What changed in Rust in 2014
254 updates · 28 main milestones · Jan 8, 2014 to Nov 22, 2014
- 19 eventsTool Cupboard Implementationnew content
A new tool cupboard allows only authorized players to use building tools within its radius.
SteamHammer FunctionalitygameplayPlayers can speed up block health gain with a hammer and access a menu for block management.
SteamHealth Regeneration for Building BlocksgameplayBlocks gain health over time, starting with low health when placed.
SteamNew Building System Overviewnew contentMilestoneA new building system has been rolled out, requiring a Building Plan to place blocks.
SteamIntroduction of Structural Integrity SystemgameplayMilestoneBuildings can now fall down if not properly supported, allowing for more creative building options.
SteamTool Cupboard Implementationnew contentA tool cupboard can be crafted to restrict building tools usage to authorized players.
SteamIntroduction of Structural Integrity SystemgameplayMilestoneBuildings can now fall down if not properly supported, allowing for more creative building options.
SteamWindow Bars Additionnew contentPlayers can now add bars to windows, allowing interaction while preventing passage.
SteamMap Size AdjustmentgameplayDefault map size reduced to 16km² from 64km², with server owners able to change it.
SteamOperation Unsuck for Map DesignchangesPlans to improve map design by creating a non-procedural map for better procedural generation.
SteamChickens Added to the Gamenew contentChickens have been implemented and can now dance in the game.
SteamPerformance OptimizationsperformanceImprovements made to tree rendering and terrain shader for better frame rates.
SteamHammer Functionality for BlocksgameplayUsing a hammer can speed up the health gain of blocks and allows for upgrades.
SteamWindow Bars Additionnew contentPlayers can now add bars to windows for protection while allowing visibility and interaction.
SteamChickens Added to the Gamenew contentChickens have been implemented into the game, with animations still in progress.
SteamPerformance OptimizationsperformanceImprovements made to tree rendering and terrain shader for better frame rates.
SteamOperation Unsuck for Map ImprovementschangesPlans to create a non-procedural map to enhance the design of procedural maps.
SteamNew Building System Overviewnew contentMilestonePlayers now need a Building Plan to place blocks, which gain health over time.
Steam - 10 eventsLegacy Branch Availabilityother
The old version of Rust will remain available as a legacy branch for players.
SteamWeekly Updates for Default BranchperformanceThe default version will receive updates once a week alongside the devblog.
SteamIntroduction of Experimental Versionnew contentPlayers can now choose to play either the standard version of Rust or the new Experimental Version.
SteamWeekly Updates for Default BranchperformanceThe default version of Rust will receive updates once a week, while the Experimental Version will get live updates.
SteamTransition Period for Branch ChangesgameplayDuring the transition to the Experimental Version, players may experience issues launching the game.
SteamIntroduction of Experimental Versionnew contentPlayers can now choose to play either the standard version of Rust or the new Experimental Version.
SteamServer Testing for Experimental Versionquality of lifeCurrently, there is only one server for the Experimental Version to test features and stability.
SteamTransition Period for RustgameplayDuring the transition to the Experimental Version, players may experience issues launching the game.
SteamLegacy Branch AvailabilityotherThe old version of Rust will remain available as a legacy branch for players to revisit.
SteamServer Testing for Experimental Versionquality of lifeCurrently, there is only one server for the Experimental Version to test features and stability.
Steam - 16 eventsUnification of Viewmodel Systemgameplay
The viewmodel system is being unified to simplify the rigging process and improve functionality.
SteamCompletion of Network Code FeaturesnetworkMilestoneThe network code is feature complete, including a new PVS culling system for improved performance.
SteamTransition to Mechanim for Player AnimationgameplayMilestonePlayer animations have been switched to the Mechanim system, allowing for easier and more visually appealing animation adjustments.
SteamIntroduction of Player ShadowsvisualsPlayers now cast shadows, enhancing the sense of presence in the game.
SteamExperimental Branch AvailabilitysystemAn experimental branch is available on Steam for players interested in development updates.
SteamDevelopment of Procedural Mapsnew contentWork is ongoing on procedural maps, which will allow for unique map generation for each server.
SteamIntroduction of Player ShadowsvisualsPlayers now cast shadows, enhancing the visual experience in-game.
SteamTransition to Mechanim for Player AnimationgameplayPlayer animations have been switched to Mechanim, allowing for easier and more visually logical alterations.
SteamPlayer Model System Overhaulnew contentMilestoneThe player model system has been restructured to allow for easier addition of clothing without recompiling the entire model.
SteamDevelopment of Procedural Mapsnew contentWork on procedural maps is ongoing, allowing for unique map generation for each server.
SteamCompletion of Network Code FeaturesnetworkMilestoneThe network code is now feature complete, including a new PVS culling system for improved performance.
SteamExperimental Branch AvailableotherAn experimental branch is available on Steam for players to test new features.
SteamUnification of Viewmodel SystemgameplayThe viewmodel system is being unified to streamline the animation and rigging process.
SteamPlayer Model System Overhaulnew contentMilestoneThe player model system has been restructured to allow for easier addition of new clothing without recompiling the entire model.
Steam - 8 eventsUniversal 3D Context Menusui ux
Context menus have been made universal to improve user interaction with objects in the game.
SteamUniversal 3D Context Menus Implementationui uxContext menus have been made universal to improve usability, allowing players to interact with objects more intuitively.
SteamNew World Models for Itemsnew contentNew world models for various items have been created by Dan.
SteamNew Network CodenetworkThe new network code is almost complete and will be tested under load in the coming weeks.
SteamNew Network Code DevelopmentnetworkThe new network code is almost complete and will be tested under load in the coming weeks.
SteamConcepts for Survival Sheltersnew contentNew concepts for survival shelters have been developed by Meg.
Steam - 7 eventsNew Barrels, Hammer, Bear, and Deer Modelsnew content
Artists have created new in-game models including barrels, a hammer, a bear, and a deer.
SteamNew Barrels, Hammer, Bear, and Deer Modelsnew contentNew models created by artists including barrels, a hammer, a bear, and a deer.
SteamExperimental Build for Testing New NetworkinggameplayAn experimental build will be available on Steam for community testing of the new networking implementation.
SteamOld and New Branches for Community TestingchangesA new branch will be introduced on Steam, allowing the community to test the new networking while keeping the old branch available.
SteamIntroduction of New Networking LibrarynetworkMilestoneRust is transitioning from uLink to a custom-built networking library to gain more control and improve performance.
SteamIntroduction of Custom Networking LibrarynetworkMilestoneRust developers have decided to write their own networking library to gain more control and improve performance.
SteamExperimental Build for Networking Library TestinggameplayAn experimental build will be available on Steam for testing the new networking implementation.
Steam - 14 eventsBear Trap Model Completednew content
The model for the Bear Trap has been finished and animated.
SteamIntroduction of Item Editornew contentDetailed explanation of the new Item Editor, allowing customization of items like Camp Fire with various modules.
SteamIntroduction of Item Editornew contentThe Item Editor allows customization of items, including modules for world model, container, crafting, deployable, and burnable functionalities.
SteamRust Available on Humble StorestoreRust is now available for purchase on the Humble Store, with 10% of sales going to charity.
SteamPossibility of Using Player's Model for ViewmodelsgameplayExploration of dumping viewmodels to use the player's model instead.
SteamRust Available on Humble StorestoreRust is now available for purchase on the Humble Store, with 10% of sales going to charity.
SteamBear Trap Model Completednew contentThe model for the Bear Trap has been finished and animated.
SteamCodebase Changes for Future DevelopmentchangesDrastic changes to the codebase are necessary for continued development.
SteamInvestigation of Customizable Player Modelnew contentWork has begun on creating a more customizable player model.
SteamPossibility of Using Player's Model for ViewmodelsgameplayExploration of using the player's model instead of viewmodels is ongoing.
SteamCodebase Changes for Future UpdateschangesAnnouncement of necessary drastic changes to the codebase to improve future updates.
SteamInvestigation into Customizable Player Modelnew contentDevelopment team is exploring a more customizable player model.
Steam - 10 eventsUpcoming Changes to Building Systemgameplay
Significant changes to the building system are planned, though details are not yet available.
SteamNew Deployables SystemgameplayThe deployables system has been re-written to allow players to pick up deployed items, improving code cleanliness and functionality.
SteamWeapons System Re-codinggameplayThe weapons system is being re-coded with a focus on more involved reloading mechanics, allowing players to manually load clips.
SteamRe-coded Item System with JSON IntegrationgameplayThe item system has been re-coded to load items via JSON, allowing for new functionalities like size, weight, and item storage.
SteamNew Deployables SystemgameplayThe deployables system has been re-written to allow players to pick up deployed items, improving code cleanliness.
SteamWeapons System Re-codinggameplayThe weapons system is being re-coded with a focus on more involved reloading mechanics.
SteamClothing System Modifications PendinggameplayThe clothing system will be minimally modified to ensure timely updates, with further changes planned for later.
SteamClothing System Modifications PendinggameplayThe clothing system will be made to work without major changes for the upcoming update, with plans for future modifications.
SteamUpcoming Changes to Building SystemgameplaySignificant changes to the building system are planned but details are not yet available.
SteamRe-coded Item System with JSON IntegrationgameplayThe item system has been re-coded to load items via JSON, allowing for new functionalities like size, weight, and storage of items within items.
Steam - 10 eventsImproved Crafting Queue and Cancel Optionsquality of life
Players will now be able to queue and cancel crafting items in the new inventory system.
SteamTransition to New GUI System (DFGUI)ui uxThe old GUI system (NGUI) is being replaced with DFGUI, which is more scalable and supports future updates.
SteamRelease of First Set of Trading Cardsnew contentThe first set of trading cards has been released to capture the current state of the game.
SteamSupport for Unicode Text LabelslocalizationText labels in the new inventory system are unicode, allowing for better support of translations.
SteamSupport for Unicode Text LabelslocalizationThe new inventory system will support translations through unicode text labels.
SteamNew Inventory System ImplementationgameplayThe inventory system is being completely replaced to improve maintainability and functionality.
SteamComplete Replacement of Inventory SystemgameplayMilestoneThe inventory system is being completely replaced to improve maintainability and functionality.
SteamImprovements to Crafting Systemquality of lifeNew inventory system allows queuing and canceling crafting items, enhancing user experience.
SteamIntroduction of New GUI System (DFGUI)ui uxMilestoneThe old GUI system (NGUI) is being replaced with DFGUI, which is more scalable and supports better functionality.
SteamRelease of First Set of Trading Cardsnew contentIntroduced the first set of trading cards to capture the current state of the game.
Steam - 30 eventsFixed foundations decay issuebug fix
Foundations will no longer destroy immediately upon placement and other decay issues have been addressed.
SteamFixed floating grass bugbug fixSteamTweaked tree billboard colorsbalance changeTree billboard colors have been adjusted to better fit their mesh colors.
SteamEnabled anisotropic filteringperformanceAnisotropic filtering for terrain, road, rocks, and building textures enabled if quality level is above 50%.
SteamAdded control over image effectsnew contentNew gfx console convars added for controlling image effects such as anti-aliasing and radiation grain.
SteamFixed floating grass bugbug fixSteamFixed foundations destruction issuebug fixFoundations will no longer destroy immediately upon placement and other decay issues have been addressed.
SteamAdded control over image effectsnew contentNew console convars added for controlling various image effects.
SteamFixed console command issue on OSXbug fixThe first command entered into the console will now work correctly on OSX.
SteamFixed armor exploit with inventory fullbug fixBroken armor will now drop if the inventory is full instead of not unequipping.
SteamLower quality levels disable image effectsperformanceLower quality levels will now automatically disable some image effects for better performance.
SteamImproved cloud synchronizationperformanceCloud synchronization improved to reduce jumping clouds.
SteamFixed armor exploit with inventory fullbug fixBroken armor will now drop if your inventory is full instead of not unequipping.
SteamAdded FPS limit convarnew contentNew console convar render.frames added to limit the maximum fps to render.
SteamAdded draw distance adjustmentnew contentNew console convar render.distance added to adjust draw distance.
SteamImproved cloud synchronizationperformanceCloud synchronization improved to reduce jumping clouds.
SteamFixed extreme shadow flickeringbug fixAddressed extreme shadow flickering occurring in buildings.
SteamTweaked tree billboard colorsbalance changeTree billboard colors adjusted to better fit their mesh colors.
SteamAdded draw distance adjustmentnew contentNew render.distance convar added to adjust the draw distance, currently affecting static rocks.
SteamFixed respawn fade timingbug fixThe fade from black after respawn now starts at the correct time.
SteamEnabled anisotropic filteringperformanceAnisotropic filtering enabled for terrain, road, rocks, and building textures at quality levels above 50%.
SteamFixed console command issue on OSXbug fixThe first command entered into the console will now work correctly on OSX.
SteamLower quality levels disable image effectsperformanceLower quality levels will automatically disable some image effects for better performance.
Steam - 11 eventsOSX and Linux Rendering Fixesbug fix
Grass rendering issues on OSX and Linux have been resolved, allowing high graphics settings.
SteamNew Sky ImplementationvisualsMilestoneThe old sky has been replaced to improve performance and allow for refraction effects.
SteamItem Durability System IntroducedgameplayMilestoneItems will now degrade with use and can be repaired at a workbench.
SteamArmor Condition LossgameplayArmor will now lose condition when damaged, requiring players to manage their gear more carefully.
SteamImproved Water GraphicsvisualsMilestoneWater visuals have been enhanced, with options to toggle reflections for performance.
SteamNighttime Visibility AdjustmentgameplayThe new moon cycle means nights are no longer pitch black, enhancing gameplay experience.
SteamItem Durability System IntroducedgameplayMilestoneItems now degrade with use and can be repaired at a workbench, adding a new layer of strategy.
SteamImproved Water GraphicsvisualsMilestoneWater visuals have been enhanced, with an option to toggle reflections for performance.
SteamOSX and Linux Rendering Fixesbug fixGrass rendering issues on OSX and Linux have been resolved, improving graphics settings compatibility.
SteamNew Sky ImplementationvisualsMilestoneThe old sky has been replaced to improve performance and allow for refraction effects.
Steam - 12 eventsRemoved ‘hatchet to gather’ tooltipsbug fixSteamFixed people using colours in name tooltipsbug fixSteamFixed unicode not working in name tooltipsbug fixSteamFixed being killed by harvesting resourcesbug fixSteamFixed people using colours in name tooltipsbug fixSteamFixed unicode not working in name tooltipsbug fixSteamFixed being killed by harvesting resourcesbug fixSteamAdded whitelist serversnew content
Servers can now be whitelisted based on Steam Group membership.
SteamFixed broken explosivesbug fixSteamFixed broken explosivesbug fixSteamRemoved ‘hatchet to gather’ tooltipsbug fixSteamAdded whitelist serversnew contentMilestoneServers can now be whitelisted based on Steam Group membership.
Steam - 23 eventsWildlife and Resource Node Spawning Fixbug fix
Fixed a minor issue with spawning wildlife and resource nodes which could cause some console spam on the server
SteamIntroduction of CheatPunch Anti-CheatnetworkWe made our own anti cheat called CheatPunch last week. 4,621 people have been detected and banned.
SteamAI Retreat Behavior ImprovementaiAI figures out it can’t get to you much sooner and knows to retreat
SteamResource Harvesting Safetybug fixResources should maybe hopefully not kill you anymore while harvesting them
SteamCheatPunch Anti-Cheat ImplementationnetworkWe made our own anti cheat called CheatPunch last week. 4,621 people have been detected and banned.
SteamWildlife and Resource Node Spawning Issuebug fixFixed a minor issue with spawning wildlife and resource nodes which could cause some console spam on the server
SteamCheatPunch Testing PhasenetworkWe’re testing CheatPunch on our official servers to ensure stability before wider implementation.
SteamWolves Scare Other AIaiWolves should actually scare other AI when they are chasing or attacking something
SteamResource Harvesting Safetybug fixResources should maybe hopefully not kill you anymore while harvesting them
SteamShelter Placement RestrictionsgameplayYou can’t place shelters on top of people anymore and lock them in
SteamBuilding Restrictions on Spiked WallsgameplayYou can’t build stuff on top of large spiked walls anymore
SteamWolves Scare Other AIaiWolves should actually scare other AI when they are chasing or attacking something
SteamAI Retreat Behavior ImprovementaiAI figures out it can’t get to you much sooner and knows to retreat
SteamBuilding Restrictions on Spiked WallsgameplayYou can’t build stuff on top of large spiked walls anymore
SteamShelter Placement RestrictionsgameplayYou can’t place shelters ontop of people anymore and lock them in
Steam - 21 eventsFootstep Sound Variationaudio
Footstep sounds will never play the same sound as the one previously played.
SteamZombies RemovedgameplayMilestoneZombies have been removed from the game and replaced with red bears and wolves.
SteamLocked Backpacks and Lockpicks TestgameplayIntroduced locked backpacks that can be bypassed with lockpicks, which are a default blueprint.
SteamWorkbenches Crafting SpeedgameplayWorkbenches now allow faster crafting when standing next to them.
SteamRemoval of Zombies and Introduction of Red Bears and Wolvesnew contentMilestoneZombies have been removed from the game and replaced with red bears and wolves.
SteamResource Objects ImprovedgameplayNew models for wood and stone resources added, which change to indicate their quantity.
SteamWildlife ImprovementsgameplayWildlife now fears hostile creatures, reacts to gunshots, and retreats if it cannot find a path to the player.
SteamResource Object ImprovementsgameplayNew models for wood and stone resources added, with visual indicators for quantity.
SteamNew Player Animationsnew contentAdded new player animations and improved melee attack animations.
SteamWildlife ImprovementsgameplayWildlife now fears hostile creatures, reacts to gunshots, and retreats if it cannot find a path to the player.
SteamFaster Crafting Near WorkbenchesgameplayPlayers craft faster when standing next to workbenches.
SteamUnique Footstep SoundsaudioFootstep sounds will no longer play the same sound as the one previously played.
SteamLocked Backpacks and Lockpicks Testnew contentIntroduced locked backpacks that can be bypassed with lockpicks, which are a default blueprint.
SteamNew Player Animations AddedgameplayAdded new player animations and improved melee attack animations.
Steam - 32 eventsRepair Timing Restrictiongameplay
You can only repair something 5 seconds after it last took damage.
SteamRepairing Objects Delaybalance changeAdded a delay to repairing objects after they have been damaged.
SteamServer Favorites Featurequality of lifeServers can now be added to favorites by clicking the star on the left.
SteamMouse Sensitivity Exploit Fixedbug fixFixed exploit where reduced mouse sensitivity affected weapon sway.
SteamRandom Headshot Sound Fixbug fixFixed random headshot sound that occurred when shooting near the top of inanimate objects.
SteamNew Music Tracks AddedaudioNew tracks inspired by Rust have been added to the game, with an option to turn them off.
SteamShared Doors Featurenew contentYou can now set a passcode on a door and share it with other players.
SteamIntroduction of Bedsnew contentBeds can now be placed inside houses, functioning like the old sleeping bags.
SteamServer Favorites Featurequality of lifeServers can now be added to favorites by clicking the star on the left.
SteamMetal Structures Repair Requirement Changedbalance changeMetal structures now require metal instead of wood for repairs.
SteamGrass Performance ImprovementsperformanceGrass runs twice as fast and has improved visuals and sound effects.
SteamDecay Reset Fixbug fixOpening boxes no longer resets decay, allowing old items to disappear properly.
SteamRepairing Metal Structuresbalance changeMetal structures now require metal for repairs instead of wood.
SteamRepair Delay ImplementedgameplayA delay has been added to repairing objects after they have been damaged.
SteamIntroduction of Bedsnew contentBeds can now be placed inside houses and act like the old sleeping bags.
SteamSleeping Bags Reset TimergameplaySleeping bags now reset the use timers of all other sleeping bags in a 100m radius.
SteamShared Doors Featurenew contentPlayers can set a passcode on doors and share it with others, allowing access until the passcode is changed.
SteamRepair Delay After Damagebalance changeYou can only repair something 5 seconds after it last took damage.
SteamCamp Fire Particles Visibility ReducedperformanceCamp fire particles are no longer visible at long range to help with performance.
SteamVsync Option Addedquality of lifeSteamRandom Headshot Sound Fixedbug fixFixed random headshot sound occurring when shooting near inanimate objects.
SteamCamp Fire Particle Visibility Fixbug fixCamp fire particles are no longer visible at long range to help performance.
SteamGrass Visual EnhancementsvisualsGrass looks significantly better and flickering on ATI cards has been addressed.
SteamOpening Boxes Decay Fixbug fixOpening boxes no longer resets decay; old items should disappear as intended.
SteamHUD Voice Chat Indicator Addedquality of lifeAdded HUD indication for when you are voice chatting.
SteamGrass Performance ImprovementsperformanceGrass runs twice as fast and has improved sound effects.
SteamMouse Sensitivity Exploit Fixedbug fixFixed exploit where mouse sensitivity reduced weapon sway.
Steam - 10 eventsLaser/Flashlight fix on bolt action rifle/revolverbug fix
Laser/Flashlight on bolt action rifle/revolver are now fixed and point forward
SteamReduced lag in object-dense areasperformanceReduced lag when entering areas with lots of objects in them (big structures)
SteamReduced lag in object-dense areasperformanceReduced lag when entering areas with lots of objects in them (big structures)
SteamImproved rubber banding/network correctionnetworkRubber banding/network correction is a bit smarter
SteamImproved rubber banding and network correctionnetworkRubber banding/network correction is a bit smarter
SteamFixed laser/flashlight alignment on weaponsbug fixLaser/Flashlight on bolt action rifle/revolver are now fixed and point forward
Steam - 18 eventsConsole Release Considerationother
A console release is possible but not prioritized at this time.
SteamPlayer Customization Discussionsnew contentEarly talks about adding customizable player features like faces and hair.
SteamImproved Client PerformanceperformanceWorking on improving FPS and overall performance for players.
SteamPlayer Customization Discussionsnew contentEarly talks on adding customizable player features like faces and hair.
SteamShared Door Access Feature PlannedgameplayMilestoneImplementing shared access for players to collaborate in defending their homes.
SteamCheating Measures Implementedbalance changeMilestoneOver 1,000 players VAC banned for cheating; ongoing work to make cheats more difficult.
SteamDefensive Options Under DevelopmentgameplayExploring new defensive mechanics to complement existing offensive options.
SteamLinux and Mac Performance ImprovementssystemPrioritizing performance enhancements for Linux and Mac versions of the game.
SteamImproved Client PerformanceperformanceWorking on opportunities to improve FPS for better gameplay experience.
SteamServer Performance EnhancementsperformanceAddressing lag issues on servers with high structure counts and improving overall server performance.
SteamShared Door Access Feature PlannedgameplayMilestoneImplementing shared door access to enhance cooperative gameplay among friends.
SteamCheating Measures Implementedbalance changeMilestoneOver 1,000 players VAC banned; ongoing work to prevent cheating.
SteamDefensive Options Under ReviewgameplayExploring new defensive mechanisms to balance the offense in the game.
SteamZombies Removal PlannedchangesPlans to remove zombies from the game to differentiate from DayZ.
SteamServer Performance EnhancementsperformanceAddressing lag issues on servers with high structure counts.
SteamLinux and Mac Performance ImprovementssystemWorking on making Linux and Mac versions perform better.
SteamZombies Removal ConfirmationgameplayPlans to remove zombies from the game to differentiate from DayZ.
SteamConsole Release ConsiderationotherPotential future plans for a console release, but not a current focus.
Steam - 3 eventsMinor Content Patch on Dev Serversnew content
A minor content patch is set to appear on the developer servers, with potential rollout to live servers later.
SteamServer Browser Visibility Issuequality of lifeClarification on server visibility in the server browser for users who opted into the developer branch.
SteamSecurity Patches Implementedbug fixRolled out several security patches to address exploits and hacks in the game.
Steam