
Squad
Offworld
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Year 6
Sep 24, 2025 - Sep 24, 2026
Sand in your TOWs and Reactor Capture expanded Squad’s free mission selection, while Waves of Thunder added a paid-tier mission for Supporter Pack and Founder Pack owners. The rollout also advanced the community-voted Makeshift weapon-skin project and added a requested Fireteam scoreboard.
- New missions: All players received Sand in your TOWs and Reactor Capture, while Waves of Thunder became available to Supporter Pack and Founder Pack owners.
- Community content: The community-voted Makeshift weapon skin entered development, and the modded missions Operation Boreal Guard and Operation Ashfall were highlighted for play.
- Mission tools: Fireteam gained an end-of-mission scoreboard, while Experimental missions received image previews showing their status.
- Raiders on the Storm: The mission received fixes for multiple objective markers and updated objective text.
Year 5
Sep 24, 2024 - Sep 24, 2025
Year 4
Sep 24, 2023 - Sep 24, 2024
The June 24, 2024 ATGM and M120 Mortar update added ATGM Tutorial text to Jensen’s Range while tightening anti-tank and indirect-fire behavior. It also corrected major combat issues involving PLA ZTZ99A MBT armor values and vehicle armor orientation.
- Jensen’s Range and ATGMs: Anti-tank weapons received the most concentrated set of changes.
- Jensen’s Range: Added ATGM Tutorial text.
- Gun-launched ATGMs: Corrected blast-cone length and angle, along with zoom behavior.
- Beam-riding ATGMs: Fixed the FOV radius failing to scale with zoom.
- RGF BMP-2M Kornet: Restored firing screen shake, replaced the reticle, corrected its UI description, and fixed rearm stations giving five missiles instead of four.
- M2 Bradley and BMP-2: Restored missing barrels when switching to the ATGM.
- M120 Mortar balance: USA/TLF M1064A3 M120 Mortar performance was reduced in several ways.
- M120 Mortar ammunition: Increased the cost per round from 30 to 50 ammo points.
- M120 Mortar loading: Increased round load time from three to five seconds.
- M120 Air Burst: Reduced lethal-damage range and cut maximum firing range from roughly 3,600 meters to 2,000 meters.
- Vehicle and infantry systems: PLA ZTZ99A MBT armor was corrected after being much stronger than intended, while the vehicle armor orientation bug stopped armor values from changing based on facing. The MEА, PLA, PLANMC, and PLAAGF HAT Kit availability was restored to two, and ADF Mechanized Unit offensive ATGM emplacements returned.
- Combat handling: Weapon sway no longer changed with framerate, ADS while sprinting was blocked under the affected conditions, and a rare client crash involving a destroyed anti-tank missile was resolved.
Year 3
Sep 24, 2022 - Sep 24, 2023
Unreal Engine 4.27 was the biggest upgrade, moving Squad to a newer engine while making DX12 the default and adding FSR2 upscaling. The same release added Mutaha Seed v1 for USMC vs. RUS, refreshed the US Army’s presentation, and expanded mod support through SDK v4.2.
- New battlefield content: Mutaha Seed v1 added a new USMC-versus-RUS layer, while Emotes introduced an in-game radial menu accessed with the X key. Harju also gained new loading-screen music.
- Engine and modding overhaul: Unreal Engine 4.27 brought DX12 as the default graphics API, optional DX11 support, FSR2 upscaling, and a rebuilt Graphics Benchmark tool. Mod SDK v4.2 and updated mod versioning required older v4.0 mods to be re-cooked before they remained compatible.
- Faction presentation: The US Army received new uniforms, character models, and a full M17 MHS Pistol remodel. The PLA ZTZ99A MBT also received visual improvements, alongside updated PLA weapon and vehicle naming.
- Gameplay and vehicle tuning: The HAB spawn activation delay increased from 20 to 30 seconds, while the PLA ZSL10 APC gained eight additional cupola-gunner magazines. Territory Control capture zones no longer became impossible to capture after a friendly HAB was placed inside them, and the EOSServerSubsystem crash affecting modded layers was fixed.
Year 2
Sep 24, 2021 - Sep 24, 2022
Year 1
Sep 24, 2020 - Sep 24, 2021
Mods in the Licensed Server Browser returned indefinitely, restoring modded servers to Squad’s official browser and enabling more collaboration between server owners and modders. The Open Modding Event also extended through June 7, while June 4 work targeted several mod-support problems.
- Licensed Server Browser: OWI re-opened mods to the licensed server browser indefinitely.
- Open Modding Event: OWI extended the event through June 7, giving players another weekend of modded gameplay.
- Mod Versioning: June 4 work addressed reliability issues across the mod pipeline.
- Custom Factions: OWI investigated an infinite loading screen affecting mods with custom factions.
- Game Client: OWI addressed the need to restart after downloading mods before map layers became available, along with problems updating installed mods.