What changed in Sid Meier’s Civilization® VI in 2016

263 updates · 86 main milestones · Jun 2, 2016 to Dec 21, 2016

  1. 73 events
    Fixed Apostles running out of promotionsbug fix
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    Fixed unique buildings not receiving yield increasesbug fix
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    Fixed multiple text & grammatical issuesbug fix
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    Increased Faith from Mission and Culture from Chateaubalance change
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    Decreased production costs of all Space Race Projects by 40%balance change
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    Fixed private MP games becoming publicbug fix
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    Unique Building: Sukiennicenew content

    Introduction of the Sukiennice, a unique building serving as a trade center for Poland.

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    King Jadwiga Leads Polandnew contentMilestone

    Introduction of King Jadwiga as the leader of Poland in Civilization VI.

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    Cities can only receive yields from one regional building per typebalance change
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    Fixed civs getting another civ's exclusive agendabug fix
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    Fixed Multiplayer lobby requiring unnecessary Additional Contentbug fix
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    Great Admirals cannot spawn on water tile wondersbalance change
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    Introduction of King Jadwiga as Leader of Polandnew contentMilestone

    King Jadwiga, the first female monarch of Poland, leads the civilization with unique abilities.

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    Decreased production costs of Wondersbalance change

    Progressively from Industrial era (-10%) to Atomic era (-40%).

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    Improved AI Deal negotiations and analysisbalance change
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    Fixed multiple links to the Civilopediabug fix
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    Added 'Alert' action for unitsnew content
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    Decreased production costs of Wondersbalance change

    Progressively decreased from Industrial era (-10%) to Atomic era (-40%).

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    Fixed civs getting another civ's exclusive agendabug fix
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    Unique Unit: Winged Hussarnew content

    The Winged Hussar is a heavily armored cavalry unit with a charge attack to dismantle enemy formations.

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    Fixed menu music playing twicebug fix
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    Scenario setup menu improvementsnew content

    Jump into Scenarios more easily within the Single Player menu.

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    Lowered minimum unit upgrade costbalance change
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    Religious units may now Fortify Until Healedbalance change
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    Fixed diplomatic actions being blockedbug fix
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    Coastal Raids can now pillage districtsbalance change
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    Fixed Apostles running out of promotionsbug fix
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    Fixed Goddess of the Harvest pantheon bonus stacking issuebug fix
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    Added Earth map (Standard size)new content
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    Unique Unit: Winged Hussarnew content

    Addition of the Winged Hussar, a heavily armored cavalry unit for Poland.

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    Fixed turn timers loading incorrectly from a savebug fix
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    Lowered minimum unit upgrade costbalance change
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    Fixed Multiplayer lobby requiring unnecessary Additional Contentbug fix
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    Fixed several unique buildings yield issuesbug fix
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    Poland Civilization & Scenario Pack releasednew contentMilestone

    Adds Poland and leader Jadwiga, including new scenario 'Jadwiga's Legacy'.

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    Added 'Alert' action for unitsnew content
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    Fixed Rome's roads connecting to too many adjacent roadsbug fix
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    Increased Faith from Mission and Culture from Chateaubalance change
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    Increased research costs of Technologies and Civicsbalance change

    Progressively from Industrial era (+5%) to Information era (+20%).

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    Fixed relationship-based diplomatic action blockbug fix
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    Fixed issue with incomplete Encampment districts attackingbug fix
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    Scenario setup menu improvementsnew content

    Jump into Scenarios more easily within the Single Player menu.

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    Fixed war declaration issues with alliesbug fix
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    Fixed multiple text & grammatical issuesbug fix
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    Fixed loading screens showing incorrect textbug fix
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    Fixed policy slots mid-turn blocking progressionbug fix
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    New replay option for Wonder completion moviesnew content
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    Fixed loading screens showing incorrect textbug fix
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    Fixed multiple crashesbug fixMilestone
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    Cities can only receive yields from one regional building per typebalance change
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    Vikings Scenario Pack releasednew contentMilestone

    Includes new City-States and Natural Wonders, and a scenario 'Vikings, Traders and Raiders!'.

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    Vikings Scenario Pack releasednew contentMilestone

    Includes new City-States, Natural Wonders, and a scenario for Viking rulers.

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    Religious units may now Fortify Until Healedbalance change
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    Fixed issues with trading Great Worksbug fix
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    Unique Building: Sukiennicenew content

    Sukiennice, or Cloth Halls, serve as trade centers for various goods in the game.

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    Fixed Goddess of the Harvest pantheon bonus stackingbug fix
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    Fixed issues with trading multiple Great Worksbug fix
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    Fixed issue allowing war declaration on friendsbug fix
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    Fixed private MP games becoming publicbug fix
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    Improved AI Deal negotiationsbalance change
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    Fixed incomplete Encampment districts attackingbug fix
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    Fixed turn timers not loading correctly from a savebug fix
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    Coastal Raids can now pillage districtsbalance change
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    Fixed multiple links to the Civilopediabug fix
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    Added Earth map (Standard size)new content
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    Poland Civilization & Scenario Pack releasednew contentMilestone

    Adds Poland and leader Jadwiga, including new abilities and units.

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    Fixed menu music playing twicebug fix
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    Fixed multiple crashesbug fixMilestone
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    Fixed policy slots mid-turn blocking progressionbug fix
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    Added new replay option to Wonder completion moviesnew content
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    Increased research costs of Technologies and Civicsbalance change

    Progressively increased from Industrial era (+5%) to Information era (+20%).

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    Fixed Rome's roads connecting to too many adjacent roadsbug fix
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    Great Admirals no longer spawn on water tile wondersbalance change
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  2. 30 events
    Fixed Issues with Great Wall Constructionbug fix

    Corrected connection to mountains and removal of other players’ Great Walls as connection points.

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    Updated Leader Screen for Bloom Graphics Optionui ux
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    Fixed Crashes with Unitsbug fix
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    New Map Types: Four-Leaf Clover and Six-Armed Snowflakenew content

    Two new map types designed to encourage conflict by forcing players to move toward the center.

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    New UI for City Growthui ux

    UI to show the next tile a city will grow to.

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    Adjusted Religious Pressure for Newly Founded Religionsbalance change

    Gives more resilience and converts the city.

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    Updated End Game Victory Screenui ux
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    Increased Cost of Religious Unitsbalance change

    Applied additional charges to religious units.

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    Fixed Royal Navy Dockyard Adjacency Bonusesbug fix
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    Reduced Effectiveness of Cavalry Production Policiesbalance change
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    DirectX 12 Support AddedperformanceMilestone

    Support for DirectX 12 starting with AMD cards and NVIDIA Maxwell-series-or-later cards.

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    Adjusted Religious Pressure for Newly Founded Religionsbalance change

    Gives more resilience and converts the city.

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    Fixed Unit Cycling Error with Formationsbug fix
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    New Map Types: Four-Leaf Clover and Six-Armed Snowflakenew content

    Two new map types designed to encourage conflict by forcing players to move toward the center.

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    New Scenario: Cavalry and Cannonadesnew content

    Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.

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    Fixed AI Counter Gold Changesbug fix

    AI would counter gold changes with the change desired instead of total amount desired.

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    Fixed Production Bonuses Not Applying Correctlybug fix

    Fixed some production Social Policies, Great People, and Pantheon bonuses.

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    Fixed Production Social Policies Not Applying Correctlybug fix
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    Added Additional Civilopedia Shortcutsui ux

    Including right clicking a unit portrait.

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    Fixed Issues with Great Wall Constructionbug fix

    Fixed issues with how the Great Wall was built by players and AI.

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    Added Ability to Rename Citiesui ux
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    Added Setup Option: No Duplicate Leadersother

    Prevents multiple players from selecting the same leader.

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    Fixed Unit Cycling Error with Formationsbug fix
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    Reduced Effectiveness of Cavalry Production Policiesbalance change
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    Updated End Game Victory Screenui ux
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    Fixed Royal Navy Dockyard Adjacency Bonusesbug fix
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    DirectX 12 Support AddedperformanceMilestone

    Support for DirectX 12 starting with AMD cards and NVIDIA Maxwell-series-or-later cards.

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    Added Ability to Rename Citiesui ux
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    Added Additional Icons for Espionage and Promotionsui ux
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    New Scenario: Cavalry and Cannonadesnew content

    Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.

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  3. 9 events
    Introduction of Gorgo as Leader of Greecenew contentMilestone

    Gorgo, the Queen of Sparta, is introduced as a new leader with unique abilities and agenda.

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    Gorgo's Leader Ability: Thermopylaenew content

    Gorgo gains Culture from combat victories, accruing Culture equal to 50% of the defeated unit's base strength.

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    Gorgo's Leader Ability: Thermopylaenew content

    Gorgo gains Culture from combat victories, receiving Culture equal to 50% of the defeated unit's base strength.

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    Gorgo's Leader Agenda: With Your Shield or On Itnew content

    Gorgo prefers civs that do not yield in peace deals and dislikes those who have surrendered.

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    Introduction of Acropolis District and Hoplite Unitnew contentMilestone

    Gorgo has access to Greece's unique district, the Acropolis, and the unique unit, the Hoplite.

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    Gorgo's Leader Agenda: With Your Shield or On Itnew content

    Gorgo prefers civs that have not surrendered in peace deals and dislikes those who have.

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    Greece's Unique District: The Acropolisnew content

    Gorgo has access to Greece's unique district, the Acropolis.

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    Introduction of Gorgo as a Leader for Greecenew contentMilestone

    Gorgo, Queen of Sparta, is introduced as a new leader with unique abilities and agenda.

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    Greece's Unique Unit: The Hoplitenew content

    Gorgo utilizes Greece's unique unit, the Hoplite.

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  4. 6 events
    Unique Unit: Cossacknew contentMilestone

    Introduction of the Cossack as a unique unit for Russia, known for their multi-talented roles and guerilla warfare tactics.

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    Unique Unit: Cossacknew content

    Cossacks are introduced as a unique unit, known for their versatility and historical significance.

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    Introduction of Peter the Great as Leader of Russianew contentMilestone

    Peter the Great brings significant historical reforms and modernizations to Russia.

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    Unique District: Lavranew content

    The Lavra serves as a unique district for Russia, representing its historical monasteries.

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    Peter the Great Leads Russianew contentMilestone

    Introduction of Peter the Great as a leader of Russia, highlighting his historical significance and reforms.

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    Unique District: Lavranew contentMilestone

    The Lavra, a unique district for Russia, reflecting its importance in the Russian Orthodox Church and state affairs.

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  5. 6 events
    Saladin Leads Arabianew contentMilestone

    Introduction of Saladin as the leader of Arabia in Civilization VI.

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    Unique Unit: Mamluknew content

    The Mamluk is introduced as a unique unit for Arabia, featuring mounted knights with heavy armor.

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    Saladin Leads Arabianew contentMilestone

    Introduction of Saladin as the leader of Arabia in Civilization VI.

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    Unique Unit: Mamluknew content

    The Mamluk, a mounted knight unit, is introduced as a unique unit for Arabia.

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    Unique Building: Madrasanew content

    The Madrasa, a unique building for Arabia that provides education, is introduced.

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    Unique Building: Madrasanew content

    The Madrasa is introduced as a unique building for Arabia, providing education in various Islamic disciplines.

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  6. 6 events
    Unique Improvement: Zigguratnew content

    Sumeria's unique improvement, the Ziggurat, added to the game.

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    Gilgamesh Leads Sumerianew contentMilestone

    Introduction of Gilgamesh as the leader of Sumeria with unique traits.

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    Unique Improvement: Zigguratnew content

    Introduction of the Ziggurat, a unique improvement for Sumeria.

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    Gilgamesh Leads Sumerianew contentMilestone

    Introduction of Gilgamesh as the leader of the Sumerian civilization.

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    Unique Unit: War-Cartnew content

    Sumeria's unique unit, the War-Cart, used in combat and transportation.

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    Unique Unit: War-Cartnew content

    Sumeria's unique unit, the War-Cart, introduced for combat and transportation.

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  7. 6 events
    Trajan Leads Romenew contentMilestone

    Introducing Trajan as the 13th Emperor of Rome with unique abilities.

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    Unique District: Bathnew contentMilestone

    The Bath district is added, serving as a social and recreational hub.

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    Unique District: Bathnew content

    The Bath serves as a social and recreational hub in Roman culture, featuring various amenities.

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    Trajan Leads Romenew contentMilestone

    Introducing Trajan as the 13th Emperor of Rome, known for his military prowess and welfare programs.

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    Unique Unit: Legionnew content

    Roman Legions, armed with pilum javelins and gladius swords, utilize a unique infantry system.

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    Unique Unit: Legionnew contentMilestone

    Roman Legions are introduced as a unique unit with specific combat abilities.

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  8. 6 events
    Unique Unit: Hoplitenew content

    Introduction of the Hoplite as a unique unit for Greece, representing ancient Greek citizen-soldiers.

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    Pericles Leads Greecenew contentMilestone

    Introduction of Pericles as a leader of Greece, showcasing his historical significance and role in the game.

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    Unique Unit: Hoplitenew content

    Hoplites are citizen-soldiers equipped with bronze armor, known for their phalanx formation combat technique.

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    Pericles Leads Greecenew contentMilestone

    Introducing Pericles as a leader of Greece, known for his influence during the Golden Age of Athens.

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    Unique District: Acropolisnew content

    The Acropolis serves as a fortified settlement with strong defensive capabilities, central to ancient Greek cities.

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    Unique District: Acropolisnew content

    The Acropolis serves as a unique district for Greece, providing strong defensive capabilities and cultural benefits.

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  9. 8 events
    New Leader: Harald Hardrada of Norwaynew contentMilestone

    Introducing Harald Hardrada, the last Great Viking King, leading Norway in Civilization VI.

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    Introduction of Harald Hardrada as Leader of Norwaynew contentMilestone

    Harald Hardrada, the last Great Viking King, leads Norway in Civilization VI.

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    Unique Unit: Viking Longshipnew content

    The Viking Longship is a speedy vessel used for commerce, trade, exploration, and warfare.

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    Unique Unit: Viking Longshipnew content

    The Viking Longship is a speedy vessel used for trade, exploration, and warfare.

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    Unique Building: Stave Churchnew content

    Stave Churches are large wooden structures that were once common in north-western Europe.

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    Unique Unit: Berserkernew content

    Norse Berserkers are fierce warriors known for their ferocity in battle.

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    Unique Building: Stave Churchnew content

    The Stave Church is a large wooden church known for its unique timber corner posts, historically significant in Norway.

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    Unique Unit: Berserkernew content

    Norse Berserkers are fierce warriors known for their uncontrollable rage and superhuman feats in battle.

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  10. 6 events
    Introduction of Kongo led by Mvemba a Nzinganew contentMilestone

    Debuting in Civilization VI is the Kingdom of Kongo, led by Mvemba a Nzinga, also known as King Afonso I.

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    Unique District: Mbanzanew contentMilestone

    The Mbanza is a unique district for Kongo, representing cities that originated before European influence.

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    Unique District: Mbanzanew content

    The Mbanza, a unique district for Kongo, is now part of the game, representing larger cities in the jungle.

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    Introduction of Kongo led by Mvemba a Nzinganew contentMilestone

    The Kingdom of Kongo, led by Mvemba a Nzinga, is now available in Civilization VI.

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    Unique Unit: Ngao Mbebanew contentMilestone

    The unique unit for Kongo, known as Ngao Mbeba, represents highly trained heavy-infantry troops.

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    Unique Unit: Ngao Mbebanew content

    Kongo's unique unit, the Ngao Mbeba, is introduced as a highly trained heavy-infantry unit.

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  11. 6 events
    Mahatma Gandhi Leads Indianew contentMilestone

    Gandhi returns as the leader of India in Civilization VI.

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    Unique Improvement: Stepwellnew contentMilestone

    Stepwells are man-made ponds designed for water aggregation, providing year-round access for various uses.

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    Unique Unit: Varunew contentMilestone

    The Varu, or War Elephant, serves as a powerful cavalry unit with archers and pikemen on board.

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    Unique Improvement: Stepwellnew content

    The Stepwell is introduced as a unique improvement for India, providing water access.

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    Unique Unit: Varunew content

    The Varu, or War Elephant, is introduced as a unique cavalry unit for India.

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    Mahatma Gandhi Leads Indianew contentMilestone

    Gandhi returns as the leader of India in Civilization VI, known for his nonviolent resistance philosophy.

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  12. 6 events
    Unique Improvement: Missionnew content

    Missions are introduced as a unique improvement for Spain, representing their efforts to convert indigenous peoples.

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    Introduction of Philip II as Leader of Spainnew contentMilestone

    Philip II leads Spain, bringing historical context and gameplay elements related to his reign.

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    Unique Unit: Conquistadornew content

    Conquistadors are introduced as a unique unit for Spain, reflecting their historical role in colonization.

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    Unique Unit: Conquistadornew content

    Addition of the Conquistador, a unique unit for Spain that represents Spanish warriors and explorers.

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    Unique Improvement: Missionnew content

    Introduction of the Mission, a unique improvement for Spain that serves as a religious outpost.

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    Philip II Leads Spainnew contentMilestone

    Introduction of Philip II as a leader for Spain, featuring unique gameplay elements.

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  13. 6 events
    Unique District: Hansanew content

    The Hansa, a unique district for Germany, is introduced to enhance trading capabilities.

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    Frederick Barbarossa Leads Germanynew contentMilestone

    Introducing Frederick Barbarossa as the leader of Germany, showcasing his historical significance and leadership.

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    Unique Unit: U-Boatnew content

    The U-Boat, a formidable German military submarine, is introduced as a unique unit.

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    Unique Unit: U-Boatnew content

    The U-Boat, a formidable German military submarine, introduced as a unique unit in the game.

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    Unique District: Hansanew content

    The Hansa, a unique district representing medieval German merchants, added to the game.

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    Frederick Barbarossa Leads Germanynew contentMilestone

    Introduction of Frederick Barbarossa as the leader of Germany in Civilization VI.

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  14. 10 events
    Leader Agendas Complexitynew contentMilestone

    Leader agendas now include historical and random hidden agendas, creating varied interactions each playthrough.

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    Casus Belli Systemnew contentMilestone

    Introduces six different 'just' reasons for war, allowing players to declare war with reduced warmongering penalties.

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    Leader Agendas Impacted by Difficultynew content

    Leader agendas are influenced by the player's performance relative to others, adding complexity to diplomatic interactions.

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    Enhanced Diplomacy Systemnew contentMilestone

    The Diplomacy system has been upgraded with more layers and evolution, requiring players to actively engage with the political landscape.

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    Gossip System Introductionnew contentMilestone

    A new 'Gossip' system allows players to uncover detailed information about other civilizations and their activities.

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    First Impressions Diplomatic Modifiernew content

    New diplomatic modifier that affects relationships with other civilizations based on initial interactions.

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    First Impressions Modifierbalance change

    New diplomatic modifier based on first encounters with other civilizations, affecting interactions for several turns.

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    Enhanced Diplomacy Systemnew contentMilestone

    The Diplomacy system has been upgraded with more layers and a new 'Gossip' system for uncovering information.

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    Casus Belli System Introductionnew contentMilestone

    Introduced a new system for justifying wars with six different reasons, affecting warmongering penalties.

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    Warmonger Penalty Adjustmentbalance change

    No warmonger diplomatic penalty for making war in the Ancient Era; penalties increase from the Renaissance.

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  15. 6 events
    Tomyris Leads Scythianew contentMilestone

    Tomyris, a historical leader, is introduced as the leader of Scythia.

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    Unique Improvement: Kurgannew content

    Kurgans introduced as unique improvements for Scythia, serving as burial mounds.

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    Tomyris Leads Scythianew contentMilestone

    Tomyris becomes the leader of Scythia, bringing unique gameplay elements.

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    Unique Unit: Saka Horse Archernew content

    The Saka Horse Archer is introduced, known for its ability to harass and raid.

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    Unique Improvement: Kurgannew content

    Kurgans are introduced as unique improvements used to inter the dead.

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    Unique Unit: Saka Horse Archernew content

    Introduction of the Saka Horse Archer, a unit known for its harassment capabilities.

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  16. 5 events
    Civics Tree Progressionnew contentMilestone

    Active Progression applies to the Civics tree, unlocking Governments, Social Policies, and Wonders, enhancing strategic gameplay.

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    Introduction of Active Progression Systemnew contentMilestone

    Active Progression allows players to speed up their progress by completing activities in the game world, linking technology and civics progression to in-game actions.

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    Enhanced Technology Tree Integrationnew contentMilestone

    The technology tree is now more closely tied to in-game actions, allowing for quicker access to technologies based on player activities, such as coastal city building affecting sailing technology.

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    Active Progression Applies to Civics Treenew contentMilestone

    The Active Progression system also affects the Civics tree, unlocking Governments, Social Policies, and new diplomatic options.

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    Introduction of Active Progression Systemnew contentMilestone

    Active Progression allows players to speed up their progress by completing activities in the game world, linking tech advancements to in-game actions.

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  17. 6 events
    Unique Unit: Minas Geraesnew content

    A unique battleship for the Brazilian Navy, enhancing Brazil's naval power.

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    Unique Unit: Minas Geraesnew content

    The Minas Geraes battleship, a unique unit for Brazil, is now available.

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    Pedro II Leads Brazilnew contentMilestone

    Introducing Pedro II as the leader of Brazil in Civilization VI.

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    Unique District: Street Carnivalnew content

    The Street Carnival district, reflecting Brazil's famous annual celebration, is now part of the game.

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    Unique District: Street Carnivalnew content

    A new district representing the famous Carnival celebration in Brazil.

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    Pedro II Leads Brazilnew contentMilestone

    Introducing Pedro II as the leader of Brazil in Civilization VI.

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  18. 6 events
    Unique Unit: Garde Imperialenew content

    Introduction of the Garde Imperiale, an elite unit formed by Napoleon Bonaparte.

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    Unique Improvement: Châteaunew content

    The Château, a unique improvement that enhances gameplay, has been added.

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    Catherine de’ Medici Leads Francenew contentMilestone

    Introducing Catherine de’ Medici as the leader of France, bringing unique gameplay elements.

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    Unique Improvement: Châteaunew content

    Introduction of the Château, a unique improvement for French players.

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    Catherine de’ Medici Leads Francenew contentMilestone

    Introduction of Catherine de’ Medici as a leader for France in Civilization VI.

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    Unique Unit: Garde Imperialenew content

    The Garde Imperiale, an elite unit formed by Napoleon Bonaparte, is now available.

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  19. 8 events
    Early Access to Aztec Civilization Packnew contentMilestone

    Pre-order Civilization VI to gain early access to the Aztec civilization led by Montezuma I.

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    Early Access to Aztec Civilization Packnew contentMilestone

    Pre-order Civilization VI to gain early access to the Aztec civilization led by Montezuma I, available on October 21, 2016.

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    Wonder: Huey Teocallinew content

    The Huey Teocalli is a giant terraced pyramid that was central to important Aztec rituals.

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    Unique Unit: Eagle Warriornew content

    The Eagle Warrior is an elite infantry unit in the Aztec army, comprised of noble young men who have taken the most prisoners in battle.

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    Unique Unit: Eagle Warriornew content

    The Eagle Warrior is an elite infantry unit in the Aztec army, known for capturing prisoners in battle.

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    Unique Building: Tlachtlinew content

    The Tlachtli is a unique building that serves as a ball court for a sport similar to basketball, where hands cannot be used.

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    Unique Building: Tlachtlinew content

    The Tlachtli is a unique building that serves as a ball court for a sport similar to basketball.

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    Wonder: Huey Teocallinew content

    The Huey Teocalli is a giant terraced pyramid and temple for important Aztec rituals, now mostly in ruins.

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  20. 6 events
    Qin Shi Huang Leads Chinanew contentMilestone

    Introducing Qin Shi Huang as a leader with unique abilities and historical significance.

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    Unique Unit: Crouching Tiger Cannonnew content

    The Crouching Tiger Cannon is a unique unit available to China, reflecting historical military advancements.

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    Unique Improvement: Great Wallnew content

    The Great Wall is now a unique improvement exclusive to China, enhancing gameplay and strategy.

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    Unique Unit: Crouching Tiger Cannonnew content

    A unique unit for China, representing an early form of cannon used in warfare.

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    Unique Improvement: Great Wallnew content

    The Great Wall is now a unique improvement exclusive to China, enhancing gameplay.

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    Qin Shi Huang Leads Chinanew contentMilestone

    Introducing Qin Shi Huang as a leader with unique abilities and historical significance.

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  21. 6 events
    Hojo Tokimune Leads Japannew contentMilestone

    Introduction of Hojo Tokimune as a leader for Japan in Civilization VI.

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    Unique Unit: Samurainew content

    Introduction of the Samurai as a unique unit for Japan.

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    Unique Building: Electronics Factorynew content

    Introduction of the Electronics Factory as a unique building for Japan.

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    Unique Unit: Samurainew content

    Addition of the Samurai unit, representing the Bushi class in Japan.

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    Hojo Tokimune Leads Japannew contentMilestone

    Introduction of Hojo Tokimune as the leader of Japan in Civilization VI.

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    Unique Building: Electronics Factorynew content

    Introduction of the Electronics Factory building, reflecting Japan's electronics industry.

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  22. 6 events
    Unique Improvement: Sphinxnew contentMilestone

    The Sphinx serves as a unique improvement for Egypt, symbolizing strength and wisdom.

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    Unique Unit: Maryannu Chariot Archernew contentMilestone

    Introducing the Maryannu Chariot Archer, an elite unit in the pharaoh’s army.

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    Cleopatra Leads Egyptnew contentMilestone

    Egypt returns to Civilization VI under the leadership of Cleopatra VII.

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    Unique Unit: Maryannu Chariot Archernew contentMilestone

    A hereditary class of nobles riding in light chariots, offering a stable base for archers.

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    Cleopatra Leads Egyptnew contentMilestone

    Egypt returns as a civilization in Civilization VI, led by Cleopatra VII.

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    Unique Improvement: Sphinxnew contentMilestone

    The Sphinx, a mythical creature, serves as a unique improvement for Egypt.

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  23. 6 events
    Introduction of Buildersnew contentMilestone

    Builders replace Workers and provide instant construction of improvements with limited charges.

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    Limited Auto-Exploration for Land and Sea Unitsbalance change

    Auto-exploring remains for land and sea units but with restrictions to enhance player engagement.

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    Elimination of Automation Mechanicsbalance changeMilestone

    Almost all aspects of automation have been removed to emphasize player interaction and decision-making.

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    Limited Auto-Exploration for Land and Sea Unitsbalance change

    Auto-exploring remains for land and sea units but is limited; players will be notified when a goody hut is found or an enemy is sighted.

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    Elimination of Automation Featuresbalance changeMilestone

    Almost all aspects of automation have been removed to enhance player interaction.

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    Introduction of Buildersnew contentMilestone

    Builders replace Workers and allow for instant construction of improvements with a limited number of charges, enhancing player engagement.

    Steam
  24. 8 events
    Queen Victoria Leads Englandnew contentMilestone

    Introduction of Queen Victoria as a leader for England in Civilization VI.

    Steam
    Unique Unit: Redcoatnew content

    Introduction of the Redcoat as a unique unit for England.

    Steam
    Unique District: Royal Navy Dockyardnew content

    New unique district for England, reflecting its naval history.

    Steam
    Unique Unit: Sea Dognew content

    Introduction of the Sea Dog unit, a privateer ship.

    Steam
    Victoria Leads Englandnew contentMilestone

    Introduction of Queen Victoria as the leader of England in Civilization VI.

    Steam
    Unique Unit: Sea Dognew content

    Introduction of the Sea Dog as a unique unit for England.

    Steam
    Unique District: Royal Navy Dockyardnew content

    New unique district for England, reflecting its naval history.

    Steam
    Unique Unit: Redcoatnew content

    Introduction of the Redcoat unit, representing British infantry.

    Steam
  25. 8 events
    Combat Changes Due to Unstacking Citiesbalance changeMilestone

    Cities are more exposed, allowing for new combat strategies targeting specific tiles to cripple a city's infrastructure.

    Steam
    Introduction of Unstacking Cities Featurenew contentMilestone

    Cities now spread across their entire controlled territory, with Districts and Wonders occupying full tiles outside of the city center.

    Steam
    Strategic Implications of City Placementbalance changeMilestone

    Players must consider tile availability for Districts and Wonders, leading to new strategies and city specialization.

    Steam
    Strategic Implications of Unstacking Citiesbalance changeMilestone

    Players must adapt to their environment and consider city specialization and tile availability for Districts and Wonders.

    Steam
    Introduction of Unstacking Cities Featurenew contentMilestone

    Cities now spread across their entire controlled territory, with Districts and Wonders occupying full tiles outside of the city center.

    Steam
    Visual Changes from Unstacking Citiesui ux

    Cities now appear more diverse and reflect growth in distinct ways, enhancing player immersion.

    Steam
    Visual Changes from Unstacking Citiesui ux

    Cities now appear more diverse and reflect growth in distinct ways, enhancing player immersion.

    Steam
    Combat Changes Due to City Exposurebalance changeMilestone

    Cities are more exposed, allowing for targeted attacks on specific tiles to cripple infrastructure before attacking the city center.

    Steam
  26. 8 events
    Streamlined City-States with Updated Questsnew content

    City-States feature updated quests that become visible after sending an Envoy.

    Steam
    Envoys Earn Resources Over Timenew content

    The more Envoys sent to a City-State, the greater the influence and resources earned.

    Steam
    Suzerain Mechanic for City-Statesnew contentMilestone

    Players can become Suzerains of City-States, yielding unique bonuses and military control.

    Steam
    Introduction of Envoy System for City-Statesnew contentMilestone

    Players can send emissaries to increase influence with City-States and receive bonuses.

    Steam
    Envoys Remain During Conflictgameplay

    Players can send Envoys to City-States they are at war with, potentially changing allegiance.

    Steam
    Streamlined City-Statesgameplay

    City-States feature updated quests that become visible after sending an Envoy.

    Steam
    Introduction of Envoy Systemnew contentMilestone

    Players can send emissaries to increase influence with City-States and receive bonuses.

    Steam
    Becoming Suzerain of City-StatesgameplayMilestone

    Players can become Suzerain of a City-State by sending Envoys, yielding unique bonuses.

    Steam