What changed in Mount & Blade II: Bannerlord in 2026
57 updates · 6 main milestones · Feb 3, 2026 to May 21, 2026
- 14 eventsReduced Party Wages and Food Consumption at Seabalance change
Party wages and food consumption reduced while at sea.
SteamAddition of New Shipsnew contentMilestoneTwo new ships added: Battanian Barlinnger and Nord Battle Knarr.
SteamFixed Various Bugs in Naval Mechanicsbug fixMultiple bugs related to naval parties and travel have been fixed.
SteamImproved Diplomacy Mechanicsbalance changeMilestoneChanges to war declarations and alliance formations to reflect world state.
SteamChanges to Naval BattlesgameplayMilestoneMajor improvements to naval battle mechanics and victory conditions.
SteamNew Naval Party Rolesnew contentIntroduction of First Mate and Navigator roles for crew management.
SteamNaval Combat Experience Gain Increasedbalance changeExperience gain for troops in naval encounters increased by 50%.
SteamIncreased Naval Activity for AI Noblesbalance changeAI nobles now actively seek out town and village ports to harass enemy parties.
SteamImproved Stealth Mission Mechanicsquality of lifeStealth missions now reward players for avoiding detection.
SteamReworked AI Army Creation Systembalance changeMilestoneAI army creation requires more influence and results in fewer but stronger armies.
SteamCombat Mechanics Adjustmentsbalance changeChanges to melee unit behavior and cavalry advantages in auto-resolve.
SteamIntroduction of Seaborne Village Raidsnew contentMilestoneNew Viking-era activity allowing fleets to raid coastal villages.
Steam - 16 eventsFixed Crash When Closing a Missionbug fixSteamRaid Requirements and Mechanicsgameplay
Initiating a raid requires 15 healthy troops and shallow draft ships. Village militia will decide to resist or allow raiding based on power balance.
SteamFixed Crashes Related to Save Files and Blockadesbug fixFixed crashes when loading a save file with War Sails and lifting a blockade during a siege.
SteamShips No Longer Sink Below Wave Surfacebug fixSteamLooting Mechanics UpdatedgameplayLooting begins immediately if the militia does not resist; otherwise, a raid mission is triggered.
SteamFixed Black Textures on Reinforced Berserker Helmetbug fixSteamAuto-battle Bonuses Adjustedbalance changeAttacker horse archers receive a 50% power penalty; defender archers receive a 10% power bonus.
SteamRepositioned Coastal VillagesgameplaySeveral villages repositioned closer to the coastline, creating new offensive naval action opportunities.
SteamSeaborne Village Raids Introducednew contentMilestonePlayers and AI can now raid or defend coastal villages directly from the sea or rivers.
SteamLevel Progress Bar Reintroducedui uxThe level progress bar on the Character screen now shows current XP instead of skill points.
SteamFixed Visual Bug with Army Formationbug fixResolved a visual bug causing army members to break formation while raiding a village.
SteamNew Naval Interaction FeaturesgameplayAdded ability to make port in villages for trading, recruiting, and resupplying without disembarking.
SteamFixed Controller Navigation Bugsbug fixFixed issues with controller dpad navigation for custom battle troop weight sliders and dropdown selections.
SteamFixed Ship Upgrade Part Cost Calculationbug fixSteamNord Berserkir Troop Improvementsbalance changeIncreased Berserker Cloak body armor from 14 to 20, replaced helmet, and improved axe damage.
Steam - 27 eventsFixed Siege Attack Crash After Lifting Naval Blockadebug fix
Fixed a crash that occurred when launching a siege attack after lifting the naval blockade.
SteamFixed Crash When Player Taken Prisoner by Defeated Captorbug fixFixed a crash that occurred when the player was taken prisoner, and the captor party was defeated by a party that was at war with the player.
SteamFixed Crash When Player Taken Prisoner with Quest Activebug fixFixed a crash that occurred when the player was taken prisoner with the 'Escort Merchant Caravan' quest active.
SteamFixed Crash During Disrupt Supply Lines Questbug fixFixed a crash that occurred during the 'Disrupt Supply Lines' quest due to improper target settlement selection compared to the quest party's navigation capabilities.
SteamFixed Player Ruler Bug in Multiple Kingdomsbug fixFixed a bug that caused the player to be shown as the ruler of multiple kingdoms.
SteamFixed Naval Wardenships Policy Bugbug fixFixed a bug that caused the 'Naval Wardenships' policy effects to apply to mercenary clans.
SteamFixed Physics Simulation Crash During Battlesbug fixFixed a crash that occurred during battles due to the physics simulation.
SteamFixed Combat-Related Crash During Battlesbug fixFixed a crash that occurred during battles due to a combat-related issue.
SteamFixed Crash During Boss Fight Transitionbug fixFixed a crash that occurred during the transition to the boss fight in the 'Free the Sea Hounds' Captives' quest.
SteamFixed Mismatched Naval Storyline Voice Linesbug fixFixed an issue where some naval storyline voice lines did not match their corresponding text.
SteamFixed Quest Update Sound Bugbug fixFixed a bug that caused the quest update sound to play every time you killed an enemy in the hideout after the campfire was activated.
SteamFixed Multithreading Crash in Rendering Systembug fixFixed a crash that occurred due to a multithreading issue in the rendering system.
SteamFixed Shared Wars Bug in Alliance Calculationsbug fixFixed a bug that caused shared wars not to apply in alliance calculations, which could prevent alliances from forming.
SteamFixed Crash When Army Leaves Siegebug fixFixed a crash that occurred when an army left a siege.
SteamFixed Crash When Troop Dies with Order Menu Openbug fixFixed a crash that occurred when a troop died while the order menu was open.
SteamFixed Crash in Mods Using Custom Audiobug fixFixed a crash that occurred in mods using custom audio.
SteamFixed Crash When Minor Clan Joins Kingdombug fixFixed a crash that occurred when a minor clan that should be hostile to a kingdom incorrectly joined that kingdom.
SteamFixed Focus Points Application Bugbug fixFixed a bug that prevented the additional 6 focus points from being applied in new campaigns.
SteamFixed Crash on Weekly Tick with Dead Herobug fixFixed a crash that occurred on the weekly tick due to an issue with handling a dead hero.
SteamFixed Crash When Besiegers Lose All Shipsbug fixFixed a crash that occurred when the besiegers lost all their ships during a blockade battle.
SteamFixed Crash Due to Kill Feed Elementsbug fixFixed a crash that occurred in battles due to many kill feed elements.
SteamFixed Crash Loading Battle Scenesbug fixFixed a crash that occurred while loading battle scenes due to an issue with formation calculations.
SteamFixed Campaign Map Crash with Pirate Partiesbug fixFixed a crash that occurred on the campaign map due to an issue in handling nearby pirate parties by the 'Amnesties for Pirates' policy.
SteamFixed Crash Exiting to Main Menu During Dialoguebug fixFixed a crash that occurred when exiting to the main menu during a conversation with a character who is removed from the location at the end of the dialogue.
SteamFixed Crash During Henchman Conversationbug fixFixed a crash that occurred during the conversation with the henchman after completing the 'Rival Gang Moving In' quest.
SteamNew Voiceovers for Gunnar’s World Map Travelnew contentAdded new voiceovers covering events, quests, and locations encountered during the naval storyline.
SteamFixed Rescued Siblings Stats Bugbug fixFixed a bug that caused rescued siblings to be missing or have incorrect stats in naval playthroughs.
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