What changed in Starbound in 2014

229 updates · 38 main milestones · Jun 17, 2014 to Dec 20, 2014

  1. 25 events
    Performance Issues in Dense Areasperformance

    Performance issues noted, particularly in dense areas like dungeons and the outpost.

    Steam
    Pixel Costs and Rewards Not Balancedbalance change

    Pixel costs and rewards have not yet been balanced.

    Steam
    Enemy Hit/Death Sounds Failurebug fix

    Enemy hit/death sounds sometimes fail to play.

    Steam
    Rare Crash When Removing Items from Containersbug fix

    A rare crash occurs when removing items from containers, appearing as 'InventoryException'.

    Steam
    Interface Windows Persistence Issuebug fix

    Interface windows can remain open after switching worlds or moving away from the triggering object.

    Steam
    Background Parallax Transition Issuesvisuals

    Problematic transitions between world layers in background parallaxes.

    Steam
    Errors in Enemy Movement and Pathfindingai

    Some errors in enemy movement and pathfinding.

    Steam
    Unstable Branch Character and World Compatibilitygameplay

    Switching to the unstable branch will result in characters and worlds not being compatible with the latest version. A different storage location is used.

    Steam
    Combat Balance Work In Progressbalance change

    Combat balance is still a work in progress.

    Steam
    Enemy Hit/Death Sounds Fail to Playaudio

    Enemy hit/death sounds sometimes fail to play.

    Steam
    Pixel Costs and Rewards Not Balancedbalance change

    Pixel costs and rewards are not yet balanced.

    Steam
    Unstable Branch Character and World Compatibilitygameplay

    Old characters and worlds will not be compatible with the unstable branch; a different storage location is used.

    Steam
    Known Issues with Progression Questsbug fix

    Many progression quests are not final and contain placeholders for future missions.

    Steam
    Crops Out of Sync on Shipbug fix

    Crops sometimes get out of sync when grown on ship.

    Steam
    Rare Crash When Removing Items from Containersbug fix

    Rare crash occurs when removing items from containers, appears as 'InventoryException'.

    Steam
    Launcher DLL Errorsbug fix

    Launcher may show DLL errors about missing ordinals, but it is not fatal.

    Steam
    Interface Windows Remain Openbug fix

    Interface windows can remain open after switching worlds or moving away from the triggering object.

    Steam
    Cooking Recipes for Tier 5 and 6 Crops Needednew content

    Cooking recipes for tier 5 and 6 crops need to be implemented.

    Steam
    Errors in Enemy Movement and Pathfindingbug fix

    There are some errors in enemy movement and pathfinding.

    Steam
    Background Parallax Transition Issuesbug fix

    Background parallaxes have problematic transitions between world layers, such as oceans.

    Steam
    Performance Issues in Dense Areasperformance

    Performance issues are noted, particularly in dense areas like dungeons and the outpost.

    Steam
    Tier 5 and 6 Cooking Recipes Pendingnew content

    Cooking recipes for tier 5 and 6 crops need to be implemented.

    Steam
    Launcher DLL Errorsbug fix

    The launcher may display DLL errors about missing ordinals, but it is not fatal.

    Steam
    Combat Balance Work in Progressbalance change

    Combat balance is still a work in progress.

    Steam
    Crops Sync Issue on Shipbug fix

    Crops sometimes get out of sync when grown on the ship.

    Steam
  2. 12 events
    Increased Damage Valuesbalance change

    Damage values across the board have risen, making monsters easier to kill but also increasing player vulnerability.

    Steam
    Increased Damage Valuesbalance change

    Damage values have risen; monsters die more easily but can kill players faster.

    Steam
    Generated Weapon Values Adjustedbalance change

    Generated weapon values now typically sit between tiered weapons, keeping them useful throughout progression.

    Steam
    Rebalanced Tiered Armorsbalance change

    Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.

    Steam
    NPC Armor and Health Scalingbalance change

    NPCs now use armor, and their health scales on a curve similar to the player's.

    Steam
    NPC Armor and Health Scalingbalance change

    NPCs now use armor, and their health scales on a curve similar to the player's.

    Steam
    Starting Weapons Adjustmentnew content

    Players now start off with access to two weapons: a one-handed shortsword and a broadsword, with novakids gaining a two-handed rifle.

    Steam
    Reworked Energy Scaling on Gunsbalance change

    The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.

    Steam
    Generated Weapon Valuesbalance change

    Generated weapon values now typically sit between tiered weapons, keeping tiered weapons useful throughout the game's progression.

    Steam
    Reworked Energy Scaling for Gunsbalance change

    The energy scaling curve on guns has been completely reworked for consistency.

    Steam
    Rebalanced Tiered Armorsbalance change

    Tiered armors have been rebalanced to suit new armor and energy scaling levels.

    Steam
    Starting Weapons for Playersnew content

    Players now start with two weapons; most races get a one-handed shortsword and a broadsword.

    Steam
  3. 6 events
    Revised Energy Regeneration Systembalance changeMilestone

    Energy now regenerates faster but only after a period of inactivity, locking the bar if emptied.

    Steam
    Revised Energy Regeneration Systembalance changeMilestone

    Energy regeneration now kicks in only after a few seconds of not using energy, with faster overall regeneration.

    Steam
    Rebalancing of Missions and Questsgameplay

    Missions are being rebalanced for appropriate challenge levels as part of progression.

    Steam
    Nightly Launcher Issue on Windows and OSXbug fix

    Users must launch the executable directly due to a broken launcher caused by recent changes.

    Steam
    Rebalancing of Missionsgameplay

    Missions are being rebalanced for better progression and challenge.

    Steam
    Nightly Launcher Issue on Windows and OSXbug fix

    Users need to launch the executable directly instead of through Steam due to a broken launcher.

    Steam
  4. 8 events
    Over 120 Functional Food Items and Recipesgameplay

    Players can discover over 120 food items and recipes in tiers 1-4, with unique buffs.

    Steam
    Introduction of Bioluminescent Plantsnew content

    Bioluminescent plants added to the game, with plans for a dedicated biome.

    Steam
    Announcement of Large UpdatechangesMilestone

    A large update changing and expanding the progression system is nearly ready for unstable.

    Steam
    New Bouncy Drink Buffgameplay

    A new drink that grants players immunity to falling damage and increases jump power by 25%.

    Steam
    Over 120 Functional Food Items and Recipesgameplay

    Players can discover over 120 food items and recipes in tiers 1-4, enhancing cooking mechanics.

    Steam
    Progression System UpdatechangesMilestone

    A large update is in progress that changes and expands upon the progression system.

    Steam
    New Bouncy Drink Buffgameplay

    A drink that grants immunity to falling damage and increases jump power by 25%.

    Steam
    Introduction of Bioluminescent Plantsnew content

    Bioluminescent plants added to the game, with plans for their own biome in the future.

    Steam
  5. 4 events
    New Singing Voice for Female Charactersnew content

    Malukah provided vocal samples for a new singing voice for the ladies.

    Steam
    New Singing Voice for Female Charactersnew content

    Added vocal samples provided by Malukah for female characters.

    Steam
    Bio-luminescent Sub-biome for Snow Planetsnew content

    Introduced a new sub-biome featuring glowing plants and trees on snow planets.

    Steam
    New Bio-luminescence Sub-biomegameplay

    Introduction of a bio-luminescence environment in snow planet sub-biome.

    Steam
  6. 6 events
    New Monster Type: Large Aggressive Fishnew content

    Implemented a new monster type for Ocean planets, enhancing exploration with combat challenges.

    Steam
    New Monster Type: Large Aggressive Fishnew content

    Introduced a new monster type for Ocean planets, enhancing exploration with challenging encounters.

    Steam
    New Cooking System with BuffsgameplayMilestone

    Implemented a new cooking system where food items provide specific buffs based on ingredients, with a structure for buff stacking.

    Steam
    Updated Cooking Table Interfaceui ux

    Changed cooking table categories to reflect types of buffs instead of generic categories, improving player understanding.

    Steam
    New Cooking System with Buffsnew contentMilestone

    Introduced a new cooking system where food items provide buffs based on ingredients' weights and growth times.

    Steam
    Updated Cooking Table Interfaceui ux

    Revamped cooking table categories to reflect types of buffs instead of generic categories.

    Steam
  7. 12 events
    Improved Parallax Layers for Desert Biomesvisuals

    Tweaked and enhanced backdrop art for desert biomes to improve visual quality.

    Steam
    Well-Fed Status Effectquality of life

    A new status effect that restricts players from eating more food until it wears off to prevent buff spamming.

    Steam
    Introduction of Swamp Biomenew content

    A new sub-biome featuring swamp environment with unique plant life and fauna.

    Steam
    Improved Parallax Layers for Desert Biomesvisuals

    Tweaked and enhanced backdrop art for desert biomes to improve visual quality.

    Steam
    Increased Crop Availabilitygameplay

    More crops available on starting planet, enabling earlier food crafting.

    Steam
    Introduction of Swamp Biomenew content

    A new sub-biome featuring swamp environment, including unique plant life and fauna.

    Steam
    Healing Through FoodgameplayMilestone

    Players can heal by eating food, with certain foods providing more health and status effects.

    Steam
    Rework of Food Systembalance changeMilestone

    The food system has been reworked to include more crops and complex recipes, allowing earlier food crafting.

    Steam
    Mission Tab Added to AI Windowgameplay

    Players can now access missions from their ship, and friends can join in missions when deployed together.

    Steam
    Mission Tab Added to AI Windowgameplay

    Players can now access missions from their ship, and party members can join during missions.

    Steam
    Well-Fed Status Effect Introducedquality of life

    Eating food now grants a temporary 'well-fed' status effect, limiting further food consumption.

    Steam
    Rework of Food Systembalance changeMilestone

    Food system reworked to allow healing through food, with various effects based on food type.

    Steam
  8. 11 events
    Starter Quests and Missions Developmentgameplay

    Work has begun on starter quests and the game's first mission.

    Steam
    New Biome and Crafting Progressiongameplay

    Completed content and basic configuration for the first few tiers of the new biome and crafting progression.

    Steam
    Revamp of Liquid SystemperformanceMilestone

    Liquid is no longer compressible, improving performance and reducing server lag.

    Steam
    Combat and Crafting Balancing for Tier 1balance change

    Started numerical balancing of combat and crafting for tier 1.

    Steam
    Dungeon Shield Generator Implementationnew content

    Added shield generators to existing dungeons, requiring players to find switches to access them.

    Steam
    Combat and Crafting Balance for Tier 1balance change

    Numerical balancing of combat and crafting for the first tier has been initiated.

    Steam
    Bug Fixing and Starter Questsbug fix

    Ongoing bug fixing and development of starter quests, including item-triggered quests.

    Steam
    Garden Biome Improvementsvisuals

    Added variation in foliage and improved parallax background in the starting planet's garden biome.

    Steam
    Garden Biome Improvementsvisuals

    Added variation in foliage, including new pine trees, and improved parallax background and mountain skybox.

    Steam
    Dungeon Shield Generator Implementationnew content

    Added shield generators to existing dungeons, requiring players to find switches to access them.

    Steam
    Liquid System Revampbug fix

    Liquid is now non-compressible, improving performance and settling speed in large pools.

    Steam
  9. 6 events
    Improved Cave Generation Algorithmgameplay

    Implemented a new 'karst' cave generation method that creates more frequent, connected, and varied caves.

    Steam
    Propeller Placement on Walls and Ceilingsquality of life

    Players can now place propellers on walls and ceilings for more building options.

    Steam
    Configuration of Biomes and Treasure Poolsgameplay

    Configured biomes and treasure pools to include new assets for enhanced exploration.

    Steam
    Updated Status Effects Interfaceui ux

    Tidied up the interface to ensure new status effects display appropriate graphics.

    Steam
    Introduction of Shield Generators in Dungeonsgameplay

    Added shield generators to dungeons, restricting player actions until they are disabled.

    Steam
    Trap Damage and Hitbox Fixesbalance change

    Adjusted damage levels of traps and fixed hitboxes to accurately reflect dangerous areas.

    Steam
  10. 1 event
    Biomes and Treasure Pools Configurationgameplay

    Configured biomes and treasure pools to include new assets, enhancing exploration.

    Steam
  11. 2 events
    Trap Damage and Hitbox Adjustmentsbalance change

    Adjusted damage levels and fixed hitboxes for various trap objects to ensure they accurately reflect danger areas.

    Steam
    Introduction of Shield Generators in DungeonsgameplayMilestone

    Added shield generators in dungeons that restrict building and breaking objects until disabled.

    Steam
  12. 1 event
    Improved Cave Generation AlgorithmgameplayMilestone

    Implemented a new 'karst' cave generation method that creates more frequent, connected, and varied caves.

    Steam
  13. 4 events
    New Terrain Generation Patternsnew content

    Added new terrain patterns including spikes, canyons, and ledges to enhance planet variety.

    Steam
    New Terrain Generation Patternsnew content

    Added new terrain patterns including spikes, canyons, and ledges to enhance planet variety.

    Steam
    New Craftable Throwing Weaponsnew content

    Introduced new throwing weapons including the Thorn Grenade and Throwing Bones.

    Steam
    New Craftable Throwing Weaponsnew content

    Introduced new craftable throwing weapons including Thorn Grenade and Throwing Bones.

    Steam
  14. 11 events
    Dynamic GUI System for ModdersmoddingMilestone

    Introduced a new system allowing modders to create dynamic GUIs with Lua scripting capabilities.

    Steam
    General Bug Fixes and Improvementsbug fix

    Ongoing bug fixes and improvements related to the new status system and other features.

    Steam
    New Weapons and Items Implementationnew content

    Implemented a multitude of new weapons and items utilizing the new status system.

    Steam
    Reworking Food and Hunger Systembalance change

    Upcoming changes to the food and hunger system to make it less of a chore and more of a bonus.

    Steam
    Ongoing Bug Fixes and Improvementsbug fix

    Continued efforts to find and fix bugs related to the new systems and content.

    Steam
    New Status Effect System Integrationnew contentMilestone

    Merged the new status effect system into the main development branch, introducing major improvements.

    Steam
    Introduction of New Weapons and Itemsnew content

    Implemented a multitude of new weapons and items utilizing the reworked status system.

    Steam
    New Sounds Recorded for Weaponsaudio

    Recorded new sounds for the newly implemented weapons, including a paintball gun.

    Steam
    New Status Effect System Integrationgameplay

    Merged the new status effect system into the main development branch, improving gameplay mechanics.

    Steam
    Paintball Gun with Color Variationsnew content

    Added a paintball gun that colors enemies hit for a few seconds, with six color variations.

    Steam
    Dynamic GUI System for ModdersmoddingMilestone

    Introduced a new system allowing modders to create dynamic GUIs with Lua scripting capabilities.

    Steam
  15. 12 events
    Fixes to Old Status Effectsbug fix

    Reimplementation and fixing of old status effects and responsibilities from the previous system.

    Steam
    New Weapon and Loot Additionsnew content

    New weapons and fun loot have been added to the biomes, with unique weapon drops being a focus.

    Steam
    Rework of Status Effects SystemgameplayMilestone

    The status effects are now driven by Lua scripts, allowing for more flexibility and new possibilities.

    Steam
    Fixes to Healing Items and Liquid Status Effectsbug fix

    Rebuilt healing items and liquid status effects, fixing bugs along the way.

    Steam
    Introduction of Unique Status Effectsnew content

    Development of unusual status effects for weapons, enhancing gameplay variety.

    Steam
    New Weapons and Loot for Biomesnew content

    New weapons and fun loot are being added to the game's biomes.

    Steam
    New Lua-driven Status Effects SystemgameplayMilestone

    Status effects are now driven by Lua scripts, allowing for more flexibility and new possibilities.

    Steam
    Steam Trading Cards Integrationui ux

    Steam trading cards have been added, allowing players to collect cards for crafting profile backgrounds and badges.

    Steam
    Improved API Functions for Status Effectsquality of life

    Added several new functions and improved existing ones in the API for better status effect handling.

    Steam
    Reimplementation of Old Status Effectsbalance change

    Old status effects like fire, poison, and slows are being reimplemented and improved.

    Steam
    New Fun Items in Loot Poolnew content

    New items added to the loot pool, including unique and silly items.

    Steam
    Steam Trading Cards Introducednew content

    Steam trading cards are now available, allowing players to collect and craft profile backgrounds.

    Steam
  16. 11 events
    Character Drinking Animationaudio

    Updated character animation for consuming beverages to enhance realism.

    Steam
    Liquid Bottling Systemgameplay

    Players can now bottle liquids using the upgraded matter manipulator, with some liquids providing curative effects.

    Steam
    New Biomes and Sub-Biomesnew content

    Fleshing out biomes with unique resources and loot including costumes, tools, and weapons.

    Steam
    New Biomes and Resourcesnew content

    Fleshing out biomes with unique resources and loot including costumes, tools, and weapons.

    Steam
    Craftable Items and Blueprintsgameplay

    New recipes added, allowing previously drop-only items to be craftable, with blueprints for consumable weapons.

    Steam
    Block Protection Systemgameplay

    Implemented a system where blocks cannot be placed or broken in certain dungeons until a Shield Generator is deactivated.

    Steam
    Block Protection SystemgameplayMilestone

    Implemented a block protection system for dungeons and missions, requiring deactivation of Shield Generators to place or break blocks.

    Steam
    New Weapon: Tar Speargameplay

    A spear that lobs balls of tar to slow down enemies, enhancing combat strategy.

    Steam
    Liquid Bottling Systemgameplay

    Players can now bottle liquids like water for consumable effects, including curative powers.

    Steam
    Craftable Items from Dropsgameplay

    New recipes allow previously drop-only items to be crafted, including blueprints for consumable weapons.

    Steam
    Character Drinking Animationaudio

    Updated character animation for consuming beverages to improve realism.

    Steam
  17. 16 events
    Treasure Table Overhaulbalance changeMilestone

    Rebuilt and organized all treasure pool files for better balance and ease of use.

    Steam
    New Sounds Addedaudio

    Added a few new sounds to enhance the game experience.

    Steam
    UI Elements Updatedui ux

    Fixed several UI elements as part of ongoing configuration work.

    Steam
    Tiered Novakid Weapons Addednew content

    Introduced new craftable and functional tiered weapons for the Novakid race.

    Steam
    Treasure Table Overhaulbalance changeMilestone

    Rebuilt and organized all treasure pool files for better management and balance.

    Steam
    Mining Experience RebalancegameplayMilestone

    Reassessing and reconfiguring the health of tiles for better mining balance.

    Steam
    UI Elements Updatedui ux

    Fixed a handful of UI elements as part of ongoing configuration work.

    Steam
    Glitch Mission Developmentgameplay

    Started planning and building the structure for a new Glitch mission involving a castle.

    Steam
    Glitch Mission Developmentgameplay

    Started planning and building the structure for a new Glitch mission involving a castle.

    Steam
    Matter Manipulator as Primary ToolgameplayMilestone

    The matter manipulator is now the primary mining tool, with pickaxes as rare drops.

    Steam
    Matter Manipulator as Primary Toolgameplay

    The matter manipulator will be the primary mining tool, with pickaxes as rare drops.

    Steam
    Reed Furniture Set Introducednew content

    New furniture set themed around reeds for decorating player houses.

    Steam
    Tiered Novakid Weapons Addednew content

    Introduced functioning and craftable tiered weapons for the Novakid race.

    Steam
    New Sounds Addedaudio

    Added new sounds to the game.

    Steam
    Reed Furniture Set Introducednew content

    New furniture set themed around reeds added to the game.

    Steam
    Mining Experience RebalancegameplayMilestone

    Reassessing and reconfiguring the health of tiles for balanced mining experience.

    Steam
  18. 13 events
    New Status System with Lua ScriptsperformanceMilestone

    Conversion of complex status effects to Lua scripts for better engine performance and flexibility.

    Steam
    Fixed GUI Issuesbug fix

    Resolved various GUI issues.

    Steam
    Graphics for Novakid's Space-Train-Shipvisuals

    Completion of graphics for all tiers of the Novakid's Space-Train-Ship.

    Steam
    Tiered Guns and Ship Upgrades for Novakidsbalance change

    Introduction of tiered guns and ship upgrades specifically for the Novakid race.

    Steam
    Improved AI Interface and GUI Fixesbug fix

    Layout of the AI interface improved and various GUI issues fixed.

    Steam
    Quest Turn-in Functionalitygameplay

    Quests can now be turned in to NPCs instead of completing immediately.

    Steam
    Tiered Guns and Ship Upgrades for Novakidsbalance change

    Started adding tiered guns and ship upgrades specifically for the Novakid race.

    Steam
    Introduction of Floran Missionsnew content

    A new mission featuring the Floran race has been teased, involving mysterious events.

    Steam
    New Floran Missionnew content

    Introduction of a new mission featuring the Floran race.

    Steam
    Improved AI Interface Layoutui ux

    Layout of the AI interface has been improved.

    Steam
    New Status System with Lua Scriptsnew contentMilestone

    Conversion of all complex status effects to Lua scripts, allowing for new scripted statuses.

    Steam
    Novakid Space-Train-Ship Graphics Completedvisuals

    Graphics for all tiers of the Novakid's Space-Train-Ship have been finished and implemented.

    Steam
    Quest Turn-in Functionalitygameplay

    Quests can now be turned in to quest-giving NPCs instead of completing immediately.

    Steam
  19. 8 events
    Rain Performance Improvementperformance

    Rain will no longer slow down the game to a crawl, enhancing overall performance.

    Steam
    Star::Root Threading Issue Resolvedbug fixMilestone

    The threading issue in Star::Root has been fixed, improving database updates and avoiding rendering slowdowns.

    Steam
    Star::Root Threading Issue Resolvedbug fixMilestone

    The threading issue in Star::Root has been fixed, improving database updates and avoiding rendering slowdowns.

    Steam
    New Status System Integrationgameplay

    A new status system for players, NPCs, and monsters has been written and integrated into Player, awaiting further development.

    Steam
    Conversion to New Flickering Light Codevisuals

    All existing lights are being converted to a new flickering light code for more natural animations.

    Steam
    Rain Performance Improvementperformance

    Rain will no longer slow down the game significantly, enhancing overall performance.

    Steam
    New Status System Integrationgameplay

    A new status system for players, NPCs, and monsters has been written and integrated into Player, awaiting further development.

    Steam
    Conversion to New Flickering Light Codevisuals

    All existing lights are being converted to the new flickering light code for more natural animations.

    Steam
  20. 12 events
    Lunar Base Mission DevelopmentgameplayMilestone

    Development of a floating dungeon type lunar base mission with unique enemies.

    Steam
    Threading Issues Addressedperformance

    Technical improvements addressing threading issues related to C++11 pointers.

    Steam
    Dungeon Mission Setupgameplay

    Preparation for a new dungeon mission with a focus on environmental storytelling.

    Steam
    New Garden Biome for Starter Worldsnew content

    Introduction of a new primary biome type called Garden, featuring gentle hills and a pleasant atmosphere.

    Steam
    New Garden Biome Introductionnew content

    A new primary biome type called Garden has been configured for starter worlds.

    Steam
    New Dungeon Mission Setupgameplay

    Preparation for a new dungeon mission with a focus on storytelling through the environment.

    Steam
    Armor Balancing Adjustmentsbalance change

    Ongoing adjustments to armor balance to improve gameplay progression.

    Steam
    Humanoid NPC Weapon Switching Bug Fixbug fix

    Fixed long-standing bugs with humanoid NPCs related to weapon switching.

    Steam
    Armor Balancing Adjustmentsbalance change

    Ongoing adjustments to armor balancing to improve gameplay progression.

    Steam
    Threading Issues Addressedperformance

    Technical improvements addressing threading issues with C++11 pointers.

    Steam
    Work in Progress on Terrain Generationvisuals

    Ongoing development of terrain generation, including desert canyons and surface terrain variety.

    Steam
    Humanoid NPC Weapon Switching Bug Fixedbug fix

    Resolved issues with humanoid NPCs not switching between melee and ranged weapons correctly.

    Steam
  21. 12 events
    Craftable Novakid Armors and Weaponsnew content

    Novakid armors and tiered weapons are now craftable in-game.

    Steam
    Biome Correspondence with Threat LevelsgameplayMilestone

    Biomes will now correspond with threat levels, improving game progression and exploration.

    Steam
    Improved Biome and Planet Configurationgameplay

    Improved biome/sub-biome combinations and matching of planet types to their distance from stars.

    Steam
    New Status System ImplementationgameplayMilestone

    A new status system is being developed to replace the current one, allowing for more complex status effects and modding capabilities.

    Steam
    Sky Changes for Outpostsworld

    Implemented sky changes for outposts, allowing any sky to be used on outpost worlds.

    Steam
    Biomic Enhancement for Planet TypesgameplayMilestone

    Biomes now correspond with threat levels to improve game progression and exploration.

    Steam
    Rebalancing of Armor Classesbalance change

    Rebalancing of armors in the separator, accelerator, and manipulator classes is underway.

    Steam
    Enhanced Status Effect SystemgameplayMilestone

    Replacement for the Status system to allow more interesting status effects driven by lua scripts.

    Steam
    Craftable Novakid Armors and Weaponsnew content

    Novakid armors and tiered weapons are now craftable in-game.

    Steam
    Sky Changes for Outpostsgameplay

    Skies have been decoupled from coordinate information and can now be used on outpost worlds.

    Steam
    Rebalancing Armor Classesbalance change

    Rebalancing of armors in the separator, accelerator, and manipulator classes.

    Steam
    Improved Biome and Planet Configurationgameplay

    Improvements to biome/sub-biome combinations and planet type matching based on distance from their star.

    Steam
  22. 19 events
    Matter Manipulator Upgradesgameplay

    Prototyping upgrades for the Matter Manipulator to enhance its utility.

    Steam
    Prototyping Liquid Toolnew content

    Developed a tool for sucking up liquids into the player's inventory for crafting and fuel.

    Steam
    Projectile Disconnect Fixbug fixMilestone

    Complete rework of projectile system for better synchronization between client and server.

    Steam
    Automated Documentation Updatequality of life

    Documentation is now automated and updates with Steam uploads.

    Steam
    Improved Area-of-Effect Projectilesbalance change

    Area-of-effect projectiles now hit and damage multiple enemies reliably.

    Steam
    First Mission Layout Planningnew contentMilestone

    Mapped out the overarching goal and structure for the player's first mission.

    Steam
    Mission PrototypinggameplayMilestone

    Created a rough prototype for player missions with environmental hazards and enemies.

    Steam
    Automated Documentation Updateother

    Documentation is now automated and tied to Steam uploads for nightly updates.

    Steam
    Improved Visual Distinction of Oresquality of life

    Enhanced visual distinction between various ores and bars.

    Steam
    Lighting Engine Updatevisuals

    Update to lighting engine allows for precise control over light flickering effects.

    Steam
    Novakid Armor Setsnew content

    New armor sets for the Novakid race are in development.

    Steam
    Moon Mine Dungeon Setupnew content

    Setup completed for the moon mine dungeon file and key, ready for building.

    Steam
    Lighting Engine Updateperformance

    Improved control over light flickering effects.

    Steam
    Matter Manipulator Upgradesgameplay

    Prototyping a system of upgrades for the Matter Manipulator to enhance its utility.

    Steam
    Light Casting Blocksgameplay

    Blocks are now capable of casting light, enhancing environmental interaction.

    Steam
    Chest Opening Speed Improvementbug fix

    Fixed an issue causing chests to open slowly and not play closing sounds correctly.

    Steam
    Light Casting Blocksgameplay

    Blocks now capable of casting light, enhancing cave environments.

    Steam
    Projectile Disconnect Fixbug fixMilestone

    Complete rework of projectile syncing to improve PvE and PvP.

    Steam
    Mission Difficulty Testinggameplay

    Tested mission difficulty using randomized monsters and tier 1 equipment.

    Steam
  23. 1 event
    First Mission Layout for Moonnew contentMilestone

    Mapped out the overarching goal, structure, events, and enemies for the player's first mission.

    Steam
  24. 1 event
    Ore and Bar Visual Distinction Improvementvisuals

    Improved visual distinction between various ores and bars.

    Steam
  25. 1 event
    Progression Elements Integrationgameplay

    Started integrating various elements for the gate and outpost.

    Steam
  26. 2 events
    Mission PrototypinggameplayMilestone

    Built a rough prototype for player missions, assessing time and challenges for production.

    Steam
    Mission Difficulty Assessmentgameplay

    Tested mission difficulty with randomized monsters to gauge player experience.

    Steam
  27. 1 event
    Liquid Sucking Tool Prototypenew content

    Prototyped a tool for sucking up liquids into the player’s inventory for crafting and fuel.

    Steam
  28. 2 events
    Chest Opening Speed Improvementbug fix

    Fixed slow chest opening speed and ensured closing sounds play correctly.

    Steam
    Moon Mine Dungeon Setupnew content

    Setup of the moon mine dungeon file and key completed, ready for building.

    Steam
  29. 9 events
    Guide for Switching to Nightly Branchquality of life

    Updated support page with a guide on how to switch to the nightly branch in Steam.

    Steam
    Ship Damage and Non-Functional Fuel Systemgameplay

    Players will notice their ship is damaged and the fuel system is not working, requiring admin commands to fix.

    Steam
    Testing Combat System Progressgameplay

    Instructions provided for players to test the combat system using admin commands.

    Steam
    Introduction of Nightly Buildsnew content

    The first automatic nightly build is live for players interested in tracking progress.

    Steam
    Guide for Switching to Nightly Branchquality of life

    Updated support page with instructions on how to switch to the nightly branch.

    Steam
    Damaged Ship and Non-Functional Fuel Systemgameplay

    Players will find their ship damaged and the fuel system inoperable in the nightly build.

    Steam
    Launch of Nightly Buildsnew content

    The first automatic nightly build is now live for players to opt-in.

    Steam
    Monster Spawns Not Functioninggameplay

    Due to ongoing work on monster spawns, monsters are currently not spawning in the nightly build.

    Steam
    Testing Combat System Progressgameplay

    Instructions provided for players to test the combat system using admin commands.

    Steam