What changed in Starbound in 2017

167 updates · 10 main milestones · Jan 18, 2017 to Oct 18, 2017

  1. 6 events
    Added category tags for Steam Workshop modsnew content

    Mod uploader tool now allows selection of tags for filtering searches in the Workshop.

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    New procedural events for bounty targetsgameplay

    Exciting events introduced for players to encounter while pursuing bounty targets.

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    Fixed crash bug when switching between weapons of the same typebug fix
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    Added category tags for Steam Workshop modsnew content

    Mod uploader tool now allows selection of tags for filtering searches in the Workshop.

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    New procedural events for bounty targetsgameplay

    Exciting events added for players to encounter while pursuing bounty targets.

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    Fixed crash bug when switching between weapons of the same typebug fix
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  2. 30 events
    Show system information on hovering over stars in navigation interfacegameplay
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    Fix issue allowing the player to fly the ship before fully repairing itbug fix
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    Add player.interact lua bindingmodding
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    Fix issue where inventory items would count twice in crafting interfacesbug fix
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    Fix issue allowing player to fly ship before fully repairing itbug fix
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    Fix issue where player ships from other systems would be visible on the navigation screenbug fix
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    Fix parameters argument for spawnnpc console commandbug fix
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    Properly beam away a player's mech when a player beams off the worldgameplay
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    Allow any number of script panes with no source entitygameplay
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    Fix issue where deploying to a party member could result in deploying a mech to their shipbug fix
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    Reduce cost of player station partsbalance change
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    Properly beam away a player's mech when beaming off the worldgameplay
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    Various NPC and Monster behavior fixesbug fix
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    Deploying to asteroid fields positions ship based on field locationgameplay
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    Show system name on the system screen in the navigation interfaceui ux
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    Various NPC and Monster behavior fixesbug fix
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    Fix issue with player ships from other systems visible on navigation screenbug fix
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    Deploying to asteroid fields puts you in a position related to where in the field your ship isgameplay
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    Reduce cost of player station partsbalance change
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    Prevent player from starving when in a mechgameplay
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    Show system information on hovering over stars in the navigation interfaceui ux
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    Improve jarring movement of the sky during flying and warpingperformance
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    Add player.interact lua bindinggameplay
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    Allow any number of script panes with no source entitygameplay
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    Fix parameters argument for spawnnpc console commandbug fix
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    Fix issue with inventory items counting twice in crafting interfacesbug fix
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    Improve jarring movement of the sky during flying and warpingbug fix
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    Fix issue deploying to a party member resulting in mech on their shipbug fix
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    Keep player from starving when in a mechgameplay
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    Show system name on the system screen in navigation interfaceui ux
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  3. 64 events
    Disabled 'go to quest' button in navigation for unexplored systemsui ux
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    Fixed block placement on some outside walls of player stationsbug fix
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    Fixed navigation crash when selecting gas giantsbug fix
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    Made airless space areas require breath protectiongameplay
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    Prevented rail trams from driving off ends of active stopsgameplay
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    Improved sound effects for monsters, weapons, and mech componentsaudio
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    Fixed bugs when dual wielding rail hooksbug fix
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    Added an icon to Tonauac’s safe fall blessingnew content
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    Fixed quest indicators being affected by world lightingbug fix
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    Fixed item drops being stuck in force regions at world edgesbug fix
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    Fixed objects with liquid levels not being brokenbug fix
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    Fixed rustick being affected by physics forces/collisionsbug fix
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    Fixed players swimming off rail stops using rail hooksbug fix
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    Fixed bug preventing some background tiles from being paintedbug fix
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    Added an icon to Tonauac’s safe fall blessingnew content
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    Made airless space areas require breath protectiongameplay
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    Fixed final ore type not listed in navigation interface for some planetsbug fix
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    Fixed passive monsters becoming aggressive when engaging hostile monstersbug fix
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    Fixed navigation systems not zooming out far enoughbug fix
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    Fixed Triplod not registering in monster collection when capturedbug fix
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    Improved sound effects for monsters, weapons, and mech componentsaudio
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    Disabled 'go to quest' button in nav when system isn't exploredui ux
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    Added world.setDungeonId bindingmodding
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    Prevented activating techs during mech deploymentgameplay
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    Removed 'E' hint in non-skippable dialog sequencesui ux
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    Boats no longer sail out of watergameplay
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    Fixed placement of boulder trap in challenge roombug fix
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    Fixed tier 4 mech bodies not protecting against radiationbug fix
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    Fixed world.spawnLiquid not functioning on tiles with rails/platformsbug fix
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    Fixed quest indicators affected by world lightingbug fix
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    Fixed Triplod not registering in monster collection when capturedbug fix
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    Added world.setDungeonId bindingmodding
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    Fixed navigation crash when selecting gas giantsbug fix
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    Fixed bookmarks not sorting alphabeticallybug fix
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    Fixed players swimming off rail stops using rail hooksbug fix
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    Fixed placement of boulder trap in challenge roombug fix
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    Fixed bug preventing some background tiles from being paintedbug fix
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    Fixed typos throughout the gamebug fix
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    Fixed navigation cancellation bug after consuming fuelbug fix
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    Fixed item drops being stuck in force regionsbug fix
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    Fixed tier 4 mech bodies not protecting against radiationbug fix
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    Fixed penguin weapon shop not unlocking after weapon testing missionbug fix
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    Fixed world.spawnLiquid not functioning on tiles with rails/platformsbug fix
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    Fixed passive monsters becoming aggressive when engaging hostile monstersbug fix
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    Removed 'E' hint in non-skippable dialog sequencesui ux
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    Fixed final ore type not listed in navigation interface for some planetsbug fix
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    Fixed 'Parts and Labour' quest description mismatchbug fix
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    Prevented activating techs during mech deploymentgameplay
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    Fixed navigation cancel bug after consuming fuelbug fix
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    Fixed systems not zooming out far enough in navigationbug fix
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    Fixed penguin weapon shop not unlocking after weapon testing missionbug fix
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    Boats no longer sail out of watergameplay
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    Fixed bug allowing block placement on some outside walls of player stationsbug fix
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    Fixed objects with minimum/maximum liquid levels not being brokenbug fix
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    Fixed bugs when dual wielding rail hooksbug fix
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    Reworked behavior of hoverbikes in zero gravitygameplay
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    Fixed rustick being affected by physics forces/collisionsbug fix
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    Added a few more mech hornsnew content
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    Reworked behavior of hoverbikes in zero gravitygameplay
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    Added a few more mech hornsnew content
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    Fixed various typosbug fix
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    Prevented rail trams from driving off the ends of active stopsbug fix
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    Fixed bookmarks not sorting alphabeticallybug fix
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    Fixed 'Parts and Labour' quest description mismatchbug fix
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  4. 44 events
    NPC Pathfinding Issues Fixedbug fix

    Fixed several issues with NPC pathfinding.

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    Rail Platforms and Trams Interactiongameplay

    Rail platforms and trams can now be broken using the matter manipulator.

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    Gravity Removal from Asteroid Fieldsgameplay

    Gravity has been removed from asteroid fields, allowing entry at any position.

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    Auto-Sorting Inventoryquality of life

    Auto-sorting inventory will now also stack items.

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    Cheese Considered Producegameplay

    Cheese is now considered produce, and players will be paid to launch it into space.

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    Gravity Removed from Asteroid Fieldsgameplay

    Gravity has been removed from asteroid fields, allowing entry at any position.

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    Customizable Mechsnew contentMilestone

    Explore new space locations in customizable spacefaring mechs, fight new space monsters, and collect unique rewards.

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    Gameplay Pause in Menugameplay

    Gameplay now pauses while the menu is open in single player mode.

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    Gameplay Pause in Menuquality of life

    Gameplay now pauses while the menu is open in single player mode.

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    Cheese as Producegameplay

    Cheese is now considered produce and players will be paid to launch it into space.

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    Adjusted Player Physics in Zero Gravitybalance change

    Player and other physics have been adjusted to behave better in zero gravity.

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    Non-Piercing Projectiles Fixbug fix

    Non-piercing projectiles now stop at the edge of the entity they hit, correcting knockback direction from explosions.

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    Rail Tram Vehicles Addednew content

    Rail tram vehicles and tram stop objects have been added.

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    Navigation Overhaulnew contentMilestone

    The cockpit navigation interface has been completely overhauled, allowing real-time visibility of planets, moons, and ships.

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    Crew Member Bonusesbalance change

    Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency.

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    Non-Piercing Projectiles Behaviorbug fix

    Non-piercing projectiles now stop at the edge of the entity they hit, correcting knockback direction from explosions.

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    Various Performance Improvementsperformance

    Implemented various performance improvements.

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    Rail Platforms and Trams Breakablegameplay

    Rail platforms and trams can now be broken using the matter manipulator.

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    Perfect Armor Set Adjustmentbalance change

    The perfect armor set is now slightly weaker than tier 6 crafted armors.

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    Permeable Block Typesgameplay

    Made several block types permeable to liquids.

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    Rail Tram Vehiclesnew content

    Added rail tram vehicles and tram stop objects.

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    Modular Space Stationsnew contentMilestone

    Players can create player-owned stations in orbit and expand them with modular rooms.

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    Auto-Sorting Inventoryquality of life

    Auto-sorting inventory will now also stack items.

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    Modding API Changesmodding

    Various changes to the modding API including support for script panes and new Lua bindings.

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    Default Inventory Tab Selectionui ux

    When opening inventory, the first tab will be selected by default.

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    Visual Novel Enginenew content

    Added a visual novel engine.

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    Navigation Overhaulnew contentMilestone

    The cockpit navigation interface has been completely overhauled with real-time visibility of planets, moons, ships, NPC stations, and space anomalies.

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    Adjusted Player Physics in Zero Gravitybalance change

    Adjusted player and other physics to behave better in zero gravity.

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    Crew Member Bonusesgameplay

    Engineer and Mechanic crew members now provide flat bonuses to ship speed and fuel efficiency.

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    Visual Novel Engine Addednew content

    A visual novel engine has been added to the game.

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    Default Inventory Tab Selectionui ux

    When opening inventory, the first tab will be selected by default.

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    Customizable Mechsnew contentMilestone

    Players can explore new space locations in customizable spacefaring mechs, fight new space monsters, and collect unique rewards.

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    Threat Level Fix for Player Shipsbug fix

    Fixed threat level of player ships to always be 1 for colonist purposes.

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    NPC Pathfinding Issues Fixedbug fix

    Fixed several issues with NPC pathfinding.

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    Server Commands Addedmodding

    Added unbanip and unbanuuid commands for servers.

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    Threat Level Fix for Player Shipsbug fix

    Fixed threat level of player ships to always be 1 for colonist purposes.

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    Perfect Armor Set Adjustmentbalance change

    Perfect armor set is now slightly weaker than tier 6 crafted armors.

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    Ancient Vaults Regeneration Fixbug fix

    Ancient Vaults will no longer regenerate if the game is restarted while the vault is open.

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    Modding API Changesmodding

    Various changes to the modding API, including support for script panes and new Lua bindings.

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    Permeable Block Typesgameplay

    Several block types have been made permeable to liquids.

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    Modular Space Stationsnew contentMilestone

    Players can create player-owned stations in space, expanding them with modular rooms.

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    Various Performance Improvementsperformance

    Implemented various performance improvements.

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    Ancient Vaults Regeneration Fixbug fix

    Ancient Vaults will no longer regenerate if the game is restarted while the vault is open.

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    Server Commands Addedmodding

    Added unbanip and unbanuuid commands for servers.

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  5. 23 events
    Fix frequent save file corruption on Windowsbug fixMilestone

    Addressed an issue causing save files to become corrupted after power loss.

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    Fix Mazebound64 gamebug fix
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    Fix generated monsters not using their special attacksbug fix
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    Fix generated monsters not using special attacksbug fix
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    Fix kill achievements not unlocking properlybug fix
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    Fix Dreadwing not properly dying when killed with Doomcannonbug fix
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    Fix dungeon piece in underwater Hylotl cities occasionally failing to placebug fix
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    Fix kill achievements not unlocking properlybug fix
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    Fix dungeon piece placement in underwater Hylotl citiesbug fix

    Resolved an issue where a dungeon piece occasionally failed to place.

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    Fix materials being erroneously tillablebug fix

    Corrected several materials that were incorrectly marked as tillable or had the wrong tile mod.

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    Santa has gone ho ho home, to return another Christmas!other
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    Fix dungeon piece in ice vaults occasionally failing to placebug fix
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    Fix Mazebound64 gamebug fix
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    Fix airship dungeon spawning issuebug fix

    Fixed a problem where the airship dungeon sometimes spawned without a clue object.

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    Fix several materials being erroneously tillable or tilling with the wrong tile modbug fix
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    Fix dungeon piece placement in ice vaultsbug fix

    Addressed an issue where a dungeon piece occasionally failed to place.

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    Santa has gone ho ho homeseasonal event

    Santa has left, indicating the end of the Christmas event.

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    Fix frequent save file corruption on Windows after power lossbug fixMilestone
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    Fix Dreadwing death issue with Doomcannonbug fix

    Resolved an issue where Dreadwing did not properly die when killed with the Doomcannon.

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    Disable Outpost return gate to prevent exploitsbug fixMilestone
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    Miscellaneous bug fixesbug fix
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    Fix airship dungeon sometimes spawning without a clue objectbug fix
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    Disable Outpost return gate to prevent several potential exploitsbalance changeMilestone
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