What changed in Sid Meier’s Civilization® VI in 2017

371 updates · 97 main milestones · Jan 19, 2017 to Dec 27, 2017

  1. 6 events
    Chandragupta Leads Indianew contentMilestone

    Chandragupta Maurya is introduced as a new leader in Civilization VI: Rise and Fall expansion.

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    Rise and Fall Expansion Release Date Announceddlc releaseMilestone

    The Rise and Fall expansion for Civilization VI is set to release on February 8, 2018.

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    Unique Leader Ability: Arthashastranew contentMilestone

    Chandragupta's unique ability provides Movement and Combat Strength bonuses during Wars of Territorial Expansion.

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    Chandragupta Leads Indianew contentMilestone

    Chandragupta Maurya introduced as a new leader with unique abilities in Civilization VI: Rise and Fall.

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    Unique Leader Ability: Arthashastranew contentMilestone

    Chandragupta's unique ability grants Movement and Combat Strength bonuses during Wars of Territorial Expansion.

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    Civilization VI: Rise and Fall Release Date Announceddlc releaseMilestone

    Expansion pack Rise and Fall will be released on February 8, 2018.

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  2. 12 events
    Civilization VI: Rise and Fall Expansion Release Datedlc releaseMilestone

    The expansion is set to release on February 8, 2018.

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    Unique Civ Ability: Örtoonew content

    The Örtoo provides a combat-focused trading route, boosting combat strength and diplomatic visibility.

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    Unique Unit: Keshignew content

    The Keshig are elite mounted warriors serving as bodyguards and providing faster movement for civilian units.

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    Unique Unit: Keshignew contentMilestone

    The Keshig serves as the elite imperial guard of Genghis Khan, providing mobility and combat strength.

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    Unique Improvement: Ordunew contentMilestone

    Ordu serves as a mobile headquarters for the Khan, granting movement bonuses to cavalry.

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    Unique Leader Ability: Mongol Hordenew contentMilestone

    Genghis Khan's ability allows Mongolian cavalry units to gain combat bonuses and capture enemy cavalry.

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    Unique Improvement: Ordunew content

    Ordu serves as a mobile headquarters for the Khan, granting movement bonuses to cavalry.

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    Civilization VI: Rise and Fall Expansion Release Datedlc releaseMilestone

    The expansion featuring Genghis Khan and new content will be released on February 8, 2018.

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    Genghis Khan Leads Mongolianew contentMilestone

    Introducing Genghis Khan as a leader in Civilization VI: Rise and Fall.

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    Unique Leader Ability: Mongol Hordenew contentMilestone

    Genghis Khan's ability grants combat bonuses to cavalry units and a chance to capture enemy cavalry.

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    Unique Civ Ability: Örtoonew contentMilestone

    The Örtoo provides a combat-focused trading route, boosting combat strength and diplomatic visibility.

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    Genghis Khan Leads Mongolianew contentMilestone

    Genghis Khan returns as a leader in Civilization VI: Rise and Fall with unique abilities and units.

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  3. 10 events
    Introduction of Unique Civ Ability: Grote Rivierennew content

    The Netherlands gain adjacency bonuses for districts near rivers through the Grote Rivieren ability.

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    Queen Wilhelmina Leads The Netherlandsnew contentMilestone

    Introducing Queen Wilhelmina as a new leader for the Netherlands in Civilization VI: Rise and Fall.

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    Introduction of Unique Improvement: Poldernew content

    Polders are introduced as a unique improvement for the Dutch, providing land reclamation benefits.

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    Unique Unit: De Zeven Provinciënnew content

    The Dutch-built De Zeven Provinciën-class ships can lay siege to harbor cities and were pivotal in the Anglo-Dutch wars.

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    Introduction of Unique Unit: De Zeven Provinciënnew content

    The Dutch unique unit, De Zeven Provinciën, is capable of laying siege to harbor cities.

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    Unique Leader Ability: Radio Oranjenew content

    Wilhelmina's ability provides Culture bonuses after establishing trade routes to and from foreign cities.

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    Queen Wilhelmina Joins as Leader of the Netherlandsnew contentMilestone

    Queen Wilhelmina is introduced as a new leader in Civilization VI: Rise and Fall.

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    Unique Civ Ability: Grote Rivierennew content

    The Netherlands gain adjacency bonuses for Campuses, Theater Squares, and Industrial Zones if near a river.

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    Unique Improvement: Poldernew content

    Polders are land tracts that create flood plains and drainable marshes, providing agricultural and military advantages.

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    Introduction of Unique Leader Ability: Radio Oranjenew content

    Wilhelmina's ability, Radio Oranje, provides Culture bonuses from established trade routes.

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  4. 10 events
    Queen Seondeok Leads Koreanew contentMilestone

    Introducing Queen Seondeok as a new leader in Civilization VI: Rise and Fall.

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    Unique District: Seowonnew content

    The Seowon replaces the Campus district and serves as a center for academic endeavors.

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    Queen Seondeok Leads Koreanew contentMilestone

    Introducing Queen Seondeok as a new leader for Korea in the upcoming expansion.

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    Unique District: Seowonnew contentMilestone

    The Seowon replaces the Campus district and provides bonuses for academic endeavors.

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    Unique Leader Ability: Hwarangnew content

    Hwarang grants bonuses to science and culture in cities with an established governor.

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    Unique Leader Ability: Hwarangnew contentMilestone

    Hwarang grants bonuses to science and culture in cities with an established governor.

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    Unique Civ Ability: Three Kingdomsnew contentMilestone

    Korea's unique ability that provides bonuses to mines and farms adjacent to a Seowon.

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    Unique Unit: Hwachanew contentMilestone

    The hwacha is a mobile ballista capable of launching multiple projectiles at distant targets.

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    Unique Civ Ability: Three Kingdomsnew content

    Korea's unique ability that provides bonuses to mines and farms adjacent to a Seowon.

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    Unique Unit: Hwachanew content

    The hwacha is a mobile ballista capable of launching multiple projectiles at distant targets.

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  5. 8 events
    New Civilizations and Leadersnew contentMilestone

    Introduction of nine new leaders and eight new civilizations in the expansion.

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    Enhanced Alliancesnew contentMilestone

    Alliances now have types and can level up, providing more strategic benefits and encouraging long-term diplomacy.

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    New Loyalty Systemnew contentMilestone

    A system that can flip control of cities based on loyalty, allowing for non-military territorial changes.

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    Civilization VI: Rise and Fall Expansion Announcementdlc releaseMilestone

    Announcing the new expansion that adds dynamic empires, Golden Ages, Dark Ages, and more.

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    Governors Featurenew contentMilestone

    Players can appoint Governors to cities, each with unique bonuses and skill trees, impacting city development.

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    Introduction of Golden and Dark Agesnew contentMilestone

    New events that can significantly alter the course of a civilization's history, affecting loyalty and strategy.

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    Emergencies Mechanicnew content

    New gameplay mechanic that triggers when a player gains a significant advantage, allowing others to join against them.

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    Historic Moments Featurenew contentMilestone

    Players earn mini-achievements that contribute to their Era Score and are displayed in a Timeline, enhancing storytelling.

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  6. 2 events
    Improved Start Location Issuesbug fix

    Fixed issues with civilizations and city-states spawning too close together and starting in disadvantaged areas.

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    Improved Start Location Issuesbug fix

    Addressed problems with civilizations and city-states spawning too close together and starting in disadvantaged areas.

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  7. 25 events
    New Ha Long Bay Natural Wondernew content

    A two-tile natural wonder that provides +3 Food, +1 Production, and +1 Culture.

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    New Ha Long Bay Natural Wondernew contentMilestone

    A two-tile natural wonder providing +3 Food, +1 Production, and +1 Culture.

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    Updated Diplomacy Screensui ux

    Improvements made for better readability and usability.

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    Updated Diplomacy Screensui ux

    Improved readability and usability of Diplomacy screens.

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    Ongoing Stability Improvementsperformance
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    Indonesia Civilization Addednew contentMilestone

    Introduces unique abilities, units, and buildings for the Indonesia civilization.

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    AI Improvements for Naval Gameplaybalance change

    Enhanced AI behavior for naval units and strategies.

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    New Angkor Wat Wondernew contentMilestone

    Provides +1 Population and +1 Housing in all cities when built, must be adjacent to an Aqueduct district.

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    Khmer Civilization Addednew contentMilestone

    Includes unique abilities, units, and buildings such as the Domrey siege unit and Prasat.

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    Indonesia Civilization Addednew contentMilestone

    Features unique abilities, units, and buildings including the Jong naval unit and Kampung improvement.

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    Khmer Civilization Addednew contentMilestone

    Introduces unique abilities, units, and buildings for the Khmer civilization.

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    New 'Path to Nirvana' Scenarionew contentMilestone

    A 50 turn scenario focused on spreading religion in Southeast Asia.

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    Jakarta City-State Renamed to Bandar Bruneiother
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    New Religious Unit Actions and Mechanicsbalance change

    Added unit actions for religious units and improved their combat mechanics.

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    New 'Path to Nirvana' Scenarionew contentMilestone

    A 50 turn scenario focused on spreading religion in Southeast Asia.

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    Ongoing Stability Improvementsperformance
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    New Angkor Wat Wondernew contentMilestone

    Provides +1 Population and +1 Housing in all cities when built, must be adjacent to an Aqueduct.

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    Improved Religion Lens Usabilityui ux

    The Religion Lens has been overhauled for better usability and readability.

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    Overhauled Religion System with New Beliefs and Unitsnew contentMilestone

    Religion has been overhauled with new beliefs, religious units, two new Pantheons, and the new Warrior Monk combat unit.

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    Overhauled Religion System with New Beliefs and Unitsnew contentMilestone

    Religion has been overhauled with new beliefs, religious units, two new Pantheons, and the new Warrior Monk combat unit.

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    Corrected AI Alliance Agreement Errorsbug fix

    Fixed an error that made AI unlikely to agree to alliances.

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    Improved AI Naval Gameplaybalance change

    Enhancements to AI's naval unit protection, healing, and coastal city assaults.

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    Fixed AI Trading Issuesbug fix

    Resolved issues where AI would trade invalid items and refuse their own deal proposals.

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    Fixed Various Gameplay Bugsbug fix

    Includes fixes for issues with spies, districts, and religious followers.

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    Fixed Various AI Trading Issuesbug fix

    Resolved issues where AI would trade invalid items and refuse deals.

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  8. 10 events
    Civ Unique Ability: Great Nusantaranew content

    Indonesian Coastal Tiles provide adjacency bonuses for certain districts, enhancing gameplay strategy.

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    Leader Unique Ability: Exalted Goddess of the Three Worldsnew contentMilestone

    Gitarja's ability grants bonus Faith to coastal cities and allows purchasing Naval units with Faith at a discount.

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    Unique Improvement: Kampungnew contentMilestone

    Kampung serves as a unique improvement, providing housing and safety in densely populated areas.

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    Gitarja Leads Indonesia DLC Releaseddlc releaseMilestone

    Introducing Dyah Gitarja as the leader of the Majapahit Empire in Civilization VI.

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    Leader Unique Ability: Exalted Goddess of the Three Worldsnew contentMilestone

    Gitarja's ability grants bonus Faith to coastal cities and discounts for purchasing Naval units.

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    Gitarja Leads Indonesianew contentMilestone

    Introducing Dyah Gitarja as the leader of the Majapahit Empire in Civilization VI.

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    Unique Unit: Jongnew contentMilestone

    Massive jong ships serve as the unique unit for Indonesia, designed for both trade and military transport.

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    Unique Improvement: Kampungnew contentMilestone

    Kampungs are tightly-clustered communities on stilts, designed for high population density and protection from floods.

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    Unique Unit: Jongnew contentMilestone

    Massive jong ships serve as both merchant vessels and military transports for the Majapahit fleet.

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    Civ Unique Ability: Great Nusantaranew content

    Indonesian Coastal Tiles provide adjacency bonuses for certain districts, enhancing gameplay.

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  9. 10 events
    Unique Unit: The Domreynew content

    The Domrey is a war elephant unit equipped with a mounted ballista, enhancing mobility and power.

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    Unique Improvement: The Prasatnew contentMilestone

    Introduction of the Prasat, a unique improvement for Khmer worship and culture.

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    Civ Unique Ability: Grand Baraysnew contentMilestone

    Khmer's unique ability increases food yield from Farms near Aqueducts and enhances Aqueduct bonuses.

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    Leader Unique Ability: Monasteries of the Kingnew contentMilestone

    Jayavarman VII's unique ability allows for territory expansion and provides bonuses for Holy Sites.

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    Unique Improvement: The Prasatnew content

    The Prasat serves as a holy site and symbol of Khmer worship, reflecting their architectural brilliance.

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    King Jayavarman VII Leads Khmernew contentMilestone

    Introducing King Jayavarman VII as a new leader for the Khmer civilization.

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    Civ Unique Ability: Grand Baraysnew content

    The Grand Barays ability increases food yield from Farms next to Aqueducts and enhances Aqueducts with bonuses to Faith and Amenities.

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    Leader Unique Ability: Monasteries of the Kingnew content

    This ability allows Jayavarman VII to claim adjacent territory upon completing Holy Sites, providing additional Food and Housing.

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    Unique Unit: The Domreynew contentMilestone

    Khmer's unique unit, the Domrey, a war elephant variant equipped with a mounted ballista.

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    Jayavarman VII Leads Khmernew contentMilestone

    Introduction of King Jayavarman VII as a new leader for the Khmer civilization.

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  10. 17 events
    Capital Icons on City Bannersui ux

    Capital icons now show on city banners in the Espionage Mission selection menu.

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    Introduction of New Religious Beliefs and Unitsnew contentMilestone

    Two new Pantheons, new Founder, Follower, Enhancer, and Worship Beliefs, and the Warrior Monk combat unit added.

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    Updates to Diplomacy Screensui ux

    Changes to ensure all information is clear and easy to find.

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    Introduction of New Religious Beliefs and Unitsnew contentMilestone

    Two new Pantheons, new Founder, Follower, Enhancer, and Worship Beliefs, and a new combat unit, the Warrior Monk.

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    AI Naval Unit Enhancementsbalance change

    AI players will build more naval units and improve their healing and protection capabilities.

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    Updates to Diplomacy Screensui ux

    Diplomacy screens updated for clearer information presentation.

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    Overhaul of the Religion Lensnew content

    Improved usability and readability of the Religion Lens, including religion indicators on unit flags.

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    Great People Art Updateui ux

    Great People art updated for improved navigation and aesthetics.

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    Revamped Religious Combat Mechanicsbalance change

    Religious units can now exert Zone of Control and receive Flank and Support bonuses in combat.

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    Removal of Unnecessary Gossip Messagesbug fix

    Least useful Gossip messages removed to focus on important news about other players.

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    Removal of Unnecessary Gossip Messagesbug fix

    Least useful Gossip messages removed to streamline player notifications.

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    Great People Art Updateui ux

    Updated art for Great People to enhance the visual experience.

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    Revamped Religious Combat Mechanicsbalance change

    Religious units can now exert Zone of Control and receive Flank and Support bonuses in combat.

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    Overhaul of the Religion Lensnew content

    Improved usability and readability of the Religion Lens, with new UI touches.

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    Menu Modifications for Better Navigationui ux

    Smaller changes made to menus to enhance moddability and extensibility.

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    Capital Icons on City Bannersui ux

    Capital icons now displayed on city banners in the Espionage Mission selection menu.

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    AI Naval Unit Enhancementsbalance change

    AI players will build more naval units and improve their healing and protection capabilities.

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  11. 49 events
    Fixed River Generation on Inland Sea Mapsbug fix
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    Nubia Civilization Introducednew contentMilestone

    Includes unique abilities, units, and improvements.

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    Trade Route Chooser Improvementsui ux

    Improvements to the Trade Route chooser for better user experience.

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    Added Restart Button for Map Regenerationnew content

    Players can now regenerate the map using current game settings.

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    Reduced Aqueduct and Sewers Costsbalance change

    Aqueduct cost reduced by 30%, Sewers by 50%.

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    Proselytizer Apostle Promotion Changebalance change

    Now evicts 75% of existing pressure of other religions instead of 100%.

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    General District Cost Reductionbalance change

    All other districts' costs reduced by 10%.

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    Improved AI City Planningperformance

    AI will better handle adjacency bonuses and unit attacks.

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    Fixed Multiple AI and Gameplay Bugsbug fix

    Various bug fixes including AI overestimating tribute value and issues with reports screen totals.

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    Walls Provide Tourismbalance change

    Walls now provide Tourism and do not have Maintenance.

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    Civilopedia Updatesui ux

    Now shows the number of spies/envoys granted by a civic.

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    Fixed Multiple Issues with Air Combatbug fix
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    Increased Costs for District Buildingsbalance change

    Increased costs of district buildings by 10%, except Aerodrome buildings.

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    Added Tooltips for Diplomatic Actionsui ux

    Explains why you can or cannot declare each kind of war.

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    St George Charge Increasebalance change

    Gave St George an additional Charge.

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    Added Confirmation for Denouncingui ux

    Added 'Are you sure you want to denounce?' confirmation.

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    Added Turn Blocker Notification for City Ranged Attackui ux
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    Fixed Issues with Reports Screen Totalsbug fix
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    Enhanced Civilopedia Informationui ux

    Civilopedia now shows the number of spies/envoys granted by a civic.

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    Combat Preview UI Improvementsui ux
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    Nubia Unique Ability Adjustmentsbalance change

    Nubia's unique abilities and units have been enhanced with production bonuses.

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    Spy Cost Reductionbalance change

    Cost of all spies reduced by 25%.

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    Combat Preview UI Improvementsui ux

    Multiple improvements made to the Combat Preview UI.

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    Walls Provide Tourism and No Maintenancebalance change

    Walls now provide Tourism and do not have Maintenance costs.

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    Increased District Discount for Fewer Districtsbalance change

    Discount increased from 25% to 40% for districts you have less of.

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    Increased Repair Costs for City Outer Defensesbalance change

    Cost to repair city outer defenses increased.

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    Reduced Spy Costsbalance change

    Cost of all spies reduced by 25%.

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    Hanging Gardens Housing Bonusbalance change

    Now provides +2 Housing in the city it is built.

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    Fixed City Banners Population Reactionbug fix

    City Banners were not reacting to population changed events.

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    Urban Defenses Moved to Steelbalance change

    Moved from Civil Engineering to Steel.

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    Hanging Gardens Housing Bonusbalance change

    Hanging Gardens now provides +2 Housing in the city it is built.

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    Increased Discounts for Districtsbalance change

    Discount for districts you have less of increased from 25% to 40%.

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    Increased Costs for District Buildingsbalance change

    Increased costs by 10% for district buildings (except Aerodrome).

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    Increased Anti-Air Strength Valuesbalance change

    Increased by 5 across the board, Destroyer AA strength matched to other units.

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    Added Restart Button for Map Regenerationnew content

    Players can now regenerate the map using current game settings.

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    Trade Route Chooser Improvementsui ux

    Automatically selects previously completed trade route.

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    AI Improvementsbalance change

    AI improvements for handling great works, air attacks, and city planning.

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    Archer and Maryannu Chariot Archer Cost Changesbalance change

    Archer cost increased by 10, Maryannu Chariot Archer cost decreased by 20, combat and ranged strength increased.

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    Added Toggle Strategic View Keybindingui ux
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    Battering Ram and Siege Tower Upgradebalance change

    Now upgrade to the Medic support unit, no longer functional against cities.

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    Improved Stability After Multiplayer Join Errorsperformance

    Stability improvements after receiving a multiplayer join error.

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    Game Setup Configuration Savingnew content

    Players can save game configuration settings for future games.

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    Saved Game Configuration Settingsnew content

    Ability to save game configuration settings for future games.

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    Updated Monarchy's Medieval Wall Bonusbalance change

    Updated to +50% Production toward defensive buildings and +1 Housing per wall level.

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    Added Relationships Tab to City State Intel Reportsui ux

    Displays city state's war status with other civs and city states.

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    New Scenario: 'Gifts of the Nile'new content

    A competitive scenario between Egypt and Nubia.

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    Improved AI Handling of Air Attacksperformance

    AI will now prioritize attacking Districts, Improvements, and then Units.

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    Battering Ram and Siege Tower Changesbalance change

    These units now upgrade to the Medic support unit and are no longer functional against cities with Urban Defenses.

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    District Cost Reductionsbalance change

    Aqueduct cost reduced by 30%, Sewers by 50%, and all other districts by 10%.

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  12. 8 events
    Unique Improvement: Nubian Pyramidnew content

    Buildable on Desert, Desert Hills, or Floodplains, providing Faith and additional yields.

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    New Leader: Kandake Amanitorenew contentMilestone

    Amanitore, a Nubian Kandake, introduces new gameplay mechanics and historical context.

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    New Scenario: The Gift of the Nilenew contentMilestone

    Lead Nubia or Egypt in a 125-turn scenario to control the Nile River by completing seven Temples dedicated to Amun.

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    Unique Unit: Pítatinew content

    The Pítati replaces the Ancient Era Archer for Nubia, offering stronger and faster capabilities.

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    Unique Improvement: Nubian Pyramidnew content

    Nubian Pyramids provide Faith and additional yields based on adjacent Districts or Food for the City Center.

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    Unique Unit: Pítatinew content

    Nubian warriors replace the Ancient Era Archer, featuring enhanced strength and speed.

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    New Leader: Kandake Amanitore of Nubianew contentMilestone

    Amanitore, a Nubian Kandake, introduces new gameplay mechanics and historical context.

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    New Scenario: The Gift of the Nilenew contentMilestone

    Lead Nubia or Egypt in a 125-turn scenario to control the Nile River by building Temples.

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  13. 2 events
    New Civilization & Scenario Packs Announced for Digital Deluxe Editiondlc releaseMilestone

    Two additional packs introducing three new leaders from Africa and Southeast Asia will be released.

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    New Civilization & Scenario Packs for Digital Deluxe Editionnew contentMilestone

    Two additional packs introducing three new leaders from Africa and Southeast Asia will be released.

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  14. 66 events
    Fixed Gossip Message for Seaside Resortsbug fix

    Corrected a broken gossip message that incorrectly mentioned a 'lost city'.

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    World Tracker State Retained Between Turnsbug fix

    The World Tracker now maintains its open/closed state between turns.

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    Fixed Issues in Additional Content Menubug fix

    Resolved issues with mods that contained very long strings in the Additional Content menu.

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    Bomber Units More Effective Against Citiesbalance change

    Bomber units are now more effective against cities.

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    AddGameplayScripts Ingame Action Updateother

    Multiple files can now be specified in the 'AddGameplayScripts' Ingame action.

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    World Tracker State Retentionbug fix

    The World Tracker now keeps its open/closed state between turns.

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    Fixed Production Chooser Display Issuesbug fix

    Resolved an issue where previously constructed buildings were not displaying properly.

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    Added More Civs to True Start Location Earth Mapother

    Increased the number of civilizations available on the True Start Location Earth map.

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    Royal Navy Dockyard Trade Route Capacity Increasedbalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity.

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    AI Builds Multiple Neighborhoodsbalance change

    AI will now build multiple Neighborhoods.

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    Improved Coordination for Multiple Attacking Unitsbalance change

    Enhanced coordination for units attacking simultaneously.

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    Harbors Major Adjacency Bonusbalance change

    Harbors now give a major adjacency bonus with the City Center, +1 Food to Coast tiles with Lighthouse, +2 Gold with Seaport.

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    Capabilities Database Table Addedother

    Added new Capabilities database table to disable select game systems for scenarios and mods.

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    Minor Civs Policy Adjustmentsbalance change

    Minor civs will no longer pursue policies that give them extra influence they cannot use.

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    Special Ability Stars Addedother

    Added 'special ability' stars to techs and civics that unlock new functionality.

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    Persia and Macedon Civilization & Scenario Pack Releaseddlc releaseMilestone

    Includes Persia led by Cyrus and Macedon led by Alexander the Great, along with new Wonders and a scenario.

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    Persia and Macedon Civilization & Scenario Packdlc releaseMilestone

    New DLC featuring Persia led by Cyrus and Macedon led by Alexander the Great, including new Wonders and a scenario.

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    Separated War/Peace Notificationsother

    Separated war/peace notifications into major civs vs. city-state.

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    Added Text Labels for Official and Community Contentother

    Lobby screen now differentiates between Official and Community content.

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    Ranged Units Capture Civilian Units Betterbalance change

    Ranged units better understand how to capture civilian units.

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    Siege Units Bonus Movement Shootingbalance change

    Siege units with bonus movement can still shoot after moving if they have 2 MP left.

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    Warmonger Penalties Adjusted for Diplomatic Statusbalance changeMilestone

    Warmonger penalties adjusted based on diplomatic status with the target of warmongering actions.

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    Pillaged Improvements Pantheon Bonusesbug fix

    Pillaged improvements no longer provide Pantheon bonuses.

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    Improved Coordination for Attacking Unitsbalance change

    Improved coordination for multiple attacking units.

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    Expanded Internet Games Listother

    Games list now shows results from additional regions.

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    City Damage Retention on Tradebalance change

    Damages now remain on City and Encampments when a city is traded.

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    Games List UI Bug Fixother

    Games list was frequently not showing all available games due to UI bug.

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    AI Adjustments for Diplomacybalance change

    AI should now generally accept embassies when neutral and reject when unfriendly.

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    Warmonger Penalties Adjusted for Diplomatic Statusbalance change

    Adjusted warmonger penalties based on diplomatic status when declaring war or capturing a city.

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    Additional Bug Fixesbug fix

    Additional bug fixes included in the update.

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    City Damage Retained After Tradebalance change

    Damages now remain on City and Encampments when a city is traded.

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    Easier Environmentalist Agendabalance change

    Made it easier to meet the positive side of the environmentalist agenda.

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    Modding Menu Fixesother

    Fixed issues in the Additional Content menu with mods that contained very long strings.

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    Fixed Gossip Message About Seaside Resortsbug fix

    Fixed broken gossip message about Seaside Resorts that always mentioned a 'lost city'.

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    Warmonger Penalties Adjusted for City Populationbalance changeMilestone

    Warmonger penalties reduced for capturing cities smaller than the average city size.

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    Swordsman Combat Strength Reducedbalance change

    Swordsman units are now reduced to 36 combat strength.

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    Great Works Tooltip Extended Informationbug fix

    The Great Works tooltip in the deal now shows extended information.

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    AI Improvements in Diplomacy and Repairbalance change

    AI now accepts embassies more often and has increased desire to repair pillaged districts.

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    Fixed Double-Counting of Appealbug fix

    Fixed double-counting of Appeal from Improvements.

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    Increased AI Desire to Repair Pillaged Districtsbalance change

    Increased AI’s desire to repair pillaged Districts and Buildings.

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    Global Thermonuclear War Scenario Updateother

    Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.

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    Expanded Internet Games Listother

    Expanded internet games list to show results from additional regions.

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    Harbors Major Adjacency Bonus Adjustedbalance change

    Harbors now provide a major adjacency bonus with the City Center and additional food and gold bonuses when buildings are constructed.

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    Production Chooser Building Display Fixbug fix

    Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.

    Steam
    Melee Units Cannot Attack Embarked Unitsbug fix

    Melee units can no longer attack embarked units.

    Steam
    Added Special Ability Stars to Techs and Civicsother

    New stars added to techs and civics that unlock new functionality.

    Steam
    Siege Units Can Shoot After Movingbalance change

    Siege units with bonus movement can still shoot after moving if they have 2 MP left.

    Steam
    Swordsman Combat Strength Reducedbalance change

    Swordsman units now have a reduced combat strength of 36.

    Steam
    Invasion Warnings Added to Poland Scenarioother

    Added invasion warnings to Poland scenario.

    Steam
    John Curtin Title Correctionbug fix

    John Curtin is now referred to as 'Prime Minister' instead of 'President' in the Outback Tycoon scenario.

    Steam
    Australia District Bonuses Adjustedbalance change

    Australia's bonuses for Charming and Breathtaking districts adjusted to +1 and +3 respectively.

    Steam
    Australia District Bonuses Adjustedbalance change

    Australia now gets +1 for Charming/+3 for Breathtaking on affected districts, adjusted from +2/+4.

    Steam
    ImportFiles Modding Action Updateother

    The 'ImportFiles' modding action now works as a Frontend action.

    Steam
    Royal Navy Dockyard Trade Route Capacitybalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if a Commercial Hub is present.

    Steam
    Added Invasion Warnings to Poland Scenarioother

    New invasion warnings added to the Poland scenario.

    Steam
    More Civs Added to True Start Location Earth Mapother

    Added more civs to the True Start Location Earth map.

    Steam
    DoNothing Frontend Action Addedother

    Added a 'DoNothing' Frontend action and Ingame action useful as a placeholder.

    Steam
    Warmonger Penalties Adjusted for City Populationbalance change

    Adjusted warmonger penalties for capturing cities based on their population relative to the average.

    Steam
    Bomber Units More Effective Against Citiesbalance change

    Bomber units have increased effectiveness against city targets.

    Steam
    AI Deal Equalization Considerationsbalance change

    AI will consider a gold-only change before looking at other possibilities in deals.

    Steam
    Text Labels for Official and Community Contentother

    Added text labels differentiating Official and Community content in the Lobby screen.

    Steam
    Fixed Double-Counting of Appeal from Improvementsbug fix

    Resolved an issue where appeal from improvements was being double-counted.

    Steam
    Defeat/Victory Screens Information Updateother

    Added additional information to Defeat/Victory screens for clarity on game outcomes.

    Steam
    Ranged Units Improved in Capturing Civilian Unitsbalance change

    Ranged units now better understand how to capture civilian units.

    Steam
    Localization Database Updateother

    The localization database is now written out to the cache folder.

    Steam
    UpdateIcons Action Supportother

    The 'UpdateIcons' action now supports SQL files in addition to XML files.

    Steam
  15. 37 events
    Bomber Units Buffbalance change

    Bomber units are now more effective against cities.

    Steam
    Royal Navy Dockyard Trade Route Capacitybalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub.

    Steam
    City Damage Retention on Tradegameplay

    Damages now remain on City and Encampments when a city is traded.

    Steam
    Fixed Gossip Message for Seaside Resortsbug fix

    Fixed broken gossip message about Seaside Resorts that made them always mention a 'lost city'.

    Steam
    Production Chooser Display Issue Fixedbug fix

    Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.

    Steam
    Future Civic Addednew content

    A repeatable Civic called 'Future Civic' has been added to the end of the Civics Tree.

    Steam
    Harbor District Adjustmentsbalance change

    Harbors now provide a major adjacency bonus with the City Center and additional food and gold bonuses when specific buildings are constructed.

    Steam
    AI Behavior Adjustmentsai

    Ranged units better understand how to capture civilian units. AI should now generally accept embassies when neutral, and reject when unfriendly.

    Steam
    World Tracker State Retentionui ux

    The World Tracker now keeps its open/closed state between turns.

    Steam
    Siege Units Movement Adjustmentbalance change

    Siege units with bonus movement can still shoot after moving if they have 2 MP left.

    Steam
    Bomber Units Effectiveness Increasedbalance change

    Bomber units are now more effective against cities.

    Steam
    New Scenario: The Conquests of Alexandernew contentMilestone

    A timed single-player scenario emphasizing combat and territorial expansion.

    Steam
    New Scenario: The Conquests of Alexandernew contentMilestone

    A timed single-player scenario focusing on expansion and combat.

    Steam
    Fixed Double-Counting of Appealbug fix

    Fixed double-counting of Appeal from Improvements.

    Steam
    AI Coordination Improvementsai

    Improved coordination for multiple attacking units and better understanding of capturing civilian units.

    Steam
    Warmonger Penalty Adjustmentsbalance change

    Adjusted Warmonger penalties for Diplomatic status and City Population.

    Steam
    Swordsman Combat Strength Reductionbalance change

    Swordsman units have been reduced to 36 combat strength.

    Steam
    New Wonders Introducednew contentMilestone

    Includes new Wonders: Apadana and Mausoleum at Halicarnassus.

    Steam
    Fixed Gossip Message for Seaside Resortsbug fix

    Fixed broken gossip message about Seaside Resorts that incorrectly mentioned a 'lost city'.

    Steam
    Royal Navy Dockyard Trade Route Capacitybalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if a Commercial Hub exists.

    Steam
    City Damage Retention on Tradebalance change

    Damages now remain on City and Encampments when a city is traded.

    Steam
    Swordsman Combat Strength Reducedbalance change

    Swordsman are now reduced to 36 combat strength.

    Steam
    AI Repairing Pillaged Districtsai

    Increased AI’s desire to repair pillaged Districts and Buildings.

    Steam
    Future Civic Addednew content

    Added 'Future Civic' to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

    Steam
    Persia and Macedon Civilization & Scenario Pack Releasednew contentMilestone

    New civs and scenario pack available, including unique abilities and units for Persia and Macedon.

    Steam
    Siege Units Movement Adjustmentgameplay

    Siege units with bonus movement can still shoot after moving as long as they still have 2 MP.

    Steam
    Fixed Double-Counting of Appealbug fix

    Fixed double-counting of Appeal from Improvements.

    Steam
    Harbor District Adjustmentsbalance change

    Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

    Steam
    AI Embassy Acceptance Changesai

    AI should now generally accept embassies when neutral and reject when unfriendly.

    Steam
    Production Chooser Display Fixbug fix

    Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.

    Steam
    Australia District Appeal Changesbalance change

    Australia's districts now receive +1 for Charming and +3 for Breathtaking, adjusted from +2/+4.

    Steam
    Australia District Appeal Adjustmentbalance change

    Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above.

    Steam
    World Tracker State Retentionui ux

    The World Tracker now keeps its open/closed state between turns.

    Steam
    AI Coordination Improvementai

    Improved coordination for multiple attacking units.

    Steam
    Persia and Macedon Civilization & Scenario Pack Releasednew contentMilestone

    New civilizations and scenarios including Persia and Macedon with unique abilities and units.

    Steam
    Warmonger Penalty Adjustmentsbalance changeMilestone

    Warmonger penalties adjusted based on diplomatic status and city population.

    Steam
    New Wonders Introducednew contentMilestone

    Two new Wonders: Apadana and Mausoleum at Halicarnassus with unique bonuses.

    Steam
  16. 49 events
    Bomber Units Buffedbalance change

    Bomber units are now more effective against cities.

    Steam
    Enhanced Defeat/Victory Screensui ux

    Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

    Steam
    City Damage Retention on Tradegameplay

    Damages now remain on City and Encampments when a city is traded.

    Steam
    Bomber Units Effectiveness Increasedbalance change

    Bomber units are now more effective against cities.

    Steam
    Expanded Internet Games Listui ux

    Expanded internet games list to show results from additional regions.

    Steam
    Modding Action Updatesmodding

    Fixed issues in the Additional Content menu with mods that contained very long strings. The 'ImportFiles' modding action now works as a Frontend action.

    Steam
    Royal Navy Dockyard Trade Route Capacitybalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub.

    Steam
    Fixed Double-Counting of Appealbug fix

    Fixed double-counting of Appeal from Improvements.

    Steam
    True Start Location Earth Map Updatesnew content

    Added more civs to the True Start Location Earth map.

    Steam
    Fixed Production Chooser Display Issuebug fix

    Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.

    Steam
    AI Embassy Acceptance Changesai

    AI should now generally accept embassies when neutral, and reject when unfriendly.

    Steam
    Fixed Gossip Message About Seaside Resortsbug fix

    Fixed broken gossip message about Seaside Resorts that made them always mention a 'lost city'.

    Steam
    City Damage Retention on Tradegameplay

    Damages now remain on City and Encampments when a city is traded.

    Steam
    Siege Units Movement and Attackgameplay

    Siege units with bonus movement can still shoot after moving as long as they still have 2 MP.

    Steam
    World Tracker State Retentionbug fix

    The World Tracker now keeps its open/closed state between turns.

    Steam
    Fixed UI Bug in Games Listbug fix

    Games list was frequently not showing all available games due to UI bug.

    Steam
    AI Repairing Pillaged Districtsai

    Increased AI’s desire to repair pillaged Districts and Buildings.

    Steam
    Australia District Appeal Changesbalance change

    Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost.

    Steam
    Swordsman Combat Strength Reducedbalance change

    Swordsman are now reduced to 36 combat strength.

    Steam
    Future Civic Addednew content

    Added 'Future Civic' to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

    Steam
    AI Deal Equalization Logicai

    When asking an AI to equalize a deal, it will consider a gold-only change before looking at other possibilities.

    Steam
    Harbor District Adjustmentsbalance change

    Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

    Steam
    New Capabilities Data Base Table for Scenariosmodding

    Added new Capabilities data base table to disable select game systems for scenarios and mods.

    Steam
    Production Chooser Display Fixbug fix

    Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.

    Steam
    Special Ability Stars Addednew content

    Added 'special ability' stars to techs and civics that unlock new functionality.

    Steam
    Warmonger Penalty Adjustmentsbalance changeMilestone

    Adjusted Warmonger penalties for Diplomatic status and City Population.

    Steam
    Siege Units Movement Adjustmentgameplay

    Siege units with bonus movement can still shoot after moving as long as they still have 2 MP.

    Steam
    Fixed Gossip Message for Seaside Resortsbug fix

    Fixed broken gossip message about Seaside Resorts that made them always mention a 'lost city'.

    Steam
    Invasion Warnings Added to Poland Scenarionew content

    Added invasion warnings to Poland scenario.

    Steam
    Australia District Bonuses Adjustedbalance change

    Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost.

    Steam
    Fixed Double-Counting of Appealbug fix

    Fixed double-counting of Appeal from Improvements.

    Steam
    AI Coordination Improvementsai

    Improved coordination for multiple attacking units and better understanding of capturing civilian units.

    Steam
    AI Repairing Pillaged Districtsai

    Increased AI’s desire to repair pillaged Districts and Buildings.

    Steam
    Separated War/Peace Notificationsui ux

    Separated war/peace notifications into major civs vs. city-state.

    Steam
    Games List UI Bug Fixui ux

    Games list was frequently not showing all available games due to UI bug.

    Steam
    Harbor District Adjustmentsbalance change

    Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

    Steam
    SQL Syntax Coloring Added to ModBuddymodding

    Added SQL syntax coloring to ModBuddy.

    Steam
    Expanded Internet Games Listui ux

    Expanded internet games list to show results from additional regions.

    Steam
    Modding Tools Updatesmodding

    Various updates to modding tools including SQL syntax coloring and new actions.

    Steam
    New Civs Added to True Start Location Earth Mapnew content

    Added more civs to the True Start Location Earth map.

    Steam
    Royal Navy Dockyard Trade Route Capacitybalance change

    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub.

    Steam
    Defeat/Victory Screens Information Updateui ux

    Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

    Steam
    Swordsman Combat Strength Reducedbalance change

    Swordsman are now reduced to 36 combat strength.

    Steam
    Future Civic Addednew content

    Added 'Future Civic' to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

    Steam
    AI Embassy Acceptance Changesai

    AI should now generally accept embassies when neutral, and reject when unfriendly.

    Steam
    Warmonger Penalty Adjustmentsbalance changeMilestone

    Adjusted Warmonger penalties for Diplomatic status and City Population.

    Steam
    AI Coordination Improvementsai

    Improved coordination for multiple attacking units and better understanding of capturing civilian units.

    Steam
    World Tracker State Retentionui ux

    The World Tracker now keeps its open/closed state between turns.

    Steam
    ARX Functionality Updates for Scenariosmodding

    ARX functionality updates for scenarios.

    Steam
  17. 8 events
    Unique Building: Basilikoi Paidesnew content

    Introduction of the Basilikoi Paides, a unique building for Macedon that serves as a royal page school.

    Steam
    Unique Unit: The Hypaspistnew contentMilestone

    The Hypaspists are shield-bearing soldiers that serve as elite units for Macedon.

    Steam
    Unique Building: Basilikoi Paidesnew content

    Basilikoi Paides is a unique building that serves as a royal page school for young boys.

    Steam
    Alexander the Great Leads Macedonnew contentMilestone

    Introduction of Alexander the Great as the leader of the Macedon civilization.

    Steam
    Unique Unit: The Hetairoinew contentMilestone

    Introduction of the Hetairoi, a unique replacement for the Horseman, recognized as elite heavy cavalry.

    Steam
    Alexander the Great Leads Macedonnew contentMilestone

    Introduction of Alexander the Great as a leader for the Macedon civilization.

    Steam
    Unique Unit: The Hetairoinew contentMilestone

    The Hetairoi is a fast Heavy Cavalry unit, recognized as the world's first shock troops.

    Steam
    Unique Unit: The Hypaspistnew contentMilestone

    Introduction of the Hypaspist, a unique unit for Macedon, serving as elite shield-bearing soldiers.

    Steam
  18. 6 events
    Cyrus II Leads Persianew contentMilestone

    Introduction of Cyrus II of Persia, known for founding the Achaemenid Empire.

    Steam
    Unique Unit: The Immortalnew content

    Introduction of the Immortal, Persia's elite heavy foot soldier.

    Steam
    Unique Improvement: The Pairidaezanew content

    The Pairidaeza, or Persian Gardens, designed to convey a feeling of paradise on Earth.

    Steam
    Unique Unit: The Immortalnew content

    The Immortal, an elite heavy foot soldier of Persia, equipped with long-range and short-range armaments.

    Steam
    Cyrus II Leads Persianew contentMilestone

    Introduction of Cyrus II of Persia, known for founding the Achaemenid Empire.

    Steam
    Unique Improvement: The Pairidaezanew content

    Introduction of the Pairidaeza, or Persian Gardens, as a unique improvement.

    Steam
  19. 2 events
    Civilization VI Demo Releasednew content

    A free demo for Civilization VI is now available for download on PC Steam, allowing players to experience gameplay as Qin Shi Huang.

    Steam
    Civilization VI Demo Releasednew content

    A free demo for Civilization VI is now available for download on PC Steam, allowing players to experience gameplay with limited features.

    Steam
  20. 30 events
    Increased Jet Fighter and Jet Bomber Sight Rangeperformance

    Sight range increased from 2 to 5.

    Steam
    AI Improvements and Behavior Tuningbalance change

    AI now has increased military aggression and improved trading behavior.

    Steam
    Multiplayer Teams Featurenew contentMilestone

    Players can team up in multiplayer, sharing benefits and cooperative victory conditions.

    Steam
    Fixes for Great People and Joint War Mechanicsbug fix

    Corrected issues with Great People interactions and joint war experiences.

    Steam
    John Curtin Leads Australianew contentMilestone

    Introducing John Curtin as the leader of Australia in Civilization VI.

    Steam
    Fixed Tourism Calculation from National Parksbug fix

    Corrected the calculation to ensure proper awarding of tourism.

    Steam
    Fixed Great People Interaction Bugsbug fix

    Resolved issues with Great People not interacting correctly with natural wonders.

    Steam
    More Bindable Keys Addedui ux

    Includes keys for Toggle Resource Icons, Toggle Tourism Lens, and Alert action.

    Steam
    True Start Location Feature Addednew content

    Civilizations can now start on the world map at their geographic origin.

    Steam
    Tech Tree Balance Adjustmentsbalance change

    Several techs now have additional prerequisites to slow down early era transitions.

    Steam
    Modding Tools and Steam Workshop Accessnew contentMilestone

    Includes ModBuddy, Art/Asset Tools, and FireTuner for modding support.

    Steam
    Environmental VFX Enhancementsnew content

    Added snow and sand environmental visual effects.

    Steam
    Multiplayer Teams Feature Addednew contentMilestone

    Players can now team up in multiplayer, sharing benefits and cooperative victory conditions.

    Steam
    Unique Unit: The Diggernew content

    The Digger, a unique unit representing Australian troops in the game.

    Steam
    Australia Civilization & Scenario Packdlc releaseMilestone

    Introduces Australia led by John Curtin with unique abilities and units.

    Steam
    Unique Unit: The Diggernew content

    The Digger, a unique unit for Australia, represents Australian troops in the game.

    Steam
    New Bindable Keys and Notificationsnew content

    Introduced new key bindings and notifications for gameplay events.

    Steam
    Commercial Hub and Harbor Trade Route Capacitybalance change

    Both provide +1 Trade Route capacity, but only the first one applies.

    Steam
    Australia Civilization & Scenario Pack Releaseddlc releaseMilestone

    Introduces Australia led by John Curtin, featuring unique abilities, units, and the 'Outback Tycoon' scenario.

    Steam
    AI Improvementsbalance change

    Increased AI desire to use nukes, declare friendship, and improved military strategies.

    Steam
    Unique Improvement: The Outback Stationnew content

    The Outback Station, a unique improvement for Australia, reflects Australian cattle ranch life.

    Steam
    Modding Tools and Steam Workshop Accessnew contentMilestone

    Introduces tools for modding and easier access to community mods via Steam Workshop.

    Steam
    Unique Improvement: The Outback Stationnew content

    The Outback Station, a unique improvement for Australian players.

    Steam
    Added 'Turn Unready' Buttonui ux
    Steam
    Added Environmental VFXother

    New snow and sand environmental visual effects added.

    Steam
    John Curtin Leads Australianew contentMilestone

    Introducing John Curtin as the leader of Australia in Civilization VI.

    Steam
    Tech Tree and Unit Balance Adjustmentsbalance change

    Several techs have new prerequisites and adjustments to unit costs and strengths.

    Steam
    General Bug Fixes and UI Improvementsbug fix

    Includes various bug fixes and updates to the user interface.

    Steam
    True Start Location Featurenew content

    Civilizations start on the world map at their geographic origin.

    Steam
    Updated Lobby and In-Game UIui ux

    Improved UI to better display Additional Content details.

    Steam
  21. 2 events
    Civilization VI Now Available on SteamOS and Linuxnew contentMilestone

    Sid Meier's Civilization VI is now available on SteamOS and Linux with cross-platform play support with Mac.

    Steam
    Civilization VI Now Available on SteamOS and Linuxnew contentMilestone

    Sid Meier's Civilization VI is now available on SteamOS and Linux, supporting cross-platform play with Mac.

    Steam
  22. 2 events
    Aztec Civilization Now Availabledlc releaseMilestone

    The Aztec civilization is now available for free to all players in Sid Meier’s Civilization VI.

    Steam
    Aztec Civilization Now Availabledlc releaseMilestone

    The Aztec civilization is now available for free to all players in Sid Meier’s Civilization VI.

    Steam