What changed in Stellaris in 2018
424 updates · 68 main milestones · Jan 11, 2018 to Dec 20, 2018
- 71 eventsAdded warning for colonizing low habitability planetsui uxSteamFixed busted trade value collection rangebug fixSteamFixed tooltip for Aristocratic Elite to show the building it unlocksui uxSteamFaction issues now display red or green based on demand fulfillmentui uxSteamSmall tweaks to Planets and Sectors screenui uxSteamScience Nexus effect on research output increasedbalance changeSteamImproved AI market tradingaiSteamRescaled Consecrated World Worship modifierbalance changeSteamFixed missing 'Megacorp' ownership icon in MP lobbyui uxSteamDemocratic Crusaders now take a dim view of corporate authoritybalance changeSteamArt Monument revamped into a planetary Decisionnew contentSteamFixed UI shattering when clicking population tab on uncolonized planetui uxSteamCaravaneer home base will only be re-established if at least one Caravaneer fleet is alivebalance changeSteamBunker Bot's scrap value increasedbalance changeSteamAdded on_slave_sold_on_market actionmoddingSteamFixed tooltip stating planet had no rare planetary features covered by a blockerui uxSteamMega Art Installation restoration build time increased from 3600 to 4800balance changeSteamIncreased cost of Unity buildingsbalance changeSteamIncreased resource stockpiles from 10000 to 15000balance changeSteamCooldown between criminal Branch Office shutdown events reduced to 10 yearsbalance changeSteamScience nerd faction no longer jealous of Successor Khanatebalance changeSteamFixed performance drop in resettlement viewperformanceSteamFixed source of lag on daily ticksperformanceSteamFixed overlapping GUI elements for Science Nexus Megastructureui uxSteamFixed exploit allowing orders to NPC/other empire shipsbug fixSteamReduced Gateway costbalance changeSteamShared burden Civic and Living standard allow pops to demote in social strata more rapidlybalance changeSteamPiracy shown for non-trading nations within their bordersui uxSteamImproved Nanite Transmutation description for tech/buildingui uxSteamMassively reduced point defense weapon damage against armorbalance changeSteamAI less maniacal about crime suppression for criminal megacorp playstyleaiSteamFixed decimals of amenities and trade value shown in UIui uxSteamReduced mineral cost of roboticist and fabricator jobsbalance changeSteamReduced daily job related calculationsperformanceSteamScriptable possibility for AI budgeting using parent economic categoryaiSteamMitigated some Machine Uprising issuesbalance changeSteamReduced Drone Campaign and Robot Campaign effects from +20% to +10%balance changeSteamHive minds will have unemployed drones instead of Scavenger drone jobgameplaySteamScience Nexus build time and alloy cost increasedbalance changeSteamProles know their roles, less likely to be researchersbalance changeSteamIncreased default stockpile for Energy Credits to 50000balance changeSteamShip upgrade cost reduced by increasing refund amount from older componentsbalance changeSteamDifferent kinds of Unity buildings now more consistent in job creationbalance changeSteamBuilding and District tooltips now more informativeui uxSteamAI can now build things that decrease budget deficitsaiSteamRuined arcologies take longer to clear and cost morebalance changeSteamFixed vassalization wars not creating vassalsbug fixSteamSynthetic Evolution ascension perk now reduces modify species cost by -50%balance changeSteamStrategic Coordination Center restoration build time increased from 3600 to 4800balance changeSteamRenamed game rule for resettlementmoddingSteamIncreased XP rate for admirals and ships from suppressing piratesbalance changeSteamFixed Empire rulers spawning without any traitsbug fixSteamAI no longer bounces a single scientist around multiple shipsaiSteamIncreased time required for a colony's criminal Branch Office to potentially get shut downbalance changeSteamStrategic Coordination Center effect on naval cap reducedbalance changeSteamUpdated production/upkeep GUI elements in Megastructure viewui uxSteamAdded num_uncleared_blockers triggermoddingSteamSynthetic Evolution ascension perk now gives +10% robot outputbalance changeSteamFixed Expansion Planner revealing rare deposits on unsurveyed worldsui uxSteamReduced chance of criminal Branch Offices getting shut downbalance changeSteamAdded popup for resettlement causing building destructionui uxSteamAI budgets some exotic resources for planet developmentaiSteamFixed Gestalt Consciousnesses not colonizing due to alloy budgeting issuesbug fixSteamReduced effectiveness of Bio-Reactorbalance changeSteamAdjusted resource deficit notification to pop at 12 months' reservesui uxSteamBetharian Power Plant now creates Jobs in addition to Energy Credits outputbalance changeSteamIncreased base alloy job production from 2 to 3balance changeSteamImproved AI planet building prioritiesaiSteamAdministrative Efficiency tech effect on Admin Cap increasedbalance changeSteamAI correctly assesses budget for building upgrades on planetsaiSteamEther Drake Shrine converted to a special Planetary Depositnew contentSteam
- 7 eventsGalactic Slave Market Featurenew content
Buy and sell labor on an industrial scale, with options to set them free or keep them as livestock.
SteamNew Megastructures Availablenew contentMilestoneIncludes Matter Decompressor, Mega-Art Installation, Interstellar Assembly, and Strategic Coordination Center.
SteamStellaris: MegaCorp Expansion Releaseddlc releaseMilestoneStep into the role as the leader of a Megacorporation and rule the galaxy through your business acumen.
SteamCity World with Ecumenopolisnew contentMilestoneIncrease population density of core worlds to create a planet-spanning megacity.
SteamCorporate Culture Featurenew contentMilestoneChief Executive Officers can conduct business on a galaxy-wide scale with new civics and Branch Offices.
SteamCaravaneer Fleets Introducednew contentNomadic traders who offer bargains and surprises when visiting their home systems.
SteamAdditional Ascension Perksnew contentNew perks to keep your economy competitive in a cutthroat galaxy.
Steam - 4 eventsIntroduction of Slave Market featurenew contentMilestone
A new Slave Market feature has been added to MegaCorp, allowing easier transfer of slaves between empires once the Galactic Market is founded.
SteamSlave pricing mechanicsbalance changeThe price of slaves on the market is set at 500 ± cost affected by traits, with certain traits increasing or decreasing the price.
SteamUnity Ambitions featurenew contentUnity Ambitions has been made a free feature to ensure Unity remains useful.
SteamReworked Mandates for democratic empiresnew contentNew mandates have been added and existing ones reworked for democratic empires, focusing on resource gathering and income.
Steam - 3 eventsIntroduction of The Caravaneersnew contentMilestone
The Caravaneers are space-based traders who send out fleets across the galaxy to offer players great deals.
SteamCaravaneer Coalition Basenew contentMilestonePlayers can visit the caravaneer base to exchange Energy Credits for CaravanCoinz and participate in games of chance or buy loot boxes.
SteamThree New Caravaneer Fleetsnew contentMilestoneThe fleets include Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium, each offering specialized deals.
Steam - 3 eventsNew Megastructures in MegaCorp Expansionnew contentMilestone
Four new Megastructures: Matter Decompressor, Strategic Coordination Center, Mega Art Installation, and Interstellar Assembly.
SteamIntroduction of Ecumenopolisesnew contentMilestoneNew city planet feature allowing players to create Ecumenopolises by unlocking an Ascension Perk and filling planets with City Districts.
SteamMegastructures Cost Adjustmentbalance changeMegastructures now cost alloys to build instead of minerals to fit the new economy.
Steam - 6 eventsBranch Offices Mechanicnew contentMilestone
MegaCorps can construct Branch Offices on other empires' planets to generate income based on trade value.
SteamGospel of the Masses Civicnew contentMilestoneA civic that transforms MegaCorps into MegaChurches, boosting spiritualist ethics attraction and economic benefits.
SteamCriminal Heritage Civicnew contentMilestoneA new civic that turns MegaCorps into criminal syndicates, allowing them to establish Branch Offices without permission.
SteamSubsidiaries Featurenew contentMilestoneSubsidiaries are a new subject type for MegaCorps, allowing them to maintain diplomatic independence while paying tribute.
SteamCorporate Authority MechanicsgameplayMilestoneMegaCorps have a higher administrative cap but suffer greater penalties for exceeding it.
SteamIntroduction of MegaCorporationsnew contentMilestoneMegaCorporations are a new type of empire with a Corporate authority focused on trade and energy credits.
Steam - 7 eventsCity World Mechanicnew contentMilestone
Players can create planet-spanning megacities on Ecumenopolis.
SteamNew Megastructuresnew contentMilestoneNew structures like Matter Decompressor and Mega-Art Installation for enhanced capabilities.
SteamCaravaneer Fleets Introductionnew contentNomadic traders who offer bargains and surprises in the galaxy.
SteamStellaris: MegaCorp DLC Announcementdlc releaseMilestoneIntroducing a revolutionary new way to conduct business on a galactic scale with new features and mechanics.
SteamVIP Status and Ascension Perksnew contentAdditional perks to keep the economy competitive in the galaxy.
SteamCorporate Culture Featurenew contentMilestoneNew civics for MegaCorp CEOs to conduct business galaxy-wide and build Branch Offices on planets.
Steam - 4 eventsNew Technologies for Mining and Research Stationsnew contentMilestone
Added technologies that increase efficiency for space-based resource extraction.
SteamSpecialized Planet Technologies: Penal Coloniesnew contentMilestoneNew technology allowing planets to be designated as Penal Colonies, increasing crime but boosting immigration pull.
SteamSpecialized Planet Technologies: Resort Worldsnew contentMilestoneNew technology allowing planets to be designated as Resort Worlds, enhancing amenities for other colonies.
SteamNew Economic Technologiesnew contentMilestoneIntroduction of Raw Resource and Advanced Resource Technologies to streamline resource management.
Steam - 7 eventsProsperity Traditions Enhancementgameplay
Prosperity Traditions now focus on improving planets and enhancing specialists.
SteamDomination Traditions RedesigngameplayDomination Traditions shifted from vassals to reducing crime and improving workers, slaves, rulers, and governors.
SteamDiscovery Traditions EmphasisgameplayDiscovery Traditions are themed around research and space exploration.
SteamSupremacy Traditions StrengtheninggameplaySupremacy Traditions emphasize larger fleets and stronger starbases.
SteamHarmony Traditions FocusgameplayHarmony Traditions are centered around sustainability, amenities, and stability.
SteamDiplomacy Traditions ThemegameplayDiplomacy Traditions focus on federations, the galactic market, and trade.
SteamExpansion Traditions UpdategameplayExpansion Traditions now focus on faster colonization, larger populations, and a bigger empire.
Steam - 5 eventsRuined buildings from invalid slotsgameplay
Buildings become Ruined if the required Pops for operation are no longer met.
SteamModdable Decisions systemmoddingThe Decisions system will be fully moddable for community enhancements.
SteamDevastation mechanicsgameplayMilestoneDevastation increases from 0 to 100, impacting planet operations and requiring resources to clear.
SteamReworked Planetary Bombardment systemgameplayMilestoneBombardment now causes Devastation, affecting housing, amenities, trade value, and pop growth.
SteamIntroduction of Decisions featurenew contentMilestoneDecisions replace the old Planetary Edicts, allowing for more complex actions on planets.
Steam - 16 eventsObserver Mode Added to Multiplayernew contentMilestone
Introduced observer mode with numerous observer-only events to track galaxy happenings.
SteamPlayer Map Mode in Multiplayerui uxIntroduced a player map mode displaying player names instead of empire names, greying out AI empires.
SteamFixed Nanites Terraforming Starsbug fixCorrected a bug where nanites would terraform stars instead of suitable planets.
SteamFilter for Non-Player Controlled Empiresui uxAdded a filter checkbox for non-player controlled empires in galaxy/contacts view.
SteamRemoved Game Rule Restrictions for Colossus Claimsbalance changeRemoved restrictions on making claims when possessing a Colossus.
SteamFixed Fleet Cap Issue in Orbitbug fixResolved an issue where the number of fleets in orbit was capped, affecting movement orders.
SteamReset Retrofit List in Fleet Managerbug fixProperly reset the retrofit list to rebuild correctly when switching ship designs.
SteamScriptable Orbital Ship Stack SizesmoddingEnabled scripting for the size and distances of orbital ship stacks around planets.
SteamFixed AI Empire Colonization at Startbug fixFixed advanced start AI empires lacking additional colonies at game start.
SteamNew System for Accessing Previous Versions of PDS TitlessystemAccess to earlier versions of PDS games will now require a Steam password and linking of accounts due to GDPR compliance.
SteamFixed Multiplayer OOS Issuesbug fixAddressed multiple issues that could lead to out-of-sync problems in multiplayer.
SteamCommand Line Argument for Observer Modeui uxAdded '-observe' command line argument to start directly in observer mode.
SteamNew Multiplayer System for Cross-Playnew contentMilestoneImplemented a new multiplayer system allowing cross-play across all supported platforms.
SteamFixed OOS Related to Ship Design Upgradesbug fixResolved an out-of-sync issue related to ship design upgrades.
Steam - 4 eventsIntroduction of Trade Valuenew contentMilestone
Trade Value is a new value for non-Gestalt empires representing civilian and private-sector economies, generated by Pops and certain jobs.
SteamPiracy and Trade Defense MechanicsgameplayMilestonePiracy accumulates along trade routes, affecting Trade Value transfer; players can use Starbases and fleets for protection.
SteamMechanics of Exploiting Trade ValuegameplayMilestoneTrade Value can be exploited for resources if collected by upgraded Starbases and sent to the capital system.
SteamImplementation of Trade Routesnew contentMilestoneTrade Routes connect Starbases to the capital for the transfer of collected Trade Value, with player control over routing.
Steam - 2 eventsInstructions for Linking Steam and Paradox Accountsquality of life
Detailed steps provided for linking Steam and Paradox accounts to access codes for previous game versions.
SteamHow to Switch to Old Branch Versionsquality of lifeInstructions on how to switch to older game versions using codes retrieved from Paradox Plaza.
Steam - 4 eventsInfluence Gain from Factionsgameplay
Factions now always provide some influence based on their Approval, with scaling benefits.
SteamRemoval of Core Sector LimitgameplayThere is no longer any core sector limit, and bonuses previously given to core sector planets have been changed or removed.
SteamFaction Happiness ReworkgameplayMilestoneFaction Happiness is now Faction Approval, affecting influence and Pop Happiness based on approval levels.
SteamSector ReworkgameplayMilestoneSectors are now administrative units with layout based on galactic geography, automatically created when colonizing a planet in a new cluster.
Steam - 7 eventsMarket Fee Implementationgameplay
A Market Fee of 30% on purchases and sales to prevent profit from immediate reselling.
SteamTrader Enclaves Updatenew contentTrader Enclaves will now sell rare resources and offer special Governor-type leaders.
SteamSpecial Starbase Building for Trader EnclavesgameplayControl of a Trader Enclave's home system allows building a Starbase that reduces Market Fees.
SteamPrice Fluctuation MechanismgameplayPrices on the Galactic Market fluctuate based on sales and purchases, affecting all empires.
SteamMarket Capital and Founder MechanicsgameplayThe first empire to discover 50% of others becomes the Market Founder, establishing the Market Capital.
SteamInternal vs Galactic Market DynamicsgameplayInitial access to the Internal Market with higher prices, transitioning to the Galactic Market as empires discover each other.
SteamIntroduction of the Galactic Marketnew contentMilestoneA new interface for buying and selling resources using Energy Credits, influenced by supply and demand.
Steam - 4 eventsIntroduction of Planet Stability MechanicgameplayMilestone
Planet Stability now affects productivity and prosperity, ranging from 0 to 100%.
SteamNew Planet Amenities SystemgameplayMilestoneAmenities now represent infrastructure and facilities needed for population happiness.
SteamPop Happiness and Approval Rating ChangesgameplayMilestonePop Happiness influences Approval Rating but no longer directly affects productivity.
SteamCrime System OverhaulgameplayMilestoneCrime is generated by Pops and can lead to events without direct penalties, affecting stability.
Steam - 7 eventsIntroduction of DepositsgameplayMilestone
Deposits now represent areas on the planet that can be economically exploited, affecting the number of Districts that can be built.
SteamInfrastructure Impact on BuildingsgameplayInfrastructure level affects the number of jobs provided by buildings, encouraging urbanization for efficiency.
SteamBuildings ReworkgameplayMilestoneBuildings are specialized facilities providing various jobs and resources, limited by the planet's Infrastructure.
SteamModding Error Log Improvementmodding"Fire once" events no longer report an error if fired multiple times, preventing error log spam
SteamNew Districts SystemgameplayMilestoneDistricts represent large areas of development on planets, with types including City, Mining, Generator, and Agriculture Districts.
SteamPlanetary Management System RedesigngameplayMilestoneComplete redesign of the planetary management system and replacement of planetary tiles.
Steam - 52 eventsL-Gate Insight requirement fixedbug fix
Fixed nonsensical requirement to have a free Leader slot.
Steamon_entering_system event firing issue fixedbug fixFixed not firing in own systems, affecting completion of certain events.
SteamGreat Khan dialogue typo fixedbug fixSteamWar in Heaven AI behavior tweakedbalance changeMore AI empires are now picking sides among the Awakened Empires rather than staying neutral.
SteamShip designer tech research display issue fixedbug fixSteamMarauder empires spawn distance reducedbalance changeMarauder empires are less likely to spawn close to an empire's starting system.
SteamAI unreachable systems issue fixedbug fixAI no longer thinks unreachable systems are the closest.
SteamLimbobots colonization restriction fixedbug fixLimbobots can no longer be used to colonize worlds.
SteamShip health loss during merging fixedbug fixSteamDistant stars events opinion modifiers issue fixedbug fixCertain opinion modifiers are now going away over time.
SteamRogue Servitors & Assimilators can pick World Shaper perkbalance changeSteamFaction renaming feature addednew contentPlayers can now rename the currently selected faction in faction view by clicking its name.
SteamReduced min distance for Fallen Empires to spawnbalance changeSteamDiplomatic map mode shows claims by defaultnew contentSteamCurator cost checks truncation issue fixedbug fixSteamCountry design names no longer duplicatedbug fixSteamPacifist Defensive Wars Only demand trigger fixedbug fixSteamVechtar Zavonia event chain outcome errors fixedbug fixSteamNumerous OOS fixes for multiplayer stabilitybug fixMilestoneSteamRudimentary Robots chain trigger fixedbug fixEvent trigger preventing chain from continuing after colonization fixed.
SteamMarauder raiding fleets deletion fixedbug fixRaiding fleets are now always deleted a year after they start to withdraw.
SteamNon-sapient robots species rights issue fixedbug fixFixed wrong species rights in a Machine Empire.
SteamNew event pictures addednew contentSteamNew anomaly settings for AI and humansmoddingAnomalies can now be set to be used by both AI and human empires.
SteamL-Cluster opening event text correctedbug fixEvent text is now correct if only one L-Gate exists.
SteamFleets leader assignment issue fixedbug fixFleets that cannot have their leader assigned or removed will now show this in the interface.
SteamCloud Lightning component visibility fixedbug fixSteamHorde fleets removed upon Great Khan's deathbalance changeExisting Horde fleets are replaced by a fixed number of replacements.
SteamColossus Tech reverse-engineering issue fixedbug fixSteamAdded Kuiper Belt to the Sol systemnew contentSteamRe-enabled pre-sapient discovery anomalies for AIbalance changeSteamFanatic Purifier alien scientist issue resolvedbug fixResolved error where these empires could get an alien scientist from an anomaly.
SteamAuto-generated design component change issue fixedbug fixPlayers can no longer change components on auto-generated designs.
SteamTemplate manager military power display fixedbug fixSteamL-Cluster strategic resources placement fixedbug fixWill no longer appear on terraformed planets or Ring Worlds.
SteamUpdated ship outliner iconsui uxOnly docked ships in starbases with upkeep reduction show green orbit icon.
SteamMissing localization for Great Khan leader titles fixedbug fixSteamEvent ships construction from starbases fixedbug fixIt is no longer possible to construct event ships from starbases.
SteamFederation requests localization fixedbug fixRequests between empires of the same species class now present correct localization.
SteamDefense platform cost calculation issue fixedbug fixSteamFixed L-Gate activation tech order issuebug fixAcquiring L-Gate and activation tech out of order no longer causes project to fail.
SteamIncreased likelihood of L-Cluster insights for AIbalance changeAI empires are now more likely to find L-Cluster insights after 100 years.
SteamImpossible Organism Nivlac Empire placement fixedbug fixShould no longer be placed on Holy Worlds or hostile systems.
SteamReduced frequency of terraforming candidatesbalance changeTerraforming candidates reduced by about 50%.
SteamAdded on_added_pop action for planetsmoddingSteamBalanced anomaly levels based on feedbackbalance changeSteamStrategic Resources discovery message trigger fixedbug fixResources generated via events will now trigger the message.
Steam - 48 eventsFixed duplicate country design namesbug fixSteamExisting Horde fleets removed upon Great Khan's deathbalance change
Replaced by a fixed number of replacements.
SteamFixed AI unreachable systems issuebug fixAI no longer thinks unreachable systems are the closest.
SteamCorrected event text for L-Cluster openingbug fixEvent text is now correct if only one L-Gate exists.
SteamTweaked War in Heaven AI behaviorbalance changeMore AI empires now pick sides among Awakened Empires rather than staying neutral.
SteamFixed event ships construction from starbasesbug fixSteamNew anomaly settings for AI and human usemoddingAnomalies can now be set to be used by both AI and human empires.
SteamFixed auto-generated design component change issuebug fixSteamMap modes now show claimsnew contentSteamMarauder raiding fleets deletion issue fixedbug fixMarauder raiding fleets are now always deleted a year after starting to withdraw.
SteamFixed distant stars events opinion modifiersbug fixCertain opinion modifiers now go away over time.
SteamFixed Rudimentary Robots chain trigger issuebug fixMilestoneEvent trigger preventing chain from continuing after colonization fixed.
SteamReduced frequency of terraforming candidatesbalance changeFrequency of terraforming candidates reduced by about 50%.
SteamFixed Fanatic Purifier alien scientist issuebug fixResolved error where Fanatic Purifier style empires could get an alien scientist from an anomaly.
SteamFixed on_entering_system event triggerbug fixMilestoneEvent not fired in own systems fixed, resolving various bugs.
SteamStrategic Resources discovery message trigger fixedbug fixResources generated via events will now trigger the discovery message.
SteamFixed ship health loss during mergingbug fixMilestoneSteamFixed non-sapient robots species rights issuebug fixNon-sapient robots now get correct species rights in a Machine Empire.
SteamFixed Template Manager upgrade design issuebug fixSteamFixed Curator cost checks truncation issuebug fixSteamFixed Vechtar Zavonia event chain errorsbug fixSteamUpdated ship orbit icon displayui uxOnly ships docked in a starbase with upkeep reduction show a green orbit icon.
SteamRe-enabled pre-sapient discovery Anomalies for the AIbalance changeSteamFixed Cloud Lightning component visibilitybug fixCloud Lightning is no longer hidden and unavailable.
SteamFixed reverse-engineering of Colossus Techbug fixSteamFixed L-Gate activation tech issuebug fixMilestoneAcquiring L-Gate and activation tech out of order no longer causes project to fail.
SteamAuto-upgrade now saved as an updatebug fixSteamL-Cluster strategic resources visibility fixedbug fixResources will no longer appear on terraformed planets or Ring Worlds.
SteamFixed Pacifist Defensive Wars demand triggerbug fixSteamFixed typo in Great Khan dialoguebug fixSteamFixed L-Gate Insight purchase requirementbug fixNonsensical requirement for free Leader slot removed.
SteamIncreased likelihood of AI finding L-Cluster insightsbalance changeAI empires are now more likely to find L-Cluster insights after 100 years.
SteamAdded Kuiper Belt to the Sol systemnew contentSteamBalanced anomaly levels based on feedbackbalance changeSteamFixed defense platform cost calculationbug fixSteamMarauder empires spawn rate adjustedbalance changeMarauder empires are less likely to spawn close to an empire's starting system.
SteamAdded several new event picturesnew contentSteamFixed ship designer tech display issuebug fixSteamAdded missing localization for Great Khan titlesbug fixSteamFaction renaming feature addednew contentPlayers can now rename the currently selected faction in faction view by clicking its name.
SteamUpdated fleet leader assignment interfacebug fixFleets that cannot have their leader assigned or removed will now show this in the interface.
SteamFixed fleet stuck instancesbug fixMilestoneSteamLimbobots colonization restriction fixedbug fixLimbobots can no longer be used to colonize worlds.
SteamCorrected federation request localizationbug fixRequests between empires of the same species class now present correct localization.
SteamFixed Impossible Organism placement issuebug fixNivlac Empire no longer placed on Holy World or in hostile system.
SteamFixed template manager military power displaybug fixSteam - 4 eventsClaims in Diplomatic Mapmodenew content
Ability to see the claims of other empires on the galactic map in diplomatic mapmode.
SteamCreature/Fallen Empire Spawning Tweaksbalance changeTweaking the spawning radiuses of space creatures and fallen empires to ensure regular appearances.
SteamUpcoming 2.1.2 Beta Patchquality of lifeFocus on bug fixes, QOL features, and performance/stability improvements.
Steam - 3 eventsModding Support for Object Namingmodding
New feature allowing dynamic naming of objects in script based on context, such as naming fleets after leaders.
SteamPerformance Issues in Version 2.1performanceMilestoneWorking on resolving decreased performance and stuttering issues experienced by users in version 2.1 compared to 2.0.
SteamL-Cluster Balance and Variety Improvementsbalance changeAddressing feedback on L-Cluster outcomes to add more flavor and detail, and improve balance and AI-related issues.
Steam - 47 eventsGray Tempest Event Choices Fixbug fix
Fixed The Gray Tempest event having 2 choices with identical outcomes.
SteamImperialist Faction Policy Adjustmentbalance changeThe Imperialist faction is now okay with ideological wars and will only be angry if the policy is set to Defensive Wars Only.
SteamReduced Frequency of L-Gate Insightsbalance changeThe frequency of gaining L-Gate Insights from unrelated anomalies has been reduced by 70%.
SteamHorizon Signal Building Tooltips Fixbug fixFixed some Horizon Signal-related building tooltips.
SteamCrash Fix for Non-Existent Gateway Typebug fixFixed a crash when the gateway type doesn't exist, affecting certain mods.
SteamOOS Due to Experimental Subspace Navigation Fixbug fixFixed an out of sync due to Experimental Subspace Navigation.
SteamEvent Ship Design SettingsmoddingAdded is_event_design setting for event ship designs that should be blocked by fleet manager.
SteamFanatic Purifier and Devouring Swarm Social Presentation Fixbug fixFixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to Curators about L-Gates.
SteamPhase Disruptor Tech Description Fixbug fixMissing word added in Phase Disruptor tech description.
SteamL-Gate Activation Empire Usage Fixbug fixFixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates.
SteamReduced HP of Missilesbalance changeHP of missiles has been reduced across the board, making point defense more potent.
SteamPersistent Event TargetsmoddingSaved Event Targets should now always persist through Special Projects.
SteamImproved Global SavedEventTargets PerformancemoddingSteamPartial Victory in Subjugation and Liberation Warsnew contentPlayers can now achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally.
SteamIncreased Power Usage of Torpedoesbalance changeSteamScripted Variables for BuildingsmoddingMoved scripted variables for buildings into the scripted variables file.
SteamPhaseshifting Planet Edge Case Handlingbug fixPhaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly.
SteamAchievement Fix for L-Clusterbug fixFixed '...and Hope?' achievement for opening the L-Cluster not being awarded.
SteamHyperlane Density Adjustmentnew contentHyperlane density can now be changed to 'full', guaranteeing every possible hyperlane will exist.
SteamConditional Border UpdatesperformanceBorders are now only updated if they need to be, reducing unnecessary operations.
SteamProsperity Faction Happiness Adjustmentbalance changeThe Prosperity faction will now be happier if the war policy is set to Defensive Wars Only.
SteamGestalt Consciousness Liberation Wars Policy Fixbug fixGestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway.
SteamBunker-Bot Anomaly Insight Generation Fixbug fixFixed 'Bunker-Bot' anomaly not generating an L-Gate Insight.
SteamLeviathan Identification Fixbug fixFixed cases where you would sometimes not identify Leviathans after meeting them, fixing Curators not having anything to say about them.
SteamEvent-Spawned Robotic Leaders Traits Fixbug fixFixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders.
SteamMissing Text Description for L-Gate Insight Technologybug fixFixed missing text description for the L-Gate insight technology.
SteamMissing Brain Slug Traits Fixbug fixFixed missing brain slug traits for scientists and admirals.
SteamColonizable Worlds Bug Fixbug fixFixed a bug where guaranteed nearby colonizable worlds sometimes did not appear.
SteamPacification of Space Amoebas or Crystals Fixbug fixPacification of Space Amoebas or Crystals now turns them neutral instead of friendly.
SteamTrinary and Binary Star System Optionsnew contentPlayers can now choose to start in a trinary or binary star system when creating their empire.
SteamTechnology Requirement for L-Gate Projectbalance changeA technology must now be researched after gathering all L-Gate insights before starting the project to open the gates.
SteamExperimental ETA Feature for Starship Movementnew contentIntroduced an experimental ETA feature for starship movement orders, indicating approximate date of arrival.
SteamTiyanki Death Animations Improvementbug fixImproved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze.
SteamCached Tile Resource ProductionperformanceCached tile resource production for faster performance.
SteamAsteroid Collision Anomaly Fixbug fixFixed 'Asteroid Collision' anomaly awarding the wrong deposit type.
SteamCrashes with Origin Stories Fixesbug fixFixed several crashes with similarly arcane origin stories.
SteamNew Icon for L-Clusterui uxSteam - 24 eventsHyperlane visibility changesgameplay
Hyperlanes are no longer immediately visible and revealed through exploration
SteamFixed issues with pulsar Marauder system initializerbug fixSteamStellaris: Distant Stars Releaseddlc releaseMilestoneEncounter new anomalies and strange beings in the depths of space.
SteamFixed aborted special projects not disappearing from situation logbug fixSteamNew unique systems and L-Gatesnew contentAdded unique systems and L-Gates to explore and research
SteamFixed out-of-sync issues in multiplayerbug fixSteamRemoved scientist level requirements for Special Projectsbalance changeMost requirements have been removed as they were gated by anomalies
SteamFixed incorrect tooltip in 'Leviathan Down' anomalybug fixSteamFixed edge case with Marauders' tribute demandsbug fixSteamCurator Enclaves for Distant Stars ownersnew contentCurator Enclaves will now spawn to assist with new Leviathans
SteamFixed various minor syntax issuesbug fixSteamFixed pop production modifier affecting strategic resourcesbug fixSteamFixed stability issue with situation log entry removalbug fixSteamDecreased outer boundary distance for Fallen Empiresbalance changeAllows more Fallen Empires to spawn in large galaxies
SteamAdded binary and trinary star systemsnew contentSteamReworked galaxy generationgameplayMore interesting hyperlane terrain with stars grouped in constellations
SteamFixed various issues with tutorial missionsbug fixIncluding triggering for Gestalt Consciousness empires
SteamSurvey speed increase per Scientist levelbalance changeIncreased from 5% per level to 10% per level
Steam - 1 eventFixes for Out of Sync Issues in Multiplayerbug fix
More fixes implemented to address out of sync issues in multiplayer gameplay.
Steam - 17 eventsAdded confirmation popup for clearing user directorynew content
To avoid unintentionally deleting files.
SteamIon Cannon power cost removedbalance changeSteamTrickster admiral trait adjustmentbalance changeNow gives shorter emergency FTL cooldown instead of sublight speed bonus.
SteamFleet view consolidationui uxShips are now consolidated into their ship size for a clearer view.
SteamIncreased ship upkeep reduction for Fallen/Awakened Empiresbalance changeSteamColossus firing speed and charge time reducedbalance changeFiring speed reduced from 90 to 30 days; charge time from 270 to 90 days.
SteamFixed issue with empires appearing without bordersbug fixSteamColossus weapon progress displaygameplayColossus now shows progress for charging weapon in the outliner.
SteamDifficulty scaling adjustmentgameplayScaled difficulty is now a separate setting from difficulty.
SteamNew events for Gateway construction completionnew contentSteamGeneral fixes to Fleet Managerbug fixSteamFixed various crashesbug fixSteam - 1 eventIntroduction of L-Cluster and L-Gatesnew contentMilestone
New L-Gate structures found in Black Hole systems, requiring unique insights to activate.
Steam - 1 eventDistant Stars Storypack Announcementdlc releaseMilestone
Uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space.
Steam - 4 eventsBalance tweaks in 2.0.2 Betabalance change
Numerous balance adjustments made in the 2.0.2 beta update.
SteamBalance Tweaks in 2.0.2 Betabalance changeNumerous balance adjustments made in the 2.0.2 beta update.
SteamBug fixes for OOS problems in multiplayerbug fixMilestoneImprovements and fixes targeting out-of-sync issues experienced in multiplayer.
SteamBug Fixes for OOS Problems in Multiplayerbug fixMilestoneAdditional fixes targeting out-of-sync issues experienced in multiplayer.
Steam - 6 eventsModding Functionality for War Exhaustionmodding
Modders will have the ability to change the duration before forced peace or disable it entirely.
SteamChanges to War Exhaustion Mechanicsbalance changeThe war exhaustion system will now flag sides at 100% war exhaustion and initiate a 24 month timer for forced peace.
SteamReintroduction of Forced Status Quo Peace MechanicgameplayMilestoneForced status quo peace will be reintroduced in the 2.0.2 beta, addressing player feedback on war exhaustion mechanics.
SteamModding Functionality for War ExhaustionmoddingModders will have the ability to change the number of months before forced peace is possible or disable forced peace altogether.
SteamNew War Exhaustion MechanicsgameplayWhen a side reaches 100% war exhaustion, they will be flagged and a 24 month timer will start before forced peace can occur.
SteamReintroduction of Forced Status Quo Peace MechanicgameplayMilestoneForced status quo peace will be reintroduced in the 2.0.2 beta, with adjustments based on player feedback.
Steam - 18 eventsFixed processing/grid amalgamation/livestock purge types being brokenbug fixSteamFixed Admirals being unassigned from a fleet during combatbug fixSteamFixed FTL inhibition effect not being removed when downgrading a starbasebug fixSteamFixed several out of sync bugs in multiplayerbug fixSteamFixed misleading costs displayed for building mining/research stationsbug fixSteamFixed missing/broken localization in various languagesbug fixSteamFixed UI visibility issues on certain screen resolutionsbug fixSteamFixed misleading costs displayed for building mining/research stationsbug fixSteamFixed Admirals being unassigned from a fleet during combatbug fixSteamFixed fleet split bug causing indefinite stuck in systems with FTL inhibitorsbug fixSteamFixed upgrading ships wrongly having their XP deletedbug fixSteamFixed FTL inhibition effect not being removed when downgrading a starbasebug fixSteamFixed several out of sync bugs in multiplayerbug fixSteamFixed fleet split bug causing fleets to get stuck in systems with FTL inhibitorsbug fixSteamFixed ship upgrade bug that deleted XPbug fixSteamFixed processing/grid amalgamation/livestock purge types being brokenbug fixSteamFixed missing/broken localization in various languagesbug fixSteamFixed UI visibility issues on certain screen resolutionsbug fixSteam
- 4 eventsNew Music Tracks for Apocalypse Expansionaudio
3 new tracks by composer Andreas Waldetoft, totaling about 15 minutes.
Steam10 New Achievements Addednew contentIncludes achievements like 'Exterminatus' and 'Clash of the Titans'.
Steam3 New Music Tracks in Apocalypse ExpansionaudioIncludes 15 minutes of new music composed by Andreas Waldetoft.
Steam10 New Achievements Addednew contentNew achievements include Exterminatus, Clash of the Titans, Stay On Target, and more.
Steam - 4 eventsOutliner Icons for Planet Managementquality of life
Added small icons to the outliner indicating if planets have upgradeable buildings or unassigned Pops.
SteamStarbase Module Slot Indicatorsquality of lifeOutliner now shows when a starbase has an empty module or building slot.
SteamOutliner Icons for Planet Managementquality of lifeAdded small icons to the outliner indicating if planets have upgradeable buildings or unassigned Pops.
SteamStarbase Module Slot Indicatorsquality of lifeOutliner now shows when a starbase has an empty module or building slot.
Steam - 7 eventsUpdated World Shaper Ascension Perkgameplay
World Shaper now requires terraforming Gaia worlds and provides a bonus to resource production on Gaia worlds.
SteamMastery of Nature Redesignbalance changeMastery of Nature now unlocks a planetary edict to permanently increase planet size instead of giving blocker techs.
SteamChanges to Ascension PerksgameplayMilestoneNumerous changes to existing Ascension Perks in the Cherryh update, affecting all players.
SteamReworked Mastery of Nature Ascension PerkgameplayMastery of Nature now unlocks a planetary edict to permanently increase planet size by 1-3 tiles, instead of providing blocker techs.
SteamChanges to Interstellar Dominion Ascension PerkgameplayInterstellar Dominion now provides a -20% reduction on the Influence cost of new Starbases and Claims.
SteamInterstellar Dominion Adjustmentbalance changeInterstellar Dominion now provides a -20% reduction on Influence cost for new Starbases and Claims.
SteamWorld Shaper Reworkbalance changeWorld Shaper now requires terraforming Gaia worlds and provides a bonus to resource production on Gaia worlds.
Steam - 6 eventsIntroduction of New Land Clearance Edictgameplay
New edict introduced as part of the Mastery of Nature feature.
SteamStellaris Apocalypse Expansion Release Date Announceddlc releaseMilestoneThe Stellaris Apocalypse expansion releases on 22 February 2018.
SteamStellaris Apocalypse Expansion Release Date Announceddlc releaseMilestoneThe Stellaris Apocalypse expansion releases on 22 February 2018.
SteamChanges to Edicts in 2.0 'Cherryh'gameplayMost edicts moved from Planetary to Empire Edicts to enhance their attractiveness and utility.
SteamIntroduction of New Land Clearance EdictgameplayNew edict introduced as part of the Mastery of Nature feature.
SteamChanges to Edicts in 2.0 'Cherryh'gameplayMost edicts moved from Planetary to Empire category to enhance their utility and attractiveness.
Steam - 6 eventsMarauder Gameplay Mechanicsgameplay
Marauders are nomadic FTL societies that raid and extort tribute from settled empires.
SteamIntroduction of Maraudersnew contentMilestoneMarauders are a new type of non-playable empire introduced in the Apocalypse expansion.
SteamMarauders' Gameplay MechanicsgameplayMarauders are nomadic FTL societies that raid and extort tribute from settled empires.
SteamIntroduction of Maraudersnew contentMilestoneMarauders are a new type of non-playable empire introduced in the Apocalypse expansion.
SteamMarauder HostilitygameplayMarauders are always hostile to regular empires but will not attack unless their home systems are entered or they are raiding.
SteamMarauders' HostilitygameplayMarauders are always hostile to regular empires but will not attack unless provoked.
Steam - 2 eventsStellaris Apocalypse Expansion Announcementdlc releaseMilestone
New expansion introducing Space Marauders, Planetary Destruction Weapons, and new military options.
SteamStellaris Apocalypse Expansion Announcementdlc releaseMilestoneIntroducing new levels of warfare, planetary destruction weapons, and military options.
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