What changed in Stellaris in 2018
144 updates · 36 main milestones · Jan 18, 2018 to Dec 20, 2018
- 71 eventsAdded warning for colonizing low habitability planetsui uxSteamFixed busted trade value collection rangebug fixSteamFixed tooltip for Aristocratic Elite to show the building it unlocksui uxSteamFaction issues now display red or green based on demand fulfillmentui uxSteamSmall tweaks to Planets and Sectors screenui uxSteamScience Nexus effect on research output increasedbalance changeSteamImproved AI market tradingaiSteamRescaled Consecrated World Worship modifierbalance changeSteamFixed missing 'Megacorp' ownership icon in MP lobbyui uxSteamDemocratic Crusaders now take a dim view of corporate authoritybalance changeSteamArt Monument revamped into a planetary Decisionnew contentSteamFixed UI shattering when clicking population tab on uncolonized planetui uxSteamCaravaneer home base will only be re-established if at least one Caravaneer fleet is alivebalance changeSteamBunker Bot's scrap value increasedbalance changeSteamAdded on_slave_sold_on_market actionmoddingSteamFixed tooltip stating planet had no rare planetary features covered by a blockerui uxSteamMega Art Installation restoration build time increased from 3600 to 4800balance changeSteamIncreased cost of Unity buildingsbalance changeSteamIncreased resource stockpiles from 10000 to 15000balance changeSteamCooldown between criminal Branch Office shutdown events reduced to 10 yearsbalance changeSteamScience nerd faction no longer jealous of Successor Khanatebalance changeSteamFixed performance drop in resettlement viewperformanceSteamFixed source of lag on daily ticksperformanceSteamFixed overlapping GUI elements for Science Nexus Megastructureui uxSteamFixed exploit allowing orders to NPC/other empire shipsbug fixSteamReduced Gateway costbalance changeSteamShared burden Civic and Living standard allow pops to demote in social strata more rapidlybalance changeSteamPiracy shown for non-trading nations within their bordersui uxSteamImproved Nanite Transmutation description for tech/buildingui uxSteamMassively reduced point defense weapon damage against armorbalance changeSteamAI less maniacal about crime suppression for criminal megacorp playstyleaiSteamFixed decimals of amenities and trade value shown in UIui uxSteamReduced mineral cost of roboticist and fabricator jobsbalance changeSteamReduced daily job related calculationsperformanceSteamScriptable possibility for AI budgeting using parent economic categoryaiSteamMitigated some Machine Uprising issuesbalance changeSteamReduced Drone Campaign and Robot Campaign effects from +20% to +10%balance changeSteamHive minds will have unemployed drones instead of Scavenger drone jobgameplaySteamScience Nexus build time and alloy cost increasedbalance changeSteamProles know their roles, less likely to be researchersbalance changeSteamIncreased default stockpile for Energy Credits to 50000balance changeSteamShip upgrade cost reduced by increasing refund amount from older componentsbalance changeSteamDifferent kinds of Unity buildings now more consistent in job creationbalance changeSteamBuilding and District tooltips now more informativeui uxSteamAI can now build things that decrease budget deficitsaiSteamRuined arcologies take longer to clear and cost morebalance changeSteamFixed vassalization wars not creating vassalsbug fixSteamSynthetic Evolution ascension perk now reduces modify species cost by -50%balance changeSteamStrategic Coordination Center restoration build time increased from 3600 to 4800balance changeSteamRenamed game rule for resettlementmoddingSteamIncreased XP rate for admirals and ships from suppressing piratesbalance changeSteamFixed Empire rulers spawning without any traitsbug fixSteamAI no longer bounces a single scientist around multiple shipsaiSteamIncreased time required for a colony's criminal Branch Office to potentially get shut downbalance changeSteamStrategic Coordination Center effect on naval cap reducedbalance changeSteamUpdated production/upkeep GUI elements in Megastructure viewui uxSteamAdded num_uncleared_blockers triggermoddingSteamSynthetic Evolution ascension perk now gives +10% robot outputbalance changeSteamFixed Expansion Planner revealing rare deposits on unsurveyed worldsui uxSteamReduced chance of criminal Branch Offices getting shut downbalance changeSteamAdded popup for resettlement causing building destructionui uxSteamAI budgets some exotic resources for planet developmentaiSteamFixed Gestalt Consciousnesses not colonizing due to alloy budgeting issuesbug fixSteamReduced effectiveness of Bio-Reactorbalance changeSteamAdjusted resource deficit notification to pop at 12 months' reservesui uxSteamBetharian Power Plant now creates Jobs in addition to Energy Credits outputbalance changeSteamIncreased base alloy job production from 2 to 3balance changeSteamImproved AI planet building prioritiesaiSteamAdministrative Efficiency tech effect on Admin Cap increasedbalance changeSteamAI correctly assesses budget for building upgrades on planetsaiSteamEther Drake Shrine converted to a special Planetary Depositnew contentSteam
- 7 eventsGalactic Slave Market Featurenew content
Buy and sell labor on an industrial scale, with options to set them free or keep them as livestock.
SteamNew Megastructures Availablenew contentMilestoneIncludes Matter Decompressor, Mega-Art Installation, Interstellar Assembly, and Strategic Coordination Center.
SteamStellaris: MegaCorp Expansion Releaseddlc releaseMilestoneStep into the role as the leader of a Megacorporation and rule the galaxy through your business acumen.
SteamCity World with Ecumenopolisnew contentMilestoneIncrease population density of core worlds to create a planet-spanning megacity.
SteamCorporate Culture Featurenew contentMilestoneChief Executive Officers can conduct business on a galaxy-wide scale with new civics and Branch Offices.
SteamCaravaneer Fleets Introducednew contentNomadic traders who offer bargains and surprises when visiting their home systems.
SteamAdditional Ascension Perksnew contentNew perks to keep your economy competitive in a cutthroat galaxy.
Steam - 4 eventsIntroduction of Slave Market featurenew contentMilestone
A new Slave Market feature has been added to MegaCorp, allowing easier transfer of slaves between empires once the Galactic Market is founded.
SteamSlave pricing mechanicsbalance changeThe price of slaves on the market is set at 500 ± cost affected by traits, with certain traits increasing or decreasing the price.
SteamUnity Ambitions featurenew contentUnity Ambitions has been made a free feature to ensure Unity remains useful.
SteamReworked Mandates for democratic empiresnew contentNew mandates have been added and existing ones reworked for democratic empires, focusing on resource gathering and income.
Steam - 3 eventsIntroduction of The Caravaneersnew contentMilestone
The Caravaneers are space-based traders who send out fleets across the galaxy to offer players great deals.
SteamCaravaneer Coalition Basenew contentMilestonePlayers can visit the caravaneer base to exchange Energy Credits for CaravanCoinz and participate in games of chance or buy loot boxes.
SteamThree New Caravaneer Fleetsnew contentMilestoneThe fleets include Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium, each offering specialized deals.
Steam - 3 eventsNew Megastructures in MegaCorp Expansionnew contentMilestone
Four new Megastructures: Matter Decompressor, Strategic Coordination Center, Mega Art Installation, and Interstellar Assembly.
SteamIntroduction of Ecumenopolisesnew contentMilestoneNew city planet feature allowing players to create Ecumenopolises by unlocking an Ascension Perk and filling planets with City Districts.
SteamMegastructures Cost Adjustmentbalance changeMegastructures now cost alloys to build instead of minerals to fit the new economy.
Steam - 6 eventsBranch Offices Mechanicnew contentMilestone
MegaCorps can construct Branch Offices on other empires' planets to generate income based on trade value.
SteamGospel of the Masses Civicnew contentMilestoneA civic that transforms MegaCorps into MegaChurches, boosting spiritualist ethics attraction and economic benefits.
SteamCriminal Heritage Civicnew contentMilestoneA new civic that turns MegaCorps into criminal syndicates, allowing them to establish Branch Offices without permission.
SteamSubsidiaries Featurenew contentMilestoneSubsidiaries are a new subject type for MegaCorps, allowing them to maintain diplomatic independence while paying tribute.
SteamCorporate Authority MechanicsgameplayMilestoneMegaCorps have a higher administrative cap but suffer greater penalties for exceeding it.
SteamIntroduction of MegaCorporationsnew contentMilestoneMegaCorporations are a new type of empire with a Corporate authority focused on trade and energy credits.
Steam - 7 eventsCity World Mechanicnew contentMilestone
Players can create planet-spanning megacities on Ecumenopolis.
SteamNew Megastructuresnew contentMilestoneNew structures like Matter Decompressor and Mega-Art Installation for enhanced capabilities.
SteamCaravaneer Fleets Introductionnew contentNomadic traders who offer bargains and surprises in the galaxy.
SteamStellaris: MegaCorp DLC Announcementdlc releaseMilestoneIntroducing a revolutionary new way to conduct business on a galactic scale with new features and mechanics.
SteamVIP Status and Ascension Perksnew contentAdditional perks to keep the economy competitive in the galaxy.
SteamCorporate Culture Featurenew contentMilestoneNew civics for MegaCorp CEOs to conduct business galaxy-wide and build Branch Offices on planets.
Steam - 4 eventsNew Technologies for Mining and Research Stationsnew contentMilestone
Added technologies that increase efficiency for space-based resource extraction.
SteamSpecialized Planet Technologies: Penal Coloniesnew contentMilestoneNew technology allowing planets to be designated as Penal Colonies, increasing crime but boosting immigration pull.
SteamSpecialized Planet Technologies: Resort Worldsnew contentMilestoneNew technology allowing planets to be designated as Resort Worlds, enhancing amenities for other colonies.
SteamNew Economic Technologiesnew contentMilestoneIntroduction of Raw Resource and Advanced Resource Technologies to streamline resource management.
Steam - 7 eventsProsperity Traditions Enhancementgameplay
Prosperity Traditions now focus on improving planets and enhancing specialists.
SteamDomination Traditions RedesigngameplayDomination Traditions shifted from vassals to reducing crime and improving workers, slaves, rulers, and governors.
SteamDiscovery Traditions EmphasisgameplayDiscovery Traditions are themed around research and space exploration.
SteamSupremacy Traditions StrengtheninggameplaySupremacy Traditions emphasize larger fleets and stronger starbases.
SteamHarmony Traditions FocusgameplayHarmony Traditions are centered around sustainability, amenities, and stability.
SteamDiplomacy Traditions ThemegameplayDiplomacy Traditions focus on federations, the galactic market, and trade.
SteamExpansion Traditions UpdategameplayExpansion Traditions now focus on faster colonization, larger populations, and a bigger empire.
Steam - 5 eventsRuined buildings from invalid slotsgameplay
Buildings become Ruined if the required Pops for operation are no longer met.
SteamModdable Decisions systemmoddingThe Decisions system will be fully moddable for community enhancements.
SteamDevastation mechanicsgameplayMilestoneDevastation increases from 0 to 100, impacting planet operations and requiring resources to clear.
SteamReworked Planetary Bombardment systemgameplayMilestoneBombardment now causes Devastation, affecting housing, amenities, trade value, and pop growth.
SteamIntroduction of Decisions featurenew contentMilestoneDecisions replace the old Planetary Edicts, allowing for more complex actions on planets.
Steam - 16 eventsObserver Mode Added to Multiplayernew contentMilestone
Introduced observer mode with numerous observer-only events to track galaxy happenings.
SteamPlayer Map Mode in Multiplayerui uxIntroduced a player map mode displaying player names instead of empire names, greying out AI empires.
SteamFixed Nanites Terraforming Starsbug fixCorrected a bug where nanites would terraform stars instead of suitable planets.
SteamFilter for Non-Player Controlled Empiresui uxAdded a filter checkbox for non-player controlled empires in galaxy/contacts view.
SteamRemoved Game Rule Restrictions for Colossus Claimsbalance changeRemoved restrictions on making claims when possessing a Colossus.
SteamFixed Fleet Cap Issue in Orbitbug fixResolved an issue where the number of fleets in orbit was capped, affecting movement orders.
SteamReset Retrofit List in Fleet Managerbug fixProperly reset the retrofit list to rebuild correctly when switching ship designs.
SteamScriptable Orbital Ship Stack SizesmoddingEnabled scripting for the size and distances of orbital ship stacks around planets.
SteamFixed AI Empire Colonization at Startbug fixFixed advanced start AI empires lacking additional colonies at game start.
SteamNew System for Accessing Previous Versions of PDS TitlessystemAccess to earlier versions of PDS games will now require a Steam password and linking of accounts due to GDPR compliance.
SteamFixed Multiplayer OOS Issuesbug fixAddressed multiple issues that could lead to out-of-sync problems in multiplayer.
SteamCommand Line Argument for Observer Modeui uxAdded '-observe' command line argument to start directly in observer mode.
SteamNew Multiplayer System for Cross-Playnew contentMilestoneImplemented a new multiplayer system allowing cross-play across all supported platforms.
SteamFixed OOS Related to Ship Design Upgradesbug fixResolved an out-of-sync issue related to ship design upgrades.
Steam - 4 eventsIntroduction of Trade Valuenew contentMilestone
Trade Value is a new value for non-Gestalt empires representing civilian and private-sector economies, generated by Pops and certain jobs.
SteamPiracy and Trade Defense MechanicsgameplayMilestonePiracy accumulates along trade routes, affecting Trade Value transfer; players can use Starbases and fleets for protection.
SteamMechanics of Exploiting Trade ValuegameplayMilestoneTrade Value can be exploited for resources if collected by upgraded Starbases and sent to the capital system.
SteamImplementation of Trade Routesnew contentMilestoneTrade Routes connect Starbases to the capital for the transfer of collected Trade Value, with player control over routing.
Steam - 2 eventsInstructions for Linking Steam and Paradox Accountsquality of life
Detailed steps provided for linking Steam and Paradox accounts to access codes for previous game versions.
SteamHow to Switch to Old Branch Versionsquality of lifeInstructions on how to switch to older game versions using codes retrieved from Paradox Plaza.
Steam - 3 eventsMarauders' Gameplay Mechanicsgameplay
Marauders are nomadic FTL societies that raid and extort tribute from settled empires.
SteamIntroduction of Maraudersnew contentMilestoneMarauders are a new type of non-playable empire introduced in the Apocalypse expansion.
SteamMarauders' HostilitygameplayMarauders are always hostile to regular empires but will not attack unless provoked.
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