What changed in Stellaris in 2020

243 updates · 42 main milestones · Jan 16, 2020 to Dec 3, 2020

  1. 6 events
    Introduction of Intel ReportsgameplayMilestone

    Players can gain temporary Intel Reports for specific categories, providing high-level insights for a limited time.

    Steam
    Intel Categories and LevelsgameplayMilestone

    Information is categorized into Government, Military, Diplomatic, Economic, and Technology, each with varying Intel levels.

    Steam
    Fog of War AdjustmentsgameplayMilestone

    Players will no longer see all systems and borders of contacted empires; visibility is tied to Intel levels.

    Steam
    Stale Intel MechanicgameplayMilestone

    Players may lose access to previously available information, which will be marked as stale.

    Steam
    Changes to First Contact MechanicsgameplayMilestone

    Establishing first contact will now reveal less information about alien empires, enhancing the mystery of exploration.

    Steam
    Introduction of Intel SystemgameplayMilestone

    An Intel value system (0-100) will determine the amount of information available about alien empires.

    Steam
  2. 5 events
    Multiple First Contact Investigationsgameplay

    Players can run multiple first contact investigations simultaneously as long as they have the required Envoys.

    Steam
    Long-term Effects of First Contact Choicesgameplay

    Choices made during first contact can have long-term effects on relationships with alien empires.

    Steam
    Improved First Contact Mechanicsgameplay

    First contact is now a more engaging process with interesting choices supported by narrative.

    Steam
    Introduction of First Contact Protocolsgameplay

    Players can set a policy for their approach to newly discovered alien civilizations, affecting diplomacy.

    Steam
    Envoy Assignment for First Contact Investigationgameplay

    An Envoy must be assigned to initiate a First Contact Investigation, which runs through stages and delivers narrative events.

    Steam
  3. 55 events
    Corrected Necroid Titan Engine Effect Namebug fix

    Corrected name for necroid titan engine effect so the effect spawns in the correct position.

    Steam
    Improved Contingency Constructor Behaviorai

    Made the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.

    Steam
    Crisis Countries Use Armageddon Bombardmentai

    Crisis countries will now use Armageddon Bombardment.

    Steam
    AI Megastructure Building Logic Improvedai

    The AI will not try to build a megastructure if it's already building or upgrading one.

    Steam
    Necrophages with Glandular Acclimatisation Fixedbug fix

    Necrophages with Glandular Acclimatisation will now make pops that suit the local planet.

    Steam
    Attack Radius Calculations Moved to Threaded Codeperformance

    Moved the calculations for attack radius to threaded code instead of serial.

    Steam
    Various Improvements to Crisis Military AIai

    Various improvements to crisis military AI.

    Steam
    Overcrowding Growth Threshold Setbalance change

    Added a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.

    Steam
    Fixed Slowdown with Many Planetsperformance

    Fixed a nasty slow down when owning many planets and opening the planet view.

    Steam
    Necrophage AI Building Logic Adjustedai

    The Necrophage AI will no longer build Houses of Apotheosis so as to make it less likely it'll run out of necrophytes.

    Steam
    Ring Worlds Segment Increasebalance change

    Ring Worlds have been increased from 5 to 10 segments, with adjusted jobs per segment.

    Steam
    Added Missing Undead Army Translationsbug fix

    Added missing undead army translations for Chinese.

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    Resettlement System ModificationsgameplayMilestone

    Extensive modifications to the resettlement system, allowing unemployed pops to move to planets with available jobs.

    Steam
    Void Dweller Tradition Swapsbalance change

    Tradition swaps for Void Dwellers to improve their benefits.

    Steam
    Ecumenopolis Building Slotsgameplay

    Ecumenopolis can now have both Factory and Foundry building lines on the same planet.

    Steam
    Shattered Ring Origin Adjustmentsgameplay

    Shattered Ring origin now has a warning for Lithoids and applies Ring World Habitability Preference to pops.

    Steam
    Unbidden AI Behavior Adjustedai

    The Unbidden will no longer wait patiently to be allowed out of their initial system.

    Steam
    Machine Uprising Play Option Restoredbug fix

    The option to play as the Machine Uprising when that happens is now back.

    Steam
    AI Job Building Logic Enhancedai

    The AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.

    Steam
    Crisis AI Focus Adjustedai

    Made the crisis worry less about ship health and more about taking over the galaxy.

    Steam
    AI Shipyard and Factory Building Logic Enhancedai

    The AI is now drastically more likely to know to build shipyards and titan/colossus factories.

    Steam
    Fixed AI Fleet Bombardment Stanceai

    Fixed AI not changing fleet bombardment stances.

    Steam
    Fixed Black Face-Tentacle on Necroid Portraitbug fix

    Fixed a black face-tentacle on a Necroid Portrait to have color.

    Steam
    Standardized Building Jobsbalance change

    Most buildings now provide 2 jobs per tier instead of the previous 2/5/8 progression.

    Steam
    Fixed Necroid Battleship Weapon Slotbug fix

    Fixed a bug with a Necroid Battleship weapon slot.

    Steam
    Experimental DX11 Mode Language Supportui ux

    Experimental DX11 mode now supports Chinese, Polish and Russian.

    Steam
    Added Debug Tooltips to Fleet Viewui ux

    Added debug tooltips to the fleet view header and rename button.

    Steam
    Fixed Leader Clearing by Right-Clickingbug fix

    Fixed leader clearing by right-clicking.

    Steam
    Increased Purging Speed for Crisis Factionsai

    Massively sped up all types of purging, with the crisis factions now purging 2 pops per month.

    Steam
    Evasive Fleet Order Cancellation Improvedbug fix

    Evasive fleet now cancel order if the path to their targets contain hostiles.

    Steam
    Added 'ignores_sapience' Flag to Job Typesmodding

    Added 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.

    Steam
    AI Will Not Sell Last Pop of Planetai

    The AI will no longer sell the last pop of a planet.

    Steam
    AI Target Acquisition Distance Increasedai

    Augmented the distance at which AI looks for targets on larger maps.

    Steam
    Hostile Forces Positions Remembered During Warbug fix

    Made it so the positions of hostile forces are remembered while you're at war.

    Steam
    Fixed Default Purge Type for Pasharti Absorbersbug fix

    Fixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.

    Steam
    Reduction in PopsgameplayMilestone

    Implemented changes to reduce the number of pops in the galaxy to improve performance and reduce micromanagement.

    Steam
    Fixed AI Loop with Disabled Starbasesai

    Fixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.

    Steam
    Fixed Ships Not Reaching Assigned Slotsbug fix

    Fix Ships not reaching their assigned slots when there are too many ships.

    Steam
    Habitat District Adjustmentsbalance change

    Minor changes made to Habitat modules and their districts.

    Steam
    Colonization Interface Filterquality of life

    Added a filter on the colonization interface for improved usability.

    Steam
    Fixed OOS Related to Fleetsbug fix

    Fixed an OOS related to fleets.

    Steam
    Fixed Scientist Swapping Between Research Areasbug fix

    Fixed impossibility of swapping scientists between research areas.

    Steam
    Trade Routes Update Frequency Changedperformance

    Update trade routes every 7 days instead of every day.

    Steam
    Fixed Layering Issue with Necroid Portraitbug fix

    Fixed a layering issue with Necroid Portrait 11.

    Steam
    Sector Production Focus Icon Update Fixedbug fix

    Setting a sector to Production focus now correctly updates the icon in the UI.

    Steam
    Death Priest Job Upkeep Increasedbalance change

    Death Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.

    Steam
    Sector Automation Scripts Redonebalance change

    Redid sector automation scripts and code to improve knowledge of nonstandard planet districts and building upgrades.

    Steam
    Fixed Loading 2.7.2 Savesbug fix

    Fixed being unable to load 2.7.2 saves in 2.7.2 made after installing Necroids.

    Steam
    Increased Necroid Corvette Sizevisuals

    Increased Necroid Corvette size and optimized some other textures.

    Steam
    Fixed Loading Issues with Modsbug fix

    Fixed an issue where loading would get stuck when trying to load a lot of mods.

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    Fixed Purging and Assimilation on Presapientsbug fix

    Fixed purging and assimilation not working on presapients.

    Steam
    New Organic Pop Assembly Featuresgameplay

    Spawning Pool and Clone Vats have had their Pop Growth modifiers replaced with new Organic Pop Assembly.

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    Fixed Death Cult Sacrifice Effectsbug fix

    Fixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.

    Steam
    Economic AI Resource Consideration Improvedai

    The economic AI will now take better account of the resources a district would provide when choosing whether to build one.

    Steam
    AI Fleet Objective Awareness Improvedai

    AI considers 'Take Point' fleet as objective when appropriate.

    Steam
  4. 45 events
    Crisis AI Focus on Galaxy Controlai

    Made the crisis worry less about ship health and more about taking over the galaxy.

    Steam
    Sector Automation Scripts Redonebalance change

    Redid sector automation scripts and code to close gaps in sectors' knowledge and improve reliability.

    Steam
    Fixed Death Cult Sacrifice Effectsbug fix

    Fixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.

    Steam
    Fixed Loading Stuck with Many Modsbug fix

    Fixed an issue where loading would get stuck when trying to load a lot of mods.

    Steam
    Fixed Layering Issue with Necroid Portrait 11bug fix

    Fixed a layering issue with Necroid Portrait 11.

    Steam
    Death Priest Job Upkeep Increasebalance change

    Death Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.

    Steam
    Fixed Leader Clearing by Right-Clickingbug fix

    Fixed leader clearing by right-clicking.

    Steam
    Fixed Sector Production Focus Icon Updateui ux

    Setting a sector to Production focus now correctly updates the icon in the UI.

    Steam
    Fixed Unbidden Behaviorai

    The Unbidden will no longer wait patiently to be allowed out of their initial system.

    Steam
    Experimental DX11 Mode Language Supportui ux

    Experimental DX11 mode now supports Chinese, Polish and Russian.

    Steam
    Fixed Ships Not Reaching Assigned Slotsbug fix

    Fix Ships not reaching their assigned slots when there are too many ships.

    Steam
    Fixed Impossibility of Swapping Scientistsbug fix

    Fixed impossibility of swapping scientists between research areas.

    Steam
    Overcrowding Absolute Threshold for No Growthbalance change

    Added a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.

    Steam
    Fixed AI Ping-Ponging Fleetsbug fix

    Fix issue with military AI ping-ponging fleets.

    Steam
    Added Missing Undead Army Translations for Chinesebug fix

    Added missing undead army translations for Chinese.

    Steam
    Fixed Necroid Battleship Weapon Slot Bugbug fix

    Fixed a bug with a Necroid Battleship weapon slot.

    Steam
    Improved Economic AI Resource Considerationai

    The economic AI will now take better account of the resources a district would provide when choosing whether to build one.

    Steam
    Crisis Countries Use Armageddon Bombardmentai

    Crisis countries will now use Armageddon Bombardment.

    Steam
    Updated Trade Routes Frequencyperformance

    Update trade routes every 7 days instead of every day.

    Steam
    Remember Hostile Forces Positions During Warbug fix

    Made it so the positions of hostile forces are remembered while you're at war.

    Steam
    Speed Up Purging for Crisis Factionsai

    Massively sped up all types of purging, with the crisis factions now purging 2 pops per month.

    Steam
    Evasive Fleet Order Cancellationbug fix

    Evasive fleet now cancel order if the path to their targets contain hostiles.

    Steam
    Added Debug Tooltips to Fleet Viewui ux

    Added debug tooltips to the fleet view header and rename button.

    Steam
    AI Megastructure Building Behaviorai

    The AI will not try to build a megastructure if it's already building or upgrading one.

    Steam
    Increased Necroid Corvette Size and Optimized Texturesvisuals

    Increased Necroid Corvette size and optimized some other textures.

    Steam
    Moved Attack Radius Calculations to Threaded Codeperformance

    Moved the calculations for attack radius to threaded code instead of serial.

    Steam
    Necrophage AI House of Apotheosis Behaviorai

    The Necrophage AI will no longer build Houses of Apotheosis to avoid running out of necrophytes.

    Steam
    Added Ignored Sapience Flag to Job Typesmodding

    Added 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.

    Steam
    Necrophages with Glandular Acclimatisation Behaviorai

    Necrophages with Glandular Acclimatisation will now make pops that suit the local planet, even if they have Necrophage pops that don't on the planet already.

    Steam
    Improved Contingency Constructor Behaviorai

    Made the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.

    Steam
    Augmented AI Target Search Distanceai

    Augmented the distance at which AI looks for targets on larger maps.

    Steam
    Corrected Necroid Titan Engine Effect Namebug fix

    Corrected name for necroid titan engine effect so the effect spawns in the correct position.

    Steam
    AI Consideration of Take Point Fleetai

    AI considers 'Take Point' fleet as objective when appropriate.

    Steam
    Fixed Purging and Assimilation on Presapientsbug fix

    Fixed purging and assimilation not working on presapients.

    Steam
    Various Improvements to Crisis Military AIai

    Various improvements to crisis military AI.

    Steam
    Increased AI Shipyard and Titan/Colossus Factory Buildingai

    The AI is now drastically more likely to know to build shipyards and titan/colossus factories.

    Steam
    AI Job Building Checkai

    The AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.

    Steam
    Fixed AI Fleet Bombardment Stancesai

    Fixed AI not changing fleet bombardment stances.

    Steam
    Fixed Black Face-Tentacle on Necroid Portraitbug fix

    Fixed a black face-tentacle on a Necroid Portrait to have color.

    Steam
    AI Will Not Sell Last Pop of Planetai

    The AI will no longer sell the last pop of a planet.

    Steam
    Fixed AI Attack Loop with Disabled Starbasesai

    Fixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.

    Steam
    Fixed Default Purge Type for Pasharti Absorbersbug fix

    Fixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.

    Steam
    Fixed OOS Related to Fleetsbug fix

    Fixed an OOS related to fleets.

    Steam
    Machine Uprising Play Option Restorednew content

    The option to play as the Machine Uprising when that happens is now back.

    Steam
    Fixed Slow Down with Many Planetsperformance

    Fixed a nasty slow down when owning many planets and opening the planet view.

    Steam
  5. 10 events
    Demotion Time Reductionquality of life

    Demotion time for pops cut in half across the board.

    Steam
    Improvements to Automated Colony ManagementgameplayMilestone

    Major pass on automated colony management to enhance effectiveness, including building districts and upgrading buildings.

    Steam
    Urban World Designation Bonus Changebalance change

    Urban World designation now provides a Trade Value bonus instead of previous growth bonuses.

    Steam
    Adjustment of Resettlement Costsbalance change

    Resettlement costs adjusted with added Influence cost for many pop types.

    Steam
    Changes to Planetary Automation Scriptsgameplay

    Scripts improved to handle issues like low amenities and high crime on planets.

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    Clearing Habitability Markers from Consumed Planetsquality of life

    Removed unnecessary habitability markers from completely consumed planets.

    Steam
    Automatic Resettlement for Terravoresquality of life

    Terravores now automatically resettle pops back to the capital after consuming a planet.

    Steam
    Introduction of Transit Hub Starbase Buildingnew contentMilestone

    New building that allows limited automated resettlement of unemployed low strata pops between planets.

    Steam
    Resettlement Process Enhancementquality of life

    Filtered unemployed pops to the top and highlighted them for easier management.

    Steam
    Colony Designation Functionality Updatebalance change

    Colony designation updated to better satisfy needs of newly colonized worlds.

    Steam
  6. 6 events
    Adjustment of Ecumenopolis Job Numbersbalance change

    The number of jobs per district on Ecumenopoli has been adjusted as part of an economic balance pass.

    Steam
    Improved Planetary Automationquality of lifeMilestone

    Changes facilitate easier automation of planets, allowing for better management in mid to late game.

    Steam
    New Technologies for Building Slotsnew content

    Two new technologies, Ceramo-Metal Infrastructure and Durasteel Infrastructure, unlock additional Building Slots.

    Steam
    Introduction of Industrial DistrictsgameplayMilestone

    New Industrial Districts provide Artisan and Metallurgist jobs, enhancing planetary development.

    Steam
    Building Slots Decoupled from Populationquality of lifeMilestone

    Building Slots are now opened by increasing planet infrastructure instead of relying on population counts.

    Steam
    Branch Offices Tied to Capital Building Levelgameplay

    Branch Offices now tie their slots to the level of the colony's capital building, enhancing economic strategy.

    Steam
  7. 29 events
    Fixed overlapping text in Empire Modifiers tab for non-english languagesui ux
    Steam
    New City Set and room backdrop for Necroidsnew content
    Steam
    Crisis AI more likely to seek honorable alternativesai

    Will split its fleet up a bit more.

    Steam
    Improved startup and load timesperformance

    Greatly improved performance.

    Steam
    Fixed overrunning text in Settings UIs for non-english languagesui ux
    Steam
    Added new trigger for assigned jobsmodding

    Trigger num_assigned_jobs = { job = <key>/unemployed value > 2 }.

    Steam
    Gestalt empires can no longer build Hyperlane Registrarbalance change

    As they have no use for it.

    Steam
    New Gestalt Governor Leader Traits: Amplifier and Mindfulnessnew content

    Both increase Administrative Capacity in relevant Pop Jobs.

    Steam
    Three new Civics introduced: Death Cult, Reanimated Armies, Memorialistnew content
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    Introduced new Phenotype with 16 new portraitsnew content

    15 normal + 1 robot of spooky scary Jeffoids Necroids.

    Steam
    AI more willing to lower federation centralizationai

    Now cares if Cohesion and Monthly Cohesion are negative.

    Steam
    Added Necrophage, a new Originnew content
    Steam
    Fixed multiple Curator Scientist purchasesbug fixMilestone

    Cannot be purchased any longer.

    Steam
    Fixed OOS with planet modifiers related to species crossbreedingbug fixMilestone
    Steam
    Oracle's admin bonus increased to +10%balance change

    Now grants +10% more admin cap instead of just +20.

    Steam
    Added localisation commands in building descriptionsmodding
    Steam
    Fixed CTD when planets are removed with active constructionbug fixMilestone
    Steam
    Halloween Multiplayer Stream Announcementseasonal event

    A Halloween themed multiplayer stream is scheduled for October 31st and November 1st.

    Steam
    Terminal Orbit anomaly's reward buffedbalance change

    Reward has been buffed slightly.

    Steam
    Fixed OOS when hotjoining with country marked for destructionbug fixMilestone
    Steam
    Fixed OOS related to armies created from Popsbug fixMilestone
    Steam
    Added Necroid pre-scripted Empirenew content
    Steam
    Terraforming Candidate more common in early gamebalance change
    Steam
    Fixed CTD when transferring a save file during hotjoinbug fixMilestone
    Steam
    Disabled AlienFX/LightFX due to reported issuesbug fix

    Might cause a CTD/freeze when starting the game.

    Steam
    New dark and eerie Ship setnew content
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    New Advisor Voice addednew content
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    Necroids Species Pack Now Livedlc releaseMilestone

    The Necroids Species Pack is now available for Stellaris, allowing players to create new empires.

    Steam
    Observation Post Indoctrination events cooldown increasedbalance change

    Now has a 540 day cooldown before they can fire again.

    Steam
  8. 7 events
    Reanimated Armies Civicnew content

    Civic that replaces the Military Academy with a Dread Encampment, allowing recruitment of Undead Armies.

    Steam
    Dread Encampment Buildingnew content

    New building introduced with the Reanimated Armies Civic.

    Steam
    Death Cult Civicnew content

    New Civic introduced as part of the Necroids gameplay.

    Steam
    Introduction of Necroids Species Packnew contentMilestone

    New gameplay aspects for the Necroids Species Pack announced, including new Origins and Civics.

    Steam
    Necrophage Originnew content

    New Origin that allows the primary species to transform other Pops into themselves.

    Steam
    Memorialist Civicnew content

    New Civic introduced as part of the Necroids gameplay.

    Steam
    Necromancer Jobnew content

    New job type introduced as part of the Necroids gameplay.

    Steam
  9. 9 events
    New Originnew contentMilestone

    Introduction of a new origin for gameplay.

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    New City Setnew contentMilestone

    A new city set will be included in the Necroids pack.

    Steam
    New Advisor Voicenew contentMilestone

    Introduction of a new advisor voice for players.

    Steam
    Announcing Necroids Species Packnew contentMilestone

    Upcoming Species Pack themed around death featuring new content.

    Steam
    New Room Backgroundnew contentMilestone

    A new room background themed around death.

    Steam
    New Pre-scripted Empirenew contentMilestone

    A new pre-scripted empire will be part of the pack.

    Steam
    15+1 New Portraitsnew contentMilestone

    Includes 15 new portraits plus one machine portrait.

    Steam
    3 New Civicsnew contentMilestone

    Includes three new civics for players to explore.

    Steam
    New Ship Setnew contentMilestone

    Introduction of a new ship set with a sinister appearance.

    Steam
  10. 6 events
    Introduction of Mortal Initiate jobnew content

    New job available for Mortal Initiates in Death Cults, providing unique benefits.

    Steam
    Introduction of Death Priest jobnew content

    New job dedicated to improving game performance for empires with Death Cult civics.

    Steam
    New Sacrifice Edicts for Death Cultsnew contentMilestone

    Three new edicts allowing ritual slaughter to gain blessings, with varying benefits.

    Steam
    Introduction of Corporate Death Cult civicnew contentMilestone

    New civic for Spiritualist empires that allows ritual murder for funds and prophet.

    Steam
    New Sacrificial Temple buildingnew contentMilestone

    Replaces regular Temples for empires with Death Cult civics, providing unique job opportunities.

    Steam
    Introduction of Death Cult civicnew contentMilestone

    New civic available for Spiritualist empires that replaces Temples with Sacrificial Temples providing unique jobs.

    Steam
  11. 1 event
    Introduction of Memorialist Civicnew content

    A new civic planned for a future release, available to regular, machine, and hive empires.

    Steam
  12. 2 events
    Introduction of DirectX11 Rendering Engine BetagraphicsMilestone

    Next patch will offer an open beta for a new DirectX11 rendering engine, replacing the old DX9 renderer for better multi-threading optimizations.

    Steam
    Improved Game Startup TimeperformanceMilestone

    Drastically reduced the startup time of the game through optimizations in the files and assets loading system.

    Steam
  13. 4 events
    Fixed performance issueperformanceMilestone

    Resolved the cause of a significant performance issue.

    Steam
    Optional beta patch 2.7.2 releasedother

    Players can opt into the beta branch for testing the new patch.

    Steam
    Crossplay multiplayer optionnetwork

    Players can opt into the 'crossplay-rollback' branch for crossplay multiplayer.

    Steam
    Save file compatibility warningquality of life

    Warning issued regarding save file compatibility between versions 2.7.1 and 2.7.2.

    Steam
  14. 7 events
    Removal of Incorrect Changelog Entrybug fix

    An entry regarding the enigmatic fortress not regenerating was removed due to ongoing issues.

    Steam
    Federation Joint Operations Feature Addednew content

    Players can now engage in joint operations within federations.

    Steam
    Galactic Community Resolutions Introducednew content

    New resolutions have been added to the Galactic Community.

    Steam
    Updated Habitatsnew content

    Habitats have received updates to enhance gameplay.

    Steam
    Performance Issues Acknowledgedperformance

    A performance hit in version 2.7.1 has been acknowledged, with a fix in progress.

    Steam
    Save Game Rollback Optionquality of life

    Players can roll back to a prior version if they encounter issues with save games.

    Steam
    New Visuals for the Galaxyvisuals

    The visuals of the galaxy have been reinvigorated.

    Steam
  15. 6 events
    Common Ground and Hegemony Leader Accessibilitygameplay

    Leaders of Common Ground or Hegemony starts are less likely to be blocked by federation members.

    Steam
    Joint Operations Events Addedgameplay

    New flavor events for federations that allow members to contribute to joint operations.

    Steam
    AI Acceptance Changes for Federation Lawsgameplay

    Changes to how AI acceptance works for federation laws, making it more transparent and consistent.

    Steam
    Federation Law Vote Results Notificationui ux

    New pop-up to inform players of the results of federation law votes and how allies voted.

    Steam
    War Declaration Voting UI Overhaului ux

    UI for voting on war declarations has been improved for clarity on war goals and allies.

    Steam
    Federation Voting Improvementsui ux

    Improvements to how voting in federations is handled, including using Favors to increase acceptance chances.

    Steam
  16. 7 events
    Edict Rework Introductiongameplay

    Introduction of a new Edict system to reduce micromanagement and enhance player choice.

    Steam
    New Edicts Introducednew content

    Several new Edicts added to fit the new Edict Capacity system.

    Steam
    Nutritional Plenitude Edictgameplay

    Nutritional Plenitude is now a toggled Edict instead of a Food Policy.

    Steam
    Introduction of Edict Capacitygameplay

    New mechanic that limits the number of active Edicts, with penalties for exceeding capacity.

    Steam
    Pop Growth Reduction Changesgameplay

    Changes to reduce Pop Growth from various sources.

    Steam
    Dictatorial and Imperial Authority Edict Capacity Increasebalance change

    Dictatorial and Imperial Authority now increase Edict Capacity by +1.

    Steam
    Toggleable Edicts with Activation Costsgameplay

    Edicts can now be toggled on/off with associated Activation and Deactivation Costs.

    Steam
  17. 5 events
    Introduction of Multiple Tiers of Orbital Habitatsnew contentMilestone

    New tiers of Orbital Habitats will be introduced, accessible to players with the Utopia expansion or using the Void Dwellers origin.

    Steam
    Advanced Habitat Upgradegameplay

    Upgrading to an Advanced Habitat provides 2 additional district slots and allows basic housing buildings for normal empires.

    Steam
    First Tier of Orbital Habitatsgameplay

    The first tier of Orbital Habitats will come earlier in the tech tree and require fewer alloys to build, starting with 4 district slots.

    Steam
    Habitat Expansion Technologygameplay

    New technology allows upgrading an Orbital Habitat to an Advanced Habitat using a planetary decision that costs time and alloys.

    Steam
    Habitat World Upgradegameplay

    A third technology allows upgrading a fully developed Advanced Habitat into a Habitat World with 8 districts.

    Steam
  18. 4 events
    Manual Opt-in for Beta Patchquality of life

    Players must manually opt in to access the beta patch via Steam properties.

    Steam
    Save File Compatibility Warningsystem

    Save file compatibility between versions is not guaranteed; avoid loading 2.6.2 saves in 2.6.3.

    Steam
    2.6.3 Beta Patch Releasedother

    Opt-in beta patch available on Steam with crossplay rollback option.

    Steam
    Cross Platform Multiplayer Disablednetwork

    Cross platform Multiplayer won't work until the official release of patch 2.6.3.

    Steam
  19. 5 events
    Xenophile Empire Disapprovalgameplay

    Xenophile empires will not approve of hunting tiyanki.

    Steam
    Introduction of Tiyanki Home Systemnew content

    The tiyanki now have a home system, Tiyana Vek, which can spawn more space whales throughout the game.

    Steam
    Tiyanki Species Updatenew content

    The tiyanki species has been updated to include hatchlings alongside Bulls, Cows, and Calves.

    Steam
    Randomized Tiyanki Fleet Compositionsgameplay

    Roaming tiyanki fleets now have more randomized compositions.

    Steam
    Rewards for Hunting Tiyankigameplay

    Hunting the tiyanki will yield energy credits and exotic gas.

    Steam
  20. 3 events
    Fixed designable starbase upgrade issuebug fix

    Fixed so a designable starbase updates correctly on upgrading, resolving the issue with upgraded juggernauts disappearing.

    Steam
    Fixed sectors clearing blockers issuebug fix

    Fixed the sectors trying to clear blockers they can't.

    Steam
    Fixed strike craft damage modifiers not being appliedbug fix
    Steam
  21. 3 events
    General bug fixesbug fix

    Implemented a variety of other fixes to improve game stability.

    Steam
    Fixes for out of sync issuesbug fix

    Addressed various out of sync problems that were affecting gameplay.

    Steam
    Localization fixesbug fix

    Corrected missing localizations in the game.

    Steam
  22. 3 events
    2.6.1 Beta Patch Availablesystem

    Players can opt into the 2.6.1 beta patch through Steam.

    Steam
    Release of 2.6.0 'Verne' UpdatesystemMilestone

    The free 2.6.0 update, named 'Verne', is now live.

    Steam
    Release of Federations Expansionnew contentMilestone

    The new Federations expansion is now available for Stellaris.

    Steam
  23. 3 events
    Save File Compatibility Warningbug fix

    Players are warned that save file compatibility between versions 2.5.0 and 2.6.0/2.6.1 is not guaranteed.

    Steam
    Patch 2.6.1 as Optional Betabalance change

    Patch 2.6.1 will be available as an opt-in beta for players who want to test new features and fixes.

    Steam
    Federations Expansion Releasenew contentMilestone

    The new Federations expansion is set to be released soon, introducing new gameplay features.

    Steam
  24. 3 events
    Reworking the Military AIai

    Improvements made to the military AI, including visualization enhancements for debugging AI behavior.

    Steam
    Configurable AI for Moddersmodding

    AI is configurable in script for modders, allowing for customization of AI behavior for different empires.

    Steam
    Introduction of AI Ministersai

    Introduction of three broad types of AI ministers: foreign, interior, and military, each handling specific roles in an AI empire.

    Steam
  25. 6 events
    New Species Level Triggersgameplay

    Introduced new triggers to check species-level conditions instead of iterating through every pop.

    Steam
    Fleet Level Triggers Addedgameplay

    Added triggers at the fleet level for events that previously checked every ship.

    Steam
    Jobs Distribution Optimizationgameplay

    Jobs distribution is now only done on demand instead of daily, reducing unnecessary calculations.

    Steam
    Ethics Change Functionality Restoredbug fix

    Reworked the approach to checking if pops can change ethics, restoring its functionality.

    Steam
    Improved Late Game PerformanceperformanceMilestone

    Achieved a 15% to 30% improvement in late game performance, especially with large populations.

    Steam
    Enhanced Multi-threading Usageperformance

    Identified and utilized more opportunities for multi-threading to improve performance.

    Steam
  26. 3 events
    Upcoming Q&A Sessions on Federationsquality of life

    Announcement of Q&A sessions related to the Federation Rework and other topics.

    Steam
    Introduction of Indentured Assets Slavery Typenew content

    A new slavery type called Indentured Assets has been added, allowing for more dystopian and evolved empires.

    Steam
    Improvements to Economic AI and End Game Crisis AIai

    Focus on enhancing the economic AI and creating unique behaviors for the end game crisis AI.

    Steam