What changed in Stellaris in 2020
68 updates · 2 main milestones · Jan 16, 2020 to Nov 13, 2020
- 45 eventsCrisis AI Focus on Galaxy Controlai
Made the crisis worry less about ship health and more about taking over the galaxy.
SteamSector Automation Scripts Redonebalance changeRedid sector automation scripts and code to close gaps in sectors' knowledge and improve reliability.
SteamFixed Death Cult Sacrifice Effectsbug fixFixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.
SteamFixed Loading Stuck with Many Modsbug fixFixed an issue where loading would get stuck when trying to load a lot of mods.
SteamFixed Layering Issue with Necroid Portrait 11bug fixFixed a layering issue with Necroid Portrait 11.
SteamDeath Priest Job Upkeep Increasebalance changeDeath Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.
SteamFixed Sector Production Focus Icon Updateui uxSetting a sector to Production focus now correctly updates the icon in the UI.
SteamFixed Unbidden BehavioraiThe Unbidden will no longer wait patiently to be allowed out of their initial system.
SteamExperimental DX11 Mode Language Supportui uxExperimental DX11 mode now supports Chinese, Polish and Russian.
SteamFixed Ships Not Reaching Assigned Slotsbug fixFix Ships not reaching their assigned slots when there are too many ships.
SteamFixed Impossibility of Swapping Scientistsbug fixFixed impossibility of swapping scientists between research areas.
SteamOvercrowding Absolute Threshold for No Growthbalance changeAdded a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.
SteamAdded Missing Undead Army Translations for Chinesebug fixAdded missing undead army translations for Chinese.
SteamFixed Necroid Battleship Weapon Slot Bugbug fixFixed a bug with a Necroid Battleship weapon slot.
SteamImproved Economic AI Resource ConsiderationaiThe economic AI will now take better account of the resources a district would provide when choosing whether to build one.
SteamCrisis Countries Use Armageddon BombardmentaiCrisis countries will now use Armageddon Bombardment.
SteamUpdated Trade Routes FrequencyperformanceUpdate trade routes every 7 days instead of every day.
SteamRemember Hostile Forces Positions During Warbug fixMade it so the positions of hostile forces are remembered while you're at war.
SteamSpeed Up Purging for Crisis FactionsaiMassively sped up all types of purging, with the crisis factions now purging 2 pops per month.
SteamEvasive Fleet Order Cancellationbug fixEvasive fleet now cancel order if the path to their targets contain hostiles.
SteamAdded Debug Tooltips to Fleet Viewui uxAdded debug tooltips to the fleet view header and rename button.
SteamAI Megastructure Building BehavioraiThe AI will not try to build a megastructure if it's already building or upgrading one.
SteamIncreased Necroid Corvette Size and Optimized TexturesvisualsIncreased Necroid Corvette size and optimized some other textures.
SteamMoved Attack Radius Calculations to Threaded CodeperformanceMoved the calculations for attack radius to threaded code instead of serial.
SteamNecrophage AI House of Apotheosis BehavioraiThe Necrophage AI will no longer build Houses of Apotheosis to avoid running out of necrophytes.
SteamAdded Ignored Sapience Flag to Job TypesmoddingAdded 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.
SteamNecrophages with Glandular Acclimatisation BehavioraiNecrophages with Glandular Acclimatisation will now make pops that suit the local planet, even if they have Necrophage pops that don't on the planet already.
SteamImproved Contingency Constructor BehavioraiMade the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.
SteamAugmented AI Target Search DistanceaiAugmented the distance at which AI looks for targets on larger maps.
SteamCorrected Necroid Titan Engine Effect Namebug fixCorrected name for necroid titan engine effect so the effect spawns in the correct position.
SteamAI Consideration of Take Point FleetaiAI considers 'Take Point' fleet as objective when appropriate.
SteamFixed Purging and Assimilation on Presapientsbug fixFixed purging and assimilation not working on presapients.
SteamIncreased AI Shipyard and Titan/Colossus Factory BuildingaiThe AI is now drastically more likely to know to build shipyards and titan/colossus factories.
SteamAI Job Building CheckaiThe AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.
SteamFixed Black Face-Tentacle on Necroid Portraitbug fixFixed a black face-tentacle on a Necroid Portrait to have color.
SteamFixed AI Attack Loop with Disabled StarbasesaiFixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.
SteamFixed Default Purge Type for Pasharti Absorbersbug fixFixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.
SteamMachine Uprising Play Option Restorednew contentThe option to play as the Machine Uprising when that happens is now back.
SteamFixed Slow Down with Many PlanetsperformanceFixed a nasty slow down when owning many planets and opening the planet view.
Steam - 5 eventsIntroduction of Multiple Tiers of Orbital Habitatsnew contentMilestone
New tiers of Orbital Habitats will be introduced, accessible to players with the Utopia expansion or using the Void Dwellers origin.
SteamAdvanced Habitat UpgradegameplayUpgrading to an Advanced Habitat provides 2 additional district slots and allows basic housing buildings for normal empires.
SteamFirst Tier of Orbital HabitatsgameplayThe first tier of Orbital Habitats will come earlier in the tech tree and require fewer alloys to build, starting with 4 district slots.
SteamHabitat Expansion TechnologygameplayNew technology allows upgrading an Orbital Habitat to an Advanced Habitat using a planetary decision that costs time and alloys.
SteamHabitat World UpgradegameplayA third technology allows upgrading a fully developed Advanced Habitat into a Habitat World with 8 districts.
Steam - 4 eventsManual Opt-in for Beta Patchquality of life
Players must manually opt in to access the beta patch via Steam properties.
SteamSave File Compatibility WarningsystemSave file compatibility between versions is not guaranteed; avoid loading 2.6.2 saves in 2.6.3.
Steam2.6.3 Beta Patch ReleasedotherOpt-in beta patch available on Steam with crossplay rollback option.
SteamCross Platform Multiplayer DisablednetworkCross platform Multiplayer won't work until the official release of patch 2.6.3.
Steam - 5 eventsIntroduction of Tiyanki Home Systemnew content
The tiyanki now have a home system, Tiyana Vek, which can spawn more space whales throughout the game.
SteamTiyanki Species Updatenew contentThe tiyanki species has been updated to include hatchlings alongside Bulls, Cows, and Calves.
SteamRandomized Tiyanki Fleet CompositionsgameplayRoaming tiyanki fleets now have more randomized compositions.
SteamRewards for Hunting TiyankigameplayHunting the tiyanki will yield energy credits and exotic gas.
Steam - 6 eventsNew Species Level Triggersgameplay
Introduced new triggers to check species-level conditions instead of iterating through every pop.
SteamFleet Level Triggers AddedgameplayAdded triggers at the fleet level for events that previously checked every ship.
SteamJobs Distribution OptimizationgameplayJobs distribution is now only done on demand instead of daily, reducing unnecessary calculations.
SteamEthics Change Functionality Restoredbug fixReworked the approach to checking if pops can change ethics, restoring its functionality.
SteamImproved Late Game PerformanceperformanceMilestoneAchieved a 15% to 30% improvement in late game performance, especially with large populations.
SteamEnhanced Multi-threading UsageperformanceIdentified and utilized more opportunities for multi-threading to improve performance.
Steam - 3 eventsUpcoming Q&A Sessions on Federationsquality of life
Announcement of Q&A sessions related to the Federation Rework and other topics.
SteamIntroduction of Indentured Assets Slavery Typenew contentA new slavery type called Indentured Assets has been added, allowing for more dystopian and evolved empires.
SteamImprovements to Economic AI and End Game Crisis AIaiFocus on enhancing the economic AI and creating unique behaviors for the end game crisis AI.
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