What changed in Pillars of Eternity II: Deadfire in 2019

72 updates · 5 main milestones · Jan 11, 2019 to May 8, 2019

  1. 6 events
    New Story Content Addednew contentMilestone

    New lines have been written and recorded by original actors to enhance reactivity with Woedica and Eothas.

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    Pillars Pen and Paper Ruleset Updatedmodding

    The updated ruleset for Pillars of Eternity Pen and Paper is now available for public play and feedback.

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    Anarchist Path Adjustmentsbalance change

    Critical path items have been relocated to address difficulty and length issues when not siding with a faction.

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    The Ultimate Challenge Introducednew contentMilestone

    The final God Challenge, 'The Ultimate', activates all other challenges and offers recognition for top players.

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    New Ship UIui ux

    An update to the UI for ship-to-ship encounters has been implemented.

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    Turn-Based Mode Out of BetagameplayMilestone

    Turn-based mode has been fully released with numerous changes based on community feedback.

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  2. 21 events
    Dexterity Stride Bonus Adjustedbalance change

    In turn-based mode, dexterity now adds 4% to Stride per point.

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    Automatic Reloading at Turn Startbug fix

    Characters automatically finish reloading when their turn starts.

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    Summoned Creatures Set to Caster's Levelbug fix

    Summoned creatures are now set to the caster's level.

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    Endurance Challenges Stuck Issue Fixedbug fix

    The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.

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    Loot Loss in Deck-to-Deck Combat Fixedbug fix

    In deck-to-deck combat, loot can no longer be lost if there is too much.

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    Characters Stuck in Walk Speed Fixedbug fix

    Characters will no longer get stuck in their walk speed after leaving a cutscene.

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    Combat Start Autopause Event Trigger Fixedbug fix

    The Combat Start autopause event will now trigger properly when combat starts with a cutscene.

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    Vela's Level Adjustment in Hylea's Challengebug fix

    Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.

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    Terrified Party Members Pass Turn Correctlybug fix

    Terrified party members who cannot move will now pass their turn correctly.

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    Jumping Between Ships' Decks in Combatbug fix

    Characters are now able to jump between ships' decks during combats in turn-based mode.

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    Casts Interrupted by Mage Slayer Fixedbug fix

    Casts interrupted by 'Mage Slayer' are now correctly removed from the turn queue in turn-based mode.

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    Light One-Handed Weapon Damage Increasedbalance change

    Light, one-handed weapon's damage has been slightly increased in turn-based mode.

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    Walking After Leaving Slog Zone Fixedbug fix

    Characters are no longer walking after leaving a Slog Zone.

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    Deflection Penalty While Knocked Downbalance change

    In turn-based mode, characters receive -10 Deflection while Knocked Down.

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    Berath's Challenge Unconscious Kill Timing Adjustedbug fix

    In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.

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    Combat Start Visibility Issue Resolvedbug fix

    The Combat Start is no longer visible before starting combat in certain situations.

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    Quest Return to Tayn After DLC Completionbug fix

    The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.

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    Turn Order UI in Trap-Triggered Combat Fixedbug fix

    Turn order UI will not appear in trap-triggered combat with no enemies.

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    Combat Speed Slider Update Fixedbug fix

    The combat speed slider will now update correctly when using the hotkeys to change it.

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    Character's Initiative Display Issue Fixedbug fix

    Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.

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    Oculus Turn Off After Conduits Destroyedbug fix

    The Oculus will now turn off after both conduits are destroyed in turn-based mode.

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  3. 14 events
    Party member stealth speed fixbug fix

    Party members now move at the correct speed when in stealth.

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    Forbidden Fist ability adjustmentbalance change

    Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%). Reduced the duration of the curse to 6s (from 10s). Reduced the added duration per use to 6s (from 10s). Added duration from subsequent curses will no longer increase the duration of the initial curse. Hid unnecessary self-application information from the combat log.

    Steam
    Storm cutscene trigger fixbug fix

    The storm cutscene will now always trigger properly after the introductory fight.

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    Engagement behavior fixbug fix

    Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.

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    Trinkets turn loss prevention fixbug fix

    The following trinkets will no longer prevent the player from losing their turn in turn-based mode: Crucible Token's 'Kazuwari's Call', Betrayal's 'Quick to Rebel', Detonator Shard's 'Final Flame', Eye of Rymrgand's 'Winter's Veil', Kaihoa's 'Lost in Time', Waidwen's Sundial's 'Life Through Death', Whispers of Neriscyrlas' 'Corrosive Breath'.

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    Character movement fix near enemiesbug fix

    Characters will no longer become stuck when trying to move near enemies in turn-based combat.

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    Enemy affliction resistance fixbug fix

    Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

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    Turn-based combat enemy action fixbug fix

    In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.

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    Spell action point consumption fixbug fix

    Certain spells no longer consume Action Point from the character's next turn.

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    Infamous Captain passive fixbug fix

    The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.

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    Turn-based mode barks fixbug fix

    Characters will no longer say 'Can't Do' barks when hovering enemies in turn-based mode.

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    Turn-Based mode attack roll adjustmentbalance change

    Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.

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    Grimoire UI display fixbug fix

    The grimoire UI will now correctly display grimoires that are in stores and containers.

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    Game pause fix during tutorialsbug fix

    The game will no longer pause when opening a tutorial during turn-based combat.

    Steam
  4. 31 events
    Main Menu news no longer displays outdated informationbug fix
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    Companions will not die if they leave party due to low HPbug fixMilestone

    Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.

    Steam
    Beguiler Focus regenerates properlybug fix
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    Shimmering Dreambeast now has visual effect for Shimmerstep abilityvisuals
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    Garrote visual effects originate from the correct handbug fix
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    Fixed conversation prerequisites locking issuesbug fix

    Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.

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    Llengrath remains in Temple of Revelation after Forgotten Sanctum eventsbug fix
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    Disarming traps with multiple characters no longer gives multiple itemsbug fix
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    Frightened Child's Imaginary Friends no longer bleed when struckbug fix
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    Resolved various typos in Forgotten Sanctumbug fix
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    Maerwald no longer summons Vela Clone during Hylea's Challengebug fix
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    Correct end choice triggers after defeating Oraclebug fix

    The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

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    Correct recovery for AoE attacks with extra effectsbug fix

    Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.

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    Fixed bug with Lord Darryn's Voulge not obtainablebug fix

    Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.

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    Fixed companion game objects not removed from World Mapbug fix

    Fixed issue where companion game objects were not removed if they left the party on the World Map.

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    Prepared chants removed when respeccing a characterbug fix
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    Enchanted Armor in Quarantined Section no longer remains highlightedbug fix

    Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.

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    Enemies and Companions in Drowned Barrows behave as intendedbug fix

    Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.

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    Slippers of the Assassin no longer deactivate with simultaneous killsbug fix
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    Fassina present in Dark Cupboard without Forgotten Sanctum DLCbug fix
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    Characters no longer become invincible at 0 HPbug fixMilestone

    Characters are no longer reaching 0 HP and becoming invincible.

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    Watcher can find Netehe after Rauatai Coupbug fix

    After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.

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    Revelating Missiles no longer hits alliesbug fix
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    Salvation of Time cannot be empowered anymorebalance change
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    Ciphers receive focus for first attack from stealthbug fix
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    Courier's Calling encounter no longer triggers without Maiabug fix

    The Courier's Calling encounter no longer triggers without Maia in party.

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    Journal displays correct data after loading a savebug fix

    The journal will no longer display incorrect data when opened the first time after loading a save.

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    Doors to The Scriptorium and Halls Obscured no longer remain lockedbug fix

    Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.

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    Fixed Wall of Frost base penetration display issuebug fix
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    Maerwald's Soul Crush ability string fixedbug fix
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    Player no longer returns to main menu on transitioning to/from Nekatakabug fix
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