What changed in Stellaris in 2016

470 updates · 112 main milestones · Jan 25, 2016 to Dec 15, 2016

  1. 9 events
    Unity Resource Mechanicsgameplay

    Unity is an accumulative resource gained through government buildings, used to unlock Tradition trees and individual Traditions.

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    Impact of Traditions on Empire Ethicsgameplay

    Unlocking Traditions influences the ethics of your population, aiding in strengthening or shifting empire-wide ethics.

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    Cost of Unlocking Traditionsbalance change

    The cost of unlocking a Tradition depends on empire size and internal stability, affecting how quickly Traditions can be adopted.

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    Seven New Tradition Treesnew contentMilestone

    Seven new Tradition trees introduced: Expansion, Domination, Prosperity, Harmony, Supremacy, Purity, and Exploration.

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    Introduction of Traditions and Unity Systemnew contentMilestone

    A new feature in the 1.5 'Banks' update that adds 7 new Tradition trees and a resource called Unity for empire customization.

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    Introduction of Traditions and Unity Featurenew contentMilestone

    A new feature called Traditions and Unity is being added, allowing for more empire customization and roleplaying.

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    Seven New Tradition Treesnew contentMilestone

    The new Tradition trees include Expansion, Domination, Prosperity, Harmony, Supremacy, Purity, and Exploration, each with unique bonuses.

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    Tradition Unlock Costsbalance change

    The cost of unlocking a Tradition varies based on empire size and internal stability, affecting how quickly Traditions can be adopted.

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    Unity Resource MechanicsgameplayMilestone

    Unity is an accumulative resource used to unlock Tradition trees and is gained through government buildings.

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  2. 6 events
    Pop Ethics Reworkgameplay

    Revamped mechanics for pop ethics, allowing each pop to embrace a single ethic with attraction values affecting their views.

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    Faction System RevampgameplayMilestone

    Factions now represent political parties and movements, affecting pop happiness and empire influence based on their issues and responses.

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    Ethics Rework: Authoritarian and Egalitariangameplay

    Rebranding of Collectivism to Authoritarian and Individualism to Egalitarian, aligning mechanics with meanings.

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    Faction Reworkgameplay

    Introduction of a new faction system representing political parties and movements, affecting pop happiness and productivity.

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    Rebranding of Ethics: Authoritarian and EgalitariangameplayMilestone

    Collectivism is replaced by Authoritarian, and Individualism is replaced by Egalitarian, aligning mechanics with meanings.

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    Pop Ethics ReworkgameplayMilestone

    Each pop will now embrace a single, non-fanatic ethic, with attraction values affecting their ethics based on empire and individual situations.

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  3. 3 events
    Horizon Signal Update Adds New Mysteriesnew contentMilestone

    A new and rich storyline has been added, featuring a mysterious signal in distant space.

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    New Event Chain Availablegameplay

    The Horizon Signal event chain can potentially be triggered at any time in your game, even in existing saves.

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    Horizon Signal Update Adds New Mysteriesnew contentMilestone

    A new and rich storyline has been added, featuring a mysterious signal in distant space.

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  4. 72 events
    Targeting Logic Fixbug fix

    Ships and weapon components targeting logic now correctly accounts for evasion.

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    Diplomatic Incident Event Fixbug fix

    Fixed some cases where Diplomatic Incident events were firing inappropriately.

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    Sector AI Happiness Building Fixai

    Fixed some more cases of Sector AI removing +happiness buildings from planets.

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    Return to Dust Achievementnew content

    Destroy an enclave.

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    Infinity Machine Destruction Event Fixbug fix

    Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances.

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    AI Guarantee Behavior Fixai

    Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of.

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    Paradise Found Achievementnew content

    Terraform a planet into a gaia world.

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    Mega Cannon Damage Increasebalance change

    Mega Cannon damage increased from 111-249 to 92-300

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    Focused Arc Emitter Damage Increasebalance change

    Focused Arc Emitter damage increased from 1-190 to 1-221

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    Guarantee During War Fixbug fix

    No longer possible to guarantee an empire while at war with them.

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    Giga Cannon Damage Increasebalance change

    Giga Cannon damage increased from 133-265 to 121-350

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    AI Neutrality in War in Heavenai

    AIs that are in Federations are now more likely to stay neutral during the War in Heaven.

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    Enclave Government Ruler Fixbug fix

    Enclave governments now get a new ruler when the first one dies.

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    Particle Lance Damage Increasebalance change

    Particle Lance damage increased from 74-213 to 144-273

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    Warrior of Light Achievementnew content

    Destroy a wraith.

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    Outside Context Achievementnew content

    Invade pre-FTL Earth while it is in the midst of a world war.

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    Arc Emitter Damage Increasebalance change

    Arc Emitter damage increased from 1-170 to 1-184

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    Improved Federation AI Wargoal Selectionai

    Federation AI is now better at picking wargoals for non-conqueror federations.

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    Patron Achievementnew content

    Support the Artisan Troupe for 10 years.

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    Armor Damage Absorption Fixbug fix

    Fixed armor absorbing too much damage if the ship also had shields left.

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    AI Attitude Fixai

    Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used.

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    CTD on Diplomacy Screen Fixbug fix

    Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen.

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    Suffer not the Alien Achievementnew content

    As a xenophobic empire, purge all other sentient species in the galaxy.

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    Enlightened Times Achievementnew content

    Enlighten a bronze age civilization.

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    Non-Playable Countries Win Fixbug fix

    Non-playable countries can no longer win the game.

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    Hear me Roar Achievementnew content

    Hatch the egg.

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    Awakened Empire AI Crisis Fixbug fix

    Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven.

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    Missing Localisation Key Fixbug fix

    Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR.

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    Last, Best Hope Achievementnew content

    Lead the non-aligned powers to victory against an awakened empire.

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    Infinite Creation Achievementnew content

    Birth a new universe.

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    Resourceful Achievementnew content

    Have access to ten different strategic resources.

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    Sector AI Budgeting Fixai

    Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on.

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    Drake Egg Incubation Project Fixbug fix

    Fixed Drake Egg Incubation project not timing out properly.

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    Unboxing Achievementnew content

    Open up a shielded world.

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    Unravelling Enigma Achievementnew content

    Uncover the secrets of an ancient fortress.

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    Guardian Building Employment Fixbug fix

    Pops working on guardian buildings no longer appear unemployed.

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    Planned Obsolescence Achievementnew content

    As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.

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    Victorious Achievementnew content

    Win the game through any victory condition.

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    Peacekeeper Achievementnew content

    As a pacifistic empire, have all other independent empires be pacifistic as well.

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    Stellar Performance Achievementnew content

    Take a trophy from a stellar being.

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    Omnicultural Achievementnew content

    Have your ruler be of a different species class than your founding species.

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    Auto-Generated Ship Design Fixbug fix

    Fixed auto-generated ship designs getting wrong combat computers.

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    Dreadnought Achievementnew content

    Restore an ancient warship.

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    Old Friends Achievementnew content

    Receive a gift from a Fallen Empire.

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    War in Heaven Event Spam Fixbug fix

    Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam.

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    Rare CTD Related to Anomalies Fixbug fix

    Fixed rare CTD related to anomalies.

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    Awakened Empire Subjects War Fixbug fix

    Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started.

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    What Was Will Be Achievementnew content

    Close the loop, or don't.

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    Payback Achievementnew content

    As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.

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    Put A Ring On It Achievementnew content

    Have a ringworld section as your capital.

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    AI Federation Membership Request Delayai

    Slowed down AI requests for federation membership/association status to cut down on message spam.

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    Deus Vult Achievementnew content

    As a spiritualistic empire, own 4 holy worlds.

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    Tourist Trap Achievementnew content

    As an individualistic empire, own a planet with at least 10 different species on it.

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    Federation Member Leaving Bug Fixbug fix

    Fixed a bug where the first federation member would leave if any player tried to leave a federation.

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    Tachyon Lance Damage Increasebalance change

    Tachyon Lance damage increased from 85-232 to 169-331

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    Declared Wars Invalid Fixbug fix

    Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target.

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    Terraforming Achievement Fixbug fix

    Fixed Terraforming achievement not working.

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    Introduction of 32 New Achievementsnew content

    A total of 32 new achievements added in the 1.4 'Kennedy' update, increasing the total to 55.

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    Rare CTD on Policy Change Fixbug fix

    Fixed rare CTD that could happen when changing policies.

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    Mad Genius Achievementnew content

    Recruit a scientist from the Curators.

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    Infinity Machine Interaction Event Fixbug fix

    Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed.

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    Slave to the Systems Achievementnew content

    As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.

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    Shield Capacitors Regeneration Increasebalance change

    Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0

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    Very Open Borders Achievementnew content

    As a xenophilic empire, have migration treaties with at least 10 other empires.

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    Whence It Came Achievementnew content

    Defeat a horrifying invader.

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    32 New Achievements Added in 1.4 'Kennedy' Updatenew content

    A total of 32 new achievements have been added, bringing the total to 55.

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    The Good Stuff Achievementnew content

    Purchase a rare resource from the Traders.

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    Primitive Civs World Usage Fixbug fix

    Fixed Continental, Savanna and Alpine worlds not being used for primitive civs.

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    What Came Before Achievementnew content

    Find the home system of a precursor empire.

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    Then Virgil, Now Beatrice Achievementnew content

    Return a long-dead species to life.

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    CTD on Special Project Completion Fixbug fix

    Fixed CTD when completing a certain Special Project.

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    Enigmatic Fortress Event Chain Fixbug fix

    Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out.

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  5. 9 events
    New Death Animations for Extradimensional Shipsvisuals

    All Extradimensional ships and stations have received new death animations.

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    New Construction Effect for Extradimensional Constructorsvisuals

    Extradimensional Constructors now have a new effect when building stations.

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    New Construction Effect for Extradimensional Constructorsvisuals

    Extradimensional Constructors now have a new visual effect when building stations.

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    Introduction of Dimensional Anchorsnew contentMilestone

    Unbidden will now build Dimensional Anchors, which increase their reinforcement capabilities and generate borders.

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    Revised Precursor AnomaliesgameplayMilestone

    It is now easier to collect all six artifacts needed to finish Precursor chains, with a chance to spawn an additional anomaly.

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    Revised Precursor AnomaliesgameplayMilestone

    The difficulty of collecting artifacts from Precursor anomalies has been reduced, with a chance to spawn additional anomalies.

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    Changes to Extradimensional MechanicsgameplayMilestone

    Reinforcement mechanics for the Unbidden have been adjusted to allow for a war of attrition rather than instant reinforcements.

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    Changes to Extradimensional MechanicsgameplayMilestone

    The Unbidden can now build Dimensional Anchors that increase their reinforcement capabilities and function as Frontier Outposts.

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    New Death Animations for Extradimensional Shipsvisuals

    All Extradimensional ships and stations have received new death animations.

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  6. 54 events
    Fixed Bug with Robots Getting Ethicsbug fix

    Fixed a bug where robots could sometimes get ethics.

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    New Environment for Gaia Planetgraphics

    Added new environment for Gaia planet, added new surface tiles for savannah and alpine.

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    MIA Fleet Retreat Prioritizationgameplay

    Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points.

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    Civilian Fleet Emergency FTL Speedbalance change

    Civilian fleets can now emergency FTL much faster than military ones.

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    Reduced Extra Warscore Cost for Taking Capitalsbalance change

    Reduced the extra warscore cost for taking Capitals.

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    Fixed AI Sector Building Issuesai

    Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off.

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    Fixed Bug with Colony Influence Costbug fix

    Fixed a bug where Colony Influence Cost would sometimes be too high.

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    Reduced Extra Warscore Cost for Capitalsbalance change

    Reduced the extra warscore cost for taking Capitals.

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    Returning MIA Fleets Behaviorgameplay

    Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued.

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    Save Game Incompatibility Indicationui ux

    Save game incompatibility is indicated by gray text.

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    Fixed CTD When Event Times Outbug fix

    Fixed CTD when an event timed out without any valid options.

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    Returning MIA Fleets Appear at System Edgegameplay

    Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued.

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    Purging Population Growthgameplay

    Purging now prevents all population growth.

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    Fixed CTD on Linux/OSX with Polish or Russianbug fix

    Fixed CTD when using polish or russian on Linux/OSX.

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    Alien Overlords Happiness Modifier Adjustedbalance change

    'Alien Overlords' happiness modifier is now affected by policy happiness modifier.

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    Expansion Planner Colony Ship Typeui ux

    Expansion planner shows colony ship type.

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    Fleets Attack During Warp Drive Wind-downbug fix

    Fleets can now attack during warp drive wind-down.

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    New Gaia Planet Environmentvisuals

    Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets.

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    Transports Showing Fleet Statusbug fix

    Transports now also showing fleet status.

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    Removed Restriction on Moving Pops in Sectorsgameplay

    Removed restriction on moving pops in sectors, as it caused some issues with resettlement.

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    Fleets Can Attack During Warp Drive Wind-Downbug fix

    Fleets can now attack during warp drive wind-down.

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    Reduced Frequency of Stone Age Primitivesbalance change

    Reduced frequency of planets with Stone Age Primitives.

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    High Intel Level with Enclavesgameplay

    Empires get high intel level in systems with Enclaves they have communications with.

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    Disabling Tutorial Grants 2 Mineralsgameplay

    Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game).

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    Increased Enclave Spawn Ratesbalance change

    Scaled spawn chance of the second and third Enclave station of each type has been increased.

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    Advisor RAM Recyclinggameplay

    Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game).

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    Frontier Hospital Technology Requirementbug fix

    Frontier Hospital technology now properly requires Frontier Health.

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    Fixed CTD from Non-Existent Entitiesbug fix

    Fixed CTD caused by ships trying to shoot at entities that did not exist.

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    High Intel Level in Systems with Enclavesgameplay

    Empires get high intel level in systems with Enclaves they have communications with.

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    Removed Pop Movement Restrictiongameplay

    Removed restriction on moving pops in sectors, as it caused some issues with resettlement.

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    Fixed Fallen Empires Threat Spammingbug fix

    Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips.

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    Sector AI Building Military Stationsai

    Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations.

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    Fixed Bug with Colony Influence Costbug fix

    Fixed a bug where Colony Influence Cost would sometimes be too high.

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    Fixed Visual Artifacts on Pulsar and Neutron Starsbug fix

    Fixed visual artifacts on pulsar and neutron stars.

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    Unbidden Escort Ship Evasionbalance change

    Unbidden Escort ship base evasion reduced from 80 to 20.

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    Unbidden Escort Ship Base Evasion Reducedbalance change

    Unbidden Escort ship base evasion reduced from 80 to 20.

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    Fixed Frontier Hospital Technology Requirementbug fix

    Frontier Hospital technology now properly requires Frontier Health.

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    MIA Fleets Prioritize Retreating to Repair Locationsgameplay

    Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points.

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    Display All DLCs in Multiplayer Lobbybug fix

    Display all DLCs enabled by the host for clients in the multiplayer lobby.

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    Increased Spawn Chance for Third Enclave Stationsbalance change

    Scaled spawn chance of the third Enclave station of each type has been increased.

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    Stellar Devourer VFX Durationvisuals

    Stellar Devourer spawn VFX duration reduced to 1 day.

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    Reduced Frequency of Stone Age Primitivesbalance change

    Reduced frequency of planets with Stone Age Primitives.

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    AI No Longer Uses Torpedoes Until Cruisers Availableai

    AI no longer uses torpedoes until cruisers are available.

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    Purging Prevents Population Growthgameplay

    Purging now prevents all population growth.

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    AI Torpedo Usageai

    AI no longer uses torpedoes until cruisers are available.

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    Fixed Missing Localization for Federation Notificationsbug fix

    Added missing localization for Kicked from Federation notification text.

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    Save Game Incompatibility Indicatorui ux

    Save game incompatibility is indicated by gray text.

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    AI Will Stay in League of Non-Aligned Powersai

    AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years.

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    Fixed CTD from Non-Existent Entitiesbug fixMilestone

    Fixed CTD caused by ships trying to shoot at entities that did not exist.

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    Civilian Fleets Emergency FTL Speed Increasedbalance change

    Civilian fleets can now emergency FTL much faster than military ones.

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    Increased Spawn Chance for Enclave Stationsbalance change

    Scaled spawn chance of the second Enclave station of each type has been doubled.

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    Fixed Visual Artifacts on Pulsar and Neutron Starsbug fix

    Fixed visual artifacts on pulsar and neutron stars.

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    Missing Localization for Federation Notificationsbug fix

    Added missing localization for Kicked from Federation notification text.

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    Alien Overlords Happiness Modifierbalance change

    'Alien Overlords' happiness modifier is now affected by policy happiness modifier.

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  7. 27 events
    Leviathans Story Pack Releaseddlc releaseMilestone

    First story pack for Stellaris adds new exploration centered content, including Guardians, Enclaves, and War in Heaven.

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    New Music Addedaudio

    Increased variety and listening pleasures with new music tracks.

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    Galaxy Customization Options Expandedgameplay

    More options for customizing new galaxies.

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    Ship Specialization Roles Clarifiedgameplay

    Clearer roles and specializations for different ship types.

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    Smarter Sector Governorsai

    New AI improvements for sector governors.

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    Guardians Introducednew contentMilestone

    Powerful space entities with mysterious origins and motives that players can fight or investigate.

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    Heinlein Update Releasedbalance changeMilestone

    Major patch addressing various issues and introducing new features.

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    New Music Addedaudio

    New art and music to enhance the game experience.

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    Smarter Sector Governorsai

    Improved AI for sector governors to enhance gameplay.

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    Auto-Explore Featurequality of life

    Convenient feature for automated exploration.

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    Auto-Explore Featurequality of life

    Convenient feature for automatic exploration of the galaxy.

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    Ship Specialization Clarifiedgameplay

    Clearer roles and specializations for different ship types.

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    Expansion Planner Interfaceui ux

    New interface for planning expansions.

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    War in Heaven Mechanicnew contentMilestone

    New gameplay mechanic involving two ancient Fallen Empires in conflict.

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    Overhaul of Strategic ResourcesgameplayMilestone

    Significant changes to how strategic resources are managed.

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    Heinlein Update Releasedbalance changeMilestone

    Major patch addressing various gameplay issues and introducing new features.

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    Enclaves Addednew contentMilestone

    Independent outposts of traders and artists for resource exchange and information purchase.

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    Rally Points for Navyquality of life

    New feature for managing freshly-assembled naval fleets.

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    Overhaul of Strategic ResourcesgameplayMilestone

    Significant changes to how strategic resources are managed.

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    Galaxy Customization Options Expandedgameplay

    More options for customizing new galaxies in the game.

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    Rally Points for Navyquality of life

    New rally points for freshly-assembled naval fleets.

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    Expansion Planner Interfaceui ux

    New interface for planning expansions in the game.

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    War in Heaven Mechanicnew contentMilestone

    A conflict between two ancient Fallen Empires that players can navigate strategically.

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    Leviathans DLC Release Announcementdlc releaseMilestone

    Upcoming features include Guardians, Enclaves, and War in Heaven.

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    Enclaves Addednew contentMilestone

    Independent outposts of traders and artists for resource exchange and information.

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    Leviathans Story Pack Releaseddlc releaseMilestone

    First story pack for Stellaris adds new exploration content, dangerous species, pirates, and space creatures.

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    Guardians Introducednew contentMilestone

    Powerful space entities with mysterious origins that players can fight or investigate to unlock technologies.

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  8. 126 events
    Resettling Popsgameplay

    It is now possible to resettle pops to and from sector-controlled planets.

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    Terraforming ReworkgameplayMilestone

    Terraforming stations have been removed; any non-colonized planet within your borders can be terraformed for a cost.

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    Strategic Resources Reworkbalance change

    Strategic Resources now provide a global modifier to your empire as soon as you have at least one of that resource.

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    Fallen Empires Awakeningnew contentMilestone

    Fallen Empires can now 'awaken' and become Awakened Empires under certain conditions.

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    Fallen Empires Tasks and Demandsbalance change

    Xenophile and Materialist Fallen Empires will now sometimes offer tasks and make demands of regular empires that result in an opinion boost.

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    Policy Tooltips Updategameplay

    Policy tooltips now display how pop happiness will be affected.

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    Sector Settingsgameplay

    Sectors now have settings where the player can toggle certain behaviors on or off.

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    Space Monsters Behaviorgameplay

    Space Monsters now inhabit specific, randomized regions of the galaxy.

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    Fallen Empires Creature and Crisis Techsbalance change

    Fallen Empires no longer start with creature and crisis techs.

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    Associate Status with Federationother

    It is now possible to offer and request associate status with a Federation.

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    New Galaxy Setup Optionsgameplay

    New galaxy setup options including max Fallen Empires and habitable worlds.

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    Frontier Hospital Buildingnew content

    Frontier Hospital is a new building.

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    Terraforming Gases and Liquids Removalgameplay

    Terraforming gases and liquids have been removed; terraforming is now available earlier in the game.

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    Aura Components Removalgameplay

    Aura components removed from battleships.

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    New Strategic Resourcesnew content

    Introduction of 'Riggan Spice', 'XuraGel', and 'Muutagan Crystals' as new strategic resources.

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    Associate Status in Federationsgameplay

    It is now possible to offer and request associate status with a Federation.

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    Encounter Powerful Guardiansnew contentMilestone

    Players can encounter powerful Guardians that guard secrets and treasures.

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    War in Heaven Eventnew contentMilestone

    'War in Heaven' can be triggered between two Awakened Fallen Empires, resulting in a galaxy-scale war.

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    War in Heaven Eventnew contentMilestone

    'War in Heaven' can be triggered between two Awakened Fallen Empires, resulting in a galaxy-scale war.

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    Encounter Powerful Guardiansnew contentMilestone

    Players can encounter powerful Guardians that guard secrets and treasures.

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    Droid Technology Raritygameplay

    Droid technology is no longer marked as Rare.

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    Missiles Health and Armorgameplay

    Missiles can now have health, armor, and shield.

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    New Humanoid Species Classnew content

    Added a new Humanoid species class with 4 new portraits.

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    Materialist Fallen Empires Behaviorbalance change

    Materialist Fallen Empires will no longer attack regular empires just for researching AI.

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    Resettling Popsgameplay

    It is now possible to resettle pops to and from sector-controlled planets.

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    Space Whale Weaponsbalance change

    Space Whale weapons are now always small slot weapons.

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    Giga Cannon Technologynew content

    Giga Cannon technology unlocks the Giga Cannon extra large weapon.

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    Sector Behavior Settingsgameplay

    Sectors now have settings where the player can toggle certain behaviors on or off.

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    Void Clouds Spawn Locationgameplay

    Void Clouds now always spawn near the star in their system and guard rich energy deposits.

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    Curators Functionalitynew content

    Curators can sell star charts, aid you with your research and provide valuable insight into how to defeat certain Guardians.

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    Federation Victory Conditionnew contentMilestone

    New 'Federation Victory' victory condition added.

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    New Portraitsvisuals

    5 new 'cuties' portrait: 2 Molluscoids, 1 Reptilian, 1 Anthropoid and 1 Fungoid.

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    Space Whale Weaponsgameplay

    Space Whale weapons are now always small slot weapons.

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    Crystalline Weapons Removalbalance change

    Crystalline weapons are no longer available to players.

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    Suppress Pop Factionsquality of life

    Added toggle to Suppress pop factions, spending Influence to drain their Support over time.

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    Fallen Empires Titan-Class Shipsbalance change

    Fallen Empires will now sometimes start with Titan-class ships.

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    Fallen Empire Ship Designsbalance change

    Each of the four Fallen Empire types now has their own set of ship designs.

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    Trader Enclaves Functionalitynew contentMilestone

    Trader Enclaves can trade minerals/ECs and sell strategic resources.

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    New Habitable Planet Classesnew content

    Added 2 new habitable planet classes: Alpine and Savannah.

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    Early Terraforming Availabilitygameplay

    Terraforming is now available earlier in the game.

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    Artisan Enclaves Featuresnew contentMilestone

    Artisan Enclaves can construct monuments and hold festivals on your planets.

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    Fleets AI Behaviorgameplay

    Fleets can toggle whether other AI fleets should follow it or not.

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    New Enclave Stationsnew contentMilestone

    Enclave Stations can be encountered and exist in three different forms; Artisans, Curators and Traders.

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    New Music Tracksaudio

    5 new songs by Andreas Waldetoft, including a new main theme that will play if the story pack is installed and enabled.

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    Missiles Health and Armorbalance change

    Missiles can now have health, armor and shield.

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    Capacity Overload Edictgameplay

    Capacity Overload edict is now unlocked by Global Energy Management instead of New Worlds Protocol.

    Steam
    Fallen Empires AwakeninggameplayMilestone

    Fallen Empires can now 'awaken' and become Awakened Empires under certain conditions.

    Steam
    Vitality Boosters Technologynew content

    Vitality Boosters technology increases leader lifespan by +10 years.

    Steam
    Extra Large Weapon Slotsgameplay

    Added extra large weapon slots that can only be mounted on battleships.

    Steam
    Fallen Empire Ship Designsbalance change

    Each of the four Fallen Empire types now has their own set of ship designs.

    Steam
    Crystal Entities Rewardsgameplay

    Crystal Entities now guard a few rewards.

    Steam
    Synthetic Thought Pattern Technology Rarity Changebalance change

    Synthetic Thought Pattern technology is no longer displayed as Rare.

    Steam
    Utility Slots Consolidationgameplay

    Utility Slots of most ship sections have been consolidated.

    Steam
    Crystal Entities Rewardsgameplay

    Crystal Entities now guard a few rewards.

    Steam
    Aura Components Removalbalance change

    Aura components removed from battleships.

    Steam
    Tributary Systemgameplay

    It is now possible to ask empires to become your tributary (and to offer to become theirs).

    Steam
    Federation Victory ConditiongameplayMilestone

    Introduction of 'Federation Victory' victory condition.

    Steam
    Combat Computers Reworkbalance change

    Combat computers have been reworked with different stats and behaviors for each ship size.

    Steam
    Xenophile Fallen Empires Behaviorbalance change

    Xenophile Fallen Empires will no longer attack regular empires just for slaving/purging.

    Steam
    Strategic Resource Deposits Overhaulgameplay

    Strategic resource deposits have been overhauled to fit the resources' new roles.

    Steam
    Direct Terraforming of Planet Typesgameplay

    You can now directly terraform any planet type to any planet type, so long as you have the tech required.

    Steam
    Strike Craft Targetinggameplay

    Strike Craft now move towards their own kill target instead of their carrier's.

    Steam
    New Strategic Resourcesnew content

    Introduction of new strategic resources: Riggan Spice, XuraGel, and Muutagan Crystals.

    Steam
    Combat Computers Reworkbalance change

    Combat computers have been reworked; each ship size has its own series of computers with different stats and behaviors.

    Steam
    Frontier Clinic Upgradenew content

    Frontier Clinic can be upgraded into Frontier Hospital.

    Steam
    Giga Cannon Technologynew content

    Giga Cannon technology unlocks the Giga Cannon extra large weapon.

    Steam
    Mega Cannon Technologynew content

    Mega Cannon technology unlocks the Mega Cannon extra large weapon.

    Steam
    Strategic Resources ReworkgameplayMilestone

    Strategic Resources provide a global modifier to your empire as soon as you have at least one of that resource.

    Steam
    New Enclave Stationsnew contentMilestone

    Enclave Stations can be encountered and exist in three different forms: Artisans, Curators, and Traders.

    Steam
    Tomb Worlds Terraforming Technologynew content

    There is now a technology for terraforming Tomb Worlds, and a rare tech for making Gaia Worlds.

    Steam
    Fallen Empires Giftsbalance change

    Xenophile and Materialist Fallen Empires will now sometimes bestow gifts on regular empires that they have a high opinion of.

    Steam
    Droid Technology Rarity Changebalance change

    Droid technology is no longer marked as Rare.

    Steam
    Terraforming Cost Reductiongameplay

    Terraforming gases and liquids now significantly reduce terraforming cost.

    Steam
    Mega Cannon Technologynew content

    Mega Cannon technology unlocks the Mega Cannon extra large weapon.

    Steam
    Capacity Overload Edict Changebalance change

    Capacity Overload edict is now unlocked by Global Energy Management instead of New Worlds Protocol.

    Steam
    Frontier Clinic Upgradenew content

    Frontier Clinic can be upgraded into Frontier Hospital.

    Steam
    Strategic Resource Deposits Overhaulbalance change

    Strategic resource deposits have been overhauled to fit the resources' new roles.

    Steam
    Fallen Empire Pops Traits Changebalance change

    Fallen Empire pops no longer have any negative traits and start with additional positive traits.

    Steam
    New Portraitsnew content

    5 new 'cuties' portraits: 2 Molluscoids, 1 Reptilian, 1 Anthropoid, and 1 Fungoid.

    Steam
    Fallen Empires Giftsbalance change

    Xenophile and Materialist Fallen Empires will now sometimes bestow gifts on regular empires that they have a high opinion of.

    Steam
    Direct Terraforming Optionsgameplay

    You can now directly terraform any planet type to any planet type, so long as you have the tech required.

    Steam
    Fallen Empires Creature and Crisis Techsbalance change

    Fallen Empires no longer start with creature and crisis techs.

    Steam
    Point-Defense Slot Sizegameplay

    Point-Defense is now its own slot size instead of sharing space with small slots.

    Steam
    Strike Craft and Missiles Evasiongameplay

    Strike Craft and missiles can now use evasion.

    Steam
    Assault Armies Recruitmentgameplay

    Assault armies can now be recruited even though the planet has reached max capacity.

    Steam
    Extra Large Weapon Slotsgameplay

    Extra large weapon slots added, which can only be mounted on battleships.

    Steam
    Fallen Empire Pops Traitsbalance change

    Fallen Empire pops no longer have any negative traits and start with additional positive traits.

    Steam
    Synthetic Thought Pattern Technology Raritygameplay

    Synthetic Thought Pattern technology is no longer displayed as Rare.

    Steam
    Torpedo and Aux Utility Slotsnew content

    Torpedo slots and Aux utility slots have been added to the game.

    Steam
    Additional Plantoid Name Listnew content

    Additional Plantoid name list added, old ones updated.

    Steam
    Fallen Empires Titan-Class Shipsbalance change

    Fallen Empires will now sometimes start with Titan-class ships.

    Steam
    Suppress Pop Factionsgameplay

    Added toggle to suppress pop factions, spending Influence to drain their Support over time.

    Steam
    Void Clouds Spawn Behaviorgameplay

    Void Clouds now always spawn near the star in their system and guard rich energy deposits.

    Steam
    New Torpedo and Aux Utility Slotsgameplay

    Torpedo slots and Aux utility slots have been added to the game.

    Steam
    Fallen Empires Tasks and Demandsbalance change

    Xenophile and Materialist Fallen Empires will now sometimes offer tasks and make demands of regular empires that result in an opinion boost.

    Steam
    Fallen Empires Tech Researchbalance change

    Fallen Empires now start with multiple levels of each repeatable tech researched.

    Steam
    Terraforming ReworkgameplayMilestone

    Terraforming stations have been removed; any non-colonized planet within your borders can be terraformed for a cost.

    Steam
    Tracking Stat for Weaponsgameplay

    Tracking is a new stat for weapons that reduces the evasion of the target.

    Steam
    Fleets AI Behaviorgameplay

    Fleets can toggle whether other AI fleets should follow it or not.

    Steam
    Battleships and Cruisers Reworkbalance change

    Battleships and Cruisers have had a couple of sections removed and reworked.

    Steam
    Artisan Enclaves Functionalitynew content

    Artisan Enclaves can construct monuments and hold festivals on your planets.

    Steam
    Assault Armies Recruitmentgameplay

    Assault armies can now be recruited even though the planet has reached max capacity.

    Steam
    New Music Tracksaudio

    5 new songs by Andreas Waldetoft, including a new main theme that will play if the story pack is installed and enabled.

    Steam
    Designate New Capitalgameplay

    It is now possible to designate a colony as your new Capital at a cost of 250 influence.

    Steam
    Additional Plantoid Name Listnew content

    Introduction of an additional Plantoid name list and updates to old ones.

    Steam
    Point-Defense Slot Size Changegameplay

    Point-Defense is now its own slot size instead of sharing space with small slots.

    Steam
    Battleships and Cruisers Reworkgameplay

    Battleships and Cruisers have had a couple of sections removed and reworked.

    Steam
    Vitality Boosters Technologynew content

    Vitality Boosters technology increases leader lifespan by +10 years.

    Steam
    Frontier Hospital Buildingnew content

    Frontier Hospital is a new building.

    Steam
    Tomb Worlds Terraforming Technologynew content

    New technology for terraforming Tomb Worlds, and a rare tech for making Gaia Worlds.

    Steam
    Strike Craft and Missiles Evasiongameplay

    Strike Craft and missiles can now use evasion.

    Steam
    Crystalline Weapons Availabilitybalance change

    Crystalline weapons are no longer available to players.

    Steam
    Strike Craft Targetinggameplay

    Strike Craft now move towards their own kill target instead of their carrier's.

    Steam
    Utility Slots Consolidationbalance change

    Utility Slots of most ship sections have been consolidated.

    Steam
    New Galaxy Setup Optionsnew content

    New galaxy setup options including max Fallen Empires, amount of habitable worlds, and end-game crises.

    Steam
    Designate New Capitalgameplay

    It is now possible to designate a colony as your new Capital at a cost of 250 influence.

    Steam
    New Humanoid Species Classnew content

    Added a new Humanoid species class with 4 new portraits.

    Steam
    Trader Enclaves Functionalitynew content

    Trader Enclaves can trade minerals/ECs and sell strategic resources.

    Steam
    Fallen Empires Researchbalance change

    Fallen Empires now start with multiple levels of each repeatable tech researched.

    Steam
    New Habitable Planet Classesnew content

    Added 2 new habitable planet classes: Alpine and Savannah.

    Steam
    Tracking Stat for Weaponsgameplay

    Tracking is a new stat for weapons that reduces the evasion of the target.

    Steam
    Space Monsters Behaviorgameplay

    Space Monsters now inhabit specific, randomized regions of the galaxy.

    Steam
    Xenophile Fallen Empires Behavior Changebalance change

    Xenophile Fallen Empires will no longer attack regular empires just for slaving/purging.

    Steam
    Curators' Assistancenew contentMilestone

    Curators can sell star charts, aid you with your research and provide valuable insight into how to defeat certain Guardians.

    Steam
    Tributary Systemgameplay

    It is now possible to ask empires to become your tributary (and to offer to become theirs).

    Steam
    Materialist Fallen Empires Behavior Changebalance change

    Materialist Fallen Empires will no longer attack regular empires just for researching AI.

    Steam
  9. 2 events
    Leviathans Expansion Features Previewnew content

    Feature spotlight video detailing Guardians, Enclaves, and War in Heaven.

    Steam
    Leviathans Expansion Release Datedlc releaseMilestone

    Leviathans expansion set to release on 20th October.

    Steam
  10. 11 events
    Stellarite Guardiannew contentMilestone

    A being that thrives inside a star, raising questions about its nature and purpose.

    Steam
    The Infinity Machine Guardiannew contentMilestone

    A mysterious metal sphere waiting at the edge of a black hole, offering potential communication or conflict.

    Steam
    The Space Dragon Guardiannew contentMilestone

    A capricious Guardian that guards its hoard and attacks trespassers.

    Steam
    Leviathans Story Pack: The Guardiansdlc releaseMilestone

    Introduction of the Guardians, powerful space-dwelling beings with unique challenges and rewards.

    Steam
    Upcoming Graphics and Sound Changeschanges

    Teaser for changes to graphics and sound in the Heinlein update, including new music.

    Steam
    Upcoming Graphics and Sound Changeschanges

    Teaser for changes to graphics and sound in the upcoming Heinlein update.

    Steam
    The Space Dragon Guardiannew contentMilestone

    A capricious Guardian that guards its hoard and attacks trespassers.

    Steam
    The Infinity Machine Guardiannew contentMilestone

    A mysterious metal sphere located at the edge of a black hole, waiting for interaction.

    Steam
    Leviathans Story Pack - The Guardiansdlc releaseMilestone

    Introduction of the Guardians, powerful space-dwelling beings with unique challenges and rewards.

    Steam
    New Music by Andreas Waldetoftaudio

    More than 20 minutes of new music included in the Leviathans Story Pack.

    Steam
    Stellarite Guardiannew contentMilestone

    A being that thrives inside a star, raising questions about its purpose and existence.

    Steam
  11. 34 events
    Advanced Interactions with Enclavesnew content

    Unlock advanced interactions with Enclaves by improving their opinion of your empire.

    Steam
    Strategic Resource Reworkbalance change

    Reworking of the strategic resource system.

    Steam
    New Artist Enclave Featuresnew content

    Artists allow commissioning of art pieces for planets or patronage for advanced works.

    Steam
    Fleet Roles and New XL Weaponsbalance change

    Introduction of fleet roles and new XL weapons.

    Steam
    New Trader Enclave Featuresnew content

    Traders allow exchange of minerals for energy and vice versa.

    Steam
    Loads of Bug Fixesbug fix

    Numerous bug fixes implemented in the update.

    Steam
    Weapon Balance Reworkbalance change

    Reworking of weapon balance in the game.

    Steam
    Federation/Alliance Reworkbalance change

    Improvements to Federation and Alliance mechanics.

    Steam
    Loads of Bug Fixesbug fix

    General bug fixes included in the update.

    Steam
    Expansion Planner Featuregameplay

    New feature for planning expansions.

    Steam
    New Artist Enclave Featuresnew content

    Artists allow commissioning of art or patronage for advanced works.

    Steam
    New Curator Enclave Featuresnew content

    Curators allow purchase of star charts and enlistment for research aid.

    Steam
    Strategic Resource Reworkbalance change

    Reworking of strategic resources in the game.

    Steam
    Leviathans Story Pack Announcementdlc releaseMilestone

    Introduction of the Leviathans Story Pack, a collection of scripted content for Stellaris.

    Steam
    New Music by Andreas Waldetoftaudio

    20+ minutes of new music added to the game.

    Steam
    Weapon Balance Reworkbalance change

    Reworking of weapon balance in the game.

    Steam
    Introduction of Enclavesnew contentMilestone

    New type of precursors that are neutral traders, artists, and scholars residing in ancient space stations.

    Steam
    5 New Portraitsnew content

    Introduction of 5 new character portraits.

    Steam
    Leviathans Story Pack Announcementdlc releaseMilestone

    Introduction of the Leviathans Story Pack, featuring new content and gameplay elements.

    Steam
    New Trader Enclave Featuresnew content

    Traders allow exchange of minerals for energy and vice versa.

    Steam
    Introduction of Enclavesnew content

    New type of precursors that offer services as neutral traders, artists, and scholars.

    Steam
    Auto-Exploration Featuregameplay

    Introduction of an auto-exploration feature for fleets.

    Steam
    Habitability System Reworkgameplay

    Reworking of the habitability system in the game.

    Steam
    Federation Association Statusgameplay

    Introduction of a new federation association status.

    Steam
    AI Improvementsai

    Enhancements made to AI behavior and performance.

    Steam
    Major Sound and Graphics Improvementsvisuals

    Enhancements to sound and graphics quality.

    Steam
    Federation/Alliance Reworkgameplay

    Reworking of federation and alliance mechanics.

    Steam
    UI Improvementsui ux

    Improvements to the user interface.

    Steam
    New Curator Enclave Featuresnew content

    Curators allow purchase of star charts and enlistment for research assistance.

    Steam
    Advanced Enclave Interactionsnew content

    Unlock advanced interactions with Enclaves by improving their opinion of your empire.

    Steam
    Rally Points Featuregameplay

    Introduction of rally points for fleet management.

    Steam
    UI Improvementsui ux

    Various improvements made to the user interface.

    Steam
    Major Sound and Graphics Improvementsvisuals

    Significant enhancements to sound and graphics.

    Steam
    Better Control Over Sectorsquality of life

    Improvements in controlling sectors within the game.

    Steam
  12. 11 events
    New Music and Soundsnew content

    Leviathans adds new music and sound effects to enhance the gameplay experience.

    Steam
    Guardians Introducednew contentMilestone

    Powerful space entities with mysterious origins that can be fought or investigated for technologies and treasures.

    Steam
    Enclaves Addednew contentMilestone

    Independent outposts of traders and artists for resource exchange and information purchase.

    Steam
    Enclaves: Independent Outpostsnew contentMilestone

    Meet independent traders and artists who offer resources, information, and commissioned works for your empire.

    Steam
    Stellaris: Leviathans Announcementdlc releaseMilestone

    Introducing the first Story Pack for Stellaris, featuring new adventures and challenges.

    Steam
    New Music and Soundsaudio

    Includes new music and sound effects to enrich the gaming experience.

    Steam
    Guardians: Powerful Space Entitiesnew contentMilestone

    Encounter powerful space entities with mysterious origins that can be fought or investigated for technologies and treasures.

    Steam
    Stellaris: Leviathans Announcementdlc releaseMilestone

    Introducing the first Story Pack for Stellaris, featuring new events, species portraits, and encounters.

    Steam
    War In Heaven Featurenew contentMilestone

    A conflict scenario where two ancient Fallen Empires may engage in a War in Heaven.

    Steam
    War In Heaven: Conflict Between Fallen Empiresnew contentMilestone

    Experience a new event where two ancient Fallen Empires may engage in a War in Heaven, affecting your empire's choices.

    Steam
    New Events and Encountersnew contentMilestone

    Addition of new events, species portraits, and encounters to enhance gameplay.

    Steam
  13. 12 events
    New Weapon Slots Introducednew contentMilestone

    Added extra large, torpedo, auxiliary, and point-defense weapon slots for enhanced ship customization.

    Steam
    Introduction of Tracking Statbalance changeMilestone

    New Tracking stat for weapons that reduces the target's chance to evade based on the weapon's Tracking value.

    Steam
    Introduction of Tracking Statbalance changeMilestone

    New Tracking stat for weapons that reduces the target's chance to evade based on the weapon's Tracking value.

    Steam
    Introduction of New Weapon Slotsnew contentMilestone

    Added new slot types: extra large slot for powerful spinal-mounted weapons, torpedo slot for torpedoes, auxiliary slot for ship-wide effects, and a dedicated point-defense slot.

    Steam
    Rebalanced Armor Penetrationbalance changeMilestone

    Large weapons now have higher armor penetration values compared to smaller weapons.

    Steam
    Revised Ship Roles and Balancebalance changeMilestone

    Introduced unique combat roles for ships: Corvettes, Destroyers, Cruisers, and Battleships with specific strengths and weaknesses.

    Steam
    Revised Ship Roles and Balancebalance changeMilestone

    Introduced unique combat roles for ships: Corvettes, Destroyers, Cruisers, and Battleships with specific strengths and weaknesses.

    Steam
    Missile Weapons Evasion Mechanicsbalance changeMilestone

    Missile weapons no longer ignore evasion and can be evaded like normal, though most will have high Tracking values.

    Steam
    Missile Weapons Evasion Mechanicsbalance change

    Missile weapons no longer ignore evasion and can be evaded like normal, though most will have high Tracking values.

    Steam
    Major Weapon Rebalancingbalance changeMilestone

    Most weapons have been rebalanced to align with the new ship design and roles.

    Steam
    Rebalanced Armor Penetrationbalance changeMilestone

    Large weapons now have higher armor penetration values than smaller weapons, improving their effectiveness against larger ships.

    Steam
    Major Weapon Rebalancingbalance changeMilestone

    Most weapons have been rebalanced to align with the new ship design and roles.

    Steam
  14. 3 events
    Announcement of Plantoids Species Packdlc releaseMilestone

    Forthcoming Species Pack will contain fifteen new portraits, an original cityscape backdrop, and new ship models.

    Steam
    Release of Stellaris Original Soundtrackstore

    The original Stellaris soundtrack composed by Andreas Waldetoft is now available for sale.

    Steam
    Release of Stellaris: Infinite Frontiers E-bookstore

    An original story about humanity’s first contact with an alien race is now available for sale.

    Steam
  15. 4 events
    Fixed CTD when ambient object gets destroyed while selectedbug fix
    Steam
    Improved performance and fixed early game stuttering issuesperformance
    Steam
    Fixed fleets getting stuck at wormhole stations of other empiresbug fix
    Steam
    Fixed CTD when showing tooltip for destroyed ambient objectbug fix
    Steam
  16. 1 event
    Stellaris Release Date Announceddlc releaseMilestone

    Stellaris will be released on May 9, 2016.

    Steam
  17. 12 events
    Modding Character Outfits and Visual Attributesmodding

    Ability to mod characters with different outfits and visual attributes using triggers.

    Steam
    Static 2D Avatars for Charactersmodding

    Modders can create static 2D avatars using images with transparency for in-game use.

    Steam
    Support for Static Galaxiesperformance

    New support allows users to create specific galaxies for scenarios with over 5000 stars.

    Steam
    Custom Ship Models CreationmoddingMilestone

    Modders can create custom ship models using the Maya exporter, allowing for various designs.

    Steam
    Release of Clausewitz Maya ExportermoddingMilestone

    The new Maya exporter allows modders to create custom characters and ships.

    Steam
    Static 2D Avatars for Charactersmodding

    Modders can create static 2D avatars using transparency images without needing Maya.

    Steam
    Support for Static Galaxiesperformance

    New support for creating specific galaxies with over 5000 stars for scenarios.

    Steam
    Animated 2D Portraits Creationmodding

    Guidance on creating animated 2D portraits using Photoshop and Maya.

    Steam
    Modding Clothes and Visual Attributesmodding

    Modders can add different outfits and visual attributes to characters using triggers.

    Steam
    Release of Clausewitz Maya ExportermoddingMilestone

    Introduction of the Maya exporter for modders to create custom characters and ships.

    Steam
    Animated 2D Portraits Creationmodding

    Modders can create animated characters by modifying existing textures or using Maya.

    Steam
    Creation of Custom Ship ModelsmoddingMilestone

    Modders can create custom ship models using the Maya exporter, allowing for various designs.

    Steam
  18. 6 events
    Introduction to Modding Anomalies in Stellarismodding

    A guide on how to script anomalies in Stellaris, including components and file locations.

    Steam
    Scripted Triggers & Effects from Hearts of Iron IVmodding

    Introduction of scripted triggers and effects, including event target chaining for better scripting.

    Steam
    Scripted Triggers & Effects from Hearts of Iron IVmodding

    Introduction of scripted triggers and effects, including event target chaining for modding.

    Steam
    Creating Custom Anomaliesmodding

    Guidance on how to create custom anomalies, detailing the components required for anomaly creation.

    Steam
    Components of Anomaliesmodding

    Details on the four components required to create an anomaly: category, anomaly, event, and localization.

    Steam
    Introduction to Modding and Scripting Anomaliesmodding

    First part of a two-part series on modding, focusing on scripting anomalies in Stellaris.

    Steam
  19. 8 events
    Risky Technologies Impactgameplay

    Certain technologies, like Robot Workers, are marked as risky and can lead to revolts if not managed properly.

    Steam
    Introduction of Late Game Crisesnew contentMilestone

    New late game crises events that introduce random occurrences to challenge players in the late stages of the game.

    Steam
    Sentient Robot Revoltsgameplay

    Increased risk of revolt from sentient Robot Pops if their population grows too large.

    Steam
    Unique Technologies from Galactic Threatsgameplay

    Players may have opportunities to reverse engineer unique technologies from late game crises.

    Steam
    Risky Technologies Impactgameplay

    Certain technologies, like Robot Workers, are marked as risky and can lead to significant late game challenges.

    Steam
    Increased Crisis Probabilitygameplay

    The likelihood of encountering a late game crisis increases the longer it takes to achieve victory.

    Steam
    Unique Technologies from Crisesgameplay

    Players may have the opportunity to reverse engineer unique technologies from galactic threats during late game crises.

    Steam
    Introduction of Late Game Crisesnew contentMilestone

    New late game crises events that can occur to challenge players as they approach victory.

    Steam
  20. 7 events
    Names of Pre-Order Participants to be Sent into Spaceother

    Paradox will send the names of all pre-order participants into lower space attached to a weather balloon.

    Steam
    Pre-Order Bonuses Include Ringtonesnew content

    Pre-ordering Stellaris will reward players with a set of ringtones from the game's original soundtrack.

    Steam
    Creatures of the Void DLC Available for Pre-Orderdlc releaseMilestone

    Pre-ordering any edition of Stellaris grants access to the Creatures of the Void DLC, featuring five new alien designs.

    Steam
    Creatures of the Void DLC Available for Pre-Orderdlc release

    Pre-ordering any edition of Stellaris grants access to the Creatures of the Void DLC, featuring five new alien designs.

    Steam
    Multiple Editions of Stellaris Available for Pre-Ordernew content

    Standard, Nova, and Galaxy Editions of Stellaris can now be pre-ordered, each with unique bonuses.

    Steam
    Names Sent into Space for Pre-Order Participantsother

    All pre-order participants will have their names sent into lower space via a weather balloon.

    Steam
    Stellaris Now Available for Pre-Ordernew content

    Stellaris can be pre-ordered in multiple editions, including Standard, Nova, and Galaxy Editions, each with unique bonuses.

    Steam
  21. 1 event
    Stellaris Release Date Announceddlc releaseMilestone

    Stellaris will be released on May 9, 2016.

    Steam
  22. 6 events
    Introduction of Debris and Reverse Engineering Mechanicsnew contentMilestone

    Players can now study debris left by defeated hostile creatures or ships to gain insights into unfamiliar technologies.

    Steam
    Reverse Engineering for Unavailable TechnologiesgameplayMilestone

    Players can reverse-engineer debris from technologically superior spacecraft to unlock otherwise inaccessible technologies.

    Steam
    Discovery of Unique Technologies through DebrisgameplayMilestone

    Some technologies can only be discovered by studying debris rather than through normal research methods.

    Steam
    Reverse Engineering for Advanced TechnologiesgameplayMilestone

    Players can reverse-engineer debris from technologically superior spacecraft to unlock research options that are otherwise unavailable.

    Steam
    Introduction of Debris and Reverse Engineering Mechanicsnew contentMilestone

    Players can now study debris left by defeated creatures or ships to gain insights into new technologies.

    Steam
    Discovery of Unique Technologies through Debrisgameplay

    Some technologies can only be discovered by studying debris rather than through normal research methods.

    Steam
  23. 10 events
    Fallen Empires AI PersonalitiesaiMilestone

    Special set of personalities for Fallen Empires that affect their interactions and responses to players.

    Steam
    AI Economics OverhaulaiMilestone

    Enhanced AI's budgeting system to improve economic decision-making and competitiveness against players.

    Steam
    Introduction of AI PersonalitiesaiMilestone

    Implemented a system of AI Personalities that govern AI behavior based on ethos, government form, and traits.

    Steam
    Introduction of AI PersonalitiesaiMilestone

    Implemented a system of AI Personalities that govern AI behavior, affecting diplomacy and resource management.

    Steam
    Rival System for AIgameplayMilestone

    AI can declare Rivals, affecting influence gain and diplomatic relations, driving conflict and alliances.

    Steam
    AI Economic ManagementaiMilestone

    Enhanced AI's budgeting system for resource management to improve competitiveness against players.

    Steam
    Rival System for AIgameplayMilestone

    AI can declare Rivals, affecting influence and diplomatic relations, driving conflict and alliances.

    Steam
    Fallen Empires Personality SystemaiMilestone

    Special personalities for Fallen Empires based on a single Fanatic Ethos, affecting their diplomatic interactions.

    Steam
    Threat Mechanic ImplementationgameplayMilestone

    Introduced a Threat mechanic that influences AI behavior and diplomatic relations based on aggressive actions.

    Steam
    Threat Mechanic ImplementationgameplayMilestone

    Introduced a Threat mechanic that influences AI behavior and diplomatic relations based on player actions.

    Steam
  24. 11 events
    Symmetrical and Randomized Startgameplay

    All players start on equal terms in multiplayer games, enhancing competitiveness.

    Steam
    AI Management for Leaving Playersquality of life

    Players can leave their empire in the hands of AI while taking a break from the game.

    Steam
    Improved Multiplayer Stabilitybalance changeMilestone

    Enhanced stability for multiplayer games, reducing desynchronization issues.

    Steam
    Symmetrical and Randomized Startgameplay

    All players start on equal terms in multiplayer games, enhancing competitiveness.

    Steam
    Anonymous Players Until Communicationgameplay

    Players remain anonymous until communications are established, adding strategic depth.

    Steam
    Anonymous Players Until Communicationgameplay

    Players remain anonymous until communications are established, adding strategic depth.

    Steam
    Improved Multiplayer StabilityperformanceMilestone

    Significant improvements made to reduce desynchronization issues in multiplayer games.

    Steam
    Hotjoin Feature for Ongoing Campaignsgameplay

    New players can join ongoing campaigns and take control of existing empires.

    Steam
    Multiplayer with 32 Players and AInew contentMilestone

    Players can host games with up to 32 player-designed empires and several randomized AI empires.

    Steam
    Multiplayer Support for 32 Playersnew contentMilestone

    Players can host games with up to 32 player-designed empires and several randomized AI empires.

    Steam
    Hotjoin Feature for Ongoing Campaignsgameplay

    New players can hotjoin into an existing empire in ongoing multiplayer campaigns.

    Steam
  25. 7 events
    Federation Governance Structuregameplay

    Federations are governed by a rotating president, allowing for unilateral action but limited control for other members.

    Steam
    Introduction of Alliances and Federationsnew contentMilestone

    Alliances are now multilateral, requiring approval from all members for war declarations. Federations can be formed for deeper cooperation.

    Steam
    Introduction of Alliances and Federationsnew contentMilestone

    Alliances are now multilateral, requiring approval from all members for war declarations, while Federations offer a rotating presidency and shared victory.

    Steam
    Alliance War Declaration Mechanicsgameplay

    Members of an alliance must approve a war declaration, impacting strategic decision-making.

    Steam
    Alliance War Declaration Mechanicsgameplay

    Members of an alliance must approve war declarations, influencing the goals based on collective interests.

    Steam
    Joint Space Navy in Federationsgameplay

    Federations have a special joint space navy, with the president designing ship templates using member technologies.

    Steam
    Federation Joint Space NavygameplayMilestone

    Federations will have a special joint space navy controlled by the president, who can design ship templates using member technologies.

    Steam
  26. 9 events
    Sector Management Mechanicsgameplay

    Players can control a limited number of core worlds directly, with penalties for exceeding this limit.

    Steam
    Introduction of Administrative Sectorsnew contentMilestone

    New feature allowing players to manage planets through Administrative Sectors, reducing micromanagement.

    Steam
    Population Dynamics in Sectorsgameplay

    Sectors develop their own identities over time, affecting population migration and faction formation.

    Steam
    Introduction of Administrative Sectorsnew contentMilestone

    New feature allowing players to manage planets through Administrative Sectors, reducing micromanagement.

    Steam
    Sector Governors and Developmentgameplay

    Sectors are managed by Governors who handle planet development and construction of mining stations.

    Steam
    Sector Focus and Resourcesgameplay

    Sectors can be given a focus (Industry, Research, etc.) and can receive resources to aid in development.

    Steam
    Sector Management MechanicsgameplayMilestone

    Players can control a limited number of core worlds and must create Sectors for additional planets, managed by Sector Governors.

    Steam
    Sector Focus and Taxationgameplay

    Players can assign a focus to Sectors and decide on taxation for resources.

    Steam
    Population Dynamics in Sectorsgameplay

    Population in Sectors may diverge ideologically and create their own identity over time.

    Steam
  27. 9 events
    Defensive Components Overviewgameplay

    Information on armor and shield components and their effects on fleet durability.

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    Combat Engagement Optionsgameplay

    Details on fleet stances and the Emergency FTL Jump option.

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    Weapon Types Explainedgameplay

    Details on energy, projectile, missile, point-defense, and strike craft weapons.

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    Fleet Stats and Admiralsgameplay

    Impact of admirals on fleet stats and the importance of good leadership.

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    Strike Craft Functionalitygameplay

    Explanation of fighters and bombers, including their roles in combat.

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    Debris Salvage Mechanicsgameplay

    Possibility to investigate and salvage debris from destroyed vessels.

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    Introduction of Fleet Combat Mechanicsgameplay

    Overview of different weapon types and their effects in fleet combat.

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    Ship Combat Computersgameplay

    Explanation of different combat computers and their effects on ship behavior.

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    Combat View Interfaceui ux

    Introduction of a combat view to track fleets during battles.

    Steam