What changed in RimWorld in 2020
489 updates · 16 main milestones · Feb 17, 2020 to Sep 11, 2020
- 18 eventsNew Apparel: Capenew content
This stylish cape functions similarly to a duster. Worn by various middle-ranking Imperial nobles.
SteamCaravan Animal Packing ImprovementgameplayWhen forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them.
SteamFix Colonist Meditation with Sick Thoughtbug fixColonist with a sick thought won't meditate at all.
SteamCondensed Drug Commandsquality of lifeUse drug commands are now condensed onto a single command if a pawn carries more than one drug type.
SteamFix Overlapping Keybinds for Bedsbug fixOverlapping keybinds for assigning pawn and toggle prisoner-owned for beds.
SteamNew Apparel: Eltex Skullcapnew contentThis offers little protection, but improves psycasting. Worn by some middle-ranking Imperial nobles.
SteamNew Apparel: Gunlinknew contentThis tactical headgear offers no protection, but increases shooting accuracy. It is used by Imperial troops.
SteamProjectile Visual EnhancementsvisualsAllow projectiles to be rendered with a visual arc and ground shadow.
SteamSkill Level Gain Notificationui uxWe now display a text mote when a player pawn gains a new level in a skill.
SteamBlueprint Placement for MonumentsgameplayYou can now place blueprints separately for different types of buildings in a monument.
Steam - 10 eventsNew Visual Effectsvisuals
Improvements to building destruction and orbital bombardments with new visual details.
SteamPersona Weapon Traitsnew contentPersona weapons now have individual traits reflecting their personalities.
SteamPermit Selection Systemnew contentPlayers can now choose royal permits when gaining a royal title, allowing for customization.
SteamUtility Gear Systemnew contentMilestoneIntroduction of wearable utility items with various abilities, including shields and grenades.
SteamNew Psycastsnew contentMilestoneSeveral new psycasts added, including Word of Trust and Neuroquake.
SteamNew Sound EffectsaudioIntroduction of various new sound effects for building destruction and other actions.
SteamNew Major Questsnew contentMilestoneIntroduction of new quests including Shuttle Defense and Refugee Hospitality.
SteamCustom Playstyle Systemnew contentMilestonePlayers can now customize a large number of game settings including threat scaling and crop yield.
SteamRaid Loot Generationbalance changeRaids now generate a core reward based on the raider faction, improving reward tuning.
SteamAutomatic Caravan Setupquality of lifeCaravan setup now automatically loads food and medicine for journeys.
Steam - 22 eventsToggle for Anima Trees Building Ghostsui ux
Implemented a toggle for anima trees to show or hide connections to meditation foci.
SteamPlayer-Created Names UpdategameplaySteamFixed Item Stash Quest Name Usagebug fixItem stash quest now uses the correct name instead of the asker's short name.
SteamAdjusted Wake-Up Meditation Focus Gainbug fixWake-up meditation focus gain was overtuned; adjusted to 20% instead of 40%.
SteamReduced Threat Points for Off-Map Fightsbalance changeThreat points for fights generated off the home map have been reduced, while bandit camp quest rewards increased.
SteamFixed Typo in Deserter Quest Descriptionbug fixSteamReduced Psyfocus Decay Ratesbalance changePsyfocus decay rates have been reduced by 0.5% at each level.
SteamIncreased Rewards for Questsbalance changeRewards per points for quests have been increased game-wide.
SteamAll Empire Pawns Have Freeholder TitlegameplayAll Empire pawns now have at least the title of Freeholder.
SteamCorrected Pluralisation in Goodwill Letter Textbug fixFixed incorrect pluralisation in goodwill letter text and removed unnecessary references.
SteamFixed Lodgers with Blood Rot and Abasia Equipmentbug fixLodgers with blood rot and abasia now spawn with appropriate equipment.
SteamIncreased Psyfocus Gain from Various Sourcesbalance changePsyfocus gain from wall, grave, sarcophagus, animus stone, sculptures, and nature shrines has been increased.
SteamFixed Psyfocus Meditation Effect for Deaf Pawnsbug fixFixed an issue where the psyfocus meditation effect was incorrectly shown for psychically deaf pawns.
SteamReworked Slag Generation from Destroyed BuildingsgameplaySmall buildings now leave steel behind instead of generating large slag blooms.
SteamConfigure Desired Psyfocus Level for Psycastersquality of lifePlayers can now set a desired psyfocus level for psycasters, who will meditate accordingly.
SteamReduced Yayo and Flake Addiction Chancesbalance changeYayo new addiction chance reduced from 10% to 1%, and flake from 20% to 5%.
SteamFixed Reference in StatWorker_PossibleCompOffsetsbug fixCorrected an accidental reference in StatWorker_PossibleCompOffsets.
SteamFixed Hyperlink for Anima Tree Research Projectbug fixCorrected the hyperlink for anima tree in the research project list.
SteamReduced Chance for Diseases in Caravansbalance changeChance for diseases in caravans has been reduced by 4x.
SteamDoubled Nuzzling Rate by Animalsbalance changeNuzzling rate by animals has been doubled to enhance mood-oriented pets.
Steam - 11 eventsFive New Meditation Focus Typesnew contentMilestone
Added Dignified, Natural, Morbid, Minimal, and Artistic focus types for psycasters.
SteamChanges to Psycaster Progressionbalance changeMilestonePsycaster progression now utilizes psylink neuroformers instead of psychic amplifiers.
SteamRevised Drug Mechanicsbalance changeDrugs now provide more detailed stats and have been rebalanced for better gameplay.
SteamIntroduction of Psyfocus and Meditation Systemnew contentMilestoneNew long-term resource for psycasters, allowing for meditation to build up psyfocus.
SteamRemoved Psychic Hangoverbug fixPsychic hangover feature removed due to the introduction of psyfocus.
SteamImproved Hosting Quest MechanicsperformanceRedesigned threat configurations and added new conditions for lodgers.
SteamNew Psycasts Introducednew contentMilestoneAdded new psycasts: Neural heat dump, Waterskip, Flashstorm, and Bullet shield.
SteamQuest Reward Options Improvedquality of lifeQuests now offer three distinct reward options displayed in a pictorial layout.
SteamChanges to Manhunter AttacksgameplayManhunters now come with scaria disease, affecting resource rewards.
Steam - 13 eventsQuest lodgers attacked by colonistsbug fix
Quest lodgers being attacked by colonists during aggro mental states cause relations loss.
SteamFix for incorrect quest generationbug fixQuests sometimes generate manhunting packs with > 100 animals.
SteamDeep drilling moved to midgame and costs reducedbalance changeReduced deep drilling research cost from 4000 to 1000 and moved from multi-analyzer tier to microelectronics tier. Cost of deep drill and ground-penetrating scanner also reduced.
SteamEnhanced quest descriptions for monumentsui uxMonument quest descriptions now better handle multiple allowed floor types.
SteamReduced power consumption for deep drillbalance changeDeep drill power consumption reduced from 300W to 200W.
SteamImproved tooltip for storyteller difficulty selectionsui uxReduced the tooltip delay on storyteller difficulty selections to zero.
SteamReworked monument generationquality of lifeReworked how monuments are generated to produce more compact structures.
SteamDeep drill yield adjustmentsbalance changeIncreased deep drill yield for steel, plasteel, uranium, silver, and jade; reduced yield for gold.
SteamAdjusted Alzheimer's effects on conditional thoughtsquality of lifeAdjusted Alzheimer's to nullify fewer conditional thoughts.
SteamUpdated psychic amplifier graphicvisualsChanged psychic amplifier graphic to match archotech artstyle.
SteamMood boost from defeating mech clusterbalance changeDefeating a mech cluster now gives a mood boost to all player pawns on the same map.
Steam - 51 eventsFixed text overlap in architect tabbug fix
Text overlap for some items on architect tab description.
SteamPraetors can now give speechesbalance changeSteamAdded error handling for mod loadingotherAdded try/catch to StaticConstructorOnStartupUtility.CallAll() so 1 broken mod doesn't break all other mods.
SteamImproved monument marker placement feedbackui uxAdded messages for incompatible terrain or blocking buildings.
SteamRenamed 'Choose rewards' windowui uxRenamed to 'Reward preferences' and added explanation at the top of the window. Increased height of reward prefs window.
SteamIncreased uranium slug turret rangebalance changeSteamFixed language listing issuesbug fixLanguages listed as separate even if they share the same legacy folder name.
SteamSet minimum mech cluster pointsotherMinimum mech cluster points can be set for mech cluster buildings.
SteamIncreased mortar costbalance changeSteamFixed manhunter pack quest generationbug fixManhunter pack quests and incidents fail to generate for higher points.
SteamFixed alerts errors after loading mod listbug fixAlerts throwing errors after choosing 'Load mod list from save' while in-game.
SteamReduced steel from smelting steel chunksbalance changeReduced from 20 to 15. This should reduce late-game clutter and improve challenge spread between difficulties.
SteamAdjusted monument satisfaction requirementsbalance changeMonuments can now be satisfied with any floor type instead of requiring specific floor types.
SteamReworked quest appearance logicgameplayReworked how quests decide whether to appear based on player progress to solve an issue that would cause quests not to appear for a long time at lower populations on certain difficulty settings.
SteamUpdated lodgers mood threshold selectionotherlodgersMoodThreshold is now selected from 4 discrete random values.
SteamUpdated mod content reload functionotherMove the delegate inside ModContentPack.ReloadContent into a class function to prevent future issues with mods.
SteamAdjusted reward factor in hospitality questsotherReward from lodgersMoodThreshold in hospitality quests is now factored based on lodgersMoodThreshold value.
SteamFixed asker not being set in hospitality questsbug fixAsker potentially not being set when setting lodgersHaveMoodThreshold.
SteamRenamed threat types in hospitality questsotherRenamed allowedThreats to threatType in hospitality quests; a back-compatibility rule for the old name remains.
SteamFixed black screen on startup with deleted mod folderbug fixBlack screen on startup if a workshop mod folder was deleted without unsubbing from the mod.
SteamRemoved null asker possibility from hospitality questsotherSteamMech clusters adjustmentsbalance changeMech clusters now have more chance of using walls at low points levels, but less chance at high points levels. More likely to have mechanoid guards instead of just turrets.
SteamFixed targeting issues with psycastsbug fixCan't target caster or pawns of the same faction with psycasts if they're invisible.
SteamRenamed constant in ModContentPackotherRename 'ludeon' constant in ModContentPack to LudeonPackageIdAuthor. Fix typos in a related check.
SteamFixed monument placement over non-edifice buildingsbug fixMonuments can be placed over non-edifice buildings without warning.
SteamAdjusted manhunter quest timingbalance changeManhunter arrival is much sooner, and comes not too long after the joiner arrives.
SteamIncreased unstable power cells in mech clustersbalance changeMech clusters at low points are more likely to have unstable power cells.
SteamImproved hospitality threat sizing displayui uxHospitality threats with mech clusters now display more accurate sizing in generated text.
SteamDecreased joywire brain efficiency impactbalance changeDecreased from 30% to 20% (reverts previous change).
SteamAdjusted sieger shell replenishmentbalance changeSiegers now receive 6 replenish shells at a time instead of 10.
SteamFixed tribute collector arrival conditionbug fixTribute collector doesn't arrive unless you have a knight.
SteamAdded null check for quest generationotherAdded null check for QuestGenUtility method IsInList.
SteamImproved monument generation densitybalance changeMonument generation has been adjusted to make monuments more dense and consistent.
SteamIncreased human turrets damage and fuel consumptionbalance changeSteamFixed errors when loading animals into a shuttlebug fixForce loading animals into a shuttle while forming a caravan and then sending the shuttle causes errors.
SteamAdjusted quest reward item countsgameplayQuests will no longer offer rewards with unreasonably small numbers of items (e.g. 5x hyperweave).
SteamMoved terrain label to designator groupotherMoved TerrainDef.genericLabel to DesignatorDropdownGroupDef label.
SteamFixed missing translations in hospitality questsbug fixSome hospitality quest fields report missing translations even though they shouldn't.
SteamAdjusted lodger mood applicationbalance changeLodger minimum mood now only applies to the asker, not any others who accompany him.
SteamRemoved redundant checks from spawning logicotherRemoved redundant checks from IsSpawningBlocked. IsSpawningBlockedPermanently checks proper location.
SteamMan in black work capabilitiesgameplayMan in black is now always capable of violent and caring work.
Steam - 13 eventsAnimal Bonding Improvementsgameplay
Colonists can now be set as masters to bonded animals regardless of skill.
SteamFixed Quest Guest Health Issuesbug fixFixed issue where quest guests were not unhealthy despite quest description stating otherwise.
SteamShuttle Landing ImprovementsgameplayShuttles that don't land on pads will now avoid crushing buildings and items.
SteamControlled Throne SpeechesgameplayPlayers can now control speeches from the throne with feedback on outcomes.
SteamNoble Flexibility EnhancementsgameplayMade nobles more flexible, allowing for multiple royal colonists and shared throne rooms.
SteamFixed Manhunter Pack Bugbug fixFixed a bug that broke manhunter pack-related incidents in late-game scenarios.
SteamCategory-Based Melee Verb SelectiongameplayImplemented a new system for selecting melee verbs based on categories to improve combat efficiency.
SteamIncreased Monument Protection Timesbalance changeMonument protection times increased from 10-30 days to 20-50 days.
SteamImproved Quest GenerationgameplayMilestoneTightened quest generation to ensure appropriate rewards and difficulty levels.
Steam - 21 eventsShuttle Landing Improvementsgameplay
Shuttles now try to find a landing spot near the colony instead of landing randomly.
SteamQuest Lodgers Arriving with Carcinomabug fixFix for quest lodgers arriving with carcinoma, making it hard to keep them alive.
SteamConfigurable Quest Rewardsnew contentPlayers can now choose whether to receive faction goodwill rewards from each faction.
SteamEndgame Quest Raids Threat Pointsbalance changeEndgame quest raids now always have at least 500 threat points.
SteamFlesh Pawn Flammability Reductionbalance changeReduce flesh pawn flammability from 100% to 75%.
SteamRebalance of Weapon Power and Pricebalance changeRebalance of knee spike, hand talon, elbow blade, venom fangs, and venom talon power and price.
SteamBuff to Toughskin, Armorskin, and Stoneskin Glandsbalance changeBuffs applied to toughskin gland, armorskin gland, and stoneskin gland.
SteamTrade Inspiration Removal Fixbug fixFix for trade inspiration being removed after accepting on trade window.
SteamFPS Drop During Multiple Explosionsbug fixFix for huge FPS drop when multiple explosions overlap.
SteamColonist Return via Drop-off ShuttlegameplayColonists lent to the empire now return in a drop-off shuttle.
SteamWorld Map Name Display Issuesbug fixFix for world map not showing names composed from non-Latin symbols.
SteamCannibals Not Wearing Human Leatherbug fixFix for cannibals not automatically choosing to wear human leather apparel.
SteamNull Reference Exception on Abandoning Colonybug fixFix for null reference exception when trying to abandon colony with bonded animals left.
SteamSkip Intro Wimp Quest ConditiongameplaySkip intro wimp quest if the player has a Yeoman or above.
SteamCrashed Ship Parts Spawning Issuesbug fixFix for crashed ship parts spawning partially inside mountains.
SteamFix for Implants Not Adding to Market Valuebug fixSome implants now correctly add to pawn market value.
SteamCrashed Ship Parts Roof InteractiongameplayCrashed ship parts now only disallow punching through natural roofs.
SteamRoyalty Intro Quests Biome RestrictiongameplayRoyalty intro quests won't trigger on extreme biomes.
SteamHyperlink Display Fixbug fixFix for hyperlink for 'Human' displaying incorrectly on OpportunitySite_PrisonerWillingToJoin quest.
Steam - 17 eventsQuest Raids Behavior Fixedbug fix
Fixed issues with quest raids acting weird if neutrality is achieved during the quest.
SteamRoyal Favor Rewards Adjustedbalance changeRoyal favor reward per prisoner reverted from 4 to 3, and gold reward decreased.
SteamHunting Decrees Targeting AdjustedgameplayHunting decrees no longer target any animal with a faction.
SteamTitle Interaction with Work Types AdjustedgameplayOnly certain characters will refuse to do work types disallowed by their titles.
SteamAdded 'Show Materials' Buttonquality of lifeNew button added to info card if the definition is buildable and has materials.
SteamFaction Goodwill Rewards Reducedbalance changeReduced faction goodwill rewards at higher reward values.
SteamFix for Royals with No Amplifierbug fixResolved issue with royals appearing without amplifiers but having abilities.
SteamWild Man Tameability ChangedgameplayWild man can now be tamed in prison instead of being recruited.
SteamConceited Titles System Addednew contentTitles can now be conceited or not, affecting work restrictions.
SteamDanger Music Not Playing During Raidbug fixFixed issue where danger music did not play during raids.
SteamFix for Harvest Decree Miscountsbug fixResolved miscounts of harvested plants if placed in an existing pile.
SteamDeep Drill Infestation Fixbug fixFixed deep drill infestation occurring on peaceful difficulty.
SteamFix for Royals Initiating Speech When Downedbug fixResolved issue with royals trying to initiate speech when downed.
SteamFix for Traders Not Appearing Correctlybug fixResolved issue with too few traders and other incidents not appearing.
SteamFix for Slow Learner and Too Smart Traitsbug fixResolved issue where both traits could appear together.
Steam - 23 eventsAutomatic Monument Blueprint Placementquality of life
Monument blueprints are now automatically placed and removed with monument markers.
SteamAdjusted Random Rewards Capbalance changeRandom rewards now capped at $5500, excess goes into market value fillers.
SteamTraveling Colonists Quest Acceptance Fixbug fixFixed issue with traveling colonists not being able to accept quests.
SteamTrade Request Quest Fixbug fixFixed issue where trade request quest can request and give the same ThingDef.
SteamRenounce Title Button for Royal Colonistsnew contentImplemented renounce title button on pawn bio tab.
SteamHarvest Decrees Asking for Cave Plantsbug fixFixed issue where harvest decrees can ask for cave plants.
SteamNaturalRandomQuestChooser Error Fixbug fixFixed random error from NaturalRandomQuestChooser; total weight is zero.
SteamMisc Minor Typo Fixesbug fixSteamPawns Losing Ownership in Transport Podsbug fixFixed issue with pawns losing ownership of their bed/throne when sent in transport pods.
SteamDelayed Mech Cluster Threat InitiationgameplayMech cluster condition causers and mortars now take several days to initiate threatening the colony.
SteamTribal Faction Namer Undefined Key Fixbug fixFixed issue with tribal faction namer using undefined key.
SteamTrade Request Quest Generation Fixbug fixFixed rare cases of trade request quest generation failure.
SteamSteam API Initialization Exception Fixbug fixFixed exception thrown when Steam version fails to initialize the Steam API.
SteamExtended Harvest Decree Timebalance changeMore time given for harvest decrees, especially with fast-growing plants.
SteamRestricted Hunting Decreesbalance changeHunting decrees now restricted from targeting colony animals.
SteamMortar/Bullet Shields ShutdowngameplayMortar/bullet shields now shut down when the cluster is defeated.
SteamReduced Hospitality Threat Frequencybalance changeHospitality threat frequency reduced from 18h to 24h with adjusted rewards.
SteamNamesFromRulepack Debug Output Error Fixbug fixFixed errors caused by NamesFromRulepack debug output when root keyword isn't r_name.
Steam - 19 eventsTemporary Faction Members Downed Fixbug fix
Fixed issue where temporary faction members who are downed and put in bed after quest completion aren't tendable.
SteamSteam Builds App ID Fixbug fixFixed issue where Steam builds sometimes have no steam_appid.txt because STEAM is not defined in BuildMaker.
SteamMarket Value for Unstable Power Cell, Mortar, and Bullet Shieldsnew contentUnstable power cell, mortar, and bullet shields now have market value since they can be claimed and used by the player.
SteamPsychic Entropy Recovery Rate Adjustedbalance changePsychic entropy base recovery rate reduced from 5 to 4. Improved recovery rate on pawns without psychic amplifiers from 4 to 8.
SteamCircadian Half-Cycler Party Break Fixbug fixFixed issue where circadian half-cycler breaks parties.
SteamBaron and Count Work Assignments Updatedbalance changeBaron can now do Animals work. Count can now do commoner work, but is still unable to do work same as Baron plus Animals.
SteamTerrain Affordance Condition Causers Updatedbug fixCondition causers terrain affordance needed changed from Light to Heavy.
SteamDead Pawn Filter for Letter Quest Node Addedbug fixAdded dead pawn filter for look targets to letter quest node to fix spurious message.
SteamImproved Mech Cluster Spawningbug fixMech cluster spawning now handles collisions better and doesn't wipe other buildings if it doesn't have to.
SteamPsycasts Rebalancebalance changeMultiple psycast durations, ranges, and costs adjusted for balance.
SteamPlay Sounds for Psychic Entropy Limiter ToggleaudioPlay sounds when psychic entropy limiter is toggled on or off.
SteamFood Batch Boundary Issue Fixedbug fixFixed food batch boundary issue when interacting with animals using food that might have already been reserved.
SteamHelpers Leaving During Raid Quests Fixedbug fixFixed issue where helpers leave after fixed 10 days during raid quests even if there are multiple raids.
SteamEquipment Destruction Attempt Fixedbug fixFixed potential attempt at destroying equipment when no equipment is held.
SteamPsychic Hangover Effects Increasedbalance changePsychic hangover now affects manipulation and mood impact increased from 8 to 12.
SteamUltratech and Bladelink Melee Weapons Nerfedbalance changeBalanced down ultratech and bladelink melee weapons. Reduced illegal bladelink usage detection chance from 5% to 3%.
Steam - 9 eventsFix detection chance for link plasmasword and zeushammerbug fix
Link plasmasword and zeushammer having no detection chance fixed.
SteamPlayer-created content updatenew contentSteamRefactor mech cluster position finderchangesMech cluster position finder refactored to be more robust and flexible.
SteamFix mechanoids showing as dormant after awakeningbug fixSome mechanoids showing up as 'dormant' after awakening fixed.
SteamFix Nuclear Stomach food poisoning chancebug fixNuclear Stomach not having zero food poisoning chance fixed.
SteamHaulAIUtility checks worktable spawnchangesHaulAIUtility now checks whether the worktable is spawned when deciding if hauling unfinished thing is allowed.
SteamFix no mech wake-up sound on LordJob_SleepThenAssaultColonybug fixNo mech wake-up sound issue fixed.
SteamFix room requirements debuff for royals in caravanbug fixRoom requirements debuff for royals now only applies on player home maps.
SteamFix prisoners equipping bladelinked/biocoded weaponsbug fixEscaping prisoners being able to equip bladelinked/biocoded weapons fixed.
Steam - 26 eventsAesthetic nose addedPartProps issuebug fix
Fixed issue with aesthetic nose lacking addedPartProps.
SteamMech cluster quests condition mention fixbug fixFixed mech cluster quests failing to mention some condition causers in their threat list.
SteamLordToil_HuntEnemies spawn issuebug fixFixed issue with LordToil_HuntEnemies looking for random spots outside colony owned pawns.
SteamTurrets targeting in smokebug fixFixed issue where turrets in smoke could target adjacent enemies.
SteamStoryteller and difficulty tipquality of lifeAdded tip about changing storyteller and difficulty through the options menu.
SteamPawns moving equipment to inventorybug fixFixed issue where pawns will move primary equipment to inventory if they become incapable of manipulation.
SteamGround-penetrating scanner text flickeringbug fixFixed text flickering issue with ground-penetrating scanner.
SteamMechanoid ship part disappearancebug fixMilestoneFixed issue where mechanoid ship part disappeared with an error message.
SteamApparel wearout damage applies to world pawnsbug fixMilestoneFixed issue where apparel wearout damage applies to world pawns, causing them to become naked.
SteamQuest monument size limitationgameplayQuests will no longer generate to build monuments larger than possible due to terrain.
SteamPawns cannot haul unfinished itemsgameplayPawns can no longer haul away unfinished items that have a bound bill.
SteamExpanded title rewards letterui uxTitle rewards letter expanded to include delivery information.
SteamCompact mech cluster generationgameplayBig mech clusters will no longer generate if there's no space for them to spawn.
SteamModded floors market value issuebug fixFixed issue where modded floors with 0 market value broke monument generation.
SteamChemical desire traits tuningbalance changeAdjustments made to tuning of chemical desire traits.
SteamPsychic animal pulser effect changegameplayPsychic animal pulser no longer affects player faction animals.
SteamSpurious error message removalbug fixRemoved spurious error message 'Added def X without an associated modContentPack'.
SteamFindDropPodLocation validator reworkbug fixReworked FindDropPodLocation validator in IncidentWorker_CrashedShipPart.
Steam - 9 eventsFixed black line on Royalty main menubug fix
Fixed incorrect black line on the Royalty main menu background.
SteamCharge blaster turret reworkbalance changeCharge blaster turret now has lower rate of fire, smaller burst size, and worse long-range accuracy. Renamed to charge turret.
SteamAdjusted donkey and caribou body sizebalance changeAdjusted donkey and caribou body size (donkey is no longer bigger than a yak).
SteamRandom mech clusters incident changebalance changeRandom mech clusters no longer come as a raid strategy but as their own incident.
SteamIncreased tribute collector rewardsbalance changeTribute collector rewards increased to 4 favor per prisoner and 1 favor per 50 gold.
SteamInferno turret adjustmentsbalance changeInferno turret now has longer cooldown and lower accuracy.
SteamIncreased faction relations rewardsbalance changeIncreased faction relations rewards for quests.
Steam - 17 eventsFixed condition causers issuebug fix
Players can no longer defeat condition causers simply by entering and leaving the map.
SteamReduced frequency of random mech clustersbalance changeSignificantly reduced the frequency of random mech clusters that are unconnected to quests.
SteamFixed bad image for info card on wallsbug fixCorrected the image displayed on info cards for some walls.
SteamFixed middle-mouse camera dragging issuebug fixMiddle-mouse camera dragging no longer stops if the mouse goes over a UI menu while dragging.
SteamFixed double saving of pawnsbug fixPawns are no longer deep-saved twice if the player saves the game while drop pods with quest pawns are mid-air.
SteamFixed Scenario editor breakingbug fixScenario editor no longer breaks when ThingCount scenPart is null due to def not present.
SteamCamera movement with float menu openquality of lifeIt is now possible to move the camera while a float menu is open.
SteamAdjusted mech turret and mortar statsbalance changeMech large turrets now have minimum ranges, mech mortars initial warmup increased from 60 to 120 seconds, and cooldown increased from 44 to 80 seconds.
SteamSpeech from throne now trains social skillgameplayGiving a speech from the throne now provides training for social skill.
SteamRemoved 'Brawler' trait from certain unitsbalance changeJanissaries, Troopers, and Cataphracts can no longer come with the 'Brawler' trait.
SteamShortened royal endgame quest defense durationbalance changeRoyal endgame quest defense duration reduced from 15 days to 12 days.
SteamFixed royal guests arriving with tattered clothesbug fixRoyal guests will no longer arrive wearing tattered clothes.
SteamFixed banished pawns sending lettersbug fixBanished pawns no longer send letters about forgetting decrees.
SteamAdjusted hosting quest raid timingbalance changeWorst case raids timing for hosting quests is no longer as severe.
SteamReclassified mech mortar as problem causerbalance changeMech mortar reclassified to spawn only one in clusters, charge blaster turret burst shots reduced from 24 to 16, and heavy turrets health reduced from 380 to 280.
SteamFixed wrong title in violation letterbug fixCorrected the wrong title being reported in violation letters for illegal psycasts.
Steam - 21 eventsPawnGenerationRequest properties are now publicgameplaySteamFix tortured artist inspiration after berserk psycastbug fixSteamFix cloth sandbags not displaying as 1.0 colorbug fixSteamTraders can no longer sell slaves with royal titlesbalance changeSteamMitigation for pawn allocated several times to Bed or Thronebug fix
Until the root cause is known.
SteamFix count used as caravan guard for the empirebug fixSteamFix mech capsule not being deconstructiblebug fixSteamReworked field hand and drill arm statsbalance changeNow affect movement speed instead of reducing manipulation.
SteamFix IEDs spawn shells when destroyedbug fixSteamMost traders now buy musical instrumentsbalance changeSteamFix mech cluster building deconstruction issuebug fixSome can be deconstructed but won't drop anything.
SteamAdd out of bounds check to CanSpawnClusterAtbug fixSteamFix endless cycle of prisoner getting out of bedbug fixSteamPawn lend quest no longer sends shuttles onto maps without enough pawnsbug fixSteamRemoved pawn beauty stat min/max clampingbalance changeSteam - 25 eventsDowned quest guards bug fixbug fix
Fixed a bug that would cause downed quest guards to never leave if injured during the quest and later healed.
SteamFixed deep ores generation bugbug fixFixed a bug that could cause deep ores to generate outside the buildable area.
SteamPsychic harmonizers feedback loop fixgameplayPawns with psychic harmonizers are now unaffected by others' harmonizers to prevent runaway feedback loops.
SteamPawn lend quest return fixbug fixFixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
SteamToxic spewers effect on caravans fixbug fixFixed a bug that caused toxic spewers to affect caravans regardless of their location.
SteamMech clusters positioning fixbug fixMech clusters are now less likely to fail finding position on difficult maps.
SteamSelect hives button for infestation kill questui uxAdded 'select hives' button to infestation kill quest to show which hives need to be killed.
SteamGround-penetrating scanner rebalancebalance changeRandom find time reduced from 4 work days to 3; guaranteed find time reduced from 8 work days to 6.
SteamBanishment stuck pawn fixbug fixFixed a bug that could cause banished pawns to get stuck if on their way to a bed.
SteamThrone comfort application fixbug fixFixed a bug that made throne comfort not apply while reigning.
SteamGround-penetrating scanner feedbackui uxScanner now displays feedback about the user's scanning speed, random scan interval, and progress to a guaranteed find.
SteamDebug log spam fixbug fixFixed a bug that caused debug log spam after adding entropy link via dev tools and opening health tab.
SteamMech turret cooldown adjustmentsbalance changeCharge blaster turret cooldown increased from 3.5 to 4.5 seconds; Inferno cannon turret cooldown increased from 8.5 to 11.5 seconds; Inferno cannon miss radius increased from 3.5 to 3.9.
SteamCharacter creation nickname tooltip fixui uxIf a nickname is empty in the character creation screen, the pawn's first name is used in tooltips instead of an empty string.
SteamOptimized monument marker tickingperformanceOptimized monument marker ticking to prevent performance loss with large monuments.
SteamInsect kill quests completion fixbug fixFixed a bug that caused insect kill quests to end only on killing every hive on the map instead of every quest-spawned hive.
SteamResurrection title inheritancegameplayOnly inherited titles are now removed from pawns after resurrection, allowing them to keep titles not inherited by others.
SteamHunting decrees cancellationgameplayHunting decrees are now cancelled if there are not enough animals of the requested type left on the map.
SteamLanguages updatedlocalizationSteamMonument markers reinstallationgameplayMonument markers can now be reinstalled after being cancelled instead of disappearing.
SteamProduction decrees material adjustmentgameplayProduction decrees now only use more common materials like wood, steel, and cloth to reduce near-impossible decrees.
Steam - 29 eventsMissing Period in Combat Log Messages Fixedbug fix
Fixed a bug that caused a missing period at the end of 'used ability' combat log messages.
SteamRoyal Title Tooltip Information Addedui uxAdded a bit more information about the heir's faction to the royal title tooltip on the Bio tab.
SteamManhunting Animals Attack Bug Fixedbug fixFixed a bug that caused manhunting animals to attack sleeping mechs.
SteamNotification for lent colonist deathgameplayIf a lent colonist dies, the player is now notified, and the colonist's corpse is dropped via drop pod.
SteamFixed stacking issue with toughskin, armorskin, and stoneskin implantsbug fixSteamTitle inheritance bug fixedbug fixFixed a bug that interfered with title inheritance if a pawn died in a caravan.
SteamCaravan Formation Bug Fixedbug fixFixed a bug that made it impossible to form a caravan if two map sides were blocked.
SteamShuttles avoid landing on cropsgameplaySteamSilver and Gold Tiles Considered Fine Floornew contentSilver and gold tile are now considered fine floor with an info card entry stating that they are fine.
SteamBackstory Translation Data Bug Fixedbug fixFixed a bug that caused backstory translation data to be ignored if the translation was compressed.
SteamPsychic Entropy Capacity Adjustmentbalance changePeople with no psychic amplifier now have 30 psychic entropy capacity instead of 100.
SteamColonist lending quests bug fixedbug fixFixed a bug that caused colonist lending quests to remain incomplete if one of the pawns is null (possibly by dying and save/load).
SteamFixed BaseGen and SketchGen methods for moddersmoddingFixed an issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work.
SteamBladelink weapons reference bug fixedbug fixFixed a bug that caused bladelink weapons to lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
SteamVertical Overlap Bug in French Language Fixedbug fixFixed a bug that caused vertical overlap between messages and letters in French language.
SteamPsychic Animal Pulser Changebalance changeChanged psychic animal pulser to only affect non-player animals.
SteamRoyal ascent quest failure bug fixedbug fixFixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
SteamHunting decrees updatedgameplayHunting decrees no longer ask you to kill quest-related animals.
SteamQuest helpers leaving early bug fixedbug fixFixed a bug that caused quest helpers to leave early during long hosting quests.
SteamAdjusted Mech Cluster Drop Rulesbalance changeAdjusted mech cluster drop rules to avoid dropping too close to colony or colonists.
SteamHeirs Assignment to Empire Pawns PreventedchangesWe no longer assign heirs to Empire pawns to prevent colonists from inheriting their titles.
SteamSmall text adjustmentschangesSteamNobles getting stuck in throne room bug fixedbug fixFixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
SteamAnimal Bed Royal Title Requirement Fixbug fixEnsured that an animal bed would not interfere with royal title requirements in a bedroom.
SteamResurrection serum removes royal titlesgameplayUsing a resurrection serum now removes royal titles, to prevent duplicating them.
SteamLong mod names no longer clip on loading screenui uxSteam - 8 eventsNew Elements for Mech Clustersgameplay
Exploring new gameplay mechanics for mech clusters to create dramatic tension.
SteamUpcoming Royalty Content Add-Onnew contentMilestoneAnnounced plans for a content add-on focused on expanding Royalty content, including new features and improvements.
SteamHotfixes for RimWorld 1.1/RoyaltyhotbarReleased several hotfixes for issues that have cropped up since the launch of Royalty.
SteamBulk Production RecipesgameplayPlanning to add more bulk production recipes for items like drugs.
SteamFuture Updates and Version 1.2changesPlans for further updates after the content add-on, including a future version 1.2 with breaking changes.
SteamNew Mechanic for Royal TitlesgameplayConsidering a way for players to renounce or get rid of unwanted royal titles.
Steam - 7 eventsUpdated Readme.txt for savedatafolder commandchanges
Updated Readme.txt with information about needing quotes around the -savedatafolder command when the path has spaces.
SteamTrade request quests from 1.0 saves give no rewardsbug fixFixed a bug that would cause trade request quests imported from 1.0 saves to give no rewards.
SteamFix for mechanoid clusters not being defeatedbug fixFixed a bug that would cause mechanoid clusters to never be defeated if you saved and reloaded the game after the associated quest arrived but before accepting it.
SteamLanguages updatechangesSteamHarmless error message on slaughtering a cobrabug fixFixed a bug that would cause a harmless error message on slaughtering a cobra.
SteamNo psyamp reward after questsbug fixFixed a bug that would cause no psyamp reward after quests if the received was not spawned.
SteamRandom joining animals having namesbug fixFixed a bug that would cause random joining animals to have names despite having no bond.
Steam - 17 eventsQuest helper faction penalty fixbug fix
Fix: If you shoot a mech turret and it explodes and it hurts your quest helper, the quest helper's faction will hate you for it.
SteamMinimum comfortable temperature adjustmentsbalance changeDecrease minimum comfortable temperature for yak, donkey, and goat.
SteamMini-slugger description adjustmentui uxAdjust mini-slugger description to reflect its long range.
SteamHarvest decrees temperature checkgameplayHarvest decrees now check the temperature of the next 15 days to see if anything can grow.
SteamMissing pawn checks in ApparelScoreRawbug fixFix: Missing 'pawn != null' checks in ApparelScoreRaw.
SteamArt bench crafting changesgameplayArt bench no longer crafts harp and harpsichord; they are now crafted at the crafting spot and smithies.
SteamMap mouse drag sensitivity improvementsquality of lifeMap mouse drag sensitivity is now configurable via Prefs. Improved middle button scrolling for world camera.
SteamBandit camp quest incompletable fixbug fixFix: Leaving a bandit camp mid-fight causes the quest to be incompletable.
SteamPrisoner relations gain string changegameplayPrisoner relations gain on release string when injured changed to 'Untended injury'.
SteamUnrelated stats on mechanoids InfoCardbug fixFix Unrelated stats showing on mechanoids InfoCard.
SteamTrade screen item visibilityui uxHide items that Tribute Collector is not willing to trade from trade screen.
SteamDesignators broken due to save file rulesbug fixMitigate bug where save file lacking rules causes designators to be broken.
SteamFalse food alert on berriesbug fixFix: False 'No acceptable food' alert on berries and reserved food.
SteamBurden range and stun adjustmentsbalance changeBurden range increased from 25 to 30. Stun entropy cost increased from 10 to 12. Stun range decreased from 25 to 20.
SteamMech cluster incident points increasebalance changeIncrease min points for mech cluster incident from 300 to 500.
SteamQuest shuttle spawning adjustmentsbalance changeAvoid spawning quest shuttles near fires, hostile things and map edges.
Steam - 16 eventsCancelling monument markers for questsgameplay
Cancelling monument markers for quests sends a copy via drop pod.
SteamRoyal ascent quest doesn't end properlybug fixRoyal ascent quest doesn't end properly when the stellarch dies before arriving.
SteamFertility grid doesn't update when edifices are removedbug fixFertility grid doesn't update when edifices are removed.
SteamAdjusted smelt apparel descriptiongameplaySteamExplosion in null map error for SmokepopBeltbug fixExplosion in null map error in SmokepopBelt for unspawned pawns.
SteamDesignators not appearing with old custom scenariosbug fixDesignators not appearing with old custom scenarios where rules is null.
SteamTranshumanists dissatisfied with certain implantsbug fixTranshumanists aren't satisfied with certain implants.
SteamFeedback on deconstructing mech cluster wallsgameplayAdd feedback on trying to deconstruct walls of a mech cluster before defeating it.
SteamCan trade with outpost without required titlebug fixCan trade with outpost without required title.
SteamUpdated translationslocalizationSteamFixed mod descriptions cut off with <size> tagsbug fixMod descriptions are cut off if they use <size> tags.
SteamPsychic amplifier inheritance rewardgameplayGive 1 psychic amplifier as inheritance reward. Make title rewards a separate message that can handle more than 1 item.
Steam - 25 eventsFixed turret overlay issue after loading 1.0 savebug fix
Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
SteamAdded info on new features to ModUpdatingmoddingSteamAdded support for negative conditional load foldersmoddingAdded support for negative conditional load folders support. Rename attributes to IfModActive/IfModNotActive. Allow comma-separated packageId lists as values.
SteamFixed carry to shuttle command drop issuebug fixFixed a bug where the 'Carry to shuttle' command drops the target on the floor if the shuttle is outside the allowed area.
SteamAdded MayRequire attrib functionality to load foldersmoddingAdded MayRequire attrib functionality to individual load folders, to allow using them conditionally.
SteamFixed colonist death thought bugbug fixFixed a bug where a 'colonist died' thought would appear when a quest helper died.
SteamFixed a few typosbug fixSteamDisabled mood caused mental breaks for noble wimpgameplayMood caused mental breaks are now disabled for the wimp from the noble wimp quest.
SteamFixed unnecessary blueprints removalbug fixFixed a bug where unnecessary blueprints are removed in DoTerrainChangedEffects.
SteamFixed uninstall/reinstall issue with unstable power cellsbug fixFixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
SteamSmoothing stone counts for royal room requirementsgameplayMade smoothed stone count as floor for royal room requirements.
SteamAdded IgnoreIfNoMatchingField attributemoddingAdded IgnoreIfNoMatchingField attribute to allow having custom data in About.xml.
SteamFixed incorrect trader arrivalbug fixFixed a bug where a different trader would arrive than the one requested.
SteamFixed black screen issue with missing mod dependenciesbug fixFixed a bug that would cause a black screen if a mod was missing packageID in dependencies.
SteamFixed arrest success chance exceeding 100%bug fixFixed a bug where arrest success chance can exceed 100%.
SteamEmpire intro quest skipped for opted-out playersgameplayThe Empire intro quest is now skipped if the player has opted out of royal favor rewards from the Empire.
SteamFixed expired quest command visibilitybug fixFixed a bug where the 'Open linked quest' command appears even if the quest is expired/completed/dismissed.
SteamFixed mechanoid cluster quest completion bugbug fixFixed a bug where the mechanoid cluster quest never completes.
SteamFixed recreation issue for injured pawnsbug fixFixed a bug where injured pawns would never do recreation.
SteamFixed royal apparel generation on non-royal charactersbug fixFixed a bug where royal apparel generated on non-royal characters to satisfy warmth requirements.
SteamAdded monument size limit for questsgameplaySteamAdded game version-specific description and dependency relationsmoddingAdded the ability to set description and dependency relations on a game version-specific basis for About.xml.
SteamFixed noble wimp not leaving colony after questbug fixFixed a bug where the noble wimp doesn't leave the colony after the quest ends.
SteamAdded Language folder support to LoadFolder systemmoddingSteam - 21 eventsPerformance OptimizationsperformanceMilestone
Implemented optimizations to improve performance, especially in complex game situations.
SteamNew Room Stats Gizmoquality of lifeAdded a gizmo that displays the stats of the room containing a selected building at a glance.
SteamAdded Greek Language LocalizationlocalizationIntroduced Greek language localization created by volunteers.
SteamNew Animals Addednew contentAdded new animals including Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, and yak.
SteamNew Weapons Introducednew contentAdded EMP launcher and smoke launcher weapons, along with a smoke grenadier enemy.
SteamAdded Confirmation Dialog for Attackingquality of lifePlayers now receive a confirmation dialog before attacking friendly factions.
SteamNew Explanatory Letter for Advanced Componentsquality of lifeAdded a letter explaining how to obtain advanced components for the fabrication bench.
SteamRebalanced Sleeping Sicknessbalance changeAdjusted the mechanics of sleeping sickness for better gameplay balance.
SteamEnhanced Mod Managementquality of lifeImproved mod management interface, allowing mods to define dependencies and incompatibilities.
SteamNew Skill Descriptions in Combat Logquality of lifeCombat log text now includes skill descriptions for better clarity.
SteamRoyalty Expansion Releasednew contentMilestoneRimWorld's new expansion RimWorld - Royalty is now available, introducing new systems for nobles, psychic powers, mechanoid combat, quests, and more.
SteamNew Quests Systemnew contentMilestoneAdded a new data-driven quests generation and management system, along with a Quests tab for tracking quests.
SteamTrade Interface Improvementsquality of lifeTrade interface now shows the next restock time for settlements.
SteamAdded Mood Boost for Released Prisonersquality of lifePawns receive a mood boost when a prisoner is released.
SteamImproved UI for 4K Monitorsui uxUI now looks sharp at UI scales over 1.0, enhancing visual quality for high-resolution displays.
SteamAdded Toggle for Refuelingquality of lifeAdded 'allow refueling' toggle to various structures like torch, campfire, and passive cooler.
SteamImproved Animal Rescue Radiusquality of lifeChanged animal rescue radius from 30 to 75 for better gameplay.
SteamNew Info Card Featuresquality of lifeInfo cards now include hyperlinks to other info cards and visually display the object being inspected.
SteamNew Traits and Backstoriesnew contentIntroduced new traits including 'tortured artist', 'asexual', and 'bisexual', along with a variety of new backstories.
SteamAdded Loading Screen Tipsquality of lifeIntroduced loading screen tips to help players understand obscure aspects of the game.
Steam - 7 eventsRemove 'lost' thoughts when a kidnapped pawn diesgameplaySteamFix premature RebuildModList call during initializationbug fixSteamWorkaround for text overflowing with UI scalingui ux
Reset label width cache when changing scaling.
SteamDrafted colonists automatically shoot fleeing enemiesgameplayRaiders and drafted colonists now automatically shoot all insects.
SteamReplace string.GetHashCode with GenText.StableStringHash for mod packageIdotherSteamConvert all tabs to spaces in ModUpdating.xmlotherSteamFix nested RebuildModList calls affecting active mod listbug fixSteam - 6 eventsInspect pane displays name of first selected pawnbug fix
Inspect pane displays name of first selected pawn if several are selected.
SteamGraphical issue with IED antigrain warhead trap transparencybug fixMinor graphical issue with IED antigrain warhead trap transparency fixed.
SteamFix for zone selection label displaybug fixSelecting different kinds of zones displays first selected label in inspect pane.
SteamMulti-selecting minified things behaviorbug fixMulti-selecting minified things selects all minified things in view.
Steam - 9 eventsFixed spurious error with empty mod definitionsbug fix
Fixed an issue that caused spurious errors if a mod defines no defs but still has patches.
SteamCompatibility fix for mod metadata loggingbug fixThe game will no longer log errors when processing mod metadata (About.xml) from a multi-version mod that supports 1.0 and 1.1.
SteamImproved packageId generation for old modsmoddingThe code that auto-generates packageIds for old mods has been improved to generate meaningful packageIds and avoid collisions.
SteamMedieval weapons no longer biocodedbalance changeMedieval weapons can no longer be biocoded as it made no sense.
SteamRemoved guard and attack trainability from some animalsbalance changeRemoved some guard and attack trainability from a few animals where it didn't make sense and broke gameplay roles.
SteamRemoved warnings on duplicate active modsbug fixRemoved warnings on duplicate mods present but only one of them active.
SteamFixed mod sorting tool packageId issuebug fixFixed the mod sorting tool using packageId with postfix.
SteamRe-labeled animal trainablesgameplayRe-labeled some animal trainables: 'Obedience' is now 'Guard', and 'Release' is now 'Attack'.
Steam - 3 eventsRevised ModUpdating processmodding
Rewrote part of ModUpdating to reflect that 1.0 can load content from a folder named '1.0', removing corresponding warnings from code.
SteamUpdated supported game versions in About.xmlmoddingChanged <supportedGameVersions> back to <supportedVersions> for consistency. Modders can remove <supportedGameVersions> now.
SteamFixed mod loading issue with patchesbug fixFixed a bug that caused mods to not load if they added defs using patches.
Steam - 14 eventsIncremental garbage collector implementedperformanceMilestone
Should remove periodic frame hitches during memory allocation and release.
SteamNew data-driven quests generation systemnew contentAllows for easier addition and modification of quests by modders.
SteamFixed nutrition readout when forming a caravanbug fixNutrition eaten per day readout would be affected by the current hunger level.
SteamRebalanced sleeping sicknessbalance changeSteamNew body impact visual effectsvisualsAdded effects for when a creature gets hit by a projectile.
SteamFixed enemy settlements generating with floors on waterbug fixSteamIntroduction of new Quests tabnew contentProvides information about available, active, and historical quests.
SteamNew traits: tortured artist and asexualnew contentIntroduced 'tortured artist' trait and made 'bisexual' trait visible.
SteamFixed explosions from missed projectilesbug fixExplosions from missed projectiles landing in wall cells could hit things on the other side of the wall.
SteamAddition of new animalsnew contentIncludes Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, yak.
SteamImproved mod management interfacequality of lifeEnhanced the interface and code for managing mods.
Steam