What changed in Paint the Town Red in 2018
145 updates · 15 main milestones · Mar 6, 2018 to Dec 22, 2018
- 40 eventsChanged shader on Arena cloth to add subsurface scatteringvisualsSteamIncreased distance enemies will stand from targets when attackinggameplaySteamFixed LOD not updating for enemies correctly for clientsbug fixSteamFixed stairs on Disco being difficult to walk upbug fixSteamFixed animation bug with dancing characters in Workshop levelsbug fixSteamFixed bug with initial player not getting set to correct position for Arena wavesbug fixSteamFixed faucets and taps going crazy after getting knocked offbug fixSteamMade 'Hard Hitter' modifier always KO enemiesgameplaySteamFixed issue with added Bouncers in Discobug fixSteamMade Arena Challenge 3 selectable from in-game level select menunew contentSteamFixed bug where some menu button actions could run multiple timesbug fixSteamFixed enemies snapping to standing pose from pre-combat animation on knockdownbug fixSteamAdded Speedrun.dll for easier data readingmodding
More explicit details on variables and memory offset addresses will be provided soon.
SteamFixed Sandbox UI having the go to exit messagebug fixSteamImproved overall networking performance for multiplayernetworkMilestoneEnhanced bandwidth usage and feel for clients.
SteamLevel loading process changed to be fasterperformanceSteamFixed bug with enemies on Arena waves not playing walking animation on entrancebug fixSteamFixed Arena errors when ending a wave with a player deadbug fixSteamEnemies no longer change direction to hit you mid-swinggameplayIf you attack them while they're attacking someone else.
SteamMenu loads in background during splash screenperformanceSteamFixed bug causing some Modifiers to not be selectablebug fixSteamAdded a death pose for players in multiplayernetworkSteamStatic weapons now have collision for clients in Workshop levelsnetworkSteamWorkshop levels will now cache pathfinding data after the first loadperformanceSubsequent reloads of the level will be faster.
SteamFixed Esc key not closing player created level list in Multiplayer menu properlybug fixSteamFixed Logic Zones not triggering props and lights on clientbug fixSteamFixed enemies looking at player on clients during pre-combat animationsbug fixSteamFixed bug preventing all weapons from being removed with No Weapons modifierbug fixSteamIncreased player camera snap on hitsgameplayAn intensity option will be provided in a later build.
SteamFixed Workshop levels capturing characters in reflection cubemapsbug fixSteamFixed enemies standing up when killed in certain animationsbug fixSteamFixed bug locking UI options after backing out of selecting a player created level in Multiplayer menubug fixSteamFixed packet order issue with initial player relation for enemiesbug fixSteamFixed default values not working on some props in Level Editorbug fixSteamReduced texture and audio memory usageperformanceSteamRemoved forced start timer in multiplayer lobbynetworkSteamFixed katana and dagger being held backwards by enemiesbug fixSteamFixed rare bug preventing Arena wave transitionbug fixSteamFixed some clipping issues in Pirate Cove buildingbug fixSteam - 7 eventsIntroduction of Pursuer Mechanicnew content
Pursuers are immortal entities that warn players when they spend too long in one level, adding urgency to gameplay.
SteamIntroduction of Challenge Roomsnew contentPlayers will encounter gated rooms that seal them in until they complete a task, offering rewards like Gold and powerful weapons.
SteamIntroduction of Shard Lordsnew contentPlayers will face elite enemies known as Shard Lords, which drop powerful shards for permanent upgrades.
SteamShops in Beneath Modenew contentEach level will feature shops selling weapons for Gold and permanent upgrades for Energy, providing strategic options.
SteamOngoing Balance and Progression Tweaksbalance changeThe team is working on tweaking balance and progression for a better gameplay experience.
SteamCompletion of Beneath Mode FeaturesgameplayMilestoneAll features for Beneath are implemented, with some still using placeholder art and sound effects.
SteamFuture Bug Fixes and Performance Improvementsbug fixPost-release plans include addressing bugs and improving multiplayer and performance.
Steam - 33 eventsImproved Gun Block Positiongameplay
Changed block position of guns to actually look like they're blocking.
SteamLevel Editor: Triggerable Logic Prop for Musicui uxAdded new triggerable Logic prop to change Music in the Level Editor.
SteamFixed Bullet Damage Potentialbug fixFixed bullets being destroyed before completing their full damage potential.
SteamSpears Can Pin EnemiesgameplaySpears and similar weapons can now temporarily pin enemies to walls.
SteamWeapons Can Break on ImpactgameplayWeapons can now break when thrown or hit into objects depending on weapon type and impact.
SteamShockwave Affects Props and BodiesgameplayShockwave now moves weapons, props, dead and unconscious bodies.
SteamCollision Damage to EnemiesgameplayKnocked down/out enemies now take damage when colliding with the environment.
SteamLevel Editor: Fixed Prop Position Propertybug fixFixed prop position property being incorrect after creation.
SteamCustom Music Packs Addednew contentPlayers can now create and use Custom Music Packs in Workshop levels.
SteamNo Arterial Spray on Dead BodiesgameplayArterial spray will no longer occur when hitting dead bodies.
SteamSharp Weapons Stick to EnvironmentgameplaySharp thrown weapons can now stick into static environment geometry.
SteamLevel Editor: Fixed Navmesh Extents Calculationbug fixFixed platforms not being included in calculation of navmesh extents.
SteamLevel Editor: Optional Fall Damageui uxAdded optional fall damage for the player in the Level Editor.
SteamLevel Editor: Upload Approval Checkboxui uxAdded checkbox on upload to approve your level for use on other platforms.
SteamLevel Editor: Target Prioritizationui uxEnemies will prioritize targets at the same height as them in multi-story areas.
SteamLevel Editor: Fixed Enemy Reset Positionbug fixFixed enemies that fall outside play area being reset to invalid position.
SteamLevel Editor: Disable Fall/Collision Damageui uxAdded level setting to disable fall/collision damage for enemies.
Steam - 13 eventsFixed Punching Bag Material Errorbug fixSteamIncreased Quality of Level Preview Screenshotsui ux
Level Editor: Increased quality of level preview screenshots.
SteamCustom Texture Pack CreationmoddingMilestoneThe ability to create texture packs with your own character texture replacements is now available.
SteamFixed Modifiers from Level Editor Testing Not Being Disabledbug fixSteamFixed Pirate Cove Chair Material Issue When Staticbug fixSteamFixed Memory Leaks Related to Workshop Level Preview Imagesbug fixSteamFixed Not Being Able to Create a Full Length GIFbug fixSteamUpload Custom Character Textures for Workshop LevelsmoddingMilestoneAbility to upload custom character textures for use in Workshop levels.
SteamFixed Animation Loop Bugsbug fixSteamFixed Mirror Ball Shader on OpenGL & Vulkanbug fixSteamFixed Smite Counting Down Before Being Able to Shootbug fixSteamFixed Right Elbow and Knee on Enemies Being Rotated Incorrectlybug fixSteamFixed Smite Camera Effects Fading in Backwardsbug fixSteam - 14 eventsFixed bullet damage and impact issuesbug fixSteamStatic props for weapons in Level Editornew content
Added option for weapons to be unusable static props.
SteamVision cone and proximity trigger options for charactersgameplayAdded vision cone and proximity trigger options for characters.
SteamFixed gfycat upload bugbug fixSteamFixed lighting issues on Pirate CovevisualsSteamEdit properties for multiple selected props and weaponsgameplayAdded ability to edit some common properties for multiple selected props and weapons.
SteamImproved distance fog in Pirate Cove and ArenavisualsSteamImproved performance with static propsperformancePerformance improvements when playing Level Editor levels with lots of small weapons set as static props.
SteamEnemies can randomly move before combatgameplayAdded option for enemies to randomly move around pre-combat.
SteamFixed ragdoll force on enemy deathbug fixFixed ragdoll force when enemies die when body parts explode.
SteamMore button props added in Level Editornew contentSteamTweaked Disco lighting bloomvisualsSteam - 7 eventsBullet Damage and Ragdoll Impact Improvementsbalance change
Fixes and improvements to bullet damage, impact, and ragdoll impact force.
SteamEdit Multiple Props and Weapons in Level Editorquality of lifeAbility to edit properties on multiple selected props and weapons in Level Editor.
SteamStatic Props for Weapons in Level EditorperformanceWeapons can be treated as static props in Level Editor to improve performance.
SteamCustom Character Textures Workshop Supportnew contentAbility to create and upload custom character textures to the Steam Workshop.
SteamUse Workshop Textures in Created Levelsnew contentAbility to use custom character textures from the Workshop in created levels.
SteamEnemy Sight and Proximity TriggersgameplayEnemies can now use sight and proximity triggers to begin combat.
Steam - 11 eventsCorridor Generation Using Pathfindinggameplay
Corridors connecting rooms are generated using a pathfinding algorithm to ensure varied connections.
SteamDynamic Room and Enemy PlacementgameplayLevels will feature randomised types, counts, and placements of enemies and items based on player progress.
SteamUpcoming Update AnnouncementchangesMilestoneAn update is planned to improve the game state before the release of Beneath, including engine upgrades.
SteamIntroduction of Level Generation Basics for Beneathnew contentOverview of how levels in Beneath are created using randomly placed rooms and corridors.
SteamCorridor Generation Using Pathfinding AlgorithmgameplayRooms are connected using a pathfinding algorithm to create varied corridor layouts.
SteamLevel Generation Overview for Beneathnew contentIntroduction to the technical aspects of level generation in Beneath, including room and corridor placement.
SteamUpcoming Update AnnouncementchangesMilestoneAn update is planned to align the game with the upcoming release of Beneath, including significant engine upgrades.
SteamShops Integrated into LevelsgameplayShops will be placed in levels where players can spend gold earned from defeating enemies.
SteamShops Integrated into Level Designnew contentShops will be placed in levels where players can spend gold earned from defeating enemies.
SteamRandomized Room and Enemy PlacementgameplayLevels will feature randomized layouts, types, counts, and placements of enemies and items based on player progress.
SteamFlow and Difficulty Ramp in LevelsgameplayLevels are designed to ramp up in difficulty with increasing numbers and types of enemies as players progress.
Steam - 12 eventsIncreased Punch Distancegameplay
Punch distance increased when looking down to easily hit small or knocked out enemies.
SteamLevel Editor Content Expansionnew contentNew textures, props, and environment assets from Beneath available in the Level Editor.
SteamIntroduction of U.H.D.F. Frontline Facility Omeganew contentNew pre-run area where players can prepare for runs and see permanent progress.
SteamAccess to Restricted Areas in FacilitygameplayPlayers will gain access to restricted areas of the facility as they progress and increase in rank.
SteamIntroduction of U.H.D.F. Frontline Facility Omeganew contentMilestoneNew pre-run facility where players will start and progress through the game Beneath.
SteamFall/Impact Damage FeaturegameplayNew feature allowing players and enemies to take damage from falls and impacts.
SteamLevel Editor Content Expansionnew contentFacility content and additional props from Beneath will be available in the Level Editor.
SteamConfigurable Fall and Impact DamagegameplayNew gameplay feature allowing configurable fall and impact damage for enemies and players in custom levels.
SteamIntroduction of Fall/Impact Damage MechanicsgameplayPlayers and enemies can now take damage from falls and impacts, enhancing combat dynamics.
SteamNew Enemy Interaction MechanicsgameplayPlayers can now be knocked around by certain enemy attacks, adding new dynamics to combat.
SteamIncreased Punch DistancegameplayPunch distance increased when looking down to make it easier to hit small and knocked out enemies.
SteamStreamlined Pre-Run Setupquality of lifePre-run setup such as class selection is conveniently located near the entrance of the facility.
Steam - 8 eventsNew Enemies in Beneathnew contentMilestone
Over a dozen distinct new enemies with unique attacks and behaviors, including the Crystal Crab and Bore Worm.
SteamIntroduction of Beneath Modenew contentMilestoneA new rogue-lite mode featuring procedurally generated levels, new enemies, weapons, and power-ups.
SteamNew Enemies in Beneathnew contentMilestoneOver a dozen new enemy types with distinct attacks and behaviors, including the Crystal Crab and Bore Worm.
SteamIntroduction of Beneath Modenew contentMilestoneBeneath is a rogue-lite mode featuring procedurally generated levels, new enemies, weapons, and power-ups.
SteamNew Weapons in Beneathnew contentMilestoneAround 30 new weapons including upgraded versions of existing weapons and entirely new ones like the Crossbow.
SteamNew Powers for Character Classesnew contentMilestoneIntroduction of 6 character classes, each with unique powers and abilities, enhancing gameplay dynamics.
SteamNew Weapons in Beneathnew contentMilestoneAround 30 new weapons including upgraded versions of existing weapons and entirely new ones like the Crossbow.
SteamNew Powers for Character Classesnew contentMilestoneBeneath introduces 6 character classes each with unique powers, enhancing gameplay dynamics in multiplayer.
Steam