What changed in Stellaris in 2018

144 updates · 36 main milestones · Jan 18, 2018 to Dec 20, 2018

  1. 71 events
    Added warning for colonizing low habitability planetsui ux
    Steam
    Fixed busted trade value collection rangebug fix
    Steam
    Fixed tooltip for Aristocratic Elite to show the building it unlocksui ux
    Steam
    Faction issues now display red or green based on demand fulfillmentui ux
    Steam
    Small tweaks to Planets and Sectors screenui ux
    Steam
    Science Nexus effect on research output increasedbalance change
    Steam
    Improved AI market tradingai
    Steam
    Rescaled Consecrated World Worship modifierbalance change
    Steam
    Fixed missing 'Megacorp' ownership icon in MP lobbyui ux
    Steam
    Democratic Crusaders now take a dim view of corporate authoritybalance change
    Steam
    Art Monument revamped into a planetary Decisionnew content
    Steam
    Fixed UI shattering when clicking population tab on uncolonized planetui ux
    Steam
    Caravaneer home base will only be re-established if at least one Caravaneer fleet is alivebalance change
    Steam
    Bunker Bot's scrap value increasedbalance change
    Steam
    Added on_slave_sold_on_market actionmodding
    Steam
    Fixed tooltip stating planet had no rare planetary features covered by a blockerui ux
    Steam
    Mega Art Installation restoration build time increased from 3600 to 4800balance change
    Steam
    Increased cost of Unity buildingsbalance change
    Steam
    Increased resource stockpiles from 10000 to 15000balance change
    Steam
    Cooldown between criminal Branch Office shutdown events reduced to 10 yearsbalance change
    Steam
    Science nerd faction no longer jealous of Successor Khanatebalance change
    Steam
    Fixed performance drop in resettlement viewperformance
    Steam
    Fixed source of lag on daily ticksperformance
    Steam
    Fixed overlapping GUI elements for Science Nexus Megastructureui ux
    Steam
    Fixed exploit allowing orders to NPC/other empire shipsbug fix
    Steam
    Reduced Gateway costbalance change
    Steam
    Shared burden Civic and Living standard allow pops to demote in social strata more rapidlybalance change
    Steam
    Piracy shown for non-trading nations within their bordersui ux
    Steam
    Improved Nanite Transmutation description for tech/buildingui ux
    Steam
    Massively reduced point defense weapon damage against armorbalance change
    Steam
    AI less maniacal about crime suppression for criminal megacorp playstyleai
    Steam
    Fixed decimals of amenities and trade value shown in UIui ux
    Steam
    Reduced mineral cost of roboticist and fabricator jobsbalance change
    Steam
    Reduced daily job related calculationsperformance
    Steam
    Scriptable possibility for AI budgeting using parent economic categoryai
    Steam
    Mitigated some Machine Uprising issuesbalance change
    Steam
    Reduced Drone Campaign and Robot Campaign effects from +20% to +10%balance change
    Steam
    Hive minds will have unemployed drones instead of Scavenger drone jobgameplay
    Steam
    Science Nexus build time and alloy cost increasedbalance change
    Steam
    Proles know their roles, less likely to be researchersbalance change
    Steam
    Increased default stockpile for Energy Credits to 50000balance change
    Steam
    Ship upgrade cost reduced by increasing refund amount from older componentsbalance change
    Steam
    Different kinds of Unity buildings now more consistent in job creationbalance change
    Steam
    Building and District tooltips now more informativeui ux
    Steam
    AI can now build things that decrease budget deficitsai
    Steam
    Ruined arcologies take longer to clear and cost morebalance change
    Steam
    Fixed vassalization wars not creating vassalsbug fix
    Steam
    Synthetic Evolution ascension perk now reduces modify species cost by -50%balance change
    Steam
    Strategic Coordination Center restoration build time increased from 3600 to 4800balance change
    Steam
    Renamed game rule for resettlementmodding
    Steam
    Increased XP rate for admirals and ships from suppressing piratesbalance change
    Steam
    Fixed Empire rulers spawning without any traitsbug fix
    Steam
    AI no longer bounces a single scientist around multiple shipsai
    Steam
    Increased time required for a colony's criminal Branch Office to potentially get shut downbalance change
    Steam
    Strategic Coordination Center effect on naval cap reducedbalance change
    Steam
    Updated production/upkeep GUI elements in Megastructure viewui ux
    Steam
    Added num_uncleared_blockers triggermodding
    Steam
    Synthetic Evolution ascension perk now gives +10% robot outputbalance change
    Steam
    Fixed Expansion Planner revealing rare deposits on unsurveyed worldsui ux
    Steam
    Reduced chance of criminal Branch Offices getting shut downbalance change
    Steam
    Added popup for resettlement causing building destructionui ux
    Steam
    AI budgets some exotic resources for planet developmentai
    Steam
    Fixed Gestalt Consciousnesses not colonizing due to alloy budgeting issuesbug fix
    Steam
    Reduced effectiveness of Bio-Reactorbalance change
    Steam
    Adjusted resource deficit notification to pop at 12 months' reservesui ux
    Steam
    Betharian Power Plant now creates Jobs in addition to Energy Credits outputbalance change
    Steam
    Increased base alloy job production from 2 to 3balance change
    Steam
    Improved AI planet building prioritiesai
    Steam
    Administrative Efficiency tech effect on Admin Cap increasedbalance change
    Steam
    AI correctly assesses budget for building upgrades on planetsai
    Steam
    Ether Drake Shrine converted to a special Planetary Depositnew content
    Steam
  2. 7 events
    Galactic Slave Market Featurenew content

    Buy and sell labor on an industrial scale, with options to set them free or keep them as livestock.

    Steam
    New Megastructures Availablenew contentMilestone

    Includes Matter Decompressor, Mega-Art Installation, Interstellar Assembly, and Strategic Coordination Center.

    Steam
    Stellaris: MegaCorp Expansion Releaseddlc releaseMilestone

    Step into the role as the leader of a Megacorporation and rule the galaxy through your business acumen.

    Steam
    City World with Ecumenopolisnew contentMilestone

    Increase population density of core worlds to create a planet-spanning megacity.

    Steam
    Corporate Culture Featurenew contentMilestone

    Chief Executive Officers can conduct business on a galaxy-wide scale with new civics and Branch Offices.

    Steam
    Caravaneer Fleets Introducednew content

    Nomadic traders who offer bargains and surprises when visiting their home systems.

    Steam
    Additional Ascension Perksnew content

    New perks to keep your economy competitive in a cutthroat galaxy.

    Steam
  3. 2 events
    New Gameplay Updates for MegaCorpnew contentMilestone

    The MegaCorp expansion introduces new gameplay features allowing players to manage their own MegaCorp.

    Steam
    Stellaris: MegaCorp Release Date Announceddlc releaseMilestone

    Stellaris: MegaCorp will be releasing on December 6th, 2018.

    Steam
  4. 4 events
    Introduction of Slave Market featurenew contentMilestone

    A new Slave Market feature has been added to MegaCorp, allowing easier transfer of slaves between empires once the Galactic Market is founded.

    Steam
    Slave pricing mechanicsbalance change

    The price of slaves on the market is set at 500 ± cost affected by traits, with certain traits increasing or decreasing the price.

    Steam
    Unity Ambitions featurenew content

    Unity Ambitions has been made a free feature to ensure Unity remains useful.

    Steam
    Reworked Mandates for democratic empiresnew content

    New mandates have been added and existing ones reworked for democratic empires, focusing on resource gathering and income.

    Steam
  5. 3 events
    Introduction of The Caravaneersnew contentMilestone

    The Caravaneers are space-based traders who send out fleets across the galaxy to offer players great deals.

    Steam
    Caravaneer Coalition Basenew contentMilestone

    Players can visit the caravaneer base to exchange Energy Credits for CaravanCoinz and participate in games of chance or buy loot boxes.

    Steam
    Three New Caravaneer Fleetsnew contentMilestone

    The fleets include Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium, each offering specialized deals.

    Steam
  6. 3 events
    New Megastructures in MegaCorp Expansionnew contentMilestone

    Four new Megastructures: Matter Decompressor, Strategic Coordination Center, Mega Art Installation, and Interstellar Assembly.

    Steam
    Introduction of Ecumenopolisesnew contentMilestone

    New city planet feature allowing players to create Ecumenopolises by unlocking an Ascension Perk and filling planets with City Districts.

    Steam
    Megastructures Cost Adjustmentbalance change

    Megastructures now cost alloys to build instead of minerals to fit the new economy.

    Steam
  7. 6 events
    Branch Offices Mechanicnew contentMilestone

    MegaCorps can construct Branch Offices on other empires' planets to generate income based on trade value.

    Steam
    Gospel of the Masses Civicnew contentMilestone

    A civic that transforms MegaCorps into MegaChurches, boosting spiritualist ethics attraction and economic benefits.

    Steam
    Criminal Heritage Civicnew contentMilestone

    A new civic that turns MegaCorps into criminal syndicates, allowing them to establish Branch Offices without permission.

    Steam
    Subsidiaries Featurenew contentMilestone

    Subsidiaries are a new subject type for MegaCorps, allowing them to maintain diplomatic independence while paying tribute.

    Steam
    Corporate Authority MechanicsgameplayMilestone

    MegaCorps have a higher administrative cap but suffer greater penalties for exceeding it.

    Steam
    Introduction of MegaCorporationsnew contentMilestone

    MegaCorporations are a new type of empire with a Corporate authority focused on trade and energy credits.

    Steam
  8. 7 events
    City World Mechanicnew contentMilestone

    Players can create planet-spanning megacities on Ecumenopolis.

    Steam
    Galactic Slave Market Featurenew content

    Ability to buy and sell labor on an industrial scale.

    Steam
    New Megastructuresnew contentMilestone

    New structures like Matter Decompressor and Mega-Art Installation for enhanced capabilities.

    Steam
    Caravaneer Fleets Introductionnew content

    Nomadic traders who offer bargains and surprises in the galaxy.

    Steam
    Stellaris: MegaCorp DLC Announcementdlc releaseMilestone

    Introducing a revolutionary new way to conduct business on a galactic scale with new features and mechanics.

    Steam
    VIP Status and Ascension Perksnew content

    Additional perks to keep the economy competitive in the galaxy.

    Steam
    Corporate Culture Featurenew contentMilestone

    New civics for MegaCorp CEOs to conduct business galaxy-wide and build Branch Offices on planets.

    Steam
  9. 4 events
    New Technologies for Mining and Research Stationsnew contentMilestone

    Added technologies that increase efficiency for space-based resource extraction.

    Steam
    Specialized Planet Technologies: Penal Coloniesnew contentMilestone

    New technology allowing planets to be designated as Penal Colonies, increasing crime but boosting immigration pull.

    Steam
    Specialized Planet Technologies: Resort Worldsnew contentMilestone

    New technology allowing planets to be designated as Resort Worlds, enhancing amenities for other colonies.

    Steam
    New Economic Technologiesnew contentMilestone

    Introduction of Raw Resource and Advanced Resource Technologies to streamline resource management.

    Steam
  10. 7 events
    Prosperity Traditions Enhancementgameplay

    Prosperity Traditions now focus on improving planets and enhancing specialists.

    Steam
    Domination Traditions Redesigngameplay

    Domination Traditions shifted from vassals to reducing crime and improving workers, slaves, rulers, and governors.

    Steam
    Discovery Traditions Emphasisgameplay

    Discovery Traditions are themed around research and space exploration.

    Steam
    Supremacy Traditions Strengtheninggameplay

    Supremacy Traditions emphasize larger fleets and stronger starbases.

    Steam
    Harmony Traditions Focusgameplay

    Harmony Traditions are centered around sustainability, amenities, and stability.

    Steam
    Diplomacy Traditions Themegameplay

    Diplomacy Traditions focus on federations, the galactic market, and trade.

    Steam
    Expansion Traditions Updategameplay

    Expansion Traditions now focus on faster colonization, larger populations, and a bigger empire.

    Steam
  11. 5 events
    Ruined buildings from invalid slotsgameplay

    Buildings become Ruined if the required Pops for operation are no longer met.

    Steam
    Moddable Decisions systemmodding

    The Decisions system will be fully moddable for community enhancements.

    Steam
    Devastation mechanicsgameplayMilestone

    Devastation increases from 0 to 100, impacting planet operations and requiring resources to clear.

    Steam
    Reworked Planetary Bombardment systemgameplayMilestone

    Bombardment now causes Devastation, affecting housing, amenities, trade value, and pop growth.

    Steam
    Introduction of Decisions featurenew contentMilestone

    Decisions replace the old Planetary Edicts, allowing for more complex actions on planets.

    Steam
  12. 16 events
    Observer Mode Added to Multiplayernew contentMilestone

    Introduced observer mode with numerous observer-only events to track galaxy happenings.

    Steam
    Player Map Mode in Multiplayerui ux

    Introduced a player map mode displaying player names instead of empire names, greying out AI empires.

    Steam
    Fixed Nanites Terraforming Starsbug fix

    Corrected a bug where nanites would terraform stars instead of suitable planets.

    Steam
    Filter for Non-Player Controlled Empiresui ux

    Added a filter checkbox for non-player controlled empires in galaxy/contacts view.

    Steam
    Removed Game Rule Restrictions for Colossus Claimsbalance change

    Removed restrictions on making claims when possessing a Colossus.

    Steam
    Fixed Fleet Cap Issue in Orbitbug fix

    Resolved an issue where the number of fleets in orbit was capped, affecting movement orders.

    Steam
    Reset Retrofit List in Fleet Managerbug fix

    Properly reset the retrofit list to rebuild correctly when switching ship designs.

    Steam
    Scriptable Orbital Ship Stack Sizesmodding

    Enabled scripting for the size and distances of orbital ship stacks around planets.

    Steam
    Fixed AI Empire Colonization at Startbug fix

    Fixed advanced start AI empires lacking additional colonies at game start.

    Steam
    New System for Accessing Previous Versions of PDS Titlessystem

    Access to earlier versions of PDS games will now require a Steam password and linking of accounts due to GDPR compliance.

    Steam
    Fixed Multiplayer OOS Issuesbug fix

    Addressed multiple issues that could lead to out-of-sync problems in multiplayer.

    Steam
    Command Line Argument for Observer Modeui ux

    Added '-observe' command line argument to start directly in observer mode.

    Steam
    New Multiplayer System for Cross-Playnew contentMilestone

    Implemented a new multiplayer system allowing cross-play across all supported platforms.

    Steam
    Empire Info in Hotjoin Menuui ux

    Added extensive empire information to the hotjoin menu.

    Steam
    Fixed Missing Text Stringsbug fix

    Addressed numerous missing text strings in the game.

    Steam
    Fixed OOS Related to Ship Design Upgradesbug fix

    Resolved an out-of-sync issue related to ship design upgrades.

    Steam
  13. 4 events
    Introduction of Trade Valuenew contentMilestone

    Trade Value is a new value for non-Gestalt empires representing civilian and private-sector economies, generated by Pops and certain jobs.

    Steam
    Piracy and Trade Defense MechanicsgameplayMilestone

    Piracy accumulates along trade routes, affecting Trade Value transfer; players can use Starbases and fleets for protection.

    Steam
    Mechanics of Exploiting Trade ValuegameplayMilestone

    Trade Value can be exploited for resources if collected by upgraded Starbases and sent to the capital system.

    Steam
    Implementation of Trade Routesnew contentMilestone

    Trade Routes connect Starbases to the capital for the transfer of collected Trade Value, with player control over routing.

    Steam
  14. 2 events
    Instructions for Linking Steam and Paradox Accountsquality of life

    Detailed steps provided for linking Steam and Paradox accounts to access codes for previous game versions.

    Steam
    How to Switch to Old Branch Versionsquality of life

    Instructions on how to switch to older game versions using codes retrieved from Paradox Plaza.

    Steam
  15. 3 events
    Marauders' Gameplay Mechanicsgameplay

    Marauders are nomadic FTL societies that raid and extort tribute from settled empires.

    Steam
    Introduction of Maraudersnew contentMilestone

    Marauders are a new type of non-playable empire introduced in the Apocalypse expansion.

    Steam
    Marauders' Hostilitygameplay

    Marauders are always hostile to regular empires but will not attack unless provoked.

    Steam