What changed in Starbound in 2014
229 updates · 38 main milestones · Jun 17, 2014 to Dec 20, 2014
- 25 eventsPerformance Issues in Dense Areasperformance
Performance issues noted, particularly in dense areas like dungeons and the outpost.
SteamPixel Costs and Rewards Not Balancedbalance changePixel costs and rewards have not yet been balanced.
SteamRare Crash When Removing Items from Containersbug fixA rare crash occurs when removing items from containers, appearing as 'InventoryException'.
SteamInterface Windows Persistence Issuebug fixInterface windows can remain open after switching worlds or moving away from the triggering object.
SteamBackground Parallax Transition IssuesvisualsProblematic transitions between world layers in background parallaxes.
SteamUnstable Branch Character and World CompatibilitygameplaySwitching to the unstable branch will result in characters and worlds not being compatible with the latest version. A different storage location is used.
SteamPixel Costs and Rewards Not Balancedbalance changePixel costs and rewards are not yet balanced.
SteamUnstable Branch Character and World CompatibilitygameplayOld characters and worlds will not be compatible with the unstable branch; a different storage location is used.
SteamKnown Issues with Progression Questsbug fixMany progression quests are not final and contain placeholders for future missions.
SteamRare Crash When Removing Items from Containersbug fixRare crash occurs when removing items from containers, appears as 'InventoryException'.
SteamLauncher DLL Errorsbug fixLauncher may show DLL errors about missing ordinals, but it is not fatal.
SteamInterface Windows Remain Openbug fixInterface windows can remain open after switching worlds or moving away from the triggering object.
SteamCooking Recipes for Tier 5 and 6 Crops Needednew contentCooking recipes for tier 5 and 6 crops need to be implemented.
SteamErrors in Enemy Movement and Pathfindingbug fixThere are some errors in enemy movement and pathfinding.
SteamBackground Parallax Transition Issuesbug fixBackground parallaxes have problematic transitions between world layers, such as oceans.
SteamPerformance Issues in Dense AreasperformancePerformance issues are noted, particularly in dense areas like dungeons and the outpost.
SteamTier 5 and 6 Cooking Recipes Pendingnew contentCooking recipes for tier 5 and 6 crops need to be implemented.
SteamLauncher DLL Errorsbug fixThe launcher may display DLL errors about missing ordinals, but it is not fatal.
Steam - 12 eventsIncreased Damage Valuesbalance change
Damage values across the board have risen, making monsters easier to kill but also increasing player vulnerability.
SteamIncreased Damage Valuesbalance changeDamage values have risen; monsters die more easily but can kill players faster.
SteamGenerated Weapon Values Adjustedbalance changeGenerated weapon values now typically sit between tiered weapons, keeping them useful throughout progression.
SteamRebalanced Tiered Armorsbalance changeTiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
SteamNPC Armor and Health Scalingbalance changeNPCs now use armor, and their health scales on a curve similar to the player's.
SteamNPC Armor and Health Scalingbalance changeNPCs now use armor, and their health scales on a curve similar to the player's.
SteamStarting Weapons Adjustmentnew contentPlayers now start off with access to two weapons: a one-handed shortsword and a broadsword, with novakids gaining a two-handed rifle.
SteamReworked Energy Scaling on Gunsbalance changeThe energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
SteamGenerated Weapon Valuesbalance changeGenerated weapon values now typically sit between tiered weapons, keeping tiered weapons useful throughout the game's progression.
SteamReworked Energy Scaling for Gunsbalance changeThe energy scaling curve on guns has been completely reworked for consistency.
SteamRebalanced Tiered Armorsbalance changeTiered armors have been rebalanced to suit new armor and energy scaling levels.
SteamStarting Weapons for Playersnew contentPlayers now start with two weapons; most races get a one-handed shortsword and a broadsword.
Steam - 6 eventsRevised Energy Regeneration Systembalance changeMilestone
Energy now regenerates faster but only after a period of inactivity, locking the bar if emptied.
SteamRevised Energy Regeneration Systembalance changeMilestoneEnergy regeneration now kicks in only after a few seconds of not using energy, with faster overall regeneration.
SteamRebalancing of Missions and QuestsgameplayMissions are being rebalanced for appropriate challenge levels as part of progression.
SteamNightly Launcher Issue on Windows and OSXbug fixUsers must launch the executable directly due to a broken launcher caused by recent changes.
SteamRebalancing of MissionsgameplayMissions are being rebalanced for better progression and challenge.
SteamNightly Launcher Issue on Windows and OSXbug fixUsers need to launch the executable directly instead of through Steam due to a broken launcher.
Steam - 8 eventsOver 120 Functional Food Items and Recipesgameplay
Players can discover over 120 food items and recipes in tiers 1-4, with unique buffs.
SteamIntroduction of Bioluminescent Plantsnew contentBioluminescent plants added to the game, with plans for a dedicated biome.
SteamAnnouncement of Large UpdatechangesMilestoneA large update changing and expanding the progression system is nearly ready for unstable.
SteamNew Bouncy Drink BuffgameplayA new drink that grants players immunity to falling damage and increases jump power by 25%.
SteamOver 120 Functional Food Items and RecipesgameplayPlayers can discover over 120 food items and recipes in tiers 1-4, enhancing cooking mechanics.
SteamProgression System UpdatechangesMilestoneA large update is in progress that changes and expands upon the progression system.
SteamNew Bouncy Drink BuffgameplayA drink that grants immunity to falling damage and increases jump power by 25%.
SteamIntroduction of Bioluminescent Plantsnew contentBioluminescent plants added to the game, with plans for their own biome in the future.
Steam - 4 eventsNew Singing Voice for Female Charactersnew content
Malukah provided vocal samples for a new singing voice for the ladies.
SteamNew Singing Voice for Female Charactersnew contentAdded vocal samples provided by Malukah for female characters.
SteamBio-luminescent Sub-biome for Snow Planetsnew contentIntroduced a new sub-biome featuring glowing plants and trees on snow planets.
SteamNew Bio-luminescence Sub-biomegameplayIntroduction of a bio-luminescence environment in snow planet sub-biome.
Steam - 6 eventsNew Monster Type: Large Aggressive Fishnew content
Implemented a new monster type for Ocean planets, enhancing exploration with combat challenges.
SteamNew Monster Type: Large Aggressive Fishnew contentIntroduced a new monster type for Ocean planets, enhancing exploration with challenging encounters.
SteamNew Cooking System with BuffsgameplayMilestoneImplemented a new cooking system where food items provide specific buffs based on ingredients, with a structure for buff stacking.
SteamUpdated Cooking Table Interfaceui uxChanged cooking table categories to reflect types of buffs instead of generic categories, improving player understanding.
SteamNew Cooking System with Buffsnew contentMilestoneIntroduced a new cooking system where food items provide buffs based on ingredients' weights and growth times.
SteamUpdated Cooking Table Interfaceui uxRevamped cooking table categories to reflect types of buffs instead of generic categories.
Steam - 12 eventsImproved Parallax Layers for Desert Biomesvisuals
Tweaked and enhanced backdrop art for desert biomes to improve visual quality.
SteamWell-Fed Status Effectquality of lifeA new status effect that restricts players from eating more food until it wears off to prevent buff spamming.
SteamIntroduction of Swamp Biomenew contentA new sub-biome featuring swamp environment with unique plant life and fauna.
SteamImproved Parallax Layers for Desert BiomesvisualsTweaked and enhanced backdrop art for desert biomes to improve visual quality.
SteamIncreased Crop AvailabilitygameplayMore crops available on starting planet, enabling earlier food crafting.
SteamIntroduction of Swamp Biomenew contentA new sub-biome featuring swamp environment, including unique plant life and fauna.
SteamHealing Through FoodgameplayMilestonePlayers can heal by eating food, with certain foods providing more health and status effects.
SteamRework of Food Systembalance changeMilestoneThe food system has been reworked to include more crops and complex recipes, allowing earlier food crafting.
SteamMission Tab Added to AI WindowgameplayPlayers can now access missions from their ship, and friends can join in missions when deployed together.
SteamMission Tab Added to AI WindowgameplayPlayers can now access missions from their ship, and party members can join during missions.
SteamWell-Fed Status Effect Introducedquality of lifeEating food now grants a temporary 'well-fed' status effect, limiting further food consumption.
SteamRework of Food Systembalance changeMilestoneFood system reworked to allow healing through food, with various effects based on food type.
Steam - 11 eventsStarter Quests and Missions Developmentgameplay
Work has begun on starter quests and the game's first mission.
SteamNew Biome and Crafting ProgressiongameplayCompleted content and basic configuration for the first few tiers of the new biome and crafting progression.
SteamRevamp of Liquid SystemperformanceMilestoneLiquid is no longer compressible, improving performance and reducing server lag.
SteamCombat and Crafting Balancing for Tier 1balance changeStarted numerical balancing of combat and crafting for tier 1.
SteamDungeon Shield Generator Implementationnew contentAdded shield generators to existing dungeons, requiring players to find switches to access them.
SteamCombat and Crafting Balance for Tier 1balance changeNumerical balancing of combat and crafting for the first tier has been initiated.
SteamBug Fixing and Starter Questsbug fixOngoing bug fixing and development of starter quests, including item-triggered quests.
SteamGarden Biome ImprovementsvisualsAdded variation in foliage and improved parallax background in the starting planet's garden biome.
SteamGarden Biome ImprovementsvisualsAdded variation in foliage, including new pine trees, and improved parallax background and mountain skybox.
SteamDungeon Shield Generator Implementationnew contentAdded shield generators to existing dungeons, requiring players to find switches to access them.
SteamLiquid System Revampbug fixLiquid is now non-compressible, improving performance and settling speed in large pools.
Steam - 6 eventsImproved Cave Generation Algorithmgameplay
Implemented a new 'karst' cave generation method that creates more frequent, connected, and varied caves.
SteamPropeller Placement on Walls and Ceilingsquality of lifePlayers can now place propellers on walls and ceilings for more building options.
SteamConfiguration of Biomes and Treasure PoolsgameplayConfigured biomes and treasure pools to include new assets for enhanced exploration.
SteamUpdated Status Effects Interfaceui uxTidied up the interface to ensure new status effects display appropriate graphics.
SteamIntroduction of Shield Generators in DungeonsgameplayAdded shield generators to dungeons, restricting player actions until they are disabled.
SteamTrap Damage and Hitbox Fixesbalance changeAdjusted damage levels of traps and fixed hitboxes to accurately reflect dangerous areas.
Steam - 1 eventBiomes and Treasure Pools Configurationgameplay
Configured biomes and treasure pools to include new assets, enhancing exploration.
Steam - 2 eventsTrap Damage and Hitbox Adjustmentsbalance change
Adjusted damage levels and fixed hitboxes for various trap objects to ensure they accurately reflect danger areas.
SteamIntroduction of Shield Generators in DungeonsgameplayMilestoneAdded shield generators in dungeons that restrict building and breaking objects until disabled.
Steam - 1 eventImproved Cave Generation AlgorithmgameplayMilestone
Implemented a new 'karst' cave generation method that creates more frequent, connected, and varied caves.
Steam - 4 eventsNew Terrain Generation Patternsnew content
Added new terrain patterns including spikes, canyons, and ledges to enhance planet variety.
SteamNew Terrain Generation Patternsnew contentAdded new terrain patterns including spikes, canyons, and ledges to enhance planet variety.
SteamNew Craftable Throwing Weaponsnew contentIntroduced new throwing weapons including the Thorn Grenade and Throwing Bones.
SteamNew Craftable Throwing Weaponsnew contentIntroduced new craftable throwing weapons including Thorn Grenade and Throwing Bones.
Steam - 11 eventsDynamic GUI System for ModdersmoddingMilestone
Introduced a new system allowing modders to create dynamic GUIs with Lua scripting capabilities.
SteamGeneral Bug Fixes and Improvementsbug fixOngoing bug fixes and improvements related to the new status system and other features.
SteamNew Weapons and Items Implementationnew contentImplemented a multitude of new weapons and items utilizing the new status system.
SteamReworking Food and Hunger Systembalance changeUpcoming changes to the food and hunger system to make it less of a chore and more of a bonus.
SteamOngoing Bug Fixes and Improvementsbug fixContinued efforts to find and fix bugs related to the new systems and content.
SteamNew Status Effect System Integrationnew contentMilestoneMerged the new status effect system into the main development branch, introducing major improvements.
SteamIntroduction of New Weapons and Itemsnew contentImplemented a multitude of new weapons and items utilizing the reworked status system.
SteamNew Sounds Recorded for WeaponsaudioRecorded new sounds for the newly implemented weapons, including a paintball gun.
SteamNew Status Effect System IntegrationgameplayMerged the new status effect system into the main development branch, improving gameplay mechanics.
SteamPaintball Gun with Color Variationsnew contentAdded a paintball gun that colors enemies hit for a few seconds, with six color variations.
SteamDynamic GUI System for ModdersmoddingMilestoneIntroduced a new system allowing modders to create dynamic GUIs with Lua scripting capabilities.
Steam - 12 eventsFixes to Old Status Effectsbug fix
Reimplementation and fixing of old status effects and responsibilities from the previous system.
SteamNew Weapon and Loot Additionsnew contentNew weapons and fun loot have been added to the biomes, with unique weapon drops being a focus.
SteamRework of Status Effects SystemgameplayMilestoneThe status effects are now driven by Lua scripts, allowing for more flexibility and new possibilities.
SteamFixes to Healing Items and Liquid Status Effectsbug fixRebuilt healing items and liquid status effects, fixing bugs along the way.
SteamIntroduction of Unique Status Effectsnew contentDevelopment of unusual status effects for weapons, enhancing gameplay variety.
SteamNew Weapons and Loot for Biomesnew contentNew weapons and fun loot are being added to the game's biomes.
SteamNew Lua-driven Status Effects SystemgameplayMilestoneStatus effects are now driven by Lua scripts, allowing for more flexibility and new possibilities.
SteamSteam Trading Cards Integrationui uxSteam trading cards have been added, allowing players to collect cards for crafting profile backgrounds and badges.
SteamImproved API Functions for Status Effectsquality of lifeAdded several new functions and improved existing ones in the API for better status effect handling.
SteamReimplementation of Old Status Effectsbalance changeOld status effects like fire, poison, and slows are being reimplemented and improved.
SteamNew Fun Items in Loot Poolnew contentNew items added to the loot pool, including unique and silly items.
SteamSteam Trading Cards Introducednew contentSteam trading cards are now available, allowing players to collect and craft profile backgrounds.
Steam - 11 eventsCharacter Drinking Animationaudio
Updated character animation for consuming beverages to enhance realism.
SteamLiquid Bottling SystemgameplayPlayers can now bottle liquids using the upgraded matter manipulator, with some liquids providing curative effects.
SteamNew Biomes and Sub-Biomesnew contentFleshing out biomes with unique resources and loot including costumes, tools, and weapons.
SteamNew Biomes and Resourcesnew contentFleshing out biomes with unique resources and loot including costumes, tools, and weapons.
SteamCraftable Items and BlueprintsgameplayNew recipes added, allowing previously drop-only items to be craftable, with blueprints for consumable weapons.
SteamBlock Protection SystemgameplayImplemented a system where blocks cannot be placed or broken in certain dungeons until a Shield Generator is deactivated.
SteamBlock Protection SystemgameplayMilestoneImplemented a block protection system for dungeons and missions, requiring deactivation of Shield Generators to place or break blocks.
SteamNew Weapon: Tar SpeargameplayA spear that lobs balls of tar to slow down enemies, enhancing combat strategy.
SteamLiquid Bottling SystemgameplayPlayers can now bottle liquids like water for consumable effects, including curative powers.
SteamCraftable Items from DropsgameplayNew recipes allow previously drop-only items to be crafted, including blueprints for consumable weapons.
SteamCharacter Drinking AnimationaudioUpdated character animation for consuming beverages to improve realism.
Steam - 16 eventsTreasure Table Overhaulbalance changeMilestone
Rebuilt and organized all treasure pool files for better balance and ease of use.
SteamTiered Novakid Weapons Addednew contentIntroduced new craftable and functional tiered weapons for the Novakid race.
SteamTreasure Table Overhaulbalance changeMilestoneRebuilt and organized all treasure pool files for better management and balance.
SteamMining Experience RebalancegameplayMilestoneReassessing and reconfiguring the health of tiles for better mining balance.
SteamGlitch Mission DevelopmentgameplayStarted planning and building the structure for a new Glitch mission involving a castle.
SteamGlitch Mission DevelopmentgameplayStarted planning and building the structure for a new Glitch mission involving a castle.
SteamMatter Manipulator as Primary ToolgameplayMilestoneThe matter manipulator is now the primary mining tool, with pickaxes as rare drops.
SteamMatter Manipulator as Primary ToolgameplayThe matter manipulator will be the primary mining tool, with pickaxes as rare drops.
SteamReed Furniture Set Introducednew contentNew furniture set themed around reeds for decorating player houses.
SteamTiered Novakid Weapons Addednew contentIntroduced functioning and craftable tiered weapons for the Novakid race.
SteamReed Furniture Set Introducednew contentNew furniture set themed around reeds added to the game.
SteamMining Experience RebalancegameplayMilestoneReassessing and reconfiguring the health of tiles for balanced mining experience.
Steam - 13 eventsNew Status System with Lua ScriptsperformanceMilestone
Conversion of complex status effects to Lua scripts for better engine performance and flexibility.
SteamGraphics for Novakid's Space-Train-ShipvisualsCompletion of graphics for all tiers of the Novakid's Space-Train-Ship.
SteamTiered Guns and Ship Upgrades for Novakidsbalance changeIntroduction of tiered guns and ship upgrades specifically for the Novakid race.
SteamImproved AI Interface and GUI Fixesbug fixLayout of the AI interface improved and various GUI issues fixed.
SteamQuest Turn-in FunctionalitygameplayQuests can now be turned in to NPCs instead of completing immediately.
SteamTiered Guns and Ship Upgrades for Novakidsbalance changeStarted adding tiered guns and ship upgrades specifically for the Novakid race.
SteamIntroduction of Floran Missionsnew contentA new mission featuring the Floran race has been teased, involving mysterious events.
SteamNew Status System with Lua Scriptsnew contentMilestoneConversion of all complex status effects to Lua scripts, allowing for new scripted statuses.
SteamNovakid Space-Train-Ship Graphics CompletedvisualsGraphics for all tiers of the Novakid's Space-Train-Ship have been finished and implemented.
SteamQuest Turn-in FunctionalitygameplayQuests can now be turned in to quest-giving NPCs instead of completing immediately.
Steam - 8 eventsRain Performance Improvementperformance
Rain will no longer slow down the game to a crawl, enhancing overall performance.
SteamStar::Root Threading Issue Resolvedbug fixMilestoneThe threading issue in Star::Root has been fixed, improving database updates and avoiding rendering slowdowns.
SteamStar::Root Threading Issue Resolvedbug fixMilestoneThe threading issue in Star::Root has been fixed, improving database updates and avoiding rendering slowdowns.
SteamNew Status System IntegrationgameplayA new status system for players, NPCs, and monsters has been written and integrated into Player, awaiting further development.
SteamConversion to New Flickering Light CodevisualsAll existing lights are being converted to a new flickering light code for more natural animations.
SteamRain Performance ImprovementperformanceRain will no longer slow down the game significantly, enhancing overall performance.
SteamNew Status System IntegrationgameplayA new status system for players, NPCs, and monsters has been written and integrated into Player, awaiting further development.
SteamConversion to New Flickering Light CodevisualsAll existing lights are being converted to the new flickering light code for more natural animations.
Steam - 12 eventsLunar Base Mission DevelopmentgameplayMilestone
Development of a floating dungeon type lunar base mission with unique enemies.
SteamThreading Issues AddressedperformanceTechnical improvements addressing threading issues related to C++11 pointers.
SteamDungeon Mission SetupgameplayPreparation for a new dungeon mission with a focus on environmental storytelling.
SteamNew Garden Biome for Starter Worldsnew contentIntroduction of a new primary biome type called Garden, featuring gentle hills and a pleasant atmosphere.
SteamNew Garden Biome Introductionnew contentA new primary biome type called Garden has been configured for starter worlds.
SteamNew Dungeon Mission SetupgameplayPreparation for a new dungeon mission with a focus on storytelling through the environment.
SteamArmor Balancing Adjustmentsbalance changeOngoing adjustments to armor balance to improve gameplay progression.
SteamHumanoid NPC Weapon Switching Bug Fixbug fixFixed long-standing bugs with humanoid NPCs related to weapon switching.
SteamArmor Balancing Adjustmentsbalance changeOngoing adjustments to armor balancing to improve gameplay progression.
SteamThreading Issues AddressedperformanceTechnical improvements addressing threading issues with C++11 pointers.
SteamWork in Progress on Terrain GenerationvisualsOngoing development of terrain generation, including desert canyons and surface terrain variety.
SteamHumanoid NPC Weapon Switching Bug Fixedbug fixResolved issues with humanoid NPCs not switching between melee and ranged weapons correctly.
Steam - 12 eventsCraftable Novakid Armors and Weaponsnew content
Novakid armors and tiered weapons are now craftable in-game.
SteamBiome Correspondence with Threat LevelsgameplayMilestoneBiomes will now correspond with threat levels, improving game progression and exploration.
SteamImproved Biome and Planet ConfigurationgameplayImproved biome/sub-biome combinations and matching of planet types to their distance from stars.
SteamNew Status System ImplementationgameplayMilestoneA new status system is being developed to replace the current one, allowing for more complex status effects and modding capabilities.
SteamSky Changes for OutpostsworldImplemented sky changes for outposts, allowing any sky to be used on outpost worlds.
SteamBiomic Enhancement for Planet TypesgameplayMilestoneBiomes now correspond with threat levels to improve game progression and exploration.
SteamRebalancing of Armor Classesbalance changeRebalancing of armors in the separator, accelerator, and manipulator classes is underway.
SteamEnhanced Status Effect SystemgameplayMilestoneReplacement for the Status system to allow more interesting status effects driven by lua scripts.
SteamCraftable Novakid Armors and Weaponsnew contentNovakid armors and tiered weapons are now craftable in-game.
SteamSky Changes for OutpostsgameplaySkies have been decoupled from coordinate information and can now be used on outpost worlds.
SteamRebalancing Armor Classesbalance changeRebalancing of armors in the separator, accelerator, and manipulator classes.
SteamImproved Biome and Planet ConfigurationgameplayImprovements to biome/sub-biome combinations and planet type matching based on distance from their star.
Steam - 19 eventsMatter Manipulator Upgradesgameplay
Prototyping upgrades for the Matter Manipulator to enhance its utility.
SteamPrototyping Liquid Toolnew contentDeveloped a tool for sucking up liquids into the player's inventory for crafting and fuel.
SteamProjectile Disconnect Fixbug fixMilestoneComplete rework of projectile system for better synchronization between client and server.
SteamAutomated Documentation Updatequality of lifeDocumentation is now automated and updates with Steam uploads.
SteamImproved Area-of-Effect Projectilesbalance changeArea-of-effect projectiles now hit and damage multiple enemies reliably.
SteamFirst Mission Layout Planningnew contentMilestoneMapped out the overarching goal and structure for the player's first mission.
SteamMission PrototypinggameplayMilestoneCreated a rough prototype for player missions with environmental hazards and enemies.
SteamAutomated Documentation UpdateotherDocumentation is now automated and tied to Steam uploads for nightly updates.
SteamImproved Visual Distinction of Oresquality of lifeEnhanced visual distinction between various ores and bars.
SteamLighting Engine UpdatevisualsUpdate to lighting engine allows for precise control over light flickering effects.
SteamMoon Mine Dungeon Setupnew contentSetup completed for the moon mine dungeon file and key, ready for building.
SteamMatter Manipulator UpgradesgameplayPrototyping a system of upgrades for the Matter Manipulator to enhance its utility.
SteamLight Casting BlocksgameplayBlocks are now capable of casting light, enhancing environmental interaction.
SteamChest Opening Speed Improvementbug fixFixed an issue causing chests to open slowly and not play closing sounds correctly.
SteamProjectile Disconnect Fixbug fixMilestoneComplete rework of projectile syncing to improve PvE and PvP.
SteamMission Difficulty TestinggameplayTested mission difficulty using randomized monsters and tier 1 equipment.
Steam - 1 eventFirst Mission Layout for Moonnew contentMilestone
Mapped out the overarching goal, structure, events, and enemies for the player's first mission.
Steam - 1 eventOre and Bar Visual Distinction Improvementvisuals
Improved visual distinction between various ores and bars.
Steam - 1 eventProgression Elements Integrationgameplay
Started integrating various elements for the gate and outpost.
Steam - 1 eventLiquid Sucking Tool Prototypenew content
Prototyped a tool for sucking up liquids into the player’s inventory for crafting and fuel.
Steam - 9 eventsGuide for Switching to Nightly Branchquality of life
Updated support page with a guide on how to switch to the nightly branch in Steam.
SteamShip Damage and Non-Functional Fuel SystemgameplayPlayers will notice their ship is damaged and the fuel system is not working, requiring admin commands to fix.
SteamTesting Combat System ProgressgameplayInstructions provided for players to test the combat system using admin commands.
SteamIntroduction of Nightly Buildsnew contentThe first automatic nightly build is live for players interested in tracking progress.
SteamGuide for Switching to Nightly Branchquality of lifeUpdated support page with instructions on how to switch to the nightly branch.
SteamDamaged Ship and Non-Functional Fuel SystemgameplayPlayers will find their ship damaged and the fuel system inoperable in the nightly build.
SteamLaunch of Nightly Buildsnew contentThe first automatic nightly build is now live for players to opt-in.
SteamMonster Spawns Not FunctioninggameplayDue to ongoing work on monster spawns, monsters are currently not spawning in the nightly build.
SteamTesting Combat System ProgressgameplayInstructions provided for players to test the combat system using admin commands.
Steam