What changed in Stellaris in 2019

181 updates · 28 main milestones · Jan 18, 2019 to Sep 26, 2019

  1. 4 events
    Addition of New Originsnew contentMilestone

    A variety of new Origins will be added to provide interesting starting positions for empires.

    Steam
    Introduction of Origins Featurenew contentMilestone

    A new feature called Origins will represent your empire's background, allowing for more customization.

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    Conversion of Civics to Originsnew contentMilestone

    Certain Civics like Mechanists, Post-Apocalyptic, Life-Seeded, and Syncretic Evolution will be converted into Origins.

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    Expanded Access to Origins for Empiresnew contentMilestone

    Origins will now be available to more types of empires, including hive minds and megacorps.

    Steam
  2. 6 events
    New Archaeology Sitesnew contentMilestone

    Hit the dirt on a variety of enigmatic and alien worlds with new archaeological sites available for study or plunder.

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    Precursor Civilizations Encounternew contentMilestone

    Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, and investigate their home systems.

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    Relic Worlds Explorationnew contentMilestone

    Excavate guaranteed archaeological sites on Relic Worlds to uncover powerful relics and artifacts.

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    Introduction of Minor Artifactsnew contentMilestone

    Discover Minor Artifacts, a new consumable resource type that can help empower your empire through archaeological research.

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    Ancient Relics Featurenew contentMilestone

    Collect valuable relics in your adventures as rewards for resolving game events or completing digs at archaeological sites.

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    Stellaris: Ancient Relics DLC Launchdlc releaseMilestone

    Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall.

    Steam
  3. 7 events
    New Crash Reporter Implementationbug fix

    A new crash reporter will send crash reports immediately instead of waiting for the next game start.

    Steam
    Performance Improvements in 2.3 'Wolfe'performance

    The game is reported to be 10% to 30% faster than version 2.2.7 due to various optimizations.

    Steam
    Transition to 64-bit ArchitecturesystemMilestone

    Stellaris is now a 64-bit game, allowing for more than 4GB of memory usage, which prevents crashes in large galaxies.

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    Improved Non-Steam Network Stacknetwork

    Enhancements made to the non-Steam network stack to address connectivity issues.

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    Reduction of CPU Load from Jobs and Popsperformance

    Improvements made to reduce the CPU time consumed by jobs and pops, including optimizations for daily regeneration calculations and off-screen icon updates.

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    Introduction of Modifier Nodes Systemperformance

    A new system for calculating modifiers has been implemented, reducing unnecessary recalculations and improving performance.

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    AI Job Distribution Improvementsai

    General AI job distribution has been improved using job weights from community member Glavius.

    Steam
  4. 4 events
    Introduction of New Precursors: The Baol and The Zroninew contentMilestone

    Explore the fate of two new precursors, the Baol and the Zroni, in the upcoming DLC.

    Steam
    New Features and Rewards for Old Precursorsgameplay

    Added new features and rewards for existing precursors, including artifact actions related to the Irassians.

    Steam
    Future Plans for Archaeology and Old Precursor Contentchanges

    Plans to adapt old precursor content to the new archaeology system, though not guaranteed for the next update.

    Steam
    Randomized Precursor Spawnsgameplay

    Precursor spawns are now randomized, no longer appearing in specific parts of the galaxy.

    Steam
  5. 5 events
    Random Events During Excavationgameplay

    Scientists may trigger random events during excavation phases, adding unpredictability and emergent storytelling.

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    Rewards from Archaeologynew contentMilestone

    Excavation rewards include minor artifacts, resources, research points, and unique items.

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    Introduction of Archaeology Systemnew contentMilestone

    Players can uncover and excavate archaeological sites, which can be discovered through surveys, events, or generated at game start.

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    Excavation Phases and Chaptersnew contentMilestone

    Archaeological sites consist of 1-6 chapters, each with its own narrative and rewards, unlocked through successful excavation phases.

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    Mechanics of Excavationgameplay

    Excavation mechanics involve dice rolls, skill modifiers, and difficulty, determining the outcome of each phase.

    Steam
  6. 7 events
    Ring Worlds size and district changesbalance change

    Ring Worlds are now size 5 with unique segments instead of size 50 with regular districts.

    Steam
    Default habitability for Habitatsbalance change

    Habitats now have a default of 80% habitability.

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    Master Builders perk adjustmentbalance change

    The Master Builders ascension perk now increases the number of megastructures that can be built simultaneously by +1.

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    Increased likelihood of Mega-Engineering technologybalance change

    Mega-Engineering technology is now more likely to appear as players build more Habitats and Citadels.

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    Habitats technology unlockedgameplay

    Habitats are now a technology that branches off from the Star Fortress technology, no longer locked behind the Voidborne ascension perk.

    Steam
    Voidborne perk enhancementbalance change

    The Voidborne ascension perk now increases habitat size by +2 and habitat habitability by 20%.

    Steam
    Introduction of Minor Artifactsnew contentMilestone

    Minor Artifacts can now be found and consumed for various effects, with some actions locked behind technology.

    Steam
  7. 3 events
    Revised Placement Rules for Megastructuresgameplay

    Placement rules for the mentioned megastructures have been standardized.

    Steam
    Changes to Galactic Wonders Ascension Perkgameplay

    Galactic Wonders now unlocks only the most powerful megastructures and requires technology research.

    Steam
    New Megastructures as Unique Technologiesnew content

    Strategic Coordination Center, Mega Art Installation, Interstellar Assembly, Science Nexus, and Sentry Array are now unique technologies.

    Steam
  8. 6 events
    Fix assimilation issuebug fix

    Fixed assimilation

    Steam
    Fix crash with invalid leaders in leader poolbug fix

    Crashfix when invalid leaders are left in a country's leader pool

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    Fix terraforming removing rare deposit typesbug fix

    Fixed Machine and Hive world terraforming removing rare deposit types

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    Fix localization for crisis purge jobslocalization

    Fixed broken localization for crisis purge jobs in non-English languages

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    Fix species ethics display in empire selection screenui ux

    Fixed species ethics wrongly displaying the same for all empires in the empire selection screen

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    Fix crash in tech progress tooltip in observer modebug fix

    Fixed crash in tech progress tooltip while in observer mode

    Steam
  9. 17 events
    Machine empire orbital station production bonus reducedbalance change

    Reduced from 50% to 10%.

    Steam
    Rogue Servitor tweaksbalance change

    Various adjustments including housing changes and job outputs.

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    AI military reworkbalance changeMilestone

    Improved military AI for smarter and more aggressive behavior.

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    New modding features addedmodding

    Added hyperlane distance and jumps to system initializer.

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    Improved late game performanceperformanceMilestone

    Removed redundant calculations related to end game crisis.

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    Warrior Culture civic adjustmentbalance change

    Civic no longer reduces army upkeep; replaces Entertainers with Duelists.

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    Fixed AI not utilizing fleet capacitybug fix
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    Fixed end of year lag for large empiresbug fix

    Resolved lag when big empires with many pops being assimilated convert them into proper citizens.

    Steam
    Ship upgrade costs reducedbalance change

    Refund amount from old components increased to 90%.

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    Driven Assimilator adjustmentsbalance change

    Bio pop growth reduced by 40%; other resource adjustments.

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    Fixed crash when editing UNE template ethicsbug fix
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    New user-friendly planet screenui uxMilestone

    Improved organization and display of info and buttons.

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    Technological Ascendancy perk adjustmentbalance change

    Now makes rare technologies 50% more common.

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    Individual ship upgrading processgameplayMilestone

    Ship upgrading is now handled individually, allowing partial upgrades if interrupted.

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    Pop growth adjustmentbalance change

    Adjusted to prioritize majority pops over minority pops.

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    Meritocracy Civic effect changedbalance change

    Leader pool size effect removed; replaced with specialist output +10%.

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    Reduced costs for special projectsbalance change

    Hallucinogen Removal cost reduced from 5000 to 3000; Breaching the Shroud from 50000 to 20000.

    Steam
  10. 36 events
    Starbase interface shortcuts addedui ux

    Added shortcuts for upgrade 'U' and trade route 'T' buttons in starbase interface.

    Steam
    Driven Assimilator adjustmentsbalance change

    Driven Assimilator tweaks including bio pop growth reduction and resource adjustments.

    Steam
    Logistical Corps tradition flavor textnew content

    Added Logistical Corps tradition custom flavour text swap for Hive Minds.

    Steam
    Military AI reworkaiMilestone

    Big rework of military AI making it smarter and more aggressive in war.

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    Warrior Culture civic adjustmentbalance change

    Warrior Culture civic no longer reduces army upkeep, replaces Entertainers with Duelists.

    Steam
    Meritocracy Civic adjustmentbalance change

    Meritocracy Civic effect on leader pool size removed, replaced with specialist output +10%.

    Steam
    Great Game tradition flavor textnew content

    Added Great Game tradition custom flavour text swap for Devouring Swarms.

    Steam
    Starbase upgrade shortcut addedui ux

    Added shortcut 'U' to upgrade starbase platforms button.

    Steam
    End game crisis performance improvementperformance

    Removed redundant double calculations related to end game crisis that negatively affected late game performance.

    Steam
    Ship upgrade cost reductionbalance change

    Ship upgrades are cheaper due to refund amount from old components being increased to 90%.

    Steam
    Job weights adjustmentbalance change

    Clerks and Preachers job weights adjusted.

    Steam
    Plantoid 13 portrait animationnew content

    Added new animation to Plantoid 13 (cactus) portrait with butterflies.

    Steam
    Rogue Servitor adjustmentsbalance change

    Rogue Servitor tweaks including housing changes and job output adjustments.

    Steam
    Synth Empires colony ship costbalance change

    Synth Empires pay only alloys for Colony ships, like Machines.

    Steam
    New hyperlane parametersmodding

    Added 'hyperlane_distance' and 'hyperlane_jumps' to system initializer.

    Steam
    Political power range adjustmentbalance change

    Pops have a wider possible range of Political power.

    Steam
    Ascension perk slot requirement reductionsbalance change

    Various ascension perk slot requirements reduced.

    Steam
    Transcendent Learning perk adjustmentbalance change

    Transcendent Learning ascension perk effect on leader pool removed, replaced with Leader Experience Gain +50%.

    Steam
    Strategic resources summary updateui ux

    Strategic resources summary on the top bar will now show in red if any are in deficit.

    Steam
    Planet view shortcuts addedui ux

    Added a bunch of shortcuts to the planet view.

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    Clone Vats requirement changebalance change

    Clone Vats no longer required to build Clone armies, now unlocked by Gene Banks tech.

    Steam
    Pop growth adjustmentbalance change

    Pop growth further adjusted to put less priority towards minority pops.

    Steam
    Legion flag setnew content

    Added the Legion flag set with six new selectable flag emblems.

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    Technological Ascendancy perk adjustmentbalance change

    Technological Ascendancy ascension perk now makes rare technologies 50% more common.

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    Shroud entities adjustmentsbalance change

    Shroud entities have been tweaked for balance.

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    Multiple megastructures edge case fixbug fix

    Fixed edge case where multiple megastructures could be built in the same system.

    Steam
    Missing modifier icons addedui ux

    Added missing modifier icons for mote harvesting traps and extractors.

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    Machine empire orbital station production nerfbalance change

    Reduced the machine empire bonus to orbital station production to 10% (was 50%).

    Steam
    Hallucinogen Removal project cost reductionbalance change

    Hallucinogen Removal special project cost reduced from 5000 to 3000.

    Steam
    Breaching the Shroud project cost reductionbalance change

    Breaching the Shroud special project cost reduces from 50000 to 20000.

    Steam
    Devastation progress bar fixbug fix

    Fixed devastation progress bar reaching 100% and disappearing.

    Steam
    Unemployment icons fixbug fix

    Fixed unemployment by strata icons being properly displayed and having a working tooltip.

    Steam
    User-friendly planet screennew content

    Added a new, more user-friendly planet screen, with better organization and display of info and buttons

    Steam
    Individual ship upgradinggameplay

    Ship upgrading is now handled individually, on a per ship, per shipyard basis, allowing partial upgrades.

    Steam
    Battle Thralls job adjustmentbalance change

    Battle Thralls can now take enforcer jobs.

    Steam
    Numistic shrine cost adjustmentbalance change

    Numistic shrine now costs 4000 energy to buy and 1000 minerals to build.

    Steam
  11. 47 events
    AI District Preference Adjustmentai

    Machine and Mechanical AI empires will favor generator districts more.

    Steam
    Machine Empire Agri Drones Food Production Decreasebalance change

    Agri Drones now produce 5 food (down from 6) base.

    Steam
    Outliner Performance Cost Reductionperformance

    Reduced performance cost of the outliner.

    Steam
    Migration Pull Tooltip Updateui ux

    Migration pull tool tip now displays actual pull with factors.

    Steam
    AI Commercial Zone Building Preferenceai

    AI only becomes more interested in building commercial zones if it needs energy and amenities.

    Steam
    Expansion Tradition Tooltip Fixui ux

    Fixed the Expansion Tradition finisher effect not being displayed in tooltip about max district numbers.

    Steam
    Coordinators Research Production Changebalance change

    Coordinators now produce 1 of each Research (was 3 Society).

    Steam
    Text Overlaps in Empire Creation Screen Fixui ux

    Fixed some text overlaps in the empire creation screen for Robot Empires in Russian language.

    Steam
    Army Strength Tooltip Modifiersui ux

    Added missing modifiers on army strength to some tooltips.

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    Energy Grids/Nexus Cost and Bonus Adjustmentbalance change

    Energy grids/nexus' are more expensive but give an additional 5% bonus and add 2/4 Max Generator Districts.

    Steam
    Mineral Purification Plants/Hubs Cost and Bonus Adjustmentbalance change

    Mineral purification plants/hubs are more expensive but give an additional 5% bonus and add 2/4 Max Mining Districts.

    Steam
    AI Housing Building Behavior Changeai

    AI will not build housing buildings when it doesn't need them.

    Steam
    Machine Empire Outpost Cost Adjustmentbalance change

    Outposts now cost 150 alloys.

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    AI Fleet Movement Fixbug fixMilestone

    Fixed a pathfinding issue that would cause fleet to not move towards their destination.

    Steam
    Machine Capital Planet Drone Output Increasebalance change

    Capital planet grants +5% drone output.

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    Machine Intelligence Food Tooltip Updateui ux

    Updated Machine intelligence food tooltip to mention that Cyborgs need food too.

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    Citizen Service Civic Effect Increasebalance change

    Citizen Service civic effect on soldier unity generation increased from +1 to +2.

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    Planet View Side Panel Bug Fixui ux

    Fixed bug where closing planet view side panel brings up redundant window for a split second.

    Steam
    Colonization Menu Resource Cost Display Fixui ux

    Fixed resource cost display in colonization menu showing all required resources as red.

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    Machine Empire Fabricators Alloy Production Increasebalance change

    Fabricators produce 4 alloys (up from 3) at the cost of 8 minerals (up from 6).

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    Machine Empire Tech Drones Energy Production Increasebalance change

    Tech Drones now produce 6 energy (up from 4) base.

    Steam
    Pop Growth Adjustmentsbalance change

    Reduced random factor in pop growth, habitability has more penalty on growth selection, and traits have a larger effect on Robot selection.

    Steam
    Clarified Tooltip for Subsidiary Statusui ux

    Clarified relative power requirement to offer subsidiary status in the tooltip.

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    Machine Empires Resource Boostbalance change

    Machine Empires get 50% more resources from mining bases.

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    AI Building Limit Improvementai

    AI empires will generally not build more than 2 buildings of the same type per planet.

    Steam
    Strike Craft Improvementsbalance change

    Strike craft now do more damage, have longer range, are faster, and turn and accelerate quicker.

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    AI Organic Sanctuary Building Preferenceai

    AI should be keen on building Organic sanctuaries if their bio-trophy pops are unemployed.

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    AI Building Scrapping Behavior Changeai

    AI will no longer start scrapping buildings immediately once it decides it doesn't need more of them.

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    Leader Assignment Bug Fixui ux

    Fixed not being able to assign/unassign leader from fleet manager view.

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    Replicators Engineering Research Productionbalance change

    Replicators now also produce 1 Engineering research.

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    Threaded Calculations for Planet Iconsperformance

    Threaded calculations for rendering planet icons on the galaxy map.

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    Technology Output Increasesbalance change

    Various technologies now increase output from +10% to +20%.

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    Unemployed Machine Pops Energy Upkeep Decreasebalance change

    Unemployed Machine Pops now use 0.25 Energy for upkeep (down from 1).

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    Debug String Tooltip Fixui ux

    Fixed debug string shown in the tooltip of certain diplomacy interactions.

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    Plasma Accelerators Tooltip Fixui ux

    Plasma Accelerators no longer display Caravan Cannon tooltips.

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    AI Budgeting for Megastructures Improvementai

    Improved AI budgeting for megastructures.

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    Repugnant/Uncanny Trait Adjustmentbalance change

    The Repugnant/Uncanny trait now has less of an effect on pops avoiding amenity producing jobs.

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    Private Colony Ships Naming Issuebug fixMilestone

    Fixed Private Colony Ships being generated without names in some circumstances.

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    Fixed Meandering Strike Craft Targetingbug fixMilestone

    Fixed broken targeting for strike craft that caused them to meander out to the edges of the system.

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    Cached Habitability Calculationsperformance

    Cached habitability calculations for planet icons on the galaxy map.

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    Foundry Level 3 Job Fixbug fixMilestone

    Foundry level 3 now correctly gives Machine Empires Fabricator jobs instead of Foundry Drones.

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    Planetary Features Terraforming Fixbug fixMilestone

    Fixed some Planetary Features not surviving the terraforming process to Gaia planet class.

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    Machine Empire Colony Ship Changesbalance change

    Colony ships now add 2 pops to a new colony, but cost 400 alloys (up from 300).

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    Maintenance Drone Job Priority Adjustmentbalance change

    Maintenance drone job priority now considers amenity level of the planet.

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    Event Option Tooltip Fixui ux

    Fixed broken string in tooltip for event option you absolutely should not click.

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    Galactic Market Hub Nomination Decision Fixbug fixMilestone

    Fixed an issue where the Galactic Market Hub Nomination Decision would become available if a nominated planet's rating was boosted.

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    New Machine Empire Colonies Job Boostbalance change

    New colonies start with 2 replicator jobs (up from 1).

    Steam
  12. 11 events
    Planetary Features Survival Fixbug fix

    Fixed issues with Planetary Features not surviving terraforming.

    Steam
    Planet Interface Polishedui ux

    The UI has been polished up, especially for habitats and ecumenopolises.

    Steam
    Fixed Targeting for Strike Craftbug fix

    Resolved targeting issues causing strike craft to meander instead of engaging.

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    Machine Empires Resource Adjustmentsbalance change

    Machine Empires receive more resources from mining bases and adjustments to colony ships.

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    Improved Military AIaiMilestone

    New military AI is more challenging in wars.

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    Individual Ship Upgradinggameplay

    Fleets will now upgrade ships individually, allowing for partial upgrades if cancelled mid-way.

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    Strike Craft Damage and Performance Buffbalance change

    Strike craft now do more damage, have longer range, and improved maneuverability.

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    Unique Civics and Ascension Perksgameplay

    Started updating civics and ascension perks to have more unique effects.

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    Faction Approval Trigger Scope Changemodding

    Changed scope of the faction_approval trigger to fix issues.

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    Pop Growth Adjustmentsbalance change

    Reduced random factor in pop growth and adjusted habitability penalties.

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    Outliner Performance Improvementsperformance

    Reduced performance cost of the outliner and optimized planet icon rendering.

    Steam
  13. 28 events
    Fixed Deviancy stat mislabelingui ux

    Fixed Deviancy stat being listed as 'Crime' when a Criminal Heritage empire views the worlds of Gestalt.

    Steam
    Nanite Actuators edict introducednew content

    Added Nanite Actuators edict, which increases research speed.

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    Fixed pop status icon misalignmentui ux

    Fixed pop status icon being misaligned in Resettlement view.

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    Set minimum market feebalance change

    Set minimum market fee to 5%.

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    Fixed stability tooltip for Gestaltsui ux

    Fixed stability tooltip for Gestalts.

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    Fixed Xeno-Zoo availabilitybug fix

    Xeno-Zoo no longer wrongly available for nonstandard empire types.

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    Fixed martial law decisions on captured planetsbug fix

    Fixed martial law decisions staying permanently activated on planets captured in war by empire types that cannot use the martial law decision.

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    Increased Zro appearance in the galaxybalance change

    Zro is now significantly more likely to appear in the galaxy, although still being very rare.

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    Disabled building replacement on unsupported planetsbug fix

    Disabled replacement of buildings the planet cannot currently support.

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    New icon for Null Void Beamnew content

    Null Void Beam now has its own icon.

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    Fixed technology power number line breakui ux

    Fixed superfluous line break in technology power number in federation view, if over 4 digits.

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    New decision for Robot and Synthetic Pop assemblynew content

    Added a new decision to stop or continue Robot, Droid, and Synthetic Pop assembly, working independently of organic population controls.

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    Improved trade calculation performanceperformance

    Made some changes to trade calculations that should improve performance.

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    Fixed planetary features deletion during terraformingbug fix

    Fixed some Planetary Features getting deleted when terraforming to Gaia World.

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    Machine empires start without maintenance depotbalance change

    Machine empires no longer start with a maintenance depot.

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    Fixed trade value text widthui ux

    Fixed trade value text not being wide enough to display 1000+ trade value.

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    Ecumenopolises exempt from Tomb Worldificationbalance change

    The dense urbanization of city planets is repellent to the Worm, and it will no longer take them into its nuclear embrace.

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    Fixed missing flavour image for Strategic Coordination Centerbug fix

    Fixed missing flavour image on the completed Strategic Coordination Center.

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    Fixed fleet capacity display truncationui ux

    Fixed truncation of fleet capacity display when it gets to 4 digits.

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    Fixed amenities value tooltipui ux

    Fixed incorrect doubled amenities value displayed when viewing the tooltip of a strata.

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    Fanatic Purifiers tech restrictionsbalance change

    Fanatic Purifiers can no longer draw the Uplifting or Xenomorph Armies techs.

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    Exalted Priesthood civic unity output fixbug fix

    Exalted Priesthood civic now properly increases unity output for all priest jobs.

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    Nexus Districts job provisionbalance change

    Nexus Districts now provide 1 tech drone job and 1 maintenance drone job.

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    Reduced Maintenance Drone effectbalance change

    Maintenance Drone effect on amenities reduced from 5 to 4.

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    Fixed monthly trade resources overlapui ux

    Fixed so that monthly trade resources don't overlap with the amount box.

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    Removed bulk discount on marketsbalance change

    Removed bulk discount on Internal and Galactic Market.

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    Fixed market fee tooltip descriptionui ux

    Fixed missing description in market fee tooltip.

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    Planetary modifiers affect district capbalance change

    Planetary modifiers now affect the district cap for mining/farming/generators if they affect its output.

    Steam