No More Room in Hell

No More Room in Hell

No More Room in Hell Team · Lever Games

activeReleased Oct 31, 2013steam

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare.

Year 13

Oct 31, 2025 - Sep 19, 2026

33 changes

No More Room in Hell 2 1.0 launched on August 24, 2026, marking the game's official release after its Early Access period. This update brought significant improvements based on community feedback and introduced a variety of new features. Notably, a game pause feature was added for single-player mode on September 1, 2026, enhancing the gameplay experience.

  • New Content: No More Room in Hell 2 1.0 launched, transitioning from Early Access to full release.
  • Gameplay: A game pause feature was introduced for single-player mode.
  • UI/UX Enhancements:
    • A borderless window option was added to video settings.
    • UI scaling for high-resolution screens was implemented.
    • A new server type selection menu was introduced in the Create Server dialog for Steam Networking.
    • Difficulty is now displayed in the server browser game description.
  • Performance Improvements:
    • Networking precision was improved, reducing prediction errors.
    • Zombie performance was optimized for crowded maps.
    • The Vulkan renderer was enabled by default on Linux, alongside improved native Linux support.
  • System Upgrade: The game upgraded to a 64-bit Source Engine, allowing for better performance on compatible systems.
  • Visuals: Bicubic lightmaps and radial fog were added, enhancing the graphical fidelity.

Year 12

Oct 31, 2024 - Oct 31, 2025

60 changes

No More Room in Hell introduced enhanced offline solo play support on April 2, 2025, allowing players to enjoy a more robust single-player experience. This update also included new entities for mappers and modders, enhancing the customization potential within the game.

  • New Gameplay Features:

    • Added various gameplay-related cvars for mechanics like bullet impulse and medical item usage on April 2, 2025.
    • Introduced a CVar for item banning, allowing server admins to restrict specific items.
    • Launched legacy cvars to enable servers to rollback changes affecting community playstyles.
  • AI Improvements:

    • Zombies received an idle animation improvement, eliminating the long wait when enemies are defeated.
    • Enhanced zombies' cover-seeking behavior, allowing them to find cover when enemies are unreachable.
  • Performance Enhancements:

    • Improved server performance on crowded maps, optimizing gameplay for better performance.
    • Enabled 'whole program optimization' on the client for potential performance boosts.
  • Quality of Life Adjustments:

    • Improved the Objective HUD availability, ensuring it is always visible if there is an objective string.
  • Map Updates:

    • The map nmo_shoreline saw various updates, including barricade points and adjustments to zombie spawning.

Year 11

Oct 31, 2023 - Oct 31, 2024

60 changes

No More Room in Hell 2 was announced on June 7, 2024, as a new 8-player co-op action horror game set for Halloween 2024, generating excitement among the community. This announcement coincided with the introduction of the Shoreline map on October 20, 2024, which takes players to a military safe zone now overrun by zombies.

  • New Map: The Shoreline map introduced new gameplay dynamics in a previously secured area now teeming with undead.
  • Gameplay Features: No More Room in Hell 2 will feature permadeath, dynamic gameplay, and tactical combat inspired by classic horror films.
  • Early Access Release: The game is set to launch in early access on PC via Steam and the Epic Games Store on Halloween 2024, promising enhanced graphics powered by Unreal Engine 5.
  • Balance Changes: A new Multi-Shove Feature was added to improve gameplay interactions on October 20, 2024.
  • Gameplay Improvements: The October 20 patch included improved zombie LOD models and various map fixes, addressing issues in maps like nmo_cleopas and nmo_quarantine.

Year 10

Oct 31, 2022 - Oct 31, 2023

194 changes

Year 10 brought significant updates to No More Room in Hell, highlighted by the addition of two new maps: Laundry and Asylum, both offering fresh objectives for players to tackle. Alongside this, a variety of gameplay improvements and new systems were introduced, including gameplay modifiers called "mutators" and achievements for map completions.

  • New Maps:

    • Laundry: A new map designed by Atheist, featuring original work by Payne and Sotapoika.
    • Asylum: An objective map designed by DrHammer.
  • Gameplay Enhancements:

    • Improved melee hit detection and the ability to hit multiple entities with melee swings.
    • Streamlined navigation in nmo_asylum, reducing chokepoints and improving player movement.
    • Added gameplay modifiers called mutators for both local and online play.
  • Balance Changes:

    • Reduced SKS bayonet shove delay from 1.5 seconds to 0.5 seconds.
    • Adjusted health and finale duration in nmo_asylum to increase difficulty.
    • Landmines no longer damage players in nms_laundry, except when infected.
  • Modding Support:

    • Multiple VScript improvements, including fixes for crashes and optimizations for map generation and entity handling.
    • Added new bindings and functions to enhance modding capabilities.
  • Quality of Life Improvements:

    • Added proportional HUD scaling support for high resolutions.
    • Introduced a search box in the mutator selection dialog for easier navigation.
  • Performance Optimizations:

    • Tweaked server networking settings to reduce latency on crowded maps.
    • Improved performance on maps with numerous attacking zombies.

Year 9

Oct 31, 2021 - Oct 31, 2022

104 changes

Three new maps launched in the 1.12 update on October 31, 2021, adding Rockpit, Anxiety, and Drugstore to the game. This update also included a major overhaul of the Boardwalk map, significantly altering gameplay. Additionally, players gained the ability to share medical items, enhancing cooperative play.

  • New Maps: Rockpit, Anxiety, and Drugstore were introduced, expanding the game's environments and challenges.
    • Rockpit: A facility where survivors must escape from the undead.
    • Anxiety: Features a train crash and a route to St. Sebastian hospital.
    • Drugstore: A location where survivors make a final stand.
  • Gameplay Enhancements: The addition of the cvar 'inv_ammoweight' allowed players to set ammo weight per box, influencing gameplay strategies.
  • Map Updates: Multiple maps received updates, including nmo_rockpit and nmo_anxiety, which saw improvements in details, item spawns, and collision fixes.
  • Balance Changes: Rulesets were adjusted to allow more additional cvars, and armored zombie damage scaling was flattened due to a hitbox fix.

Year 8

Oct 31, 2020 - Oct 31, 2021

79 changes

Year 8 saw the addition of Turkish localization and new server-side console commands, enhancing gameplay options for players. The update on March 2, 2021, introduced chat voice subtitles for voice commands, improving communication in-game.

  • New Content:

    • Turkish localization added, contributed by Dragostai.
    • Server-side console commands for nmrih_game_state functions, including commands like endround and nukeplayers.
    • A working func_monitor entity was implemented, addressing multiplayer functionality.
  • Gameplay Improvements:

    • A cvar named sv_realism_allow_respawn enabled respawning in realism mode.
    • Players could no longer interrupt ammo checks with voice commands.
    • Challenge mode now transitions to a restart state instead of a loss when loading.
  • Balance Changes:

    • The survival infection modifier no longer applied to Nightmare difficulty, fixing the 100% infection chance issue.
  • UI/UX Enhancements:

    • The create game UI defaulted to available challenges instead of random objectives.
    • Enter key functionality was improved, allowing it to close the 'join game' screen.
  • World Tweaks:

    • The Broadway 2 map received various tweaks, including navigation adjustments and player respawn fixes.
    • New entry points for zombies were added in the Suzhou map to help manage horde flow during finales.

Year 7

Oct 31, 2019 - Oct 31, 2020

40 changes

The March 5, 2020 update marked a significant overhaul for No More Room in Hell, introducing a comprehensive Fire Extinguisher Overhaul and a new Vote HUD design. Additionally, the update added support for Discord Rich Presence, enhancing social connectivity within the game.

  • Major content drops:

    • Fire Extinguisher Overhaul: Players could now equip the hose and fire it near progress triggers.
    • Vote HUD Overhaul: The interface saw a compact redesign with new sounds added.
    • New Challenges: Multiple new challenges were introduced to engage players.
  • Gameplay improvements:

    • Overhauled fire-extinguisher mechanics: New controls for using the fire extinguisher were implemented.
    • New options in difficulty scripts: Numerous new options were added to enhance gameplay customization.
  • Balance changes:

    • Adjusted Snow Surface Friction: This change aimed to improve movement dynamics.
    • Disabled VR by Default: VR functionality was disabled by default due to stability issues.
  • User interface enhancements:

    • Custom Font for Console Spew: A consistent font was introduced for all console output across platforms.
    • Overhauled Keypads: Keypad mechanics were improved to prevent players from getting stuck during use.
    • Improved Character Selection and Voting UIs: The user interfaces for selecting characters and voting were enhanced for better usability.
  • System changes:

    • End of MacOS support: The game ceased support for Mac builds due to engine limitations.

Year 6

Oct 31, 2018 - Oct 31, 2019

1 change

Tracked sources for No More Room in Hell were limited between 2018-10-31 and 2019-10-31, with only 1 verified change captured in this window. The recorded activity centers on Night of the Living Dead Map Teaser and sits between Workshop Support for Custom Maps and Addons on 2018-10-03 (new_content) and Critical stability fixes on 2020-01-30 (bug_fix), making this a light but still readable period in the game's history.

  • Verified activity: 2018-11-01 - Night of the Living Dead Map Teaser: Teaser for the new map inspired by the classic film, featuring a vast open environment with various locations..
  • What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
  • Before this window: The closest earlier tracked activity was Workshop Support for Custom Maps and Addons on 2018-10-03 (new_content).
  • After this window: The next tracked activity was Critical stability fixes on 2020-01-30 (bug_fix).

Year 5

Oct 31, 2017 - Oct 31, 2018

101 changes

Workshop support for custom maps and addons launched on October 3, 2018, allowing players to create and share their own content. This update was part of a series of significant changes throughout Year 5, including the introduction of a Dynamic Music System to enhance gameplay and the Brooklyn Heights map, which added a large area for players to explore.

  • New Maps:

    • Brooklyn Heights was introduced as the largest map, featuring diverse points of interest and underground areas for exploration.
    • Other new maps added included nmo_broadway2, nmo_suzhou, and the Palisades Center mall, expanding the game's environments significantly.
    • Community maps like nmo_boardwalk and nmo_quarantine were also integrated into the game.
  • Gameplay Enhancements:

    • A Challenge/Speedrun Mode was added, offering new gameplay challenges.
    • The Initial Zombie Gore Mechanics were introduced, enhancing the visceral experience of combat.
  • AI Improvements:

    • Updates to zombie AI included a buff/debuff system, improving enemy behavior and challenge levels.
  • Balance Changes:

    • Updates were made to existing maps, including nmo_chinatown and nms_flooded, to enhance gameplay balance and experience.
  • Quality of Life Updates:

    • A new language setting for non-English users was implemented, improving accessibility.
  • Performance Updates:

    • Improved demo recording and playback support were introduced, enhancing the game's overall performance and user experience.

Year 4

Oct 31, 2016 - Oct 31, 2017

12 changes

No More Room in Hell announced a significant Halloween Update on October 30, 2017, which included new community maps and an official map called Broadway 2. This update also revealed new zombies for the upcoming No More Room in Hell 2, enhancing the horror experience for players.

  • New Maps: The Halloween Update featured a Halloween Map Pack, introducing both official and community-created maps designed for the spooky season.
    • Included community maps alongside the official ones.
  • New Zombies: The announcement on October 30 introduced never-before-seen zombies for No More Room in Hell 2, expanding the game's undead roster.
  • Community Involvement: The team called for Community Maps on October 9, inviting players to submit their custom maps for potential inclusion in future updates.
  • Focus on Bug Fixes: The developers announced a shift in focus towards bug fixes in future patches as they prepared for No More Room in Hell 2.
  • Feature Freezing: On October 9, the team implemented a freeze on new gameplay mechanics to prioritize the addition of new maps and art assets.

Year 3

Oct 31, 2015 - Oct 31, 2016

68 changes

The December 17, 2015 update introduced significant new content, including new weapons and items like the cleaver, pickaxe, and new maps such as nmo_toxtethdark. This update also featured new barricade attack animations for zombies, enhancing gameplay dynamics.

  • New Weapons: Added cleaver, pickaxe, SKS without Bayonet, Sako 85 without Scope.
  • New Map: nmo_toxtethdark provided a fresh environment for players to explore.
  • Gameplay Enhancements: Introduced stair clips for seamless climbing in the Zephyr and Midwest maps, and adjusted spawn locations for new weapons.
  • Balance Changes: Sniper rifle headshot damage was reduced from 999 to 900, while various weapons like the baseball bat and welder received updated stats to improve balance.
  • Visual Improvements: New art assets and textures were added, along with updates to weapon animations and selection screens.
  • Quality of Life: Player movement was improved, allowing for smoother running and walking mechanics.

Year 2

Oct 31, 2014 - Oct 31, 2015

83 changes

Nightmare Mode launched on February 22, 2015, introducing a challenging new difficulty designed for hardcore players, alongside significant updates like the Abrasive Saw and other weapons. The development of a PvP mode was also announced, promising a competitive edge to gameplay.

  • New Weapons: The Abrasive Saw and variants like the Ruger 10/22 and M16A4 with new features were introduced, enhancing combat options.
    • New weapon variants included select fire modes, allowing players to switch between semi, auto, and burst fire.
  • New Gameplay Mechanics:
    • The Nightmare Mode increased difficulty with tougher undead and higher friendly fire damage.
    • A new feature allowed players to achieve one-hit kills by targeting specific areas on zombies' heads.
  • Crawling Zombies: A new type of zombie that can sneak up on players was introduced, adding a new layer of challenge to encounters.
  • Human NPCs: Development began on Bandit NPCs capable of independent movement and ambushing players, enriching the game's environment.
  • Voting System Updates: New options were added, allowing dead players to vote on kicking living players, enhancing the social dynamics of gameplay.

Year 1

Oct 31, 2013 - Oct 31, 2014

677 changes

No More Room in Hell launched on Steam on October 31, 2013, marking a significant milestone for the game. Throughout its first year, the game expanded with new characters and maps added in August 2014, alongside the announcement of the Original Soundtrack Volume 1 set to release on Halloween.

  • New Characters: Three new characters, Butcher, Badass, and Roje, were introduced on August 20, 2014.
  • New Maps: Several new maps were added, including nmo_Brooklyn, nmo_Cleopas, and nmo_Zephyr, along with survival map nms_Midwest, all released on August 20, 2014.
    • New objective maps: nmo_junction and nms_campblood were added earlier on February 28, 2014.
  • Gameplay Mechanic Changes: Difficulty levels were introduced, allowing players to choose between Classic and Casual modes with different respawn mechanics on August 20, 2014.
  • New Medical Items: On October 30, 2014, new equippable medical items like medkits, pills, and bandages were added, complete with unique animations.
  • New Zombie Type: A new National Guard zombie type, equipped with body armor and helmets, was introduced on October 30, 2014.