What changed in Rust in 2016
2336 updates · 84 main milestones · Jan 7, 2016 to Dec 16, 2016
- 40 eventsEnabled Holiday Contentseasonal eventSteamPlants must be placed at least 0.5m from each othergameplaySteamAdded Large Planternew contentSteamEnabled Holiday Contentseasonal eventSteamFixed endless vm bandage bugbug fixSteamFixed bear corpse harvestability issuebug fixSteamFixed projectile ricochet verification issuesbug fixSteamAdded culling to projected cave decalsperformanceSteamFixed endless vm bandage bugbug fixSteamFixed billboard shadows in OSX/GLbug fixSteamFixed projectile ricochet verification issuesbug fixSteamPlants must be placed at least 0.5m apartgameplaySteamTweaked weapon reload verificationbalance changeSteamFixed billboard shadows in OSX/GLbug fixSteamAdded periodic position updates with server side verification to projectilesgameplaySteamFixed cave building exploitsbug fixMilestoneSteamAdded clothing world modelsnew contentSteamAdded Large Planternew contentSteamFixed partially harvested ore nodes showing as fully intactbug fixSteamReduced networking MTU size from 1430 to 1400networkSteamFixed partially harvested ore nodes visibilitybug fixSteamAdded clothing world modelsnew contentSteamUpdated santa hat artvisualsSteamFixed vm flamethrower flickering hand bugbug fixSteamFixed water visibility issue when exiting cavesbug fixSteamFixed server side line of sight verification issuesbug fixSteamFixed invisibility of pumpkin and santa hatbug fixSteamUpdated santa hat artvisualsSteamPlants now have a placement guidegameplaySteamAdded periodic position updates with server side verification to projectilesgameplaySteamPlants now have a placement guidegameplaySteamAdded culling to projected cave decalsperformanceSteamFixed water visibility issue when exiting cavesbug fixSteamFixed invisibility of pumpkin and santa hatbug fixSteamFixed vm flamethrower flickering hand bugbug fixSteamTweaked weapon reload verificationgameplaySteamFixed parts of the bear corpse not being harvestablebug fixSteamFixed minor server side line of sight verification issuesbug fixSteamFixed cave building exploitsbug fixMilestoneSteamReduced networking MTU size from 1430 to 1400networkSteam
- 46 eventsStricter line of sight anti hackgameplaySteamStricter high external gate terrain placementgameplaySteamFixed explosive damage through wallsbug fixSteamStuck projectiles keep alignment with their attack vector rather than surface normalgameplaySteamAmbient sound polishaudioSteamAdded server side reload time verificationnetworkSteamAdded server side reload time verificationnetworkSteamRepairing items requiring components are no longer free to repairgameplaySteamTier2 Loot table distribution normalizedbalance changeSteamAdded support for doors to batching systemperformanceSteamStricter high external gate terrain placementgameplaySteamAdded batching to various commonly placed objectsperformanceSteamAmbient sound polishaudioSteamSheet metal recycles into more resources than beforebalance changeSteamShorter sprint blocking duration when using meleegameplaySteamCustom SMG is cheaperbalance changeSteamRepairing items requiring components are no longer free to repairbalance changeSteamHemp has minimum placement distancegameplaySteamStuck projectiles keep alignment with their attack vector rather than surface normalgameplaySteamReduced cave prevent building volumesgameplaySteamSalvaged Sword is cheaperbalance changeSteamAdded culling volumes to military tunnelsperformanceSteamCustom SMG is cheaperbalance changeSteamRotated c4 in c4 viewmodelvisualsSteamReduced cave prevent building volumesgameplaySteamFixed explosive damage through wallsbug fixSteamFixed debug camera anti hack exploitbug fixMilestoneSteamNew sounds for m92audioSteamAdded culling volumes to military tunnelsperformanceSteamTier2 Loot table distribution normalizedbalance changeSteamRotated c4 in c4 viewmodelvisualsSteamFixed debug camera anti hack exploitbug fixMilestoneSteamNew sounds for m92audioSteamUpdated supply signal viewmodelvisualsSteamAdded support for doors to batching systemperformanceSteamAdded batching to various commonly placed objectsperformanceSteamUpdated supply signal viewmodelvisualsSteamMace is cheaperbalance changeSteamHemp has minimum placement distancegameplaySteamShorter sprint blocking duration when using meleegameplaySteamStricter line of sight anti hackgameplaySteamSheet metal recycles into more resources than beforebalance changeSteamSalvaged Sword is cheaperbalance changeSteamMace is cheaperbalance changeSteam
- 70 eventsReduced Component Cost for Satchel Chargesbalance changeSteamSpears Do More Melee Damagebalance changeSteamIncreased Prevent Building Zonebalance change
Increased prevent building zone around water treatment plant
SteamRebalanced Loot Tablesbalance changeRebalanced loot tables to never have garbage in higher end loot tiers
SteamViewmodel for C4visualsSteamFixed Deployables Placement Issuebug fixFixed some deployables being placeable partially inside constructions
SteamFixed Building Volume Issuesbug fixFixed pillars, walls and floors reaching into prevent building volumes
SteamM92 Implementednew contentSteamHalved Cost for Exotic Building Piecesbalance changeHalved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
SteamHoldtype for Satchel ChargevisualsSteamWorldmodel for C4visualsSteamSpears Damage Adjustmentsbalance changeSpears do more melee damage, easier to hit people with, but do less throw damage
SteamRebalanced Loot Tablesbalance changeRebalanced loot tables to never have garbage in higher end loot tiers
SteamViewmodel for Survey ChargevisualsSteamMade Most Military Weapons Uncraftablebalance changeSteamHoldtype for C4visualsSteamHalved Cost for Exotic Building Piecesbalance changeHalved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
SteamCodelocks Behavior ChangedgameplayCodelocks no longer automatically unlock when code is entered
SteamThrown Items Orientation FixedgameplayThrown items (satchel/c4/etc) are properly oriented to throw/land positions
SteamReduced Component Cost for Laddersbalance changeSteamReduced Component Cost for Satchel Chargesbalance changeSteamWorldmodel for Satchel ChargevisualsSteamIncreased Salvaged Tool Component Costsbalance changeSteamM92 Implementednew contentSteamMade Most Military Weapons Uncraftablebalance changeSteamReduced Component Cost for Laddersbalance changeSteamCodelocks No Longer Automatically Unlockbalance changeCodelocks no longer automatically unlock when code is entered
SteamHoldtype for Survey ChargevisualsSteamViewmodel for Satchel ChargevisualsSteamSpears Do Less Throw Damagebalance changeSteamFixed Deployables Placement Issuebug fixFixed some deployables being placeable partially inside constructions
SteamFixed Building Volume Issuesbug fixFixed pillars, walls and floors reaching into prevent building volumes
SteamProper Orientation for Thrown ItemsgameplayThrown items (satchel/c4/etc) are properly oriented to throw/land positions
SteamIncreased Salvaged Tool Component Costsbalance changeSteamIncreased Prevent Building ZonegameplayIncreased prevent building zone around water treatment plant
SteamWorldmodel for Survey ChargevisualsSteam - 18 eventsReduced cost of candle/miner hatbalance changeSteamUpdated positioning of world water bottle & bota bagui uxSteamHalved cost of burlap clothingbalance change
The cost of burlap clothing has been reduced by 50%.
SteamHalved cost of burlap clothingbalance changeThe cost of burlap clothing has been reduced by 50%.
SteamUpdated water bottle view model animationsotherSteamReduced cost of candle and miner hatbalance changeSteamUpdated jog right animation for better bottle handlingotherJog right animation has been improved to work better with bottles.
SteamFixed object deploy sounds volume issuebug fixObject deploy sounds now change volume according to game volume settings.
SteamUpdated jog right animation for better bottle handlingotherJog right animation has been improved to work better with bottles.
SteamUpdated positioning of world water bottle & bota bagui uxSteamUpdated water bottle view model animationsotherSteamFixed object deploy sounds volume issuebug fixObject deploy sounds now change volume according to game volume settings.
Steam - 44 eventsFixed some issues with pool.mode set to 2bug fixSteamFixed client side socket handles sometimes not being destroyedbug fixSteamFixed a small client side coroutine memory leakbug fixSteamImproved bullet flyby playbackperformanceSteamRemoved ability to menu-drink from bota bag/water bottlegameplaySteamCombat log includes timestampgameplaySteamPumpkins can no longer be stackedgameplaySteamFixed a few weapons playing 3rd person reload sounds on deployaudioSteamFixed a few weapons playing 3rd person reload sounds on deployaudioSteamFixed rendering layers on some treesbug fixSteamCombat log includes timestampgameplaySteamRevolver refire rate increasedbalance changeSteamRevolver aimcone increasedbalance changeSteamSet pool.mode to 2 by defaultgameplaySteamAdded Water Bottle viewmodelnew contentSteamRevolver aimcone increasedbalance changeSteamMade debug.ambientvolumes dev-only (potential exploit)bug fixSteamTiny bit of misc sound polishaudioSteamMade projectile anti hack strictergameplaySteamRemoved ability to menu-drink from bota bag/water bottlegameplaySteamFixed some issues with pool.mode set to 2bug fixSteamOptimized player model and name tag scriptsperformanceSteamMade debug.ambientvolumes dev-only (potential exploit)bug fixSteamFixed a small client side coroutine memory leakbug fixSteamRevolver damage decreased very slightlybalance changeSteamShelves can no longer be placed on deployablesgameplaySteamAdded pooling support to client side lock entitiesperformanceSteamAdded pooling support to client side lock entitiesperformanceSteamMade projectile anti hack strictergameplaySteamRevolver refire rate increasedbalance changeSteamReduced stuttering near basesperformanceSteamPumpkins can no longer be stackedgameplaySteamImproved bullet flyby playbackaudioSteamOptimized player model and name tag scriptsperformanceSteamFixed occlusion weirdness on a few soundsaudioSteamSet pool.mode to 2 by defaultgameplaySteamReduced stuttering near basesperformanceSteamRevolver damage decreased very slightlybalance changeSteamFixed occlusion weirdness on a few soundsaudioSteamFixed client side socket handles sometimes not being destroyedbug fixSteamShelves can no longer be placed on deployablesgameplaySteamTiny bit of misc sound polishaudioSteamAdded Water Bottle viewmodelnew contentSteamFixed rendering layers on some treesbug fixSteam
- 64 eventsMisc sound polishaudioSteamReduced crafting costs of bone type armorgameplaySteamFixed physics sound lag when destroying loot boxesbug fixSteamFlamethrower stream graphics tightervisualsSteamAmbient sound timing tweaksaudioSteamAdded new full body hazmat suitnew contentSteamEnabled pool.player_model by default on 64bit systemssystemSteamSAR buffedbalance changeSteamFixed decor NRE with pool.mode set to 2bug fixSteamFixed empty update being called on hundreds of entities (overhead)bug fixSteamOptimized some light componentsperformanceSteamFixed excess dsp usage on surround sound setupsbug fixSteamRewrote network group updating (less traffic, more robust)networkMilestoneSteamReduced radpill spawnsbalance changeSteamReduced Spring and Sheet Metal HQM yield in recyclerbalance changeSteamSAR buffedbalance changeSteamRadiation has more of an exposure gradientgameplaySteamOptimized some light componentsperformanceSteamFixed building placement guide with pool.mode set to 2bug fixSteamReduced radpill spawnsbalance changeSteamFlamethrower balance - Much more fuel needed to raidbalance changeSteamFixed chat graphics issues with pool.mode set to 2bug fixSteamShortened prefab names in print_prefabs console commandquality of lifeSteamMisc sound polishaudioSteamRewrote network group updating (less traffic, more robust)performanceSteamReduced crafting costs of bone type armorbalance changeSteamFixed excess DSP usage on surround sound setupsbug fixSteamFixed editor-only components being included in release buildbug fixSteamWounded screams stop on deathaudioSteamFixed decor NRE with pool.mode set to 2bug fixSteamFixed placement effects spawning at the world origin when deploying objects to socketsbug fixSteamFixed chat graphics issues with pool.mode set to 2bug fixSteamOil Barrel HP lowered to 50balance changeSteamFixed placement effects spawning at the world origin when deploying objects to socketsbug fixSteamAdded protection to wolf headdressbalance changeSteamFixed empty update being called on hundreds of entities (overhead)bug fixSteamAdded new full body hazmat suitnew contentSteamFlamethrower stream graphics tightervisualsSteamRiver sounds come in and out more smoothlyaudioSteamFlamethrower balance - Much more fuel needed to raidbalance changeSteamWaterpipe shotgun no longer needs pipebalance changeSteamWounded screams stop on deathaudioSteamOptimized reverb zone triggersperformanceSteamFixed physics sound lag when destroying loot boxesbug fixSteamViewmodel sound timing tweaksaudioSteamRocket launcher costs more HQMbalance changeSteamFixed editor-only components being included in release buildbug fixSteamAdded Food Box to Junk Pilesnew contentSteamOil Barrel HP lowered to 50balance changeSteamRockets cost an additional pipebalance changeSteamViewmodel sound timing tweaksaudioSteamAmbient sound timing tweaksaudioSteamAdded Semi Auto Body (SAP/SAR component)new contentSteamAdded Food Box to Junk Pilesnew contentSteamRiver sounds come in and out more smoothlyaudioSteamEnabled pool.player_model by default on 64bit systemsgameplaySteamReduced Spring and Sheet Metal HQM yield in recyclerbalance changeSteamRocket launcher costs more HQMbalance changeSteamAdded placement sounds for deployable building partsaudioSteamAdded placement sounds for deployable building partsaudioSteamWaterpipe shotgun no longer needs pipebalance changeSteamRadiation has more of an exposure gradientbalance changeSteamRockets cost an additional pipebalance changeSteamFixed building placement guide with pool.mode set to 2bug fixSteam
- 6 eventsIntroduction of Soft Salvaged Hammernew content
A new tool, the Soft Salvaged Hammer, has been added to the game.
SteamIntroduction of Soft Salvaged Hammernew contentA new tool has been added to the game: the Soft Salvaged Hammer.
SteamOpening of Component Shopnew contentA new shop for components has been introduced, allowing players to purchase items.
SteamFall of XPbalance changeExperience points (XP) have been adjusted, affecting player progression.
Steam - 60 eventsMisc minor sound polishaudioSteamAdded Component Systemnew contentSteamDisabled rain until particle collisions can be re-enabledgameplaySteamOptimized terrain and terrain-blended rock/cliff shadersperformanceSteamSpawn group respawn rates now scaled with player countgameplaySteamNew lighthouses added to Hapis Islandnew contentSteamAdded collared shirt, tanktop, and shortsnew contentSteamFixed players not looking aroundbug fixSteamAdded silenced lr300 and mp5 gunshotsaudioSteamAdded prefab pooling to renderer batchingperformanceSteamFixed incorrect network group subscriptions of players before spawnnetworkSteamAdded collared shirt, tanktop, and shortsnew contentSteamRemoved XP SystemchangesSteamAdded RadiationgameplaySteamFixed player eyes looking glossed overbug fixSteamAdded Radiationnew contentSteamRemoved XP SystemchangesSteamAdded loot scalinggameplaySteamImproved water rendering and cullingperformanceSteamFixed players not looking aroundbug fixSteamFixed player eyes looking glossed overbug fixSteamUpdated bullet flyby soundsaudioSteamSound occlusion enabled by defaultaudioSteamAdded prefab pooling to building conditional modelsperformanceSteamDisabled a few irrelevant warnings for non-developerssystemSteamIntegrated workshop addednew contentSteamAdded loot scalinggameplaySteamAdded prefab pooling to building conditional modelsperformanceSteamHapis Island tunnels changed to mineshaft networksgameplaySteamNew lighthouses added to Hapis Islandnew contentSteamAdded prefab pooling to renderer batchingperformanceSteamUpdated bullet flyby soundsaudioSteamHapis Island tunnels changed to mineshaft networksgameplaySteamFixed incorrect network group subscriptions of players before spawnnetworkSteamFixed players not blinkingbug fixSteamAdded Junkpilesnew contentSteamAdded silenced lr300 and mp5 gunshotsaudioSteamIntegrated workshop addednew contentSteamImproved water rendering and cullingperformanceSteamAdded Recyclernew contentSteamAdded Recyclernew contentSteamNo more hitmarkers when meleeing barrelsgameplaySteamFixed clothing backfaces having weird lightingbug fixSteamNew radtown added to Hapis Islandnew contentSteamOptimized terrain and terrain-blended rock/cliff shadersperformanceSteamNo more hitmarkers when meleeing barrelsgameplaySteamMaps no longer have fog of wargameplaySteamMaps no longer have fog of wargameplaySteamNew radtown added to Hapis Islandnew contentSteamFixed clothing backfaces having weird lightingbug fixSteamFixed players not blinkingbug fixSteamAdded Component Systemnew contentSteamSound occlusion enabled by defaultaudioSteamMisc minor sound polishaudioSteamDisabled a few irrelevant warnings for non-developerssystemSteamDisabled rain until we can re-enable its particle collisionsgameplaySteamAdded Junkpilesnew contentSteamSpawn group respawn rates now scaled with player countgameplaySteam
- 30 eventsStripped deployable component from entity instancesperformance
Reduced memory usage by stripping deployable component from entity instances.
SteamAdded map worldmodel + LODSworldSteamImproved LR300 iron sightsvisualsSteamEliminated UI canvas overhead from grass displacement cameraperformanceReduced overhead from UI canvas related to grass displacement camera.
SteamEliminated UI canvas overhead from grass displacement cameraperformanceSteamMuzzle Brake has less of a aimcone penaltygameplaySteamNow drops map modelworldSteamRemoved client missing gib warning when not running in dev modebug fixSteamEnvironment volumes now eliminate ambient light when undergroundui uxSteamImproved bolt action animationsvisualsSteamAll Pistols have drastically reduced draw timebalance changeSteamDrastically reduced draw time for all Pistolsbalance changeAll Pistols have drastically reduced draw time.
SteamAdded opacity anti-aliasing to grassvisualsOpacity anti-aliasing added to grass when TSSAA is enabled.
SteamRemoved server building privilege warningbug fixRemoved warning for server building privilege when not running in dev mode.
SteamRemoved client missing gib warningbug fixRemoved warning for missing gib when not running in dev mode.
SteamConverted some component getters to pooled lists (less GC)performanceSteamStripped deployable component from entity instances (reduced memory usage)performanceSteamAdded opacity anti-aliasing to grass when TSSAA is enabledvisualsSteamPlanner/map player animsgameplaySteamFirst look at the new harbournew contentSteamFixed skin lighting related issuesvisualsSteamConverted some component getters to pooled listsperformanceReduced garbage collection by converting component getters to pooled lists.
SteamRemoved server building privilege warning when not running in dev modebug fixSteam - 52 eventsMisc Sound Bugfixesbug fixSteamFixed Rare NRE with the Sign Texture Updatebug fixSteamFixed Rare NRE with Sentry Turretbug fixSteamNew MP5 SoundsaudioSteamWorld Model for Holosight When Dropped with LODSvisualsSteamFixed Exploit Bypassing Server Side Attack Verificationbug fixSteamWorld Model for Bota Bag When Dropped with LODSvisualsSteamFixed Exploit Bypassing Server Side Attack Cooldownbug fixSteamWorld Model for Building Plan When Dropped with LODSvisualsSteamWorld Model for Scope When Dropped + LODSvisualsSteamCamera Worldmodel Added with LODSvisualsSteamImproved Map Loading TimesperformanceSteamFixed Rare NRE with the Sign Texture Updatebug fixSteamIntegrated Workshop for Skin Creationnew content
First look at a new integrated workshop that makes it easier to create and upload skins.
SteamWorld Model for Silencer When Dropped with LODSvisualsSteamImproved and Optimized Rain EffectperformanceSteamFixed Censorship Cubes Sometimes Not Showingbug fixSteamEnabled Player Collider and Nametag Pooling by DefaultperformanceSteamMisc Sound Voice Count OptimizationsaudioSteamFixed a Client Side Entity Leakbug fixSteamWorld Model for Muzzle Brake When Dropped + LODSvisualsSteamImproved Map Loading TimesperformanceSteamImproved and Optimized Rain EffectperformanceSteamFixed a Client Side Entity Leakbug fixSteamWorld Model for Double Shotgun When Dropped + LODSvisualsSteamFixed Rare NRE with Sentry Turretbug fixSteamIntegrated Workshop for Skin Creationnew contentFirst look at a new integrated workshop that makes it easier to create and upload skins.
SteamWorld Model for Building Plan When Dropped + LODSvisualsSteamWorld Model for Double Shotgun When Dropped with LODSvisualsSteamWorld Model for Silencer When Dropped + LODSvisualsSteamWorld Model for LR300 When Dropped with LODSvisualsSteamFixed Weapon Attachments Sliding When Using TSSAAbug fixSteamWorld Model for Holosight When Dropped + LODSvisualsSteamWorld Model for Muzzle Boost When Dropped + LODSvisualsSteamFixed Censorship Cubes Sometimes Not Showingbug fixSteamFixed Hit Decals Not Showing on Shadowed or Unlit Areasbug fixSteamFixed Weapon Attachments Sliding When Using TSSAAbug fixSteamFixed Hit Decals Not Showing on Shadowed or Unlit Areasbug fixSteamMisc Sound Voice Count OptimizationsaudioSteamFixed Underwater FX Not Showingbug fixSteamFixed Exploit Bypassing Server Side Attack Verificationbug fixSteamCamera Worldmodel Added + LODSvisualsSteamWorld Model for LR300 When Dropped + LODSvisualsSteamNew MP5 SoundsaudioSteamWorld Model for Bota Bag When Dropped + LODSvisualsSteamFixed Underwater FX Not Showingbug fixSteamMisc Sound Bugfixesbug fixSteamWorld Model for Scope When Dropped with LODSvisualsSteamFixed Exploit Bypassing Server Side Attack Cooldownbug fixSteamWorld Model for Muzzle Brake When Dropped with LODSvisualsSteamWorld Model for Muzzle Boost When Dropped with LODSvisualsSteamEnabled Player Collider and Nametag Pooling by DefaultperformanceSteam - 28 eventsUpdated bota bag vm animsquality of lifeSteamFixed moon rendering black to reflection probebug fixSteamAdded find_entity / find_id / find_group / find_parent admin commandsotherSteamSilencer now hides tracersbalance changeSteamMP5 Addednew contentSteamAdded mesh renderer support to player clothes poolingperformanceSteamLR300 Craftablenew contentSteamFixed certain entities sending network updates before they were spawnedbug fixSteamFixed pumpkin not shown on player after initial usebug fixSteamAdded mesh renderer support to player clothes poolingquality of lifeSteamUpdated bota bag vm animsquality of lifeSteamLR300 Craftablenew contentSteamAdded admin commands for entity managementnew content
Added find_entity / find_id / find_group / find_parent
SteamFixed moon darkening when closer to the horizonbug fixSteamSilencer now hides tracersbalance changeSteamFixed certain entities sending network updates before they were spawnedbug fixSteamMP5 Addednew contentSteamFixed moon darkening when closer to the horizonbug fixSteamFixed moon rendering black to reflection probebug fixSteam - 44 eventsGuitar worldmodel now drops instead of burlap sackgameplaySteamUnderground sections now use Environment VolumesworldSteamFixed rubber banding at the outer edges of certain tunnels and sewersbug fixSteamReplaced some greyboxed industrial props with textured versionsvisualsSteamFixed water-related DX9 half screen darkening/brightening issuesbug fixMilestone
Across all GPU models
SteamOptimized entity name building on pooled entitiesperformanceSteamOptimized entity name building on pooled entitiesperformanceSteamReplaced some greyboxed industrial props with textured versionsvisualsSteamDoubled XP earn ratesbalance changeMilestoneSteamUnderground sections now use Environment VolumesworldSteamRemoved all traces of old bone armorchangesSteamGuitar worldmodel now drops instead of burlap sackgameplaySteamFixed rubber banding at the outer edges of certain tunnels and sewersbug fixMilestoneSteamAdded the finished lighthousenew contentMilestoneSteamDoubled XP earn ratesbalance changeMilestoneSteamAdded the finished lighthousenew contentMilestoneSteamAdded collider_capacity and renderer_capacity batching convarssystemSteamRemoved all traces of old bone armorchangesSteamAdded collider_capacity and renderer_capacity batching convarsotherSteam - 24 eventsStone gate gibs are no longer the incorrect wood gate onesvisualsSteamFixed AMD R9 half-screen darkeningbug fixSteamStone gate gibs are no longer the incorrect wood gate onesvisualsSteamFixed tree lighting desaturationbug fixSteamRemoved building blocked chat message when trying to build while building blockedquality of lifeSteamOptimized various small inefficiencies in prefab pooling and the LOD gridperformanceSteamOptimized client side network update eventsperformanceMilestone
Reduced entity streaming stuttering
SteamOptimized various small inefficiencies in prefab pooling and the LOD gridperformanceSteamOptimized terrain carving triggers significantlyperformanceMilestoneBetter projectile and culling performance
SteamEliminated needless string reallocation from object creationperformanceBetter performance, less garbage collection
SteamFixed viewport resize breaking water when reflections are enabledbug fixSteamFixed AMD R9 half-screen darkeningbug fixSteamFixed tree lighting desaturationbug fixSteamOptimized client side network update events to reduce entity streaming stutteringperformanceMilestoneSteamEliminated needless string reallocation from object creationperformanceMilestoneBetter performance, less garbage collection
SteamRemoved building blocked chat message when trying to build while building blockedquality of lifeSteamOptimized terrain carving triggers significantlyperformanceMilestoneBetter projectile and culling performance
SteamFixed viewport resize breaking water when reflections are enabledbug fixSteam - 26 eventsRevive Line of Sight Check Adjustmentgameplay
Made revive line of sight check more forgiving (easier to hold)
SteamNew Grass Displacement Optionnew contentAdded new grass displacement option (experimental, disabled by default)
SteamTerrain Quality Shader Lod AdjustmentperformanceTerrain Quality no longer affects shader lod; use Shader Level instead
SteamBuilding Blocked Message Updateui uxBuilding blocked message is only shown when in building mode or holding a hammer
SteamFixed Incorrect Building Privilegebug fixFixed a situation where building privilege would randomly be incorrect
SteamFixed Surface Dimensions Mismatch Errorbug fixFixed surface dimensions mismatch error when resizing window
SteamFixed DX9 White Player Previewbug fixSteamBuilding Blocked Message Updateui uxBuilding blocked message is only shown when in building mode or holding a hammer
SteamFixed Surface Dimensions Mismatch Errorbug fixFixed surface dimensions mismatch error when resizing window
SteamAdded Contact Shadows to View ModelvisualsAdded contact shadows to view model when ambient occlusion is enabled
SteamFixed Crash When Switching Serversbug fixMilestoneSteamTerrain Quality and Shader LOD AdjustmentperformanceTerrain Quality no longer affects shader lod; use Shader Level instead
SteamRevive Line of Sight Check Adjustmentquality of lifeMade revive line of sight check more forgiving (easier to hold)
SteamNew Grass Displacement Optionnew contentAdded new grass displacement option (experimental, disabled by default)
SteamFixed DX9 White Player Previewbug fixSteamAdded Contact Shadows to View ModelvisualsAdded contact shadows to view model when ambient occlusion is enabled
SteamFixed Incorrect Building Privilegebug fixFixed a situation where building privilege would randomly be incorrect
SteamFixed Player Rotation Corruptionbug fixFixed server side player rotation getting corrupted from sleeping bags on slopes
SteamFixed Player Rotation Corruptionbug fixFixed server side player rotation getting corrupted from sleeping bags on slopes
SteamBuilding Privilege Check ImprovementgameplayBuilding privilege is also checked at the construction placement position
SteamBuilding Privilege Check ImprovementgameplayBuilding privilege is also checked at the construction placement position
SteamFixed Water System Performance on Riverless MapsperformanceSteam - 32 eventsAdded Stability Queue Server Convarsystem
Added stabilityqueue server convar for building stability update time per frame.
SteamFixed exception on rotating destroyed building blockbug fixFixed exception when trying to rotate building block after it was destroyed.
SteamOld Bone Armor RemovalgameplayOld bone armor will no longer drop and will be removed next wipe.
SteamOptimized player mesh buildingperformanceOptimized player mesh building and refreshing, resulting in less stuttering.
SteamFixed Exception When Rotating Building Blockbug fixFixed exception when trying to rotate building block after it was destroyed.
SteamProjectile CPU optimizationsperformanceSteamPistol ammo effective distance nerfbalance changePistol ammo effective distance reduced from 80 to 60.
SteamAdded Surroundings Queue Server ConvarsystemAdded surroundingsqueue server convar for surroundings refresh time per frame.
SteamFixed player appearance issuesbug fixFixed players sometimes appearing with wrong name, gender or skin tone.
SteamPistol Ammo Effective Distance Nerfbalance changePistol ammo effective distance reduced from 80 to 60.
SteamFixed Player Appearance Issuesbug fixFixed players sometimes appearing with wrong name, gender or skin tone.
SteamEnabled Player Model Pooling by DefaultsystemPlayer model pooling enabled by default on 64bit systems.
SteamFixed client side network interpolation issuesbug fixFixed various small client side network interpolation issues on respawn.
SteamMisc sound polishaudioSteamOptimized Player Mesh BuildingperformanceOptimized player mesh building and refreshing to reduce stuttering.
SteamImproved explosion soundsaudioSteamImproved Entity Destruction PerformanceperformanceMilestoneDrastically improved entity destruction performance, resulting in less stuttering.
SteamFixed Exception When Upgrading Building Blockbug fixFixed exception when trying to upgrade building block after it was destroyed.
SteamFixed Client Side Network Interpolation Issuesbug fixFixed various small client side network interpolation issues on respawn.
SteamFixed exception on upgrading destroyed building blockbug fixFixed exception when trying to upgrade building block after it was destroyed.
SteamImproved entity destruction performanceperformanceDrastically improved entity destruction performance, resulting in less stuttering.
SteamEnabled player model pooling by defaultsystemEnabled player model pooling by default on 64bit systems.
Steam - 22 eventsReduced horizontal recoil of semi auto riflebalance changeSteamMuzzleflash smoke effect hidden in ADSvisualsSteamLess bright muzzle flashesvisualsSteamMuch smaller muzzle flashesvisualsSteamBone armor buffed by 10%balance changeSteamSmaller muzzle flashesvisualsSteamReduced horizontal recoil of semi auto riflebalance changeSteamReduced diminishing XP for finding loot and harvestingbalance changeSteamMuzzleflash smoke effect hidden in ADSvisualsSteamReduced diminishing XP for finding loot and harvestingbalance changeSteamTracers visible in first personvisualsSteamLess bright muzzle flashesvisualsSteamCandle/Miner hat fuel consumption halvedbalance changeSteam
- 42 eventsGraphics OverhaulgraphicsMilestone
The graphics overhaul is here with new lighting and improved visuals.
SteamMonuments and Dungeon ArtworkvisualsUpdated artwork for monuments and dungeons from the last 2 months.
SteamImproved Weapon Firing Rate Frame Rate IndependenceperformanceWeapon firing rate now independent of frame rate.
SteamFixed Distorted Water Reflectionsbug fixCorrected issues with water reflections appearing distorted.
SteamImproved Weapon Firing Rate Frame Rate IndependenceperformanceWeapon firing rate now operates independently of frame rate.
SteamGraphics OverhaulgraphicsMilestoneThe graphics overhaul is here with new lighting and improved visuals.
SteamWeapon Owner Mismatches LoggedgameplayWeapon owner mismatches are now logged to the combat log.
SteamMonuments and Dungeon ArtworkvisualsUpdated artwork for monuments and dungeons from the last 2 months.
Steam - 58 eventsOptimized ragdoll visibility updatesperformanceSteamEnabled entity pooling by default on 64 bit systemsperformanceSteamFixed expensive UI rebuilds when a shot was firedbug fixSteamAdded LR 300 Riflenew contentSteamFixed expensive UI rebuilds when a player or sleeper was receivedbug fixSteamFixed several 'Can not play disabled audio source' warningsbug fixSteamSleeping bags are now pickupablegameplaySteamOptimized door animator initialization when entity pooling is enabledperformanceSteamMisc sound tweaks & polishaudioSteamMisc sound tweaks & polishaudioSteamFixed terrain shadowsbug fixSteamFixed god rays when revz is enabledbug fixSteamFixed see through walls caused by Motion Blur or TSSAAbug fixSteamEnabled entity pooling by default on 64 bit systemsperformanceSteamLoad balanced building block skin creationperformanceSteamFixed terrain shadowsbug fixSteamFixed invisible helicopter gibs if destroyed far awaybug fixSteamFixed several 'Can not play disabled audio source' warningsbug fixSteamFixed stretched river flows on Hapisbug fixSteamOptimized entity realm list access on client and serverperformanceSteamFixed visual artifacts on some glsl challenged drivers (OpenGL)bug fixSteamIncreased flashlight emission point brightnessvisualsSteamLoad balanced building block skin creationperformanceSteamSleeping bags are now pickupablegameplaySteamFixed bug where some sounds wouldn’t play with sound pooling enabledbug fixSteamAdded entity pooling support to storage boxesperformanceSteamEnabled sound pooling by default on 64 bit systemsperformanceSteamFixed god rays when revz is enabledbug fixSteamFixed invisible helicopter gibs if destroyed far awaybug fixSteamFixed skin lightingbug fixSteamNew research table soundsaudioSteamFixed visual artifacts on some glsl challenged drivers (OpenGL)bug fixSteamFixed skin lightingbug fixSteamNew research table soundsaudioSteamAdded LR 300 Riflenew contentSteamFixed bug where sleep anim would sometimes play when the player jumped in/out of waterbug fixSteamAdded deferred mesh decalsvisualsSteamFixed bug where sleep anim would sometimes play when the player jumped in/out of waterbug fixSteamAdded entity pooling support to storage boxesperformanceSteamLoad balanced destruction of all client side entitiesperformanceSteamOptimized door animator initialization when entity pooling is enabledperformanceSteamDecreased flashlight beam brightnessvisualsSteamFixed stretched river flows on Hapisbug fixSteamFixed see through walls caused by Motion Blur or TSSAAbug fixSteamFixed a bug where some sounds wouldn’t play with sound pooling enabledbug fixSteamAdded deferred mesh decalsvisualsSteamIncreased flashlight emission point brightnessvisualsSteamOptimized ragdoll visibility updatesperformanceSteamOptimized entity realm list access on client and serverperformanceSteamFixed expensive UI rebuilds when a shot was firedbug fixSteamDecreased flashlight beam brightnessvisualsSteamLoad balanced destruction of all client side entitiesperformanceSteamFixed expensive UI rebuilds when a player or sleeper was receivedbug fixSteamEnabled sound pooling by default on 64 bit systemsperformanceSteam
- 78 eventsIncreased time between songsaudioSteamUpdated to Unity 5.4.0p1performanceSteamImproved tree impact soundsaudioSteamLarge Box unlocks at level 9 (was 10)balance changeSteamSplit pool clear command into separate commandsperformanceSteamMade holosight easier to see throughbalance changeSteamAdded additional info to server log for LOS violationsperformanceSteamMiscellaneous small sound tweaks and volume balanceaudioSteamFixed alt+enter related darkeningbug fixSteamAdded server side interaction checks to nearly all interactionsgameplaySteamIncreased effective distance of rifle bulletsbalance changeSteamAdded Research Benchnew contentMilestoneSteamFixed candlehat/minerhat not workingbug fixSteamReduced ricochet sounds from shotgun blasts hitting the groundaudioSteamMisc small sound tweaks and volume balanceaudioSteamAdded entity pooling (pool.entities convar, disabled by default)performanceSteamFixed candlehat/minerhat not workingbug fixSteamShortened fade in for bush rustlesaudioSteamAdded meleearmor, arrowarmor, bulletarmor and bleedingarmor server convarssystemSteamPolished footstep sounds for consistencyaudioSteamAdded server convars for damage typesperformanceSteamIncreased effective distance of rifle bulletsbalance changeSteamDisabled pool.skins on the server by defaultperformanceSteamPolished footstep sounds for consistencyaudioSteamDoubled projectile radius of shotgun buckshot and handmade shellsbalance changeSteamBetter volume balance and general polish on ambient soundsaudioSteamShorter fade in for bush rustlesaudioSteamDoubled projectile radius of shotgun buckshot and handmade shellsbalance changeSteamRenamed pooling stat commands to print_memory, print_prefabs and print_assetssystemSteamCombat log now contains rejected attacks with reasonsgameplaySteamIncreased rifle and pistol projectile base damage from 40 to 50balance changeSteamAdded additional line segment to projectile and melee hit LOS checkgameplaySteamFixed player view direction not showing correctly to other clientsbug fixSteamRenamed pooling stat commandsperformanceSteamProjectile LOS checks now use client side start positionperformanceSteamAdded attack verification to launcher weaponsgameplaySteamAdded meleedamage, arrowdamage, bulletdamage and bleedingdamage server convarssystemSteamRemoved a few bird stings and cricket loopsaudioSteamMade holosight easier to see throughgameplaySteamPrevented songs from playing before the minimum song gapaudioSteamMore woody knock and less tearing on tree impactsaudioSteamAdded admin vis.lineofsight server convar (debugging)systemSteamSplit pool clear command into clear_memory, clear_prefabs and clear_assetssystemSteamCombat log now contains rejected attacks with reasonsgameplaySteamAdded attack verification to launcher weaponsgameplaySteamResearch Bench unlocks at level 10 (was 17)balance changeSteamBetter, more varied bullet flybys and ricochetsaudioSteamReduced ricochet and impact sounds for shotgun blastsaudioSteamAdded entity pooling (pool.entities convar, disabled by default)performanceSteamUpdated to Unity 5.4.0p1performanceSteamAdded admin vis.protection client convar (debugging)systemSteamIncreased rifle and pistol projectile base damage from 40 to 50balance changeSteamFixed server side garbage collection spam from auto turretsbug fixSteamBetter volume balance and general polish on ambient soundsaudioSteamFixed player view direction not showing correctly to other clientsbug fixSteamAdded admin debugging convarsperformanceSteamAdded Research Papernew contentMilestoneSteamAdded server side interaction checks to nearly all interactionsperformanceSteamBetter, more varied bullet flybys and ricochetsaudioSteamAdjusted bolt action damage for coffee can helmetsbalance changeSteamAdded additional line segment to projectile and melee hit LOS checkperformanceSteamAttack LOS tickets are now clampedgameplaySteamFixed server side garbage collection spam from auto turretsbug fixSteamAdjusted bolt action damage for coffee can helmetsbalance change
Now lets you barely survive one headshot
SteamIncreased time between songsaudioSteamFixed alt+enter related rocks missing terrain blendbug fixSteamLarge Box unlocks at level 9 (was 10)balance changeSteamFixed alt+enter related rocks missing terrain blendbug fixSteamAdded admin printinput and printhead console commands (debugging)systemSteamAdded Research Papernew contentMilestoneSteamResearch Bench unlocks at level 10 (was 17)balance changeSteamFixed alt+enter related darkeningbug fixSteamAdded additional info to server log for LOS violation attacksgameplaySteamRemoved a few bird stings and cricket loopsaudioSteamAttack LOS tickets are now clampedgameplaySteamAdded Research Benchnew contentMilestoneSteam - 41 eventsDouble barrel shotgun refire rate decreasedbalance change
Decreased the refire rate of the double barrel shotgun from 1.0 to 0.5.
SteamFixed exploit with floor stackingbug fixFixed an exploit that allowed players to stack floors into floor frames by rotating walls.
SteamVm beancan animation updateschangesSteamFixed exploit for floor stackingbug fixExploits allowing floor stacking into floor frames by rotating walls were fixed.
SteamSupply Signals found less oftenbalance changeSteamRemoved garbage from Supply Drop loot tablebalance changeSteamEnhanced server side loggingchangesAdded more detailed logging for server side attack and projectile verification.
SteamDouble barrel shotgun refire rate decreasedbalance changeRefire rate for double barrel shotgun decreased from 1.0 to 0.5.
SteamDouble barrel shotgun spread increasedbalance changeIncreased the spread of the double barrel shotgun.
SteamFixed interaction issue while woundedbug fixResolved an issue that allowed players to interact with objects while wounded.
SteamNew sounds for double barrel shotgunnew contentIntroduced new audio for the double barrel shotgun.
SteamFixed server lag in player desync calculationbug fixResolved an issue where server lag was included in server side player desync calculations.
SteamDouble barrel shotgun spread increasedbalance changeSteamAdded Player cullingperformance20-30% performance gains on populated servers due to player culling.
SteamImproved performance for visible players and animalsperformanceEnhancements made to performance metrics related to visible players and animals.
SteamBuckshot velocity randomizedchangesSlightly randomized the velocity of buckshot for visual effects, no impact on damage.
SteamRemoved garbage from Supply Drop loot tablebalance changeCleaned up the loot table for Supply Drops by removing unwanted items.
SteamSupply Signal drop zone radius adjustedbalance changeSupply Signal drop zone now has a 20m random radius.
SteamBuckshot velocity randomizedchangesBuckshot has slightly randomized velocity for visual effects.
SteamFixed projectiles being destroyed when penetrating objectsbug fixAddressed an issue where projectiles were sometimes completely destroyed upon penetrating an object.
SteamFixed server lag in player desync calculationbug fixServer lag was incorrectly included in player desync calculations.
SteamFixed code locks accessibility issuebug fixResolved an issue where code locks were only accessible from one side when attached to gates.
SteamDouble barrel shotgun damage multiplier increasedbalance changeIncreased the damage multiplier for the double barrel shotgun from 0.75 to 1.0.
SteamSupply Signals found less oftenbalance changeDecreased the frequency of finding Supply Signals.
SteamAdded Player cullingperformanceImplemented player culling resulting in 20-30% performance gains on populated servers.
SteamImproved performance for visible players and animalsperformancePerformance gains observed for visible players and animals.
SteamImproved server side entity verificationchangesImproved verification of entity distance and position when attacked on the server side.
SteamFixed invalid projectile errorbug fixResolved situations causing 'invalid projectile: Missing ID' error.
SteamFixed code locks accessibility issuebug fixCode locks were only accessible from one side when attached to gates.
SteamNew sounds for double barrel shotgunnew contentIntroduced new audio effects for the double barrel shotgun.
SteamFlamethrowers found less oftenbalance changeSteamImproved server side weapon cooldown verificationchangesEnhanced verification of weapon cooldowns on the server side.
SteamSupply Signal drop zone radius adjustedbalance changeAdjusted the drop zone of Supply Signals to have a 20m random radius.
SteamFixed invalid projectile errorbug fixCorrected situations that could cause 'invalid projectile: Missing ID' error.
SteamImproved server side verification processeschangesEnhanced server side attack, projectile, melee, and weapon cooldown verification.
SteamDouble barrel shotgun damage multiplier increasedbalance changeDamage multiplier for double barrel shotgun increased from 0.75 to 1.0.
SteamFixed projectile destruction issuebug fixProjectiles sometimes destroyed completely when penetrating an object.
SteamFixed interaction issue while woundedbug fixPlayers could interact with objects while wounded, which has been fixed.
SteamImproved server side melee and projectile verificationchangesEnhanced verification processes for melee and projectile interactions on the server side.
Steam - 93 eventsArmor protection mechanics updatedbalance change
Protections from clothing and armor now add up (all slots required for max protection)
SteamLoot tables for radtowns adjustedbalance changeLoot tables for radtowns handcrafted and contain less junk
SteamCombat log improvementsbug fixCombat log now correctly displays last 30 entries and includes ammo type
SteamAdded Double Barrel Shotgunnew contentSteamFixed Hapis lake wavesbug fixSteamHalved crafting time for various itemsbalance changeCrafting time halved for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
SteamSlightly increased cost of beancan grenadesbalance changeSteamSlightly increased cost of beancan grenadesbalance changeSteamFixed feet hitboxes on wounded playersbug fixFixed feet hitboxes being outside of the collision bounds on wounded players
SteamCombat log improvementsui uxCombat log now correctly displays the last 30 entries and includes ammo type
SteamFixed rock box stacking exploitsbug fixSteamAmmo stacks can be found in radtownsgameplaySteamIncreased bleeding rategameplayIncreased bleeding rate to 20 damage per minute and from weapons to 20% of applied damage
SteamAdded Satchel Chargenew contentSteamIncreased headshot multiplierbalance changeIncreased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
SteamMore than halved crafting time for explosivesbalance changeCrafting time for Explosives and Gunpowder more than halved
SteamCan sprint with crossbow againgameplaySteamAdded Satchel Chargenew contentSteamAutoturret protection increasedbalance changeAutoturret protection from satchels/beancans increased by 50%
SteamRemoved Gathering diminishing xpgameplayRemoved Gathering diminishing xp from other players (more xp sooner)
SteamReduced metal cost of woodwire and barricadesbalance changeSteamAdded Double Barrel Shotgunnew contentSteamBuilding rotation mechanics improvedquality of lifePressing R rotates placement guide of deployables and building blocks
SteamSemi auto pistol and revolver magazine size increasedbalance changeSemi auto pistol now holds 10 rounds (from 8) and revolver holds 8 rounds (from 6)
SteamReduced projectile radiusbalance changeReduced projectile radius of slugshot, buckshot, arrows and explosive rounds
SteamCan sprint with crossbow againgameplaySteamBuilding rotation improvementquality of lifePressing R rotates placement guide of deployables and building blocks
SteamFixed flow around player previewbug fixSteamFixed rock/cliff texturing and other glitchesbug fixFixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
SteamFixed weapon viewmodels transparencybug fixFixed weapon viewmodels sometimes being partially see-through (exploit)
SteamRevive mechanics updatedgameplayRevive takes 6 seconds, cannot move while reviving, and attempts delay player death
SteamFixed weapon viewmodels transparencybug fixFixed weapon viewmodels sometimes being partially see-through
SteamFixed flow around player previewbug fixSteamFixed rock box stacking exploitsbug fixSteamIncreased bleeding from weaponsbalance changeBleeding from weapons increased to 20% of the applied damage
SteamAutoturret protection improvedbalance changeAutoturret protection from satchels/beancans increased by 50%
SteamAutoturret health and damage increasedbalance changeAutoturret health increased to 1000 and damage increased by 50%
SteamFixed hitbox issues on wounded playersbug fixFixed feet hitboxes being outside of the collision bounds on wounded players
SteamSemi auto pistol magazine size increasedbalance changeSemi auto pistol now holds 10 rounds (from 8)
SteamFixed grenade viewmodel animationbug fixFixed grenade viewmodel sometimes getting stuck in throwing animation
SteamReduced projectile radiusbalance changeReduced projectile radius of slugshot, buckshot, arrows and explosive rounds
SteamAdded hurt admin console commandotherAdded hurt admin console command (takes amount of damage as parameter)
SteamAdded XP earners for healing other playersgameplaySteamProjectiles can be picked up immediatelygameplayProjectiles can be picked up immediately after they hit something
SteamReduced metal cost of various itemsbalance changeReduced metal cost of woodwire, metal barricades
SteamLoot tables for radtowns adjustedbalance changeLoot tables for radtowns handcrafted and contain less junk
SteamFixed rock/cliff texturing issuesbug fixFixed rock/cliff texturing, female skin and other glitches
SteamArmored door available at level 17new contentSteamRemoved Gathering diminishing XPbalance changeRemoved Gathering diminishing XP from other players
SteamRevive mechanics updatedgameplayRevive takes 6 seconds, cannot move while reviving, and delays player death
SteamFixed Hapis lake wavesbug fixSteamArmored door available at level 17new contentSteamAmmo stacks can be found in radtownsgameplaySteamAutoturret health and damage increasedbalance changeAutoturret health increased to 1000 and damage increased by 50%
SteamServer projectile path verificationnetworkServer now verifies projectile path between checkpoints (anti hack)
SteamReduced level requirements for various itemsbalance changeReduced level requirements of wood, woodwire, metal barricades + spike trap
SteamMore than halved crafting time for explosivesbalance changeMore than halved crafting time for Explosives and Gunpowder
SteamFixed grenade viewmodel animationbug fixFixed grenade viewmodel sometimes getting stuck in throwing animation
SteamIncreased headshot multiplierbalance changeHeadshot multiplier of throwables and arrows increased to 1.5
SteamHalved crafting time for various itemsbalance changeHalved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
SteamReduced level requirements for various itemsbalance changeReduced level requirements of wood, woodwire, metal barricades + spike trap
Steam - 8 eventsSwooshy Raid-Cams Addednew contentSteamExploding Tuna Can Frisbeesnew contentSteamCommunity Redesigned UIui uxSteamBarrel Cannons Introducednew content
New gameplay feature allowing players to use barrel cannons.
SteamSwooshy Raid-Cams Addednew contentNew raid-cams with a swooshy effect for enhanced gameplay experience.
SteamBarrel Cannons Introducednew contentSteam - 40 eventsReduced max projectile damage falloff over distancebalance changeSteamRemoved bullet damage type from all throwablesbalance changeSteamGrenades stack to 5new contentSteamThrowables now use their own damage multipliersbalance changeSteamGrenades don’t do splash damage to constructions when attachedbalance changeSteamSpears use arrow damage type when thrownbalance changeSteamThrown items lose condition on impact and break when their condition reaches zerobalance changeSteamRight click attaches grenades to constructionsnew contentSteamTwig building tier takes damage from arrows againbalance changeSteamThrowables now use their own damage multipliersbalance changeSteamFixed projectiles very rarely breaking / stickingbug fixMilestone
Break / stick probability of zero
SteamFixed being able to build bridges with picture framesbug fixSteamBenchmark scenes force deterministic RNG resultschangesSteamIncreased effective distance, projectile velocity and damage of semi auto riflebalance changeSteamGrenades don’t do splash damage to constructions when attachedbalance changeSteamReduced max projectile damage falloff over distancebalance changeSteamIncreased effective distance, projectile velocity and damage of semi auto riflebalance changeSteamSpears use arrow damage type when thrownbalance changeSteamThrown items no longer randomly break and disappearbalance changeSteamGrenades can be dropped with right clicknew contentSteamImproved graphics performance againperformanceSteamFixed TSSAA related dark screen bug on OSX/GLbug fixMilestoneSteamBenchmark scenes force deterministic RNG resultsotherSteamFixed being able to build bridges with picture framesbug fixMilestoneSteamIncreased projectile damage falloff distancebalance changeSteamTwig building tier takes damage from arrows againbalance changeSteamGrenades stack to 5new contentSteamFixed TSSAA related dark screen bug on OSX/GLbug fixSteamThrown items lose condition on impact and break when their condition reaches zerobalance changeSteamImproved skinned mesh collider performanceperformanceSteamIncreased projectile damage falloff distancebalance changeSteamRight click attaches grenades to constructionsnew contentSteamImproved graphics performance againperformanceSteamGrenades can be dropped with right clicknew contentSteamRemoved bullet damage type from all throwablesbalance changeSteamThrown items no longer randomly break and disappearbalance changeSteamImproved skinned mesh collider performanceperformanceSteam - 91 eventsFixed rocket LOS check false positives on some building partsbug fixMilestoneSteamLanterns/Ceiling lights use much less fuelgameplaySteamOptimised bloom: now ~30% fasterperformanceSteamNow disabling climate LUT blend when color grading is offperformanceSteamReduced overall surface shader complexityperformanceSteamXP from barrels awarded only if destroyer is nearbybalance change
No more sniping barrels for XP
SteamSmall stash cost reduced to 10 clothbalance changeSteamTown sign cost decreasedbalance changeSteamFixed issue with loot boxes preventing item despawningbug fixSteamSprinting blocked while reloading CrossbowgameplaySteamUpdated EACsystemSteamProjectile damage falls off linearly with distancebalance changeSteamReduced shotgun buckshot headshot damage multiplierbalance changeSteamWood doors much more vulnerable to explosivesbalance changeSteamSentry gun unlocks at level 18 instead of 24gameplaySteamFixed black graphic distortion in dungeon tunnelsbug fixMilestoneSteamXP gain when another player kills an animal using your toolbalance changeSteamLasersight unlocks at level 24 instead of 25balance changeSteamFixed revz missing name plates in OpenGLbug fixMilestoneSteamXp gain when another player kills an animal using your toolbalance changeSteamFixed helicopter loot crates being empty sometimesbug fixMilestoneSteamLasersight unlocks at 24 instead of 25gameplaySteamWood doors more vulnerable to explosivesbalance changeSteamReduced water shader complexityperformanceSteamReduced overall surface shader complexityperformanceSteamNeck no longer considered a headshotgameplaySteamLanterns/Ceiling lights use less fuelbalance changeSteamFixed patrol helicopter guns not doing any damage to building blocksbug fixMilestoneSteamReduced water shader complexityperformanceSteamFixed revz missing name plates in OpenGLbug fixSteamNeck is no longer considered as a headshotgameplaySteamSprinting blocked while reloading crossbowgameplaySteamFixed exception when shooting head protective gear that’s fully brokenbug fixMilestoneSteamCupboards placement on foundation stairs fixedbug fixSteamSentry gun unlocks at level 18 instead of 24balance changeSteamTrash piles refresh contents and XP more oftenquality of lifeSteamUpdated EACsystemSteamDefault water quality now set to 1performanceSteamAdded arrow damage type for armor protection valuesnew contentSteamMelee weapons now hit centre of the screen againgameplaySteamOptimised eye adaptation: 2x fasterperformanceSteamFixed exception when shooting fully broken headgearbug fixSteamFixed black graphic distortion in dungeon tunnelsbug fixSteamCeiling lights are cheaper and cast more lightgameplaySteamIncreased xp earn rate from others gathering wood/nodesbalance changeSteamCeiling lights cheaper and cast more lightbalance changeSteamPickaxe viewmodel correctedbug fixSteamCan no longer stuff random items into loot boxes to prevent them despawninggameplaySteamDoubled max XP for smashing barrels and finding loot cratesbalance changeLess falloff at higher levels
SteamDoubled max XP for smashing barrels and finding loot cratesbalance changeLess falloff at higher levels
SteamFixed some trees not using normal map properlybug fixMilestoneSteamFixed rocket LOS check false positivesbug fixSteamSmall stash cost reduced to 10 clothgameplaySteamDefault water quality now set to 1performanceSteamCupboards no longer require a huge distance from walls on placementgameplaySteamLonger crossbow deploy timegameplaySteamTown sign cost decreasebalance changeSteamCupboards placement distance requirement reducedquality of lifeSteamProjectile velocity no longer randomisedbalance changeSteamIncreased XP earn rate from others gathering wood/nodesbalance changeSteamReduced shotgun buckshot headshot damage multiplierbalance changeSteamFixed helicopter loot crates being emptybug fixSteamCrude oil will once again spawn from oil barrelsgameplaySteamStructures no longer take damage from arrowsbalance changeSteamCrude oil will spawn from oil barrels againnew contentSteamPatrol helicopter guns fixed to damage building blocksbug fixSteamFixed missing bone ID of some animal skeletonsbug fixSteamFixed some trees not using normal map properlybug fixSteamOptimised climate color grade LUT blending: 5x fasterperformanceSteamMelee weapons hit center of the screen againbug fixSteam - 50 eventsFixed Eyeballs Popping Outbug fix
Fixed bug with eyeballs popping out when holding construction planner.
SteamSmall Water Catcher Collider Updatebug fixSmall water catcher uses tap collider for +use instead of entire object.
SteamAntiHack Projectile Verification Fixbug fixFixed rare AntiHack projectile verification false positive.
SteamUpdated EACperformanceSteamAnimals Use Detailed HitboxesgameplayAnimals now also use detailed hitboxes with damage multipliers.
SteamAdded Server Branch ConvarsystemAdded server.branch convar (forces certain branch for connecting clients).
SteamNo Double XP from Looted Objectsbalance changeNo more double xp from breaking objects you have looted.
SteamFixed Eyeballs Popping Outbug fixFixed bug with eyeballs popping out when holding construction planner.
SteamAntiHack Projectile Verification Fixbug fixFixed rare AntiHack projectile verification false positive.
SteamWater Purifier Interaction Fixbug fixFixed water purifier interaction issues on server restart.
SteamXP System Wipe on Official Serversbalance changeMilestoneChanges to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field.
SteamNew Projectile Weapon Hit DetectiongameplayMilestoneBest-fit hit detection for reliable results.
SteamNo More Double XP from Looted Objectsbalance changeNo more double xp from breaking objects you have looted.
SteamXP System Wipe on Official Serversbalance changeChanges to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field.
SteamAdded XP Reset Command for ServersgameplayAdded xp.reseteverything command for server owners to reroll characters.
SteamAnimals Use Detailed HitboxesgameplayAnimals now also use detailed hitboxes with damage multipliers.
SteamSmall Water Catcher InteractiongameplaySmall water catcher uses tap collider for +use instead of entire object.
SteamWater Purifier Interaction Issuesbug fixFixed water purifier interaction issues on server restart.
SteamHelicopter Exploit Fixbug fixFixed helicopter exploit using glass windows of monument buildings.
SteamHelicopter Exploit Fixbug fixFixed helicopter exploit using glass windows of monument buildings.
Steam - 84 eventsFixed glowing eyelashesbug fixSteamWater quality defaults to highperformanceSteamThrowable weapons now spingameplaySteamNerfed pillar and roof stabilitybalance changeSteamFixed serverlist scrollwheel speedbug fixSteamFixed serverlist scrollwheel speedbug fixSteamNote costs 1 paper (instead of 5)gameplaySteamAdded XP + Levelling Systemnew contentMilestoneSteamFixed glowing eyelashesbug fixSteamRock is craftablegameplaySteamMost craft times reduced and made sensiblegameplaySteamFixed plants showing #harvest instead of localized stringbug fixSteamAdded search to crafting screenui uxSteamDungeons higher military crates spawn rategameplaySteamBuffed stone spearbalance changeSteamAdded XP + Levelling Systemnew contentMilestoneSteamAdded search to crafting screenui uxSteamAirfield dungeon reworkedgameplaySteamFish traps ignore minnows as baitgameplaySteamDeath/kill console messages include steamidwgameplaySteamNote costs 1 paper (instead of 5)gameplaySteamFixed bullet projectiles not moving until the frame after being shotbug fixSteamReduced craft cost of Machetebalance changeSteamReduced craft cost of salvaged swordbalance changeSteamCan craft cap, boonie hat or facemask with steam skingameplaySteamAim throwing while sprinting enabledgameplaySteamPaper crafts fastergameplaySteamHarvested skulls show the victim as ownergameplaySteamStandard bows are no longer hostile to helicoptersbalance changeSteamBullet weapons are projectile for the first x metersgameplaySteamDeath/kill console messages include steamidwgameplaySteamAdded tooltipsui uxSteamAirfield dungeon reworkedgameplaySteamFixed antialias not workingbug fixSteamAim throwing while sprinting enabledgameplaySteamThrowable weapons now spingameplaySteamAdded EAC launcher UIui uxSteamCleaned up options screenui uxSteamHarvested skulls show the victim as ownergameplaySteamBuffed Eoka pistol (+25% dmg, more reliable)balance changeSteamAdded EAC launcher UIui uxSteamFish traps ignore minnows as baitgameplaySteamAdded Quick Craft to inventory menuui uxSteamWater quality defaults to highperformanceSteamMost craft times reduced and made sensiblegameplaySteamBullet weapons are projectile for the first x metersgameplaySteamAdded 'Barren' mapnew contentSteamAdded motion blurvisualsSteamNew aiming system for throwable weaponsgameplaySteamFixed shadow distance/cascade not saving to configbug fixSteamRock is craftablegameplaySteamAdded tooltipsui uxSteamCleaned up options screenui uxSteamDropped weapons show the correct skinvisualsSteamNew aiming system for throwable weaponsgameplaySteamAdded Quick Craft to inventory menuui uxSteamMoved crafting menu to its own screenui uxSteamMoved crafting menu to its own screenui uxSteamDragged icons are biggerui uxSteamFixed bullet projectiles not moving until the frame after being shotbug fixSteamNametags are more visible (especially at night)ui uxSteamDoors, barricaded doors and covers added in dungeonsgameplaySteamAdded motion blurvisualsSteamStandard bows are no longer hostile to helicoptersbalance changeSteamReduced craft cost of salvaged swordbalance changeSteamFixed main menu news image bugsbug fixSteamBuffed Eoka pistol (+25% dmg, more reliable)balance changeSteamRemoved Blueprints and Research BenchgameplayMilestoneSteamDoors, barricaded doors and covers added in dungeonsnew contentSteamFixed plants showing #harvest instead of localized stringbug fixSteamBuffed stone spearbalance changeSteamNametags are more visible (especially at night)ui uxSteamPaper crafts fastergameplaySteamReduced craft cost of Machetebalance changeSteamAdded ownership systemgameplaySteamNerfed pillar and roof stabilitybalance changeSteamFixed antialias not workingbug fixSteamDragged icons are biggerui uxSteamDungeons higher military crates spawn rategameplaySteamAdded ownership systemgameplaySteamFixed main menu news image bugsbug fixSteamAdded 'Barren' mapnew contentSteamRemoved Blueprints and Research BenchchangesSteamFixed shadow distance/cascade not saving to configbug fixSteam
- 21 eventsProtection Against Construction Exploitsbalance changeMilestone
Added protection against some exploits for construction placement inside rocks.
SteamProtection Against Throw Weapon Hacksbalance changeMilestoneAdded protection against a number of throw weapon hacks.
SteamGraphical Overhaul BeginningsgraphicsInitial steps towards a graphical overhaul have been implemented.
SteamFixed Server Connection Issuesbug fixFixed issues when connecting to a server from the in-game main menu.
SteamAnti-Hack Changes ImplementednetworkMilestoneNew protections against various exploits and hacks have been added.
SteamServer Connection Issues Fixedbug fixResolved issues when connecting to a server from the in-game main menu.
SteamFixed Flyhack Protection False Positivebug fixFixed flyhack_protection 2 false positive when jumping on floating ice caps.
SteamMelee Weapon Repeat Rate Verification Fixbug fixAddressed rare false positives in server-side melee weapon repeat rate verification.
SteamProjectile Line of Sight Protection Issues Fixedbug fixFixed issues with projectile line of sight protection inside caves and on fence and twig building blocks.
SteamChain Link Fence Exploit Fixedbug fixFixed exploits involving chain link fences against turrets and the patrol helicopter.
SteamGraphical Overhaul BeginningsgraphicsInitial steps towards a graphical overhaul have been implemented.
SteamFlyhack Protection False Positive Fixedbug fixResolved false positive issue with flyhack protection when jumping on floating ice caps.
SteamFixed Projectile Line of Sight Issues in Cavesbug fixFixed projectile line of sight protection issue inside caves.
SteamFixed Melee Weapon Repeat Rate Verificationbug fixFixed rare false positives in the server side melee weapon repeat rate verification.
SteamFixed Chain Link Fence Exploitsbug fixMilestoneFixed chain link fence exploits against turrets and the patrol helicopter.
SteamFixed Projectile Line of Sight Issues on Building Blocksbug fixFixed projectile line of sight protection issue on fence and twig building blocks.
Steam - 32 eventsImproved ambient occlusion performanceperformanceSteamFixed incorrect collision meshes on twig roof sidesbug fixSteamAdded back river flowworldSteamIncreased strictness of fly and speed hack detectionnetworkSteamAdded maxflood server convarnetwork
Maxflood server convar added to limit allowed player ticks per second.
SteamAdded noclip_stepsize and noclip_maxsteps server convarsnetworkSteamTerrain collision reset on admin cheat togglebug fixTerrain collision is now always reset when admin cheat is toggled.
SteamAdded river foamnew contentSteamChanged decay of boxes and furnacesbalance changeDecay of boxes and furnaces now has a 2 days delay and 4 days duration.
SteamChanged decay of boxes and furnacesbalance changeDecay of boxes and furnaces now has a 2 days delay and 4 days duration.
SteamAdded noclip_protection mode 3networkNoclip_protection mode 3 added to verify movement on position curve.
SteamAdded noclip_protection mode 3networkNoclip_protection mode 3 added to verify movement on position curve.
SteamImproved ambient occlusion performanceperformanceSteamChanged default decay tick intervalbalance changeDefault decay tick interval is now set to 10 minutes.
SteamMost deployables can now be repairedgameplaySteamImproved color grading performanceperformanceSteamImproved color grading performanceperformanceSteamIncreased strictness of fly and speed hack detectionnetworkSteamAdded server side client tick flooding protectionnetworkSteamChanged decay of most deployablesbalance changeDecay of most deployables now has a 2 days delay and 2 days duration.
SteamTerrain collision reset on admin cheat togglebug fixTerrain collision is now always reset when admin cheat is toggled.
SteamFixed incorrect collision meshes on twig roof sidesbug fixSteamAdded noclip_stepsize and noclip_maxsteps server convarsnetworkSteamChanged decay of most deployablesbalance changeDecay of most deployables now has a 2 days delay and 2 days duration.
SteamChanged default decay tick intervalbalance changeDefault decay tick interval is now set to 10 minutes.
SteamAdded back river flownew contentSteamMost deployables can now be repairedgameplaySteamAdded river foamworldSteamAdded server side client tick flooding protectionnetworkSteamPlayer position ticks processed as a curvenetworkPlayer position ticks are now processed as a curve on the server.
SteamAdded maxflood server convarnetworkMaxflood server convar added to limit allowed player ticks per second.
SteamPlayer position ticks processed as a curvenetworkPlayer position ticks are now processed as a curve on the server.
Steam - 18 eventsAdded lag compensation for projectile firing rategameplay
Added lag compensation to server side projectile firing rate
SteamFixed large scale occlusion not workingbug fixAddressed an issue where large scale occlusion (graphics.lso) was not functioning in some cases.
SteamOpening storage containers resets decaygameplayOpening storage containers will now reset the decay on them.
SteamChanged flyhack protection default valuebalance changeChanged the flyhack_protection default value to 2
SteamDoors reset decay on building blocksgameplayDoors will only reset decay on building blocks that belong to the same building.
SteamAdded decay to more deployablesgameplaySteamChanged decay.scale convarbalance changeThe decay.scale convar now affects both delay and duration.
SteamDoors reset decay on building blocksgameplayDoors only reset decay on building blocks that belong to the same building
SteamFixed large scale occlusion not workingbug fixFixed large scale occlusion (graphics.lso) not working in some cases
SteamChanged flyhack_protection default valuebalance changeThe default value for flyhack_protection has been changed to 2.
SteamFixed false positives with flyhack protectionbug fixFixed various false positives with flyhack_protection set to 2
SteamAdded decay to more deployablesgameplaySteamAdded server side melee attack verificationgameplayAdded server side melee attack verification (distances, line of sight)
SteamAdded lag compensation for projectile firing rategameplayIntroduced lag compensation to the server side projectile firing rate.
SteamChanged decay.scale convarbalance changeChanged decay.scale convar to affect both delay and duration
SteamAdded server side melee attack verificationgameplayImplemented server side verification for melee attacks, including distances and line of sight.
SteamFixed false positives with flyhack_protectionbug fixResolved various false positives occurring with flyhack_protection set to 2.
Steam - 78 eventsDungeon art monthly progressvisualsSteamAdded Muzzle Boosternew contentSteamUpdated player model state verificationai
Player model state is now updated and verified once per frame instead of once per tick
SteamStripped .prefab extension from death screen messageschangesSteamDecreased minimum distance between cavesworldProcedural Map: Decreased minimum distance between caves
SteamIncreased distance between mountains in procedural mapworldProcedural Map: Increased distance between mountains
SteamTweaked water to landmass ratio in procedural mapworldProcedural Map: Tweaked water to landmass ratio
SteamWeapon mods can offset and scale weapon statsbalance changeWeapon mods can both offset and scale all weapon stats
SteamUpdated restart console commandsystemThe restart console command now takes the number of seconds as an argument
SteamEnabled shore wetness on road materialworldProcedural Map: Enabled shore wetness on the road material
SteamFixed magazine spawning issue during reloadbug fixFixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
SteamFixed admin violations with no clippingbug fixFixed admins getting violations when disabling no clipping while moving very fast
SteamAdded new admin console commandssystemAdded layer.toggle, layer.show, layer.hide and layer.culling admin console commands
SteamFixed F1 menu admin tools exploitbug fixMilestoneFixed an exploit to access the F1 menu admin tools
SteamStripped .prefab extension from kill messageslocalizationStripped the .prefab extension from death screen kill messages
SteamAdded experimental large scale occlusionperformanceSteamFixed scattering related particle issuesbug fixSteamFixed stacking boxes exploitbug fixMilestoneFixed being able to stack boxes partially inside walls
SteamAdded flyhack_protection mode 2systemSteamTweaked airfield and cave monument topologyworldProcedural Map: Tweaked airfield and cave monument topology
SteamUpdated player model state verificationaiPlayer model state is now updated and verified once per frame instead of once per tick
SteamFixed Steam stats update issuebug fixDon’t try to update Steam stats if Steam is not initialized (server error)
SteamFixed weapon attachment aiming state issuebug fixFixed that only the first weapon attachment was receiving the weapon aiming state
SteamIncreased overall number of caves in procedural mapworldProcedural Map: Increased overall number of caves on the map
SteamEnabled shore wetness on road material in procedural mapworldProcedural Map: Enabled shore wetness on the road material
SteamDistance requirement between buildingsworldBuildings have to keep a distance of two meters between each other
SteamUpdated restart console commandsystemThe restart console command now takes the number of seconds as an argument
SteamIncreased minimum powerline distance in procedural mapworldProcedural Map: Increased minimum powerline distance
SteamAdded Muzzle Boosternew contentSteamAdded Muzzle Brakenew contentSteamIncreased monument and road density in procedural mapworldProcedural Map: Increased monument and road density
SteamDistance requirement between buildingsworldBuildings have to keep a distance of two meters between each other
SteamFixed admin violation issuebug fixFixed admins getting violations when disabling no clipping while moving very fast
SteamDefault restart timer changedsystemThe default restart timer is now 5 minutes instead of 60 seconds
SteamFixed scattering related particle issuesbug fixSteamDecreased minimum distance between caves in procedural mapworldProcedural Map: Decreased minimum distance between caves
SteamFixed Steam stats update errorbug fixDon’t try to update Steam stats if Steam is not initialized (server error)
SteamTweaked airfield and cave topologyworldProcedural Map: Tweaked airfield and cave monument topology
SteamIncreased projectile LOS penaltybalance changeIncreased projectile LOS penalty for player to player damage
SteamFixed exploit to access F1 menu admin toolsbug fixMilestoneFixed an exploit to access the F1 menu admin tools
SteamFixed revz related particle issuesbug fixFixed revz related particle issues; e.g. missing fly swarm
SteamAdded Muzzle Brakenew contentSteamFixed first weapon attachment aiming statebug fixFixed that only the first weapon attachment was receiving the weapon aiming state
SteamFixed bug with gun magazine spawning during reloadbug fixFixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
SteamAdded experimental large scale occlusionperformanceSteamIncreased projectile LOS penaltybalance changeIncreased projectile LOS penalty for player to player damage
SteamDungeon art monthly progressvisualsSteamFixed object quality slider issuebug fixThe object quality slider no longer uses far too low quality meshes at close range
SteamFixed object quality slider issuebug fixThe object quality slider no longer uses far too low quality meshes at close range
SteamFixed projectile weapon delay inaccuraciesbug fixFixed projectile weapon repeat / reload delay inaccuracies
SteamAdded flyhack protection mode 2systemSteamDefault restart timer changedsystemThe default restart timer is now 5 minutes instead of 60 seconds
SteamFixed sign update issues for slow connectionsbug fixFixed sign update issues for clients with slow connections
SteamIncreased overall number of cavesworldProcedural Map: Increased overall number of caves on the map
SteamFixed revz related particle issuesbug fixFixed revz related particle issues; e.g. missing fly swarm
SteamAdded new admin console commandssystemAdded layer.toggle, layer.show, layer.hide and layer.culling admin console commands
SteamFixed projectile weapon delay inaccuraciesbug fixFixed projectile weapon repeat / reload delay inaccuracies
SteamWeapon mods can now offset and scale weapon statsbalance changeWeapon mods can both offset and scale all weapon stats
Steam - 42 eventsFixed revz d3d9 issues; flickering sky, holosight, blinds artifactsbug fixSteamFixed performance issues caused by an entity leak at the center of the mapperformanceMilestoneSteamFixed revz broken censor boxesbug fixSteamAdded physics sounds for in world itemsaudioSteamNew fish/meat cutting soundsaudioSteamAdded water causticsvisualsSteamAdded player stall time to projectile desync server messagesgameplaySteamAdded more inventory item pickup/drop soundsaudioSteamAdded water causticsvisualsSteamFixed revz underwater thicknessbug fixSteamFixed revz water splashes and other refractionsbug fixSteamFixed players and projectiles colliding with certain farmed plantsbug fixSteamFixed water catchers taking very low damage from melee weaponsbug fixSteamResources can now also spawn inside the tool cupboard radiusgameplaySteamFixed water catchers not using the load balanced LOD systembug fixSteamFixed water catchers not taking any damage from explosionsbug fixSteamFixed water catchers not using the load balanced LOD systembug fixSteamFixed alt + enter crashbug fixMilestoneSteamAdded additional entity info when projectiles are ignored by the servergameplaySteamResources can now also spawn inside the tool cupboard radiusgameplaySteamFixed players and projectiles colliding with certain farmed plantsbug fixSteamFixed revz underwater thicknessbug fixSteamAdded projectile_desync server convar (max allowed client desync)gameplaySteamAdded projectile line of sight protectiongameplaySteamFixed certain anti hack values not resetting on player disconnectbug fixSteamFixed alt + enter crashbug fixMilestoneSteamAdded new F1 tools tab for admins (toggle object visibility)ui uxSteamAdded additional entity info when projectiles are ignored by the servergameplaySteamAdded more inventory item pickup/drop soundsaudioSteamNew fish/meat cutting soundsaudioSteamFixed water catchers not taking any damage from explosionsbug fixSteamFixed water catchers taking very low damage from melee weaponsbug fixSteamFixed performance issues caused by an entity leak at the center of the mapperformanceMilestoneSteamFixed revz water splashes and other refractionsbug fixSteamAdded projectile_desync server convar (max allowed client desync)gameplaySteamAdded projectile line of sight protectiongameplayMilestoneSteamFixed certain anti hack values not resetting on player disconnectbug fixSteamAdded new F1 tools tab for admins (toggle object visibility)ui uxSteamAdded physics sounds for in world itemsaudioSteamFixed revz d3d9 issues; flickering sky, holosight, blinds artifactsbug fixSteamAdded player stall time to projectile desync server messagesgameplaySteamFixed revz broken censor boxesbug fixSteam
- 72 eventsFixed survey charge particle effect rotationbug fixSteamAdded projectile line of sight tracking (no enforcement yet)gameplaySteamFixed issue that could render the water purifier invisiblebug fixSteamFixed exploit to disable gunshot soundsbug fixSteamFixed speedtree billboards in d3d9bug fixSteamFixed speedtree billboards in d3d9bug fixSteamFixed potential server crash caused by water bucketbug fixSteamFixed issue where the water purifier bucket could not be interacted withbug fixSteamFixed blurry Facepunch logo on low quality settingsbug fixSteamFixed revz player previewbug fixSteamFixed teddy bear mesh + materialbug fixSteamAdded deployable decay to sleeping bags, tool cupboards, barricades and trapsbalance changeSteamFixed revz painting signsbug fixSteamImproved fly hack detection (fixed a potential false positive)bug fixSteamHemp can be harvested for reduced cloth when smallbalance changeSteamFixed water simulation issue causing seams in shore blendbug fixSteamFixed line of sight loot exploitsbug fixSteamFixed issue with revz not being set causing rendering problemsbug fixSteamFixed research table glass shaderbug fixSteamIncreased available time to harvest plants before they diebalance changeSteamFixed overly bright clouds at nightbug fixSteamFixed revz greyboxes not visiblebug fixSteamFixed estimated player velocity being extremely inaccurate during server lagbug fixSteamFixed teddy bear mesh + materialbug fixSteamFixed revz horse hair, helicopter glass seen through objectsbug fixSteamFixed revz missing decals, player tags, holosight dot, lantern glassbug fixSteamFixed revz darkening environmentbug fixSteamFixed ocean and rivers not showing specular highlights for secondary lightsbug fixSteamFixed revz menus darkening waterbug fixSteamFixed revz painting signsbug fixSteamFixed issue that could render the water purifier invisiblebug fixSteamNo longer give anti hack violations to players that are stuck behind doorsbug fixSteamFixed line of sight loot exploitsbug fixSteamFixed revz greyboxes not visiblebug fixSteamFixed pitch black shadow on grass when shader level < 300bug fixSteamFixed revz deferred lighting and reflectionsbug fixSteamFixed research table glass shaderbug fixSteamFixed issue with revz not being set causing rendering problemsbug fixSteamFixed revz missing decals, player tags, holosight dot, lantern glassbug fixSteamFixed exploit to disable gunshot soundsbug fixSteamFixed horse hair discolorationbug fixSteamFixed blurry Facepunch logo on low quality settingsbug fixSteamAdded lineofsight_protection server convar (only toggles tracking for now)gameplaySteamFixed potential server crash caused by water bucketbug fixSteamAdded server side stat tracking (separate for every server instance)gameplaySteamFixed revz deferred lighting and reflectionsbug fixSteamAdded deployable decay to sleeping bags, tool cupboards, barricades and trapsbalance changeSteamFixed survey charge particle effect rotationbug fixSteamIncreased available time to harvest plants before they diebalance changeSteamFixed offset Holosightsbug fixSteamFixed issue where the water purifier bucket could not be interacted withbug fixSteamFixed pitch black shadow on grass when shader level < 300bug fixSteamFixed pitch black horse lowest LOD meshbug fixSteamFixed overly bright clouds at nightbug fixSteamFixed revz player previewbug fixSteamFixed revz missing heli body and heli interiorsbug fixSteamFixed horse hair discolorationbug fixSteamFixed revz darkening environmentbug fixSteamFixed revz horse hair, helicopter glass seen through objectsbug fixSteamFixed ocean and rivers not showing specular highlights for secondary lightsbug fixSteamNo longer give anti hack violations to players that are stuck behind doorsbug fixSteamAdded lineofsight_protection server convar (only toggles tracking for now)gameplaySteamFixed estimated player velocity being extremely inaccurate during server lagbug fixSteamFixed pitch black horse lowest LOD meshbug fixSteamFixed revz missing heli body and heli interiorsbug fixSteamFixed revz menus darkening waterbug fixSteamFixed water simulation issue causing seams in shore blendbug fixSteamHemp can be harvested for reduced cloth when smallbalance changeSteamAdded projectile line of sight tracking (no enforcement yet)gameplaySteamImproved fly hack detection (fixed a potential false positive)bug fixSteamAdded server side stat tracking (separate for every server instance)gameplaySteamFixed offset Holosightsbug fixSteam
- 74 eventsOptimized and improved 3rd person player animationsperformanceSteamFixed server projectiles like rockets ignoring cave triggersbug fixSteamPlant server convars actually do what they claim to dobug fixSteamFixed possible server side NaN / infinity positions of physics entitiesbug fixSteamFixed seam in river transition to ocean caused by fogbug fixSteamClient load balancer pauses other work while network packets have to be processedperformanceSteamSilencer durability increasedbalance changeSteamFixed patrol helicopter and turret not seeing and firing through fencesbug fixSteamReduced driftwood decor object densitybalance changeSteamFixed floating deployables in cavesbug fixSteamNew fish caught sounds for trapsaudioSteamWild corn and pumpkins always spawn next to riversworldSteamAdded water purifiernew contentMilestoneSteamMore sound mix tweaksaudioSteamDecay uses less server memoryperformanceSteamPowerline cables are now affected by fogvisualsSteamRepairing now requires all types of resources an object costs (instead of just one)gameplaySteamFixed patrol helicopter and turret not seeing and firing through fencesbug fixSteamWild corn and pumpkins always spawn next to riversworldSteamPowerline cables are now affected by fogvisualsSteamTightened valid cupboard placement anglegameplaySteamAdded hemp seeds and hemp farmingnew contentMilestoneSteamFixed world models, ragdolls and debris ignoring cave triggersbug fixSteamPlant server convars actually do what they claim to dobug fixSteamDecay states save and load on server restartbug fixSteamFixed entity pool warning when certain pine trees were destroyedbug fixSteamReduced driftwood decor object densitybalance changeSteamFixed entity pool warning when certain pine trees were destroyedbug fixSteamClient load balancer pauses other work while network packets have to be processedperformanceSteamSilencer damage reduction slightly reducedbalance changeSteamAdded another layer of fly hack protectionotherSteamDialed back tint randomization of wild hempbalance changeSteamFixed viewmodels spazzing out for one frame when deployedbug fixSteamCan no longer codelock fish trapsgameplaySteamFixed server projectiles like rockets ignoring cave triggersbug fixSteamDecay states save and load on server restartbug fixSteamAdded server side projectile speed verificationotherSteamAdded server side projectile speed verificationotherSteamPowerline cables now cast shadowsvisualsSteamPlant skins use prefab pooling for performanceperformanceSteamSilencer damage reduction slightly reducedbalance changeSteamAdded anti hack kick counter to admin status commandotherSteamMore sound mix tweaksaudioSteamFixed viewmodels spazzing out for one frame when deployedbug fixSteamFixed turret line of sight check in cavesbug fixSteamTightened valid cupboard placement anglegameplaySteamBuilding block decay timer correctly resets when fully repairedbug fixSteamFixed plant entity leak when their happiness was stuck around zerobug fixSteamDecay uses less server memoryperformanceSteamFixed planting and harvesting particle effect rotationsbug fixSteamFixed turret line of sight check in cavesbug fixSteamFixed seam in river transition to ocean caused by fogbug fixSteamFixed roof side conditional models occasionally missing on the clientbug fixSteamFixed plant entity leak when their happiness was stuck around zerobug fixSteamAdded halterneck and skirtnew contentSteamFixed roof side conditional models occasionally missing on the clientbug fixSteamAdded anti hack kick counter to admin status commandotherSteamPowerline cables now cast shadowsvisualsSteamCan no longer codelock fish trapsgameplaySteamRepairing now requires all types of resources an object costs (instead of just one)gameplaySteamFixed possible server side NaN / infinity positions of physics entitiesbug fixSteamNew fish caught sounds for trapsaudioSteamOptimized and improved 3rd person player animationsperformanceSteamFixed floating deployables in cavesbug fixSteamSilencer durability increasedbalance changeSteamPlant skins use prefab pooling for performanceperformanceSteamFixed world models, ragdolls and debris ignoring cave triggersbug fixSteamAdded water purifiernew contentMilestoneSteamFixed planting and harvesting particle effect rotationsbug fixSteamAdded halterneck and skirtnew contentSteamAdded hemp seeds and hemp farmingnew contentMilestoneSteamDialed back tint randomization of wild hempbalance changeSteamBuilding block decay timer correctly resets when fully repairedbug fixSteamAdded another layer of fly hack protectionotherSteam
- 42 eventsIncreased Distance Between Huge Mountainsworld
More distance added between large mountains in the procedural map.
SteamUpdated Procedural Map with New FeaturesworldMilestoneIncludes a snowier north, new mountains, and updated power plant dungeon.
SteamUpdated Procedural Map with New FeaturesworldMilestoneMajor changes to procedural maps including new mountains, snow patches, and dungeon updates.
SteamMetal Facemasks Protection Fixbug fixFixed issue where metal facemasks did not always protect against headshots.
SteamAudio Polish and Mix TweaksaudioVarious audio improvements including new sound variations for footsteps and attacks.
SteamFood Item Stacking ChangesgameplayMany food items now stack to 10, 556 stacks to 100, and charcoal stacks to 1000.
SteamAirfield Walls No Longer FloatworldFixed issue where airfield walls were floating above the ground.
SteamMetal Facemasks Headshot Protection Fixbug fixFixed an issue where metal facemasks did not always protect against headshots.
SteamFood Item Stacking ChangesgameplayMany food items now stack to 10, 556 stacks to 100, and charcoal stacks to 1000.
SteamProcedural Map AdjustmentsworldVarious adjustments including reduced water wave clipping and more aggressive altitude-based snow.
SteamHigher Populations of Food ItemsworldOverall populations of mushrooms, pumpkins, and corn have increased.
SteamReduced Bush and Clutter Rock DensityworldSlight reduction in overall bush and clutter rock density.
SteamFixed Diagonal Movement Speedbug fixMovement speed no longer increases when walking diagonally.
SteamReactive Target Reset MechanismgameplayReactive targets now automatically reset after 6 seconds of being knocked down.
SteamFixed River and Dungeon Sewer Intersectionbug fixFixed rivers sometimes intersecting with dungeon sewer systems.
SteamNew Mountain Types in Procedural MapworldIntroduced new types of mountains in the procedural map.
SteamReactive Target ChangesgameplayReduced cost and automatic reset after 6 seconds of being knocked down.
SteamAggressive Altitude-Based SnowworldIncreased snow coverage based on altitude in the procedural map.
SteamSnow Patches in the Far NorthworldAdded snow patches of various sizes in the far north of the map.
SteamLoading Time OptimizationsperformanceOptimized loading times, particularly for cliff and monument placement.
SteamWild Pumpkins and Corn Spawn More ReliablyworldIncreased reliability of wild pumpkin and corn spawns.
SteamLoading Time OptimizationsperformanceOptimizations made to loading times, primarily for cliff and monument placement.
SteamMushrooms Spawn in ForestsworldMushrooms now spawn inside forests on ground patches without grass.
SteamIncreased Bear/Wolf Footstep AudibilityaudioBear and wolf footsteps can now be heard from farther away.
SteamFixed Helicopter Gibs Destruction by Firebug fixFixed issue where helicopter gibs were being destroyed by fire.
Steam - 66 eventsAdded wave displacement to water quality level 1visualsSteamFixed flames doing less damage to objects when sitting on stone/metalbug fixSteamFixed horizon sky / water blendingvisualsSteamFixed coroutine leak in entity particle emissionbug fixSteamFixed regression that sometimes skipped entity linking when buildingbug fixSteamSlightly higher starting caloriesbalance changeSteamNew flamethrower soundsaudioSteamSun shadows disable completely when shadow distance is set to 0performanceSteamUpdated player preview idlevisualsSteamFixed performance issue when looking at playersbug fixSteamFixed missing ignite and extinguish icons on small furnacebug fixSteamOptimized UI variable display codeperformanceSteamAdded wave displacement to water quality level 1visualsSteamSlightly higher starting caloriesbalance changeSteamFixed entities not sending slot updates when server side changes are madebug fixSteamAdded additional procgen benchmarksperformanceSteamServer restart command calls quit command after the timer reaches 0systemSteamUpdated player preview idlevisualsSteamNew eat/drink soundsaudioSteamAdded benchmarksperformanceSteamMap cost reduced to 1 paperbalance changeSteamAdded shadowmode convar to adjust sun shadow castingperformanceSteamFixed tree culling performance issue caused by windbug fixSteamFixed entities not sending slot updates when server side changes are madebug fixSteamIcesheet prefabs use LOD gridperformanceSteamFixed water barrels not blocking buildingbug fixSteamFixed gradual ambience performance degradation bugbug fixSteamFixed being able to transfer water into an unheld bucketbug fixSteamFixed being able to transfer water into an unheld bucketbug fixSteamSun shadows disable completely when shadow distance is set to 0performanceSteamOptimized UI variable display codeperformanceSteamFixed water barrels not blocking buildingbug fixSteamProcgen benchmarks reset GC, LODs, grass, decor and tasks before every runperformanceSteamMade perf convar display async task queue when set to 6performanceSteamIcesheet prefabs use LOD gridperformanceSteamOptimized building block despawnsperformanceSteamFixed door animation stopping one frame too earlybug fixSteamAdded additional procgen benchmarksnew contentSteamServer restart command calls quit command after the timer reaches 0systemSteamOptimized building block despawnsperformanceSteamFixed performance issue when looking at playersperformanceSteamAdded shadowmode convar to adjust sun shadow castingperformanceSteamFixed missing ignite and extinguish icons on small furnacebug fixSteamFixed door animation stopping one frame too earlybug fixSteamStripped legacy fog modes from shader compilation and scenesperformanceSteamStripped legacy fog modes from shader compilation and scenesperformanceSteamAdded benchmarksnew contentSteamFixed regression that sometimes skipped entity linking when buildingbug fixSteamFixed gradual ambience performance degradation bugperformanceSteamProcgen benchmarks reset GC, LODs, grass, decor and tasks before every runperformanceSteamMap cost reduced to 1 paperbalance changeSteamFixed flames doing less damage to objects when sitting on stone/metalbug fixSteamImproved aerial perspective density computationperformanceSteamFixed horizon sky / water blendingvisualsSteamFixed coroutine leak in entity particle emissionbug fixSteamMade perf convar display async task queue when set to 6performanceSteamNew flamethrower soundsaudioSteamImproved aerial perspective density computationperformanceSteamNew eat/drink soundsaudioSteamFixed tree culling performance issue caused by windperformanceSteam
- 56 eventsQuartered bleeding damagebalance changeSteamBota Bag cost reductionbalance changeSteamFixed inconsistent bone scales between player modelsbug fixSteamFixed chat messages overflowing and using memorybug fixSteamFixed floating code locks when opening/closing doorsbug fixSteamHalved max caloriesbalance changeSteamWater does not provide health above 40hpbalance changeSteamFixed looting through tiny slits between collidersbug fixSteamFlamethrower finds ammo if put on beltnew contentSteamAdded Salt Waternew contentSteamIncreased storage capacity of Bucket/Barrelbalance changeSteamFixed performance drops when nearby playersperformanceMilestoneSteamPooled chat message UI objects to reduce garbage collectionui uxSteamQuartered Bleeding damagebalance changeSteamAdded projectile refraction when penetrating objectsnew contentSteamFixed performance drops when nearby playersperformanceSteamIncreased calorie/water usage when movingbalance changeSteamFixed deployment of boxes on shelvesbug fixSteamFlamethrower finds ammo if put on beltnew contentSteamAdded player self interaction menu for drinkingnew contentSteamFixed C4s sticking to each other in the airbug fixSteamFixed floating code locks when opening/closing doorsbug fixSteamNo sprinting when fully dehydratedbalance changeSteamHalved Max Hydrationbalance changeSteamFixed C4s sticking to each other in the airbug fixSteamFixed chat message overflow using excessive memorybug fixSteamFixed looting through tiny slits between collidersbug fixSteamCan drink from any body of water by pressing Enew contentSteamAdded benchmarksnew contentSteamAdded projectile refraction when penetrating objectsnew contentSteamFixed incorrect positions of client side collidersbug fixSteamHalved Max Caloriesbalance changeSteamAdded benchmarks featurenew contentSteamBota Bag can be filled from the worldnew contentSteamHalved max hydrationbalance changeSteamIncreased storage capacity of Bucket/Barrelbalance changeSteamFixed sun flicker pattern on the horizon in OpenGLbug fixSteamNo sprinting when fully dehydratedbalance changeSteamFixed sun flicker pattern on the horizon in OpenGLbug fixSteamFixed inconsistent bone scales between player modelsbug fixSteamImproved performance of player and sleeper streamingperformanceSteamWater does not provide health above 40hpbalance changeSteamReduced cost of Bota Bagbalance changeSteamAdded player self interaction menu for drinkingnew contentSteamAdded Salt Waternew contentSteamFixed deployables being placeable at unrealistic anglesbug fixSteamFixed glow on monument decals in OpenGLbug fixSteamFixed incorrect positions of client side collidersbug fixSteamFixed deployables being placeable at unrealistic anglesbug fixSteamFixed glow on monument decals in OpenGLbug fixSteamFixed annoying deployment of boxes on shelvesbug fixSteamIncreased calorie/water usage when movingbalance changeSteamImproved performance of player and sleeper streamingperformanceMilestoneSteamBota Bag can now be filled from the worldnew contentSteam
- 46 eventsAdded frame time when perf convar is set to 5performanceSteamTree and mesh qualities in options menu now go up to 200quality of lifeSteamFixed water frame delay causing black edges when rotating camerabug fixSteamAdded Water Barrelnew contentSteamAdded Water Bucketnew contentSteamFixed variable luminance in player model preview on Hapisbug fixSteamOptimized entity streaming performanceperformanceSteamFixed that it could sometimes rain without any cloudsbug fixSteamFixed light clone shadow unsupported format errorbug fixSteamAdded Water Bucketnew contentSteamOptimized runtime performance in PVT and water related scriptsperformanceSteamAdded Flamethrowernew contentSteamOptimized entity streaming performanceperformanceSteamAdded Water Barrelnew contentSteamFixed that extreme fog wouldn’t hide the cloudsbug fixSteamDriftwood no longer spawns on rocksgameplaySteamFixed variable luminance in player model preview on Hapisbug fixSteamOptimized runtime performance in PVT and water related scriptsperformanceSteamFixed low quality skin shader level-of-detailbug fixSteamFixed items being unlootable when rolling inside certain clutter objectsbug fixSteamFixed water frame delay causing black edges when rotating camerabug fixSteamFixed that extreme fog wouldn’t hide the cloudsbug fixSteamFixed low quality skin shader level-of-detailbug fixSteamFixed that it could sometimes rain without any cloudsbug fixSteamFixed terrain shader issues on some driversbug fixSteamAdded FlamethrowergameplayMilestoneSteamTree and mesh qualities in options menu now go up to 200quality of lifeSteamFixed items being unlootable when rolling inside certain clutter objectsbug fixSteamFixed light clone shadow unsupported format errorbug fixSteamFixed parallax (q=1) on blended rocks placed on steep hillsbug fixSteamAdded frame time when perf convar is set to 5performanceSteamDriftwood no longer spawns on rocksgameplaySteamFixed parallax (q=1) on blended rocks placed on steep hillsbug fixSteamFixed a number of scattering related cloud issuesbug fixSteamFixed terrain shader issues on some driversbug fixSteamFixed a number of scattering related cloud issuesbug fixSteam
- 69 eventsFixed disappearing holosightbug fixSteamFixed rocks disappearing before buildings and playersbug fixSteamFixed anti hack detection issuesbug fix
Fixed anti hack failing to detect players clipping into river rocks
SteamAdjusted helmet protection valuesbalance changeLowered other helmet protection and fixed metal facemask protecting too much.
SteamSigns can now be edited and unlocked by lockergameplaySigns can be edited and unlocked by the locker; admins can always unlock/edit signs.
SteamFixed rockets damage to building partsbug fixFixed rockets only dealing half their damage to building parts.
SteamFixed local player holding multiple weaponsbug fixSteamFaster water simulationperformanceSteamCeiling light placement/floating bug fixesbug fixSteamFixed rocks disappearing before buildings and playersbug fixSteamFixed slight differences in projectile behaviorbug fixFixed slight differences in projectile behaviour with varying frame rate.
SteamImproved reflection occlusionperformanceSteamFixed codelock dialog showing entered codebug fixCodelock dialog doesn't show entered code (shows ****).
SteamFixed weapon firing issues when map is openbug fixSteamFixed weapon firing issues when map is openbug fixSteamNew clutter vegetation and rocks added to all handmade mapsvisualsSteamProcedural Map updatesworldNew forests, new terrain texturing algorithm, better cliff mesh placement, more variety, better river generation, and more
SteamCodelock interaction improvementsquality of lifeCan enter codelock codes with keyboard; Codelock dialog doesn't show entered code (shows ****)
SteamThirdperson camera improvementsgameplayThirdperson camera doesn't go through objects, rotates with target, and has mouse wheel zoom
SteamFixed disappearing holosightbug fixSteamFixed player model visibility issue with ragdollsbug fixPlayer model being visible for 1 frame when ragdoll becomes visible
SteamFixed midair rocks around river mouthsbug fixSteamFaster water simulationperformanceSteamFixed player model visibility issuebug fixFixed player model being visible for 1 frame when ragdoll becomes visible.
SteamImproved grenade behaviorbalance changeGrenades are much snappier and predictable; Beancan grenades are more reliable
SteamFixed overly bright footprints and bullet decalsbug fixFixed overly bright footprints and bullet decals on sand.
SteamFixed visible hard edges on roads and riversbug fixSteamOptimized road and river vertex countperformanceSteamFixed shelves being placed inside each otherbug fixSteamFixed overly bright footprints and bullet decalsbug fixFixed overly bright footprints and bullet decals on sand
SteamFixed slight differences in projectile behaviorbug fixFixed slight differences in projectile behaviour with varying frame rate
SteamOptimized road and river vertex countperformanceSteamFixed bug with looking down above waterbug fixFixed bug where looking down above water could clip and show ocean floor
SteamItem attachments refund on craftinggameplayItem attachments are refunded when a weapon is used for crafting (sentry).
SteamGrass roughness and shading improvementsvisualsGrass is rougher and uses physically based shading
SteamSigns can be edited and unlocked by the lockerquality of lifeSigns can be edited and unlocked by the locker; always editable/unlockable by admins
SteamNew player models including femalesnew contentSteamFixed viewmodel shadow shader errorsbug fixFixed viewmodel shadow shader errors in legacy OpenGL/Linux
SteamFixed midair rocks around river mouthsbug fixSteamFixed local player holding multiple weaponsbug fixSteamThirdperson camera improvementsui uxThirdperson camera doesn't go through objects, rotates with the target, and mouse wheel zoom added.
SteamFixed double deploy warningbug fixSteamFixed viewmodel shadow shader errorsbug fixFixed viewmodel shadow shader errors in legacy OpenGL/Linux.
SteamGrass texture and shading improvementsvisualsGrass is rougher and uses physically based shading.
SteamFixed terrain lighting artifactsbug fixFixed terrain lighting artifacts around certain rock formations
SteamProcedural Map updatesworldNew forests, better terrain texturing, improved cliff mesh placement, and more.
SteamItem attachments refund when craftinggameplayItem attachments are refunded when a weapon is used for crafting (sentry)
SteamFixed bug with looking down above waterbug fixFixed bug where looking down above water could clip and show ocean floor.
SteamGrenade behavior improvementsbalance changeGrenades are much snappier and predictable; Beancan grenades are more reliable.
SteamFixed ragdoll stretchingbug fixSteamFixed ragdoll stretchingbug fixSteamFixed anti hack detection issuesbug fixFixed anti hack failing to detect players clipping into river rocks.
SteamNew player models including femalesnew contentThe new player models are now in, and who you are depends on your SteamID.
SteamFixed double deploy warningbug fixSteamAdjusted helmet protection valuesbalance changeLowered other helmet protection and fixed metal facemask protecting too much
SteamFixed rivers failing to be detected as waterbug fixSteamReflection occlusion improvementsvisualsImproved reflection occlusion and made reflection probes less dark
SteamFixed rockets damage to building partsbug fixFixed rockets only dealing half their damage to building parts
SteamNew clutter vegetation and rocks added to all handmade mapsvisualsSteam - 42 eventsAdded ceiling swinglightvisualsSteamSyringe insta-heal nerfed to 5, HoT increased to 30balance changeMilestoneSteamMany armor balance changesbalance changeSteamInjure command is admin onlygameplaySteamNew and improved melee combat hit detectiongameplayMilestoneSteamFixed an issue where servers would flood clients during stability refreshesbug fixSteamMany armor balance changesbalance changeMilestoneSteamNew and improved melee combat hit detectiongameplayMilestoneSteamReduced wounded immortality timegameplaySteamFixed an exploit related to hopping between networking groupsbug fixMilestoneSteamFixed an exploit related to hopping between networking groupsbug fixMilestoneSteamHapis Island bugfixesbug fixSteamFixed some items costing too many BP frags to researchquality of lifeSteamBrought back the small powerlines next to roadsnew contentSteamPing is shown when convar perf is 4performanceSteamHapis Island bugfixesbug fixSteamInjure command is admin onlygameplaySteamConvar perf is savedperformanceSteamLantern placable on other deployablesvisualsSteamFixed view full story on main menu news items not workingbug fixSteamLantern visual improvementsvisualsSteamNew and more reliable building weak side systemgameplaySteamHapis Island tint scheme synched with procmapvisualsSteamAdded spotlight support to light source LODingperformanceSteamFixed missing vegetation in DX9bug fixSteamNew and more reliable building weak side systemgameplayMilestoneSteamFixed not being able to select/deselect the chat barbug fixSteamLantern visual improvementsvisualsSteamCampfire collider size reducedquality of lifeSteamFixed various light source LODing issuesperformanceSteamCrafted more new arrow headsnew contentSteamPing is shown when convar perf is 4performanceSteamAdded ceiling swinglightvisualsSteamFixed various light source LODing issuesvisualsSteamFixed an issue where servers would flood clients during stability refreshesbug fixSteamFixed some items costing too many BP frags to researchgameplaySteamFixed view full story on main menu news items not workingbug fixSteamFixed missing vegetation in DX9bug fixSteamReduced wounded immortality timegameplaySteamConvar perf is savedperformanceSteamBrought back the small powerlines next to roadsworldSteamSyringe insta-heal nerfed to 5, HoT increased to 30balance changeSteam
- 24 eventsAdded more inventory UI soundsui uxSteamArmour protection is relative to conditiongameplaySteamFixed exceptions when saving on linux (mono bug)bug fixSteamEating cans of food produces empty cans (smeltable in campfire)gameplaySteamReduced craft time of wooden, barbed and metal barricadesbalance changeSteamRight clicking clothes in inventory tries to wear themui uxSteamAdded jerry can worldmodel for crude oilnew contentSteamFixed locking input if trying to open chat with chat disabledbug fixSteamClamped client.lookatradius (exploit fix)bug fixSteamArmour can breakgameplaySteamClamped client.lookatradius (exploit fix)bug fixMilestoneSteamReduced craft time of wooden, barbed and metal barricadesbalance changeSteamFixed syringe having to be redeployed if using multiple times (modded servers)bug fixSteamRight clicking clothes in inventory tries to wear themquality of lifeSteamArmour protection is relative to conditiongameplaySteamArmour can breakgameplaySteamAdded more inventory UI soundsui uxSteamFixed locking input if trying to open chat with chat disabledbug fixSteamArmour can lose condition when shot/attackedgameplaySteamArmour can lose condition when shot/attackedgameplaySteamFixed exceptions when saving on linux (mono bug)bug fixSteamAdded jerry can worldmodel for crude oilnew contentSteamEating cans of food produces empty cans (smeltable in campfire)new contentSteamFixed syringe having to be redeployed if using multiple times (modded servers)bug fixSteam
- 59 eventsImproved procedurally generated rock clustersworldSteamUpdated HapisIslandworldSteamAsserts show up red in the server console, have a log filebug fixSteamFixed fuel not being refunded when overspill when dropping on itemsbug fixSteamReduced default map size to 3000 (from 4000)worldSteamOverflowed large furnaces shoot items out of the chimneybug fixSteamRcon responses aren't printed to the console/log filesbug fixSteamFixed small static rocks occasionally spawning midairbug fixSteamAdded admin.bans (returns json list of bans)ui uxSteamConditional colliders once again update on server restartbug fixSteamTweaked volume of bush/tree ambient soundsaudioSteamImproved procedurally generated rock clustersworldSteamFixed ragdoll head stretchingbug fixSteamOverflowed large furnaces shoot items out of the chimneybug fixSteamFixed rivers sometimes starting at insane slopesbug fixSteamAdded item specific pickup/drop inventory ui soundsaudioSteamFixed rocks sometimes spawning on warehousebug fixSteamNow force disconnects from server when trying to join another from UInetworkSteamFixed small static rocks occasionally spawning midairbug fixSteamFixed floaty arid / beach treesbug fixSteamAdded Impact sounds for chain link fence building partsaudioSteamFixed floaty arid / beach treesbug fixSteamFixed occasional sawtooth terrain glitch around monumentsbug fixSteamConditional colliders once again update on server restartbug fixSteamAdded Impact sounds for chain link fence building partsaudioSteamUpdated HapisIslandworldSteamTweaked road and powerline generationworldSteamNow force disconnects from server when trying to join another from UInetworkSteamFixed rocks sometimes spawning on warehousebug fixSteamRcon responses aren't printed to the console/log filesbug fixSteamFixed occasional sawtooth terrain glitch around monumentsbug fixSteamFixed ragdoll head stretchingbug fixSteamAdded item specific pickup/drop inventory ui soundsaudioSteamDungeon art and design updatevisualsSteamLinux dedicated server creates log files properlysystemSteamDungeon art and design updatevisualsSteamconsole.log, console.search respond with jsonui uxSteamconsole.log, console.search respond with jsonui uxSteamTweaked volume of bush/tree ambient soundsaudioSteamFixed a number of rock formation prefab issuesbug fixSteamLock inherits door optionsgameplay
Default option on lock is to open/close the door it is attached to
SteamTweaked road and powerline generationworldSteamFixed missing icebergsbug fixSteamFixed fuel not being refunded when overspill when dropping on itemsbug fixSteamDefault option on lock is to open/close the door it is attached togameplaySteamLinux dedicated server creates log files properlybug fixSteamFixed building privilege sometimes staying after death/server restartbug fixSteamLock inherits door optionsgameplaySteamFixed a number of rock formation prefab issuesbug fixSteamUpdated to Unity 5.3.3p1systemMilestoneSteamAsserts show up red in the server console, have a log fileperformanceSteamFixed rivers sometimes starting at insane slopesbug fixSteamReduced default map size to 3000 (from 4000)worldSteamAdded admin.bans (returns json list of bans)new contentSteamFixed missing icebergsbug fixSteamUpdated to Unity 5.3.3p1systemMilestoneSteamFixed building privilege sometimes staying after death/server restartbug fixSteamFixed rivers sometimes intersecting warehousebug fixSteamFixed rivers sometimes intersecting warehousebug fixSteam - 34 eventsLoad balancer takes more time per frame with large queue backlogsperformanceSteamAdded reactive target deployable for target practicenew contentSteamFixed game object hierarchy errors caused by pooling when disabling player modelsbug fixSteamFixed trees, ores, barrels and collectables spawning midair near rocksbug fixSteamCompletely retired stability warmup on server startperformanceMilestone
Much faster startup time
SteamFixed Thomson skin iconsvisualsSteamFixed armored foundation steps removing sides of attached foundationsbug fixSteamLoad balancer takes more time per frame when working off large queue backlogsperformanceSteamRemoved dynamic memory allocations from deferred decal refreshperformanceSteamUpdated EACsystemSteamFixed Thomson skin iconsbug fixSteamFixed cargo plane propellers not fading into fogbug fixSteamAdded websocket rconnew contentSteamFixed active item not dropping when killed without entering wounded state firstbug fixSteamFixed game object hierarchy errors caused by pooling when disabling player modelsbug fixSteamRcon things during loadgameplaySteamUpdated EACperformanceSteamAdded websocket rconnetworkSteamRcon things during loadnetworkSteamFixed active item not dropping when killed without entering wounded statebug fixSteamFixed cargo plane propellers not fading into fogbug fixSteamFixed armored foundation steps removing sides of attached foundationsbug fixSteamRemoved dynamic memory allocations from deferred decal refreshperformanceSteamLinux server now workssystemSteamFixed trees, ores, barrels and collectables sometimes spawning midair near rocksbug fixSteamAdded reactive target deployable for target practicenew contentSteamLinux server now workssystemSteam - 36 eventsRight clicking items with loot open moves them to lootgameplaySteamRight clicking items in the belt bar moves them to inventorygameplaySteamFixed unreliable savingbug fixMilestoneSteamBeachside objects, like rocks and driftwood, now getting wetnessvisualsSteamFixed unreliable savingbug fixMilestoneSteamConverted entity events from OnDestroy to DoEntityDestroy (modders beware)changesSteamUpdated wood hammer vm animsvisualsSteamMade mesh batch refreshes faster in certain situationsperformanceSteamRight clicking items with loot open moves them to lootgameplaySteamNew spear throw soundnew contentSteamAdded connection queuenew contentSteamBeachside objects, like rocks and driftwood, now getting wetnessvisualsSteamRight clicking items in clothes slots moves them to the inventorygameplaySteamNew seed planting soundnew contentSteamAdded connection queuenew contentSteamUpdated wood hammer vm animsvisualsSteamLoad balanced worker items are processed by priorityperformanceSteamAdded placeholder geometry to buildings while their skin is loadingperformanceSteamNew seed planting soundnew contentSteamReduced stuttering caused by entity despawning when leaving networking groupsperformanceSteamMade external walls and window bars use the simplified building block entitychangesSteamRight clicking items in clothes slots moves them to the inventorygameplaySteamRight clicking items in the belt bar moves them to inventorygameplaySteamLoad balanced worker items are processed by priorityperformanceSteamRetired 'Construction Skin' physics layer (modders beware)changesSteamMade external walls and window bars use the simplified building block entitygameplaySteamAdded placeholder geometry to buildings while their skin is loadingperformanceSteamImproved and tweaked terrain shore wetnessvisualsSteamReduced stuttering caused by entity despawning when leaving networking groupsperformanceSteamImproved and tweaked terrain shore wetnessvisualsSteamNew spear throw soundnew contentSteamAdded new building conditional model system (performance, reliability, visuals)changesSteamMade mesh batch refreshes faster in certain situationsperformanceSteam
- 60 eventsAdded console commands for clearing and copyingui ux
Added command 'clear' to clear the console and 'copy' to copy the console to clipboard
SteamConverted all deployables to the planner systemquality of lifeSteamImproved server side building decay performanceperformanceSteamMetal facemask protection levels loweredbalance changeMetal facemask protection levels lowered to that of chestplate
SteamImproved skin shadergraphicsSteamFixed runtime shader errors on Linuxbug fixFixed runtime shader errors causing invisible objects on Linux.
SteamAdded console commands for adminsui uxAdded 'ent who' command for admins to echo entity creator
SteamBrought back and improved shore wetnessvisualsSteamFixed helicopter windows and rotors fog issuebug fixFixed helicopter windows and rotors now fade into fog properly.
SteamFixed invisible external wall gate doorsbug fixFixed invisible external wall gate doors in the distance.
SteamConverted deployables to planner systemquality of lifeAll deployables converted to the planner system
SteamFixed DDOS amplification exploitnetworkMilestoneFixed DDOS amplification exploit in steam query.
SteamFixed various deployable placement exploitsbug fixFixed various deployable placement exploits on walls and rocks.
SteamAdded 'ent who' command for adminsui uxAdded 'ent who' command for admins (echos entity creator).
SteamTweaked important texturesgraphicsTweaked important textures to work with trilinear filtering and anisotropic.
SteamFixed runtime shader errors on Linuxbug fixFixed runtime shader errors causing invisible objects on Linux
SteamFixed decay points on interior foundationsbug fixFixed decay points on interior foundations being buggy and unreliable.
SteamUpdated to Unity 5.3.2p3systemSteamFixed helicopter windows and rotors fog issuebug fixFixed helicopter windows and rotors now fade into fog properly
SteamEnabled server violation score kickingperformanceServer violation score kicking enabled by default
SteamUpdated EACsystemSteamMetal facemask protection levels loweredbalance changeMetal facemask protection levels lowered to that of chestplate
SteamExternal wall health balancebalance changeSteamIncreased resolution on low resolution propsvisualsIncreased resolution on some props with extremely low resolution textures
SteamTweaked important texturesvisualsTweaked important textures to work with trilinear filtering and anisotropic
SteamFixed deployable placement exploitsbug fixFixed various deployable placement exploits on walls and rocks
SteamIncreased resolution on low resolution propsgraphicsIncreased resolution on some props with extremely low resolution textures.
SteamFixed invisible external wall gate doorsbug fixFixed issue with invisible external wall gate doors in the distance
SteamFirst look at flamethrowernew contentMilestoneThere's the first look at the flamethrower in-game, though you'll have to wait a little bit longer to get your fingers burnt.
SteamAdded console commands 'clear' and 'copy'ui uxAdded command 'clear' to clear the console and 'copy' to copy the console to clipboard.
SteamNew rock/concrete melee impact soundsaudioSteamFixed decay points on foundationsbug fixFixed decay points on interior foundations being buggy and unreliable
SteamRe-enabled prefab poolingperformancePrefab pooling has been re-enabled for performance improvements
SteamImproved and optimized rainfall shaderperformanceSteamImproved anti-aliasinggraphicsSteamUpdated weapon mod iconsui uxSteam - 33 eventsFixed water rendering error when screen size is reported as zerobug fixSteamFixed cupboard gib errorsbug fixSteamNetwork Backend OptimizationsperformanceSteamFixed potential signage NRE when server database was deletedbug fixSteamAdded new floor frames (grill and hatch)new contentSteamNetwork backend optimizationsperformanceSteamItem Icons + Data Build to Correct FolderchangesSteamAdded sounds for all the new building partsaudioSteamRemoved cui.testchangesSteamTweaked distribution of rocks and busheschangesSteamAll collectables now use the load balanced LOD systemperformanceSteamAdded building stability serialization for faster server restarts and stability refresheschangesSteamFixed Foundation Stair Placement Issuebug fix
Resolved blocking issue next to triangle foundations.
SteamFixed warehouse floor decalbug fixSteamFixed Warehouse Floor Decalbug fixSteamFixed foundation stair placement being blocked next to triangle foundationsbug fixSteamUpdated some remaining physics calls to the new Unity physics APIchangesSteamFixed triangle foundation placement being blocked beneath floorsbug fixSteamUpdated Physics Calls to New Unity APIperformanceSteamRemoved a worst-case second raycast in the game trace codechangesSteamFixed Cupboard Gib Errorsbug fixSteamItem icons + data now build to the right folderchangesSteamReduced video memory overhead by 144 MBperformanceSteamBuilding Stability Serialization AddedperformanceImproves server restarts and stability refreshes.
SteamTweaked Distribution of Rocks and Bushesbalance changeSteamAdded Sounds for New Building PartsaudioSteamRemoved cui.testotherSteam - 66 eventsAdded various batching convars to customize client and server mesh batchingotherSteamDungeons LODs and lower batches improvementsperformanceSteamFlashlight beam has shadow texturevisualsSteamFixed ambient lighting for particles and low quality speedtree fallbacksvisualsSteamPumpkin plants now live a max of 7 seasons and 3 harvestsbalance changeSteamFixed bug reporter errorsbug fixSteamAdded refresh_renderers console command (refreshes client renderer batches)otherSteamFixed ambient lighting for particles and low quality speedtree fallbacksvisualsSteamFixed some LookingAt inaccuracy issuesbug fixSteamUpdated to Unity 5.3.2.p1systemSteamDungeons LODs and lower batches improvementsperformanceSteamFixed some UI elements being out of linebug fixSteamFixed bug reporter errorsbug fixSteamMade player movement more direct by removing horizontal camera smoothinggameplaySteamRPC Cache memory optimizationsperformanceSteamFixed sleeping bag deployable and foundation exploitsbug fixSteamFixed transparent surface and particle atmospheric scatteringvisualsSteamFixed raid tower exploit using shelvesbug fixSteamMade flashlight beam invisible when looking dead at itvisualsSteamIntroduction of new wall frames and wall frame blocksnew contentSteamNetwork + Save cache memory optimizationsperformanceSteamAdded mesh batching to static quarry and pumpjackgameplaySteamFixed missing or incorrect animal footsteps on a number of surface typesbug fixSteamFixed being able to put codelock on airdropsbug fixSteamNarrowed flashlight beam in 1p/3p to 45 degreesvisualsSteamPumpkin plants live a max 7 seasonsgameplaySteamRocks LOD distance optimizationsperformanceSteamFixed occasional single frame UI text corruptionbug fixSteamFixed occasional single frame UI text corruptionbug fixSteamNetwork + Save cache memory optimizationsperformanceSteamServer collider batches split when their vertex count gets too highperformanceSteamItem icons and info are now dumped into Bundles/items/systemSteamOptimized pumpkin plant LODs more aggressivelyperformanceSteamFixed raid tower exploit using shelvesbug fixSteamMade flashlight beam invisible when looking dead at itvisualsSteamAdded refresh_colliders console command (refreshes server collider batches)otherSteamEnabled low vertex compression on all modelsperformanceSteamRCon is started immediately on server startupgameplaySteamAdded various batching convars to customize client and server mesh batchinggameplaySteamSpectating admins are no longer networkednetworkSteamUpdated steamworks to fix a problem with win32systemSteamFixed bind so that the second argument no longer needs quotesui uxSteamAdded 4x magnification scopenew contentSteamFixed transparent surface and particle atmospheric scatteringbug fixSteamFixed some LookingAt inaccuracy issuesbug fixSteamRPC Cache memory optimizationsperformanceSteamAdded mesh batching to static quarry and pumpjackgameplaySteamOptimized pumpkin plant LODs more aggressivelyperformanceSteamNarrowed flashlight beam in 1p/3p to 45 degreesvisualsSteamFlashlight beam has shadow texturevisualsSteamUpdated to Unity 5.3.2.p1systemSteamFixed sleeping bag deployable and foundation exploitsbug fixSteamFixed bind so that the second argument no longer needs quotesbug fixSteamFixed missing or incorrect animal footsteps on a number of surface typesbug fixSteamNew wall frames and wall frame blocksnew contentSteamAdded scopenew contentSteamImproved laser and flashlight beamvisualsSteamUpdated steamworks to fix a problem with win32systemSteamRCon is started immediately on server startupnetworkSteamFixed some UI elements being out of linebug fixSteamPumpkin plants live a max 3 harvestsgameplaySteamImproved laser and flashlight beamvisualsSteamMade player movement more direct by removing horizontal camera smoothinggameplaySteamRocks LOD distance optimizationsperformanceSteam
- 70 eventsFixed skin shader on OSX and Linuxbug fixSteamImproved water reflection performanceperformanceSteamCan throw melee weapons while runninggameplaySteamBetter tree impact soundsaudioSteamNew plant picking soundsaudioSteamAnimal animations are smoothervisualsSteamSigns can no longer be placed on playersgameplaySteamReduced max placement distance of roofsgameplaySteamAdded lighttoggle keygameplaySteamDoors open and close 2x fastergameplaySteamMaterial specific impact sounds for some weaponsaudioSteamFixed pink sky on Linuxbug fixSteamRoofs can no longer be placed facing downwardsgameplaySteamAdded lighttoggle keygameplaySteamAttachment costs reducedbalance changeSteamBetter tree impact soundsaudioSteamFixed new SSAO induced wall seethroughbug fixSteamSemi-auto rifle recoil more snappybalance changeSteamFixed seeing through walls by resizing window to be long and thinbug fixSteamAdded lasersight weapon modnew contentSteamFixed water reflections on OSXbug fixSteamBatched building meshes refresh when building parts are rotatedperformanceSteamImproved water reflection performanceperformanceSteamAdded lasersight weapon modnew contentSteamFixed new SSAO induced wall seethroughbug fixSteamPhysics queries are no longer allocating memoryperformanceSteamNew rain effectsnew contentSteamAdded flashlight weapon modnew contentSteamEoka ladder exploit fixedbug fixSteamAttachment costs reducedbalance changeSteamSentry uses new AK47 modelnew contentSteamFixed RCon banning legit connections for 60 secondsbug fixSteamTree/bush leaf wind sounds audible from a shorter distanceaudioSteamAnimal animations are smootherotherSteamNew semi-auto rifle soundsaudioSteamAdded flashlight weapon modnew contentSteamMaterial specific impact sounds for some weaponsaudioSteamSentry uses new AK47 modelnew contentSteamSemi-auto rifle recoil more snappybalance changeSteamAdded 'ent kill' admin commandgameplaySteamFixed water reflections on OSXbug fixSteamFixed new SSAO frame lagbug fixSteamFixed RCon banning legit connections for 60 secondsbug fixSteamAdded 'ent kill' admin commandnew contentSteamTree/bush leaf wind sounds audible from a shorter distanceaudioSteamLots of small sound tweaksaudioSteamFixed seeing through walls by resizing window to be long and thinbug fixSteamCan throw melee weapons while runninggameplaySteamSigns can no longer be placed on playersgameplaySteamFixed pink sky on Linuxbug fixSteamNew plant picking soundsaudioSteamLookingAt entity uses sphere castgameplaySteamBetter foliage rustle soundsaudioSteamRoofs can no longer be placed facing downwardsgameplaySteamBatched building meshes refresh when building parts are rotatedperformanceSteamNew semi-auto rifle soundsaudioSteamLookingAt entity uses sphere castgameplaySteamFixed skin shader on OSX and Linuxbug fixSteamEoka ladder exploit fixedbug fixSteamReduced max placement distance of roofsgameplaySteamDoors open and close 2x fastergameplaySteamLots of small sound tweaksaudioSteamPhysics queries are no longer allocating memoryperformanceSteamFixed new SSAO frame lagbug fixSteamBetter foliage rustle soundsaudioSteamNew rain effectsvisualsSteam
- 42 eventsFixed missing texture on key lockbug fixSteamAdded Semi-Automatic Riflenew contentSteamDon't receive voice chat when deadbug fixSteamAdded new model for holosightnew contentSteamFixed bed placement issuesbug fixSteamCan now use steam connect protocolnetworkSteamAnnounce to other players when admins give itemsgameplaySteamAdded Semi-Automatic Riflenew contentSteamTweaked how server list is refreshed to avoid overloadbalance changeSteamAdded new model for silencernew contentSteamFixed bed exploit to get inside rocksbug fixSteamMade white skinned players more apparentbalance changeSteamFixed bed exploit to get inside rocksbug fixSteamFixed invisible collectibles (rock, wood etc)bug fixSteamFixed being able to use blueprint as ammobug fixSteamDungeons: railroad and roads art addednew contentSteamUpdated crash reportingbug fixSteamMade white skinned players more apparentbalance changeSteamDungeons: fixed missing concrete wall collision (military tunnels)bug fixSteamLarge water catcher is researchablenew contentSteamAdded new model for holosightnew contentSteamFixed exploit using disconnect during loading screenbug fixSteamBetter mesh batching for improved client performanceperformanceSteamTweaked how server list is refreshed to avoid overloadbalance changeSteamMoved debug keys to console commandsui uxSteamDungeons: fixed missing pipes collisionbug fixSteamFixed rock smash particles colliding with player colliderbug fixSteamAdded new model for silencernew contentSteamDungeons: fixed missing concrete wall collision (military tunnels)bug fixSteamFixed invisible collectibles (rock, wood etc)bug fixSteamDungeons: fixed missing pipes collisionbug fixSteamFixed bed placement issuesbug fixSteamDon't receive voice chat when deadgameplaySteamBetter mesh batching for improved client performanceperformanceSteamLarge water catcher is researchablenew contentSteamFixed being able to use blueprint as ammobug fixSteamDungeons: railroad and roads art addednew contentSteamFixed exploit using disconnect during loading screenbug fixSteamFixed missing texture on key lockbug fixSteamFixed rock smash particles colliding with player colliderbug fixSteamMoved debug keys to console commandsui uxSteamCan now use steam connect protocolnetworkSteam
- 63 eventsTrainyard dungeon blocker fixed in the central building pipesbug fixSteamAdded local player voice chat notificationui uxSteamOcean and river water colour changesvisualsSteamUpgraded to Unity 5.3.1p2systemSteamFixed UI bandingbug fixSteamNew set of rocks and rock spawning improvements to procgenworldSteamVoice Chat UI removedui uxSteamIncreased Voice Chat qualityaudioSteamFixed random terrain holes that could occur near cavesbug fixSteamIncreased Voice Chat qualityaudioSteamStability now has diminishing returns on huge buildingsbalance changeSteamWater treatment Plant dungeon blocker fixed where player would get stuckbug fixSteamFixed UI bandingbug fixSteamFixed various sleeping bag exploitsbug fixSteamRain forces more fog and cloudsvisualsSteamNew biome textures (sand, gravel, stones, rock, road, dirt)visualsSteamNew biome textures (sand, gravel, stones, rock, road, dirt)visualsSteamBuilding block placement quality of life improvementsquality of lifeSteamAdded local player voice chat notificationui uxSteamNew set of rocks and rock spawning improvements to procgennew contentSteamCan cook bear meat (and burn it)gameplaySteamOcean and river water colour changesvisualsSteamWater treatment Plant dungeon blocker fixed where player would get stuckbug fixSteamVoice Chat UI removedui uxSteamSwitched OSX and Linux to new OpenGL coregraphicsSteamTweaked Viewmodel animationsgameplaySteamFixed monument terrain adjustment sometimes leading to floating objectsbug fixSteamFixed major holes in sewers meshes that allowed you to see under terrainbug fixSteamSwitched OSX and Linux to new OpenGL coregraphicsSteamTweaked Viewmodel animationsgameplaySteamDisabled Xmas contentseasonal eventSteamAll dungeons: fixed major holes in sewers meshes that allowed you to see under terrainbug fixSteamDisabled Lazy AimgameplaySteamFixed monuments occasionally messing up riversbug fixSteamCan melee attack underwatergameplaySteamUpgraded to Unity 5.3.1p2systemSteamCan cook bear meat (and burn it)gameplaySteamDisabled Lazy AimgameplaySteamAtmosphere fogginess reduces view distance more aggressivelyvisualsSteamFixed trees sometimes being missing on first connect to a serverbug fixSteamServer seed and salt now write back to the convars if filled automaticallysystemSteamCan melee attack underwatergameplaySteamFixed monument terrain adjustment sometimes leading to floating objectsbug fixSteamMace, Longsword & Salvaged cleaver are now throwablenew contentSteamFixed anti hack issue that could block self-inflicted damagebug fixSteamFixed roof exploitbug fixSteamStability now has diminishing returns on huge buildingsbalance changeSteamFixed random terrain holes that could occur near cavesbug fixSteamBuilding block placement quality of life improvementsquality of lifeSteamFixed roof exploitbug fixSteamRain forces more fog and cloudsvisualsSteamTrainyard dungeon blocker fixed in the central building pipesbug fixSteamCan build underwatergameplaySteamCan build underwatergameplaySteamRain tends to be more intense when it happensvisualsSteamFixed anti hack issue that could block self-inflicted damagebug fixSteamAtmosphere fogginess reduces view distance more aggressivelyvisualsSteamMace, Longsword & Salvaged cleaver are now throwablenew contentSteamFixed monuments occasionally messing up riversbug fixSteamRain tends to be more intense when it happensvisualsSteamDisabled Xmas contentseasonal eventSteamFixed trees sometimes being missing on first connect to a serverbug fixSteamFixed various sleeping bag exploitsbug fixSteam