What changed in Stellaris in 2020
243 updates · 42 main milestones · Jan 16, 2020 to Dec 3, 2020
- 6 eventsIntroduction of Intel ReportsgameplayMilestone
Players can gain temporary Intel Reports for specific categories, providing high-level insights for a limited time.
SteamIntel Categories and LevelsgameplayMilestoneInformation is categorized into Government, Military, Diplomatic, Economic, and Technology, each with varying Intel levels.
SteamFog of War AdjustmentsgameplayMilestonePlayers will no longer see all systems and borders of contacted empires; visibility is tied to Intel levels.
SteamStale Intel MechanicgameplayMilestonePlayers may lose access to previously available information, which will be marked as stale.
SteamChanges to First Contact MechanicsgameplayMilestoneEstablishing first contact will now reveal less information about alien empires, enhancing the mystery of exploration.
SteamIntroduction of Intel SystemgameplayMilestoneAn Intel value system (0-100) will determine the amount of information available about alien empires.
Steam - 5 eventsMultiple First Contact Investigationsgameplay
Players can run multiple first contact investigations simultaneously as long as they have the required Envoys.
SteamLong-term Effects of First Contact ChoicesgameplayChoices made during first contact can have long-term effects on relationships with alien empires.
SteamImproved First Contact MechanicsgameplayFirst contact is now a more engaging process with interesting choices supported by narrative.
SteamIntroduction of First Contact ProtocolsgameplayPlayers can set a policy for their approach to newly discovered alien civilizations, affecting diplomacy.
SteamEnvoy Assignment for First Contact InvestigationgameplayAn Envoy must be assigned to initiate a First Contact Investigation, which runs through stages and delivers narrative events.
Steam - 55 eventsCorrected Necroid Titan Engine Effect Namebug fix
Corrected name for necroid titan engine effect so the effect spawns in the correct position.
SteamImproved Contingency Constructor BehavioraiMade the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.
SteamCrisis Countries Use Armageddon BombardmentaiCrisis countries will now use Armageddon Bombardment.
SteamAI Megastructure Building Logic ImprovedaiThe AI will not try to build a megastructure if it's already building or upgrading one.
SteamNecrophages with Glandular Acclimatisation Fixedbug fixNecrophages with Glandular Acclimatisation will now make pops that suit the local planet.
SteamAttack Radius Calculations Moved to Threaded CodeperformanceMoved the calculations for attack radius to threaded code instead of serial.
SteamOvercrowding Growth Threshold Setbalance changeAdded a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.
SteamFixed Slowdown with Many PlanetsperformanceFixed a nasty slow down when owning many planets and opening the planet view.
SteamNecrophage AI Building Logic AdjustedaiThe Necrophage AI will no longer build Houses of Apotheosis so as to make it less likely it'll run out of necrophytes.
SteamRing Worlds Segment Increasebalance changeRing Worlds have been increased from 5 to 10 segments, with adjusted jobs per segment.
SteamAdded Missing Undead Army Translationsbug fixAdded missing undead army translations for Chinese.
SteamResettlement System ModificationsgameplayMilestoneExtensive modifications to the resettlement system, allowing unemployed pops to move to planets with available jobs.
SteamVoid Dweller Tradition Swapsbalance changeTradition swaps for Void Dwellers to improve their benefits.
SteamEcumenopolis Building SlotsgameplayEcumenopolis can now have both Factory and Foundry building lines on the same planet.
SteamShattered Ring Origin AdjustmentsgameplayShattered Ring origin now has a warning for Lithoids and applies Ring World Habitability Preference to pops.
SteamUnbidden AI Behavior AdjustedaiThe Unbidden will no longer wait patiently to be allowed out of their initial system.
SteamMachine Uprising Play Option Restoredbug fixThe option to play as the Machine Uprising when that happens is now back.
SteamAI Job Building Logic EnhancedaiThe AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.
SteamCrisis AI Focus AdjustedaiMade the crisis worry less about ship health and more about taking over the galaxy.
SteamAI Shipyard and Factory Building Logic EnhancedaiThe AI is now drastically more likely to know to build shipyards and titan/colossus factories.
SteamFixed Black Face-Tentacle on Necroid Portraitbug fixFixed a black face-tentacle on a Necroid Portrait to have color.
SteamStandardized Building Jobsbalance changeMost buildings now provide 2 jobs per tier instead of the previous 2/5/8 progression.
SteamExperimental DX11 Mode Language Supportui uxExperimental DX11 mode now supports Chinese, Polish and Russian.
SteamAdded Debug Tooltips to Fleet Viewui uxAdded debug tooltips to the fleet view header and rename button.
SteamIncreased Purging Speed for Crisis FactionsaiMassively sped up all types of purging, with the crisis factions now purging 2 pops per month.
SteamEvasive Fleet Order Cancellation Improvedbug fixEvasive fleet now cancel order if the path to their targets contain hostiles.
SteamAdded 'ignores_sapience' Flag to Job TypesmoddingAdded 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.
SteamAI Target Acquisition Distance IncreasedaiAugmented the distance at which AI looks for targets on larger maps.
SteamHostile Forces Positions Remembered During Warbug fixMade it so the positions of hostile forces are remembered while you're at war.
SteamFixed Default Purge Type for Pasharti Absorbersbug fixFixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.
SteamReduction in PopsgameplayMilestoneImplemented changes to reduce the number of pops in the galaxy to improve performance and reduce micromanagement.
SteamFixed AI Loop with Disabled StarbasesaiFixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.
SteamFixed Ships Not Reaching Assigned Slotsbug fixFix Ships not reaching their assigned slots when there are too many ships.
SteamHabitat District Adjustmentsbalance changeMinor changes made to Habitat modules and their districts.
SteamColonization Interface Filterquality of lifeAdded a filter on the colonization interface for improved usability.
SteamFixed Scientist Swapping Between Research Areasbug fixFixed impossibility of swapping scientists between research areas.
SteamTrade Routes Update Frequency ChangedperformanceUpdate trade routes every 7 days instead of every day.
SteamFixed Layering Issue with Necroid Portraitbug fixFixed a layering issue with Necroid Portrait 11.
SteamSector Production Focus Icon Update Fixedbug fixSetting a sector to Production focus now correctly updates the icon in the UI.
SteamDeath Priest Job Upkeep Increasedbalance changeDeath Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.
SteamSector Automation Scripts Redonebalance changeRedid sector automation scripts and code to improve knowledge of nonstandard planet districts and building upgrades.
SteamFixed Loading 2.7.2 Savesbug fixFixed being unable to load 2.7.2 saves in 2.7.2 made after installing Necroids.
SteamIncreased Necroid Corvette SizevisualsIncreased Necroid Corvette size and optimized some other textures.
SteamFixed Loading Issues with Modsbug fixFixed an issue where loading would get stuck when trying to load a lot of mods.
SteamFixed Purging and Assimilation on Presapientsbug fixFixed purging and assimilation not working on presapients.
SteamNew Organic Pop Assembly FeaturesgameplaySpawning Pool and Clone Vats have had their Pop Growth modifiers replaced with new Organic Pop Assembly.
SteamFixed Death Cult Sacrifice Effectsbug fixFixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.
SteamEconomic AI Resource Consideration ImprovedaiThe economic AI will now take better account of the resources a district would provide when choosing whether to build one.
SteamAI Fleet Objective Awareness ImprovedaiAI considers 'Take Point' fleet as objective when appropriate.
Steam - 45 eventsCrisis AI Focus on Galaxy Controlai
Made the crisis worry less about ship health and more about taking over the galaxy.
SteamSector Automation Scripts Redonebalance changeRedid sector automation scripts and code to close gaps in sectors' knowledge and improve reliability.
SteamFixed Death Cult Sacrifice Effectsbug fixFixed the Death Cult sacrifice effects so that the counting of Mortal Initiates proceeds as intended.
SteamFixed Loading Stuck with Many Modsbug fixFixed an issue where loading would get stuck when trying to load a lot of mods.
SteamFixed Layering Issue with Necroid Portrait 11bug fixFixed a layering issue with Necroid Portrait 11.
SteamDeath Priest Job Upkeep Increasebalance changeDeath Priest job upkeep raised to 3 Consumer Goods in addition to the baseline level for specialist workers.
SteamFixed Sector Production Focus Icon Updateui uxSetting a sector to Production focus now correctly updates the icon in the UI.
SteamFixed Unbidden BehavioraiThe Unbidden will no longer wait patiently to be allowed out of their initial system.
SteamExperimental DX11 Mode Language Supportui uxExperimental DX11 mode now supports Chinese, Polish and Russian.
SteamFixed Ships Not Reaching Assigned Slotsbug fixFix Ships not reaching their assigned slots when there are too many ships.
SteamFixed Impossibility of Swapping Scientistsbug fixFixed impossibility of swapping scientists between research areas.
SteamOvercrowding Absolute Threshold for No Growthbalance changeAdded a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.
SteamAdded Missing Undead Army Translations for Chinesebug fixAdded missing undead army translations for Chinese.
SteamFixed Necroid Battleship Weapon Slot Bugbug fixFixed a bug with a Necroid Battleship weapon slot.
SteamImproved Economic AI Resource ConsiderationaiThe economic AI will now take better account of the resources a district would provide when choosing whether to build one.
SteamCrisis Countries Use Armageddon BombardmentaiCrisis countries will now use Armageddon Bombardment.
SteamUpdated Trade Routes FrequencyperformanceUpdate trade routes every 7 days instead of every day.
SteamRemember Hostile Forces Positions During Warbug fixMade it so the positions of hostile forces are remembered while you're at war.
SteamSpeed Up Purging for Crisis FactionsaiMassively sped up all types of purging, with the crisis factions now purging 2 pops per month.
SteamEvasive Fleet Order Cancellationbug fixEvasive fleet now cancel order if the path to their targets contain hostiles.
SteamAdded Debug Tooltips to Fleet Viewui uxAdded debug tooltips to the fleet view header and rename button.
SteamAI Megastructure Building BehavioraiThe AI will not try to build a megastructure if it's already building or upgrading one.
SteamIncreased Necroid Corvette Size and Optimized TexturesvisualsIncreased Necroid Corvette size and optimized some other textures.
SteamMoved Attack Radius Calculations to Threaded CodeperformanceMoved the calculations for attack radius to threaded code instead of serial.
SteamNecrophage AI House of Apotheosis BehavioraiThe Necrophage AI will no longer build Houses of Apotheosis to avoid running out of necrophytes.
SteamAdded Ignored Sapience Flag to Job TypesmoddingAdded 'ignores_sapience' flag to job types to say a job works for both sapients and presapients.
SteamNecrophages with Glandular Acclimatisation BehavioraiNecrophages with Glandular Acclimatisation will now make pops that suit the local planet, even if they have Necrophage pops that don't on the planet already.
SteamImproved Contingency Constructor BehavioraiMade the contingency constructor choose better systems to build in, and fixed their getting stuck after a while.
SteamAugmented AI Target Search DistanceaiAugmented the distance at which AI looks for targets on larger maps.
SteamCorrected Necroid Titan Engine Effect Namebug fixCorrected name for necroid titan engine effect so the effect spawns in the correct position.
SteamAI Consideration of Take Point FleetaiAI considers 'Take Point' fleet as objective when appropriate.
SteamFixed Purging and Assimilation on Presapientsbug fixFixed purging and assimilation not working on presapients.
SteamIncreased AI Shipyard and Titan/Colossus Factory BuildingaiThe AI is now drastically more likely to know to build shipyards and titan/colossus factories.
SteamAI Job Building CheckaiThe AI will now check whether it would have any pops on the planet willing and able to take a job before building a building providing that job.
SteamFixed Black Face-Tentacle on Necroid Portraitbug fixFixed a black face-tentacle on a Necroid Portrait to have color.
SteamFixed AI Attack Loop with Disabled StarbasesaiFixed a case of the AI wanting to attack disabled starbases and getting stuck in a loop.
SteamFixed Default Purge Type for Pasharti Absorbersbug fixFixed the Pasharti Absorbers' default purge type being Displacement rather than Necropurging.
SteamMachine Uprising Play Option Restorednew contentThe option to play as the Machine Uprising when that happens is now back.
SteamFixed Slow Down with Many PlanetsperformanceFixed a nasty slow down when owning many planets and opening the planet view.
Steam - 10 eventsImprovements to Automated Colony ManagementgameplayMilestone
Major pass on automated colony management to enhance effectiveness, including building districts and upgrading buildings.
SteamUrban World Designation Bonus Changebalance changeUrban World designation now provides a Trade Value bonus instead of previous growth bonuses.
SteamAdjustment of Resettlement Costsbalance changeResettlement costs adjusted with added Influence cost for many pop types.
SteamChanges to Planetary Automation ScriptsgameplayScripts improved to handle issues like low amenities and high crime on planets.
SteamClearing Habitability Markers from Consumed Planetsquality of lifeRemoved unnecessary habitability markers from completely consumed planets.
SteamAutomatic Resettlement for Terravoresquality of lifeTerravores now automatically resettle pops back to the capital after consuming a planet.
SteamIntroduction of Transit Hub Starbase Buildingnew contentMilestoneNew building that allows limited automated resettlement of unemployed low strata pops between planets.
SteamResettlement Process Enhancementquality of lifeFiltered unemployed pops to the top and highlighted them for easier management.
SteamColony Designation Functionality Updatebalance changeColony designation updated to better satisfy needs of newly colonized worlds.
Steam - 6 eventsAdjustment of Ecumenopolis Job Numbersbalance change
The number of jobs per district on Ecumenopoli has been adjusted as part of an economic balance pass.
SteamImproved Planetary Automationquality of lifeMilestoneChanges facilitate easier automation of planets, allowing for better management in mid to late game.
SteamNew Technologies for Building Slotsnew contentTwo new technologies, Ceramo-Metal Infrastructure and Durasteel Infrastructure, unlock additional Building Slots.
SteamIntroduction of Industrial DistrictsgameplayMilestoneNew Industrial Districts provide Artisan and Metallurgist jobs, enhancing planetary development.
SteamBuilding Slots Decoupled from Populationquality of lifeMilestoneBuilding Slots are now opened by increasing planet infrastructure instead of relying on population counts.
SteamBranch Offices Tied to Capital Building LevelgameplayBranch Offices now tie their slots to the level of the colony's capital building, enhancing economic strategy.
Steam - 29 eventsFixed overlapping text in Empire Modifiers tab for non-english languagesui uxSteamNew City Set and room backdrop for Necroidsnew contentSteamFixed overrunning text in Settings UIs for non-english languagesui uxSteamAdded new trigger for assigned jobsmodding
Trigger num_assigned_jobs = { job = <key>/unemployed value > 2 }.
SteamGestalt empires can no longer build Hyperlane Registrarbalance changeAs they have no use for it.
SteamNew Gestalt Governor Leader Traits: Amplifier and Mindfulnessnew contentBoth increase Administrative Capacity in relevant Pop Jobs.
SteamThree new Civics introduced: Death Cult, Reanimated Armies, Memorialistnew contentSteamIntroduced new Phenotype with 16 new portraitsnew content15 normal + 1 robot of spooky scary Jeffoids Necroids.
SteamAI more willing to lower federation centralizationaiNow cares if Cohesion and Monthly Cohesion are negative.
SteamAdded Necrophage, a new Originnew contentSteamFixed OOS with planet modifiers related to species crossbreedingbug fixMilestoneSteamOracle's admin bonus increased to +10%balance changeNow grants +10% more admin cap instead of just +20.
SteamAdded localisation commands in building descriptionsmoddingSteamFixed CTD when planets are removed with active constructionbug fixMilestoneSteamHalloween Multiplayer Stream Announcementseasonal eventA Halloween themed multiplayer stream is scheduled for October 31st and November 1st.
SteamFixed OOS when hotjoining with country marked for destructionbug fixMilestoneSteamFixed OOS related to armies created from Popsbug fixMilestoneSteamAdded Necroid pre-scripted Empirenew contentSteamTerraforming Candidate more common in early gamebalance changeSteamFixed CTD when transferring a save file during hotjoinbug fixMilestoneSteamDisabled AlienFX/LightFX due to reported issuesbug fixMight cause a CTD/freeze when starting the game.
SteamNew dark and eerie Ship setnew contentSteamNew Advisor Voice addednew contentSteamNecroids Species Pack Now Livedlc releaseMilestoneThe Necroids Species Pack is now available for Stellaris, allowing players to create new empires.
SteamObservation Post Indoctrination events cooldown increasedbalance changeNow has a 540 day cooldown before they can fire again.
Steam - 7 eventsReanimated Armies Civicnew content
Civic that replaces the Military Academy with a Dread Encampment, allowing recruitment of Undead Armies.
SteamIntroduction of Necroids Species Packnew contentMilestoneNew gameplay aspects for the Necroids Species Pack announced, including new Origins and Civics.
SteamNecrophage Originnew contentNew Origin that allows the primary species to transform other Pops into themselves.
Steam - 9 eventsAnnouncing Necroids Species Packnew contentMilestone
Upcoming Species Pack themed around death featuring new content.
Steam - 6 eventsIntroduction of Mortal Initiate jobnew content
New job available for Mortal Initiates in Death Cults, providing unique benefits.
SteamIntroduction of Death Priest jobnew contentNew job dedicated to improving game performance for empires with Death Cult civics.
SteamNew Sacrifice Edicts for Death Cultsnew contentMilestoneThree new edicts allowing ritual slaughter to gain blessings, with varying benefits.
SteamIntroduction of Corporate Death Cult civicnew contentMilestoneNew civic for Spiritualist empires that allows ritual murder for funds and prophet.
SteamNew Sacrificial Temple buildingnew contentMilestoneReplaces regular Temples for empires with Death Cult civics, providing unique job opportunities.
SteamIntroduction of Death Cult civicnew contentMilestoneNew civic available for Spiritualist empires that replaces Temples with Sacrificial Temples providing unique jobs.
Steam - 1 eventIntroduction of Memorialist Civicnew content
A new civic planned for a future release, available to regular, machine, and hive empires.
Steam - 2 eventsIntroduction of DirectX11 Rendering Engine BetagraphicsMilestone
Next patch will offer an open beta for a new DirectX11 rendering engine, replacing the old DX9 renderer for better multi-threading optimizations.
SteamImproved Game Startup TimeperformanceMilestoneDrastically reduced the startup time of the game through optimizations in the files and assets loading system.
Steam - 4 eventsFixed performance issueperformanceMilestone
Resolved the cause of a significant performance issue.
SteamOptional beta patch 2.7.2 releasedotherPlayers can opt into the beta branch for testing the new patch.
SteamCrossplay multiplayer optionnetworkPlayers can opt into the 'crossplay-rollback' branch for crossplay multiplayer.
SteamSave file compatibility warningquality of lifeWarning issued regarding save file compatibility between versions 2.7.1 and 2.7.2.
Steam - 7 eventsRemoval of Incorrect Changelog Entrybug fix
An entry regarding the enigmatic fortress not regenerating was removed due to ongoing issues.
SteamFederation Joint Operations Feature Addednew contentPlayers can now engage in joint operations within federations.
SteamGalactic Community Resolutions Introducednew contentNew resolutions have been added to the Galactic Community.
SteamPerformance Issues AcknowledgedperformanceA performance hit in version 2.7.1 has been acknowledged, with a fix in progress.
SteamSave Game Rollback Optionquality of lifePlayers can roll back to a prior version if they encounter issues with save games.
Steam - 6 eventsCommon Ground and Hegemony Leader Accessibilitygameplay
Leaders of Common Ground or Hegemony starts are less likely to be blocked by federation members.
SteamJoint Operations Events AddedgameplayNew flavor events for federations that allow members to contribute to joint operations.
SteamAI Acceptance Changes for Federation LawsgameplayChanges to how AI acceptance works for federation laws, making it more transparent and consistent.
SteamFederation Law Vote Results Notificationui uxNew pop-up to inform players of the results of federation law votes and how allies voted.
SteamWar Declaration Voting UI Overhaului uxUI for voting on war declarations has been improved for clarity on war goals and allies.
SteamFederation Voting Improvementsui uxImprovements to how voting in federations is handled, including using Favors to increase acceptance chances.
Steam - 7 eventsEdict Rework Introductiongameplay
Introduction of a new Edict system to reduce micromanagement and enhance player choice.
SteamNutritional Plenitude EdictgameplayNutritional Plenitude is now a toggled Edict instead of a Food Policy.
SteamIntroduction of Edict CapacitygameplayNew mechanic that limits the number of active Edicts, with penalties for exceeding capacity.
SteamDictatorial and Imperial Authority Edict Capacity Increasebalance changeDictatorial and Imperial Authority now increase Edict Capacity by +1.
SteamToggleable Edicts with Activation CostsgameplayEdicts can now be toggled on/off with associated Activation and Deactivation Costs.
Steam - 5 eventsIntroduction of Multiple Tiers of Orbital Habitatsnew contentMilestone
New tiers of Orbital Habitats will be introduced, accessible to players with the Utopia expansion or using the Void Dwellers origin.
SteamAdvanced Habitat UpgradegameplayUpgrading to an Advanced Habitat provides 2 additional district slots and allows basic housing buildings for normal empires.
SteamFirst Tier of Orbital HabitatsgameplayThe first tier of Orbital Habitats will come earlier in the tech tree and require fewer alloys to build, starting with 4 district slots.
SteamHabitat Expansion TechnologygameplayNew technology allows upgrading an Orbital Habitat to an Advanced Habitat using a planetary decision that costs time and alloys.
SteamHabitat World UpgradegameplayA third technology allows upgrading a fully developed Advanced Habitat into a Habitat World with 8 districts.
Steam - 4 eventsManual Opt-in for Beta Patchquality of life
Players must manually opt in to access the beta patch via Steam properties.
SteamSave File Compatibility WarningsystemSave file compatibility between versions is not guaranteed; avoid loading 2.6.2 saves in 2.6.3.
Steam2.6.3 Beta Patch ReleasedotherOpt-in beta patch available on Steam with crossplay rollback option.
SteamCross Platform Multiplayer DisablednetworkCross platform Multiplayer won't work until the official release of patch 2.6.3.
Steam - 5 eventsIntroduction of Tiyanki Home Systemnew content
The tiyanki now have a home system, Tiyana Vek, which can spawn more space whales throughout the game.
SteamTiyanki Species Updatenew contentThe tiyanki species has been updated to include hatchlings alongside Bulls, Cows, and Calves.
SteamRandomized Tiyanki Fleet CompositionsgameplayRoaming tiyanki fleets now have more randomized compositions.
SteamRewards for Hunting TiyankigameplayHunting the tiyanki will yield energy credits and exotic gas.
Steam - 3 eventsFixed designable starbase upgrade issuebug fix
Fixed so a designable starbase updates correctly on upgrading, resolving the issue with upgraded juggernauts disappearing.
SteamFixed sectors clearing blockers issuebug fixFixed the sectors trying to clear blockers they can't.
SteamFixed strike craft damage modifiers not being appliedbug fixSteam - 3 eventsSave File Compatibility Warningbug fix
Players are warned that save file compatibility between versions 2.5.0 and 2.6.0/2.6.1 is not guaranteed.
SteamPatch 2.6.1 as Optional Betabalance changePatch 2.6.1 will be available as an opt-in beta for players who want to test new features and fixes.
SteamFederations Expansion Releasenew contentMilestoneThe new Federations expansion is set to be released soon, introducing new gameplay features.
Steam - 3 eventsReworking the Military AIai
Improvements made to the military AI, including visualization enhancements for debugging AI behavior.
SteamConfigurable AI for ModdersmoddingAI is configurable in script for modders, allowing for customization of AI behavior for different empires.
SteamIntroduction of AI MinistersaiIntroduction of three broad types of AI ministers: foreign, interior, and military, each handling specific roles in an AI empire.
Steam - 6 eventsNew Species Level Triggersgameplay
Introduced new triggers to check species-level conditions instead of iterating through every pop.
SteamFleet Level Triggers AddedgameplayAdded triggers at the fleet level for events that previously checked every ship.
SteamJobs Distribution OptimizationgameplayJobs distribution is now only done on demand instead of daily, reducing unnecessary calculations.
SteamEthics Change Functionality Restoredbug fixReworked the approach to checking if pops can change ethics, restoring its functionality.
SteamImproved Late Game PerformanceperformanceMilestoneAchieved a 15% to 30% improvement in late game performance, especially with large populations.
SteamEnhanced Multi-threading UsageperformanceIdentified and utilized more opportunities for multi-threading to improve performance.
Steam - 3 eventsUpcoming Q&A Sessions on Federationsquality of life
Announcement of Q&A sessions related to the Federation Rework and other topics.
SteamIntroduction of Indentured Assets Slavery Typenew contentA new slavery type called Indentured Assets has been added, allowing for more dystopian and evolved empires.
SteamImprovements to Economic AI and End Game Crisis AIaiFocus on enhancing the economic AI and creating unique behaviors for the end game crisis AI.
Steam