What changed in Stellaris in 2019
440 updates · 59 main milestones · Jan 18, 2019 to Dec 12, 2019
- 13 eventsEspionage MechanicsgameplayMilestone
Introduction of intel systems for spying, sabotage, and other covert actions.
SteamGalactic Council IntroductiongameplayMilestoneCreation of a Galactic Community for political and diplomatic interactions.
SteamPrimitives Interaction ExpansiongameplayMore interactions with primitive pre-FTL species are being planned.
SteamArchaeology Systemnew contentMilestoneExploration of ancient civilizations through the new Archaeology feature introduced in Ancient Relics.
SteamProducer Transition AnnouncementotherJamor announces his transition to Imperator: Rome, with Obidobi taking over as the new producer for Stellaris.
SteamInstitution DefinitiongameplayDefining internal departments of empires, including their funding and power.
SteamIntroduction of Backgroundsnew contentMilestoneCivics are being split into backgrounds, adding more depth through the implementation of Origins.
SteamPop Growth AdjustmentsgameplayInvestigating immigration/emigration mechanics to balance base growth across multiple planets and enhance habitability importance.
SteamCivic Flavor EnhancementsgameplayEfforts to make civics feel more unique and engaging are ongoing.
SteamFederation Depth EnhancementsgameplayMilestoneFederations will gain the ability to level up and have varied election types and taxes.
SteamSubject Contracts CustomizationgameplayOverlords can customize tribute levels and benefits for their subjects.
SteamReligion & Cults FeaturegameplayImplementation of cults within empires, particularly for spiritualist factions.
SteamSectors & Automation ImprovementsgameplayEnhancements to sector management tools to reduce micromanagement and allow players to influence sector assignments.
Steam - 5 eventsIntroduction of Envoys for Diplomatic Actionsnew contentMilestone
Envoys can now be sent to improve or harm relations, affecting Opinion by up to (-400 / +400).
SteamImplementation of Favors MechanicgameplayMilestoneFavors can be used to influence diplomatic agreements and increase Diplomatic Weight in the Galactic Community.
SteamDiplomacy Interface Updatesui uxFacelift for diplomacy-related interfaces, improving visibility of Civics, Origins, and diplomatic agreements.
SteamIntroduction of Relations SystemgameplayMilestoneNew aggregate value called Relations added, affecting available diplomatic actions based on relationship levels.
SteamNew Diplomatic StancesgameplayMilestonePlayers can set diplomatic stances that dictate behavior towards other empires, changeable every 10 years.
Steam - 3 eventsFederations Expansion Targeted for Early 2020 Releasedlc releaseMilestone
The upcoming Federations expansion is now targeted for release in early 2020, delayed from December.
SteamNew Dev Diaries to Address Community Questionsquality of lifeStarting next year, a series of dev diaries will be dedicated to answering community questions on specific topics.
SteamFocus on Improving Performance and AIperformanceTeam members have been assigned to focus on improving performance and AI issues in the game.
Steam - 19 eventsOn the Shoulder of Giants Originnew content
Start with an Archaeological Site related to a mysterious benefactor.
SteamLost Colony Originnew contentAnother empire with the same species as you will exist somewhere in the galaxy.
SteamIntroduction of Origins Featurenew contentMilestonePlayers can now select an Origin for their empire, providing a unique background story.
SteamTree of Life Originnew contentOnly for Hive Minds, start with a powerful Tree of Life on your homeworld.
SteamShattered Ring Originnew contentStart on a Shattered Ring World with the ability to repair sections.
SteamResource Consolidation Originnew contentMachines only, start with a Machine World as your homeworld.
SteamProsperous Unification Originnew contentStart with 4 additional Pops and 2 additional Districts.
Steam - 7 eventsSetting a Galactic FocusgameplayMilestone
The Galactic Community can set a focus to achieve goals or address crises, including declaring galactic invaders a threat.
SteamJoining and Leaving the Galactic CommunitygameplayMilestoneEmpires can join the Galactic Community after establishing communications with half of the galaxy's empires.
SteamVoting Mechanism for ResolutionsgameplayMilestoneMembers can support, oppose, or abstain from voting on Resolutions, affecting Diplomatic Weight.
SteamFavors SystemgameplayMilestoneEmpires can call in favors to strengthen their votes, with each favor worth 10% diplomatic weight.
SteamDiplomatic Weight SystemgameplayMilestoneA new scoring system for calculating Diplomatic Weight based on economy, technology, and fleet power.
SteamIntroduction of the Galactic Communitynew contentMilestoneA new feature similar to a United Nations in space where members can propose and vote on Resolutions.
SteamFormation of the Galactic CouncilgameplayMilestoneA council composed of empires with the highest Diplomatic Weight, with special powers like veto rights.
Steam - 8 eventsLithoids Unhappiness and Growth Penalties Fixbug fix
Fixed Lithoids wrongly getting unhappiness and growth penalties from negative food, this comes from negative minerals for them now.
SteamConsistent Chat Muting Commandsui uxChat muting commands now work consistently between in-game and lobby chat.
SteamUpdated Livestock Tooltip for Lithoidsui uxThe tooltip for Livestock now mentions that Lithoid Livestock produce Minerals instead of Food.
SteamLauncher Mod and Game Options Handling Fixbug fixLauncher should correctly handle mods and game options on the Paradoxplaza version of the game.
SteamCorrect Visual Representation for Lithoid Shipsbug fixFixed so that players get the correct visual representation of chosen parts for the lithoid ships.
SteamTerravore Civic Social Research Block Fixbug fixLithoid Empires with the Terravore civic should no longer occasionally end up blocked from social research.
SteamGraphics Options Application Fixbug fixGraphics options chosen in game launcher should actually apply in game now.
Steam - 11 eventsNew Federation Perksnew contentMilestone
Federations will gain new perks as they level up, depending on their type.
SteamFleet Contribution MechanicsgameplayMilestoneMost federations start with no fleet contribution, with specific types starting with low contributions.
SteamMartial Alliance Federation Typenew contentMilestoneFocused on a large federation fleet, only militarists can suggest forming this federation.
SteamSuccession Types for Federation PresidentsgameplayMilestoneDifferent laws determine how federations decide their president, including challenge types.
SteamHegemony Federation Typenew contentMilestoneBuilt around one strong core member, only authoritarian empires can suggest forming this federation.
SteamGalactic Union Federation Typenew contentMilestoneA generic federation type that reduces negative impacts of diverse ethics on cohesion.
SteamResearch Cooperative Federation Typenew contentMilestoneEmpires can cooperate for technological mastery, only materialists can suggest forming this federation.
SteamFederation Laws CustomizationgameplayMilestoneFederations can customize rules, with some laws requiring higher centralization.
SteamIntroduction of Federation Typesnew contentMilestoneFederations will now come in different types, each with unique passive effects and perks.
SteamTrade League Federation Typenew contentMilestoneFocuses on trade value, requires a Megacorporation or Merchant Guilds civic to suggest forming.
SteamCohesion and Leveling Up FederationsgameplayMilestoneFederations gain XP based on positive Cohesion, affecting their level and perks.
Steam - 8 eventsLithoids Unhappiness and Growth Penalties Fixbug fix
Fixed Lithoids wrongly getting unhappiness and growth penalties from negative food, this comes from negative minerals for them now.
SteamUpdated Livestock Tooltipui uxThe tooltip for Livestock now mentions that Lithoid Livestock produce Minerals instead of Food.
SteamCorrect Visual Representation for Lithoid Shipsbug fixFixed so that players get the correct visual representation of chosen parts for the lithoid ships.
SteamLauncher Mod Handling Fixbug fixLauncher should correctly handle mods and game options on the Paradoxplaza version of the game.
SteamConsistent Chat Muting Commandsui uxChat muting commands now work consistently between in-game and lobby chat.
SteamGraphics Options Application Fixbug fixGraphics options chosen in game launcher should actually apply in game now.
SteamTerravore Civic Social Research Blockbug fixLithoid Empires with the Terravore civic should no longer occasionally end up blocked from social research.
Steam - 15 eventsFixed UTF8-BOM3 Mod Errorbug fix
Fixed the game incorrectly complaining about mods not being in UTF8-BOM3 format.
SteamAutomated Building Upkeep CheckaiAutomated building now checks that upkeep cost is covered by income.
SteamIndependence Guarantee Notificationui uxAdded a notification when one empire guarantees the independence of another.
SteamPop Growth Reduction for Bio-Trophiesbalance changePop growth reduction for Bio-Trophies now effectively reduces their growth rate.
SteamMod Load Order Consistencybug fixMod load order is now consistent with the order in which mods are displayed.
SteamFleet Manager Ship Count Adjustmentui uxShift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten.
SteamLithoids Species Pack Introductionnew contentMilestoneIntroduction of the Lithoids species pack featuring new mechanics and traits.
SteamMultiple Planetary Event Notifications Fixbug fixFixed cases where planetary events could fire multiple notifications.
SteamFixed Wrong Save File Loadingbug fixFixed an issue where the wrong save file was loaded from the resume button due to local and cloud save conflicts.
SteamLithoids Consume Minerals Instead of FoodgameplayMilestoneLithoids species now consume minerals as their primary resource instead of food.
SteamGreat Game Tradition Cost Reductionbalance changeThe Great Game tradition now reduces the cost to build Defensive Platforms by 33%.
SteamDefensive Platforms Piracy Suppressionbalance changeDefensive Platforms on Outposts now provide 2 points of Piracy Suppression.
SteamShared Burdens Civic Display Fixui uxThe Shared Burdens civic will no longer appear by itself in the civics list under certain conditions.
Steam - 39 eventsFixed rivalry declarations and closed borders issuebug fix
Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire
SteamRemoved unnecessary decimal precision in tooltipsui uxRemoved unnecessary decimal precision in lacking resources tooltips
SteamPop Growth Reduction for Bio-Trophies adjustmentbalance changeThe Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate.
SteamDefensive Platforms piracy suppression adjustmentbalance changeDefensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system.
SteamCaravaneer ship & station VFX updatevisualsSteamCaching optimizations for planet job calculationsperformanceSteamFixed nonfunctional modifiers to colony ship build costbug fixSteamAdded Launcher v2new contentSteamFixed display of clearing cost for ruined arcology blockersui uxFixed a cut off display of the clearing cost for ruined arcology blockers
SteamFixed 'the the' typo in ancrel.23.descbug fixSteamOptimized frame rendering calculationsperformanceSteamFixed instant repair exploit during starbase attackbug fixFixed an instant repair exploit when you dismantle a starbase module while it's under attack
SteamAdded notification for empire guaranteesui uxAdded a notification when one empire guarantees the independence of another
SteamParallelized planet functionsperformanceSteamDefense army icon added to Stronghold and Fortress buildingsui uxAdded a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect.
SteamHunter-Seeker Drone jobs preference adjustmentgameplayHunter-Seeker Drone jobs now have a preference for pops who would actually be good at it
SteamAdded chat commands for muting usersui uxAdded '/mute <user name>' and '/unmute <user name>' chat commands
SteamFixed reversed information in commercial pactsui uxFixed incorrectly reversed 'they get' and 'we get' information showed in commercial pacts
SteamFixed Odd Factories blocking pops from purgingbug fixOdd Factories no longer sometimes block pops from getting purged
SteamFixed slowdown in slave market viewperformanceSteamAI Edicts enactment improvementaiThe AI will now look at several Edicts and try to enact one of them.
SteamFixed potential crash with empty planet popsbug fixFixed a possible crash when a planet has no pops
SteamFixed overflow bug with empire power calculationsbug fixFixed an overflow bug with relative empire power calculations
SteamUpdated VFX for ether drake’s wing attackvisualsSteamImproved performance in modifiersperformanceImproved performance by reducing the number of string copies in modifiers
SteamAI diplomacy proposal timing adjustmentaiAI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
SteamFixed raiding bombardment stance issuebug fixRemoved incorrect ability to completely depopulate primitive planets with raiding bombardment stance
SteamRemoved exploit with invisible shipsbug fixRemoved an exploit where when transferring, merging, and transferring ships again while paused, one could cause them to become invisible and untargetable in combat
SteamUpdated protection war name listui uxProtection war name list no longer includes machine uprising and war in heaven
SteamFixed potential crash in AI market evaluationbug fixFixed a potential crash in AI when evaluating market values
SteamFixed text display in Galatron warsui uxFixed improperly displayed text in the name of Galatron wars
SteamFixed research labs deletion triggerbug fixFixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
SteamFixed emancipation issue for outlawed slavery empiresbug fixFixed empires that have outlawed slavery not emancipating slaves on planets they conquer
SteamAutomated building upkeep checkaiAutomated building now checks that upkeep cost is covered by income
SteamAdded tooltips to planet screenui uxAdded some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
SteamGreat Game tradition cost reductionbalance changeThe Great Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%
SteamUpdated all factions titans with panning light meshesvisualsSteamFleet Manager ship count adjustmentui uxShift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten.
Steam - 4 eventsAddition of New Originsnew contentMilestone
A variety of new Origins will be added to provide interesting starting positions for empires.
SteamIntroduction of Origins Featurenew contentMilestoneA new feature called Origins will represent your empire's background, allowing for more customization.
SteamConversion of Civics to Originsnew contentMilestoneCertain Civics like Mechanists, Post-Apocalyptic, Life-Seeded, and Syncretic Evolution will be converted into Origins.
SteamExpanded Access to Origins for Empiresnew contentMilestoneOrigins will now be available to more types of empires, including hive minds and megacorps.
Steam - 3 eventsGrand Herald Spawn Rate and Difficulty Adjustmentbalance change
The Grand Herald site now spawns less frequently and has higher difficulty. Chance to find the Grand Herald in a weakened state.
SteamImproved Archaeology Site Rewardsnew contentRewards for archaeological sites have been improved to be more unique, fun, and in some cases stronger.
SteamAdmiral XP Gain Adjustmentbalance changeAdmirals now gain XP based on max piracy value instead of current piracy. Increased XP from combat and disengaged ships.
Steam - 32 eventsFixed Planets Starting with Unemployed Popsbug fix
Planets should no longer start with unemployed pops.
SteamPopup for Resettling Last Popui uxNew popup confirmation when resettling the last pop of a colony.
SteamFixed Crash When Changing Planet Ownershipbug fixResolved crash issue when a planet building a robot template changes owner.
SteamFixed Gestalt Empires Starting Issuesbug fixGestalt empires will no longer start with unemployed drones or unmanned job slots.
SteamPrevented Baol Chain from Spawning Digsites in Solbug fixPrevented Baol chain from spawning digsites in the Sol system.
SteamFixed Steam Rich Presence Display Issuebug fixResolved issue where Steam Rich Presence would fail to display correctly.
SteamFixed Synth Ascended Robots Not Assemblingbug fixSynth ascended robots that were robomodded will now assemble on planets.
SteamFixed Driven Assimilators Farming Worldsbug fixDriven Assimilators can now have proper farming worlds.
SteamFixed Armies Gaining Strength Incorrectlybug fixResolved issue of armies mysteriously gaining strength or disappearing during invasions.
SteamSmoothing of SFX Volume SpikesaudioImproved audio experience with smoothing of SFX volume spikes in new Ancient Relics content.
SteamToggle for Steam Rich Presenceui uxAdded ability to toggle Steam rich presence on or off in settings.
SteamSurveyor Relic Activation Cost Adjustedbalance changeActivation cost changed from 150 influence to 500 energy.
SteamFixed Habitat Specific Orbital Depositsbug fixOrbital deposits should no longer appear on non-habitats.
SteamFixed Promotion of Pops to Specialistsbug fixPops will not promote to specialists/rulers if there are unemployed pops available.
SteamRubricator Relic Effect Changedbalance changeReplaced unity effect with +20 society research per month.
SteamFixed Colonies Not Being Destroyed Properlybug fixColonies will now be destroyed properly when emptied of population.
SteamFixed Atomic Clock Event Issuebug fixResolved issue with the Atomic Clock event affecting primitives incorrectly.
SteamFixed Inscrutable Power Achievementbug fixAchievement now properly looks for the Galatron relic.
SteamNu-Baol Life-Seeding Decision Cost Removedbalance changeNo cost for the Nu-Baol Life-Seeding decision as the cost is now covered by activating the relic.
SteamFixed Slave Army Creation Issuebug fixResolved issue allowing creation of a slave army from any species if one was enslaved.
SteamFixed Events Spawning on Worlds with Science Stationsbug fixEvents like 'A New Metal' will no longer spawn on worlds that already have science stations.
SteamNew Artifact Action for Precursor Site Discoverybalance changeAdded a new artifact action to discover a precursor site for 25 minor artifacts.
SteamFixed Rubricator World Dig Site Issuebug fixResolved issue where the Rubricator world could spawn a second unrelated dig site.
SteamAncient Relics Story Pack Featuresnew contentNew story outcomes in Archaeology Sites with altered text and rewards.
SteamEther Drake Trophy Relic Effect Increasedbalance changeUnity effect increased from +10 a month to +10% a month.
SteamScales of the Worm Relic Effect Changedbalance changeReplaced unity effect with +10% physics research speed.
SteamReduced AI Expansion Distancebalance changeAI expansion distance reduced to 2 for less aggressive borders.
SteamFixed Galactic Wonders Ascension Perkbug fixPerk now accepts a Science Nexus as complete even without a brain in a jar.
SteamPrevented Merging of Salvage Cruiserbug fixPrevented merging salvage cruiser with normal fleets to avoid exploits.
Steam - 38 eventsFixed Galactic Wonders Ascension Perkbug fix
Perk now accepts a Science Nexus as 'complete' even without a brain in a jar.
SteamFixed colony automation in multiplayeraiColony automation no longer spams too many districts at once.
SteamFixed promotion of pops to specialistsbug fixPops will not promote to specialists if there are unemployed pops available.
SteamFixed colonies not being destroyed properlybug fixColonies now properly destroyed when emptied of population.
SteamIncreased Ether Drake Trophy relic effectbalance changeUnity effect increased from +10 a month to +10% a month.
SteamTweaks to AI economic decision makingaiVarious small adjustments to improve AI economic decisions.
SteamNu-Baol Life-Seeding decision cost removedbalance changeNo cost for the Nu-Baol Life-Seeding decision as it is covered by activating the relic.
SteamFixed crash when changing planet ownershipbug fixResolved crash issue when a planet building a robot template changes owner.
SteamFixed Gestalt empires starting issuesbug fixGestalt empires no longer start with unemployed drones or unmanned job slots.
SteamSurveyor relic activation cost adjustmentbalance changeActivation cost changed to 500 energy from 150 influence.
SteamFixed slave army creation exploitbug fixResolved issue allowing creation of slave armies from any species on a planet.
SteamFixed Driven Assimilators farming worldsbug fixDriven Assimilators can now have farming worlds for their Cyborgs.
SteamFixed Steam Rich Presence display issuebug fixResolved issue where Steam Rich Presence failed to display correctly.
SteamFixed synth ascended robots not assemblingbug fixRobots that were robomodded now assemble correctly on planets.
SteamFixed events spawning on worlds with science stationsbug fixResolved issue of events wrongly spawning on worlds with existing science stations.
SteamReduced AI expansion distancebalance changeAI expansion distance reduced to 2 for less aggressive borders.
SteamFixed armies gaining strength during invasionsbug fixResolved issue of armies mysteriously gaining strength or disappearing.
SteamFixed Rubricator world spawning issuebug fixResolved issue of Rubricator world spawning a second unrelated dig site.
SteamFixed habitat specific orbital depositsbug fixOrbital deposits no longer appear on non-habitats.
SteamFixed infinite loop in scripted triggersmoddingUsing brackets in loc in scripted triggers no longer causes infinite loops.
SteamPrevented merging salvage cruiser with normal fleetsbug fixMerging salvage cruiser with normal fleets is no longer possible to prevent exploits.
SteamFixed draw issue on Mechanocalibrator worldsui uxResolved display issue causing resource districts to appear incorrectly.
SteamFixed Inscrutable Power achievementbug fixAchievement now properly checks for the Galatron relic.
SteamFixed planets starting with unemployed popsbug fixResolved issue of planets starting with unemployed pops.
SteamPrevented Baol chain from spawning digsites in Sol systembug fixResolved issue of Baol chain spawning digsites in the Sol system.
SteamAltered story text for 'Déjà Vu Dig' Archaeology Sitenew contentThe random outcome 'Archaeological Loop' now has altered story text, traumatizing the Scientist.
SteamNew artifact action for precursor artifactbalance changeAdded a new artifact action to discover a precursor artifact for 25 minor artifacts.
SteamReplaced Scales of the Worm relic effectbalance changeReplaced with +10% physics research speed.
SteamNew reward for 'Cut To Fit' Archaeology Sitenew contentThe random outcome 'A Custom Job' now rewards benefits to Terrestrial Sculpting tech research.
SteamFixed Atomic Clock event issuebug fixResolved issue with the Atomic Clock event affecting primitives incorrectly.
SteamPopup for resettling last colony popui uxNew popup confirmation when resettling the last pop of a colony.
Steam - 29 eventsFixed missing loc string in Zro depositsbug fixSteamFixed AI spending rare resources only on base constructionbug fix
AI was not spending on upgrades or edicts
SteamFixed exploits related to jump drive usebug fixFixed fraudulent circumvention of cooldown times and max ranges
SteamFixed starbase defense platform construction issuebug fixYou could queue up construction even if starbase was under enemy occupation
SteamIncreased variety of introductory images for archaeology sitesnew contentSteamAdded missing SFX to archaeology site dig stages and random eventsaudioSteamImproved AI's desire to produce alloy foundriesaiAI will now aggressively produce alloy foundries to drive fleets and expansion
SteamFixed tooltip for machine pops processed by devouring swarmbug fixTooltip wrongly suggested that you could get food from their soulless metallic husks
SteamFixed ethics shift failure after Force Ideology warsbug fixSteamAI more willing to spend alloy on shipsaiSteamAdded alert for low resources in planet automationui uxAlert if planet automation is low on resources and monthly transfer is lower than 10
SteamAI empires willing to expand into systems up to 5 jumps beyond bordersaiSteamFixed missing text on the omnicodex arc sitebug fixSteamFixed General leader traits wrongly applied to armiesbug fixSteamGrunur system spawn popup event now displays neighbouring system nameui uxSteamFixed failure to launch crossplay beta branch on Linuxbug fixSteamFixed potential crash in cross-breeding game rulebug fixSteamFixed economy out of sync issuebug fixSteamFixed AI wasting Influence by reforming governmentbug fixSteamFixed AI treating pirate occupied systems as no-go zonesbug fixAI will now expand into systems even with sufficient fleet power
SteamUpdated AI budgeting for resourcesaiAI will now use food, energy, mineral, and influence on decisions and edicts
Steam - 29 eventsFixed AI spending rare resources only on base constructionai
AI will now spend on upgrades or edicts as well
SteamFixed economy out of syncbug fixSteamAdded missing SFX to archaeology site dig stages and random eventsaudioSteamFixed Zroni precursor sites visibility issuebug fixSites were wrongly visible to all empires, not just the discoverer
SteamFixed potential crash in cross-breeding game rulebug fixSteamFixed AI treating pirate occupied systems as no-go zonesaiAI will now expand into systems even with sufficient fleet power
SteamIncreased variety of introductory images for archaeology sitesnew contentSteamFixed missing text on the omnicodex arc sitebug fixSteamFixed tooltip for machine pops processed by devouring swarmbug fixTooltip wrongly suggested that you could get food from soulless metallic husks
SteamAI more willing to spend alloy on shipsaiSteamImproved AI's desire to produce alloy foundriesaiAI will now aggressively produce alloy foundries to drive fleets and expansion
SteamFixed AI wasting Influence by reforming governmentbug fixSteamUpdated AI budgeting for resourcesaiAI will now use food, energy, mineral, and influence on decisions and edicts
SteamGrunur system spawn popup event now displays neighbouring system nameui uxSteamFixed Force Ideology wars not resulting in ethics shiftbug fixSteamAI empires willing to expand into systems up to 5 jumps beyond bordersaiSteamFixed missing loc string in Zro depositsbug fixSteamFixed failure to launch crossplay beta branch on Linuxbug fixSteamFixed General leader traits wrongly applied to armiesbug fixSteamFixed exploits related to jump drive usebug fixExploits allowed fraudulent circumvention of cooldown times and max ranges
SteamTweaked AI influence spending on edicts and campaignsaiAI will avoid activating low-value edicts
SteamAdded alert for low resources in planet automationui uxAlert if planet automation is low on resources and monthly transfer is lower than 10
SteamFixed starbase defense platform construction issuebug fixYou could queue up construction even when occupied by enemy
Steam - 6 eventsNew Archaeology Sitesnew contentMilestone
Hit the dirt on a variety of enigmatic and alien worlds with new archaeological sites available for study or plunder.
SteamPrecursor Civilizations Encounternew contentMilestoneEncounter clues about two extinct Precursor civilizations, the Baol and the Zroni, and investigate their home systems.
SteamRelic Worlds Explorationnew contentMilestoneExcavate guaranteed archaeological sites on Relic Worlds to uncover powerful relics and artifacts.
SteamIntroduction of Minor Artifactsnew contentMilestoneDiscover Minor Artifacts, a new consumable resource type that can help empower your empire through archaeological research.
SteamAncient Relics Featurenew contentMilestoneCollect valuable relics in your adventures as rewards for resolving game events or completing digs at archaeological sites.
SteamStellaris: Ancient Relics DLC Launchdlc releaseMilestoneUncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall.
Steam - 7 eventsNew Crash Reporter Implementationbug fix
A new crash reporter will send crash reports immediately instead of waiting for the next game start.
SteamPerformance Improvements in 2.3 'Wolfe'performanceThe game is reported to be 10% to 30% faster than version 2.2.7 due to various optimizations.
SteamTransition to 64-bit ArchitecturesystemMilestoneStellaris is now a 64-bit game, allowing for more than 4GB of memory usage, which prevents crashes in large galaxies.
SteamImproved Non-Steam Network StacknetworkEnhancements made to the non-Steam network stack to address connectivity issues.
SteamReduction of CPU Load from Jobs and PopsperformanceImprovements made to reduce the CPU time consumed by jobs and pops, including optimizations for daily regeneration calculations and off-screen icon updates.
SteamIntroduction of Modifier Nodes SystemperformanceA new system for calculating modifiers has been implemented, reducing unnecessary recalculations and improving performance.
SteamAI Job Distribution ImprovementsaiGeneral AI job distribution has been improved using job weights from community member Glavius.
Steam - 4 eventsIntroduction of New Precursors: The Baol and The Zroninew contentMilestone
Explore the fate of two new precursors, the Baol and the Zroni, in the upcoming DLC.
SteamNew Features and Rewards for Old PrecursorsgameplayAdded new features and rewards for existing precursors, including artifact actions related to the Irassians.
SteamFuture Plans for Archaeology and Old Precursor ContentchangesPlans to adapt old precursor content to the new archaeology system, though not guaranteed for the next update.
SteamRandomized Precursor SpawnsgameplayPrecursor spawns are now randomized, no longer appearing in specific parts of the galaxy.
Steam - 5 eventsRandom Events During Excavationgameplay
Scientists may trigger random events during excavation phases, adding unpredictability and emergent storytelling.
SteamRewards from Archaeologynew contentMilestoneExcavation rewards include minor artifacts, resources, research points, and unique items.
SteamIntroduction of Archaeology Systemnew contentMilestonePlayers can uncover and excavate archaeological sites, which can be discovered through surveys, events, or generated at game start.
SteamExcavation Phases and Chaptersnew contentMilestoneArchaeological sites consist of 1-6 chapters, each with its own narrative and rewards, unlocked through successful excavation phases.
SteamMechanics of ExcavationgameplayExcavation mechanics involve dice rolls, skill modifiers, and difficulty, determining the outcome of each phase.
Steam - 7 eventsRing Worlds size and district changesbalance change
Ring Worlds are now size 5 with unique segments instead of size 50 with regular districts.
SteamDefault habitability for Habitatsbalance changeHabitats now have a default of 80% habitability.
SteamMaster Builders perk adjustmentbalance changeThe Master Builders ascension perk now increases the number of megastructures that can be built simultaneously by +1.
SteamIncreased likelihood of Mega-Engineering technologybalance changeMega-Engineering technology is now more likely to appear as players build more Habitats and Citadels.
SteamHabitats technology unlockedgameplayHabitats are now a technology that branches off from the Star Fortress technology, no longer locked behind the Voidborne ascension perk.
SteamVoidborne perk enhancementbalance changeThe Voidborne ascension perk now increases habitat size by +2 and habitat habitability by 20%.
SteamIntroduction of Minor Artifactsnew contentMilestoneMinor Artifacts can now be found and consumed for various effects, with some actions locked behind technology.
Steam - 3 eventsRevised Placement Rules for Megastructuresgameplay
Placement rules for the mentioned megastructures have been standardized.
SteamChanges to Galactic Wonders Ascension PerkgameplayGalactic Wonders now unlocks only the most powerful megastructures and requires technology research.
SteamNew Megastructures as Unique Technologiesnew contentStrategic Coordination Center, Mega Art Installation, Interstellar Assembly, Science Nexus, and Sentry Array are now unique technologies.
Steam - 6 eventsFix crash with invalid leaders in leader poolbug fix
Crashfix when invalid leaders are left in a country's leader pool
SteamFix terraforming removing rare deposit typesbug fixFixed Machine and Hive world terraforming removing rare deposit types
SteamFix localization for crisis purge jobslocalizationFixed broken localization for crisis purge jobs in non-English languages
SteamFix species ethics display in empire selection screenui uxFixed species ethics wrongly displaying the same for all empires in the empire selection screen
SteamFix crash in tech progress tooltip in observer modebug fixFixed crash in tech progress tooltip while in observer mode
Steam - 17 eventsRogue Servitor tweaksbalance change
Various adjustments including housing changes and job outputs.
SteamAI military reworkbalance changeMilestoneImproved military AI for smarter and more aggressive behavior.
SteamImproved late game performanceperformanceMilestoneRemoved redundant calculations related to end game crisis.
SteamWarrior Culture civic adjustmentbalance changeCivic no longer reduces army upkeep; replaces Entertainers with Duelists.
SteamFixed AI not utilizing fleet capacitybug fixSteamFixed end of year lag for large empiresbug fixResolved lag when big empires with many pops being assimilated convert them into proper citizens.
SteamDriven Assimilator adjustmentsbalance changeBio pop growth reduced by 40%; other resource adjustments.
SteamFixed crash when editing UNE template ethicsbug fixSteamNew user-friendly planet screenui uxMilestoneImproved organization and display of info and buttons.
SteamTechnological Ascendancy perk adjustmentbalance changeNow makes rare technologies 50% more common.
SteamIndividual ship upgrading processgameplayMilestoneShip upgrading is now handled individually, allowing partial upgrades if interrupted.
SteamMeritocracy Civic effect changedbalance changeLeader pool size effect removed; replaced with specialist output +10%.
SteamReduced costs for special projectsbalance changeHallucinogen Removal cost reduced from 5000 to 3000; Breaching the Shroud from 50000 to 20000.
Steam - 36 eventsStarbase interface shortcuts addedui ux
Added shortcuts for upgrade 'U' and trade route 'T' buttons in starbase interface.
SteamDriven Assimilator adjustmentsbalance changeDriven Assimilator tweaks including bio pop growth reduction and resource adjustments.
SteamLogistical Corps tradition flavor textnew contentAdded Logistical Corps tradition custom flavour text swap for Hive Minds.
SteamMilitary AI reworkaiMilestoneBig rework of military AI making it smarter and more aggressive in war.
SteamWarrior Culture civic adjustmentbalance changeWarrior Culture civic no longer reduces army upkeep, replaces Entertainers with Duelists.
SteamMeritocracy Civic adjustmentbalance changeMeritocracy Civic effect on leader pool size removed, replaced with specialist output +10%.
SteamGreat Game tradition flavor textnew contentAdded Great Game tradition custom flavour text swap for Devouring Swarms.
SteamEnd game crisis performance improvementperformanceRemoved redundant double calculations related to end game crisis that negatively affected late game performance.
SteamShip upgrade cost reductionbalance changeShip upgrades are cheaper due to refund amount from old components being increased to 90%.
SteamPlantoid 13 portrait animationnew contentAdded new animation to Plantoid 13 (cactus) portrait with butterflies.
SteamRogue Servitor adjustmentsbalance changeRogue Servitor tweaks including housing changes and job output adjustments.
SteamSynth Empires colony ship costbalance changeSynth Empires pay only alloys for Colony ships, like Machines.
SteamNew hyperlane parametersmoddingAdded 'hyperlane_distance' and 'hyperlane_jumps' to system initializer.
SteamPolitical power range adjustmentbalance changePops have a wider possible range of Political power.
SteamAscension perk slot requirement reductionsbalance changeVarious ascension perk slot requirements reduced.
SteamTranscendent Learning perk adjustmentbalance changeTranscendent Learning ascension perk effect on leader pool removed, replaced with Leader Experience Gain +50%.
SteamStrategic resources summary updateui uxStrategic resources summary on the top bar will now show in red if any are in deficit.
SteamClone Vats requirement changebalance changeClone Vats no longer required to build Clone armies, now unlocked by Gene Banks tech.
SteamPop growth adjustmentbalance changePop growth further adjusted to put less priority towards minority pops.
SteamTechnological Ascendancy perk adjustmentbalance changeTechnological Ascendancy ascension perk now makes rare technologies 50% more common.
SteamMultiple megastructures edge case fixbug fixFixed edge case where multiple megastructures could be built in the same system.
SteamMissing modifier icons addedui uxAdded missing modifier icons for mote harvesting traps and extractors.
SteamMachine empire orbital station production nerfbalance changeReduced the machine empire bonus to orbital station production to 10% (was 50%).
SteamHallucinogen Removal project cost reductionbalance changeHallucinogen Removal special project cost reduced from 5000 to 3000.
SteamBreaching the Shroud project cost reductionbalance changeBreaching the Shroud special project cost reduces from 50000 to 20000.
SteamDevastation progress bar fixbug fixFixed devastation progress bar reaching 100% and disappearing.
SteamUnemployment icons fixbug fixFixed unemployment by strata icons being properly displayed and having a working tooltip.
SteamUser-friendly planet screennew contentAdded a new, more user-friendly planet screen, with better organization and display of info and buttons
SteamIndividual ship upgradinggameplayShip upgrading is now handled individually, on a per ship, per shipyard basis, allowing partial upgrades.
SteamNumistic shrine cost adjustmentbalance changeNumistic shrine now costs 4000 energy to buy and 1000 minerals to build.
Steam - 47 eventsAI District Preference Adjustmentai
Machine and Mechanical AI empires will favor generator districts more.
SteamMachine Empire Agri Drones Food Production Decreasebalance changeAgri Drones now produce 5 food (down from 6) base.
SteamMigration Pull Tooltip Updateui uxMigration pull tool tip now displays actual pull with factors.
SteamAI Commercial Zone Building PreferenceaiAI only becomes more interested in building commercial zones if it needs energy and amenities.
SteamExpansion Tradition Tooltip Fixui uxFixed the Expansion Tradition finisher effect not being displayed in tooltip about max district numbers.
SteamCoordinators Research Production Changebalance changeCoordinators now produce 1 of each Research (was 3 Society).
SteamText Overlaps in Empire Creation Screen Fixui uxFixed some text overlaps in the empire creation screen for Robot Empires in Russian language.
SteamEnergy Grids/Nexus Cost and Bonus Adjustmentbalance changeEnergy grids/nexus' are more expensive but give an additional 5% bonus and add 2/4 Max Generator Districts.
SteamMineral Purification Plants/Hubs Cost and Bonus Adjustmentbalance changeMineral purification plants/hubs are more expensive but give an additional 5% bonus and add 2/4 Max Mining Districts.
SteamAI Housing Building Behavior ChangeaiAI will not build housing buildings when it doesn't need them.
SteamAI Fleet Movement Fixbug fixMilestoneFixed a pathfinding issue that would cause fleet to not move towards their destination.
SteamMachine Capital Planet Drone Output Increasebalance changeCapital planet grants +5% drone output.
SteamMachine Intelligence Food Tooltip Updateui uxUpdated Machine intelligence food tooltip to mention that Cyborgs need food too.
SteamCitizen Service Civic Effect Increasebalance changeCitizen Service civic effect on soldier unity generation increased from +1 to +2.
SteamPlanet View Side Panel Bug Fixui uxFixed bug where closing planet view side panel brings up redundant window for a split second.
SteamColonization Menu Resource Cost Display Fixui uxFixed resource cost display in colonization menu showing all required resources as red.
SteamMachine Empire Fabricators Alloy Production Increasebalance changeFabricators produce 4 alloys (up from 3) at the cost of 8 minerals (up from 6).
SteamMachine Empire Tech Drones Energy Production Increasebalance changeTech Drones now produce 6 energy (up from 4) base.
SteamPop Growth Adjustmentsbalance changeReduced random factor in pop growth, habitability has more penalty on growth selection, and traits have a larger effect on Robot selection.
SteamClarified Tooltip for Subsidiary Statusui uxClarified relative power requirement to offer subsidiary status in the tooltip.
SteamMachine Empires Resource Boostbalance changeMachine Empires get 50% more resources from mining bases.
SteamAI Building Limit ImprovementaiAI empires will generally not build more than 2 buildings of the same type per planet.
SteamStrike Craft Improvementsbalance changeStrike craft now do more damage, have longer range, are faster, and turn and accelerate quicker.
SteamAI Organic Sanctuary Building PreferenceaiAI should be keen on building Organic sanctuaries if their bio-trophy pops are unemployed.
SteamAI Building Scrapping Behavior ChangeaiAI will no longer start scrapping buildings immediately once it decides it doesn't need more of them.
SteamLeader Assignment Bug Fixui uxFixed not being able to assign/unassign leader from fleet manager view.
SteamReplicators Engineering Research Productionbalance changeReplicators now also produce 1 Engineering research.
SteamThreaded Calculations for Planet IconsperformanceThreaded calculations for rendering planet icons on the galaxy map.
SteamTechnology Output Increasesbalance changeVarious technologies now increase output from +10% to +20%.
SteamUnemployed Machine Pops Energy Upkeep Decreasebalance changeUnemployed Machine Pops now use 0.25 Energy for upkeep (down from 1).
SteamDebug String Tooltip Fixui uxFixed debug string shown in the tooltip of certain diplomacy interactions.
SteamPlasma Accelerators Tooltip Fixui uxPlasma Accelerators no longer display Caravan Cannon tooltips.
SteamRepugnant/Uncanny Trait Adjustmentbalance changeThe Repugnant/Uncanny trait now has less of an effect on pops avoiding amenity producing jobs.
SteamPrivate Colony Ships Naming Issuebug fixMilestoneFixed Private Colony Ships being generated without names in some circumstances.
SteamFixed Meandering Strike Craft Targetingbug fixMilestoneFixed broken targeting for strike craft that caused them to meander out to the edges of the system.
SteamCached Habitability CalculationsperformanceCached habitability calculations for planet icons on the galaxy map.
SteamFoundry Level 3 Job Fixbug fixMilestoneFoundry level 3 now correctly gives Machine Empires Fabricator jobs instead of Foundry Drones.
SteamPlanetary Features Terraforming Fixbug fixMilestoneFixed some Planetary Features not surviving the terraforming process to Gaia planet class.
SteamMachine Empire Colony Ship Changesbalance changeColony ships now add 2 pops to a new colony, but cost 400 alloys (up from 300).
SteamMaintenance Drone Job Priority Adjustmentbalance changeMaintenance drone job priority now considers amenity level of the planet.
SteamEvent Option Tooltip Fixui uxFixed broken string in tooltip for event option you absolutely should not click.
SteamGalactic Market Hub Nomination Decision Fixbug fixMilestoneFixed an issue where the Galactic Market Hub Nomination Decision would become available if a nominated planet's rating was boosted.
SteamNew Machine Empire Colonies Job Boostbalance changeNew colonies start with 2 replicator jobs (up from 1).
Steam - 11 eventsPlanetary Features Survival Fixbug fix
Fixed issues with Planetary Features not surviving terraforming.
SteamPlanet Interface Polishedui uxThe UI has been polished up, especially for habitats and ecumenopolises.
SteamFixed Targeting for Strike Craftbug fixResolved targeting issues causing strike craft to meander instead of engaging.
SteamMachine Empires Resource Adjustmentsbalance changeMachine Empires receive more resources from mining bases and adjustments to colony ships.
SteamIndividual Ship UpgradinggameplayFleets will now upgrade ships individually, allowing for partial upgrades if cancelled mid-way.
SteamStrike Craft Damage and Performance Buffbalance changeStrike craft now do more damage, have longer range, and improved maneuverability.
SteamUnique Civics and Ascension PerksgameplayStarted updating civics and ascension perks to have more unique effects.
SteamFaction Approval Trigger Scope ChangemoddingChanged scope of the faction_approval trigger to fix issues.
SteamPop Growth Adjustmentsbalance changeReduced random factor in pop growth and adjusted habitability penalties.
SteamOutliner Performance ImprovementsperformanceReduced performance cost of the outliner and optimized planet icon rendering.
Steam - 28 eventsFixed Deviancy stat mislabelingui ux
Fixed Deviancy stat being listed as 'Crime' when a Criminal Heritage empire views the worlds of Gestalt.
SteamNanite Actuators edict introducednew contentAdded Nanite Actuators edict, which increases research speed.
SteamFixed pop status icon misalignmentui uxFixed pop status icon being misaligned in Resettlement view.
SteamFixed Xeno-Zoo availabilitybug fixXeno-Zoo no longer wrongly available for nonstandard empire types.
SteamFixed martial law decisions on captured planetsbug fixFixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision.
SteamIncreased Zro appearance in the galaxybalance changeZro is now significantly more likely to appear in the galaxy, although still being very rare.
SteamDisabled building replacement on unsupported planetsbug fixDisabled replacement of buildings the planet cannot currently support.
SteamFixed technology power number line breakui uxFixed superfluous line break in technology power number in federation view, if over 4 digits.
SteamNew decision for Robot and Synthetic Pop assemblynew contentAdded a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, working independently of organic population controls.
SteamImproved trade calculation performanceperformanceMade some changes to trade calculations that should improve performance.
SteamFixed planetary features deletion during terraformingbug fixFixed some Planetary Features getting deleted when terraforming to Gaia World.
SteamMachine empires start without maintenance depotbalance changeMachine empires no longer start with a maintenance depot.
SteamFixed trade value text widthui uxFixed trade value text not being wide enough to display 1000+ trade value.
SteamEcumenopolises exempt from Tomb Worldificationbalance changeThe dense urbanization of city planets is repellent to the Worm, and it will no longer take them into its nuclear embrace.
SteamFixed missing flavour image for Strategic Coordination Centerbug fixFixed missing flavour image on the completed Strategic Coordination Center.
SteamFixed fleet capacity display truncationui uxFixed truncation of fleet capacity display when it gets to 4 digits.
SteamFixed amenities value tooltipui uxFixed incorrect doubled amenities value displayed when viewing the tooltip of a strata.
SteamFanatic Purifiers tech restrictionsbalance changeFanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs.
SteamExalted Priesthood civic unity output fixbug fixExalted Priesthood civic now properly increases unity output for all priest jobs.
SteamNexus Districts job provisionbalance changeNexus Districts now provide 1 tech drone job and 1 maintenance drone job.
SteamReduced Maintenance Drone effectbalance changeMaintenance Drone effect on amenities reduced from 5 to 4.
SteamFixed monthly trade resources overlapui uxFixed so that monthly trade resources don't overlap with the amount box.
SteamRemoved bulk discount on marketsbalance changeRemoved bulk discount on Internal and Galactic Market.
SteamPlanetary modifiers affect district capbalance changePlanetary modifiers now affect the district cap for mining/farming/generators if they affect its output.
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