
Slay the Spire 2
Mega Crit
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Year 1
Mar 5, 2026 - Nov 9, 2026
324 changes
Slay the Spire 2 entered Early Access on March 5, 2026. Major Update #1 (v0.103.2) delivered a sweeping balance refresh, reworking Ascension 6 into Inflation alongside the shop economy, map generation, cards, relics, and events. June’s Major Update #2 (v0.107.1) brought Aeonglass, the Bestiary and Steam Workshop support to the main branch.
- Major balance revisions: Early beta patches changed combat and run pacing.
- v0.100.0 beta made infinite loops harder through a broad character, enemy, and system balance pass.
- v0.101.0 beta improved map generation and difficulty pacing, including removing Act 1 floor-six elites and Gloom’s effect on ? rooms.
- v0.103.2 / Major Update #1 replaced the old Ascension 6 map modifier with Inflation and reworked shop prices, cards, relics, events, and map generation; the earlier beta changes reached the main branch.
- New run content: Aeonglass, the Bestiary, and a wider card, potion, and Neow pool gave returning players more to encounter and build around.
- Aeonglass replaced Doormaker as the Act 3 boss, with subsequent balance and behavior changes refining the fight.
- Bestiary added a compendium of encountered enemies, their moves, and animations.
- Not Yet, Dowsing Rod, Neow’s Sacrifice, and Ambergris expanded Ironclad and Neow-related options.
- Major Update #2 and modding: June’s update moved the RNG to xoshiro256** and brought Aeonglass and the Bestiary to the main branch. Steam Workshop support let players browse and install mods through Steam, while the base game stopped deleting progress tied to removed or errored mods.
- Meta and accessibility systems: New controls and settings broadened access.
- Badges and Daily Leaderboards added end-of-run distinctions plus friends-only boards sorted by wins, badges, and time.
- Phobia Mode introduced alternate visuals for phobia-triggering enemies and areas.
- Keyboard-only controls added a dedicated control option, while Traditional Chinese and Indonesian localization expanded language support.
- Roadmap: Experimental Game Modes were previewed for single-player and multiplayer, with Alternate Act 2, a New Character, and New Acts and Regions still in development or consideration. The next beta patch was targeted for November 12 rather than confirmed as shipped.