
Prison Architect
Introversion Software · Paradox Interactive
Only the world’s most ruthless Warden can contain the world’s most ruthless inmates. Design and develop your personalized penitentiary in Prison Architect.
Year 9
Oct 6, 2023 - Oct 6, 2024
Tracked sources for Prison Architect were limited between 2023-10-06 and 2024-10-06, with only 1 verified change captured in this window. The recorded activity centers on Announcement of Prison Architect 2 and sits between Jungle Pack Release on 2023-02-07 (dlc_release) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.
- Verified activity: 2024-01-16 - Announcement of Prison Architect 2: Prison Architect is getting a sequel, titled Prison Architect 2..
- What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
- Before this window: The closest earlier tracked activity was Jungle Pack Release on 2023-02-07 (dlc_release).
- After this window: No later tracked activity is present in the current dataset.
Year 8
Oct 6, 2022 - Oct 6, 2023
Prison Architect welcomed the Jungle Pack on February 7, 2023, introducing a wealth of new features and items focused on nature and wooden materials for creating greener prisons. This update followed the Future Tech Pack released on November 22, 2022, which brought advanced security devices and futuristic aesthetics to enhance prison management.
- Major DLC Releases:
- Jungle Pack launched on February 7, 2023, adding nature-themed features and items.
- Future Tech Pack released on November 22, 2022, introducing high-tech security features and gameplay enhancements.
- New Content:
- Bounty Hunter Emergency Service introduced on October 11, 2022, allowing players to summon bounty hunters to combat undead threats.
- Graveyard Room added on October 11, 2022, providing a new space for inmates while attracting undead.
- New Treatment Programs launched on February 7, 2023, including initiatives to boost inmate health and manage tropical fever.
- Introduction of Toby, the Yorkshire Terrier on February 7, 2023, as a new character in the game.
- Gameplay Mechanics:
- Tropical Fever Mechanic introduced on February 7, 2023, requiring management through netted beds and medical programs.
- Visitor Only Zone added on November 22, 2022, to streamline civilian access to the prison.
- Balance Changes:
- Suppression Effects Adjusted on February 7, 2023, reducing the likelihood of inmates becoming insane when handled by guards.
- Identity Thief Reputation Rebalanced to improve game balance and prevent easy takeover by this character.
- Quality of Life Improvements:
- Deployment Scheduler Overhaul on February 7, 2023, enhanced the user experience for managing guard assignments.
- End Punishments Feature launched on February 7, 2023, allowing players to terminate any ongoing punishments on inmates.
Year 7
Oct 6, 2021 - Oct 6, 2022
The Gangs Expansion launched on June 1, 2022, introducing gang warfare mechanics that added chaos to prison management. Alongside this, the Kite Free Update brought various improvements, including new wardens and guard dogs. Notable new content included the Guard Ranks System, allowing guards to gain promotions, and the Prisoner Aging Feature, which changes inmates over time.
- Major content drops:
- Gangs Expansion launched on June 1, introducing new gameplay elements around gang dynamics.
- Kite Free Update released on June 1, adding new wardens and guard dogs.
- New systems:
- Guard Ranks System added on September 12, allowing guards to be promoted to higher ranks with improved stats.
- Prisoner Aging Feature launched on September 12, where long-term inmates age and eventually die of old age.
- Event Log added on September 12, tracking individual prisoner activities.
- Boiling Point Mechanic introduced on June 1, measuring prison 'temperature' to manage gang activity.
- New content:
- Tattoo Removal Room and Fight Club Room added on June 1 for gang-related activities.
- New Wardens and Guard Dogs launched with the Kite Update on June 14.
- New Pre-Made Prisons like "The Lost Prison" were introduced in March.
- Balance & gameplay:
- Crooked Guards Mechanic launched on June 1, allowing gangs to coerce guards.
- Regime Updates on September 12 provided new options to manage prisoner traffic in dangerous areas.
- Seasonal events:
- Halloween Event on October 28, 2021, included new decorative items for themed celebrations.
Year 6
Oct 6, 2020 - Oct 6, 2021
Second Chances DLC launched on June 16, 2021, bringing significant enhancements to the reform and rehabilitation system in Prison Architect. This expansion introduced new mechanics alongside the Going Green DLC, which released earlier in January 2021, adding agriculture and renewable energy features to gameplay. Players now have access to new farming mechanics, including growable crops and green energy sources like solar panels.
- Major Content Drops:
- Second Chances DLC: Launched on June 16, 2021, enhancing rehabilitation systems.
- Going Green DLC: Released on January 28, 2021, introducing agriculture, renewable energy, and contraband production mechanics.
- New Gameplay Features:
- Farming Mechanics: Players can grow produce like potatoes and wheat, and utilize new outdoor rooms.
- Green Energy Sources: Introduction of solar, wind, and hybrid power sources.
- Prisoner Work Experience: New mechanics for managing prisoner work credentials and experience.
- Conflict Resolution Mechanic: A new way to manage disputes among prisoners.
- Free Updates:
- The Glasshouse: Released alongside the Going Green DLC, introducing various new features.
- Animal Therapy: New feature added with the Second Chances expansion.
- Seasonal Events:
- Lunar New Year Celebration: Added festive decorations and fireworks on February 11, 2021.
- Balance Changes:
- Adjustable Wages: Players can now adjust wages for prisoners, enhancing gameplay flexibility.
Year 5
Oct 6, 2019 - Oct 6, 2020
Island Bound Expansion launched on June 23, 2020, introducing the ability to create Island Compounds with unique logistics and new transportation options. This update also included the Cleared for Transfer free DLC, which added mechanics for inmate transfers between security sectors.
- New Content: Several new features enriched gameplay.
- Island Generator Tool: Players could now create random islands for their compounds.
- New Logistics Tools: Introduced ferries and helicopters for deliveries.
- New Security Objects: Added objects for inspecting deliveries and prisoners at checkpoints.
- Premade Maps: Included maps for Alcatraz Prison and Island.
- Gameplay Enhancements: Significant mechanics were updated.
- Prisoner Transfers System: Enabled prisoners to move between sectors based on defined criteria.
- Improved Intake System: Enhanced overall intake events and functionality.
- Dynamic Reputations for Prisoners: Prisoners could gain or lose reputation traits based on their actions.
- Quality of Life Improvements: Various adjustments improved user experience.
- Bucket Free Update: Introduced new items and cosmetic options.
- Work Prioritization for Staff: Allowed prioritization of janitors and gardeners’ tasks.
- Logistic Menu Behavior: Fixed the menu to remain open when selecting grading options.
- Balance Changes: Key adjustments were made to improve gameplay.
- Reduced Clothing and Hygiene Needs for Prisoners: Adjusted to ease gameplay demands.
- Cooks Produce Meals Correctly: Cooks began producing meals according to quality settings.
- Visual and Performance Fixes: Enhancements were made for better graphics and performance stability.
- Improved Island Generation: Enhanced the appearance of generated islands.
- Land Purchase Performance Drop Fix: Resolved issues related to performance when purchasing land.
Year 4
Oct 6, 2018 - Oct 6, 2019
Multiplayer Mode launched on December 20, 2018, bringing full sandbox gameplay to players. Additionally, four new walls and four new floors were added on June 27, 2019, enhancing construction options in the game.
- Gameplay Enhancements: On September 24, 2019, several gameplay improvements were implemented, including:
- Guards stationed in Pavilions became unreachable by inmates, enhancing security.
- New behavior adjustments for guards on break and when assigned to Pavilions.
- The introduction of a Tunnel Search button and increased options for quick rooms.
- Balance Changes: The game saw significant balance adjustments, such as a reduction in key theft by Supermax prisoners and an improvement in snipers' firing modes on September 24, 2019. Bandwidth requirements for multiplayer were also reduced to improve reliability.
- Quality of Life Improvements: Two notable features were added on September 24, 2019:
- Wall Lights now automatically connect to power sources.
- New menu filters were implemented that save user settings, enhancing navigation.
Year 3
Oct 6, 2017 - Oct 6, 2018
Multiplayer Alpha Mode launched on September 4, 2018, introducing a cooperative gameplay experience for up to 8 players in Prison Architect. This update also featured the Warden Mode, allowing players to assume the role of the prison warden with new gameplay mechanics, including fog of war and permadeath. Additionally, the introduction of new escape mechanics, such as Vehicle Hijacking and Tree Escapes, expanded the game's strategic options.
- New Modes:
- Warden Mode added on December 19, 2017, allowing players to manage the prison from the warden's perspective.
- Multiplayer Alpha Mode introduced on September 4, 2018, enabling collaborative prison building.
- Gameplay Enhancements:
- Roll Call feature added on June 23, 2018, which allows players to wake all prisoners at night and check for tunneling prisoners.
- Multiplayer Game Hosting Options launched on September 4, 2018, allowing players to host games publicly or privately.
- New Escape Mechanisms:
- Vehicle Hijacking Mechanic introduced on August 6, 2018, enabling certain prisoners to hijack trucks.
- Tree Escapes added on August 6, 2018, permitting prisoners to escape by climbing over adjacent walls using trees.
- Rope Escapes Enhanced with Barbed Wire launched on August 6, 2018, allowing players to build barbed wire on walls to thwart escape attempts.
- Balance Changes:
- Increased prisoner capacity in large rooms from 20 to 100 on December 19, 2017.
- Introduced a new Luxuries need for prisoners on December 19, 2017, satisfied by goods sold in the shop.
- Modding Improvements:
- Enhanced mod support for scripted objects on December 19, 2017, allowing for better usability and functionality in custom mods.
- UI/UX Improvements:
- Graphs and stat tracking improvements on June 23, 2018, enabling players to visualize various data over the prison's lifetime.
Year 2
Oct 6, 2016 - Oct 6, 2017
The Staff Needs System launched on December 20, 2016, introducing a significant new mechanic where security staff now have needs similar to prisoners, impacting their performance. This update marked a major shift in gameplay, followed by the introduction of staff morale and new staff behaviors in June 2017. The addition of Steam Cloud save support also enhanced the overall player experience.
- Staff Needs System: Introduced needs for security staff, affecting performance, and extended to guards on January 16, 2017.
- Guards now experience hunger and the need to use the toilet.
- Staff Morale Mechanics: Launched on June 22, 2017, this system affected staff happiness, injuries, and salaries, leading to possible staff strikes if morale fell to zero.
- New Staff Break Behavior: Staff now take breaks when necessary, provided there are enough guards idling, enhancing the realism of prison management.
- Gameplay Changes: Introduced suspended operations during riots and strikes, affecting various services like prisoner intake and garbage collection.
- Weather Changes: Adjusted frequency and probabilities of weather changes, making 'clear skies' more common and affecting gameplay dynamics.
- Steam Cloud Saves: Added cross-platform support for storing prison and campaign save games, improving accessibility for players.
Year 1
Oct 6, 2015 - Oct 6, 2016
Prison Architect launched its Campaign Story on October 6, 2015, introducing players to a new narrative experience with five chapters. Additionally, the Escape Mode debuted, allowing players to attempt escapes from any prison. Throughout the first year, the game received numerous updates, enhancing gameplay mechanics and introducing new features.
- New Game Modes:
- Escape Mode: A mode where players aim to escape from prisons.
- Campaign Story: A narrative-driven campaign featuring five chapters.
- New Features:
- Developer Tools and Cheats: Introduced on August 26, 2016, enabling instant construction and new spawn options.
- Seasons and Weather System: Launched on April 29, 2016, this feature dynamically changed outdoor conditions affecting gameplay.
- Women's Prisons: Added on December 18, 2015, allowing players to manage female prisoners with unique needs.
- Gameplay Enhancements:
- Thermodynamics System: Introduced on March 4, 2016, modeling ambient temperature effects on prisoners.
- Job Prioritization Feature: Added on April 29, 2016, allowing players to mark jobs as high priority.
- Balance Changes:
- Nerf to Escape Mode: Adjusted various features on November 13, 2015, to improve game balance.
- Reputation Rebalancing: Modified how reputations affect combat scenarios.
- Modding Improvements:
- Infinite Mod Loading: Enhanced on July 27, 2016, to support more simultaneous graphical mods.
- Lua World Scripts: Each mod can now utilize a script file for initialization and updates.