What changed in Skullgirls 2nd Encore in 2020

168 updates · 9 main milestones · Apr 15, 2020 to Jun 26, 2020

  1. 4 events
    Tournament Mode controller selection bug fixbug fix

    Fixed a bug in Tournament Mode where Player 1's choice would be followed instead of going back to the controller select screen if controllers were unplugged.

    Steam
    Re-enabled -log Launch Optionquality of life

    Re-enabled the -log Launch Option, which writes output to /skullgirls.log but slows the game down.

    Steam
    Fixed mac-vs-other-OSes desyncbug fix

    Hopefully fixed one MORE mac-vs-other-OSes desync by guaranteeing the update order of sprites.

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    Fixed Quick Match post-fight menu crashbug fix

    Took another shot at fixing the Quick Match post-fight menu crash.

    Steam
  2. 3 events
    Fixed localization error in Frenchbug fix
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    Fixed Quick Match crash on post-match menubug fixMilestone

    Hopefully FIXED the random crash on the post-match menu in Quick Match!

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    Fixed visual bug displaying palette effects in Windowsbug fix
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  3. 10 events
    Reordered Robo-Fortune intro selectionchanges

    Adjusted the random number selection for Robo-Fortune's intro to align with other characters' script order.

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    Fixed shader interpolation bug at high resolutionsgraphics

    Resolved a shader interpolation bug that caused small holes in sprites at resolutions higher than 720p.

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    Fixed incorrect horizontal lines in shadowsgraphics

    Addressed an old shader bug that resulted in occasional incorrect horizontal lines in shadows at resolutions higher than 720p.

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    Fixed code-signing issue on macOS Yosemitebug fix

    Addressed a code-signing issue affecting Skullgirls on macOS Yosemite.

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    Fixed Big Band's Cymbal Clash behaviorbug fix

    Corrected a bug causing Big Band's Cymbal Clash to hit overhead instead of mid when executed as a frame-perfect reset after Sound Stun.

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    Fixed air specials bug for Beowulf and Fukuabug fix

    Resolved a bug that prevented Beowulf and Fukua from performing air specials using assist inputs immediately after jumping.

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    Fixed hit-check order desync on Mac and Windows/Linuxbug fix

    Resolved a bug that occasionally led to different hit-check order between sprites on Mac and Windows/Linux, ensuring consistency across platforms.

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    Fixed localization error in Art Gallery (French)bug fix

    Corrected a localization error found in the Art Gallery for the French language.

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    Fixed shadows issue on macOSgraphics

    Resolved a shadows issue on macOS that was introduced with a previous shadow fix.

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    Minor cleanup errors fixed for Eliza and Cerebellagraphics

    Corrected very minor cleanup errors in Eliza's standing idle and walk back animations, as well as Cerebella's tag out.

    Steam
  4. 3 events
    Updated Death VO for Big Band and Valleywheelaudio

    Big Band's death VO now properly plays, Valleywheel has her own, and the effect on all of them has been redone.

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    Updated Fukua's Character Select VOaudio

    Fukua's character select VO has been updated with a line that suits her better.

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    Fixed Fukua's HUD Portrait Pupil Colorbug fix
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  5. 4 events
    Fixed Visual Bugs in Undizzy Bar and Healthbarbug fix

    Fixed small visual bugs in the Undizzy bar and healthbar in 1v1 at higher screen resolutions.

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    Copying Lobby URLs on Mac and Linuxquality of life

    Copying lobby URLs now works on Mac and Linux with Command-C / Ctrl-C.

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    New Intros for Fukua, Ms. Fortune, and Robo-Fortunenew content

    Added new intros for Fukua, Ms. Fortune, and Robo-Fortune, ensuring all characters have at least three intros.

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    Updated Lobby Matching Codenetwork

    Lobby matching code updated to match players with the person they've played least recently, improving matchmaking.

    Steam
  6. 11 events
    Fixed stray pixels in Valentine's standing idle posebug fix

    Fixed stray middle-of-nowhere pixels in Valentine's standing idle pose.

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    Fixed death VO not playing when chipped outbug fix

    Fixed a bug where death VO would not play if you got chipped out while pushblocking.

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    Improved framerate of lobby search and in-lobby screensquality of life

    Improved the framerate of the lobby search and in-lobby screens a bit.

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    Fixed throw-vs-hits P1/P2 differencebug fix

    P1 Death Crawl and SSJ no longer lose to a P2 meaty throw.

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    Reassigned button shortcut for Class Notesui ux

    Reassigned the button shortcut for Class Notes to be what it used to be.

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    Added fast-forward and rewind to Replaysquality of life

    Press HP to rewind by 1 Skullsecond, or Left+HP to rewind 5 Skullseconds. Hold HK to fast-forward.

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    Fixed lobby All-Play matching codebug fix

    Fixed the lobby All-Play matching code to ensure players don't repeat matchups until they have exhausted all options.

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    Copy lobby URL to clipboardquality of life

    Pressing Ctrl-C in a Windows PC lobby will now copy the 'join this lobby' URL to the clipboard.

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    Fixed avatars not showing up in lobbiesbug fix

    Hopefully fixed avatars not showing up in lobbies sometimes.

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    Fixed crash issues in Quick Match and Lobbiesbug fixMilestone

    Hopefully fixed the crash going from Quick Match to Lobbies and at the end of a Quick Match game if your opponent quits.

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    Fixed trading bug with Cerebella's s.MPbug fix

    Fixed a bug where trading with Cerebella's s.MP would cause a stagger as P2 but not as P1.

    Steam
  7. 4 events
    Added Health Range in Training Modenew content

    Included the missing 20-30% health range for Training Mode.

    Steam
    Adjusted Squigly #29 Flame Colorbug fix

    Edited the flame color for Squigly #29 to resolve flickering issues affecting players.

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    Added Launch Option for Keyboard Playersquality of life

    Introduced -socdlikehitbox option to handle Up+Down as Up for keyboard users.

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    Fixed Lifebar Color in 1v1bug fix

    Corrected the color of the first lifebar in 1v1 matches.

    Steam
  8. 4 events
    Fixed Random Crash After Quick Matchbug fix

    Attempted to fix the random crash after playing in Quick Match and returning to the main menu or proceeding to lobbies.

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    Play Again Updates Stage Variationquality of life

    Choosing 'Play Again' now updates which variation of the stage you're on, if it has any.

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    Fukua in Full Filia Costume on Train Backgroundvisuals

    Fukua (in full Filia costume) is now the one on the train in the background of Meridian Area Rapid Transit, previously it was Double.

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    Changed Pushblock to Reaction Shot in Training Modeui ux

    Changed 'Pushblock' to 'Reaction Shot' in the Training Mode menu.

    Steam
  9. 8 events
    Fixed Post-Block Animation Bugbug fix

    Fixed a minor bug where characters went into post-block animation after recovering from blockstun.

    Steam
    Remastered UI and HUD in Full HDvisualsMilestone

    Skullgirls' UI, HUD, character select screen, and menus have all been remastered in full HD using 1080p art and fonts.

    Steam
    Fixed Robo's Character Select Sprite Positionbug fix

    Fixed the position of Robo's small character select sprite.

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    Fixed Double's Lv5 Input Prioritybalance change

    Fixed Double's Lv5 having the highest input priority during special->super cancels, where it should have been the lowest.

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    Audio Output Device Switching Fixaudio

    The Windows version correctly switches audio output devices and doesn't crash if the sound output device changes.

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    Updated Training Mode Health Valuesgameplay

    In Training Mode settings, added all health values 1%-100% and changed the Drama setting to an actual value (0-240) by 5s.

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    Autoscrolling Speed Adjustmentquality of life

    Autoscrolling on all options speeds up if you keep holding the direction for a while.

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    Fixed SonicFox NPC Shadowbug fix

    Fixed the feet of the SonicFox NPC, correcting the shadow.

    Steam
  10. 6 events
    Fixed Double's Hornet Bomber Motionbug fix

    Attempted to fix ending Double's Hornet Bomber motion to always give the normal attack instead of a Hornet Bomber.

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    Fixed Missing Palette Effects on Ms. Fortunebug fix

    Fixed missing palette effects and lighting on Ms. Fortune.

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    Fixed Bugs in Double's VO Setbug fix

    Fixed some more bugs in Double's VO set.

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    Fixed Missing Character Shadowsbug fix

    Fixed missing character shadows on random types of graphics cards since the last update.

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    Fixed Lenny Early Explosion Bugbug fix

    Fixed a bug where in certain circumstances Lenny explodes earlier than it should.

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    Fixed Graphical Lines in Fukua's Drill and Painwheel's Tauntbug fix

    Fixed graphical lines in front of Fukua's drill and Painwheel's taunt.

    Steam
  11. 17 events
    Fukua's Inevitable Snuggle Armored on First Active Framebalance change

    Fukua is now armored on the first active frame of Inevitable Snuggle.

    Steam
    More Credits Updatesother

    More credits updates.

    Steam
    Beowulf's Grab Hits and Finishers Now Play VOaudio

    Beowulf's grab hits and finishers now make the enemy play hit/death VO.

    Steam
    Fixed Last Remaining Audio Issue with Rollbacksbug fix

    Fixed the last remaining audio issue with rollbacks. Sounds should no longer be occasionally skipped.

    Steam
    Enabled Crash Dumps for Additional Casesperformance

    Enabled crash dumps in an extra case that might not have had them.

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    Added Volume Options from 0-100quality of life

    Added every number between 0-100 for all the 'volume' options.

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    Fixed Graphical Issues at Resolutions Higher than 720pbug fix

    Fixed multiple graphical issues with sprites when running at resolutions higher than 720p.

    Steam
    Fixed Lobby Name Setting Issuebug fix

    Hopefully fixed some people being unable to set a name for their lobby.

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    Fixed Outtake Bug on First Airborne Frame of Jumpbug fix

    Fixed every character being able to do an Outtake on the first airborne frame of a jump.

    Steam
    Fixed Valentine and Double's s.LK Motion Bugbug fix

    Fixed a bug in Valentine and Double's s.LK where motions were accepted backwards for 1f right before it hit.

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    Resolved Online Color Choice Conflictsbug fix

    Online color choice conflicts are now resolved separately on each side during loading.

    Steam
    Fixed Squigly's Intro Tech Bugbug fix

    Fixed a bug where Squigly playing her original intro would allow her to tech the first knockdown of the game.

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    Cerebella's Airborne Ground-Preblock Bug Fixedbug fix

    Cerebella can no longer wrongly do an airborne ground-preblock after Magnet vs whiffed Battle Butt.

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    Fixed Edge Case for Death VO Not Playingbug fix

    Fixed another edge case where death VO wouldn't play on death.

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    Fixed Death Crawl Multiple VO Bugbug fix

    Fixed Death Crawl playing multiple death VOs.

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    Reduced Overall Game Volume by 20%balance change

    Reduced overall game volume by 20%, because Skullgirls is a very loud game.

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    Replay Theater No Longer Crashes on Macbug fix

    Replay Theater now doesn't crash on Mac.

    Steam
  12. 32 events
    New Stage: No Man's Landnew content

    Introduced a new stage, No Man's Land, courtesy of Skullgirls Mobile.

    Steam
    Cerebella's Grab Bag Recovery Fixbug fix

    Fixed the frame of Grab Bag recovery where Cerebella would not go into hitstun if hit.

    Steam
    Snapback Hitbox Size Increasebug fix

    Increased hitbox sizes on snapbacks for several characters.

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    Cilia Slide and Other Moves Airborne Bug Fixbug fix

    Fixed a bug where Cilia Slide, Updo, Fiber Uppercut, and Countervenom could become airborne under specific circumstances.

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    Cerebella's Grab Bag Scaling Fixbug fix

    Cerebella's Grab Bag now properly scales followups to 55%.

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    Robo's Danger Specials Input Fixbug fix

    Removed extraneous DP motions for Robo's Danger specials and Magnetic Trap.

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    Replay Theater Button Functions Fixbug fix

    Fixed button functions in Replay Theater to match the rest of the game.

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    SonicFox NPC Addednew content

    Introduced a SonicFox NPC and associated update for the Class Notes variation.

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    Revived Previously-Removed Colorsnew content

    Added several revived colors for various characters.

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    Peacock's Lonesome Lenny Fixbug fix

    Peacock's Lonesome Lenny can no longer be lifted off the ground by certain attacks.

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    Robo's Magnetic Trap Fixbug fix

    Robo's Magnetic Trap no longer affects opponents after a snapback.

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    Beowulf's Geatish Trepak Damage Fixbug fix

    Beowulf's Geatish Trepak now correctly deals only recoverable damage.

    Steam
    New Intro Animations for Beowulf, Double, and Squiglynew content

    Added new intro animations courtesy of Skullgirls Mobile.

    Steam
    Headless Fortune Tag Voice Linesaudio

    Headless Fortune now properly plays tag in/out voice lines.

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    Solo Squigly's Inferno of Leviathan Fixgameplay

    Solo Squigly's Inferno of Leviathan disappears if she is snapped by a duo or trio.

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    Removed Cap of 3 Wins in Quick Matchbalance change

    Players can now rematch indefinitely in Quick Match.

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    Two New Colors Per Character from Skullgirls Switchnew content

    Added two new colors per character courtesy of Skybound Games.

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    Squigly's Seria Sing Activation Fixgameplay

    Squigly's Seria Sing->SBO now activates air-unblockable protection on the opponent.

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    Beowulf's Snapback Fixbug fix

    First hit of Beowulf's snapback no longer wrongly breaks all hyper armor.

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    Painwheel's Hatred Install Fixbug fix

    Fixed bug where Painwheel's Hatred Install would not end after a sliding knockdown.

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    Fukua's Air Drill Fixbug fix

    Removed the last possibility of a Happy Holidays after hitting Fukua's air Drill of my Dreams.

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    Squigly's Cancel Held Stancesgameplay

    Squigly can now cancel held stances between Downs in a 1v1 fight.

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    Rebuilt Character Artnew content

    Rebuilt character art with additional pixels.

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    Robo's Taunt Duration Reducedbalance change

    Reduced the duration of Robo's taunt by 20f.

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    Electric Palette Effect on Robo's s.HKvisuals

    Added electric palette effect on opponents hit by Robo's s.HK.

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    Rare KO Bug Fixbug fix

    Fixed a rare bug where characters who were KO'd and revived could not be juggled the next time they were KO'd.

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    Peacock's Lv3 Damage Fixbug fix

    Last hit of Peacock's Lv3 now correctly deals only recoverable damage.

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    KO Screams for All Charactersnew content

    Added KO screams for all characters when they're KO'd in the air.

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    Double's Airthrow Damage Fixbug fix

    Double's airthrow now correctly deals only recoverable damage.

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    Ground-Tech Voice Lines for Doubleaudio

    Added ground-tech voice lines for Double.

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    Squigly's Taunt Duration Reducedbalance change

    Reduced the duration of Squigly's taunt by 15f.

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    Double's Lugers Input Fixbug fix

    Added half-circle-forward overrides to Double's Lugers for correct input.

    Steam
  13. 2 events
    Fix for All-Play lobby match assignmentbug fix

    Fixed the way All-Play lobbies assign matches to ensure players are matched with those they've played the least.

    Steam
    Fix for lobby win streak duplicationbug fix

    Fixed the bug where a new lobby member would duplicate the in-game win streak count of the first person they fought.

    Steam
  14. 3 events
    Fixed random crash when Fortune wins in Quick Matchbug fix

    Resolved an issue causing crashes when Fortune won the last game in a Quick Match set.

    Steam
    Fix for 'Lobby Fungus'bug fix

    Resolved the issue where a lobby wouldn't successfully count down to start a match, particularly affecting European players.

    Steam
    Improved ping time responsivenessperformance

    Ping times and jitter will no longer spike when another person's game loads into character select.

    Steam
  15. 2 events
    Fixed common lobby crashbug fixMilestone

    Resolved the new lobby crash issue that occurred since jitter.

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    Implemented crash dump generationperformance

    The game now creates crash dumps to help identify issues when crashes occur.

    Steam
  16. 3 events
    Training Mode Displays Dramatic Tension Valuesquality of life

    Training Mode now displays both players' exact numerical Dramatic Tension values and the amount built or spent during the last combo.

    Steam
    Controller Connection No Longer Causes Hiccupbug fix

    Unplugging or inserting a controller no longer causes a giant hiccup in the Windows version.

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    GGPO Delay Adjustments for Ascend Higherbalance change

    If using -ascendhigher online, the chosen GGPO delay is now subtracted from any Ascend Higher extra delay.

    Steam
  17. 9 events
    Indicator for Wireless Connectionquality of life

    A red dot appears in the upper-left corner for players on easily-detected wireless connections.

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    GGPOtest Branch Retiredother

    The GGPOtest branch has been retired and players are automatically set back to the regular game.

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    Fixed Sound Issues During Rollbacksbug fix

    Resolved issues with sounds playing, duplicating, or not cutting off properly during rollbacks.

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    New Replay Feature with Debugging Datanew content

    Replays now automatically embed useful netplay-debugging data for problematic matches.

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    Fixed Negative-Damage Bug in Training Modebug fix

    Corrected the negative-damage bug in Training Mode information display.

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    Improved Netplay QualitynetworkMilestone

    Players can now connect from farther away with better quality connections, with adjusted ping time thresholds.

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    Fixed Exploit in Character Select Screenbug fix

    Resolved an exploit that allowed players to grief opponents by softlocking the character select screen.

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    Updated Ping Values in Lobbies and Quick Matchui ux

    Lobbies and Quick Match now show continuously updated ping values and jitter fluctuations.

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    Reduced Online Character and Stage Select Timersgameplay

    Online character select timer reduced to 50 seconds, stage select timer to 20 seconds, and end-of-match timer to 50 seconds.

    Steam
  18. 5 events
    Lobby Box Info Updateui ux

    Top line of lobby boxes now switches between location and lobby-relevant info like win count.

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    Connection Quality Color Codingui ux

    Connections with bad jitter are colored yellow or red in Quick Match, similar to high ping connections.

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    Connection Jitter Display Addedui ux

    Skullgirls now displays jitter information in addition to ping time, indicating connection quality.

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    Fixed Lobby Display Issuebug fix

    Corrected display of '<- VS ->' in lobbies when returning to the lobby after a game.

    Steam
    Fixed Jitter Display Issuebug fix

    Corrected wrong display of 2000+ jitter after playing a lobby game.

    Steam
  19. 4 events
    Wireless Internet Indicator for Opponentsnew content

    Players on wireless will have a (WF) indicator in front of their ping number in Lobbies and Quick Match.

    Steam
    Extra Logging Information for Problem Replaysother

    Additional logging info has been added to assist with problem replays.

    Steam
    Option to Disable Wireless Dot Indicatorquality of life

    Players can disable the tiny red dot indicating wireless connection with the launch option -disablewifidot.

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    Timing Fix for Frame Dropsperformance

    A fix has been implemented to help the game recover from significant frame drops.

    Steam
  20. 4 events
    Re-added logging for GGPO show infobug fix

    Restored the -ggposhowinfo line of logging that was accidentally deleted in the last build.

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    Framerate fix during slowdownsperformanceMilestone

    Improved performance by preventing frame skips during significant slowdowns, allowing the game to maintain a smoother experience.

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    Training mode Max Combo Damage and Last Combo Drama reset fixbug fix

    Fixed an issue where Max Combo Damage and Last Combo Drama numbers were wrongly reset when loading a savestate.

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    Launch Option to disable rainbow hue shifting on Double #19new content

    Added the Launch Option -disablerainbowdouble to disable hue shifting for players who prefer a standard appearance.

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  21. 1 event
    GGPO Test Branch Update Adjustmentsperformance

    Made two small adjustments to improve recovery from input starvation or being behind by more than 14 frames.

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  22. 4 events
    Fixed menu-movement and sound centering issuesbug fix

    Resolved issues where menu movement and 'another game' sounds were sometimes played off-center.

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    Added missing logging informationother

    Included a missing piece of logging info to enhance debugging.

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    Updated values for low-ping testingperformance

    Adjusted values based on low-ping testing to improve online performance.

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    Reduced size of -ggposhowinfo textquality of life

    Made the -ggposhowinfo text smaller for improved gameplay experience.

    Steam
  23. 9 events
    Updated ping time thresholdsbalance change

    Raised thresholds for green/yellow/red ping times and updated recommended delay for ping numbers.

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    Improved camera after rollbacksperformance

    Camera improvement is opt-in with a launch option.

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    Saved IPS display with savestate in training modequality of life
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    Doubled sprite decompression atlas sizeperformance

    Fixes sprite-flickering issues when multiple characters are onscreen.

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    Fixed missing credits for a contributorbug fix

    Added a person to the credits who got left out for the whole eight years.

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    Fixed sprites with -disablelighting optionbug fix
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    Made PS4-style super shadow trails default on PCui ux

    Users can revert to the old version with a launch option.

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    Linux and Mac versions updatedperformance

    Linux and Mac are now current with the latest updates.

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    Fixed negative-damage display bug in training modebug fix

    Issue occurred after loading a savestate during a combo.

    Steam
  24. 5 events
    Improved rollback speedperformance

    Greatly improved the speed of rollbacks by removing unnecessary processes during a rollback.

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    Added diagnostic launch optionquality of life

    Added the Launch option -ggposhowinfo for diagnostics during online matches.

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    Fixed ping-time bugbug fix

    Fixed the 49281263778 ping-time bug, now it shows '---'.

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    Fixed L&G/Showtime/KO screens issuebug fix

    Improved the L&G/Showtime/KO screens in online play, preventing rollbacks from erasing them.

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    Fixed online play hitchesbug fixMilestone

    Completely fixed the weird hitches that some players experienced during online play, especially in low-ping matches.

    Steam
  25. 8 events
    Discontinued 32bit Support on MacOSsystem

    32bit support on MacOS is no longer available for future builds due to platform support reasons.

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    Upgraded Sound Code to FAudio Librarysystem

    The sound code has been upgraded and is now using Ethan Lee's FAudio library.

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    Fixed Music Restarting on Rollbackbug fix

    Fixed the music restarting when staying on the same stage if there was a rollback to frame zero.

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    Resolved Frame Dropping After Rollbackbug fixMilestone

    Addressed the issue of the game dropping frames after a rollback, improving netplay responsiveness.

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    Massive Improvement to NetplaynetworkMilestone

    This build massively improves netplay responsiveness and reduces dropped inputs.

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    Fixed Hitches on Random Stagesbug fix

    Fixed the problem of weird hitches while playing a long set on Random stages.

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    Improved Sound Handling During Rollbacksaudio

    Addressed how sounds are handled during rollbacks, fixing the majority of sound issues.

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    Fixed Volume Options Not Workingbug fix

    Addressed the issue of the volume options not functioning properly.

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  26. 1 event
    GGPO Test Build 16229 Releasedperformance

    Addresses possible slowdown issues over longer online sets on Random Stage and freezing before matches with good ping.

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  27. 1 event
    Fixed jarring repeated zooming during superflash rollbacksbug fix

    Updated the GGPOtest branch to address the bug causing jarring repeated zooming if there are rollbacks during a superflash.

    Steam
  28. 1 event
    Improved Online Play with GGPO Adjustmentsnetwork

    Implemented a new method to enhance online play, especially for long-distance connections, by adjusting frame skipping behavior.

    Steam