What changed in Pillars of Eternity II: Deadfire in 2019
72 updates · 5 main milestones · Jan 11, 2019 to May 8, 2019
- 6 eventsNew Story Content Addednew contentMilestone
New lines have been written and recorded by original actors to enhance reactivity with Woedica and Eothas.
SteamPillars Pen and Paper Ruleset UpdatedmoddingThe updated ruleset for Pillars of Eternity Pen and Paper is now available for public play and feedback.
SteamAnarchist Path Adjustmentsbalance changeCritical path items have been relocated to address difficulty and length issues when not siding with a faction.
SteamThe Ultimate Challenge Introducednew contentMilestoneThe final God Challenge, 'The Ultimate', activates all other challenges and offers recognition for top players.
SteamTurn-Based Mode Out of BetagameplayMilestoneTurn-based mode has been fully released with numerous changes based on community feedback.
Steam - 21 eventsDexterity Stride Bonus Adjustedbalance change
In turn-based mode, dexterity now adds 4% to Stride per point.
SteamAutomatic Reloading at Turn Startbug fixCharacters automatically finish reloading when their turn starts.
SteamSummoned Creatures Set to Caster's Levelbug fixSummoned creatures are now set to the caster's level.
SteamEndurance Challenges Stuck Issue Fixedbug fixThe Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
SteamLoot Loss in Deck-to-Deck Combat Fixedbug fixIn deck-to-deck combat, loot can no longer be lost if there is too much.
SteamCharacters Stuck in Walk Speed Fixedbug fixCharacters will no longer get stuck in their walk speed after leaving a cutscene.
SteamCombat Start Autopause Event Trigger Fixedbug fixThe Combat Start autopause event will now trigger properly when combat starts with a cutscene.
SteamVela's Level Adjustment in Hylea's Challengebug fixVela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
SteamTerrified Party Members Pass Turn Correctlybug fixTerrified party members who cannot move will now pass their turn correctly.
SteamJumping Between Ships' Decks in Combatbug fixCharacters are now able to jump between ships' decks during combats in turn-based mode.
SteamCasts Interrupted by Mage Slayer Fixedbug fixCasts interrupted by 'Mage Slayer' are now correctly removed from the turn queue in turn-based mode.
SteamLight One-Handed Weapon Damage Increasedbalance changeLight, one-handed weapon's damage has been slightly increased in turn-based mode.
SteamWalking After Leaving Slog Zone Fixedbug fixCharacters are no longer walking after leaving a Slog Zone.
SteamDeflection Penalty While Knocked Downbalance changeIn turn-based mode, characters receive -10 Deflection while Knocked Down.
SteamBerath's Challenge Unconscious Kill Timing Adjustedbug fixIn turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
SteamCombat Start Visibility Issue Resolvedbug fixThe Combat Start is no longer visible before starting combat in certain situations.
SteamQuest Return to Tayn After DLC Completionbug fixThe player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
SteamTurn Order UI in Trap-Triggered Combat Fixedbug fixTurn order UI will not appear in trap-triggered combat with no enemies.
SteamCombat Speed Slider Update Fixedbug fixThe combat speed slider will now update correctly when using the hotkeys to change it.
SteamCharacter's Initiative Display Issue Fixedbug fixCharacter's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
SteamOculus Turn Off After Conduits Destroyedbug fixThe Oculus will now turn off after both conduits are destroyed in turn-based mode.
Steam - 14 eventsParty member stealth speed fixbug fix
Party members now move at the correct speed when in stealth.
SteamForbidden Fist ability adjustmentbalance changeReduced initial damage, but increased the damage bonus per curse to +50% (from +25%). Reduced the duration of the curse to 6s (from 10s). Reduced the added duration per use to 6s (from 10s). Added duration from subsequent curses will no longer increase the duration of the initial curse. Hid unnecessary self-application information from the combat log.
SteamStorm cutscene trigger fixbug fixThe storm cutscene will now always trigger properly after the introductory fight.
SteamEngagement behavior fixbug fixCharacters with unused engagements will now engage enemies that move in range even if they are not the primary target.
SteamTrinkets turn loss prevention fixbug fixThe following trinkets will no longer prevent the player from losing their turn in turn-based mode: Crucible Token's 'Kazuwari's Call', Betrayal's 'Quick to Rebel', Detonator Shard's 'Final Flame', Eye of Rymrgand's 'Winter's Veil', Kaihoa's 'Lost in Time', Waidwen's Sundial's 'Life Through Death', Whispers of Neriscyrlas' 'Corrosive Breath'.
SteamCharacter movement fix near enemiesbug fixCharacters will no longer become stuck when trying to move near enemies in turn-based combat.
SteamEnemy affliction resistance fixbug fixMany enemies with Might or Constitution affliction resistances will now defend against the correct effects.
SteamTurn-based combat enemy action fixbug fixIn turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
SteamSpell action point consumption fixbug fixCertain spells no longer consume Action Point from the character's next turn.
SteamInfamous Captain passive fixbug fixThe Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
SteamTurn-based mode barks fixbug fixCharacters will no longer say 'Can't Do' barks when hovering enemies in turn-based mode.
SteamTurn-Based mode attack roll adjustmentbalance changeCharacters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
SteamGrimoire UI display fixbug fixThe grimoire UI will now correctly display grimoires that are in stores and containers.
SteamGame pause fix during tutorialsbug fixThe game will no longer pause when opening a tutorial during turn-based combat.
Steam - 31 eventsMain Menu news no longer displays outdated informationbug fixSteamCompanions will not die if they leave party due to low HPbug fixMilestone
Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
SteamBeguiler Focus regenerates properlybug fixSteamShimmering Dreambeast now has visual effect for Shimmerstep abilityvisualsSteamGarrote visual effects originate from the correct handbug fixSteamFixed conversation prerequisites locking issuesbug fixCertain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
SteamLlengrath remains in Temple of Revelation after Forgotten Sanctum eventsbug fixSteamDisarming traps with multiple characters no longer gives multiple itemsbug fixSteamFrightened Child's Imaginary Friends no longer bleed when struckbug fixSteamResolved various typos in Forgotten Sanctumbug fixSteamMaerwald no longer summons Vela Clone during Hylea's Challengebug fixSteamCorrect end choice triggers after defeating Oraclebug fixThe correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
SteamCorrect recovery for AoE attacks with extra effectsbug fixAttacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
SteamFixed bug with Lord Darryn's Voulge not obtainablebug fixFixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
SteamFixed companion game objects not removed from World Mapbug fixFixed issue where companion game objects were not removed if they left the party on the World Map.
SteamPrepared chants removed when respeccing a characterbug fixSteamEnchanted Armor in Quarantined Section no longer remains highlightedbug fixAddressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
SteamEnemies and Companions in Drowned Barrows behave as intendedbug fixEnemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
SteamSlippers of the Assassin no longer deactivate with simultaneous killsbug fixSteamFassina present in Dark Cupboard without Forgotten Sanctum DLCbug fixSteamCharacters no longer become invincible at 0 HPbug fixMilestoneCharacters are no longer reaching 0 HP and becoming invincible.
SteamWatcher can find Netehe after Rauatai Coupbug fixAfter completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
SteamRevelating Missiles no longer hits alliesbug fixSteamSalvation of Time cannot be empowered anymorebalance changeSteamCiphers receive focus for first attack from stealthbug fixSteamCourier's Calling encounter no longer triggers without Maiabug fixThe Courier's Calling encounter no longer triggers without Maia in party.
SteamJournal displays correct data after loading a savebug fixThe journal will no longer display incorrect data when opened the first time after loading a save.
SteamDoors to The Scriptorium and Halls Obscured no longer remain lockedbug fixDoors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
SteamFixed Wall of Frost base penetration display issuebug fixSteamMaerwald's Soul Crush ability string fixedbug fixSteamPlayer no longer returns to main menu on transitioning to/from Nekatakabug fixSteam