What changed in Red Orchestra 2: Heroes of Stalingrad with Rising Storm in 2012

373 updates · 41 main milestones · Jan 6, 2012 to Nov 19, 2012

  1. 95 events
    Tanks no longer autonomously shoot at enemy targetsgameplay

    When 'Fire At Will' command is given and server is set to 'Player Ordered Gunnery Only'.

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    Fixed respawn issue when commander forces respawnbug fix
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    Increased tip cycle time on loading screenui ux

    From 5 to 10 seconds.

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    Fixed bipod MGs aiming direction displaybug fix

    Bipod MGs now properly show the direction they are aimed at.

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    Added options to adjust Countdown Objective Time and Reinforcement countnew content

    Options available under Countdown settings.

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    VOIP talk widgets show during round/match won screensui ux

    Increased duration of round/match won display.

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    Fixed team member icons visibility settingbug fix

    Setting bDisableTeamMemberIcons now properly hides team icons.

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    Increased Stamina Pool in Classic Modebalance change
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    Added ability to use developer cheat codes in standalone gamesgameplay

    Except during the single player campaign.

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    Added variables for admins to adjust Countdown settingsgameplay

    Allows adjustment of Countdown objective Time and Reinforcement counts (up to double).

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    Countdown matches are now 1 roundgameplay
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    Objective Progression Bar Addedui ux

    An objective progression bar displays team progress during the match.

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    Fixed weapon progression bonuses not disabling in Classic modebug fix
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    Modified 'Next Objective' on-screen messageui ux

    Now includes objective letter and team role (attacking/defending).

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    Increased Tip Cycle Time on Loading Screenui ux

    Tip cycle time increased from 5 to 10 seconds.

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    Fixed simultaneous objective capture and morale musicbug fix
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    Added minimum time delay to ready up lobbygameplay

    Prevents match from starting with just the first few players.

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    Fixed bipod MG deployment position on slopesbug fix
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    Increased stamina pool in Classic modebalance change
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    Improved team member icon visibility settingsquality of life

    The setting bDisableTeamMemberIcons now properly hides team icons.

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    Countdown Matches Now 1 Roundgameplay

    Countdown matches are now streamlined to consist of only one round.

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    Fixed simultaneous music playback in Countdownbug fix

    Capture and Victory music will no longer play at the same time.

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    Updated Match Victory Screen Timersui ux

    Timers now allow the victory screen and scoreboard to stay up longer for readability.

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    Descriptive Next Objective Messageui ux

    Modified respawn message to include objective letter and team role.

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    Fixed tank crew respawn bug from commander seatbug fix
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    Team select menu indicates team statusui ux

    Shows attackers/defenders and 'Full' if no more players can join due to team balancing.

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    Weapon Pickup Factory Introducednew content

    Added a factory for placing weapons anywhere in the level for players to pick up.

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    Defenders can no longer see attackers' manpowergameplay
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    Fixed undesired menus during map vote typingbug fix
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    Separate Vehicle Respawn Timergameplay

    Vehicles now spawn on a separate timer from infantry, with a default of 30 seconds.

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    VOIP Talk Widgets During Victory Screensui ux

    VOIP talk widgets now appear during round/match won screens.

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    Fixed tank crew respawn bug from commander seatbug fix

    Tank crew will now respawn correctly when killed from the commander seat.

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    Players Can Walk While Firing Machine Gunsgameplay

    Players can now walk while actively firing machine guns from the hip.

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    AI will no longer use cover/mantle positions near playersai
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    Fixed excessive friendly fire infraction with tanksbug fixMilestone

    Resolved issue causing players to be kicked for team killing when shooting a friendly tank.

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    Added placeholder Universal Carrier transportnew content

    Basic implementation with cheat code 'spawnucranged' to spawn and drive the vehicle.

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    Universal Carrier transport code addednew content

    Basic implementation of the Universal Carrier transport added for mod makers.

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    Workshop upload UI improvementsnew content

    Improvements made to the workshop upload UI including multiple file selection.

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    Fixed classic mode compass direction issuebug fix

    The compass in classic mode now points in the correct direction.

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    Added Combined Arms Map TE-Barashkanew content
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    Defenders Cannot See Attackers' Manpowergameplay

    The defenders can no longer see the manpower of the attackers.

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    Improvements to workshop upload UInew content

    Includes multiple file selection.

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    Fixed player position for deployed bipod MGs on slopesbug fix

    Players are now positioned correctly when using bipod MGs deployed on slopes.

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    Added Combined Arms Map TE-Barashkanew content
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    Fixed crash when loading outdated player contentbug fix

    An error message will now display instead of crashing the game.

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    Fixed team leader visibility in squad member listbug fix
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    Scoreboard Enhancementsui ux

    Added Total Round Points and Total Objective Captures to the scoreboard.

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    Players can walk while firing machine guns from the hipgameplay
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    Fixed excessive friendly fire infraction with tanksbug fix

    Players will no longer be kicked for team killing when shooting a friendly tank.

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    Fixed respawn issue when commander forces respawnbug fix

    All players will now respawn correctly when commanded.

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    Added weapon pickup factorynew content

    Allows designers to place a weapon anywhere in the level for players to pick up.

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    Improved End of Round Messagingui ux

    End of round messaging is clearer and provides more information.

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    Vehicles now spawn on a separate timer from infantrygameplay

    Default respawn time is 30 seconds.

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    Fixed ammo exploit with blind firingbug fix

    An exploit related to blind firing has been fixed.

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    AI cover/mantle position adjustmentsai

    AI will no longer use cover/mantle positions near or occupied by the player.

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    Easier Objective Transitiongameplay

    Moving from one objective to the next is now smoother for players.

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    Team Select Menu Updatesui ux

    Indicates attackers/defenders and team 'Full' status in the team select menu.

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    Developer Cheat Codes in Standalone Gamesgameplay

    Added ability to use developer cheat codes in standalone games, excluding single player campaign.

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    Fixed satchel objectives scoring points at Countdown startbug fix
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    Improved objective transition in Countdown matchesgameplay

    Moving from one objective to the next is now smoother.

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    Updated default match victory screen/scoreboard timersui ux

    Timers now allow the victory screen and scoreboard to stay up longer for easier reading.

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    Ammo Supply Points Displayedui ux

    The closest 2 ammo supply points are now displayed on the tactical view.

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    New objective status HUDui ux

    Press tactical view to bring it up at any time.

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    Fixed simultaneous Capture and Victory music in Countdownbug fix
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    Increased XP rewards for Countdown performancebalance change
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    Fixed classic mode compass direction issuebug fix
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    Admin Adjustable Countdown Variablesgameplay

    Admins can now adjust Countdown objective Time and Reinforcement counts (up to double).

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    Added water volume where players cannot pronegameplay
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    Added objective progression bar in Countdown matchesui ux

    Displays progress each team has made during the match.

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    Closest 2 ammo supply points displayed on tactical viewui ux
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    Countdown options added for objective time and reinforcement countother

    Web Admin now includes options to adjust Countdown Objective Time and Reinforcement count.

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    Increased XP Rewards for Countdown Performancebalance change

    XP rewards for performing well in Countdown matches have been increased.

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    Water Volume Restrictiongameplay

    Added water volume where players cannot go prone.

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    Fixed team leader visibility in squad member listbug fix

    The team leader will now show up correctly in the squad member list.

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    Fixed crash when loading outdated player created contentbug fixMilestone

    Now displays an error instead of crashing.

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    Streamlined victory conditions in Countdown matchesgameplay

    Modified tie breaking criteria and time constraints; removed 'Objective to beat/Time to Beat'.

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    Refined chat systemui ux

    Includes separate chat and system message areas, grid location, and team colors.

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    Only attackers see 'Attackers Got Reinforced' messagegameplay
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    Modified Tie Breaking Criteria and Time Constraintsgameplay

    Removed 'Objective to beat/Time to Beat' from victory conditions.

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    Removed Bot Join/Leave Messages from HUDui ux
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    Added Total Round Points and Total Objective Captures to scoreboardui ux
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    Tank Command Behavior Adjustmentgameplay

    Tanks will no longer autonomously shoot at enemies when 'Fire At Will' is set to 'Player Ordered Gunnery Only'.

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    Improved end of round messagingui ux

    More clear and informative about who won and why.

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    Minimum Time Delay in Ready Up Lobbygameplay

    Added a minimum time delay to prevent matches from starting with only a few players.

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    Fixed undesired menus during map vote typingbug fix

    Menus will no longer pop up when typing during map vote.

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    Removed joined/left message from HUD for botsui ux
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    Fixed team member map updates in Countdownbug fix

    Team members will now update correctly on the map during Countdown.

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    Fixed Countdown match point allocation for satchel objectivesbug fix

    Satchel objectives will no longer give points at the start of a Countdown match.

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    New Objective Status HUDui ux

    Press tactical view to access the new objective status HUD at any time.

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    Fixed bipod MGs aiming direction displaybug fix
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    Fixed ammo exploit with blind firingbug fixMilestone
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    Fixed weapon progression bonuses in Classic modebug fix

    Servers with disabled weapon progression bonuses now function correctly.

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    Chat System Refinementsui ux

    Refinements include separate chat and system message areas, grid location, and team colors.

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    Fixed team member map updates in Countdownbug fix
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    Attackers' Reinforcement Message Visibilitygameplay

    Only the attacking team can see the message 'Attackers Got Reinforced'.

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  2. 7 events
    Phase 2 of Mapping Contest Launchedother

    Phase 2 of the contest with $15,000 in prizes and hardware is now open for entries.

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    Mapping Contest Phase 1 Winners Announcednew content

    Top 3 original levels and remakes awarded cash prizes and hardware.

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    Mapping Contest Phase 1 Winners Announcednew content

    Winners for the 'Best Original Level' and 'Best Remake' categories have been revealed, with cash prizes awarded.

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    Phase 2 of Mapping Contest Announcednew content

    Phase 2 of the mapping contest is now open, with $15,000 in cash prizes and hardware.

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    Steam Workshop Integration for New Mapsnew content

    Upcoming ability to grab new maps and content through the Steam Workshop.

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    New Maps Available from Mapping Contestnew content

    Players can now play new maps from the contest on public servers.

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    New Maps Available from Mapping Contestnew content

    Players can now play the new maps from the contest on public servers.

    Steam
  3. 2 events
    Capture The Flag Game Mode Introducednew content

    The classic game type Capture The Flag is now available in Red Orchestra, developed by Thor and the Death B4 Dishonor clan.

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    Capture The Flag Game Mode Introducednew content

    The classic game type Capture The Flag is now available in Red Orchestra, developed by Thor and the Death B4 Dishonor clan.

    Steam
  4. 6 events
    New Map: Barashkanew content

    Added the upcoming map Barashka to the stand alone Red Orchestra 2 beta build.

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    UI Elements Refinementsui ux

    Refinements made to various elements of the UI.

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    Countdown Gamemode Refinementsgameplay

    Refinements made to the Countdown gamemode.

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    Countdown Gamemode Refinementsui ux

    Refinements made to the Countdown gamemode.

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    New Map: Barashkanew content

    Introduction of the new map Barashka in the standalone beta.

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    UI Elements Refinementsui ux

    Improvements to various elements of the UI.

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  5. 10 events
    Barashka Map Introductionnew contentMilestone

    The classic RO map Barashka is being brought back to life with combined arms gameplay and will be added to the standalone beta for community feedback.

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    Future Addition of More Vehiclesnew content

    Plans to add additional vehicles, particularly troop transports, are still in consideration.

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    Support for RO2 Mod Communitymodding

    Updates to SDK and Steam workshop support to enhance community mapping.

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    Rising Storm Pricing and Community Integrationdlc releaseMilestone

    Existing RO2 owners will receive a discount for Rising Storm and will not be separated from the community.

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    SDK Updates and Steam Workshop Supportmodding

    Support for the RO2 mod community is being enhanced with SDK updates and Steam Workshop support to improve map distribution.

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    Rising Storm Pricing and Upgrade Detailsdlc releaseMilestone

    Existing RO2 owners will receive a significant discount for upgrading to Rising Storm, and players will not be separated by ownership status on servers.

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    Rising Storm Vehicle Plansbalance change

    Additional vehicles, particularly troop transports, are planned for future updates but will not be available in the near future.

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    Cross-Play Between RO2 and Rising StormgameplayMilestone

    Players can play on servers running both RO2 and Rising Storm maps without being separated.

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    Introduction of Barashka Mapnew contentMilestone

    Barashka, a classic RO map, is being brought back to life with combined arms gameplay.

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    Gameplay Feedback for Barashkagameplay

    Barashka will be added to the standalone beta for community feedback on gameplay.

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  6. 4 events
    Counterattack Mapping Contestnew content

    Phase 1 of the Counterattack Mapping Contest is complete, with phase 2 entries underway.

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    Counterattack Mapping Contest Phase 2new content

    Custom mappers are working on their entries for the second phase of the contest.

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    Integration of Steam WorkshopmoddingMilestone

    Steam Workshop will be integrated into Red Orchestra 2, allowing players to browse and subscribe to community-generated content.

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    Integration of Steam Workshop for Red Orchestra 2moddingMilestone

    Players can browse and subscribe to community-generated content easily.

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  7. 6 events
    Phase 1 of Counterattack Mapping Contestnew content

    Congratulations to the custom level designers who submitted their maps for Phase 1 of the Counterattack mapping contest.

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    Multiplayer Campaign Server TestgameplayMilestone

    The Multiplayer Campaign server will go up for its first test later today for those with the Red Orchestra 2 Beta installed.

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    Phase 1 of Counterattack Mapping Contestnew content

    Congratulations to the custom level designers who submitted their maps for Phase 1 of the contest.

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    Multiplayer Campaign Server TestgameplayMilestone

    The Multiplayer Campaign server will go up for its first test later today for those with the Red Orchestra 2 Beta installed.

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    Introduction of Rising Storm Expansionnew contentMilestone

    Rising Storm takes players into the islands and jungles of the Pacific and introduces new weapons and features as well as the Japanese and American factions.

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    Rising Storm Expansion Introductionnew contentMilestone

    Rising Storm takes players into the islands and jungles of the Pacific and introduces new weapons and features as well as the Japanese and American factions.

    Steam
  8. 10 events
    Changes to Player Movement While Firing Machine Gunsbalance change

    Adjustments have been made to how players move while firing machine guns.

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    Changes to Player Movement While Firing Machine Gunsbalance change

    Adjustments have been made to how players move while firing machine guns.

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    Increased Stamina Capacity in Classic Modebalance change

    Players will experience increased stamina capacity in classic mode.

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    Multiplayer Campaign Enabled in Betagameplay

    The Multiplayer Campaign feature has been turned on in the beta version.

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    Upcoming Official Map Announcementnew contentMilestone

    A new official map is in development, designed for combined arms gameplay with tanks and infantry.

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    Tweaks to Countdown and UI Functionalityui ux

    Improvements to countdown and UI functionality to enhance player understanding of game expectations.

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    Multiplayer Campaign Enabled in Betagameplay

    The Multiplayer Campaign feature has been turned on in the beta version of the game.

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    Tweaks to Countdown and UI Functionalityui ux

    Improvements to countdown and UI functionality to enhance player understanding of game expectations.

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    Increased Stamina Capacity in Classic Modebalance change

    Player stamina capacity has been increased in classic mode as per player requests.

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    Upcoming Official Map Announcementnew contentMilestone

    A new official map is in development, designed for combined arms gameplay with tanks and infantry.

    Steam
  9. 90 events
    The 'Mutate' command can now be used from the management consoleother
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    Increased size of snow mounds around Commissars House in Commissars House mapnew content
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    Increased duration before allies lose all reinforcements in Grain Elevatorgameplay
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    Modified area that could be used to fire on a spawn in Barracks mapgameplay
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    Increased spawn protection time to 20 seconds if standing in the area when activatedbalance change
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    Moved ladder in Zabs house to a better location in Pavlovs House mapnew content
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    Blocked off tank access to yellow building area behind Zabs Housegameplay
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    Added additional map time in Red October Factorynew content
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    Fixed ref pose bots in squad leader trainingbug fix
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    Modified 1st Axis spawns in Station mapgameplay
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    Increased capture time on last objective in Grain Elevatorgameplay
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    Added additional cover in Mamayev mapnew content
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    Fixed Marksman roles missing from some maps in action modebug fix
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    Blocked off tank access to yellow building area behind Zabs House in Pavlovs House mapgameplay
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    Increased size of snow mounds around Commissars Housenew content
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    Rebalanced reinforcement count in Red October Factory mapbalance change
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    Modified objective setup in Commissars House mapgameplay
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    Fixed map boundary times being 1 second in Grain Elevator mapbug fix
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    Added more cover to 1st and 2nd objective areas in Red October Factory mapnew content
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    Modified number of window firing points for Axis on 1st objective in Red October Factorygameplay
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    Modified area that could be used to fire on a spawn in Barracks mapgameplay
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    Removed 2nd Axis tank in Red October Factory mapnew content
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    Added ammo depot to Axis staging area in Mamayev mapnew content
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    Added cover to road ahead of Commissars North Hall in Commissars House mapnew content
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    Fixed text stuck on screen for squad leaders and commandersbug fix
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    Modified initial Russian spawn protection in Red October Factorygameplay
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    Modified Allied spawning location when Axis are pushing final Allied objective in Pavlovs House mapgameplay
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    Added new routers to help Allies leave their spawns in Pavlovs Housenew content
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    Added new cover from first spawns in Commissars Housenew content
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    Modified number of window firing points for Axis on 1st objective in Red October Factory mapgameplay
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    Modified initial Allied spawn protection in Pavlovs House mapgameplay
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    Correct initial ammo count for P38 and TT33 (added one)balance change
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    Increased duration before allies lose all of their reinforcements in Grain Elevator mapbalance change
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    Moved ladder in Zabs house to a better location in Pavlovs Housenew content
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    Modified initial Allied spawn protection in Pavlovs Housegameplay
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    Fixed flickering text on loading screen when downloading custom mapbug fix
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    Added several obstructions to break up line of sight in Grain Elevatornew content
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    Fixed the scroll bar on the server browser player listbug fix

    It should no longer continue to snap to the top.

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    Added more cover to 1st and 2nd objective areas in Red October Factorynew content
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    Increased capture time on last objective in Grain Elevator mapbalance change
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    Modified capzones for Housing Block 1 & 2 in Spartanovka mapgameplay
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    Fixed bullet impact effects not being visible on fixed MGbug fix
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    Decreased artillery use timer in Red October Factory mapbalance change
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    Modified map boundaries in Commissars Housegameplay
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    Fixed voted maps disappearing from map voting boxbug fix
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    Fixed weapons getting lowered while aiming left from pronebug fix
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    Increased spawn protection time to 20 seconds when activatedgameplay
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    Fixed Marksman roles missing from some maps in action modebug fix

    Squad view shifting down as roles open up eventually making roles un-selectable.

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    Improved cover between NCO barracks and Admin in Barracks mapnew content
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    Mutate command can now be used from management consoleother
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    Added additional map time in Red October Factory mapnew content
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    Fixed minor lighting issues across all mapsbug fix
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    Added new routers to help Allies leave their spawns in Pavlovs House mapnew content
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    Fixed ref pose bots in squad leader trainingbug fix
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    Added more cover to initial Axis approach in Station mapnew content
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    Fixed flickering text on the loading screen when downloading a custom mapbug fix
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    Balanced reinforcement count in Mamayev mapbalance change
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    Modified spawn locations and handling in Commissars Housegameplay
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    Added cover to road ahead of Commissars North Hallnew content
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    Modified 1st Axis spawns in Station mapgameplay
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    Modified initial Russian spawn protection in Red October Factory mapgameplay
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    Fixed scroll bar on server browser player listbug fix
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    Added ammo depot to Axis staging area in Mamayevnew content
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    Modified Allied spawning location when Axis push final objective in Pavlovs Housegameplay
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    Added several obstructions to break up line of sight in Grain Elevator mapnew content
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    Removed 2nd Axis tank in Red October Factorybalance change
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    Fixed weapons getting lowered while aiming left from pronebug fix
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    Added additional cover to some areas of Pavlovs House mapnew content
    Steam
    Rebalanced reinforcement count in Red October Factorybalance change
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    Modified spawn locations and handling in Commissars House mapgameplay
    Steam
    Fixed minor lighting issues across all mapsbug fix
    Steam
    Modified objective setup in Commissars Housegameplay
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    Fixed 'FT1, FT2, FT3' text stuck on screen for squad leaders and commandersbug fix
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    Correct initial ammo count for P38 and TT33gameplay
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    Modified map boundaries in Commissars House mapgameplay
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    Balanced reinforcement count in Mamayev mapbalance change
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    Added additional cover in Mamayev mapnew content
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    Improved cover between NCO barracks and Admin in Barracks mapnew content
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    Fixed voted maps sometimes disappearing from the right-hand map voting boxbug fix
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    Added new cover from first spawns in Commissars House mapnew content
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    Modified several spots in Zabs House for Axis overlookgameplay
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    Fixed map boundary times being 1 second in Grain Elevatorbug fix
    Steam
    Modified capzones for Housing Block 1 & 2 in Spartanovkagameplay
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    Added more cover to initial Axis approach in Station mapnew content
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    Modified several spots in Zabs House that could be used by Axis to overlook Allied spawn exitgameplay
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    Fixed bullet impact effects not being visible when on a fixed MGbug fix
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    Added additional cover to some areas in Pavlovs Housenew content
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    Decreased artillery use timer in Red October Factorybalance change
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    Custom maps need to be republished using the opt-in betamodding

    Mutators are generally still compatible, but testing is recommended.

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    Custom maps need to be republished using opt-in betamodding

    Most custom maps will need to be republished if not already done.

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  10. 8 events
    Extended Spawn Protection Timegameplay

    Defenders in a spawn protection area will have twenty seconds to pull back.

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    Changes to Spawn Protection Systemgameplay

    Defenders in a spawn protection area will now have twenty seconds to pull back.

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    Fixes for Client Crashesbug fix

    Several client crashes have been addressed in the upcoming patch.

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    Map Updates Based on Steam Stats Trackingbalance change

    First map updates based on player feedback from the Steam stats tracking system.

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    Eight Playable Custom Maps Availablenew content

    RO 2 now features eight fully playable custom maps.

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    Eight Custom Maps Availablenew content

    There are now eight fully playable custom maps available in RO 2.

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    Map Updates Based on Steam Stats Trackingbalance change

    First map updates based on feedback from the Steam stats tracking system are ready.

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    Fixes for Several Client Crashesbug fix

    Addressing multiple client crashes in the upcoming patch.

    Steam
  11. 4 events
    Included Custom Maps in Rotationnew content

    The server includes TE-Arad2 Beta 3, TE-Butovo Beta 6, TE-Coldsttel Beta 6, TE-DieBresche Beta 3, TE-Provkhoy Beta 2 A, and TE-Univermag Beta 1.

    Steam
    Launch of Official Tripwire Custom Map Servernew content

    Tripwire has launched an official custom map server featuring all official TE maps and community released custom maps.

    Steam
    Custom Maps Available on Servernew content

    The server includes maps such as TE-Arad2 Beta 3, TE-Butovo Beta 6, TE-Coldsttel Beta 6, TE-DieBresche Beta 3, TE-Provkhoy Beta 2 A, and TE-Univermag Beta 1.

    Steam
    Launch of Official Tripwire Custom Map Servernew content

    Tripwire has launched an official custom map server featuring all official TE maps and community released custom maps.

    Steam
  12. 9 events
    Guest Passes for Red Orchestra 2 Ownersnew content

    Owners of Red Orchestra 2 will receive a guest pass to share with a friend for free access to the game.

    Steam
    Upcoming Rising Storm Add-on Announcementdlc releaseMilestone

    An upcoming add-on, Rising Storm, will bring the Pacific Theater to Red Orchestra 2 players.

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    Price Reduction for Red Orchestra 2balance change

    The price of Red Orchestra 2 has been cut in half to $19.99.

    Steam
    Rising Storm Add-On Announcementnew contentMilestone

    Announcement of the upcoming add-on, Rising Storm, which will introduce the Pacific Theater.

    Steam
    New Game Modes and Map Addednew content

    Recent updates have introduced new game modes and a new map to Red Orchestra 2.

    Steam
    New Game Modes and Mapnew content

    Recent updates include new game modes and a new map, available for free to all players.

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    Guest Passes for Friendsnew content

    All owners of Red Orchestra 2 will receive a guest pass to share with a friend for free access to the game.

    Steam
    Gameplay Refinements and Performance Improvementsperformance

    The game has received a wide range of gameplay refinements and performance improvements.

    Steam
    Price Drop for Red Orchestra 2store

    The price of Red Orchestra 2 has been cut in half to $19.99.

    Steam
  13. 4 events
    Disable Double XP Weekendbalance change

    The double XP weekend event has been turned off.

    Steam
    Turned off double XP weekendbalance change
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    Fixed several client crashesbug fix
    Steam
    Fix Client Crashesbug fix

    Several client crashes have been fixed.

    Steam
  14. 10 events
    Recommendation to verify game cache after updatequality of life

    Users are advised to verify their cache after updating or downloading the game.

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    Cache Verification Recommendedquality of life

    Users are advised to verify their cache after updating or downloading the game.

    Steam
    New Map: Mamayev Kurgannew content

    New map added in the free GOTY Content Pack.

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    Release of RO2 GOTY Editiondlc releaseMilestone

    Game of the Year Edition for Red Orchestra 2 has been released.

    Steam
    75% Off Sale for Red Orchestra 2store

    Game available at 75% off for purchases made before Monday.

    Steam
    Free Weekend for Red Orchestra 2seasonal event

    Multiplayer available for free from May 24 to May 27.

    Steam
    Free Weekend for Red Orchestra 2 Multiplayerseasonal event

    Red Orchestra 2 multiplayer is available for free from May 24 to May 27.

    Steam
    75% off sale for Red Orchestra 2 until May 27shop

    The game is on sale for 75% off if purchased before May 27.

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    Release of GOTY Edition for Red Orchestra 2dlc releaseMilestone

    The Game of the Year Edition for Red Orchestra 2 has been released.

    Steam
    New map Mamayev Kurgan added in GOTY Content Packnew content

    The GOTY Content Pack includes the new map Mamayev Kurgan.

    Steam
  15. 10 events
    Introduction of 'Classic' modenew contentMilestone

    Blends gameplay innovations of the new game with the tactical gameplay of the original.

    Steam
    Release of new map: Mamayev Kurgannew contentMilestone

    Features close-quarters battles in trenches and bunkers, as well as longer ranged combat across the famous hill in Stalingrad.

    Steam
    Introduction of 'Action' modenew contentMilestone

    Featuring a crosshair, easier aiming, toned down recoil, reduced damage, and open access to a wide range of weaponry.

    Steam
    Gameplay refinements and vehicle improvementsbalance change

    Refined and improved gameplay across the board based on community feedback.

    Steam
    Gameplay refinements and vehicle improvementsbalance change

    Refined and improved gameplay across the board based on community feedback.

    Steam
    Introduction of 'Action' modenew contentMilestone

    Featuring a crosshair, easier aiming, toned down recoil, reduced damage, and open access to a wide range of weaponry.

    Steam
    Improved performance and polishperformance

    General enhancements to performance and polish in the game.

    Steam
    Release of new map: Mamayev Kurgannew contentMilestone

    Features close-quarters battles in trenches and bunkers, as well as longer ranged combat across the famous hill in Stalingrad.

    Steam
    Introduction of 'Classic' modenew contentMilestone

    Blends gameplay innovations of the new game with the tactical gameplay of the original.

    Steam
    Improved performance and polishperformance

    General improvements to performance and polish in the game.

    Steam
  16. 2 events
    Red Orchestra 2 Opt In Beta Availablenew content

    RO 2 owners can opt into a beta version of the game through Steam properties.

    Steam
    Opt In Beta for Red Orchestra 2new content

    RO 2 owners can opt into a beta version of the game, replacing the current live build.

    Steam
  17. 28 events
    Iron Sight Mechanics Changesgameplay

    Iron sight breathing and sway increased, with longer transition times to iron sights.

    Steam
    Removed Spawn on Squad Leadergameplay

    Players can no longer spawn on the squad leader in Classic mode.

    Steam
    Changes to Sprinting Mechanicsgameplay

    Sprinting mechanics have been modified to closely match RO1 functionality.

    Steam
    Increased Weapon Sway and Recoilgameplay

    Stamina has a greater effect on weapon sway and recoil, similar to new realism mode.

    Steam
    No Lockdown and Killcamgameplay

    Classic mode features no lockdown and no killcam.

    Steam
    Introduction of Classic Modenew contentMilestone

    A new Classic mode has been added, featuring modified role and weapon loadouts.

    Steam
    Classic Mode Settings in Webadmingameplay

    Most Classic mode settings can be toggled on/off for Custom mode via webadmin.

    Steam
    Experience Gain in Classic Modegameplay

    Players can gain experience and level up, but levels do not grant bonuses for class or weapon in Classic mode.

    Steam
    Sprinting Transition Adjustmentsgameplay

    Transitioning from sprinting to aiming takes longer, encouraging less 'run and gun' play.

    Steam
    No Lockdown and Killcamgameplay

    Classic mode does not feature lockdown or killcam.

    Steam
    Hardcore Damage ModelgameplayMilestone

    Players take damage instantly without bleeding out over time, matching RO1 functionality.

    Steam
    New RO1 Style Compassui ux

    An RO1 style compass has been added to the HUD, with no peripheral action indicators.

    Steam
    Sprinting Transition Delaysgameplay

    Transitioning out of sprinting takes twice as long, encouraging less 'run and gun' play.

    Steam
    Increased Weapon Sway and Recoilgameplay

    Stamina has a greater effect on weapon sway and recoil, similar to new realism mode.

    Steam
    Experience Gain in Classic Modegameplay

    Players can gain experience and level up, but levels do not grant bonuses for class or weapon in Classic mode.

    Steam
    Removed Spawn on Squad Leadergameplay

    Players can no longer spawn on squad leaders in Classic mode.

    Steam
    Classic Mode Settings in Webadmingameplay

    Most Classic mode settings can be toggled on/off for Custom mode via webadmin.

    Steam
    Hardcore Player Damage ModelgameplayMilestone

    Players take damage instantly without bleeding out over time, matching RO1 functionality.

    Steam
    Modified Weapon Loadoutsgameplay

    Role and weapon loadouts are modified to closely match Red Orchestra 1, with fewer MkBs, AVTs, and SMGs available.

    Steam
    Stamina Usage and Regeneration Changesgameplay

    Stamina usage and regeneration have been modified to match RO1 functionality.

    Steam
    New RO1 Style Compassui ux

    Added an RO1 style compass to the HUD, removing peripheral action indicators.

    Steam
    Modified Weapon Loadoutsgameplay

    Role and weapon loadouts are modified to closely match Red Orchestra 1, reducing availability of certain weapons.

    Steam
    Iron Sight Mechanics Adjustedgameplay

    Iron sight breathing and sway have been increased, with longer transitions into iron sights.

    Steam
    Introduction of Classic Modenew contentMilestone

    A new Classic mode has been added, featuring modified role and weapon loadouts.

    Steam
    Player Movement Speed Adjustmentsgameplay

    Player movement speed has been adjusted to match Red Orchestra 1, with slower sprinting speed.

    Steam
    Player Movement Speed Adjustmentsgameplay

    Player movement speed has been modified to match Red Orchestra 1, with slower sprinting speed.

    Steam
    Modified Stamina Usage and Regenerationgameplay

    Stamina usage and regeneration have been modified to match RO1 functionality.

    Steam
    Modified Sprinting Mechanicsgameplay

    Sprinting mechanics have been adjusted to closely match RO1 functionality.

    Steam
  18. 3 events
    Addition of RO Classic and Multiplayer Campaignnew content

    New game modes introduced as part of the upcoming changes.

    Steam
    Reopening of Red Orchestra 2 Betanew content

    The beta is reopened for all players to test and provide feedback on upcoming changes and additions.

    Steam
    New Map: Mamayevnew content

    A new map has been added to the game.

    Steam
  19. 2 events
    Introduction of Mamayev Mapnew contentMilestone

    Mamayev is a new infantry-only map set on the outskirts of Stalingrad, featuring combat between trenches and bunkers.

    Steam
    Introduction of Mamayev Mapnew contentMilestone

    A new infantry-only map set on the outskirts of Stalingrad, featuring combat between trenches and bunkers.

    Steam
  20. 10 events
    Refinements to Gameplay Systemsgameplay

    Major refinements to existing gameplay systems to improve balance and fun, incorporating player feedback.

    Steam
    Game Optimizationsperformance

    Improvements and optimizations to enhance game performance.

    Steam
    Open Beta for Community FeedbackotherMilestone

    Launching an open Beta for players to try new features and provide feedback during development.

    Steam
    New Multiplayer Campaign Modenew contentMilestone
    Steam
    New Multiplayer Campaign Modenew contentMilestone

    Introduction of a new multiplayer campaign mode for players.

    Steam
    Complete New Mapnew contentMilestone

    A complete new map will be added to the game.

    Steam
    Ongoing Bug Fixesbug fix

    Continued fixing of bugs identified by the community and developers.

    Steam
    Complete New Mapnew contentMilestone
    Steam
    Major Refinements to Gameplay Systemsgameplay

    Refinements to systems such as Lockdown and Player Damage to improve balance and fun.

    Steam
    Ongoing Bug Fixes and Optimizationsbug fix

    Continuing to fix bugs and optimize the game based on player feedback.

    Steam
  21. 24 events
    Various crash fixesbug fix

    Various crash fixes based on player reports

    Steam
    Improvements to ammo resupplyquality of life

    Made a number of improvements to ammo resupply

    Steam
    Voice chatter location issue fixedbug fix

    Fixed a bug where some voice chatter would play from somewhere other than the location of the person speaking

    Steam
    Audio channels setting fixbug fix

    Fixed max audio channels setting not always working correctly in the settings menu

    Steam
    Increased variation in bot spawn pointsai

    Bots now have more variation in the spawn points they select

    Steam
    Additional Debug Information for Crashesperformance

    Added additional debug information for crashing during startup

    Steam
    Audio Channels Setting Fixbug fix

    Fixed max audio channels setting not always working correctly in the settings menu

    Steam
    Logging Unsuppression for Moddersmodding

    Modders can once again unsuppress logging without causing the game to crash

    Steam
    Logging unsuppression for moddersmodding

    Modders can once again unsuppress logging without causing the game to crash

    Steam
    Additional debug information for crashesperformance

    Added additional debug information for crashing during startup

    Steam
    Achievements unlocking issue fixedbug fix

    Achievements for single player campaign progress should unlock properly now

    Steam
    Improvements to Ammo Resupplyquality of life

    Made a number of improvements to ammo resupply

    Steam
    Reduced Range of Rifle Bash Attackbalance change

    Reduced range of the rifle bash attack. Bayonets are unaffected.

    Steam
    Automatic crash reporting system introducedperformance

    Player still encountering stability problems can use our new automatic crash reporting system.

    Steam
    Achievements Unlocking Issue Fixedbug fix

    Achievements for single player campaign progress should unlock properly now

    Steam
    Teammate Resupply Issue Fixedbug fix

    Fixed some situations where teammates could not resupply machine gunners.

    Steam
    Fixed Invisible Binoculars Bugbug fix

    Fixed occasionally invisible binoculars when using them as a melee weapon

    Steam
    Voice Chatter Location Bug Fixedbug fix

    Fixed a bug where some voice chatter would play from somewhere other than the location of the person speaking

    Steam
    Various Crash Fixesbug fix

    Various crash fixes based on player reports

    Steam
    Reduced range of rifle bash attackbalance change

    Reduced range of the rifle bash attack. Bayonets are unaffected.

    Steam
    Teammate resupply issue fixedbug fix

    Fixed some situations where teammates could not resupply machine gunners.

    Steam
    Increased Variation in Bot Spawn Pointsai

    Bots now have more variation in the spawn points they select

    Steam
    Fixed invisible binoculars issuebug fix

    Fixed occasionally invisible binoculars when using them as a melee weapon

    Steam
    Automatic Crash Reporting System Introducedperformance

    Player still encountering stability problems can use our new automatic crash reporting system.

    Steam
  22. 3 events
    Beta Tester Applications Opennew content

    Inviting applications for beta testers for the Rising Storm expansion.

    Steam
    Rising Storm Expansion Announcementnew contentMilestone

    Announcement of the forthcoming Rising Storm expansion with new features.

    Steam
    Iwo Jima Level Teasernew content

    Teaser video showcasing the Iwo Jima level featuring beaches and tunnels.

    Steam
  23. 20 events
    Punkbuster Update for Framerate Spikeperformance

    Updated Punkbuster to address framerate spike.

    Steam
    Overall Performance Optimizationperformance
    Steam
    Spawn Freezing Fixperformance

    Fixed occasional freezing when spawning.

    Steam
    Overall Performance Optimizationperformance
    Steam
    Commander Order Marker Fixbug fix

    The commander's order marker will now disappear properly when aimed at the sky.

    Steam
    Tank Role Switching Fixbug fix

    Switching roles/teams while in a tank should now work properly.

    Steam
    Tank Role Switching Fixbug fix

    Switching roles/teams while in a tank should now work properly.

    Steam
    Crash Fixes Implementedperformance

    Crash fixes based on .dmp files provided by players.

    Steam
    Full Modding and Map Making Tools ReleasedmoddingMilestone

    Modding and map making tools are now available free to everyone that owns Red Orchestra 2.

    Steam
    Commander Order Marker Fixbug fix

    The commander's order marker will now disappear properly when aimed at the sky.

    Steam
    Spawn Freezing Fixperformance

    Fixed occasional freezing when spawning.

    Steam
    Countdown Maps Manpower Display Fixbug fix

    Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress.

    Steam
    Melee Hit Detection Improvementsbug fix

    It is now possible to hit a prone player with a bayonet while standing.

    Steam
    Countdown Maps Manpower Display Fixbug fix

    Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress.

    Steam
    Settings Menu Bug Fixesbug fix

    Changing Vsync setting now requires a restart.

    Steam
    Punkbuster Update for Framerate Spikeperformance

    Updated Punkbuster to address framerate spike.

    Steam
    Settings Menu Bug Fixesbug fix

    Changing Vsync setting now requires a restart.

    Steam
    Crash Fixes ImplementedperformanceMilestone

    Crash fixes based on .dmp files provided by players.

    Steam
    Melee Hit Detection Improvementsbug fix

    It is now possible to hit a prone player with a bayonet while standing.

    Steam
    Full Modding and Map Making Tools ReleasedmoddingMilestone

    Modding and map making tools are now available free to everyone that owns Red Orchestra 2.

    Steam
  24. 6 events
    SDK Release Announcementmodding

    SDK for all users expected to release next week.

    Steam
    Testing Server for Ping Issuesnetwork

    Hosting a server for testing ping growth issues related to full servers.

    Steam
    SDK Update for Load Timesperformance

    Update released to fix load times and SDK compile time for existing SDK users.

    Steam
    SDK Release Announcementmodding

    SDK for all users is on track for release next week.

    Steam
    SDK Update for Load Timesperformance

    Update released to fix load times and SDK compile time for existing SDK users.

    Steam
    Ping Growth Issue Investigationnetwork

    Investigating reports of unnatural ping growth for players on full servers.

    Steam