What changed in Stellaris in 2020

68 updates · 2 main milestones · Jan 16, 2020 to Nov 13, 2020

  1. 45 events
    Crisis AI Focus on Galaxy Controlai

    Made the crisis worry less about ship health and more about taking over the galaxy.

    Steam
    Sector Automation Scripts Redonebalance change

    Redid sector automation scripts and code to close gaps in sectors' knowledge and improve reliability.

    Steam
    Fixed Death Cult Sacrifice Effectsbug fix

    Fixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.

    Steam
    Fixed Loading Stuck with Many Modsbug fix

    Fixed an issue where loading would get stuck when trying to load a lot of mods.

    Steam
    Fixed Layering Issue with Necroid Portrait 11bug fix

    Fixed a layering issue with Necroid Portrait 11.

    Steam
    Death Priest Job Upkeep Increasebalance change

    Death Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.

    Steam
    Fixed Leader Clearing by Right-Clickingbug fix

    Fixed leader clearing by right-clicking.

    Steam
    Fixed Sector Production Focus Icon Updateui ux

    Setting a sector to Production focus now correctly updates the icon in the UI.

    Steam
    Fixed Unbidden Behaviorai

    The Unbidden will no longer wait patiently to be allowed out of their initial system.

    Steam
    Experimental DX11 Mode Language Supportui ux

    Experimental DX11 mode now supports Chinese, Polish and Russian.

    Steam
    Fixed Ships Not Reaching Assigned Slotsbug fix

    Fix Ships not reaching their assigned slots when there are too many ships.

    Steam
    Fixed Impossibility of Swapping Scientistsbug fix

    Fixed impossibility of swapping scientists between research areas.

    Steam
    Overcrowding Absolute Threshold for No Growthbalance change

    Added a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.

    Steam
    Fixed AI Ping-Ponging Fleetsbug fix

    Fix issue with military AI ping-ponging fleets.

    Steam
    Added Missing Undead Army Translations for Chinesebug fix

    Added missing undead army translations for Chinese.

    Steam
    Fixed Necroid Battleship Weapon Slot Bugbug fix

    Fixed a bug with a Necroid Battleship weapon slot.

    Steam
    Improved Economic AI Resource Considerationai

    The economic AI will now take better account of the resources a district would provide when choosing whether to build one.

    Steam
    Crisis Countries Use Armageddon Bombardmentai

    Crisis countries will now use Armageddon Bombardment.

    Steam
    Updated Trade Routes Frequencyperformance

    Update trade routes every 7 days instead of every day.

    Steam
    Remember Hostile Forces Positions During Warbug fix

    Made it so the positions of hostile forces are remembered while you're at war.

    Steam
    Speed Up Purging for Crisis Factionsai

    Massively sped up all types of purging, with the crisis factions now purging 2 pops per month.

    Steam
    Evasive Fleet Order Cancellationbug fix

    Evasive fleet now cancel order if the path to their targets contain hostiles.

    Steam
    Added Debug Tooltips to Fleet Viewui ux

    Added debug tooltips to the fleet view header and rename button.

    Steam
    AI Megastructure Building Behaviorai

    The AI will not try to build a megastructure if it's already building or upgrading one.

    Steam
    Increased Necroid Corvette Size and Optimized Texturesvisuals

    Increased Necroid Corvette size and optimized some other textures.

    Steam
    Moved Attack Radius Calculations to Threaded Codeperformance

    Moved the calculations for attack radius to threaded code instead of serial.

    Steam
    Necrophage AI House of Apotheosis Behaviorai

    The Necrophage AI will no longer build Houses of Apotheosis to avoid running out of necrophytes.

    Steam
    Added Ignored Sapience Flag to Job Typesmodding

    Added 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.

    Steam
    Necrophages with Glandular Acclimatisation Behaviorai

    Necrophages with Glandular Acclimatisation will now make pops that suit the local planet, even if they have Necrophage pops that don't on the planet already.

    Steam
    Improved Contingency Constructor Behaviorai

    Made the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.

    Steam
    Augmented AI Target Search Distanceai

    Augmented the distance at which AI looks for targets on larger maps.

    Steam
    Corrected Necroid Titan Engine Effect Namebug fix

    Corrected name for necroid titan engine effect so the effect spawns in the correct position.

    Steam
    AI Consideration of Take Point Fleetai

    AI considers 'Take Point' fleet as objective when appropriate.

    Steam
    Fixed Purging and Assimilation on Presapientsbug fix

    Fixed purging and assimilation not working on presapients.

    Steam
    Various Improvements to Crisis Military AIai

    Various improvements to crisis military AI.

    Steam
    Increased AI Shipyard and Titan/Colossus Factory Buildingai

    The AI is now drastically more likely to know to build shipyards and titan/colossus factories.

    Steam
    AI Job Building Checkai

    The AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.

    Steam
    Fixed AI Fleet Bombardment Stancesai

    Fixed AI not changing fleet bombardment stances.

    Steam
    Fixed Black Face-Tentacle on Necroid Portraitbug fix

    Fixed a black face-tentacle on a Necroid Portrait to have color.

    Steam
    AI Will Not Sell Last Pop of Planetai

    The AI will no longer sell the last pop of a planet.

    Steam
    Fixed AI Attack Loop with Disabled Starbasesai

    Fixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.

    Steam
    Fixed Default Purge Type for Pasharti Absorbersbug fix

    Fixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.

    Steam
    Fixed OOS Related to Fleetsbug fix

    Fixed an OOS related to fleets.

    Steam
    Machine Uprising Play Option Restorednew content

    The option to play as the Machine Uprising when that happens is now back.

    Steam
    Fixed Slow Down with Many Planetsperformance

    Fixed a nasty slow down when owning many planets and opening the planet view.

    Steam
  2. 5 events
    Introduction of Multiple Tiers of Orbital Habitatsnew contentMilestone

    New tiers of Orbital Habitats will be introduced, accessible to players with the Utopia expansion or using the Void Dwellers origin.

    Steam
    Advanced Habitat Upgradegameplay

    Upgrading to an Advanced Habitat provides 2 additional district slots and allows basic housing buildings for normal empires.

    Steam
    First Tier of Orbital Habitatsgameplay

    The first tier of Orbital Habitats will come earlier in the tech tree and require fewer alloys to build, starting with 4 district slots.

    Steam
    Habitat Expansion Technologygameplay

    New technology allows upgrading an Orbital Habitat to an Advanced Habitat using a planetary decision that costs time and alloys.

    Steam
    Habitat World Upgradegameplay

    A third technology allows upgrading a fully developed Advanced Habitat into a Habitat World with 8 districts.

    Steam
  3. 4 events
    Manual Opt-in for Beta Patchquality of life

    Players must manually opt in to access the beta patch via Steam properties.

    Steam
    Save File Compatibility Warningsystem

    Save file compatibility between versions is not guaranteed; avoid loading 2.6.2 saves in 2.6.3.

    Steam
    2.6.3 Beta Patch Releasedother

    Opt-in beta patch available on Steam with crossplay rollback option.

    Steam
    Cross Platform Multiplayer Disablednetwork

    Cross platform Multiplayer won't work until the official release of patch 2.6.3.

    Steam
  4. 5 events
    Xenophile Empire Disapprovalgameplay

    Xenophile empires will not approve of hunting tiyanki.

    Steam
    Introduction of Tiyanki Home Systemnew content

    The tiyanki now have a home system, Tiyana Vek, which can spawn more space whales throughout the game.

    Steam
    Tiyanki Species Updatenew content

    The tiyanki species has been updated to include hatchlings alongside Bulls, Cows, and Calves.

    Steam
    Randomized Tiyanki Fleet Compositionsgameplay

    Roaming tiyanki fleets now have more randomized compositions.

    Steam
    Rewards for Hunting Tiyankigameplay

    Hunting the tiyanki will yield energy credits and exotic gas.

    Steam
  5. 6 events
    New Species Level Triggersgameplay

    Introduced new triggers to check species-level conditions instead of iterating through every pop.

    Steam
    Fleet Level Triggers Addedgameplay

    Added triggers at the fleet level for events that previously checked every ship.

    Steam
    Jobs Distribution Optimizationgameplay

    Jobs distribution is now only done on demand instead of daily, reducing unnecessary calculations.

    Steam
    Ethics Change Functionality Restoredbug fix

    Reworked the approach to checking if pops can change ethics, restoring its functionality.

    Steam
    Improved Late Game PerformanceperformanceMilestone

    Achieved a 15% to 30% improvement in late game performance, especially with large populations.

    Steam
    Enhanced Multi-threading Usageperformance

    Identified and utilized more opportunities for multi-threading to improve performance.

    Steam
  6. 3 events
    Upcoming Q&A Sessions on Federationsquality of life

    Announcement of Q&A sessions related to the Federation Rework and other topics.

    Steam
    Introduction of Indentured Assets Slavery Typenew content

    A new slavery type called Indentured Assets has been added, allowing for more dystopian and evolved empires.

    Steam
    Improvements to Economic AI and End Game Crisis AIai

    Focus on enhancing the economic AI and creating unique behaviors for the end game crisis AI.

    Steam