What changed in Natural Selection 2 in 2020
119 updates · 6 main milestones · Mar 17, 2020 to Dec 22, 2020
- 25 eventsMap Changes and Fixesworld
Numerous changes and fixes across various maps including Docking and Refinery.
SteamAdrenaline Maximum Energy Pool Changebalance changeAdrenaline no longer increases maximum energy pool.
SteamGorge Belly Slide Tooltip Spam Fixbug fixFixed tooltip for Gorge Belly Slide spamming on screen.
SteamGorge Webs Hitbox Adjustmentbalance changeGorge Webs are now always 1 hit with the axe, with improved hitbox.
SteamScan Range Display for Marine Commanderquality of lifeScan range will now be shown before clicking on the ground as a Marine commander.
SteamIntegration of NS2+ Mod Featuresnew contentMilestoneNS2+ mod features merged into the game under the Advanced options menu.
SteamRefraction Graphics Option Default Fixbug fixFixed Refraction graphics option defaulting to High even if Low was selected.
SteamMap Ambient Sounds Volume SlideraudioAll map ambient sounds now have a volume slider adjustment.
SteamARC Factory Upgrade Cost Changebalance changeARC Factory Upgrade cost changed from 5 to 10 and no longer requires an Armory.
SteamFade Blink Speed Adjustmentbalance changeFade initial blink speeds increased from 15 to 15.5 and 15.5 to 16 for celerity.
SteamExpanded Skins and Customization Optionsnew contentNew skins and items added to the customization menu, including expanded packs for existing owners.
SteamMAC Cost and Supply Cost Changesbalance changeMAC cost changed from 5 to 3 and supply cost from 5 to 15.
SteamPulse Grenade Damage and Radius Changesbalance changePulse Grenade damage radius increased from 3 to 4 and energy damage radius from 10 to 4.
SteamFlamethrower Damage Scalingbalance changeFlamethrower damage decreased to 10 but now scales with Marine weapon upgrades.
SteamResearch Notifications Issue Fixbug fixFixed occasional issue of research notifications showing up twice on screen.
SteamGrenade Launcher Damage Scalingbalance changeGrenade launcher damage decreased to 74 but now scales with Marine weapon upgrades.
SteamCluster Grenade Damage Reductionbalance changeCluster Grenade now only gives 20% of its damage to players, down from 50%.
SteamDLC Skin Sets Updatequality of lifeAll existing skin set DLCs for Marines and Aliens updated to include missing lifeforms and weapons.
SteamGame Launch Popup for HDD Usersquality of lifeAdded a popup warning for users running the game on HDD instead of SSD.
SteamParasite Status Icon Fix for Exosbug fixFixed parasite status icon not showing for Exos with Low HUD Detail.
SteamCosmetic Skins OptimizationperformanceBulk of cosmetic skins now use material hot-swapping system to reduce data caching.
SteamCommander Skills Computation Fixbug fixFixed error in tracking Commander skills, causing incorrect skill values.
Steam - 17 eventsMines Visibility Adjustmentgameplay
Mines will only show on the map for enemies if damaged recently or currently Parasited.
SteamFade Movement Changesbalance changeMovement changes aimed at making it more visually consistent and predictable.
SteamChanges to Alien Egg EvolutiongameplayMaturity and Gestation now have a slight softcap influenced by Nutrient Mist and Gorge Healspray.
SteamNew Research Notificationsui uxAdded notifications for field players to track researching tech.
SteamCaged Map Performance ImprovementsotherRemoved shadow casting pointlights to improve performance.
SteamRemoval of Auto-Crouch Featurequality of lifeAuto-crouch feature removed until a better solution is found.
SteamVarious Map Tweaks and FixesotherMultiple adjustments and fixes across various maps for gameplay and visuals.
SteamUpdated Tracy ProfilerotherSteamBlink Speed Adjustmentsbalance changeMinimum speed set to 13.5, initial speed to 15, and additional speed from Celerity upgrades reduced.
SteamFixed Progress Bar Display Issuesbug fixFixed progress bar not using the correct team theme when switching teams.
SteamServer Connection Fixbug fixFixed an issue preventing connection to a server while in a listen server.
SteamRelease of Hive Skill 3.0new contentMilestoneIntroduces per team skill tracking including commander roles.
SteamMarine Flashlight Improvementsui uxFlashlight now has a larger cone size, greater range, and is brighter.
SteamFixed Shooting Beyond Camera Viewbug fixFixed an issue where players could shoot slightly farther than the camera showed.
SteamFixed Grenade Throwing Issuebug fixFixed issue with throwing a grenade when a Marine has no weapon in both slots.
Steam - 35 eventsVampirism Shield Duration Adjustmentbalance change
Each shell now adds 0.5 seconds of shield duration before the shield starts to decay.
SteamFixed Popup Warning for Disabled Modsbug fixClient now receives a popup warning when mods have been disabled after updating.
SteamFixed Arc Factory Research Progress Displaybug fixArc Factory research progress now displays correctly on the Tech Tree menu.
SteamFixed Stuck Spots in Transfer MapperformanceNumerous stuck spots in the Transfer map have been fixed.
SteamAdvanced Metabolize Research Requirement Increasedbalance changeAdvanced Metabolize now requires Biomass 5 to research (up from 4).
SteamArmor and Weapons Research Time Increasedbalance changeArmor 1 and Weapons 1 research times now take 75 seconds each (up from 60 seconds).
SteamOcclusion Alterations in Multiple MapsperformanceOcclusion alterations made in Toxic Pool, Transfer, Regulation, and Furnace to address performance concerns.
SteamFixed Reflections Initialization Issuebug fixReflections do not initialize in the main menu on first launch.
SteamFixed Damage Numbers for Exos Upon Deathbug fixDamage numbers showing too much damage done to Exos upon death have been corrected.
SteamFixed Incorrect Damage Numbers from Corrosive Damagebug fixDamage numbers now reflect the correct values when using Bile Bomb.
SteamIntroduction of METRO Mapnew contentMilestoneA new and unique map, METRO, has been added to the game, showcasing the Human world.
SteamFixed Warm Up Mode Armory Modelbug fixWarm up mode now shows the correct Advanced Armory model.
SteamShotgun Falloff Reintroducedbalance changeThe Shotgun now has falloff once again from 5-15m, 50% maximum penalty, linear.
SteamSkulks Speed Boost on Initial Jumpbalance changeSkulks now receive 50% speed boost on the initial jump.
SteamPower Node Build Time Increasedbalance changePower node build time is now 12 seconds (up from 8).
SteamFixed Killing Shot Damage Numbers for Empty Exosuitbug fixKilling shot damage numbers for an empty Exosuit now show correctly.
SteamFixed Retry or Reconnect Commandsbug fixRetry or Reconnect console commands are now usable when already connected to a server.
SteamCollision Issues Fixed in Unearthed MapperformanceAltered collision issues mapwide for a smoother experience.
SteamAdded Wetmaps to SDKmoddingMappers can now specify regions that should appear 'wet' or 'damp' without modifying materials.
SteamDecreased Maximum Mines per Marinebalance changeDecreased the maximum number of mines per marine from 2 to 1, reduced the cost from 10 to 5 p-res.
SteamFixed Railguns Not Dealing Damage to Aliensbug fixRailguns can now deal damage to aliens when the skybox is behind them.
SteamFixed Marines Seeing Consumed Tunnels in Kill Feedbug fixSteamShotgun Scaling Reducedbalance changeShotgun scaling received from the Armslab weapons upgrades is now 5.9% (down from 10%).
SteamFixed Crash When Disconnecting from Serverbug fixSteamFixed Main Menu Background Sound Effectsbug fixMain Menu background sound effects no longer continue playing when loading into a server or local mod.
SteamFixed Holes in Multiple Spots Throughout MapsperformanceHoles fixed in multiple spots across various maps.
SteamLighting Tweaks for Unearthed MapperformanceLighting tweaks made mapwide for better performance, especially with shadows enabled.
SteamSkulk Bitecone Reduction Revertedbalance changeSkulk bitecone reduction has been reverted to 1.2x1.2 (up from 0.8x1.2).
Steam - 1 eventNew Map METRO Introductionnew content
Introducing the new map METRO featuring a unique cityscape aesthetic.
Steam - 35 eventsLerk Spike projectile size increasebalance change
Projectile size increased to 60mm (up from 45mm).
SteamCommander Drifter abilities cooldown adjustmentbalance changeAll abilities have now a cool down of 12 seconds (instead of only 1 second for mucous and hallucinations).
SteamPowernodes reworkbalance changePowernode Blueprints have been removed and all Powernodes now start socketed but unbuilt.
SteamGorge Web placement changesbalance changeWeb placement ghosts will now stay visible and turn red if you stretch them past their limit instead of despawning.
SteamMarine dropped weapon decay timer adjustmentbalance changeMarine dropped weapon decay timer is now 16 seconds (down from 25).
SteamFixed cluster grenade burn damage numbersbug fixFixed cluster grenade burn damage numbers being displayed to the target.
SteamMines HP and armor adjustmentbalance changeHP changed to 30 health and 9 armor (from 40 health and 5 armor).
SteamFixed cysts sometimes dying when placedbug fixSteamFade Blink friction increasebalance changeIncreased friction when moving faster than base blink speed.
SteamFixed structures being detected but not visible if scannedbug fixSteamGorge Heal Spray reworkbalance changeNow also adds maturity to alien structures and speeds up player evolutions while they are embryos.
SteamBabblers HP scaling removalbalance changeBabblers no longer gains biomass HP scaling (previously 1.5 hp per biomass).
SteamRemoval of health and armor status from enemy playersbalance changeHealth and armor status (hp bar) has been removed from enemy players in combat.
SteamExosuit self-repair featurebalance changeExosuits now 'self-repair' when out of combat at a rate of 8 armor/second.
SteamFade Stab damage type changebalance changeDamage type changed to structural (2x to structures).
SteamRe-drop block times for commandersbalance changeRe-drop block times for commanders placing cysts and resource towers is now 1 second (down from 5-7 seconds).
SteamShotgun reverted to build 326 behaviorbalance changeReverted to build 326-behavior with 17 pellets, each deal 10 damage.
SteamFade Metabolize healing adjustmentbalance changeAdvanced Metabolize now heals effective HP (treats armor as 2 hitpoints).
SteamFixed commanders forced to repress the grid key for dual action itemsbug fixSteamSoft caps for maturity and gestationbalance changeImplemented a softcap for maturity and gestation (evolving rate).
SteamHeavy Machine Gun reload time adjustmentbalance changeReload time is now 3.5 seconds (from 5 seconds).
SteamSkulk speed boost adjustmentbalance changeSkulks now only receive a speed boost from a consecutive jump.
SteamFixed scan not having a visual range displayedbug fixSteamWeb Snare movement speed reductionbalance changeWeb Snare now reduces movement speed by 66% and tapers off gradually over 5 seconds (up from 2.5 seconds).
SteamGorge Webs visibility adjustmentbalance changeWebs now turn invisible, only fading into view at 5 meters or closer, with a distortion effect at longer range.
Steam - 6 eventsIntroduction of Darwin’s ThunderdomegameplayMilestone
A new system that groups players by region and skill, allowing for quick matchmaking and private lobbies.
SteamNew Map: METROnew contentMilestoneA new map called METRO is in the final stages of development and will debut in the upcoming patch.
SteamReported Bugs and QoL Changes Addressedbug fixVarious bugs have been fixed and quality of life changes implemented, with details available on the bug tracker.
SteamEngine Optimization Issues IdentifiedperformanceMilestoneCritical issues with file asset handling and CPU task scheduling have been discovered, affecting loading times and stability.
SteamConnection Timeout DecreasenetworkConnection timeout decreased from 5 minutes to 5 ms, causing issues for some players unable to connect without timing out.
SteamGameplay Balance Changes in ProgressgameplayThe Balance Team is working on gameplay tweaks and changes, with new team members joining to implement these adjustments.
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