Sons Of The Forest

Sons Of The Forest

Endnight Games Ltd · Newnight

activeReleased Feb 22, 2024steam

Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.

Year 2

Feb 22, 2025 - Feb 22, 2026

1 change

Tracked sources for Sons Of The Forest were limited between 2025-02-22 and 2026-02-22, with only 1 verified change captured in this window. The recorded activity centers on Unity Engine Security Update and sits between Fixed raft movement issue with centerpoint structures on 2025-01-21 (bug_fix) and no later tracked updates in the current dataset, making this a light but still readable period in the game's history.

  • Verified activity: 2025-10-03 - Unity Engine Security Update: Updated UnityPlayer.dll file to address a security issue in the Unity engine..
  • What stands out: The period is defined more by a small number of isolated updates than by a large roadmap beat or expansion-sized release.
  • Before this window: The closest earlier tracked activity was Fixed raft movement issue with centerpoint structures on 2025-01-21 (bug_fix).
  • After this window: No later tracked activity is present in the current dataset.

Year 1

Feb 22, 2024 - Feb 22, 2025

111 changes

Sons Of The Forest 1.0 launched on February 22, 2024, delivering the full game with Creative mode, a new alternate ending, new mutants, and expanded story scenes. A later update added substantial raft and defensive-wall construction, improved ranged combat, and a multiplayer revive option.

  • 1.0 story and progression: The launch expanded the game’s narrative and post-story options.

    • Alternate ending: Added a new choice-based alternate ending.
    • Timmy’s Hell Cave: Added Timmy, five new cutscenes, revised cutscene voice acting, and a new title scene and end credits.
    • Creative mode: Introduced a creative inventory and the ability to skip build animations after completing the story.
    • Legsy and Holey: Added two new mutant types.
    • Sickness system: Added illness from unclean water or bad food, with cures available.
  • 1.0 world and communication: The launch expanded exploration, wildlife, and multiplayer communication.

    • Proximity voice chat: Added cave and underwater voice filters.
    • Raccoons and climbing squirrels: Added raccoons and allowed squirrels to climb trees.
    • Spotty: Added a stronger puffy variation.
    • World details: Added new paths, mini caves, campfire smoke plumes at cannibal villages, and other environmental changes.
  • January 15 construction update: Added several new ways to build and travel around the world.

    • Raft structures: Added three new raft structures.
    • Drawn defensive wall structures: Added new defensive-wall pieces.
    • KnightV, glider holder, and mooring: Added structures for the KnightV, glider storage, and raft mooring.
  • Combat and multiplayer: The PVP damage setting arrived in 1.0, while the later update improved aiming for the Crossbow, compound bow, crafted bow, shotgun, and slingshot. It also improved bow arrow trajectories, allowed players to revive teammates while swimming, improved multiplayer transform syncing, and fixed a rare memory-corruption case that could cause crashes.