What changed in Stellaris in 2016
470 updates · 112 main milestones · Jan 25, 2016 to Dec 15, 2016
- 9 eventsUnity Resource Mechanicsgameplay
Unity is an accumulative resource gained through government buildings, used to unlock Tradition trees and individual Traditions.
SteamImpact of Traditions on Empire EthicsgameplayUnlocking Traditions influences the ethics of your population, aiding in strengthening or shifting empire-wide ethics.
SteamCost of Unlocking Traditionsbalance changeThe cost of unlocking a Tradition depends on empire size and internal stability, affecting how quickly Traditions can be adopted.
SteamSeven New Tradition Treesnew contentMilestoneSeven new Tradition trees introduced: Expansion, Domination, Prosperity, Harmony, Supremacy, Purity, and Exploration.
SteamIntroduction of Traditions and Unity Systemnew contentMilestoneA new feature in the 1.5 'Banks' update that adds 7 new Tradition trees and a resource called Unity for empire customization.
SteamIntroduction of Traditions and Unity Featurenew contentMilestoneA new feature called Traditions and Unity is being added, allowing for more empire customization and roleplaying.
SteamSeven New Tradition Treesnew contentMilestoneThe new Tradition trees include Expansion, Domination, Prosperity, Harmony, Supremacy, Purity, and Exploration, each with unique bonuses.
SteamTradition Unlock Costsbalance changeThe cost of unlocking a Tradition varies based on empire size and internal stability, affecting how quickly Traditions can be adopted.
SteamUnity Resource MechanicsgameplayMilestoneUnity is an accumulative resource used to unlock Tradition trees and is gained through government buildings.
Steam - 6 eventsPop Ethics Reworkgameplay
Revamped mechanics for pop ethics, allowing each pop to embrace a single ethic with attraction values affecting their views.
SteamFaction System RevampgameplayMilestoneFactions now represent political parties and movements, affecting pop happiness and empire influence based on their issues and responses.
SteamEthics Rework: Authoritarian and EgalitariangameplayRebranding of Collectivism to Authoritarian and Individualism to Egalitarian, aligning mechanics with meanings.
SteamFaction ReworkgameplayIntroduction of a new faction system representing political parties and movements, affecting pop happiness and productivity.
SteamRebranding of Ethics: Authoritarian and EgalitariangameplayMilestoneCollectivism is replaced by Authoritarian, and Individualism is replaced by Egalitarian, aligning mechanics with meanings.
SteamPop Ethics ReworkgameplayMilestoneEach pop will now embrace a single, non-fanatic ethic, with attraction values affecting their ethics based on empire and individual situations.
Steam - 3 eventsHorizon Signal Update Adds New Mysteriesnew contentMilestone
A new and rich storyline has been added, featuring a mysterious signal in distant space.
SteamNew Event Chain AvailablegameplayThe Horizon Signal event chain can potentially be triggered at any time in your game, even in existing saves.
SteamHorizon Signal Update Adds New Mysteriesnew contentMilestoneA new and rich storyline has been added, featuring a mysterious signal in distant space.
Steam - 72 eventsTargeting Logic Fixbug fix
Ships and weapon components targeting logic now correctly accounts for evasion.
SteamDiplomatic Incident Event Fixbug fixFixed some cases where Diplomatic Incident events were firing inappropriately.
SteamSector AI Happiness Building FixaiFixed some more cases of Sector AI removing +happiness buildings from planets.
SteamInfinity Machine Destruction Event Fixbug fixFixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances.
SteamAI Guarantee Behavior FixaiFixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of.
SteamFocused Arc Emitter Damage Increasebalance changeFocused Arc Emitter damage increased from 1-190 to 1-221
SteamGuarantee During War Fixbug fixNo longer possible to guarantee an empire while at war with them.
SteamAI Neutrality in War in HeavenaiAIs that are in Federations are now more likely to stay neutral during the War in Heaven.
SteamEnclave Government Ruler Fixbug fixEnclave governments now get a new ruler when the first one dies.
SteamParticle Lance Damage Increasebalance changeParticle Lance damage increased from 74-213 to 144-273
SteamOutside Context Achievementnew contentInvade pre-FTL Earth while it is in the midst of a world war.
SteamImproved Federation AI Wargoal SelectionaiFederation AI is now better at picking wargoals for non-conqueror federations.
SteamArmor Damage Absorption Fixbug fixFixed armor absorbing too much damage if the ship also had shields left.
SteamAI Attitude FixaiFixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used.
SteamCTD on Diplomacy Screen Fixbug fixFixed CTD that could happen when building tooltip for relative power in the diplomacy screen.
SteamSuffer not the Alien Achievementnew contentAs a xenophobic empire, purge all other sentient species in the galaxy.
SteamAwakened Empire AI Crisis Fixbug fixFixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven.
SteamMissing Localisation Key Fixbug fixFixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR.
SteamLast, Best Hope Achievementnew contentLead the non-aligned powers to victory against an awakened empire.
SteamSector AI Budgeting FixaiFixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on.
SteamDrake Egg Incubation Project Fixbug fixFixed Drake Egg Incubation project not timing out properly.
SteamGuardian Building Employment Fixbug fixPops working on guardian buildings no longer appear unemployed.
SteamPlanned Obsolescence Achievementnew contentAs a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.
SteamPeacekeeper Achievementnew contentAs a pacifistic empire, have all other independent empires be pacifistic as well.
SteamOmnicultural Achievementnew contentHave your ruler be of a different species class than your founding species.
SteamAuto-Generated Ship Design Fixbug fixFixed auto-generated ship designs getting wrong combat computers.
SteamWar in Heaven Event Spam Fixbug fixFixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam.
SteamAwakened Empire Subjects War Fixbug fixFixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started.
SteamPayback Achievementnew contentAs a humanoid species, infiltrate the homeworld of pre-FTL reptilians.
SteamAI Federation Membership Request DelayaiSlowed down AI requests for federation membership/association status to cut down on message spam.
SteamTourist Trap Achievementnew contentAs an individualistic empire, own a planet with at least 10 different species on it.
SteamFederation Member Leaving Bug Fixbug fixFixed a bug where the first federation member would leave if any player tried to leave a federation.
SteamTachyon Lance Damage Increasebalance changeTachyon Lance damage increased from 85-232 to 169-331
SteamDeclared Wars Invalid Fixbug fixFixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target.
SteamIntroduction of 32 New Achievementsnew contentA total of 32 new achievements added in the 1.4 'Kennedy' update, increasing the total to 55.
SteamInfinity Machine Interaction Event Fixbug fixInfinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed.
SteamSlave to the Systems Achievementnew contentAs a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.
SteamShield Capacitors Regeneration Increasebalance changeShield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0
SteamVery Open Borders Achievementnew contentAs a xenophilic empire, have migration treaties with at least 10 other empires.
Steam32 New Achievements Added in 1.4 'Kennedy' Updatenew contentA total of 32 new achievements have been added, bringing the total to 55.
SteamPrimitive Civs World Usage Fixbug fixFixed Continental, Savanna and Alpine worlds not being used for primitive civs.
SteamCTD on Special Project Completion Fixbug fixFixed CTD when completing a certain Special Project.
SteamEnigmatic Fortress Event Chain Fixbug fixFixed Enigmatic Fortress event chain not reacting appropriately when special projects time out.
Steam - 9 eventsNew Death Animations for Extradimensional Shipsvisuals
All Extradimensional ships and stations have received new death animations.
SteamNew Construction Effect for Extradimensional ConstructorsvisualsExtradimensional Constructors now have a new effect when building stations.
SteamNew Construction Effect for Extradimensional ConstructorsvisualsExtradimensional Constructors now have a new visual effect when building stations.
SteamIntroduction of Dimensional Anchorsnew contentMilestoneUnbidden will now build Dimensional Anchors, which increase their reinforcement capabilities and generate borders.
SteamRevised Precursor AnomaliesgameplayMilestoneIt is now easier to collect all six artifacts needed to finish Precursor chains, with a chance to spawn an additional anomaly.
SteamRevised Precursor AnomaliesgameplayMilestoneThe difficulty of collecting artifacts from Precursor anomalies has been reduced, with a chance to spawn additional anomalies.
SteamChanges to Extradimensional MechanicsgameplayMilestoneReinforcement mechanics for the Unbidden have been adjusted to allow for a war of attrition rather than instant reinforcements.
SteamChanges to Extradimensional MechanicsgameplayMilestoneThe Unbidden can now build Dimensional Anchors that increase their reinforcement capabilities and function as Frontier Outposts.
SteamNew Death Animations for Extradimensional ShipsvisualsAll Extradimensional ships and stations have received new death animations.
Steam - 54 eventsFixed Bug with Robots Getting Ethicsbug fix
Fixed a bug where robots could sometimes get ethics.
SteamNew Environment for Gaia PlanetgraphicsAdded new environment for Gaia planet, added new surface tiles for savannah and alpine.
SteamMIA Fleet Retreat PrioritizationgameplayFleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points.
SteamCivilian Fleet Emergency FTL Speedbalance changeCivilian fleets can now emergency FTL much faster than military ones.
SteamReduced Extra Warscore Cost for Taking Capitalsbalance changeReduced the extra warscore cost for taking Capitals.
SteamFixed AI Sector Building IssuesaiFixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off.
SteamFixed Bug with Colony Influence Costbug fixFixed a bug where Colony Influence Cost would sometimes be too high.
SteamReduced Extra Warscore Cost for Capitalsbalance changeReduced the extra warscore cost for taking Capitals.
SteamReturning MIA Fleets BehaviorgameplayReturning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued.
SteamFixed CTD When Event Times Outbug fixFixed CTD when an event timed out without any valid options.
SteamReturning MIA Fleets Appear at System EdgegameplayReturning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued.
SteamFixed CTD on Linux/OSX with Polish or Russianbug fixFixed CTD when using polish or russian on Linux/OSX.
SteamAlien Overlords Happiness Modifier Adjustedbalance change'Alien Overlords' happiness modifier is now affected by policy happiness modifier.
SteamFleets Attack During Warp Drive Wind-downbug fixFleets can now attack during warp drive wind-down.
SteamNew Gaia Planet EnvironmentvisualsAdded new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets.
SteamRemoved Restriction on Moving Pops in SectorsgameplayRemoved restriction on moving pops in sectors, as it caused some issues with resettlement.
SteamFleets Can Attack During Warp Drive Wind-Downbug fixFleets can now attack during warp drive wind-down.
SteamReduced Frequency of Stone Age Primitivesbalance changeReduced frequency of planets with Stone Age Primitives.
SteamHigh Intel Level with EnclavesgameplayEmpires get high intel level in systems with Enclaves they have communications with.
SteamDisabling Tutorial Grants 2 MineralsgameplayDisabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game).
SteamIncreased Enclave Spawn Ratesbalance changeScaled spawn chance of the second and third Enclave station of each type has been increased.
SteamAdvisor RAM RecyclinggameplayDisabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game).
SteamFrontier Hospital Technology Requirementbug fixFrontier Hospital technology now properly requires Frontier Health.
SteamFixed CTD from Non-Existent Entitiesbug fixFixed CTD caused by ships trying to shoot at entities that did not exist.
SteamHigh Intel Level in Systems with EnclavesgameplayEmpires get high intel level in systems with Enclaves they have communications with.
SteamRemoved Pop Movement RestrictiongameplayRemoved restriction on moving pops in sectors, as it caused some issues with resettlement.
SteamFixed Fallen Empires Threat Spammingbug fixFixed Fallen Empires spamming threats and remove flag effect being shown in tooltips.
SteamSector AI Building Military StationsaiSector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations.
SteamFixed Bug with Colony Influence Costbug fixFixed a bug where Colony Influence Cost would sometimes be too high.
SteamFixed Visual Artifacts on Pulsar and Neutron Starsbug fixFixed visual artifacts on pulsar and neutron stars.
SteamUnbidden Escort Ship Evasionbalance changeUnbidden Escort ship base evasion reduced from 80 to 20.
SteamUnbidden Escort Ship Base Evasion Reducedbalance changeUnbidden Escort ship base evasion reduced from 80 to 20.
SteamFixed Frontier Hospital Technology Requirementbug fixFrontier Hospital technology now properly requires Frontier Health.
SteamMIA Fleets Prioritize Retreating to Repair LocationsgameplayFleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points.
SteamDisplay All DLCs in Multiplayer Lobbybug fixDisplay all DLCs enabled by the host for clients in the multiplayer lobby.
SteamIncreased Spawn Chance for Third Enclave Stationsbalance changeScaled spawn chance of the third Enclave station of each type has been increased.
SteamReduced Frequency of Stone Age Primitivesbalance changeReduced frequency of planets with Stone Age Primitives.
SteamAI No Longer Uses Torpedoes Until Cruisers AvailableaiAI no longer uses torpedoes until cruisers are available.
SteamFixed Missing Localization for Federation Notificationsbug fixAdded missing localization for Kicked from Federation notification text.
SteamAI Will Stay in League of Non-Aligned PowersaiAI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years.
SteamFixed CTD from Non-Existent Entitiesbug fixMilestoneFixed CTD caused by ships trying to shoot at entities that did not exist.
SteamCivilian Fleets Emergency FTL Speed Increasedbalance changeCivilian fleets can now emergency FTL much faster than military ones.
SteamIncreased Spawn Chance for Enclave Stationsbalance changeScaled spawn chance of the second Enclave station of each type has been doubled.
SteamFixed Visual Artifacts on Pulsar and Neutron Starsbug fixFixed visual artifacts on pulsar and neutron stars.
SteamMissing Localization for Federation Notificationsbug fixAdded missing localization for Kicked from Federation notification text.
SteamAlien Overlords Happiness Modifierbalance change'Alien Overlords' happiness modifier is now affected by policy happiness modifier.
Steam - 27 eventsLeviathans Story Pack Releaseddlc releaseMilestone
First story pack for Stellaris adds new exploration centered content, including Guardians, Enclaves, and War in Heaven.
SteamShip Specialization Roles ClarifiedgameplayClearer roles and specializations for different ship types.
SteamGuardians Introducednew contentMilestonePowerful space entities with mysterious origins and motives that players can fight or investigate.
SteamHeinlein Update Releasedbalance changeMilestoneMajor patch addressing various issues and introducing new features.
SteamShip Specialization ClarifiedgameplayClearer roles and specializations for different ship types.
SteamWar in Heaven Mechanicnew contentMilestoneNew gameplay mechanic involving two ancient Fallen Empires in conflict.
SteamOverhaul of Strategic ResourcesgameplayMilestoneSignificant changes to how strategic resources are managed.
SteamHeinlein Update Releasedbalance changeMilestoneMajor patch addressing various gameplay issues and introducing new features.
SteamEnclaves Addednew contentMilestoneIndependent outposts of traders and artists for resource exchange and information purchase.
SteamOverhaul of Strategic ResourcesgameplayMilestoneSignificant changes to how strategic resources are managed.
SteamGalaxy Customization Options ExpandedgameplayMore options for customizing new galaxies in the game.
SteamWar in Heaven Mechanicnew contentMilestoneA conflict between two ancient Fallen Empires that players can navigate strategically.
SteamLeviathans DLC Release Announcementdlc releaseMilestoneUpcoming features include Guardians, Enclaves, and War in Heaven.
SteamEnclaves Addednew contentMilestoneIndependent outposts of traders and artists for resource exchange and information.
SteamLeviathans Story Pack Releaseddlc releaseMilestoneFirst story pack for Stellaris adds new exploration content, dangerous species, pirates, and space creatures.
SteamGuardians Introducednew contentMilestonePowerful space entities with mysterious origins that players can fight or investigate to unlock technologies.
Steam - 126 eventsResettling Popsgameplay
It is now possible to resettle pops to and from sector-controlled planets.
SteamTerraforming ReworkgameplayMilestoneTerraforming stations have been removed; any non-colonized planet within your borders can be terraformed for a cost.
SteamStrategic Resources Reworkbalance changeStrategic Resources now provide a global modifier to your empire as soon as you have at least one of that resource.
SteamFallen Empires Awakeningnew contentMilestoneFallen Empires can now 'awaken' and become Awakened Empires under certain conditions.
SteamFallen Empires Tasks and Demandsbalance changeXenophile and Materialist Fallen Empires will now sometimes offer tasks and make demands of regular empires that result in an opinion boost.
SteamSector SettingsgameplaySectors now have settings where the player can toggle certain behaviors on or off.
SteamSpace Monsters BehaviorgameplaySpace Monsters now inhabit specific, randomized regions of the galaxy.
SteamFallen Empires Creature and Crisis Techsbalance changeFallen Empires no longer start with creature and crisis techs.
SteamAssociate Status with FederationotherIt is now possible to offer and request associate status with a Federation.
SteamNew Galaxy Setup OptionsgameplayNew galaxy setup options including max Fallen Empires and habitable worlds.
SteamTerraforming Gases and Liquids RemovalgameplayTerraforming gases and liquids have been removed; terraforming is now available earlier in the game.
SteamNew Strategic Resourcesnew contentIntroduction of 'Riggan Spice', 'XuraGel', and 'Muutagan Crystals' as new strategic resources.
SteamAssociate Status in FederationsgameplayIt is now possible to offer and request associate status with a Federation.
SteamEncounter Powerful Guardiansnew contentMilestonePlayers can encounter powerful Guardians that guard secrets and treasures.
SteamWar in Heaven Eventnew contentMilestone'War in Heaven' can be triggered between two Awakened Fallen Empires, resulting in a galaxy-scale war.
SteamWar in Heaven Eventnew contentMilestone'War in Heaven' can be triggered between two Awakened Fallen Empires, resulting in a galaxy-scale war.
SteamEncounter Powerful Guardiansnew contentMilestonePlayers can encounter powerful Guardians that guard secrets and treasures.
SteamMaterialist Fallen Empires Behaviorbalance changeMaterialist Fallen Empires will no longer attack regular empires just for researching AI.
SteamResettling PopsgameplayIt is now possible to resettle pops to and from sector-controlled planets.
SteamGiga Cannon Technologynew contentGiga Cannon technology unlocks the Giga Cannon extra large weapon.
SteamSector Behavior SettingsgameplaySectors now have settings where the player can toggle certain behaviors on or off.
SteamVoid Clouds Spawn LocationgameplayVoid Clouds now always spawn near the star in their system and guard rich energy deposits.
SteamCurators Functionalitynew contentCurators can sell star charts, aid you with your research and provide valuable insight into how to defeat certain Guardians.
SteamFederation Victory Conditionnew contentMilestoneNew 'Federation Victory' victory condition added.
SteamNew Portraitsvisuals5 new 'cuties' portrait: 2 Molluscoids, 1 Reptilian, 1 Anthropoid and 1 Fungoid.
SteamCrystalline Weapons Removalbalance changeCrystalline weapons are no longer available to players.
SteamSuppress Pop Factionsquality of lifeAdded toggle to Suppress pop factions, spending Influence to drain their Support over time.
SteamFallen Empires Titan-Class Shipsbalance changeFallen Empires will now sometimes start with Titan-class ships.
SteamFallen Empire Ship Designsbalance changeEach of the four Fallen Empire types now has their own set of ship designs.
SteamTrader Enclaves Functionalitynew contentMilestoneTrader Enclaves can trade minerals/ECs and sell strategic resources.
SteamNew Habitable Planet Classesnew contentAdded 2 new habitable planet classes: Alpine and Savannah.
SteamArtisan Enclaves Featuresnew contentMilestoneArtisan Enclaves can construct monuments and hold festivals on your planets.
SteamNew Enclave Stationsnew contentMilestoneEnclave Stations can be encountered and exist in three different forms; Artisans, Curators and Traders.
SteamNew Music Tracksaudio5 new songs by Andreas Waldetoft, including a new main theme that will play if the story pack is installed and enabled.
SteamCapacity Overload EdictgameplayCapacity Overload edict is now unlocked by Global Energy Management instead of New Worlds Protocol.
SteamFallen Empires AwakeninggameplayMilestoneFallen Empires can now 'awaken' and become Awakened Empires under certain conditions.
SteamVitality Boosters Technologynew contentVitality Boosters technology increases leader lifespan by +10 years.
SteamExtra Large Weapon SlotsgameplayAdded extra large weapon slots that can only be mounted on battleships.
SteamFallen Empire Ship Designsbalance changeEach of the four Fallen Empire types now has their own set of ship designs.
SteamSynthetic Thought Pattern Technology Rarity Changebalance changeSynthetic Thought Pattern technology is no longer displayed as Rare.
SteamTributary SystemgameplayIt is now possible to ask empires to become your tributary (and to offer to become theirs).
SteamFederation Victory ConditiongameplayMilestoneIntroduction of 'Federation Victory' victory condition.
SteamCombat Computers Reworkbalance changeCombat computers have been reworked with different stats and behaviors for each ship size.
SteamXenophile Fallen Empires Behaviorbalance changeXenophile Fallen Empires will no longer attack regular empires just for slaving/purging.
SteamStrategic Resource Deposits OverhaulgameplayStrategic resource deposits have been overhauled to fit the resources' new roles.
SteamDirect Terraforming of Planet TypesgameplayYou can now directly terraform any planet type to any planet type, so long as you have the tech required.
SteamStrike Craft TargetinggameplayStrike Craft now move towards their own kill target instead of their carrier's.
SteamNew Strategic Resourcesnew contentIntroduction of new strategic resources: Riggan Spice, XuraGel, and Muutagan Crystals.
SteamCombat Computers Reworkbalance changeCombat computers have been reworked; each ship size has its own series of computers with different stats and behaviors.
SteamGiga Cannon Technologynew contentGiga Cannon technology unlocks the Giga Cannon extra large weapon.
SteamMega Cannon Technologynew contentMega Cannon technology unlocks the Mega Cannon extra large weapon.
SteamStrategic Resources ReworkgameplayMilestoneStrategic Resources provide a global modifier to your empire as soon as you have at least one of that resource.
SteamNew Enclave Stationsnew contentMilestoneEnclave Stations can be encountered and exist in three different forms: Artisans, Curators, and Traders.
SteamTomb Worlds Terraforming Technologynew contentThere is now a technology for terraforming Tomb Worlds, and a rare tech for making Gaia Worlds.
SteamFallen Empires Giftsbalance changeXenophile and Materialist Fallen Empires will now sometimes bestow gifts on regular empires that they have a high opinion of.
SteamTerraforming Cost ReductiongameplayTerraforming gases and liquids now significantly reduce terraforming cost.
SteamMega Cannon Technologynew contentMega Cannon technology unlocks the Mega Cannon extra large weapon.
SteamCapacity Overload Edict Changebalance changeCapacity Overload edict is now unlocked by Global Energy Management instead of New Worlds Protocol.
SteamStrategic Resource Deposits Overhaulbalance changeStrategic resource deposits have been overhauled to fit the resources' new roles.
SteamFallen Empire Pops Traits Changebalance changeFallen Empire pops no longer have any negative traits and start with additional positive traits.
SteamNew Portraitsnew content5 new 'cuties' portraits: 2 Molluscoids, 1 Reptilian, 1 Anthropoid, and 1 Fungoid.
SteamFallen Empires Giftsbalance changeXenophile and Materialist Fallen Empires will now sometimes bestow gifts on regular empires that they have a high opinion of.
SteamDirect Terraforming OptionsgameplayYou can now directly terraform any planet type to any planet type, so long as you have the tech required.
SteamFallen Empires Creature and Crisis Techsbalance changeFallen Empires no longer start with creature and crisis techs.
SteamPoint-Defense Slot SizegameplayPoint-Defense is now its own slot size instead of sharing space with small slots.
SteamAssault Armies RecruitmentgameplayAssault armies can now be recruited even though the planet has reached max capacity.
SteamExtra Large Weapon SlotsgameplayExtra large weapon slots added, which can only be mounted on battleships.
SteamFallen Empire Pops Traitsbalance changeFallen Empire pops no longer have any negative traits and start with additional positive traits.
SteamSynthetic Thought Pattern Technology RaritygameplaySynthetic Thought Pattern technology is no longer displayed as Rare.
SteamTorpedo and Aux Utility Slotsnew contentTorpedo slots and Aux utility slots have been added to the game.
SteamFallen Empires Titan-Class Shipsbalance changeFallen Empires will now sometimes start with Titan-class ships.
SteamSuppress Pop FactionsgameplayAdded toggle to suppress pop factions, spending Influence to drain their Support over time.
SteamVoid Clouds Spawn BehaviorgameplayVoid Clouds now always spawn near the star in their system and guard rich energy deposits.
SteamNew Torpedo and Aux Utility SlotsgameplayTorpedo slots and Aux utility slots have been added to the game.
SteamFallen Empires Tasks and Demandsbalance changeXenophile and Materialist Fallen Empires will now sometimes offer tasks and make demands of regular empires that result in an opinion boost.
SteamFallen Empires Tech Researchbalance changeFallen Empires now start with multiple levels of each repeatable tech researched.
SteamTerraforming ReworkgameplayMilestoneTerraforming stations have been removed; any non-colonized planet within your borders can be terraformed for a cost.
SteamTracking Stat for WeaponsgameplayTracking is a new stat for weapons that reduces the evasion of the target.
SteamBattleships and Cruisers Reworkbalance changeBattleships and Cruisers have had a couple of sections removed and reworked.
SteamArtisan Enclaves Functionalitynew contentArtisan Enclaves can construct monuments and hold festivals on your planets.
SteamAssault Armies RecruitmentgameplayAssault armies can now be recruited even though the planet has reached max capacity.
SteamNew Music Tracksaudio5 new songs by Andreas Waldetoft, including a new main theme that will play if the story pack is installed and enabled.
SteamDesignate New CapitalgameplayIt is now possible to designate a colony as your new Capital at a cost of 250 influence.
SteamAdditional Plantoid Name Listnew contentIntroduction of an additional Plantoid name list and updates to old ones.
SteamPoint-Defense Slot Size ChangegameplayPoint-Defense is now its own slot size instead of sharing space with small slots.
SteamBattleships and Cruisers ReworkgameplayBattleships and Cruisers have had a couple of sections removed and reworked.
SteamVitality Boosters Technologynew contentVitality Boosters technology increases leader lifespan by +10 years.
SteamTomb Worlds Terraforming Technologynew contentNew technology for terraforming Tomb Worlds, and a rare tech for making Gaia Worlds.
SteamCrystalline Weapons Availabilitybalance changeCrystalline weapons are no longer available to players.
SteamStrike Craft TargetinggameplayStrike Craft now move towards their own kill target instead of their carrier's.
SteamUtility Slots Consolidationbalance changeUtility Slots of most ship sections have been consolidated.
SteamNew Galaxy Setup Optionsnew contentNew galaxy setup options including max Fallen Empires, amount of habitable worlds, and end-game crises.
SteamDesignate New CapitalgameplayIt is now possible to designate a colony as your new Capital at a cost of 250 influence.
SteamTrader Enclaves Functionalitynew contentTrader Enclaves can trade minerals/ECs and sell strategic resources.
SteamFallen Empires Researchbalance changeFallen Empires now start with multiple levels of each repeatable tech researched.
SteamNew Habitable Planet Classesnew contentAdded 2 new habitable planet classes: Alpine and Savannah.
SteamTracking Stat for WeaponsgameplayTracking is a new stat for weapons that reduces the evasion of the target.
SteamSpace Monsters BehaviorgameplaySpace Monsters now inhabit specific, randomized regions of the galaxy.
SteamXenophile Fallen Empires Behavior Changebalance changeXenophile Fallen Empires will no longer attack regular empires just for slaving/purging.
SteamCurators' Assistancenew contentMilestoneCurators can sell star charts, aid you with your research and provide valuable insight into how to defeat certain Guardians.
SteamTributary SystemgameplayIt is now possible to ask empires to become your tributary (and to offer to become theirs).
SteamMaterialist Fallen Empires Behavior Changebalance changeMaterialist Fallen Empires will no longer attack regular empires just for researching AI.
Steam - 11 eventsStellarite Guardiannew contentMilestone
A being that thrives inside a star, raising questions about its nature and purpose.
SteamThe Infinity Machine Guardiannew contentMilestoneA mysterious metal sphere waiting at the edge of a black hole, offering potential communication or conflict.
SteamThe Space Dragon Guardiannew contentMilestoneA capricious Guardian that guards its hoard and attacks trespassers.
SteamLeviathans Story Pack: The Guardiansdlc releaseMilestoneIntroduction of the Guardians, powerful space-dwelling beings with unique challenges and rewards.
SteamUpcoming Graphics and Sound ChangeschangesTeaser for changes to graphics and sound in the Heinlein update, including new music.
SteamUpcoming Graphics and Sound ChangeschangesTeaser for changes to graphics and sound in the upcoming Heinlein update.
SteamThe Space Dragon Guardiannew contentMilestoneA capricious Guardian that guards its hoard and attacks trespassers.
SteamThe Infinity Machine Guardiannew contentMilestoneA mysterious metal sphere located at the edge of a black hole, waiting for interaction.
SteamLeviathans Story Pack - The Guardiansdlc releaseMilestoneIntroduction of the Guardians, powerful space-dwelling beings with unique challenges and rewards.
SteamNew Music by Andreas WaldetoftaudioMore than 20 minutes of new music included in the Leviathans Story Pack.
SteamStellarite Guardiannew contentMilestoneA being that thrives inside a star, raising questions about its purpose and existence.
Steam - 34 eventsAdvanced Interactions with Enclavesnew content
Unlock advanced interactions with Enclaves by improving their opinion of your empire.
SteamNew Artist Enclave Featuresnew contentArtists allow commissioning of art pieces for planets or patronage for advanced works.
SteamNew Trader Enclave Featuresnew contentTraders allow exchange of minerals for energy and vice versa.
SteamNew Artist Enclave Featuresnew contentArtists allow commissioning of art or patronage for advanced works.
SteamNew Curator Enclave Featuresnew contentCurators allow purchase of star charts and enlistment for research aid.
SteamLeviathans Story Pack Announcementdlc releaseMilestoneIntroduction of the Leviathans Story Pack, a collection of scripted content for Stellaris.
SteamIntroduction of Enclavesnew contentMilestoneNew type of precursors that are neutral traders, artists, and scholars residing in ancient space stations.
SteamLeviathans Story Pack Announcementdlc releaseMilestoneIntroduction of the Leviathans Story Pack, featuring new content and gameplay elements.
SteamNew Trader Enclave Featuresnew contentTraders allow exchange of minerals for energy and vice versa.
SteamIntroduction of Enclavesnew contentNew type of precursors that offer services as neutral traders, artists, and scholars.
SteamNew Curator Enclave Featuresnew contentCurators allow purchase of star charts and enlistment for research assistance.
SteamAdvanced Enclave Interactionsnew contentUnlock advanced interactions with Enclaves by improving their opinion of your empire.
Steam - 11 eventsNew Music and Soundsnew content
Leviathans adds new music and sound effects to enhance the gameplay experience.
SteamGuardians Introducednew contentMilestonePowerful space entities with mysterious origins that can be fought or investigated for technologies and treasures.
SteamEnclaves Addednew contentMilestoneIndependent outposts of traders and artists for resource exchange and information purchase.
SteamEnclaves: Independent Outpostsnew contentMilestoneMeet independent traders and artists who offer resources, information, and commissioned works for your empire.
SteamStellaris: Leviathans Announcementdlc releaseMilestoneIntroducing the first Story Pack for Stellaris, featuring new adventures and challenges.
SteamGuardians: Powerful Space Entitiesnew contentMilestoneEncounter powerful space entities with mysterious origins that can be fought or investigated for technologies and treasures.
SteamStellaris: Leviathans Announcementdlc releaseMilestoneIntroducing the first Story Pack for Stellaris, featuring new events, species portraits, and encounters.
SteamWar In Heaven Featurenew contentMilestoneA conflict scenario where two ancient Fallen Empires may engage in a War in Heaven.
SteamWar In Heaven: Conflict Between Fallen Empiresnew contentMilestoneExperience a new event where two ancient Fallen Empires may engage in a War in Heaven, affecting your empire's choices.
SteamNew Events and Encountersnew contentMilestoneAddition of new events, species portraits, and encounters to enhance gameplay.
Steam - 12 eventsNew Weapon Slots Introducednew contentMilestone
Added extra large, torpedo, auxiliary, and point-defense weapon slots for enhanced ship customization.
SteamIntroduction of Tracking Statbalance changeMilestoneNew Tracking stat for weapons that reduces the target's chance to evade based on the weapon's Tracking value.
SteamIntroduction of Tracking Statbalance changeMilestoneNew Tracking stat for weapons that reduces the target's chance to evade based on the weapon's Tracking value.
SteamIntroduction of New Weapon Slotsnew contentMilestoneAdded new slot types: extra large slot for powerful spinal-mounted weapons, torpedo slot for torpedoes, auxiliary slot for ship-wide effects, and a dedicated point-defense slot.
SteamRebalanced Armor Penetrationbalance changeMilestoneLarge weapons now have higher armor penetration values compared to smaller weapons.
SteamRevised Ship Roles and Balancebalance changeMilestoneIntroduced unique combat roles for ships: Corvettes, Destroyers, Cruisers, and Battleships with specific strengths and weaknesses.
SteamRevised Ship Roles and Balancebalance changeMilestoneIntroduced unique combat roles for ships: Corvettes, Destroyers, Cruisers, and Battleships with specific strengths and weaknesses.
SteamMissile Weapons Evasion Mechanicsbalance changeMilestoneMissile weapons no longer ignore evasion and can be evaded like normal, though most will have high Tracking values.
SteamMissile Weapons Evasion Mechanicsbalance changeMissile weapons no longer ignore evasion and can be evaded like normal, though most will have high Tracking values.
SteamMajor Weapon Rebalancingbalance changeMilestoneMost weapons have been rebalanced to align with the new ship design and roles.
SteamRebalanced Armor Penetrationbalance changeMilestoneLarge weapons now have higher armor penetration values than smaller weapons, improving their effectiveness against larger ships.
SteamMajor Weapon Rebalancingbalance changeMilestoneMost weapons have been rebalanced to align with the new ship design and roles.
Steam - 3 eventsAnnouncement of Plantoids Species Packdlc releaseMilestone
Forthcoming Species Pack will contain fifteen new portraits, an original cityscape backdrop, and new ship models.
SteamRelease of Stellaris Original SoundtrackstoreThe original Stellaris soundtrack composed by Andreas Waldetoft is now available for sale.
SteamRelease of Stellaris: Infinite Frontiers E-bookstoreAn original story about humanity’s first contact with an alien race is now available for sale.
Steam - 4 events
- 1 event
- 12 eventsModding Character Outfits and Visual Attributesmodding
Ability to mod characters with different outfits and visual attributes using triggers.
SteamStatic 2D Avatars for CharactersmoddingModders can create static 2D avatars using images with transparency for in-game use.
SteamSupport for Static GalaxiesperformanceNew support allows users to create specific galaxies for scenarios with over 5000 stars.
SteamCustom Ship Models CreationmoddingMilestoneModders can create custom ship models using the Maya exporter, allowing for various designs.
SteamRelease of Clausewitz Maya ExportermoddingMilestoneThe new Maya exporter allows modders to create custom characters and ships.
SteamStatic 2D Avatars for CharactersmoddingModders can create static 2D avatars using transparency images without needing Maya.
SteamSupport for Static GalaxiesperformanceNew support for creating specific galaxies with over 5000 stars for scenarios.
SteamAnimated 2D Portraits CreationmoddingGuidance on creating animated 2D portraits using Photoshop and Maya.
SteamModding Clothes and Visual AttributesmoddingModders can add different outfits and visual attributes to characters using triggers.
SteamRelease of Clausewitz Maya ExportermoddingMilestoneIntroduction of the Maya exporter for modders to create custom characters and ships.
SteamAnimated 2D Portraits CreationmoddingModders can create animated characters by modifying existing textures or using Maya.
SteamCreation of Custom Ship ModelsmoddingMilestoneModders can create custom ship models using the Maya exporter, allowing for various designs.
Steam - 6 eventsIntroduction to Modding Anomalies in Stellarismodding
A guide on how to script anomalies in Stellaris, including components and file locations.
SteamScripted Triggers & Effects from Hearts of Iron IVmoddingIntroduction of scripted triggers and effects, including event target chaining for better scripting.
SteamScripted Triggers & Effects from Hearts of Iron IVmoddingIntroduction of scripted triggers and effects, including event target chaining for modding.
SteamCreating Custom AnomaliesmoddingGuidance on how to create custom anomalies, detailing the components required for anomaly creation.
SteamComponents of AnomaliesmoddingDetails on the four components required to create an anomaly: category, anomaly, event, and localization.
SteamIntroduction to Modding and Scripting AnomaliesmoddingFirst part of a two-part series on modding, focusing on scripting anomalies in Stellaris.
Steam - 8 eventsRisky Technologies Impactgameplay
Certain technologies, like Robot Workers, are marked as risky and can lead to revolts if not managed properly.
SteamIntroduction of Late Game Crisesnew contentMilestoneNew late game crises events that introduce random occurrences to challenge players in the late stages of the game.
SteamSentient Robot RevoltsgameplayIncreased risk of revolt from sentient Robot Pops if their population grows too large.
SteamUnique Technologies from Galactic ThreatsgameplayPlayers may have opportunities to reverse engineer unique technologies from late game crises.
SteamRisky Technologies ImpactgameplayCertain technologies, like Robot Workers, are marked as risky and can lead to significant late game challenges.
SteamIncreased Crisis ProbabilitygameplayThe likelihood of encountering a late game crisis increases the longer it takes to achieve victory.
SteamUnique Technologies from CrisesgameplayPlayers may have the opportunity to reverse engineer unique technologies from galactic threats during late game crises.
SteamIntroduction of Late Game Crisesnew contentMilestoneNew late game crises events that can occur to challenge players as they approach victory.
Steam - 7 eventsNames of Pre-Order Participants to be Sent into Spaceother
Paradox will send the names of all pre-order participants into lower space attached to a weather balloon.
SteamPre-Order Bonuses Include Ringtonesnew contentPre-ordering Stellaris will reward players with a set of ringtones from the game's original soundtrack.
SteamCreatures of the Void DLC Available for Pre-Orderdlc releaseMilestonePre-ordering any edition of Stellaris grants access to the Creatures of the Void DLC, featuring five new alien designs.
SteamCreatures of the Void DLC Available for Pre-Orderdlc releasePre-ordering any edition of Stellaris grants access to the Creatures of the Void DLC, featuring five new alien designs.
SteamMultiple Editions of Stellaris Available for Pre-Ordernew contentStandard, Nova, and Galaxy Editions of Stellaris can now be pre-ordered, each with unique bonuses.
SteamNames Sent into Space for Pre-Order ParticipantsotherAll pre-order participants will have their names sent into lower space via a weather balloon.
SteamStellaris Now Available for Pre-Ordernew contentStellaris can be pre-ordered in multiple editions, including Standard, Nova, and Galaxy Editions, each with unique bonuses.
Steam - 1 event
- 6 eventsIntroduction of Debris and Reverse Engineering Mechanicsnew contentMilestone
Players can now study debris left by defeated hostile creatures or ships to gain insights into unfamiliar technologies.
SteamReverse Engineering for Unavailable TechnologiesgameplayMilestonePlayers can reverse-engineer debris from technologically superior spacecraft to unlock otherwise inaccessible technologies.
SteamDiscovery of Unique Technologies through DebrisgameplayMilestoneSome technologies can only be discovered by studying debris rather than through normal research methods.
SteamReverse Engineering for Advanced TechnologiesgameplayMilestonePlayers can reverse-engineer debris from technologically superior spacecraft to unlock research options that are otherwise unavailable.
SteamIntroduction of Debris and Reverse Engineering Mechanicsnew contentMilestonePlayers can now study debris left by defeated creatures or ships to gain insights into new technologies.
SteamDiscovery of Unique Technologies through DebrisgameplaySome technologies can only be discovered by studying debris rather than through normal research methods.
Steam - 10 eventsFallen Empires AI PersonalitiesaiMilestone
Special set of personalities for Fallen Empires that affect their interactions and responses to players.
SteamAI Economics OverhaulaiMilestoneEnhanced AI's budgeting system to improve economic decision-making and competitiveness against players.
SteamIntroduction of AI PersonalitiesaiMilestoneImplemented a system of AI Personalities that govern AI behavior based on ethos, government form, and traits.
SteamIntroduction of AI PersonalitiesaiMilestoneImplemented a system of AI Personalities that govern AI behavior, affecting diplomacy and resource management.
SteamRival System for AIgameplayMilestoneAI can declare Rivals, affecting influence gain and diplomatic relations, driving conflict and alliances.
SteamAI Economic ManagementaiMilestoneEnhanced AI's budgeting system for resource management to improve competitiveness against players.
SteamRival System for AIgameplayMilestoneAI can declare Rivals, affecting influence and diplomatic relations, driving conflict and alliances.
SteamFallen Empires Personality SystemaiMilestoneSpecial personalities for Fallen Empires based on a single Fanatic Ethos, affecting their diplomatic interactions.
SteamThreat Mechanic ImplementationgameplayMilestoneIntroduced a Threat mechanic that influences AI behavior and diplomatic relations based on aggressive actions.
SteamThreat Mechanic ImplementationgameplayMilestoneIntroduced a Threat mechanic that influences AI behavior and diplomatic relations based on player actions.
Steam - 11 eventsSymmetrical and Randomized Startgameplay
All players start on equal terms in multiplayer games, enhancing competitiveness.
SteamAI Management for Leaving Playersquality of lifePlayers can leave their empire in the hands of AI while taking a break from the game.
SteamImproved Multiplayer Stabilitybalance changeMilestoneEnhanced stability for multiplayer games, reducing desynchronization issues.
SteamSymmetrical and Randomized StartgameplayAll players start on equal terms in multiplayer games, enhancing competitiveness.
SteamAnonymous Players Until CommunicationgameplayPlayers remain anonymous until communications are established, adding strategic depth.
SteamAnonymous Players Until CommunicationgameplayPlayers remain anonymous until communications are established, adding strategic depth.
SteamImproved Multiplayer StabilityperformanceMilestoneSignificant improvements made to reduce desynchronization issues in multiplayer games.
SteamHotjoin Feature for Ongoing CampaignsgameplayNew players can join ongoing campaigns and take control of existing empires.
SteamMultiplayer with 32 Players and AInew contentMilestonePlayers can host games with up to 32 player-designed empires and several randomized AI empires.
SteamMultiplayer Support for 32 Playersnew contentMilestonePlayers can host games with up to 32 player-designed empires and several randomized AI empires.
SteamHotjoin Feature for Ongoing CampaignsgameplayNew players can hotjoin into an existing empire in ongoing multiplayer campaigns.
Steam - 7 eventsFederation Governance Structuregameplay
Federations are governed by a rotating president, allowing for unilateral action but limited control for other members.
SteamIntroduction of Alliances and Federationsnew contentMilestoneAlliances are now multilateral, requiring approval from all members for war declarations. Federations can be formed for deeper cooperation.
SteamIntroduction of Alliances and Federationsnew contentMilestoneAlliances are now multilateral, requiring approval from all members for war declarations, while Federations offer a rotating presidency and shared victory.
SteamAlliance War Declaration MechanicsgameplayMembers of an alliance must approve a war declaration, impacting strategic decision-making.
SteamAlliance War Declaration MechanicsgameplayMembers of an alliance must approve war declarations, influencing the goals based on collective interests.
SteamJoint Space Navy in FederationsgameplayFederations have a special joint space navy, with the president designing ship templates using member technologies.
SteamFederation Joint Space NavygameplayMilestoneFederations will have a special joint space navy controlled by the president, who can design ship templates using member technologies.
Steam - 9 eventsSector Management Mechanicsgameplay
Players can control a limited number of core worlds directly, with penalties for exceeding this limit.
SteamIntroduction of Administrative Sectorsnew contentMilestoneNew feature allowing players to manage planets through Administrative Sectors, reducing micromanagement.
SteamPopulation Dynamics in SectorsgameplaySectors develop their own identities over time, affecting population migration and faction formation.
SteamIntroduction of Administrative Sectorsnew contentMilestoneNew feature allowing players to manage planets through Administrative Sectors, reducing micromanagement.
SteamSector Governors and DevelopmentgameplaySectors are managed by Governors who handle planet development and construction of mining stations.
SteamSector Focus and ResourcesgameplaySectors can be given a focus (Industry, Research, etc.) and can receive resources to aid in development.
SteamSector Management MechanicsgameplayMilestonePlayers can control a limited number of core worlds and must create Sectors for additional planets, managed by Sector Governors.
SteamSector Focus and TaxationgameplayPlayers can assign a focus to Sectors and decide on taxation for resources.
SteamPopulation Dynamics in SectorsgameplayPopulation in Sectors may diverge ideologically and create their own identity over time.
Steam - 9 eventsDefensive Components Overviewgameplay
Information on armor and shield components and their effects on fleet durability.
SteamWeapon Types ExplainedgameplayDetails on energy, projectile, missile, point-defense, and strike craft weapons.
SteamFleet Stats and AdmiralsgameplayImpact of admirals on fleet stats and the importance of good leadership.
SteamStrike Craft FunctionalitygameplayExplanation of fighters and bombers, including their roles in combat.
SteamDebris Salvage MechanicsgameplayPossibility to investigate and salvage debris from destroyed vessels.
SteamIntroduction of Fleet Combat MechanicsgameplayOverview of different weapon types and their effects in fleet combat.
SteamShip Combat ComputersgameplayExplanation of different combat computers and their effects on ship behavior.
Steam