What changed in Red Orchestra 2: Heroes of Stalingrad with Rising Storm in 2012
373 updates · 41 main milestones · Jan 6, 2012 to Nov 19, 2012
- 95 eventsTanks no longer autonomously shoot at enemy targetsgameplay
When 'Fire At Will' command is given and server is set to 'Player Ordered Gunnery Only'.
SteamFixed respawn issue when commander forces respawnbug fixSteamFixed bipod MGs aiming direction displaybug fixBipod MGs now properly show the direction they are aimed at.
SteamAdded options to adjust Countdown Objective Time and Reinforcement countnew contentOptions available under Countdown settings.
SteamVOIP talk widgets show during round/match won screensui uxIncreased duration of round/match won display.
SteamFixed team member icons visibility settingbug fixSetting bDisableTeamMemberIcons now properly hides team icons.
SteamIncreased Stamina Pool in Classic Modebalance changeSteamAdded ability to use developer cheat codes in standalone gamesgameplayExcept during the single player campaign.
SteamAdded variables for admins to adjust Countdown settingsgameplayAllows adjustment of Countdown objective Time and Reinforcement counts (up to double).
SteamCountdown matches are now 1 roundgameplaySteamObjective Progression Bar Addedui uxAn objective progression bar displays team progress during the match.
SteamFixed weapon progression bonuses not disabling in Classic modebug fixSteamModified 'Next Objective' on-screen messageui uxNow includes objective letter and team role (attacking/defending).
SteamFixed simultaneous objective capture and morale musicbug fixSteamAdded minimum time delay to ready up lobbygameplayPrevents match from starting with just the first few players.
SteamFixed bipod MG deployment position on slopesbug fixSteamIncreased stamina pool in Classic modebalance changeSteamImproved team member icon visibility settingsquality of lifeThe setting bDisableTeamMemberIcons now properly hides team icons.
SteamCountdown Matches Now 1 RoundgameplayCountdown matches are now streamlined to consist of only one round.
SteamFixed simultaneous music playback in Countdownbug fixCapture and Victory music will no longer play at the same time.
SteamUpdated Match Victory Screen Timersui uxTimers now allow the victory screen and scoreboard to stay up longer for readability.
SteamDescriptive Next Objective Messageui uxModified respawn message to include objective letter and team role.
SteamFixed tank crew respawn bug from commander seatbug fixSteamTeam select menu indicates team statusui uxShows attackers/defenders and 'Full' if no more players can join due to team balancing.
SteamWeapon Pickup Factory Introducednew contentAdded a factory for placing weapons anywhere in the level for players to pick up.
SteamDefenders can no longer see attackers' manpowergameplaySteamFixed undesired menus during map vote typingbug fixSteamSeparate Vehicle Respawn TimergameplayVehicles now spawn on a separate timer from infantry, with a default of 30 seconds.
SteamVOIP Talk Widgets During Victory Screensui uxVOIP talk widgets now appear during round/match won screens.
SteamFixed tank crew respawn bug from commander seatbug fixTank crew will now respawn correctly when killed from the commander seat.
SteamPlayers Can Walk While Firing Machine GunsgameplayPlayers can now walk while actively firing machine guns from the hip.
SteamAI will no longer use cover/mantle positions near playersaiSteamFixed excessive friendly fire infraction with tanksbug fixMilestoneResolved issue causing players to be kicked for team killing when shooting a friendly tank.
SteamAdded placeholder Universal Carrier transportnew contentBasic implementation with cheat code 'spawnucranged' to spawn and drive the vehicle.
SteamUniversal Carrier transport code addednew contentBasic implementation of the Universal Carrier transport added for mod makers.
SteamWorkshop upload UI improvementsnew contentImprovements made to the workshop upload UI including multiple file selection.
SteamFixed classic mode compass direction issuebug fixThe compass in classic mode now points in the correct direction.
SteamAdded Combined Arms Map TE-Barashkanew contentSteamDefenders Cannot See Attackers' ManpowergameplayThe defenders can no longer see the manpower of the attackers.
SteamFixed player position for deployed bipod MGs on slopesbug fixPlayers are now positioned correctly when using bipod MGs deployed on slopes.
SteamAdded Combined Arms Map TE-Barashkanew contentSteamFixed crash when loading outdated player contentbug fixAn error message will now display instead of crashing the game.
SteamFixed team leader visibility in squad member listbug fixSteamScoreboard Enhancementsui uxAdded Total Round Points and Total Objective Captures to the scoreboard.
SteamPlayers can walk while firing machine guns from the hipgameplaySteamFixed excessive friendly fire infraction with tanksbug fixPlayers will no longer be kicked for team killing when shooting a friendly tank.
SteamFixed respawn issue when commander forces respawnbug fixAll players will now respawn correctly when commanded.
SteamAdded weapon pickup factorynew contentAllows designers to place a weapon anywhere in the level for players to pick up.
SteamImproved End of Round Messagingui uxEnd of round messaging is clearer and provides more information.
SteamVehicles now spawn on a separate timer from infantrygameplayDefault respawn time is 30 seconds.
SteamAI cover/mantle position adjustmentsaiAI will no longer use cover/mantle positions near or occupied by the player.
SteamEasier Objective TransitiongameplayMoving from one objective to the next is now smoother for players.
SteamTeam Select Menu Updatesui uxIndicates attackers/defenders and team 'Full' status in the team select menu.
SteamDeveloper Cheat Codes in Standalone GamesgameplayAdded ability to use developer cheat codes in standalone games, excluding single player campaign.
SteamFixed satchel objectives scoring points at Countdown startbug fixSteamImproved objective transition in Countdown matchesgameplayMoving from one objective to the next is now smoother.
SteamUpdated default match victory screen/scoreboard timersui uxTimers now allow the victory screen and scoreboard to stay up longer for easier reading.
SteamAmmo Supply Points Displayedui uxThe closest 2 ammo supply points are now displayed on the tactical view.
SteamFixed simultaneous Capture and Victory music in Countdownbug fixSteamIncreased XP rewards for Countdown performancebalance changeSteamFixed classic mode compass direction issuebug fixSteamAdmin Adjustable Countdown VariablesgameplayAdmins can now adjust Countdown objective Time and Reinforcement counts (up to double).
SteamAdded water volume where players cannot pronegameplaySteamAdded objective progression bar in Countdown matchesui uxDisplays progress each team has made during the match.
SteamClosest 2 ammo supply points displayed on tactical viewui uxSteamCountdown options added for objective time and reinforcement countotherWeb Admin now includes options to adjust Countdown Objective Time and Reinforcement count.
SteamIncreased XP Rewards for Countdown Performancebalance changeXP rewards for performing well in Countdown matches have been increased.
SteamFixed team leader visibility in squad member listbug fixThe team leader will now show up correctly in the squad member list.
SteamFixed crash when loading outdated player created contentbug fixMilestoneNow displays an error instead of crashing.
SteamStreamlined victory conditions in Countdown matchesgameplayModified tie breaking criteria and time constraints; removed 'Objective to beat/Time to Beat'.
SteamRefined chat systemui uxIncludes separate chat and system message areas, grid location, and team colors.
SteamOnly attackers see 'Attackers Got Reinforced' messagegameplaySteamModified Tie Breaking Criteria and Time ConstraintsgameplayRemoved 'Objective to beat/Time to Beat' from victory conditions.
SteamRemoved Bot Join/Leave Messages from HUDui uxSteamAdded Total Round Points and Total Objective Captures to scoreboardui uxSteamTank Command Behavior AdjustmentgameplayTanks will no longer autonomously shoot at enemies when 'Fire At Will' is set to 'Player Ordered Gunnery Only'.
SteamMinimum Time Delay in Ready Up LobbygameplayAdded a minimum time delay to prevent matches from starting with only a few players.
SteamFixed undesired menus during map vote typingbug fixMenus will no longer pop up when typing during map vote.
SteamRemoved joined/left message from HUD for botsui uxSteamFixed team member map updates in Countdownbug fixTeam members will now update correctly on the map during Countdown.
SteamFixed Countdown match point allocation for satchel objectivesbug fixSatchel objectives will no longer give points at the start of a Countdown match.
SteamNew Objective Status HUDui uxPress tactical view to access the new objective status HUD at any time.
SteamFixed bipod MGs aiming direction displaybug fixSteamFixed ammo exploit with blind firingbug fixMilestoneSteamFixed weapon progression bonuses in Classic modebug fixServers with disabled weapon progression bonuses now function correctly.
SteamChat System Refinementsui uxRefinements include separate chat and system message areas, grid location, and team colors.
SteamFixed team member map updates in Countdownbug fixSteamAttackers' Reinforcement Message VisibilitygameplayOnly the attacking team can see the message 'Attackers Got Reinforced'.
Steam - 7 eventsPhase 2 of Mapping Contest Launchedother
Phase 2 of the contest with $15,000 in prizes and hardware is now open for entries.
SteamMapping Contest Phase 1 Winners Announcednew contentTop 3 original levels and remakes awarded cash prizes and hardware.
SteamMapping Contest Phase 1 Winners Announcednew contentWinners for the 'Best Original Level' and 'Best Remake' categories have been revealed, with cash prizes awarded.
SteamPhase 2 of Mapping Contest Announcednew contentPhase 2 of the mapping contest is now open, with $15,000 in cash prizes and hardware.
SteamSteam Workshop Integration for New Mapsnew contentUpcoming ability to grab new maps and content through the Steam Workshop.
SteamNew Maps Available from Mapping Contestnew contentPlayers can now play new maps from the contest on public servers.
SteamNew Maps Available from Mapping Contestnew contentPlayers can now play the new maps from the contest on public servers.
Steam - 2 eventsCapture The Flag Game Mode Introducednew content
The classic game type Capture The Flag is now available in Red Orchestra, developed by Thor and the Death B4 Dishonor clan.
SteamCapture The Flag Game Mode Introducednew contentThe classic game type Capture The Flag is now available in Red Orchestra, developed by Thor and the Death B4 Dishonor clan.
Steam - 6 eventsNew Map: Barashkanew content
Added the upcoming map Barashka to the stand alone Red Orchestra 2 beta build.
Steam - 10 eventsBarashka Map Introductionnew contentMilestone
The classic RO map Barashka is being brought back to life with combined arms gameplay and will be added to the standalone beta for community feedback.
SteamFuture Addition of More Vehiclesnew contentPlans to add additional vehicles, particularly troop transports, are still in consideration.
SteamSupport for RO2 Mod CommunitymoddingUpdates to SDK and Steam workshop support to enhance community mapping.
SteamRising Storm Pricing and Community Integrationdlc releaseMilestoneExisting RO2 owners will receive a discount for Rising Storm and will not be separated from the community.
SteamSDK Updates and Steam Workshop SupportmoddingSupport for the RO2 mod community is being enhanced with SDK updates and Steam Workshop support to improve map distribution.
SteamRising Storm Pricing and Upgrade Detailsdlc releaseMilestoneExisting RO2 owners will receive a significant discount for upgrading to Rising Storm, and players will not be separated by ownership status on servers.
SteamRising Storm Vehicle Plansbalance changeAdditional vehicles, particularly troop transports, are planned for future updates but will not be available in the near future.
SteamCross-Play Between RO2 and Rising StormgameplayMilestonePlayers can play on servers running both RO2 and Rising Storm maps without being separated.
SteamIntroduction of Barashka Mapnew contentMilestoneBarashka, a classic RO map, is being brought back to life with combined arms gameplay.
SteamGameplay Feedback for BarashkagameplayBarashka will be added to the standalone beta for community feedback on gameplay.
Steam - 4 eventsCounterattack Mapping Contestnew content
Phase 1 of the Counterattack Mapping Contest is complete, with phase 2 entries underway.
SteamCounterattack Mapping Contest Phase 2new contentCustom mappers are working on their entries for the second phase of the contest.
SteamIntegration of Steam WorkshopmoddingMilestoneSteam Workshop will be integrated into Red Orchestra 2, allowing players to browse and subscribe to community-generated content.
SteamIntegration of Steam Workshop for Red Orchestra 2moddingMilestonePlayers can browse and subscribe to community-generated content easily.
Steam - 6 eventsPhase 1 of Counterattack Mapping Contestnew content
Congratulations to the custom level designers who submitted their maps for Phase 1 of the Counterattack mapping contest.
SteamMultiplayer Campaign Server TestgameplayMilestoneThe Multiplayer Campaign server will go up for its first test later today for those with the Red Orchestra 2 Beta installed.
SteamPhase 1 of Counterattack Mapping Contestnew contentCongratulations to the custom level designers who submitted their maps for Phase 1 of the contest.
SteamMultiplayer Campaign Server TestgameplayMilestoneThe Multiplayer Campaign server will go up for its first test later today for those with the Red Orchestra 2 Beta installed.
SteamIntroduction of Rising Storm Expansionnew contentMilestoneRising Storm takes players into the islands and jungles of the Pacific and introduces new weapons and features as well as the Japanese and American factions.
SteamRising Storm Expansion Introductionnew contentMilestoneRising Storm takes players into the islands and jungles of the Pacific and introduces new weapons and features as well as the Japanese and American factions.
Steam - 10 eventsChanges to Player Movement While Firing Machine Gunsbalance change
Adjustments have been made to how players move while firing machine guns.
SteamChanges to Player Movement While Firing Machine Gunsbalance changeAdjustments have been made to how players move while firing machine guns.
SteamIncreased Stamina Capacity in Classic Modebalance changePlayers will experience increased stamina capacity in classic mode.
SteamMultiplayer Campaign Enabled in BetagameplayThe Multiplayer Campaign feature has been turned on in the beta version.
SteamUpcoming Official Map Announcementnew contentMilestoneA new official map is in development, designed for combined arms gameplay with tanks and infantry.
SteamTweaks to Countdown and UI Functionalityui uxImprovements to countdown and UI functionality to enhance player understanding of game expectations.
SteamMultiplayer Campaign Enabled in BetagameplayThe Multiplayer Campaign feature has been turned on in the beta version of the game.
SteamTweaks to Countdown and UI Functionalityui uxImprovements to countdown and UI functionality to enhance player understanding of game expectations.
SteamIncreased Stamina Capacity in Classic Modebalance changePlayer stamina capacity has been increased in classic mode as per player requests.
SteamUpcoming Official Map Announcementnew contentMilestoneA new official map is in development, designed for combined arms gameplay with tanks and infantry.
Steam - 90 eventsThe 'Mutate' command can now be used from the management consoleotherSteamIncreased size of snow mounds around Commissars House in Commissars House mapnew contentSteamIncreased duration before allies lose all reinforcements in Grain ElevatorgameplaySteamModified area that could be used to fire on a spawn in Barracks mapgameplaySteamIncreased spawn protection time to 20 seconds if standing in the area when activatedbalance changeSteamMoved ladder in Zabs house to a better location in Pavlovs House mapnew contentSteamBlocked off tank access to yellow building area behind Zabs HousegameplaySteamAdded additional map time in Red October Factorynew contentSteamFixed ref pose bots in squad leader trainingbug fixSteamModified 1st Axis spawns in Station mapgameplaySteamIncreased capture time on last objective in Grain ElevatorgameplaySteamAdded additional cover in Mamayev mapnew contentSteamFixed Marksman roles missing from some maps in action modebug fixSteamBlocked off tank access to yellow building area behind Zabs House in Pavlovs House mapgameplaySteamIncreased size of snow mounds around Commissars Housenew contentSteamRebalanced reinforcement count in Red October Factory mapbalance changeSteamModified objective setup in Commissars House mapgameplaySteamFixed map boundary times being 1 second in Grain Elevator mapbug fixSteamAdded more cover to 1st and 2nd objective areas in Red October Factory mapnew contentSteamModified number of window firing points for Axis on 1st objective in Red October FactorygameplaySteamModified area that could be used to fire on a spawn in Barracks mapgameplaySteamRemoved 2nd Axis tank in Red October Factory mapnew contentSteamAdded ammo depot to Axis staging area in Mamayev mapnew contentSteamAdded cover to road ahead of Commissars North Hall in Commissars House mapnew contentSteamFixed text stuck on screen for squad leaders and commandersbug fixSteamModified initial Russian spawn protection in Red October FactorygameplaySteamModified Allied spawning location when Axis are pushing final Allied objective in Pavlovs House mapgameplaySteamAdded new routers to help Allies leave their spawns in Pavlovs Housenew contentSteamAdded new cover from first spawns in Commissars Housenew contentSteamModified number of window firing points for Axis on 1st objective in Red October Factory mapgameplaySteamModified initial Allied spawn protection in Pavlovs House mapgameplaySteamCorrect initial ammo count for P38 and TT33 (added one)balance changeSteamIncreased duration before allies lose all of their reinforcements in Grain Elevator mapbalance changeSteamMoved ladder in Zabs house to a better location in Pavlovs Housenew contentSteamModified initial Allied spawn protection in Pavlovs HousegameplaySteamFixed flickering text on loading screen when downloading custom mapbug fixSteamAdded several obstructions to break up line of sight in Grain Elevatornew contentSteamFixed the scroll bar on the server browser player listbug fix
It should no longer continue to snap to the top.
SteamAdded more cover to 1st and 2nd objective areas in Red October Factorynew contentSteamIncreased capture time on last objective in Grain Elevator mapbalance changeSteamModified capzones for Housing Block 1 & 2 in Spartanovka mapgameplaySteamFixed bullet impact effects not being visible on fixed MGbug fixSteamDecreased artillery use timer in Red October Factory mapbalance changeSteamModified map boundaries in Commissars HousegameplaySteamFixed voted maps disappearing from map voting boxbug fixSteamFixed weapons getting lowered while aiming left from pronebug fixSteamIncreased spawn protection time to 20 seconds when activatedgameplaySteamFixed Marksman roles missing from some maps in action modebug fixSquad view shifting down as roles open up eventually making roles un-selectable.
SteamImproved cover between NCO barracks and Admin in Barracks mapnew contentSteamMutate command can now be used from management consoleotherSteamAdded additional map time in Red October Factory mapnew contentSteamFixed minor lighting issues across all mapsbug fixSteamAdded new routers to help Allies leave their spawns in Pavlovs House mapnew contentSteamFixed ref pose bots in squad leader trainingbug fixSteamAdded more cover to initial Axis approach in Station mapnew contentSteamFixed flickering text on the loading screen when downloading a custom mapbug fixSteamBalanced reinforcement count in Mamayev mapbalance changeSteamModified spawn locations and handling in Commissars HousegameplaySteamAdded cover to road ahead of Commissars North Hallnew contentSteamModified 1st Axis spawns in Station mapgameplaySteamModified initial Russian spawn protection in Red October Factory mapgameplaySteamFixed scroll bar on server browser player listbug fixSteamAdded ammo depot to Axis staging area in Mamayevnew contentSteamModified Allied spawning location when Axis push final objective in Pavlovs HousegameplaySteamAdded several obstructions to break up line of sight in Grain Elevator mapnew contentSteamRemoved 2nd Axis tank in Red October Factorybalance changeSteamFixed weapons getting lowered while aiming left from pronebug fixSteamAdded additional cover to some areas of Pavlovs House mapnew contentSteamRebalanced reinforcement count in Red October Factorybalance changeSteamModified spawn locations and handling in Commissars House mapgameplaySteamFixed minor lighting issues across all mapsbug fixSteamModified objective setup in Commissars HousegameplaySteamFixed 'FT1, FT2, FT3' text stuck on screen for squad leaders and commandersbug fixSteamCorrect initial ammo count for P38 and TT33gameplaySteamModified map boundaries in Commissars House mapgameplaySteamBalanced reinforcement count in Mamayev mapbalance changeSteamAdded additional cover in Mamayev mapnew contentSteamImproved cover between NCO barracks and Admin in Barracks mapnew contentSteamFixed voted maps sometimes disappearing from the right-hand map voting boxbug fixSteamAdded new cover from first spawns in Commissars House mapnew contentSteamModified several spots in Zabs House for Axis overlookgameplaySteamFixed map boundary times being 1 second in Grain Elevatorbug fixSteamModified capzones for Housing Block 1 & 2 in SpartanovkagameplaySteamAdded more cover to initial Axis approach in Station mapnew contentSteamModified several spots in Zabs House that could be used by Axis to overlook Allied spawn exitgameplaySteamFixed bullet impact effects not being visible when on a fixed MGbug fixSteamAdded additional cover to some areas in Pavlovs Housenew contentSteamDecreased artillery use timer in Red October Factorybalance changeSteamCustom maps need to be republished using the opt-in betamoddingMutators are generally still compatible, but testing is recommended.
SteamCustom maps need to be republished using opt-in betamoddingMost custom maps will need to be republished if not already done.
Steam - 8 eventsExtended Spawn Protection Timegameplay
Defenders in a spawn protection area will have twenty seconds to pull back.
SteamChanges to Spawn Protection SystemgameplayDefenders in a spawn protection area will now have twenty seconds to pull back.
SteamFixes for Client Crashesbug fixSeveral client crashes have been addressed in the upcoming patch.
SteamMap Updates Based on Steam Stats Trackingbalance changeFirst map updates based on player feedback from the Steam stats tracking system.
SteamEight Playable Custom Maps Availablenew contentRO 2 now features eight fully playable custom maps.
SteamEight Custom Maps Availablenew contentThere are now eight fully playable custom maps available in RO 2.
SteamMap Updates Based on Steam Stats Trackingbalance changeFirst map updates based on feedback from the Steam stats tracking system are ready.
SteamFixes for Several Client Crashesbug fixAddressing multiple client crashes in the upcoming patch.
Steam - 4 eventsIncluded Custom Maps in Rotationnew content
The server includes TE-Arad2 Beta 3, TE-Butovo Beta 6, TE-Coldsttel Beta 6, TE-DieBresche Beta 3, TE-Provkhoy Beta 2 A, and TE-Univermag Beta 1.
SteamLaunch of Official Tripwire Custom Map Servernew contentTripwire has launched an official custom map server featuring all official TE maps and community released custom maps.
SteamCustom Maps Available on Servernew contentThe server includes maps such as TE-Arad2 Beta 3, TE-Butovo Beta 6, TE-Coldsttel Beta 6, TE-DieBresche Beta 3, TE-Provkhoy Beta 2 A, and TE-Univermag Beta 1.
SteamLaunch of Official Tripwire Custom Map Servernew contentTripwire has launched an official custom map server featuring all official TE maps and community released custom maps.
Steam - 9 eventsGuest Passes for Red Orchestra 2 Ownersnew content
Owners of Red Orchestra 2 will receive a guest pass to share with a friend for free access to the game.
SteamUpcoming Rising Storm Add-on Announcementdlc releaseMilestoneAn upcoming add-on, Rising Storm, will bring the Pacific Theater to Red Orchestra 2 players.
SteamPrice Reduction for Red Orchestra 2balance changeThe price of Red Orchestra 2 has been cut in half to $19.99.
SteamRising Storm Add-On Announcementnew contentMilestoneAnnouncement of the upcoming add-on, Rising Storm, which will introduce the Pacific Theater.
SteamNew Game Modes and Map Addednew contentRecent updates have introduced new game modes and a new map to Red Orchestra 2.
SteamNew Game Modes and Mapnew contentRecent updates include new game modes and a new map, available for free to all players.
SteamGuest Passes for Friendsnew contentAll owners of Red Orchestra 2 will receive a guest pass to share with a friend for free access to the game.
SteamGameplay Refinements and Performance ImprovementsperformanceThe game has received a wide range of gameplay refinements and performance improvements.
SteamPrice Drop for Red Orchestra 2storeThe price of Red Orchestra 2 has been cut in half to $19.99.
Steam - 10 eventsRecommendation to verify game cache after updatequality of life
Users are advised to verify their cache after updating or downloading the game.
SteamCache Verification Recommendedquality of lifeUsers are advised to verify their cache after updating or downloading the game.
SteamRelease of RO2 GOTY Editiondlc releaseMilestoneGame of the Year Edition for Red Orchestra 2 has been released.
Steam75% Off Sale for Red Orchestra 2storeGame available at 75% off for purchases made before Monday.
SteamFree Weekend for Red Orchestra 2seasonal eventMultiplayer available for free from May 24 to May 27.
SteamFree Weekend for Red Orchestra 2 Multiplayerseasonal eventRed Orchestra 2 multiplayer is available for free from May 24 to May 27.
Steam75% off sale for Red Orchestra 2 until May 27shopThe game is on sale for 75% off if purchased before May 27.
SteamRelease of GOTY Edition for Red Orchestra 2dlc releaseMilestoneThe Game of the Year Edition for Red Orchestra 2 has been released.
SteamNew map Mamayev Kurgan added in GOTY Content Packnew contentThe GOTY Content Pack includes the new map Mamayev Kurgan.
Steam - 10 eventsIntroduction of 'Classic' modenew contentMilestone
Blends gameplay innovations of the new game with the tactical gameplay of the original.
SteamRelease of new map: Mamayev Kurgannew contentMilestoneFeatures close-quarters battles in trenches and bunkers, as well as longer ranged combat across the famous hill in Stalingrad.
SteamIntroduction of 'Action' modenew contentMilestoneFeaturing a crosshair, easier aiming, toned down recoil, reduced damage, and open access to a wide range of weaponry.
SteamGameplay refinements and vehicle improvementsbalance changeRefined and improved gameplay across the board based on community feedback.
SteamGameplay refinements and vehicle improvementsbalance changeRefined and improved gameplay across the board based on community feedback.
SteamIntroduction of 'Action' modenew contentMilestoneFeaturing a crosshair, easier aiming, toned down recoil, reduced damage, and open access to a wide range of weaponry.
SteamImproved performance and polishperformanceGeneral enhancements to performance and polish in the game.
SteamRelease of new map: Mamayev Kurgannew contentMilestoneFeatures close-quarters battles in trenches and bunkers, as well as longer ranged combat across the famous hill in Stalingrad.
SteamIntroduction of 'Classic' modenew contentMilestoneBlends gameplay innovations of the new game with the tactical gameplay of the original.
SteamImproved performance and polishperformanceGeneral improvements to performance and polish in the game.
Steam - 28 eventsIron Sight Mechanics Changesgameplay
Iron sight breathing and sway increased, with longer transition times to iron sights.
SteamRemoved Spawn on Squad LeadergameplayPlayers can no longer spawn on the squad leader in Classic mode.
SteamChanges to Sprinting MechanicsgameplaySprinting mechanics have been modified to closely match RO1 functionality.
SteamIncreased Weapon Sway and RecoilgameplayStamina has a greater effect on weapon sway and recoil, similar to new realism mode.
SteamIntroduction of Classic Modenew contentMilestoneA new Classic mode has been added, featuring modified role and weapon loadouts.
SteamClassic Mode Settings in WebadmingameplayMost Classic mode settings can be toggled on/off for Custom mode via webadmin.
SteamExperience Gain in Classic ModegameplayPlayers can gain experience and level up, but levels do not grant bonuses for class or weapon in Classic mode.
SteamSprinting Transition AdjustmentsgameplayTransitioning from sprinting to aiming takes longer, encouraging less 'run and gun' play.
SteamHardcore Damage ModelgameplayMilestonePlayers take damage instantly without bleeding out over time, matching RO1 functionality.
SteamNew RO1 Style Compassui uxAn RO1 style compass has been added to the HUD, with no peripheral action indicators.
SteamSprinting Transition DelaysgameplayTransitioning out of sprinting takes twice as long, encouraging less 'run and gun' play.
SteamIncreased Weapon Sway and RecoilgameplayStamina has a greater effect on weapon sway and recoil, similar to new realism mode.
SteamExperience Gain in Classic ModegameplayPlayers can gain experience and level up, but levels do not grant bonuses for class or weapon in Classic mode.
SteamRemoved Spawn on Squad LeadergameplayPlayers can no longer spawn on squad leaders in Classic mode.
SteamClassic Mode Settings in WebadmingameplayMost Classic mode settings can be toggled on/off for Custom mode via webadmin.
SteamHardcore Player Damage ModelgameplayMilestonePlayers take damage instantly without bleeding out over time, matching RO1 functionality.
SteamModified Weapon LoadoutsgameplayRole and weapon loadouts are modified to closely match Red Orchestra 1, with fewer MkBs, AVTs, and SMGs available.
SteamStamina Usage and Regeneration ChangesgameplayStamina usage and regeneration have been modified to match RO1 functionality.
SteamNew RO1 Style Compassui uxAdded an RO1 style compass to the HUD, removing peripheral action indicators.
SteamModified Weapon LoadoutsgameplayRole and weapon loadouts are modified to closely match Red Orchestra 1, reducing availability of certain weapons.
SteamIron Sight Mechanics AdjustedgameplayIron sight breathing and sway have been increased, with longer transitions into iron sights.
SteamIntroduction of Classic Modenew contentMilestoneA new Classic mode has been added, featuring modified role and weapon loadouts.
SteamPlayer Movement Speed AdjustmentsgameplayPlayer movement speed has been adjusted to match Red Orchestra 1, with slower sprinting speed.
SteamPlayer Movement Speed AdjustmentsgameplayPlayer movement speed has been modified to match Red Orchestra 1, with slower sprinting speed.
SteamModified Stamina Usage and RegenerationgameplayStamina usage and regeneration have been modified to match RO1 functionality.
SteamModified Sprinting MechanicsgameplaySprinting mechanics have been adjusted to closely match RO1 functionality.
Steam - 2 eventsIntroduction of Mamayev Mapnew contentMilestone
Mamayev is a new infantry-only map set on the outskirts of Stalingrad, featuring combat between trenches and bunkers.
SteamIntroduction of Mamayev Mapnew contentMilestoneA new infantry-only map set on the outskirts of Stalingrad, featuring combat between trenches and bunkers.
Steam - 10 eventsRefinements to Gameplay Systemsgameplay
Major refinements to existing gameplay systems to improve balance and fun, incorporating player feedback.
SteamOpen Beta for Community FeedbackotherMilestoneLaunching an open Beta for players to try new features and provide feedback during development.
SteamNew Multiplayer Campaign Modenew contentMilestoneSteamNew Multiplayer Campaign Modenew contentMilestoneIntroduction of a new multiplayer campaign mode for players.
SteamComplete New Mapnew contentMilestoneSteamMajor Refinements to Gameplay SystemsgameplayRefinements to systems such as Lockdown and Player Damage to improve balance and fun.
SteamOngoing Bug Fixes and Optimizationsbug fixContinuing to fix bugs and optimize the game based on player feedback.
Steam - 24 eventsVoice chatter location issue fixedbug fix
Fixed a bug where some voice chatter would play from somewhere other than the location of the person speaking
SteamAudio channels setting fixbug fixFixed max audio channels setting not always working correctly in the settings menu
SteamIncreased variation in bot spawn pointsaiBots now have more variation in the spawn points they select
SteamAdditional Debug Information for CrashesperformanceAdded additional debug information for crashing during startup
SteamAudio Channels Setting Fixbug fixFixed max audio channels setting not always working correctly in the settings menu
SteamLogging Unsuppression for ModdersmoddingModders can once again unsuppress logging without causing the game to crash
SteamLogging unsuppression for moddersmoddingModders can once again unsuppress logging without causing the game to crash
SteamAdditional debug information for crashesperformanceAdded additional debug information for crashing during startup
SteamAchievements unlocking issue fixedbug fixAchievements for single player campaign progress should unlock properly now
SteamReduced Range of Rifle Bash Attackbalance changeReduced range of the rifle bash attack. Bayonets are unaffected.
SteamAutomatic crash reporting system introducedperformancePlayer still encountering stability problems can use our new automatic crash reporting system.
SteamAchievements Unlocking Issue Fixedbug fixAchievements for single player campaign progress should unlock properly now
SteamTeammate Resupply Issue Fixedbug fixFixed some situations where teammates could not resupply machine gunners.
SteamFixed Invisible Binoculars Bugbug fixFixed occasionally invisible binoculars when using them as a melee weapon
SteamVoice Chatter Location Bug Fixedbug fixFixed a bug where some voice chatter would play from somewhere other than the location of the person speaking
SteamReduced range of rifle bash attackbalance changeReduced range of the rifle bash attack. Bayonets are unaffected.
SteamTeammate resupply issue fixedbug fixFixed some situations where teammates could not resupply machine gunners.
SteamIncreased Variation in Bot Spawn PointsaiBots now have more variation in the spawn points they select
SteamFixed invisible binoculars issuebug fixFixed occasionally invisible binoculars when using them as a melee weapon
SteamAutomatic Crash Reporting System IntroducedperformancePlayer still encountering stability problems can use our new automatic crash reporting system.
Steam - 3 eventsBeta Tester Applications Opennew content
Inviting applications for beta testers for the Rising Storm expansion.
SteamRising Storm Expansion Announcementnew contentMilestoneAnnouncement of the forthcoming Rising Storm expansion with new features.
SteamIwo Jima Level Teasernew contentTeaser video showcasing the Iwo Jima level featuring beaches and tunnels.
Steam - 20 eventsOverall Performance OptimizationperformanceSteamOverall Performance OptimizationperformanceSteamCommander Order Marker Fixbug fix
The commander's order marker will now disappear properly when aimed at the sky.
SteamFull Modding and Map Making Tools ReleasedmoddingMilestoneModding and map making tools are now available free to everyone that owns Red Orchestra 2.
SteamCommander Order Marker Fixbug fixThe commander's order marker will now disappear properly when aimed at the sky.
SteamCountdown Maps Manpower Display Fixbug fixCountdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress.
SteamMelee Hit Detection Improvementsbug fixIt is now possible to hit a prone player with a bayonet while standing.
SteamCountdown Maps Manpower Display Fixbug fixCountdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress.
SteamCrash Fixes ImplementedperformanceMilestoneCrash fixes based on .dmp files provided by players.
SteamMelee Hit Detection Improvementsbug fixIt is now possible to hit a prone player with a bayonet while standing.
SteamFull Modding and Map Making Tools ReleasedmoddingMilestoneModding and map making tools are now available free to everyone that owns Red Orchestra 2.
Steam - 6 eventsTesting Server for Ping Issuesnetwork
Hosting a server for testing ping growth issues related to full servers.
SteamSDK Update for Load TimesperformanceUpdate released to fix load times and SDK compile time for existing SDK users.
SteamSDK Update for Load TimesperformanceUpdate released to fix load times and SDK compile time for existing SDK users.
SteamPing Growth Issue InvestigationnetworkInvestigating reports of unnatural ping growth for players on full servers.
Steam