What changed in RimWorld in 2022
267 updates · 33 main milestones · Feb 26, 2022 to Dec 17, 2022
- 56 eventsFixed typo in colonist ripscanned thought descriptionbug fixSteamNew translation key for backstory titlelocalizationSteamFixed incorrect dialog when completing research in modded casesbug fixSteamFixed exception visiting sick pawn with neversleep genebug fixSteamFixed typo in chunk skip descriptionbug fixSteamFixed child not allowed to enter shuttle via permitbug fixSteamFixed horizontal sliders not working on Linuxbug fixSteamFixed tattoos rendering below heavy browbug fixSteamFixed hemogen packs giving 'ate vegetarian' moodbug fixSteamFixed inconsistencies with psychic bond distancebug fixSteamFixed gene search highlight issue in create xenogerm dialogbug fixSteamFixed BulletShieldGenerator sounds in incorrect folderbug fixSteamFixed biostats calculation for xenogerms with same genebug fixSteamFixed Fabricor food poisoning chancebug fixSteamFixed unresolvable symbol in Tales_DoublePawn.xmlbug fixSteamCheck for deadly danger before nature running learninggameplaySteamFixed errors getting hemogen from packsbug fixSteamFixed new sliders affecting other slidersbug fixSteamFixed potential exception with lord.LordJob.ToString()bug fixSteamFixed faulty report string for extracting limestone reliquarybug fixSteamBestowers leave when exposed to toxic gasbug fixSteamAdded utility method for determining hoppersmoddingSteamFixed health update for deathless pawnsbug fixSteamFixed children causing 'anima linking ready' alertbug fixSteamFixed untranslated key in ambrosia ingestion commandbug fixSteamFixed sliders active after mouse up outside windowbug fixSteamFixed Furskin gene hair/fur color issuebug fixSteamFixed NullReferenceException when selecting autobong blueprintbug fixSteamFixed untranslated key in ambrosia ingestion float menubug fixSteamReduced explosive radius of tox shellsbalance changeSteamFixed radiotalking not adhering to child's allowed areabug fixSteamFixed wrong description for custom xenotype pawnsbug fixSteamFixed traits during growth moments not modifying skillsbug fixSteamFixed incorrect gestation duration in embryo insertion tooltipsbug fixSteamFixed typo 'worshiped'bug fixSteamFixed bandwidth loss warning for non-worn mechanitor equipmentbug fixSteamFixed consume drug commands not appearingbug fixSteamFixed crafted item gender determination issuebug fixSteamDisplay genes regrowing duration on gene extractorgameplaySteamFixed Archonexus quest generating 'Caravan lost' lettersbug fixSteamFixed babies assigned child body type on loadbug fixSteamFixed Solar Pinhole creation over non-edifice buildingsbug fixSteamAdded null check for Trait.ToString()moddingSteamFixed nonsensical building zone overlapsbug fixSteamFixed FloatRange widget handle reset issuebug fixSteamFixed Fabricor description regarding slug gunbug fixSteamFixed second sentence of biosculpter age reversal messagebug fixSteamFixed create xenogerm dialog skipping when scrollingbug fixSteamFixed duels continuing indefinitely without bedsbug fixSteamFixed tox gas buildup removal when carried by a pawnbug fixSteamFixed xenogenes absorption issue with custom xenotypesbug fixSteamFixed DateTime not working in some translation keysbug fixSteamFixed Furskin_Average3 head graphic issuebug fixSteamFixed nonsensical zone overlapping buildingsbug fixSteamFixed incorrect power consumption display in inspect panebug fixSteamFixed shared ritual gizmos flickeringbug fixSteam
- 20 eventsFixed ThinkNodeConditional_UnderCombatPressure issuebug fix
Resolved issue with ThinkNodeConditional_UnderCombatPressure not returning correctly for minCloseTargets > 1.
SteamFixed infinite loop of hauling mechbug fixResolved issue where hauling mech would enter an infinite loop outside allowed area.
SteamFixed gene processor path cost issuebug fixCorrected issue where gene processor had no path cost.
SteamChildren's life stage recalculationgameplayChildren now recalculate their life stage immediately upon becoming an adult.
SteamFixed gene-related passion resetbug fixResolved issue where genes removing all passions did not save previous values, causing resets.
SteamFixed temperature memory issuesbug fixResolved issue where 'Slept in cold' and 'Slept in heat' memories did not account for gene-related temperature offsets.
SteamFixed children generated at tribal startbug fixResolved issue where children generated at tribal game start did not have natural meditation focus.
SteamFixed animal specialist role descriptionbug fixCorrected false information regarding animal-related abilities of nearby allies.
SteamFixed inconsistent psychic bond issuebug fixAddressed issue where psychic bond could be torn inconsistently when one partner is in a suspendable building.
SteamFixed lover relationships generationbug fixCorrected issue where pawns could generate lover relationships despite being lifelong colony residents.
SteamFixed hemogen packs issue for sanguophagesbug fixCorrected issue where sanguophages could take too many hemogen packs under certain circumstances.
SteamAdded new high-value rewards in ancient complexesnew contentAncient complexes can now contain genepacks, archite capsules, and deathrest capacity serums.
SteamFixed text cut off in mod mismatch windowbug fixResolved issue with text being cut off in the mod mismatch window.
SteamRebalanced quest rewards for varietybalance changeReduced frequency of gunlinks and eltex shirts in quest rewards, added higher value rewards in ancient complexes.
SteamFixed Tox packs activation issuebug fixCorrected issue where Tox packs would activate on stripping or butchering corpses wearing them.
SteamFixed drug synthesis speed stat drawer inconsistencybug fixCorrected inconsistency in drug synthesis speed stat drawer based on pawn's crafting ability.
SteamFixed psychic bond strain issuebug fixAddressed issue where pawns being carried by others would strain their psychic bond.
SteamFixed hemogen waste in deathrest buildingsbug fixResolved issue where hemogen was wasted when refueling deathrest buildings.
SteamFixed emergency work giver UI issuebug fixCorrected order of 'Tend to self' emergency work giver appearing below non-emergency work giver on UI.
SteamFixed food restrictions respecting vegetarian optionsbug fixCorrected food restrictions to respect vegetarian options based on instances of food.
Steam - 10 eventsCross-expansion integration with new Ideology preceptsnew contentMilestone
New Ideology precepts that link to Biotech, including beliefs about bloodfeeders, child labor, mechanoid labor, and growth vats.
SteamLoosening the economy around gene-moddingbalance changeAdjusted systems to make gene-modding more viable with more genepack options and reduced costs.
SteamPollution dumping diplomatic responses enhancedbalance changeImproved responses from factions when pollution is dumped, including goodwill impacts and potential retaliation.
SteamAdded child tribalwearnew contentSteamFix for missing translation keysbug fixSteamPolux tree seeds introducednew contentNew special seeds that can be planted to suppress and remove pollution in the late game.
SteamReduced frequency of sanguophage-related questsbalance changeSteamPlayer-made xenotypes spawn in the worldgameplayCustomized xenotypes can now spawn in various random situations.
SteamFix for bloodfeeders not ingesting all hemogen packsbug fixSteamXenotypes breed truegameplayGene-modded humans will pass down their genes completely and reliably.
Steam - 30 eventsMechs on caravans unaffected by plague dev gizmobug fixSteamBody part group tags debug output issue fixedbug fixSteamXenotype editor added to ideoligion creation pagenew contentSteamGermline genes report issue fixedbug fix
Fixed report of 'overridden by xenogene:' when no xenogenes are present.
SteamPreferred xenotypes for ideoligions issue fixedbug fixSteamAdded build commands for shelves on small shelvesgameplaySteamNewly gestated cleansweeper mechs texture issue fixedbug fixSteamClarified Biotech ideo-related stringsui uxSteamLegionaries now spawn with needle launchersnew contentSteamManually added 's'-suffix to strings fixedbug fixSteamCarrying thing offset for children fixedbug fixSteamDuplicate genes extraction message issue fixedbug fixSteamFixed pawns in gene extractors being suspendedbug fixSteamRenamed genes to avoid naming conflictbug fixChanged 'terrible / great memory' to 'slow / quick study'.
SteamKid tribalwear research requirement fixedbug fixSteamFixed Tesseron weapon instigator assignmentbug fixSteamGrowth vat tooltip updated with speed increasegameplaySteamRemoved null genes from custom xenotypes on loadbug fixSteamConstructoid description mentions removed weapon fixedbug fixSteamGene shuffling failure issue fixedbug fixList not cleared, causing failure after first attempt.
SteamFoam turrets considered threats fixedbug fixSteamPsychic bonds strain during jump ability fixedbug fixSteamTesseron beam grasers armor penetration increased to 50%balance changeSteamSkill name translatability issue fixedbug fixSteamScaled threat points for colony mechs based on combat powerbalance changeSteamFixed Bloodfeeders reviled precept always activebug fixSteamPsychic power ability tooltip skill level fixedbug fixSteamTweaked mechs' combat powerbalance changeSteam - 15 eventsNew category of Preferred Xenotypesgameplay
Allows ideologies to select preferred xenotypes affecting happiness and acceptance.
SteamReduced work needed for extract hemogen operationbalance changeWork requirement reduced from 1500 to 500.
SteamCross-expansion integration between Biotech and Ideologynew contentMilestoneIntegration of ideologies and beliefs related to xenohumans and sanguophages.
SteamPlayer-made xenotypes can now spawn in the worldnew contentCustomized xenotypes can appear in various random spawn situations.
SteamIncreased health of mechanitor's remote shielder abilitybalance changeHealth increased to 75/150/225.
SteamNew Ideology precept for Mechanoid LaborgameplayEnhanced precept that affects work speed of mechanoids and colonists.
SteamLoosening economy around gene-moddinggameplayAdjusted systems to make gene-modding more viable and accessible.
SteamFixed bloodfeeder hemogen gain logicbug fixHemogen gain now relates to the amount of blood left in the target.
SteamPollution dumping diplomatic responsesgameplayEnhanced faction responses to pollution dumping actions.
SteamNew Ideology precepts for BloodfeedersgameplayAdded revered and reviled precepts affecting mood and opinions towards bloodfeeders.
SteamIntroduction of Polux Tree Seedsnew contentNew seeds that allow players to plant polux trees for pollution management.
SteamNew Ideology precepts for Growth VatsgameplayAdded essential and prohibited precepts affecting growth speed and mood.
SteamNew Ideology precepts for Child LaborgameplayIntroduced encouraged and disapproved precepts affecting child work speed and learning.
Steam - 26 eventsAuto-remove sites with only mech pawns in drop podsbug fixSteamUpdated name-in-game contentnew contentSteamDisallow baby food and hemogen packs for chemfuel creation recipesbalance changeSteamDialog_MessageBox not calling Event.current.Use() properlybug fixSteamCoagulate can still be queued if hemogen is below casting costbug fixSteamSoftcore scanner tooltip formatting issue fixedbug fixSteamVictims of bloodfeeder bites can gain hemogenbug fixSteamUnable to properly translate boss group apparel wave descriptionsbug fixSteamCertainty bar doesn't display for games with Ideology enabled post-startbug fixSteamExtracting hemogen no longer requires medicine and does not anesthetize the targetgameplaySteamConsume hemogen packs toggle tooltip displays hemogen in % formbug fixSteamOveractive temperature warning for baby movingbug fixSteamAbandoned colony mech still consumes bandwidthbug fixSteamFertilize command label is brokenbug fixSteamMechs summoned from mech drop beacons don't spawn in mech podsbug fixSteamFix for paramedic mechs unable to carry pawns while jumpingbug fixSteamMissing ideology check when drawing dietary type statbug fixSteamQuest lodgers can do the 'give up and exit' mental breakbug fixSteamDestroyed pawns causing issues with deathrest building inspect stringsbug fixSteamMech bosses will not attack pawns when mechanoid faction is disabledbug fixSteamCan destroy wastepacks on temp tiles to avoid relationship penalty lossbug fixSteamEmpty genepacks can be extractedbug fixSteamAdjusted power info text for deathrest buildingsui uxSteam'No doctor' warning not appearing properlybug fixSteamMech debris can spawn on the anima treebug fixSteamEmancipated slaves that are drafted remain draftedbug fixSteam
- 4 eventsSpecific Currency Price Plansbalance change
Plans for Brazilian reals (79.99 BRL), Polish zloty (149.99 PLN), and Russian rubles (under 800 RUB) differ from Valve's recommendations.
SteamPrice Adjustments for Major Currenciesbalance changePrices in Euros, Chinese yuan, British pounds, Canadian dollars, Australian dollars, Japanese yen, and Korean won will increase by 2-10%.
SteamUpcoming Currency Conversion Rate UpdatesstoreUpdating non-USD price conversions based on Valve's recommendations, effective November 17.
SteamUpcoming 1.4 Mid-Term UpdategameplayMilestoneA chunky mid-term 1.4 update with new cross-expansion integration content is on the way.
Steam - 8 eventsIncreased tunneler mechanoid armorbalance change
Tunneler mechanoids have increased armor stats to enhance their durability in combat.
SteamImproved feedback for subcore scannersquality of lifeAdded more feedback to subcore scanners for better user experience.
SteamReduced damage and increased cooldown for militor's mini-shotgunbalance changeMilitor's mini-shotgun damage has been slightly reduced and its ranged cooldown increased.
SteamFixed wind turbine auto-cut togglebug fixResolved an issue where the wind turbine auto-cut toggle was not functioning.
SteamFixed issues with mechanoid control groupsbug fixMechs can now be multi-selected from the mechanitor's control group gizmo by shift-clicking.
SteamFixed genes losing pawn references after resurrectionbug fixGenes will no longer lose pawn references after a death-save-load-resurrect cycle.
SteamAdjusted temperature gene effectsbalance changeTemperature genes now have increased heat tolerance and heat weakness, making them more impactful.
Steam - 15 eventsFix shelves causing non-haulable things to not affect beautybug fixSteamFix clicking 'carry pawn' checkbox opening health cardbug fixSteamFix Kid Romper rendering as a pink squarebug fixSteamFix children getting adult body types from genesbug fixSteamFix errors preventing mechs from acting in niche circumstancesbug fixSteamDisable growth moment letter for quest lodgersgameplaySteamFix warning message when absorbing xenogerm of your own colonistbug fixSteamFix bandolier and sash having incorrect unfinished thingbug fixSteamFix mods list not dirtied before sorting on resetbug fixSteamFix gene assembler artwork with incorrect import settingsbug fixSteamIgnore package id suffix when checking for mod requirementsbug fixSteamPotential fix for black screen when loading a game with multiple modsbug fixMilestoneSteamFix breach raids not spawningbug fixMilestoneSteamFix temporary work restrictions affecting growth moment passion choicesbug fixSteamAdd mech gestation null checks for safetybug fixSteam
- 9 eventsBiotech Expansion Releaseddlc releaseMilestone
The RimWorld - Biotech expansion is now available, focusing on babies, child-raising, genetic modification, and mechanoid control.
SteamDeathrest Casket FunctionalitygameplayNew technology allows sanguophages to enhance their deathrest process using deathrest caskets.
SteamCompatibility with Unmodded Savegamesquality of lifeUnmodded savegames from version 1.3 will load in version 1.4.
SteamMod Compatibility UpdatemoddingMany mods have been updated for version 1.4, but some may not yet work.
SteamBiotech Expansion Releaseddlc releaseMilestoneThe Biotech expansion for RimWorld is now available, introducing new xenotypes and factions.
SteamIntroduction of Xenohumansnew contentMilestonePlayers can create and interact with new xenohumans, each with unique abilities and characteristics.
SteamSanguophages MechanicsgameplayMilestoneSanguophages can conceal their powers and require human blood to sustain their abilities.
SteamRimWorld Update 1.4 ReleasedchangesMilestoneUpdate 1.4 has been released with various changes detailed in the announcement.
SteamNew Factions Introducednew contentMilestoneBiotech adds various new factions including Pigskins, Impids, Yttakin, Neanderthals, Dirtmoles, Genies, Hussars, Highmates, Wasters, and Sanguophages.
Steam - 1 eventMod Support for Version 1.4modding
Modders can begin updating their mods for compatibility with the upcoming version 1.4.
Steam - 8 eventsNew Mechanitor Upgradesnew contentMilestone
Unlock powerful mechanitor upgrades including neural implants and specialized gear.
SteamCustomization of Mechanoid Colors and Namesquality of lifePlayers can style and rename their mechanoids for personalization.
SteamPollution Mechanics IntroducedgameplayMilestoneMechanoid production generates pollution with unique challenges and uses.
SteamIntroduction of Combat Mechanoidsnew contentMilestoneNew combat mechanoids open up many avenues for offensive and defensive tactics.
SteamControl of Combat MechanoidsgameplayMilestonePlayers can control hordes of killer mechs connected to their mechanitor overseer.
SteamSuper-Mechanoid Bossesnew contentMilestoneSpecial super-dangerous mechs that provide significant challenges and rewards.
SteamNew Combat Mechanoid TypesgameplayMilestoneIncludes Militor, Scorcher, Legionary, Tesseron, and Centurion with unique abilities.
SteamThree New Commander Mechanoidsnew contentMilestoneBiotech introduces three new commander mechanoids to fight, each dropping different mechanoid chips.
Steam - 6 eventsIntroduction of Mech Signallersnew contentMilestone
New structures that allow players to call super-mechanoid enemies for loot and challenges.
SteamLabor Mechanoids Overviewnew contentMilestoneNew labor mechanoids introduced, including paramedic mechs, lifters, constructoids, agrihands, cleansweepers, fabricors, and tunnelers.
SteamMechanoid Gestation Processnew contentMilestoneMechanoids are now gestated in a mechanite-rich solution, requiring a mechanitor's guidance.
SteamIntroduction of Mechanitor and Mechanoidsnew contentMilestonePlayers can now control mechanoids through a new implant called mechlink, allowing for diverse gameplay.
SteamMechanoid Challenges: Infrastructure and PollutiongameplayMilestoneNew gameplay challenges introduced with mechanoids, focusing on infrastructure needs and pollution management.
SteamMechanoid Infrastructure RequirementsgameplayMilestoneMechanoids require heavy infrastructure and consume electricity, transforming colony management.
Steam - 6 eventsNew Combat Strategies with MechanoidsgameplayMilestone
Expanded combat options with diverse mechanoid types, enhancing tactical gameplay.
SteamControl Mechanoids as a Mechanitornew contentMilestonePlayers can now control mechanoids by making a colonist into a mechanitor, allowing for new gameplay strategies.
SteamPollution Mechanic Addedbalance changeNew pollution mechanics introduced, affecting gameplay and environmental interactions.
SteamGene Modding Features Introducednew contentMilestonePlayers can genetically modify characters to create xenohumans with unique traits and abilities.
SteamRaise Babies and Childrennew contentMilestonePlayers can now raise families, with mechanics for pregnancy, childhood development, and education.
SteamRimWorld - Biotech Expansion Announceddlc releaseMilestoneThe third expansion, RimWorld - Biotech, is set to release soon, introducing new gameplay features.
Steam - 20 eventsMalformed Letters Fixbug fix
Fix: Malformed letters are sent to the player regarding ritual obligations that should not send letters.
SteamNo Slaves Thought Adjustmentgameplay'No slaves in colony' thought does not apply at 'Very low' expectations or below.
SteamColonist Ritual Delay Upset RemovalgameplayColonists no longer get upset for delaying a ritual.
SteamScarification Scars Negative Thought AdjustmentgameplayNegative thoughts related to not having enough scarification scars do not apply at very low expectations or lower.
SteamSteam Deck Keyboard Shortcuts FixperformanceFixed multiple cases where on Steam Deck some keyboard shortcuts were mentioned.
SteamColorized Ideoligion-related TextgameplayColorized some ideoligion-related text in ritual trigger letter.
SteamKeyboard Mode Option for Steam DeckperformanceAdded 'Keyboard mode' option on Steam Deck in case someone connects a keyboard to the SteamDeck.
SteamNutrient Requirement Change for Mealsbalance changeChanged the nutrients needed for lavish vegetarian and lavish carnivore meals to 1.25 (previously 2.5).
SteamGizmos Visibility Adjustment on Steam DeckperformanceWhen architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they're still visible.
SteamPrecepts Addition Fixbug fixFix: Not all precepts are added to memes during fluid ideoligion development.
SteamWord of Serenity Functionality Fixbug fixFix: Word of serenity does not work on catatonic breakdown.
SteamButton Glyph Update for Steam DeckperformanceCommands now show 'button A' glyph instead of 'A' label on Steam Deck.
SteamInspect Pane and Stat Readout Adjustment for RelicsgameplayAdjusted inspect pane and stat readout for relics in classic mode.
SteamOn-screen Keyboard Dismissal Fixbug fixFix: Dismissing on-screen keyboard on SteamDeck doesn't unfocus the text field.
SteamRelics System Functionality in Inactive Ideology ModegameplayRelics system now works in 'Ideology system inactive' mode. You can do the relic chase, quests, build the reliquaries, and so on.
SteamIdeology System Inactive Mode ImprovementsgameplayDrum and dance parties can be held in the 'Ideology system inactive' mode.
SteamRitual Opportunity Letters SkippedgameplayRitual opportunity letters are skipped for most rituals for the first 10 days of play.
Steam - 1 eventRimWorld Available Again on Steam in AustraliastoreMilestone
RimWorld is now available for purchase on Steam in Australia after a successful appeal to the Classification Review Board.
Steam - 1 eventRimWorld back on Steam in Australiastore
As of April 20, RimWorld is available for purchase again in Australia.
Steam - 9 eventsFixed various GUI and interaction issuesbug fix
Resolved multiple GUI bugs affecting button clicks and keyboard behavior.
SteamFixed camera movement issues on Steam Deckbug fixCamera movement now works correctly with the middle mouse button on Steam Deck.
SteamFull support for Steam Decknew contentMilestoneRimWorld now fully supports Steam Deck with improved controls and UI.
SteamFixed fluid ideology reformation issuesbug fixResolved issues with incompatible precepts and ability gizmos during ideology reformation.
SteamEnhanced text input and keyboard behaviorui uxKeyboard now shows automatically when focusing on text fields, with increased font size.
SteamImproved Steam Deck controls and UIui uxRefined touchscreen interface, intuitive controls, and better menu icons for Steam Deck.
SteamTouch screen scrolling improvementsotherImproved touch screen scrolling and zooming capabilities on Steam Deck.
SteamFixed mouse position updates on Linux buildsbug fixResolved issues with mouse position not updating on Linux.
SteamAdded SteamDeck configuration file and SteamInputotherNew configuration file and SteamInput support added for better compatibility.
Steam - 10 eventsTutorial Button Name Updatequality of life
Tutorial now mentions the correct button names for Steam Deck.
SteamFix for Ideology Configuration Screenbug fixFixed issues with incompatible precepts and ability gizmos in the ideology configuration.
SteamKeyboard Visibility Fixbug fixFixed issue where the keyboard would instantly hide after appearing on Steam Deck.
SteamSteam Deck Support Beta Releasenew contentMilestoneFull support for Steam Deck released as a beta branch on Steam.
SteamMouse Position Update Fixbug fixFixed issue where mouse position would not update on Steam Deck.
SteamImproved UI for Steam Deckui uxUI changes for better readability and improved menu aesthetics on Steam Deck.
SteamSteam Deck Configuration File AddedotherAdded a configuration file specifically for Steam Deck.
SteamCamera Movement Fix on Steam Deckbug fixFixed camera movement issues related to the middle mouse button on Steam Deck.
SteamEnhanced Touch Screen ControlsotherImprovements to touch screen scrolling and zooming on Steam Deck.
Steam - 1 eventRimWorld removed from sale in Australiastore
RimWorld is unavailable for new purchases by Australian customers on Steam, but existing owners are unaffected.
Steam - 11 eventsNew play option for Ideology content without ideoligions systemnew contentMilestone
Allows players to use Ideology content while not engaging with the complexity of the ideoligions system.
SteamFixed issues with raid sample infobug fixCorrected errors when generating raid sample info under certain conditions.
SteamFixed exploit with claiming ruined furniturebug fixNow ruins are only claimable if there is no non-downed hostile pawn on the map.
SteamRemoved bigotry precepts from memesbalance changeBigotry precepts no longer have associated memes, reducing annoyances with bigoted guests.
SteamFixed NullReferenceException when trading from shuttlebug fixSteamChanges to FleshPurity memebalance changeMeme FleshPurity no longer forces the anti-biosculpting precept, allowing biosculpting for purists.
SteamReduced mechanoid raid arrival mode weightsbalance changeReduced weights for CenterDrop and RandomDrop raid arrival modes, making mechanoids more likely to walk in.
SteamReworked ideoligion setup UIui uxClassic, custom, and load buttons are now selectable elements that take effect when the player hits 'next'.
SteamFixed rendering bug on Intel graphicsbug fixResolved an issue where all rectangles were rendered white.
SteamAdjusted pawn points for colony slavesbalance changeAdded a 0.75x factor to pawn points for colony slaves when calculating threat points.
SteamUpdated meme tooltipsui uxMeme tooltips now list all prevented precepts instead of just saying how many there are.
Steam