What changed in Sid Meier’s Civilization® VI in 2018

220 updates · 91 main milestones · Jan 2, 2018 to Dec 20, 2018

  1. 2 events
    Civilization VI: Gathering Storm Launch Announcementdlc releaseMilestone

    Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019.

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    Steam Winter Sale Announcementseasonal event

    The annual Steam Winter Sale starts, offering up to 70% off on all Civilization VI content.

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  2. 6 events
    Unique Ability: Mit’anew content

    Inca citizens can work mountain tiles for Production and Food based on adjacent Terrace Farms.

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    Pachacuti's Unique Ability: Qhapaq Ñannew content

    Pachacuti's ability enhances domestic trade routes with additional Food for each mountain tile in the origin city's borders.

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    Unique Improvement: Terrace Farmnew content

    Terrace Farms provide Food and additional bonuses when adjacent to Mountains and Aqueducts.

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    Inca Civilization Introducednew contentMilestone

    The Inca civilization, led by Pachacuti, is now available in Civilization VI: Gathering Storm.

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    Pachacuti's Unique Improvement: Qhapaq Ñannew content

    An early mountain tile improvement that allows quick traversal along mountain ranges.

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    Unique Unit: Warak’aqnew content

    The Warak’aq is a medieval recon unit that can attack twice in a single turn.

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  3. 6 events
    Civilization VI: Gathering Storm Launch Date Announceddlc releaseMilestone

    Gathering Storm will launch for Windows PC on February 14, 2019.

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    Laurier Unique Ability – The Last Best Westnew content

    Allows Canada to build farms on Tundra terrain and increases resource yield from Snow and Tundra tiles.

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    Unique Ability – Four Faces of Peacenew content

    Prevents Canada from declaring surprise wars and grants bonus Diplomatic Favor based on per-turn Tourism.

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    Unique Unit – Mountienew content

    A modern era unit that can create a National Park and receives combat bonuses near it.

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    Unique Building – Ice Hockey Rinknew content

    Grants additional Appeal and Amenity, and bonus Culture for adjacent Snow and Tundra tiles.

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    Wilfrid Laurier Leads Canadanew contentMilestone

    Canada's leader is Prime Minister Wilfrid Laurier, known for uniting French and English-speaking citizens.

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  4. 2 events
    Launcher scaling fix for high resolution displaysbug fix

    Fixed an issue with the launcher not scaling properly on high resolution displays.

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    Fix for Civilization V SDK - World Builderbug fix

    Resolved an issue preventing the Civilization V SDK - World Builder from working properly.

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  5. 6 events
    Unique Building – Maraenew content

    The Marae replaces the Amphitheater, providing Culture and Faith, and Tourism when unlocking Flight.

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    Civilization VI: Gathering Storm Launch Date Announceddlc releaseMilestone

    Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019.

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    Unique Unit – Toanew content

    The Toa is a classical-era melee unit that can construct the Pa and weaken adjacent enemy units with the Haka War Dance ability.

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    Kupe's Unique Ability – Kupe’s Voyagenew contentMilestone

    Kupe’s Voyage allows the Maori to start at sea, gaining Science and Culture each turn before settling their first city.

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    Introduction of the Maori Civilizationnew contentMilestone

    The Maori, led by Kupe, set sail in Civilization VI: Gathering Storm.

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    Unique Ability – Mananew content

    Mana grants the Maori Sailing and Shipbuilding technologies at the start, with additional movement and combat strength for embarked units.

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  6. 7 events
    Corvinus Unique Ability: The Raven Kingnew contentMilestone

    Units levied from a City-State gain extra movement and combat strength, with no cost to upgrade.

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    Corvinus Unique Unit: Black Armynew content

    A light cavalry unit that gains additional strength for adjacent levied units, unlocked with Castles technology.

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    Civilization VI: Gathering Storm Release Date Announceddlc releaseMilestone

    Gathering Storm will launch for Windows PC on February 14, 2019.

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    Unique Building: Thermal Bathnew content

    Replaces the Zoo, providing Amenities and Production, with bonuses if a Geothermal Fissure is present.

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    Unique Unit: Huszárnew content

    An Industrial-era light cavalry unit that gains combat bonuses for each active Alliance.

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    Hungary Civilization Introducednew contentMilestone

    Hungary steps up to the world stage in Civilization VI, led by Matthias Corvinus, focusing on rapid expansion.

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    Unique Ability: Pearl of the Danubenew content

    Districts or buildings constructed across a river from a city center are built faster.

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  7. 9 events
    New Scenarios: The Black Death and War Machinenew content

    Two new scenarios are introduced: The Black Death and War Machine, each with unique challenges.

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    Nine New Leaders from Eight New Civilizationsnew contentMilestone

    The expansion introduces nine new leaders and eight new civilizations, each with unique bonuses and gameplay.

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    Introduction of Environmental Effectsnew contentMilestone

    New environmental effects include volcanoes, storms, floods, and droughts that impact gameplay.

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    World Congress Feature Addednew contentMilestone

    Players can participate in a World Congress to vote on resolutions and earn Diplomatic Favor for a new victory condition.

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    New Era of Technologies and Civicsnew content

    A new era has been added with speculative technologies and civics to combat environmental effects.

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    Civilization VI: Gathering Storm Expansion Announceddlc releaseMilestone

    The second expansion for Civilization VI, Gathering Storm, introduces new technologies, engineering projects, and a living world ecosystem.

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    New and Improved Launcher for Civilization VIui ux

    A new launcher has been added that includes sections for the latest Civilization news, content, and special offers.

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    New Engineering Projects: Canals, Dams, Tunnels, and Railroadsnew contentMilestone

    Players can create canals, dams, tunnels, and railroads to improve land conditions and transportation.

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    New Power System with Strategic Resourcesnew contentMilestone

    Strategic resources can now be consumed in power plants to generate electricity, affecting global temperature and climate.

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  8. 2 events
    Removal of Red Shellbug fix

    Removed Red Shell from the game.

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    Cross-Platform Multiplayer Functionalitynew contentMilestone

    Added cross-platform multiplayer functionality for PC and Mac.

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  9. 45 events
    Japanese Samurai Production Cost and Combat Strength Adjustedbalance change

    Production cost reduced from 180 to 160; Combat Strength increased from 45 to 48.

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    Governor Title Notifications Updateui ux

    Changes to the way Governor Title notifications are handled.

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    Tech Tree Live Data Updateui ux

    Ensure we update the live data for a tech when it's boosted.

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    Democracy Production per District Reducedbalance change

    Production per district reduced from 2 to 1.

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    Frederick Barbarossa's UA Fixbug fix

    No longer gives a combat bonus against Free Cities.

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    Public Transport Policy Adjustmentbalance change

    Gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).

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    Great People Activation Tile Fixbug fix

    Tiles with districts belonging to another player are no longer treated as valid activation tiles.

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    Georgian Khevsur Production Cost and Combat Strength Adjustedbalance change

    Production cost reduced from 180 to 160; Combat Strength increased from 40 to 45.

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    Audio Issues Addressedbug fix

    Addressed audio issues with large and mod-expanded map sizes.

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    Paradrop Unit Action Fixbug fix

    Don't show Paradrop unit action if unit cannot move.

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    Renaissance Walls Policy Fixbug fix

    Fixed a bug where Renaissance walls were not affected by the Limes Policy.

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    Victoria’s Pax Britannica Ability Updatebalance change

    Now awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.

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    Unique City Names Enforcementui ux

    Fixed issue where players could have duplicate city names; all names must be unique now.

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    Liberated City Loyalty Fixbug fix

    Liberating a city will now make it immune against your Loyalty pressure.

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    Unit Expulsion Bug Fixbug fix

    Fixed bugs related to expelling units out of a city's borders.

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    12 New Historic Moments Addednew content

    New moments focused on mid to late game, including shipwrecks and fully developed districts.

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    Persian Immortal Default Attack Fixbug fix

    Fixed a bug preventing the Persian Immortal from using melee as its default attack.

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    Victoria's Pax Britannica Ability Fixbug fix

    Fixed in the base game.

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    Historic Moments Exploit Fixbug fix

    Fixed an edge case where historic moments for creating a Trading Post could be repeated.

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    Espionage Mission History Updateui ux

    Failed missions will now show loot information if provided.

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    Wonder District Requirement Clarificationbug fix

    Correctly displays when a Wonder needs an adjacent district.

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    Joint Wars/Third Party War Updatenew contentMilestone

    Players can now ask other players or AI to join wars they are already in.

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    Game Summary Screen Enhancementsnew content

    Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.

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    Triple Seven Achievement Counting Fixbug fix

    Fixed an issue with not counting armadas and Fleets.

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    Emergency Row and Tab Visibility Fixui ux

    Only show if there are emergencies involving both selected player and local player.

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    Norwegian Berserker Production Cost Reducedbalance change

    Production cost reduced from 180 to 160; Combat Strength buff when attacking increased from +7 to +10.

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    Combined Arms Boost Fixbug fix

    Changed to be 'Have 3 Armies or Armadas.'

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    Capital Lost Notification Fixbug fix

    Only shows when a player loses their original capital city.

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    Fixed Priority Target Highlightingbug fix

    Fixed for highlighting invalid hexes.

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    Hetairoi Great General Bonus Fixbug fix

    Fixed a bug preventing the Hetairoi Great General bonus from being applied.

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    Abu al-Qasim al-Zahrawi Healing Fixbug fix

    Now only heals land units.

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    City Founding Restrictions Enforcedbug fix

    Cities cannot be founded on tiles with districts.

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    Fascism Combat Strength Buffbalance change

    Combat Strength increased from 4 to 5; Bonus unit production from 20% to 50%.

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    National Parks Display Fixbug fix

    Ensure proper display of National Parks after a save is loaded.

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    City Details Panel Updateui ux

    Added food needed for population growth.

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    Pingala's Librarian Ability Adjustmentbalance change

    Now provides +15% Science and Culture in the city (was +20%).

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    Seondeok's Hwarang Ability Rebalancebalance change

    Now provides +3% Culture and Science for each Promotion earned (was +10% for any Governor).

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    Communism Production Bonus Adjustedbalance change

    Bonus Production per population increased from 0.4 to 0.6; Overall Production bonus from 10% to 15%.

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    Lautaro's Swift Hawk Ability Updatebalance change

    Pillaging an enemy city plot now causes that city to lose 5 loyalty.

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    Governor Magnus Groundbreaker Ability Reducedbalance change

    Reduced from +100% to +50%.

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    Era Score Adjustments for Late Game Projectsbalance change

    Manhattan Project and Operation Ivy now worth 2; Satellite launch, Moon landing, and first Mars component worth 4 if world first.

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    Dedication Screen and Era Rollover Screen Updateui ux

    Updated window style to emphasize Era / Age types.

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    District Repair UI Updatebug fix

    Now indicates if a district cannot be repaired due to missing Tech or Civic.

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    Ecommerce Policy Changebalance change

    Gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 for international Trade Routes).

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    Military Research Policy Rebalancebalance change

    Gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1).

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  10. 42 events
    New Historic Moment for Discovering Natural Wondersnew content

    +1 Era Score for being the second or later Civilization to discover a Natural Wonder.

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    District Purchase Cost Fixbug fix

    Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.

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    Crash Issue Fix for Loading Savesbug fixMilestone

    Updated the game to correct a reported crash issue when loading some saves created before the March 2018 Update.

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    Diplomacy Screen Updateui ux

    Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.

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    Kilwa Kisiwani Bonus Fixbug fix

    Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.

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    Fixed Water Natural Wonders on Huge Mapsbug fix

    Fixed an issue preventing water Natural Wonders from appearing on Huge maps.

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    City States Tooltip Updateui ux

    City States no longer display 'At War' tooltip if we aren't at war.

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    Government Slots Preservation Fixbug fix

    Preserve proper number of government slots after liberating a city with a Wonder that provides slots.

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    City State Suzerain Bonuses Fixbug fix

    Ensured that city state suzerain bonuses are applied properly after you capture a city.

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    Fixed Shared Visibility Issuebug fix

    Fixed situations where players could have Shared Visibility while at war.

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    Space Port District Count Fixbug fix

    Fixed the Space Port, it was being counted as a specialty district.

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    Unit Experience Cap Adjustmentbalance change

    Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.

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    Advanced Seminar in Astrophysics Achievement Fixbug fix

    Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.

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    Observation Balloons Combat Strength Fixbug fix

    Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.

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    Historic Moments Accessibility Updateui ux

    Historic Moments are now accessible from the End Game Results screen.

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    Historic Moments Accessibility Updateui ux

    Historic Moments are now accessible from the End Game Results screen.

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    New Historic Moment for Discovering Natural Wondersnew content

    +1 Era Score for being the second or later Civilization to discover a Natural Wonder.

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    Pax Brittania Unique Ability Fixbug fix

    Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.

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    Holy Righteous Queen Achievement Fixbug fix

    Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.

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    Apadana Art Culture/Tourism Fixbug fix

    Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.

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    Water Park Cost Adjustmentbalance change

    Made the Water Park cheaper to be consistent with the Aerodrome.

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    Stadium Effects Mismatch Fixbug fix

    Fixed an issue where the Stadium effects did not match the text.

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    Increased Early Era City State Defensesbalance change

    Increased defenses of early era city states to discourage easy conquest by AI and players.

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    City States Tooltip Updateui ux

    City States no longer display 'At War' tooltip if we aren't at war.

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    Unit Experience Cap Adjustmentbalance change

    Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.

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    Historic Moment Trigger Fixbug fix

    Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.

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    Water Park Cost Adjustmentbalance change

    Made the Water Park cheaper to be consistent with the Aerodrome.

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    Amphibious Attack Strength Fixbug fix

    Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.

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    Fixed Shared Visibility Issuebug fix

    Fixed situations where players could have Shared Visibility while at war.

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    Diplomacy Screen Updateui ux

    Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.

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    Matterhorn and Zhangye Danxia Spawning Fixbug fix

    Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.

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    Stadium Effects Mismatch Fixbug fix

    Fixed an issue where the Stadium effects did not match the text.

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    Alert to Fortified State Bug Fixbug fix

    Fixed a bug causing units set to 'Alert' to be changed to 'Fortified', preventing them from waking up when enemies are near.

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    Increased Defenses of Early Era City Statesbalance change

    Increased defenses of early era city states to discourage easy conquest by AI and players.

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    Crash Issue Fix for Loading Savesbug fixMilestone

    Updated the game to correct a reported crash issue when loading some saves created before the March 2018 Update.

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    Pax Brittania Unique Ability Fixbug fix

    Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.

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    Stadium Effects Updatebalance change

    Stadium now provides +2 Tourism for cities with at least 10 population, +5 tourism for cities with at least 20 population, and +2 Entertainment amenities for all cities within 6 tiles.

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    Amphibious Attack Strength Fixbug fix

    Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.

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    Fixed Water Natural Wonders on Huge Mapsbug fix

    Fixed an issue preventing water Natural Wonders from appearing on Huge maps.

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    Observation Balloons Combat Strength Fixbug fix

    Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.

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    Warmongering Mechanics Reworkedbalance change

    Reworked the way that warmongering is handled between declaration of war, capturing cities, and razing cities.

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    Warmongering Handling Reworkbalance change

    Reworked the way that warmongering is handled between declaration of war, capturing cities, and razing cities.

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  11. 12 events
    Fixed Letters of Marque Dark Policy yield displaybug fix

    Corrected the Letters of Marque Dark Policy to double the yields from plundering a trade route during gameplay.

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    Fixed builder access issue for Eagle Warriorbug fix

    Resolved an issue where the user could not access the builder awarded when the Eagle Warrior kills an enemy unit.

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    Fixed Letters of Marque Dark Policy yield displaybug fix

    Corrected the Letters of Marque Dark Policy to double the yields from plundering a trade route during gameplay.

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    Fixed America's Founding Fathers abilitybug fix

    Corrected the functionality of America's Founding Fathers ability during Standard Rules matches.

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    Fixed crash in Multiplayer lobbybug fixMilestone

    Addressed an issue where the user could crash after attempting to join a Full game in the Multiplayer lobby.

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    Fixed crash in Multiplayer lobbybug fixMilestone

    Addressed an issue where users could crash after attempting to join a Full game in the Multiplayer lobby.

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    Fixed crash when starting a new gamebug fixMilestone

    Resolved a crash that could occur under certain conditions when starting a new game.

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    Fixed builder access issue for Eagle Warriorbug fix

    Resolved an issue where the user could not access the builder awarded when the Eagle Warrior kills an enemy unit.

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    Fixed crash when starting a new gamebug fixMilestone

    Resolved a crash that could occur under certain conditions when starting a new game.

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    Trader functionality issue fixed during emergenciesbug fix

    Fixed an issue where a trader could lose functionality and display a placeholder string when war is declared through an emergency.

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    Trader functionality issue fixed during war declarationbug fix

    Fixed an issue where a trader could lose functionality and display a placeholder string when war is declared with a civ having trade routes.

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    Fixed America's Founding Fathers abilitybug fix

    Corrected the functionality of America's Founding Fathers ability during Standard Rules matches.

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  12. 28 events
    Civilization VI: Rise and Fall Expansion Announceddlc releaseMilestone

    New expansion adds dynamic empires, Golden and Dark Ages, Loyalty system, and more.

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    New Global Content Addednew contentMilestone

    Includes new wonders, units, tile improvements, districts, buildings, and resources.

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    Enhanced Alliances Systemnew content

    Players can form different types of alliances with evolving bonuses.

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    Introduction of Golden Ages and Dark Agesnew contentMilestone

    Players will experience Dark Ages or Golden Ages based on their actions in-game.

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    New Loyalty Systemnew contentMilestone

    Loyalty impacts city control, allowing cities to rebel or change ownership without military force.

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    Governors Feature Addednew contentMilestone

    Players can recruit and appoint Governors with unique bonuses to customize cities.

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    Civilization VI: Rise and Fall Expansion Releaseddlc releaseMilestone

    The new expansion introduces new gameplay features, leaders, and civilizations.

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    Introduction of Golden and Dark Agesnew contentMilestone

    New events that provide significant bonuses or penalties to civilizations, affecting strategies.

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    Enhanced Government Systembalance change

    New Policies and improvements to existing systems.

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    Nine New Leaders and Eight New Civilizationsnew contentMilestone

    Includes unique bonuses, units, buildings, improvements, and districts.

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    Addition of New Global Contentnew contentMilestone

    Includes new wonders, units, buildings, and resources.

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    Enhanced Government Systembalance change

    New Policies and improvements to existing systems have been made.

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    Emergencies Mechanic Introducednew content

    Civilizations can join pacts against powerful opponents for rewards.

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    Civilization VI: Rise and Fall Expansion Releaseddlc releaseMilestone

    The new expansion introduces new gameplay features, leaders, and civilizations.

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    Governors Mechanic Introducednew contentMilestone

    Players can appoint Governors to cities, each with unique bonuses and skill trees.

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    New City Loyalty Systemnew contentMilestone

    Cities now have individual Loyalty to leadership, affecting city independence.

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    Emergencies Mechanic Introducednew content

    Civilizations can join pacts against powerful civilizations for rewards.

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    Governors Feature Addednew contentMilestone

    Players can recruit and appoint Governors to enhance city management and Loyalty.

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    Enhanced Alliances Systemnew contentMilestone

    Alliances now have types and can level up, providing more strategic benefits.

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    Historic Moments System Introducednew content

    Players earn mini-achievements that contribute to their Era Score and timeline.

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    Introduction of Golden Ages and Dark Agesnew contentMilestone

    Players will experience Dark Ages or Golden Ages based on milestone Historic Moments.

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    Enhanced Alliances Systemnew content

    Players can form different types of alliances with evolving bonuses.

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    New Timeline Featurenew content

    A visual representation of a civilization's history and Historic Moments.

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    New Timeline Featurenew content

    A visual journey through the Historic Moments encountered in-game.

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    Nine New Leaders and Eight New Civilizationsnew contentMilestone

    Includes new leaders like Queen Seondeok and Robert the Bruce.

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    New City Loyalty Systemnew contentMilestone

    Cities have individual Loyalty, affecting their independence and expansion opportunities.

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    New Civilizations and Leaders Comingnew contentMilestone

    Expansion will feature nine new leaders and eight new civilizations.

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    Emergencies Feature Addednew content

    New gameplay mechanic that triggers when a player gains a significant advantage, allowing others to respond.

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  13. 10 events
    Unique Leader Ability: Amabuthonew contentMilestone

    Amabutho allows Shaka to form Corps and Armies earlier and provides additional Base Combat Strength.

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    Unique District - Ikandanew contentMilestone

    The Ikanda is a fortified Zulu homestead that provides additional housing and faster Corps and Army creation.

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    Shaka Leads The Zulunew contentMilestone

    Shaka Zulu is introduced as one of the nine new leaders in the Rise and Fall expansion.

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    Unique Unit: Impinew contentMilestone

    The Impi is a powerful warrior regiment with increased flanking bonuses and faster XP gain.

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    Unique Unit - Impinew contentMilestone

    The Impi is a powerful warrior regiment with increased flanking bonus and faster XP gain.

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    Unique Civ Ability - Isibongonew contentMilestone

    Cities conquered by Shaka gain bonus Loyalty and can be upgraded into Corps or Armies.

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    Shaka Zulu Joins Civilization VInew contentMilestone

    Shaka Zulu is introduced as one of the nine new leaders in the Rise and Fall expansion.

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    Unique Leader Ability - Amabuthonew contentMilestone

    Shaka can form Corps and Armies earlier and provides additional Base Combat Strength to them.

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    Unique District: Ikandanew contentMilestone

    The Ikanda is a fortified Zulu homestead that provides additional housing and faster Corps and Army creation.

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    Unique Civ Ability: Isibongonew contentMilestone

    Isibongo grants bonus Loyalty to cities conquered by Shaka and allows upgrades to Corps or Armies.

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  14. 10 events
    Unique Civ Ability - Toquinew content

    Bonus while combatting civilizations in a Golden Age and increased experience for units trained in cities with a Governor.

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    Unique Structure – Chemamullnew contentMilestone

    Wooden tombstones providing culture and a tourism boon later in the game.

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    Unique Leader Ability – Swift Hawknew content

    Defeating an enemy unit in their territory decreases the Loyalty of the owning city.

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    Unique Civ Ability - Toquinew content

    Bonus while combatting civilizations in a Golden Age and increased experience for units trained in cities with a Governor.

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    Unique Unit – Malon Raidernew contentMilestone

    A Renaissance Era unit with combat bonuses when fighting near friendly territory and reduced pillaging costs.

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    Lautaro Leads The Mapuchenew contentMilestone

    Introducing Lautaro as a new leader for the Mapuche civilization.

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    Unique Unit – Malon Raidernew contentMilestone

    The Malon Raider is a Renaissance Era unit with combat bonuses near friendly territory and reduced pillaging costs.

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    Unique Structure – Chemamullnew contentMilestone

    Chemamull provides culture equal to 75% of a tile's appeal and offers a tourism boon later in the game.

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    Lautaro Leads The Mapuchenew contentMilestone

    Introducing Lautaro as a new leader for the Mapuche civilization.

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    Unique Leader Ability – Swift Hawknew content

    Defeating an enemy unit in their territory decreases the Loyalty of the owning city.

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  15. 10 events
    New Unique Structure: Golf Coursenew contentMilestone

    The Golf Course provides bonuses for Scotland, including Amenity, Gold, Culture, and Tourism.

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    Unique Civ Ability - Scottish Enlightenmentnew contentMilestone

    Happy Cities receive additional Science and Production, generating Great Scientist and Great Engineer points.

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    Introduction of Robert the Bruce as Leader of Scotlandnew contentMilestone

    Robert the Bruce leads Scotland with unique abilities and units in the upcoming expansion.

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    Robert the Bruce Leads Scotlandnew contentMilestone

    Introducing Robert the Bruce as a new leader for Scotland in Civilization VI: Rise and Fall.

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    Unique Leader Ability - Bannockburnnew contentMilestone

    Robert the Bruce can declare a War of Liberation after gaining the Defensive Tactics Civic, with bonuses during the war.

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    New Unique Unit: Highlandernew contentMilestone

    The Highlander replaces the Ranger, gaining a Combat Strength bonus on hill and forest terrain.

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    Unique Structure - Golf Coursenew contentMilestone

    Golf Courses provide additional Amenity, Gold, Culture, Tourism, and Housing bonuses when placed strategically.

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    New Unique Leader Ability: Bannockburnnew contentMilestone

    Robert the Bruce can declare a War of Liberation, gaining bonuses during the conflict.

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    New Unique Civilization Ability: Scottish Enlightenmentnew contentMilestone

    Happy Cities provide additional Science and Production, generating Great Scientist and Great Engineer points.

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    Unique Unit - Highlandernew contentMilestone

    The Highlander replaces the Ranger and gains a Combat Strength bonus on hill and forest terrain.

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  16. 2 events
    Rise and Fall Expansion Featuresnew contentMilestone

    Extensive gameplay preview of the new features being added to Civilization VI in the Rise and Fall expansion.

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    Rise and Fall Expansion Featuresnew contentMilestone

    Extensive gameplay preview of the new features being added in the Rise and Fall expansion.

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  17. 11 events
    New Leader: Tamar of Georgianew contentMilestone

    Tamar leads Georgia, featuring unique abilities and units.

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    Unique Unit: Khevsuretinew contentMilestone

    Georgia's unique unit with Combat Strength bonus and no movement penalties on hilly terrain.

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    Tamar Leads Georgianew contentMilestone

    Introducing Tamar as a new leader for Georgia in the Rise and Fall expansion.

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    Unique Unit: Khevsuretinew contentMilestone

    Khevsureti warriors gain Combat Strength bonus and no movement penalties on hilly terrain.

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    Unique Structure: Tsikhenew contentMilestone

    Tsikhe fortresses enhance outer defenses at a lower production cost than Renaissance Walls.

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    Unique Leader Ability: Glory of the World, Kingdom and Faithnew contentMilestone

    Tamar can declare a Protectorate War after gaining the Theology Civic, providing bonus Faith and Envoy benefits.

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    Unique Leader Ability: Glory of the World, Kingdom and Faithnew contentMilestone

    Tamar can declare a Protectorate War and gains bonus Faith after doing so.

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    Unique Structure: Tsikhenew contentMilestone

    A unique fortress for Georgia that raises outer defenses and has a lower production cost than Renaissance Walls.

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    Unique Civ Ability: Strength in Unitynew contentMilestone

    Receive Normal Age bonus towards improving Era Score when making a Dedication in a Golden Age.

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    Civilization VI: Rise and Fall Expansion Release Datedlc releaseMilestone

    Expansion featuring Tamar and other new content releases on February 8, 2018.

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    Unique Civ Ability: Strength in Unitynew contentMilestone

    Receive additional bonuses towards improving Era Score during Golden Ages.

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  18. 10 events
    Unique Structure: Mekewapnew contentMilestone

    The Mekewap is a unique structure for the Cree that provides production, resources, food, and gold benefits when placed near Bonus or Luxury resources.

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    Unique Leader Ability: Favorable Termsnew contentMilestone

    Poundmaker's ability allows all Alliance types to provide shared visibility and grants bonus food and gold from trade routes.

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    Unique Unit: Okihtcitawnew contentMilestone

    The Okihtcitaw, a unique unit for the Cree, serves as an early reconnaissance unit with one free promotion.

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    Unique Civ Ability: Nihithawnew contentMilestone

    The Cree start with an extra trade route and can gain control of nearby unclaimed tiles as part of their unique civ ability.

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    Unique Unit: Okihtcitawnew contentMilestone

    The Okihtcitaw, a unique unit for the Cree, serves as an excellent scout and starts with one free promotion.

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    Poundmaker Leads The Cree Nationnew contentMilestone

    Poundmaker is introduced as a new leader for the Cree in Civilization VI: Rise and Fall.

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    Unique Structure: Mekewapnew contentMilestone

    The Mekewap is a unique structure for the Cree that provides production, resources, food, and gold benefits when placed near Bonus or Luxury resources.

    Steam
    Unique Civ Ability: Nihithawnew contentMilestone

    The Cree start with an extra trade route and gain control of nearby unclaimed tiles as part of their unique civ ability.

    Steam
    Unique Leader Ability: Favorable Termsnew contentMilestone

    Poundmaker's ability allows all Alliance types to provide shared visibility and grants bonus food and gold from trade routes.

    Steam
    Poundmaker Leads The Cree Nationnew contentMilestone

    Poundmaker is introduced as a new leader for the Cree Nation in Civilization VI: Rise and Fall.

    Steam