What changed in Stellaris in 2019
181 updates · 28 main milestones · Jan 18, 2019 to Sep 26, 2019
- 4 eventsAddition of New Originsnew contentMilestone
A variety of new Origins will be added to provide interesting starting positions for empires.
SteamIntroduction of Origins Featurenew contentMilestoneA new feature called Origins will represent your empire's background, allowing for more customization.
SteamConversion of Civics to Originsnew contentMilestoneCertain Civics like Mechanists, Post-Apocalyptic, Life-Seeded, and Syncretic Evolution will be converted into Origins.
SteamExpanded Access to Origins for Empiresnew contentMilestoneOrigins will now be available to more types of empires, including hive minds and megacorps.
Steam - 6 eventsNew Archaeology Sitesnew contentMilestone
Hit the dirt on a variety of enigmatic and alien worlds with new archaeological sites available for study or plunder.
SteamPrecursor Civilizations Encounternew contentMilestoneEncounter clues about two extinct Precursor civilizations, the Baol and the Zroni, and investigate their home systems.
SteamRelic Worlds Explorationnew contentMilestoneExcavate guaranteed archaeological sites on Relic Worlds to uncover powerful relics and artifacts.
SteamIntroduction of Minor Artifactsnew contentMilestoneDiscover Minor Artifacts, a new consumable resource type that can help empower your empire through archaeological research.
SteamAncient Relics Featurenew contentMilestoneCollect valuable relics in your adventures as rewards for resolving game events or completing digs at archaeological sites.
SteamStellaris: Ancient Relics DLC Launchdlc releaseMilestoneUncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall.
Steam - 7 eventsNew Crash Reporter Implementationbug fix
A new crash reporter will send crash reports immediately instead of waiting for the next game start.
SteamPerformance Improvements in 2.3 'Wolfe'performanceThe game is reported to be 10% to 30% faster than version 2.2.7 due to various optimizations.
SteamTransition to 64-bit ArchitecturesystemMilestoneStellaris is now a 64-bit game, allowing for more than 4GB of memory usage, which prevents crashes in large galaxies.
SteamImproved Non-Steam Network StacknetworkEnhancements made to the non-Steam network stack to address connectivity issues.
SteamReduction of CPU Load from Jobs and PopsperformanceImprovements made to reduce the CPU time consumed by jobs and pops, including optimizations for daily regeneration calculations and off-screen icon updates.
SteamIntroduction of Modifier Nodes SystemperformanceA new system for calculating modifiers has been implemented, reducing unnecessary recalculations and improving performance.
SteamAI Job Distribution ImprovementsaiGeneral AI job distribution has been improved using job weights from community member Glavius.
Steam - 4 eventsIntroduction of New Precursors: The Baol and The Zroninew contentMilestone
Explore the fate of two new precursors, the Baol and the Zroni, in the upcoming DLC.
SteamNew Features and Rewards for Old PrecursorsgameplayAdded new features and rewards for existing precursors, including artifact actions related to the Irassians.
SteamFuture Plans for Archaeology and Old Precursor ContentchangesPlans to adapt old precursor content to the new archaeology system, though not guaranteed for the next update.
SteamRandomized Precursor SpawnsgameplayPrecursor spawns are now randomized, no longer appearing in specific parts of the galaxy.
Steam - 5 eventsRandom Events During Excavationgameplay
Scientists may trigger random events during excavation phases, adding unpredictability and emergent storytelling.
SteamRewards from Archaeologynew contentMilestoneExcavation rewards include minor artifacts, resources, research points, and unique items.
SteamIntroduction of Archaeology Systemnew contentMilestonePlayers can uncover and excavate archaeological sites, which can be discovered through surveys, events, or generated at game start.
SteamExcavation Phases and Chaptersnew contentMilestoneArchaeological sites consist of 1-6 chapters, each with its own narrative and rewards, unlocked through successful excavation phases.
SteamMechanics of ExcavationgameplayExcavation mechanics involve dice rolls, skill modifiers, and difficulty, determining the outcome of each phase.
Steam - 7 eventsRing Worlds size and district changesbalance change
Ring Worlds are now size 5 with unique segments instead of size 50 with regular districts.
SteamDefault habitability for Habitatsbalance changeHabitats now have a default of 80% habitability.
SteamMaster Builders perk adjustmentbalance changeThe Master Builders ascension perk now increases the number of megastructures that can be built simultaneously by +1.
SteamIncreased likelihood of Mega-Engineering technologybalance changeMega-Engineering technology is now more likely to appear as players build more Habitats and Citadels.
SteamHabitats technology unlockedgameplayHabitats are now a technology that branches off from the Star Fortress technology, no longer locked behind the Voidborne ascension perk.
SteamVoidborne perk enhancementbalance changeThe Voidborne ascension perk now increases habitat size by +2 and habitat habitability by 20%.
SteamIntroduction of Minor Artifactsnew contentMilestoneMinor Artifacts can now be found and consumed for various effects, with some actions locked behind technology.
Steam - 3 eventsRevised Placement Rules for Megastructuresgameplay
Placement rules for the mentioned megastructures have been standardized.
SteamChanges to Galactic Wonders Ascension PerkgameplayGalactic Wonders now unlocks only the most powerful megastructures and requires technology research.
SteamNew Megastructures as Unique Technologiesnew contentStrategic Coordination Center, Mega Art Installation, Interstellar Assembly, Science Nexus, and Sentry Array are now unique technologies.
Steam - 6 eventsFix crash with invalid leaders in leader poolbug fix
Crashfix when invalid leaders are left in a country's leader pool
SteamFix terraforming removing rare deposit typesbug fixFixed Machine and Hive world terraforming removing rare deposit types
SteamFix localization for crisis purge jobslocalizationFixed broken localization for crisis purge jobs in non-English languages
SteamFix species ethics display in empire selection screenui uxFixed species ethics wrongly displaying the same for all empires in the empire selection screen
SteamFix crash in tech progress tooltip in observer modebug fixFixed crash in tech progress tooltip while in observer mode
Steam - 17 eventsRogue Servitor tweaksbalance change
Various adjustments including housing changes and job outputs.
SteamAI military reworkbalance changeMilestoneImproved military AI for smarter and more aggressive behavior.
SteamImproved late game performanceperformanceMilestoneRemoved redundant calculations related to end game crisis.
SteamWarrior Culture civic adjustmentbalance changeCivic no longer reduces army upkeep; replaces Entertainers with Duelists.
SteamFixed AI not utilizing fleet capacitybug fixSteamFixed end of year lag for large empiresbug fixResolved lag when big empires with many pops being assimilated convert them into proper citizens.
SteamDriven Assimilator adjustmentsbalance changeBio pop growth reduced by 40%; other resource adjustments.
SteamFixed crash when editing UNE template ethicsbug fixSteamNew user-friendly planet screenui uxMilestoneImproved organization and display of info and buttons.
SteamTechnological Ascendancy perk adjustmentbalance changeNow makes rare technologies 50% more common.
SteamIndividual ship upgrading processgameplayMilestoneShip upgrading is now handled individually, allowing partial upgrades if interrupted.
SteamMeritocracy Civic effect changedbalance changeLeader pool size effect removed; replaced with specialist output +10%.
SteamReduced costs for special projectsbalance changeHallucinogen Removal cost reduced from 5000 to 3000; Breaching the Shroud from 50000 to 20000.
Steam - 36 eventsStarbase interface shortcuts addedui ux
Added shortcuts for upgrade 'U' and trade route 'T' buttons in starbase interface.
SteamDriven Assimilator adjustmentsbalance changeDriven Assimilator tweaks including bio pop growth reduction and resource adjustments.
SteamLogistical Corps tradition flavor textnew contentAdded Logistical Corps tradition custom flavour text swap for Hive Minds.
SteamMilitary AI reworkaiMilestoneBig rework of military AI making it smarter and more aggressive in war.
SteamWarrior Culture civic adjustmentbalance changeWarrior Culture civic no longer reduces army upkeep, replaces Entertainers with Duelists.
SteamMeritocracy Civic adjustmentbalance changeMeritocracy Civic effect on leader pool size removed, replaced with specialist output +10%.
SteamGreat Game tradition flavor textnew contentAdded Great Game tradition custom flavour text swap for Devouring Swarms.
SteamEnd game crisis performance improvementperformanceRemoved redundant double calculations related to end game crisis that negatively affected late game performance.
SteamShip upgrade cost reductionbalance changeShip upgrades are cheaper due to refund amount from old components being increased to 90%.
SteamPlantoid 13 portrait animationnew contentAdded new animation to Plantoid 13 (cactus) portrait with butterflies.
SteamRogue Servitor adjustmentsbalance changeRogue Servitor tweaks including housing changes and job output adjustments.
SteamSynth Empires colony ship costbalance changeSynth Empires pay only alloys for Colony ships, like Machines.
SteamNew hyperlane parametersmoddingAdded 'hyperlane_distance' and 'hyperlane_jumps' to system initializer.
SteamPolitical power range adjustmentbalance changePops have a wider possible range of Political power.
SteamAscension perk slot requirement reductionsbalance changeVarious ascension perk slot requirements reduced.
SteamTranscendent Learning perk adjustmentbalance changeTranscendent Learning ascension perk effect on leader pool removed, replaced with Leader Experience Gain +50%.
SteamStrategic resources summary updateui uxStrategic resources summary on the top bar will now show in red if any are in deficit.
SteamClone Vats requirement changebalance changeClone Vats no longer required to build Clone armies, now unlocked by Gene Banks tech.
SteamPop growth adjustmentbalance changePop growth further adjusted to put less priority towards minority pops.
SteamTechnological Ascendancy perk adjustmentbalance changeTechnological Ascendancy ascension perk now makes rare technologies 50% more common.
SteamMultiple megastructures edge case fixbug fixFixed edge case where multiple megastructures could be built in the same system.
SteamMissing modifier icons addedui uxAdded missing modifier icons for mote harvesting traps and extractors.
SteamMachine empire orbital station production nerfbalance changeReduced the machine empire bonus to orbital station production to 10% (was 50%).
SteamHallucinogen Removal project cost reductionbalance changeHallucinogen Removal special project cost reduced from 5000 to 3000.
SteamBreaching the Shroud project cost reductionbalance changeBreaching the Shroud special project cost reduces from 50000 to 20000.
SteamDevastation progress bar fixbug fixFixed devastation progress bar reaching 100% and disappearing.
SteamUnemployment icons fixbug fixFixed unemployment by strata icons being properly displayed and having a working tooltip.
SteamUser-friendly planet screennew contentAdded a new, more user-friendly planet screen, with better organization and display of info and buttons
SteamIndividual ship upgradinggameplayShip upgrading is now handled individually, on a per ship, per shipyard basis, allowing partial upgrades.
SteamNumistic shrine cost adjustmentbalance changeNumistic shrine now costs 4000 energy to buy and 1000 minerals to build.
Steam - 47 eventsAI District Preference Adjustmentai
Machine and Mechanical AI empires will favor generator districts more.
SteamMachine Empire Agri Drones Food Production Decreasebalance changeAgri Drones now produce 5 food (down from 6) base.
SteamMigration Pull Tooltip Updateui uxMigration pull tool tip now displays actual pull with factors.
SteamAI Commercial Zone Building PreferenceaiAI only becomes more interested in building commercial zones if it needs energy and amenities.
SteamExpansion Tradition Tooltip Fixui uxFixed the Expansion Tradition finisher effect not being displayed in tooltip about max district numbers.
SteamCoordinators Research Production Changebalance changeCoordinators now produce 1 of each Research (was 3 Society).
SteamText Overlaps in Empire Creation Screen Fixui uxFixed some text overlaps in the empire creation screen for Robot Empires in Russian language.
SteamEnergy Grids/Nexus Cost and Bonus Adjustmentbalance changeEnergy grids/nexus' are more expensive but give an additional 5% bonus and add 2/4 Max Generator Districts.
SteamMineral Purification Plants/Hubs Cost and Bonus Adjustmentbalance changeMineral purification plants/hubs are more expensive but give an additional 5% bonus and add 2/4 Max Mining Districts.
SteamAI Housing Building Behavior ChangeaiAI will not build housing buildings when it doesn't need them.
SteamAI Fleet Movement Fixbug fixMilestoneFixed a pathfinding issue that would cause fleet to not move towards their destination.
SteamMachine Capital Planet Drone Output Increasebalance changeCapital planet grants +5% drone output.
SteamMachine Intelligence Food Tooltip Updateui uxUpdated Machine intelligence food tooltip to mention that Cyborgs need food too.
SteamCitizen Service Civic Effect Increasebalance changeCitizen Service civic effect on soldier unity generation increased from +1 to +2.
SteamPlanet View Side Panel Bug Fixui uxFixed bug where closing planet view side panel brings up redundant window for a split second.
SteamColonization Menu Resource Cost Display Fixui uxFixed resource cost display in colonization menu showing all required resources as red.
SteamMachine Empire Fabricators Alloy Production Increasebalance changeFabricators produce 4 alloys (up from 3) at the cost of 8 minerals (up from 6).
SteamMachine Empire Tech Drones Energy Production Increasebalance changeTech Drones now produce 6 energy (up from 4) base.
SteamPop Growth Adjustmentsbalance changeReduced random factor in pop growth, habitability has more penalty on growth selection, and traits have a larger effect on Robot selection.
SteamClarified Tooltip for Subsidiary Statusui uxClarified relative power requirement to offer subsidiary status in the tooltip.
SteamMachine Empires Resource Boostbalance changeMachine Empires get 50% more resources from mining bases.
SteamAI Building Limit ImprovementaiAI empires will generally not build more than 2 buildings of the same type per planet.
SteamStrike Craft Improvementsbalance changeStrike craft now do more damage, have longer range, are faster, and turn and accelerate quicker.
SteamAI Organic Sanctuary Building PreferenceaiAI should be keen on building Organic sanctuaries if their bio-trophy pops are unemployed.
SteamAI Building Scrapping Behavior ChangeaiAI will no longer start scrapping buildings immediately once it decides it doesn't need more of them.
SteamLeader Assignment Bug Fixui uxFixed not being able to assign/unassign leader from fleet manager view.
SteamReplicators Engineering Research Productionbalance changeReplicators now also produce 1 Engineering research.
SteamThreaded Calculations for Planet IconsperformanceThreaded calculations for rendering planet icons on the galaxy map.
SteamTechnology Output Increasesbalance changeVarious technologies now increase output from +10% to +20%.
SteamUnemployed Machine Pops Energy Upkeep Decreasebalance changeUnemployed Machine Pops now use 0.25 Energy for upkeep (down from 1).
SteamDebug String Tooltip Fixui uxFixed debug string shown in the tooltip of certain diplomacy interactions.
SteamPlasma Accelerators Tooltip Fixui uxPlasma Accelerators no longer display Caravan Cannon tooltips.
SteamRepugnant/Uncanny Trait Adjustmentbalance changeThe Repugnant/Uncanny trait now has less of an effect on pops avoiding amenity producing jobs.
SteamPrivate Colony Ships Naming Issuebug fixMilestoneFixed Private Colony Ships being generated without names in some circumstances.
SteamFixed Meandering Strike Craft Targetingbug fixMilestoneFixed broken targeting for strike craft that caused them to meander out to the edges of the system.
SteamCached Habitability CalculationsperformanceCached habitability calculations for planet icons on the galaxy map.
SteamFoundry Level 3 Job Fixbug fixMilestoneFoundry level 3 now correctly gives Machine Empires Fabricator jobs instead of Foundry Drones.
SteamPlanetary Features Terraforming Fixbug fixMilestoneFixed some Planetary Features not surviving the terraforming process to Gaia planet class.
SteamMachine Empire Colony Ship Changesbalance changeColony ships now add 2 pops to a new colony, but cost 400 alloys (up from 300).
SteamMaintenance Drone Job Priority Adjustmentbalance changeMaintenance drone job priority now considers amenity level of the planet.
SteamEvent Option Tooltip Fixui uxFixed broken string in tooltip for event option you absolutely should not click.
SteamGalactic Market Hub Nomination Decision Fixbug fixMilestoneFixed an issue where the Galactic Market Hub Nomination Decision would become available if a nominated planet's rating was boosted.
SteamNew Machine Empire Colonies Job Boostbalance changeNew colonies start with 2 replicator jobs (up from 1).
Steam - 11 eventsPlanetary Features Survival Fixbug fix
Fixed issues with Planetary Features not surviving terraforming.
SteamPlanet Interface Polishedui uxThe UI has been polished up, especially for habitats and ecumenopolises.
SteamFixed Targeting for Strike Craftbug fixResolved targeting issues causing strike craft to meander instead of engaging.
SteamMachine Empires Resource Adjustmentsbalance changeMachine Empires receive more resources from mining bases and adjustments to colony ships.
SteamIndividual Ship UpgradinggameplayFleets will now upgrade ships individually, allowing for partial upgrades if cancelled mid-way.
SteamStrike Craft Damage and Performance Buffbalance changeStrike craft now do more damage, have longer range, and improved maneuverability.
SteamUnique Civics and Ascension PerksgameplayStarted updating civics and ascension perks to have more unique effects.
SteamFaction Approval Trigger Scope ChangemoddingChanged scope of the faction_approval trigger to fix issues.
SteamPop Growth Adjustmentsbalance changeReduced random factor in pop growth and adjusted habitability penalties.
SteamOutliner Performance ImprovementsperformanceReduced performance cost of the outliner and optimized planet icon rendering.
Steam - 28 eventsFixed Deviancy stat mislabelingui ux
Fixed Deviancy stat being listed as 'Crime' when a Criminal Heritage empire views the worlds of Gestalt.
SteamNanite Actuators edict introducednew contentAdded Nanite Actuators edict, which increases research speed.
SteamFixed pop status icon misalignmentui uxFixed pop status icon being misaligned in Resettlement view.
SteamFixed Xeno-Zoo availabilitybug fixXeno-Zoo no longer wrongly available for nonstandard empire types.
SteamFixed martial law decisions on captured planetsbug fixFixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision.
SteamIncreased Zro appearance in the galaxybalance changeZro is now significantly more likely to appear in the galaxy, although still being very rare.
SteamDisabled building replacement on unsupported planetsbug fixDisabled replacement of buildings the planet cannot currently support.
SteamFixed technology power number line breakui uxFixed superfluous line break in technology power number in federation view, if over 4 digits.
SteamNew decision for Robot and Synthetic Pop assemblynew contentAdded a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, working independently of organic population controls.
SteamImproved trade calculation performanceperformanceMade some changes to trade calculations that should improve performance.
SteamFixed planetary features deletion during terraformingbug fixFixed some Planetary Features getting deleted when terraforming to Gaia World.
SteamMachine empires start without maintenance depotbalance changeMachine empires no longer start with a maintenance depot.
SteamFixed trade value text widthui uxFixed trade value text not being wide enough to display 1000+ trade value.
SteamEcumenopolises exempt from Tomb Worldificationbalance changeThe dense urbanization of city planets is repellent to the Worm, and it will no longer take them into its nuclear embrace.
SteamFixed missing flavour image for Strategic Coordination Centerbug fixFixed missing flavour image on the completed Strategic Coordination Center.
SteamFixed fleet capacity display truncationui uxFixed truncation of fleet capacity display when it gets to 4 digits.
SteamFixed amenities value tooltipui uxFixed incorrect doubled amenities value displayed when viewing the tooltip of a strata.
SteamFanatic Purifiers tech restrictionsbalance changeFanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs.
SteamExalted Priesthood civic unity output fixbug fixExalted Priesthood civic now properly increases unity output for all priest jobs.
SteamNexus Districts job provisionbalance changeNexus Districts now provide 1 tech drone job and 1 maintenance drone job.
SteamReduced Maintenance Drone effectbalance changeMaintenance Drone effect on amenities reduced from 5 to 4.
SteamFixed monthly trade resources overlapui uxFixed so that monthly trade resources don't overlap with the amount box.
SteamRemoved bulk discount on marketsbalance changeRemoved bulk discount on Internal and Galactic Market.
SteamPlanetary modifiers affect district capbalance changePlanetary modifiers now affect the district cap for mining/farming/generators if they affect its output.
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