Ready or Not

Ready or Not

VOID Interactive

activeReleased Dec 13, 2023steam

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

Year 3

Dec 13, 2025 - Nov 9, 2026

152 changes

Boiling Point arrived on March 12, 2026, alongside the free version 1.4 update, expanding Ready or Not's Los Sueños setting. The Mission Editor later gave players tools to create and share customized scenarios.

  • Boiling Point: The paid DLC follows a terror attack affecting the city government and introduced the CQB suspect type in its missions. The accompanying 1.4 update was free to all players.
  • Mission Editor: Players could adjust spawns, doors, bomb timers, survivability, and combat variables before saving and sharing missions. Separate suspect, civilian, and SWAT modifiers allowed more detailed scenario design.
  • Weapons and equipment: Additions included the RTWC-6.5, G18-C, and S2011, as well as a 9-Bang less-lethal grenade and multi-attachment options.
  • Community creations: Player-made scenarios included Blackout – Neon Tomb and USC Villard Museum – The Cost of Culture, while a community exhibit showcased missions, mods, and artwork.
  • Combat fixes: CS gas effectiveness on Hard difficulty was adjusted, and fixes addressed SWAT commands, suspect and civilian AI, and beanbag shotgun recoil.

Year 2

Dec 13, 2024 - Dec 13, 2025

161 changes

Los Sueños Stories brought new missions, difficulty settings, and equipment to Ready or Not. The game also launched on PlayStation 5 and Xbox Series X|S on July 15, 2025, with crossplay between consoles and PC.

  • Missions: Hunger Strike reworked the former Fast Food mission, while Stolen Valor added a search-and-rescue operation in 213 Hillside Rollers territory.
  • Difficulty and AI: Casual, Standard, and Hard settings changed the challenge, with suspect squads able to rally, support, attack, and retreat. SWAT AI effectiveness also varied by difficulty.
  • Equipment: The update added the TRPL pepperball pistol, M32A1 grenade launcher, 590M shotgun, and MK-V .50 AE pistol. Attachment options included low-power variable optics and combinations of rail-mounted accessories.
  • Platform and mod support: Full crossplay connected the new console versions with PC players, and Steam Deck Verified support followed. Modding improvements included persistent objects and voice-over and subtitle overrides.

Year 1

Dec 13, 2023 - Dec 13, 2024

406 changes

Ready or Not 1.0 launched with Commander Mode, seven new maps, Ironman Mode, a new SWAT AI system, and broader progression features. Home Invasion added three locations and new firearms, while Dark Waters arrived on December 10 with three maritime missions, new weapons, and an AI-assisted helicopter.

  • 1.0 content foundation: Commander Mode tied the campaign together with officer progression, while Ironman Mode added permadeath-style stakes and cosmetic rewards. The launch also introduced Elephant, Rust Belt, Sins, and four other maps, plus the Tablet System, Stress System, Exfiltration, the Ammunition Overhaul, and Armor Improvements.
  • DLC missions and equipment: Home Invasion added Greenside Dormitories, 213 Park St, and Redwood community, alongside the 509 Pistol, FLUX Raider MP17, and DM4 PDW; its maps became available in multiplayer when the host owned the DLC, while its weapons were free to all players. Dark Waters added Mirage at Sea, Leviathan, and 3 Letter Triad, plus the M14S-16, GA51, G3, MK17, and MP5SD6, four attachments, and an AI-piloted helicopter with thermal vision and radio call-outs.
  • Suspect AI systems: The Suspect Squad Behavior System let suspects coordinate attacks, share information, rally, and regroup. The AI Item Caching System and Expanded Suspect Loadouts let suspects arm themselves from physical caches, use attachments, and switch between multiple weapons.
  • Mission and dialogue systems: Dynamic Dialogue introduced customizable exchanges with configurable triggers and participants. Mirage at Sea received a Mission Event system that could change its objective from Barricaded Suspects to Active Shooter during a run, while Dark Waters added new compliance behaviors and pre-restrained civilians in Leviathan.
  • Engine and modding: The transition to Unreal Engine 5.3 completed, bringing PSO precaching, DLSS 3.7, FSR 3, and TSR support. Development of an official modding SDK was announced, and the UE5.3 open-source modding-tools bounty was completed; community releases included Apartment of Horrors, Propaganda, and Terrorist Hunt R6 Style AI.