What changed in Mount & Blade II: Bannerlord in 2019
152 updates · 52 main milestones · Jan 10, 2019 to Dec 20, 2019
- 7 eventsNPC Lords Raid Settlementsgameplay
NPC lords will attempt to raid enemy settlements based on their value and relations with the owner.
SteamNPC Lords Defend SettlementsgameplayMilestoneNPC lords will ride to defend settlements when needed, especially if they own or value the settlement.
SteamNPC Lords Can Go To SettlementsgameplayNPC lords will visit settlements to restock supplies, recruit troops, and ransom prisoners.
SteamNPC Lords' Decision-Making EnhancementsaiMilestoneNPC lords now make sensible choices based on their abilities, limitations, and needs while traversing the campaign map.
SteamNPC Lords Chase Enemy PartiesgameplayNPC lords will chase down enemy parties if they pose a threat, considering speed and relations.
SteamNPC Lords Patrol Around SettlementsgameplayNPC lords will patrol around their clan's settlements, prioritizing areas with hostile troops nearby.
SteamNPC Lords Besiege CastlesgameplayMilestoneNPC lords will lay siege to enemy castles when confident, considering proximity and strength.
Steam - 5 eventsClan AI Evaluation Factors for Proposalsgameplay
Clan AI will consider interest in outcomes, available influence, chance of success, time since last vote, and relationships with sponsors when evaluating proposals.
SteamRuler's Influence on DecisionsgameplayMilestoneThe ruler can overrule decisions by spending influence, with costs increasing based on support levels and potential backlash from vassals.
SteamTypes of Kingdom DecisionsgameplayDecisions include Kingdom Laws/Policies, War/Peace decisions, Annexation, and Clan expulsion, each with varying influence costs.
SteamProposal Sponsorship and Voting MechanicsgameplayClan leaders can sponsor proposals, and supporters vote, affecting relationships based on their choices.
SteamIntroduction of Kingdom Decision SystemgameplayMilestoneA new system that allows clans to influence kingdom decisions, enhancing internal politics and gameplay dynamics.
Steam - 4 eventsOptimized GI Implementationperformance
GI system optimized for low memory and hard drive usage while maintaining visual quality.
SteamAutomated Baking Process for Lighting ProbesmoddingNew automated process for placing lighting probes available to modders, simplifying scene editing.
SteamAdvanced Editing Operations in Scene Editorquality of lifeIntroduction of lasso and geometric selection operations and shortcuts to optimize editing time.
SteamIntroduction of Global Illumination (GI) SystemvisualsMilestoneEnhanced lighting system that models indirect lighting for more realistic visuals.
Steam - 2 eventsRelease of Codex Minor Mini-Albumsnew content
Ensemble Galatia released their latest Codex Minor on October 11, featuring examples of medieval European music.
SteamNew Medieval Music Composed for BannerlordaudioEnsemble Galatia has composed original music for various in-game locations, including taverns and palaces.
Steam - 4 eventsChain Reaction of PanicgameplayMilestone
Panic among troops can lead to morale penalties for nearby soldiers, potentially causing formations to break.
SteamMorale Impact During BattlesgameplayMilestoneTroops receive morale penalties for casualties and boosts for kills, affecting their performance in combat.
SteamIntroduction of Morale SystemgameplayMilestoneMorale affects both campaign map and battlefield performance, influencing troop behavior and outcomes.
SteamMorale Effects on Campaign MapgameplayParty morale rating influences speed and battle simulation advantages, with penalties for low morale.
Steam - 5 eventsEnhanced AI for Siege AssaultsaiMilestone
AI evaluates strength and decides on coordinated or concentrated assaults during sieges.
SteamImproved AI for Siege DefenseaiMilestoneDefending AI adjusts troop placements based on attack strategies and threats.
SteamMulti-Pronged Attack StrategygameplayMilestonePlayers can execute simultaneous attacks on multiple sections of a castle.
SteamMorale-Based Retreat MechanismgameplayAI assesses whether to retreat based on troop strength and casualties.
SteamNew Deployment Phase in SiegesgameplayMilestonePlayers can position troops and siege machines before the assault begins.
Steam - 9 eventsCrash reporting tool implementedbug fix
A crash reporting tool will automatically send crash reports for review.
SteamPommel bashing mechanic still presentgameplayThe pommel bashing mechanic remains in the game with updated animations.
SteamIntroduction of Captain Mode and Team DeathmatchgameplayCaptain Mode and Team Deathmatch have been introduced to the multiplayer beta.
SteamUse of analytics tools for balancingbalance changeAnalytics tools will be used to track events in multiplayer matches for balancing purposes.
SteamBanners and banner bearers to returngameplayBanners and banner bearers will be reintroduced in a more polished form.
SteamFeedback reporting system for beta playersquality of lifeA structured feedback reporting system will be available for beta players.
SteamClan banner editor plans adjustedgameplayPlans for a banner editor have been adjusted to allow unique clan banners with specific charges.
SteamCloth physics confirmed in the gamegameplayCloth physics are confirmed to be functioning in various places within the game.
Steam - 5 eventsPublic Demo at Gamescomnew content
First public demonstration of the game featuring a hands-on demo of Captain mode and mid-game sandbox campaign.
SteamIntroduction of Captain Modenew contentMilestoneA 6 vs 6 team-based game mode where players command their own AI troops.
SteamMultiplayer Closed-Beta Invitationsquality of lifePlayers will be invited in waves to participate in the multiplayer closed-beta starting next week.
SteamClosed-Beta Application OpenedgameplayWeb form opened for players to apply for ongoing closed-beta testing.
SteamAnnouncement of Early Access LaunchgameplayMilestoneGame will launch on Steam Early Access in March 2020.
Steam - 3 eventsGamescom 2019 Presentation Announcementother
Mount & Blade II: Bannerlord will be showcased in both business and public areas at Gamescom 2019.
SteamGamescom 2019 Demo Featuring Mid-Game Charactersnew contentPlayers can choose from 3 premade characters, now 10 years into their adventures, for the mid-game demo.
SteamIntroduction of Captain Mode in Multiplayernew contentCaptain mode is a new team-based PvP game mode allowing players to command their own AI troops.
Steam - 5 eventsSiege Camp SetupgameplayMilestone
Attacking forces can set up a siege camp with individual tents for each lord, enhancing the tactical aspect of sieges.
SteamInteractive Bombardment PhasegameplayMilestoneThe bombardment phase on the world map allows players to attack enemy machines, soldiers, and walls, adding depth to siege tactics.
SteamHit Point Bars for Siege EnginesgameplayHit point bars are now displayed for siege engines and wall sections, allowing players to manage their resources effectively during sieges.
SteamEnhanced Siege MechanicsgameplayMilestonePlayers can now actively engage in sieges with the ability to deploy siege engines on the campaign map, making sieges more interactive.
SteamNew Siege Engine OptionsgameplayMilestonePlayers can build siege towers, battering rams, and various ranged siege engines during sieges, each with unique capabilities.
Steam - 5 eventsClan Progression Through Renown TiersgameplayMilestone
Clans progress through tiers based on renown, unlocking greater capabilities and access to more game features.
SteamIntroduction of Renown System for Clansnew contentMilestoneRenown is now attached to clans, allowing clan members to earn renown through quests, battles, and tournaments.
SteamNatural Accumulation of Renownquality of lifePlayers will accumulate renown naturally through gameplay without needing to chase after it.
SteamAdditional Rewards for Clan RenowngameplayEach tier reached grants additional party slots, increased companion limits, and more caravans for the clan.
SteamRenown Influences Player TreatmentgameplayPlayers are treated differently based on their clan's renown, affecting their order of battle.
Steam - 7 eventsFocus on Skill and TeamworkgameplayMilestone
Gameplay emphasizes player skill and teamwork over superior equipment, preventing snowball effects.
SteamIntroduction of Multiplayer Class Systemnew contentMilestonePlayers can choose from predefined loadouts categorized into infantry, ranged, and cavalry before spawning.
SteamPoints System for Class SelectiongameplayMilestonePlayers use points to select classes instead of purchasing gear, affecting respawn options.
SteamClass Strengths and WeaknessesgameplayMilestoneEach class has unique strengths and weaknesses, promoting coordination and strategy in team-based modes.
SteamPerk System for Loadout CustomizationgameplayPlayers can tailor their class choice with perks to suit their playstyle or counter opponents.
SteamFaction-Based Class DesigngameplayMilestoneClasses reflect their factions in appearance and equipment, influencing strategies and tactics.
SteamBalanced Multiplayer ExperiencegameplayMilestoneChanges aim to create a fairer multiplayer experience centered on skill-based combat.
Steam - 6 eventsMatchmaking System Implementedgameplay
A matchmaking system has been created to enhance multiplayer experience.
SteamData Collection Systems for Match Analysisquality of lifeSystems to collect data from matches for future analysis and development have been initiated.
SteamFeedback Mechanisms Createdquality of lifeQuestionnaires and special forum sections have been established to gather player feedback.
SteamIntroduction of Skirmish Game Modenew contentA new 6vs6 team-based PvP game mode called Skirmish has been introduced.
SteamServer Deployment and Monitoring Systems EstablishedperformanceSystems for deploying servers and monitoring their performance have been developed.
SteamClosed Beta Testing Beginsnew contentMilestoneThe developers have started inviting community members to participate in a closed beta for Bannerlord.
Steam - 5 eventsForcing Supplies from Villagesnew content
Players can take supplies from villages with minimal resistance, resulting in less ill will compared to raiding.
SteamConsequences for Hostile ActionsgameplayMilestoneHostile actions increase criminal rating, potentially provoking war and affecting relations with settlements and lieges.
SteamAttacking Caravans and Villager Partiesnew contentMilestonePlayers can attack or coerce caravans and villager parties for items and gold, with varying consequences.
SteamRaiding Villages Mechanic Introducednew contentMilestonePlayers can raid neutral or enemy villages to steal assets, with a recovery time for raided villages.
SteamForcefully Recruiting Villagersnew contentMilestonePlayers can press gang villagers into their army, with a chance of resistance and no penalties for backing down.
Steam - 4 eventsPlayer Leadership in Formationsgameplay
Players can now lead formations based on their rank, with higher-ranking formations being locked for selection.
SteamAI Selection for Formation LeadershipgameplayAI lords will select formations based on their rank, typically choosing the largest and most prestigious available.
SteamTotal Control for Highest-Ranked PlayersgameplayMilestonePlayers assigned as commanders will have total control over the army during battles.
SteamIntroduction of Order of Battle SystemgameplayMilestoneA new system for determining the leadership hierarchy during battles, based on seniority rank of lords.
Steam - 3 eventsAI Lords Can Execute Playersai
AI lords will consider executing players based on honour ratings and relationships.
SteamConsequences of ExecutionsgameplayMilestoneExecuting characters affects player honour and relations with clans and factions.
SteamIntroduction of Execution Systemnew contentMilestonePlayers can now execute characters through a new interface, affecting relationships and honour ratings.
Steam - 5 eventsIntroduced Additional Pack Animals for Caravansgameplay
Caravans can now purchase additional pack animals to manage cargo capacity better.
SteamImplemented Failsafe for Cargo ManagementgameplayDeveloping a system for parties to rid themselves of excess cargo, prisoners, or wounded men when necessary.
SteamOptimized Pathfinding for Campaign PartiesgameplayImproved precision in pathfinding calculations for campaign parties to enhance performance.
SteamAdjusted Party Speed and Inventory MechanicsgameplayTweaked penalties for parties transporting cargo beyond capacity, introducing new mechanics for managing cargo.
SteamEnhanced Translation/Localization SupportgameplayImproved text system to ensure role-playing elements work across different languages.
Steam - 5 eventsMorale Mechanic in Captain Modegameplay
Teams can control capture points to diminish enemy morale, leading to potential round loss.
SteamEmphasis on Strategy and TeamworkgameplayCaptain Mode encourages communication and tactical play, allowing less skilled players to be effective.
SteamBalancing Troop Types in Captain Modebalance changeTroop numbers in detachments are configured based on troop type for better balance.
SteamSingle Life Mechanic for Players and TroopsgameplayPlayers and their troops have a single life, with the option to switch to a troop upon death.
SteamIntroduction of Captain Modenew contentMilestoneA new multiplayer game mode where players command AI troops in player-vs-player battles.
Steam - 1 eventImproved Army AI Decision MakingaiMilestone
Army AI now makes more effective and sensible decisions, reducing the scattering of armies and misuse of time and supplies.
Steam - 4 eventsFood Consumption Dynamicsgameplay
Food consumption is now more realistic, affecting army size and logistics.
SteamEnhanced Logistics SystemgameplayImprovements to the party inventory system, requiring detailed management of food and resources.
SteamForager and Raider MechanicsgameplayCommanders can send out forager parties for food or raiders to loot villages.
SteamScorched Earth TacticsgameplayPlayers can destroy their own fields to deny resources to enemies.
Steam - 4 eventsImproved Trade SystemgameplayMilestone
The trade system has been revamped to include trade rumors, profit tracking, and trade XP for characters.
SteamPrice Variation Across Different MerchantsgameplayPrices for the same type of good can vary between different merchants in a town.
SteamRealistic Consumption ModelgameplayMilestoneNew consumption model for towns where item consumption affects town stats and management.
SteamDynamic Pricing Based on Supply and Demandbalance changeMilestonePrices now fluctuate based on supply and demand, influenced by town consumption and workshop needs.
Steam - 5 eventsDeath & Inheritance Improvementsgameplay
Enhancements are being made to the Death & Inheritance features in the game.
SteamImplementation of Death Feature for PlayersgameplayMilestonePlayers can now die of old age, with a system for selecting heirs from clan members.
SteamCultural Background Influence on BanditsgameplayIncreased frequency of mounted bandits in Khuzait territory to reflect cultural lore.
SteamSettlement Issues Affecting MoralegameplayMilestoneIntroduced 'Issues' in settlements that affect morale, food, and prosperity, resolved through quests.
SteamImproved Save & Load SystemgameplayA new, more flexible Save & Load system is being developed for better updates.
Steam - 4 eventsEnhanced Scene Design for Keep Battlesvisuals
Improved scene design with barricades and defensive structures for more immersive keep battles.
SteamRespawn Waves for Keep BattlesgameplayImplementation of respawn waves for both attackers and defenders to enhance gameplay experience.
SteamIntroduction of Keep BattlesgameplayMilestoneNew gameplay mechanics for keep battles, focusing on tactical options and skill-based combat.
SteamLimited Tactical Options in Keep BattlesgameplayCavalry and ranged units have limited effectiveness, shifting focus to hand-to-hand combat.
Steam - 3 eventsWar Horse Training for New Breedsgameplay
New horse breeds can be trained as war horses, making them stronger and tougher but also more expensive.
SteamUnique Stats for Each Horse BreedgameplayEach horse breed has different stats that provide unique advantages, allowing players to choose based on their play styles.
SteamIntroduction of Six New Horse Breedsnew contentAdded six new horse breeds inspired by real-world breeds, each associated with a different culture in the game.
Steam - 5 eventsCapture Spots and Morale Systemgameplay
Introduced capture spots that influence team morale, encouraging active gameplay.
SteamAsymmetrical Class System in SkirmishgameplayClasses are balanced through a points system affecting spawn availability based on class choice.
SteamAnnouncement of Closed Multiplayer BetaotherPlans to conduct a closed multiplayer beta to gather community feedback.
SteamMap Design for Skirmish ModegameplayMaps specifically designed for Skirmish mode with tailored spawn points and obstacles.
SteamIntroduction of Skirmish Modenew contentMilestoneA new 6 vs 6 player versus player game mode designed for multiplayer gameplay.
Steam - 6 eventsParty Speed Display on Info Barui ux
Added party speed information to the info bar with tooltips explaining contributing factors.
SteamArmy Speed CalculationgameplayArmy speed is calculated similarly to party speed, pooling resources and strengths of all parties involved.
SteamCargo Impact on SpeedgameplayCargo now affects party speed, with penalties for exceeding carrying capacity.
SteamEnhanced Party Speed MechanicsgameplayIntroduced a detailed system for calculating party speed based on various factors including party size, mounted units, and cargo.
SteamMounted Infantry MechanicsgameplayImplemented a system where carrying additional horses allows footmen to be considered as mounted infantry for speed calculations.
SteamHerd Effect on SpeedgameplayIntroduced a 'Herd' effect where excessive animals in the party negatively impact speed.
Steam - 2 eventsReins now animated and held by rider's handsvisuals
Implemented a new system where reins are attached to the rider's hands using inverse kinematics, enhancing realism.
SteamGameplay unaffected by reins systemgameplayRider can drop reins to perform actions without gameplay interruption, maintaining historical accuracy.
Steam - 4 eventsBandit Movement Analysis in Khuzait Territorygameplay
Identified issues with Steppe Bandits' movement patterns due to castle placements, leading to adjustments in settlement locations.
SteamExpansion of Heat Maps to Multiplayer MapsgameplayPlans to extend the heat map utility to refine design and balance for multiplayer scenes.
SteamAnalysis of Trade Dynamics in CalradiagameplayDetailed examination of trade routes and resource distribution, highlighting the disparity between flax and linen production.
SteamIntroduction of Heat Maps for Gameplay AnalysisgameplayNew utility added for creating heat maps to visualize paths and active areas of parties, aiding in AI behavior and map design.
Steam - 4 eventsModding Support for Collision Particlesmodding
Modders can now add new materials and collision particles, and modify existing ones through collision_info.xml.
SteamDecals for Battle EffectsvisualsParticle instances can leave decals on environments and agents, including mud decals on moving units.
SteamEnhanced Combat Particle EffectsvisualsImproved particle effects for movement and attacks to enhance immersion during battles.
SteamOptimized Splash Decals on AgentsvisualsUp to 32 splash decals can be rendered on a single agent using a large texture atlas and dedicated shaders.
Steam - 3 eventsMovement Speed Adjustmentsgameplay
Introduction of combat speed and normal speed for classes, improving gameplay dynamics.
SteamFactions Viability Across Game ModesgameplayEfforts to ensure factions are viable in various scenarios, with specific maps for siege defense.
SteamMultiplayer Balancing InsightsgameplayDiscussion on the challenges of balancing multiplayer gameplay, including faction and class advantages.
Steam - 6 eventsCrime Severity Bracketsgameplay
Crimes are categorized into mild, moderate, and severe brackets, affecting player interactions.
SteamInfluence of Vassals on Crime ChargesgameplayVassals can attempt to influence the dropping of charges, affecting relations with other lords.
SteamConsequences for Criminal ActionsgameplayMilestonePlayers face fines and potential corporal punishment based on their crime rating.
SteamVariety of Illegal Actions AvailablegameplayPlayers can engage in various illegal activities, from smuggling to raiding caravans.
SteamIntroduction of Crime Rating Systemnew contentMilestoneA new system that tracks players' crimes and affects how the game world responds to them.
SteamBribery and Disguise MechanicsgameplayPlayers can use bribes and disguises to navigate settlements without facing consequences.
Steam - 5 eventsEnhanced Sound Design for Immersive ExperienceaudioMilestone
Improvements in sound design to enhance the immersive experience during gameplay, including individual sound handling for NPCs.
SteamImproved Distant Sound SystemaudioMilestoneCustom system for distant sounds that includes attenuation, filtering, and echoing to enhance realism.
SteamCharacter Voice OptionsaudioPlayers can choose from multiple voice types for both male and female characters, including variations for horses.
SteamNew Physics Materials SystemaudioMilestoneIntroduction of a Physics Materials system that affects weapon impacts, physics sounds, and footsteps based on different surface types.
Steam - 1 eventIntroduction of Custom Battle Featurenew contentMilestone
Players can create custom battles and sieges with full control over army composition, tactics, and map selection.
Steam - 3 eventsIntroduction of Siege Enginesnew content
New mechanics for using siege engines during castle assaults have been detailed.
SteamNew Siege Tactics FeaturegameplayMilestonePlayers can now select siege tactics that preload a waiting list for siege engines, allowing for pre-bombardment of defenses.
SteamSettlement Issues Featurenew contentNew random events called settlement issues will affect settlement properties and lead to quests.
Steam - 3 eventsUpdated Conversation Camera Systemui ux
The conversation camera now gently shifts focus to the NPC you are engaging with, maintaining the player's perspective.
SteamNew Depth of Field Effect in Conversationsui uxA depth of field effect has been added to enhance immersion during conversations by focusing on the NPC.
SteamMore Characters in Conversation Screensnew contentAdditional characters will appear in conversation screens, such as bodyguards accompanying leaders during dialogues.
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