What changed in RimWorld in 2021
333 updates · 19 main milestones · Feb 6, 2021 to Dec 1, 2021
- 8 eventsMortar Accuracy and Cost Adjustmentsbalance change
Mortar miss radius reduced and accuracy now relates to pawn's shooting skill. Ammo cost adjustments made.
SteamBuffed Turret Damage and Accuracybalance changeIncreased damage and accuracy for mini-turrets, autocannons, and uranium slug turrets.
SteamEnhanced Biosculpter Feedbackui uxBiosculpters now provide better feedback on cycle durations based on the pawn entering the pod.
SteamAdjusted Raid Strategies for Mechanoidsbalance changeMilestoneBreach raids are now uncommon, with normal raids forming the main threat. Adjusted human factions' raid strategy selection weights for more variation.
SteamFixed Various Bugs Related to Gameplay Mechanicsbug fixMultiple fixes including issues with transport pods, mortars, and pawns' growth rates.
SteamImproved Tree-Lover Reactionsquality of lifeReworked how tree-lovers respond to tree destruction for smoother interactions.
SteamImproved Food Management ToolsgameplayMilestoneNew tools to manage vegetarian, carnivore, and mixed-diet colonists, including meal texture variations and food restrictions.
SteamReduced Termite Mech's Thump Cannon Range and Damagebalance changeThump cannon range reduced and damage multiplier against walls changed.
Steam - 15 eventsBiosculpter Power Consumption Adjustedbalance change
Biosculpters now consume 50W when idle and 200W during a cycle.
SteamBiosculpter Age Reversal AutomationgameplayTranshumanism believers can now automatically take their yearly age reversal cycle with the new 'Auto age reverse' toggle.
SteamBiosculpter Construction Cost Increasedbalance changeConstruction cost for biosculpters increased from 3 to 4 components.
SteamFix for Caravan Stuck Issuebug fixFixed a bug causing caravans to get stuck indefinitely if an animal was added to a pen while pawns were moving.
SteamArchonexus Settlement Dialog ImprovementsgameplayAdded animal pregnancy, gender, and bonded information to archonexus settlement dialog.
SteamFix for New Colony Optimism Thoughtsbug fixResolved issue where new colony optimism thoughts were not applied correctly.
SteamBiosculpter Deconstruct Yield Reducedbalance changeDeconstruct yield for biosculpters decreased from 50% to 25%.
SteamCaravan Hitching Post FunctionalitygameplayCaravan hitching posts can now keep animals in place on temporary maps.
SteamBiosculpter Cycle Speed Increasedbalance changeBiotuned biosculpter pods now run cycles 25% faster.
SteamBiosculpter Cycle Initiation SimplifiedgameplayInitiating a biosculpting cycle now requires only one action instead of three.
SteamFix for Royal Ascent Shuttle Weight Limitbug fixCorrected the weight limit for colonists on the royal ascent shuttle to 1000kg.
SteamCaravan Packing ImprovementsgameplayCaravan pawns now haul items directly to pack animals, speeding up caravan formation.
SteamFix for Gastro-analyzer Removalbug fixFixed issue where the gastro-analyzer could be removed by the biosculpter.
SteamBiosculpter Cycle Nutrition Cost Adjustedbalance changeAll biosculpter cycles now require 5 nutrition, which must be loaded before cycle selection.
Steam - 13 eventsFix for Gauranlen Tree Seed Pod Countbug fix
Gauranlen tree now correctly calculates dryad count on creating seed pod.
SteamRebalanced Social Ideo Thought Opinion Offsetsbalance changeMilestoneSocial ideo thought opinion offsets have been rebalanced to improve multi-ideo colony viability.
SteamUnity Update to Prevent Startup FreezeotherUpdated to Unity 2019.4.30f1 to prevent a rare issue where the game would freeze during startup.
SteamNew Ritual Role Mechanicsnew contentGaining, changing, or removing a role now requires a simple ritual.
SteamEnhanced Multi-Ideology Colony ViabilitygameplayMilestoneColonists can now participate in rituals of other ideologies, gaining mood benefits and making recruitment easier.
SteamFix for Caravan Animal Roping Issuebug fixCancelling a caravan and selling animals no longer leaves them roped to the caravan gathering spot.
SteamFix for Sunlamp Blinding Lightbug fixSunlamp now correctly triggers blinding light for Darkness pawns.
SteamRitual Participation ChangesgameplayColonists no longer need three believers to celebrate a ritual; one believer is sufficient.
SteamBlind Pawns' Stats Unaffected by LightotherBlind pawns' stats are now unaffected by light and darkness.
SteamImproved Feedback in Trade WindowotherEnhanced UI feedback when a pawn refuses to sell another pawn into slavery due to ideology.
SteamSkullspikes Display Contentsnew contentSkullspikes now show whose skull is contained inside on their inspect pane.
SteamCustomizable NPC Faction Ideologiesnew contentPlayers can now customize and load NPC faction ideologies when starting a game with fluid ideologies.
SteamNegative Thoughts for Bigoted ColonistsgameplayColonists with bigoted beliefs receive a negative thought when participating in other ideologies' rituals.
Steam - 15 eventsTree Replanting Feature Addednew content
Players can extract trees and replant them, which will die after 7 days if not replanted.
SteamColonist Creation Screen Improvementsui uxAdded 'drag to reorder' label and removed redundant sounds on the colonist creation screen.
SteamDrafted Tending for Downed Pawnsnew contentPlayers can now tend to downed hostile or neutral pawns while drafted.
SteamFix for Classic Ideo Preset Tattoosbug fixClassic ideo preset can now have tattoos for tribal players.
SteamPawnRenderer Weapon Drawing UpdateotherPawnRenderer now supports Graphic_Random for weapon drawing.
SteamFix for Music Playback Delaybug fixMusic now plays immediately after loading a game without a delay.
SteamFix for Caravan Minified Tree Issuebug fixMinified trees left behind on caravans now count as died.
SteamDryads Return Command Addednew contentAdded a command for dryads to return to a healing pod for three days to heal wounds.
SteamFix for Nutrient Paste Thoughtsbug fixNutrient paste now correctly produces ate meat or ate non-meat thoughts.
SteamCaravan Food Suitability Warningnew contentAdded a warning for unsuitable food while setting up a caravan.
SteamFix for Dryads in Bed Assign Dialogbug fixDryads are no longer listed on the bed assign dialog.
SteamClassic Ideo Preset Can Generate Relicsbalance changeSteamImproved Caravan Food Warningquality of lifeEnhanced the warning system for unsuitable caravan food based on feedback.
SteamLowered Slave Social Fight Chancebalance changeReduced the chance of social fights among slaves by 50%.
SteamFix for Ideology Load Orderbug fixIdeology now loads before royalty when resetting mods config.
Steam - 28 eventsTrailing Newline and Null on Abandonbug fix
Fix: Trailing newline, null on abandon with no active maps for slave rebellion likely alert.
SteamNew Ideoligion Setup Interfacenew contentAdd a new ideoligion setup interface which allows playing like classic RimWorld, using presets, or fully customizing.
SteamPawns Preferring Indoors Doing Outdoor Joy Activitiesbug fixFix: Pawns who prefer indoors do outdoor joy activities.
SteamException When All Slaves Diebug fixFix: Exception when all slaves die while rebellion likely alert active (not hard crash).
SteamIncreased Plant Harvest Yield Stats' Max Valuesbalance changeIncreased plant harvest yield stats' max values.
SteamNullReferenceException for Color Thoughtbug fixFix: NullReferenceException for wearing color thought if apparel does not have colorable (like apparel from mods).
SteamDrafted Slaves Not Picking Up Weaponsbug fixFix: Drafted slaves which rebel don't opportunistically pick up weapons.
SteamChanged Harmful Aging Thought Minimum Agebalance changeChange harmful aging thought minimum age from 20 to 25.
SteamArchonexus Guitar Sound Clips Timing Issuebug fixFix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
SteamRebelling Slaves Drop Shield BeltgameplayRebelling slaves now drop shield belt if they have a ranged weapon.
SteamFix for Pawns Without Eyes Wearing Blindfoldsbug fixFix: Pawns without eyes cannot wear blindfolds.
SteamBestowing Ceremony Issuebug fixFix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
SteamIncorrect Slave Count Rebellion Factor Tooltipbug fixFix: Slave count rebellion factor shown incorrectly to users in tooltips.
SteamDryads Bonding with Incorrect Pawnsbug fixFix: Dryads can bond with pawns other than the connected one.
SteamError When Converting Humanlike Pawn with No Ideobug fixFix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
SteamGenerated Ideo Building Def Overridebug fixFix: Generated ideo building def gets overridden to a random one during initialization.
SteamHigh Video Memory Usage on Startupbug fixFix: Very high video memory usage on startup with heavily modded games.
SteamImproved Video Memory UsageperformanceImprovements to texture atlas video memory usage, especially in heavily-modded games.
SteamTypo in Shooting Specialist Role Descriptionbug fixFix: Typo in shooting specialist role description.
SteamImproved Ideoligion Text Color Visibilityquality of lifeIdeoligion text color now have a min brightness, for better visibility.
SteamBiosculpters Failing to Eject Contentsbug fixFix: Biosculpters fail to eject their contents when uninstalled.
Steam - 38 eventsAdded Alert for likely slave rebellionnew contentSteamTuned down apostate memory thoughtsbalance change
Tuned down apostate memory thoughts and adjusted labels.
SteamFixed default parameter issue in GenColor.IndistinguishableFrom()bug fixDefault parameter added instead of overload, causing mod errors.
SteamFixed Ideoligion UI overlapbug fixSteamFixed apostasy triggering knowsmemorythoughtsbug fixApostasy from any ideo triggers knowsmemorythoughts in ideos with apostasy.
SteamFixed high life meme ideos warning about conflicting apparelbug fixSteamFixed tree connection meme not requiring Gauranlen connectionbug fixTree connection meme doesn't require Gauranlen connection: Strong.
SteamFixed biosculpter cycle nutrition consumption issuebug fixCancelling a biosculpter cycle before a pawn has started it will still consume nutrition.
SteamFixed broken state of Ideo if player escapes without memesbug fixIdeo is left in broken state if player escapes without having selected any memes.
SteamRebalanced tree connector thoughtsbalance changeSteamFixed IdeoRelic issue with iconPath in XMLbug fixSteamFixed portrait cache not dirtied on style changebug fixSteamGauranlen tree pruning speed boostbalance changeTree connection pawns have a 25% boost to pruning speed.
SteamFixed Gauranlen seeds assigned to plant under a roofbug fixSteamFixed ArgumentOutOfRange exception on Precept_Rolebug fixSteamFixed savefile unloadable issue from bad modsbug fixA case where bad mods can easily make a savefile unloadable (Building_TurretGun).
SteamFixed Gaumaker dryads not forming pods in desert areasbug fixSteamFixed animals being led by ropesbug fixAnimals being lead by ropes can be stopped to have their wool/chemfuel/milk gathered.
SteamFixed exception when doctors administer drugs to deceased pawnbug fixSteamFixed ancient junk remains wiping important quest structuresbug fixSteamFixed Gauranlen pod seed yield affected by difficultybug fixSteamAdded temperature tough issue and preceptnew contentThis makes some believers mind extreme temperatures less.
SteamMining yield now caps at 125%balance changeSteamFixed check order in ThoughtWorker_Precept_TreeDensitybug fixSteamFixed Gauranlen moss spawning issuesbug fixGauranlen moss can spawn over anima grass and Gauranlen pods.
SteamIncreased dryad productionbalance changeIncrease berrymaker dryad production from 32 to 40 berries per batch. Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.
SteamFixed translation issue with 'Scarification'bug fixSteamFixed prisoners lost during farskipbug fixSteamFixed drum circle being ignored by pawnsbug fixDrum circle is ignored by pawns if only Ideology is installed.
SteamInspect pane auto-resizesperformanceInspect pane now automatically resizes when tabs are added or removed.
SteamClarified spacedrone self-destruct delay infogameplayClarified spacedrone self-destruct delay info in quest description.
SteamFixed weird ancient barrel shadowbug fixSteamArchonexus quest warning about research resetgameplayArchonexus quest now warns players beforehand that research will reset.
SteamFixed TreeDensityReduced thought stages calculationbug fixSteamFixed fungus darktorch description errorbug fixFungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
SteamFixed dryads affected by disease incidentsbug fixSteamClarified medical specialist won't do violencegameplayClarified in description that the medical specialist won't do violence.
Steam - 18 eventsAdded confirmation dialogs in ideo config UIui ux
Confirmation dialogs added when precepts will change.
SteamResolved ancient doodads rotation issuebug fixFixed issue where some ancient doodads were rotated incorrectly.
SteamOptimized QuestNode_Root_WorkSiteperformanceSteamImproved slave interactionsgameplaySlaves no longer slight or insult non-slaves and will not start social fights with non-slaves if insulted.
SteamNew apparel restrictionsgameplayDesired apparel now uses the same faction restrictions as role apparel, with specific items categorized as tribal or non-tribal.
SteamIntegrated new meal graphicsvisualsSteamAdjusted slave rebellion mechanicsbalance changeRebellion chance per slave now relates inversely to the number of slaves on the map, and base MTB for rebellion adjusted from 50 to 45 days.
SteamFixed funeral expectations for slavesbug fixFunerals are now expected to be held for slaves if they share the same ideology as colonists.
SteamFixed Farskip relic debuffbug fixFarskip with Relic no longer gives a debuff from losing the relic.
SteamChanges to ideologies and speechesgameplayAllowed saving all ideos in-game and non-ideo members can now participate in leader speeches.
SteamFixed lovers sharing bed issuebug fixLovers/spouses sharing a bed in barracks no longer receive 'sleeping alone' thought.
SteamFixed ProblemCauser quest issuebug fixProblemCauser quest can now fire correctly with mech cluster even if mechanoids are disabled.
SteamFixed issues with turrets and preceptsbug fixPawns can no longer build turrets when prohibited by precepts.
SteamChanged animal product thoughtsbalance changeAnimal products and processed food no longer generate negative thoughts related to meat-eating precepts for vegetarians and carnivores.
SteamImproved ideoligion save/load UIui uxSteamIntegrated new mod source graphicsvisualsSteam - 28 eventsIterating Through Known Expansions Fixbug fix
Fix: Iterating forwards through knownExpansions instead of backwards.
SteamGauranlen Tree Pruning PrioritygameplayWhen a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
SteamStyling Station Dialog Improvementsui uxImprovements to styling station dialog based on feedback.
SteamWomen Using Styling Station for Beards Fixbug fixFix: Women constantly using the styling station to get a beard that they are not allowed to have.
SteamMayRequire UpdatechangesMayRequire="Ideology" -> MayRequire="Ludeon.RimWorld.Ideology" in a few places.
SteamAnimal Portraits Blank on Ritual Setup Fixbug fixFix: Animals portraits blank on ritual setup dialog.
SteamPawns Extracting Skulls from Corpses Fixbug fixFix: Pawns can extract skulls from corpses that have lost their head since designation.
SteamChecking Reachability in ClosestThing_Global_Reachable Fixbug fixFix: Checking reachability in ClosestThing_Global_Reachable.
SteamPotential Error When Ritual Participants Target Bed Fixbug fixFix: Potential error when ritual participants target a bed.
SteamDryads Prioritize Rest Over Drafted Follow Fixbug fixFix: Dryads prioritize rest over drafted follow.
SteamLove Cluster Sleep Thoughts Fixbug fixFix: Members of a love cluster that have a single bed get 'slept alone' thoughts.
SteamCouples Sleep Together Fixbug fixFix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed.
SteamGauranlen Pod Sprouts TiminggameplayGauranlen pod sprouts can happen even when no tree connector pawns are present, occurring roughly every 60 days.
SteamPotential NRE When Ritual Participants Target Bed Fixbug fixFix: Potential NRE when ritual participants target a bed.
SteamLodgers' Apparel Color Change Restrictionui uxYou can no longer change the color of lodgers' apparel if they refuse to change their apparel at all.
SteamSlave Rebellion Chances Tunedbalance changeTune slave rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10 to 6.9.
SteamIdeoligion Conversion BoostgameplayHaving 1 or 2 colonists of a player's original ideoligion boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion.
SteamDarker Black Hair Color Option Addednew contentAdded darker black hair color option and moved hard-coded hair colors to ColorDefs.
SteamRoyal Titles and Love Clusters Fixbug fixFix: Royal titles wanting personal bedrooms don't like love clusters.
SteamAuto-Slaughter Config for Bonded Animalsquality of lifeAuto-slaughter config allows you to control bonded animal slaughter specifically.
SteamChecking All Beds for Room Owner Fixbug fixFix: Checking all beds instead of just humanlike ones for room owner.
Steam - 39 eventsSkulls are now stackablequality of lifeSteamFixed pawns attempting to harvest trees in no cutting zonesbug fixSteamFixed cannibal tribes generating without cannibal preceptbug fixSteamReduced chance of resentment on failed conversion attemptsbalance change
Chance reduced from 36% to 20%; chance of fight reduced from 4% to 2%.
SteamFixed dryads showing up as animals for hospitality questsbug fixSteamFixed possible string concatenation issuebug fixSteamFixed female pawns gaining beards on style changebug fixSteamFixed missing body parts drawing bandages on pawnsbug fixNow bandages go away once it has been tended to.
SteamFixed typosbug fixSteamFixed missing eye wound graphic and tattoos on beheaded pawnbug fixSteamFixed quest node relating to animals possibly using dryadsbug fixSteamFixed empty alert for slave ideo buildings lackingbug fixSteamFixed errors when dueling slaves without beds assignedbug fixSteamFixed exception when selecting leader with building precept without requirementsbug fixSteamConnection strength to Gauranlen treegameplayConnecting gives 25% to 45% connection strength depending on ritual quality.
SteamPsychic sensitivity bonus for low sight pawnsbalance changePawns with sight under 50% gain a psychic sensitivity bonus of up to 50%.
SteamReduced nutrition required for biosculptingbalance changeNutrition required for healing and age reversal cycles reduced from 20 to 10.
SteamClarified 'right-click' info in beggars questui uxSteamAdded caching to pen-related calculationsperformanceAddresses large performance spikes when having many animals in a pen.
SteamOptimized Alert_RitualObligationperformanceAssigned mapPawns.FreeColonistsAndPrisonersSpawned to a local variable to avoid repeated expensive calls.
SteamBug mitigation for null map in QuestPart_SubquestGenerator_RelicHuntbug fixSteamText fixes for certainty tooltipui uxSteamSmall optimization for repeating memes during ideo generationperformanceCheck a flag before calling a complex function.
SteamFixed wrong zone checked for auto cutbug fixSteamChanged implementation of delivering pawns to their bed after gladiator duelgameplaySteamBonsai trees no longer auto-harvested on max growthgameplaySteamAdjusted trees-related thoughtsbalance changeNegatives for killing trees are reduced; positives for seeing trees are amplified.
SteamFixed duplicate building precepts showing only first building in architect menubug fixSteamChanged all culture icon colors to full whiteui uxSteamFixed non-styled blueprint replacing failed styled standing lamp buildbug fixSteamFixed sterilized roosters fertilizing eggsbug fixSteamFixed flickering on edit ritual dialogbug fixAddressed 'The maximum number of (role) is xx' flickering.
SteamFixed inverted desired connection strength check in alertbug fixSteamRemoved duplicate blind check in ThoughtWorker_Darkbug fixSteamImported new player creative contentnew contentSteamPsychically deaf pawns cannot connect with Gauranlen treesgameplaySteam - 25 eventsFixed flickering on edit ritual dialogbug fix
Fix: 'The maximum number of (role) is xx' flickering on edit ritual dialog.
SteamFixed errors when dueling slaves without beds assignedbug fixFix: Dueling slaves without beds assigned results in errors.
SteamFixed null name issue for preceptsbug fixFix: Failing to generate a new unique name for a precept can leave it with a null name.
SteamFixed missing eye wound graphic on beheaded pawnbug fixFix: Missing eye wound graphic and tattoos visible on beheaded pawn.
SteamFixed duplicate building precepts showing in architect menubug fixFix: Duplicate building precepts from multiple ideos only shows first building in architect menu.
SteamFixed sterilized roosters fertilizing eggsbug fixFix: Sterilized roosters can still fertilize eggs.
SteamCaching added to pen-related calculationsperformanceAdd caching to pen-related calculations related to WorkGiver_TakeToPen to address large performance spikes when having many animals in a pen.
SteamReduced resentment chance on failed conversion attemptsbalance changeChance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
SteamFixed non-styled blueprint replacing failed styled lamp buildbug fixFix: When a styled standing lamp is failed to build, a non-styled blueprint replaces it.
SteamFixed inverted desired connection strength checkbug fixFix: Inverted desired connection strength check in alert.
SteamFixed dryads showing up as animals for hospitality questsbug fixFix: Dryads can show up as animals for hospitality quests.
SteamFixed bandages drawing on tended pawns with missing body partsbug fixFix: Missing body parts constantly draw bandages on pawns. Now they go away once it has been tended to.
SteamFixed quest node issue relating to animalsbug fixFix: Another quest node relating to animals could possibly use dryads.
SteamPsychic sensitivity bonus for low sight pawnsbalance changeIf a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
SteamFixed empty alert for slave ideo buildings lackingbug fixFix: Slave ideo buildings lacking causes empty alert.
SteamOptimized Alert_RitualObligation callsperformanceAssign mapPawns.FreeColonistsAndPrisonersSpawned to a local variable in Alert_RitualObligation to avoid repeated expensive calls.
SteamFixed female pawns gaining beards on style changebug fixFix: Female pawns can infrequently gain beards on style change.
SteamFixed cannibal tribes generating without cannibal preceptbug fixFix: Cannibal tribes can sometimes generate without cannibal precept.
SteamChanged implementation for delivering pawns after gladiator duelgameplayChanged implementation of delivering pawns to their bed after gladiator duel.
SteamFixed exception when selecting leader with building preceptbug fixFix: Exception when selecting leader with building precept that has no requirements.
Steam - 72 eventsFixed pawns walking over structures halting constructionbug fixSteamMoved ShowingGizmosForRitualsTmp fieldotherSteamSmall fix to Command_BestowerCeremony feedback codeotherSteamFixed plant cutting toggle causing harvest issuesbug fixSteamFixed essential roles being removablebug fixSteamGray out pawns that can't take any role in ritualui uxSteamFixed inspect pane overlap when managing caravansbug fixSteamFixed bestowing quest bug when accepting on different mapbug fixSteamBreach raids no longer have 'drop-in' arrival modegameplaySteamMetallic fences and walls updated with specific UI and graphicsvisualsSteamFixed biosculpter pod label display issuebug fix
Only shows pawn label for occupant, not who it is biotuned to.
SteamFixed modded factions causing ideology errorsbug fixSteamFixed weird numbers in quality factors preview for rituals without spectatorsbug fixDisabled ritual seat outcome effect for rituals without spectators.
SteamMechanoid breach raids now spawn with one breachergameplaySteamUpdated GetHairMats to CalculateHairMatsotherSteamFixed typo 'skill' instead of 'skull'bug fixSteamFixed uncapitalized letter after colonotherSteamFixed warning 'Parsed 34.9 as int' on startupbug fixSteamFixed deep drills producing chunks over themselvesbug fixSteamFixed ideoligion with two-word noun preventing trialsbug fixSteamFixed dromedary description stating it is not rideablebug fixSteamNew desired apparel no longer regenerates role apparelgameplaySteamFixed musical instruments not providing recreationbug fixSteamFixed ritual ambience sound preview issuebug fixOld sound kept playing after changing style categories.
SteamFixed divide by zero in PawnWeaponGeneratorotherSteamImprovements to junk spawning scatterersgameplaySteamPregnant animals are now slaughtered after other animalsgameplaySlaughter order is from most recent to least recent pregnancy.
SteamFixed NullReferenceException in Need_Indoors for pawns with null ideootherSteamFixed players editing deities outside normal configurationsbug fixSteamFixed ideology background not displaying after installationbug fixSteamOptimized ritual obligation alertperformanceSignificantly reduces performance spikes for larger pawn counts.
SteamMortars no longer drop barrels if under 50% fuelgameplaySteamFixed desired apparel generated as requirement but not availablebug fixSteamFixed anima tree linking feedback for spectator rolebug fixSteamSanitized mod load folder slashesotherSteamFixed authors label not truncating on mod UIbug fixSteamFixed animal sacrifice ritual cancellation issuebug fixSteamFixed stacking building damage factors not displaying correctlybug fixSteamFixed typo on anima tree linking ritualbug fixSteamFixed back-compatibility not preserving prisoner statusotherSteamFixed uncapitalized propertyotherSteamFixed uncapitalized PreceptComp descriptionsbug fixSteamFixed Ability.Activate cooldown issuebug fixCooldown only starts if there are any ability components.
SteamFixed issue with downed prisoner not being placed in bedbug fixSteamFixed trees adjacent to no-cut zones being cut downbug fixSteamAncient non-deconstructible items have updated tooltipgameplayDeconstruct command tooltip and inspect pane information added.
SteamFixed gender supremacy memes having opposite agreeing traitsbug fixSteamFixed inverted anyMemeRequired condition in PreceptApparelRequirementbug fixSteamPrisoners now receive a mood malus if they escapegameplaySteamAnima grass growth rate adjusted based on proximity to artificial buildingsgameplaySteamAdded explicit look mode parameter to CompSpawnImmortalSubplantsAroundotherSteamReduced minimum colony wealth for archonexus endgame questbalance changeMinimum colony wealth reduced to 150k.
SteamBlind pawns no longer receive darkness mood debuffbalance changeSteamUpdated Faction to HomeFaction in JobDriver_TakeToBedotherSteamArrested pawns are now prisoners immediatelygameplayPawns are marked as prisoners as soon as they are carried to bed.
SteamShuttle and spacedrone can now overlap zonesgameplayAdjusted impassable buildings to prevent overlapping zones.
SteamBiosculpter pod plays sound when nutrition is addedaudioSteamFixed broken 'Copy CSV' button on debug tablesbug fixSteamFixed overlapping apparel requirements for pawnsbug fixSteamRemoved debug code in GenStep_ScatterGroupotherSteamUpdated Graphic_Appearance checks for IConstructibleotherSteamFixed portrait not updating after look changebug fixSteamAdded missing TKey's on tipsotherSteamBuilding damage factors displayed for projectile weaponsgameplaySteamDying hair now requires dyegameplaySteamBestowing ceremony can now be started via right clickgameplaySteamFixed LordJob_LoadAndEnterTransporters blocking ritualsbug fixSteamFixed no-expansion ideos being shared between factionsotherSteamFixed NullReferenceException on unequipped low-shield packbug fixSteamNon-player factions avoid repeating normal memesgameplaySteamFixed error spam when adding some ideo buildingsbug fixSteamFixed caravan UI closing issuebug fixSteam - 11 eventsIdeology Expansion Releaseddlc releaseMilestone
RimWorld - Ideology is now available for players.
SteamRimWorld Version 1.3 Releasednew contentMilestonePlayers can now update to RimWorld version 1.3 for free, which was previously tested in a beta branch.
SteamMod Updating for Version 1.3moddingNo need to break compatibility with 1.2 while adding support for 1.3; easy to support multiple versions.
SteamDryad SpecializationsgameplayMilestoneDryads can be specialized into combat and utility roles, enhancing colony capabilities.
SteamSaves Compatibility Between VersionsgameplaySaves from version 1.2 will load in version 1.3, ensuring continuity.
SteamIntroduction of Gauranlen TreesgameplayMilestoneGauranlen trees can now sprout near colonies, producing dryads that assist colonists.
SteamSavegame Compatibility for Version 1.3quality of lifeVersion 1.3 will load 1.2 saves without issues and supports various configurations of expansions.
SteamTree-Believer Bonusesbalance changeTree-believers can connect with Gauranlen trees more effectively and gain unique bonuses.
SteamDryad Caste System IntroducedgameplayMilestonePlayers can influence Gauranlen trees to produce different dryad castes for various roles.
SteamRimWorld - Ideology Release Date Announceddlc releaseMilestoneRimWorld - Ideology will be released on July 20, 2021.
SteamConnection Maintenance with Gauranlen TreesgameplayPlayers must maintain their bond with Gauranlen trees to support more dryads.
Steam - 6 eventsLeader Role Implementationnew contentMilestone
A unique leader role can be assigned to one colonist, providing buffs and special abilities.
SteamSpecialist Roles Introducednew contentMilestoneSpecialist roles can be assigned to enhance skills and provide unique abilities.
SteamNew Rituals for Coloniesnew contentMilestonePlayers can hold various player-controlled rituals that impact the colony's story and morale.
SteamIntroduction of Social Roles in Ideologynew contentMilestonePlayers can assign formal social roles to colonists, enhancing gameplay dynamics.
SteamMoral Guide Role Addednew contentMilestoneMoral guides can be assigned to support mental well-being and lead rituals.
SteamVariety of Rituals Availablenew contentMilestonePlayers can perform a range of rituals, from funerals to public executions and parties.
Steam - 10 eventsSearch Bars Added to Interfacequality of life
Search bars are now available in various menus to quickly find items.
SteamColonists Can Carry and Use Medicine in BattlegameplayColonists can now use medicine directly on the battlefield.
SteamImproved Character RenderingperformanceCharacters render more efficiently with visible wounds and body modifications.
SteamDrag-Move Formations for FightersgameplayOrder fighters to arrange themselves in a line with a single command.
SteamReworked Faction Goodwill SystemgameplayNeighbors keep a record of actions affecting their feelings towards you.
SteamIntroduction of Beards for CharactersvisualsCharacters can now have beards, enhancing their appearance.
SteamNew Pens-and-Fences System for Animalsnew contentMilestoneAnimals are more productive with focused roles and need to be kept in fenced pens.
SteamRimWorld - Ideology Expansion Releasednew contentMilestoneThe Ideology expansion focuses on belief systems, social roles, rituals, and cross-cultural interaction.
SteamNew Breach Raid MechanicsgameplayMilestoneEnemies will use new tools to breach defenses, adding variety to raids.
Steam