What changed in Stellaris in 2021
171 updates · 42 main milestones · Jan 14, 2021 to Dec 9, 2021
- 6 events3.2 'Herbert' Update Releasedbalance changeMilestone
The 3.2 'Herbert' Update, named after Frank Herbert, has been released.
SteamCustodian Initiative Announcednew contentMilestoneAnnouncement of the Custodian Initiative and the release of the first Custodian patch with the 3.1 'Lem' Update.
SteamUpdates to 3.0 with Bug Fixesbug fixA number of updates to 3.0 have been released with bug fixes and improvements based on community feedback.
Steam3.0 'Dick' Update Releasednew contentMilestoneThe 3.0 'Dick' Update, named after Philip K Dick, added the Intel system and Espionage Operations.
SteamBuffed Backlog for Older DLCbalance changeNew content added to the Plantoids- and Humanoids Species Packs.
SteamAquatics Species Pack Releasednew contentMilestoneThe Aquatics Species Pack, featuring swolephins, is released and is the best-selling and best-reviewed species pack of all time.
Steam - 5 eventsBuffing Older DLC: Nemesis and Necroidsnew content
Plans to add new content to older DLCs, specifically focusing on buffing Nemesis and Necroids.
SteamUnity Rework Planned for 3.3 UpdategameplayMilestoneA rework of the Unity system is in progress, targeting the 3.3 February Update with potential for an open beta.
SteamFuture Improvements and Bug FixesotherA variety of improvements, bug fixes, and content additions are planned for future updates.
SteamNew Situations System in Developmentnew contentA new Situations system is being created to manage in-game struggles like Deficits and Revolts, to be released over multiple updates.
SteamOngoing AI ImprovementsaiFurther enhancements to AI, including economic improvements and adjustments to the Take Point feature.
Steam - 31 eventsAI Improvements in Building and District WeightsaiMilestone
Enhancements to AI economy and construction behaviors.
SteamNew Aquatic-inspired Portraitsnew contentIncludes 15 new portraits plus a new Robotic portrait.
SteamHydrocentric Ascension Perknew contentMilestoneEnhance terraforming abilities for ocean worlds and harvest ice asteroids.
SteamFleet Manager and Reinforcements FixesgameplayAddressed issues with fleet sizes and reinforcement paths.
SteamAnglers Civicnew contentMilestoneBecome interstellar seafood harvesters, utilizing seafood and rare pearls in your economy.
SteamNew Water-themed Ship Setnew contentSteamNew Diplomacy Roomnew contentSteamHydrocentric Ascension Perk Introducednew contentMilestoneAllows the use of the Expand Planetary Sea decision on Ocean Worlds and unlocks the Deluge Colossus Weapon.
Steam4 Aquatic Name Lists Addednew contentSteamAnglers Civic Addednew contentHarvest the Bounty of the Deep, Agriculture Districts produce Angler and Pearl Diver jobs.
SteamNew Prescripted Empire: Sathyrelian Blissnew contentSteamNew Ocean Paradise World Originnew contentMilestoneChoose to originate on a large Ocean Paradise world with increased pop happiness, output, and growth.
SteamAquatics Species Pack Releaseddlc releaseMilestoneThe Aquatics Species Pack is now available, introducing new aquatic-themed content.
SteamAquatics Species Traitnew contentMilestoneSpecialize your species for living on Ocean worlds, with penalties for Cold and Dry planet types.
SteamAquatics Species Pack Launchdlc releaseMilestoneAquatics Species Pack releases November 22nd for USD $9.99, introducing new species traits and gameplay mechanics.
SteamHere Be Dragons Originnew contentMilestoneStart guarded by a sage-blue space dragon, which will protect you as long as you keep it happy.
SteamAI Economic Scripts UpdateaiMilestoneAI now uses a single base plan with sub plans for better adaptability and reduced economic collapses.
SteamAquatic Species Trait Addednew contentGain production and habitability bonuses for living on Ocean worlds.
SteamPompous Purists Civicbalance changeMilestoneNew civic for Humanoids Species Pack allowing diplomatic playstyle for Xenophobes.
Steam4 New Aquatic Name Listsnew contentSteam15 New Aquatic Portraits Addednew contentSteamPerformance ImprovementsperformanceMilestoneOptimizations to various game systems to reduce late game slowdown.
SteamNew City Setnew contentSteamTerraforming ImprovementsgameplayMilestoneChance to trigger random events during terraforming, enhancing the experience.
Steam1 New Aquatic-themed Robotic Portraitnew contentSteam - 18 eventsCut Necrophage Pop Assembly Penaltybalance change
Cut Necrophage pop assembly penalty to 50% from 75%.
SteamClone Army Admirals Ship Upkeep Cost Modifierbalance changeReduced the ship upkeep cost modifier for clone army admirals to 5/10/20% based on their decisions.
SteamPop Output Modifiers Adjustment for Hive Mindsbalance changeMade pop output modifiers (positive and negative) no longer apply to hive minds.
SteamAwakened Fallen Empires Use Traditionsbalance changeMade Awakened Fallen Empires use Traditions (but not Ascension Perks).
SteamDevouring Swarm Necrophages Infrastructure Adjustmentbalance changeDevouring Swarm Necrophages now spawn with extra infrastructure to account for the lack of chambers of elevation.
SteamOrganic Upkeep Adjustment for Photosynthesisbalance changeMade the -50% organic upkeep also apply to energy, for photosynthesis.
SteamScript Profiler DevelopmentmoddingProgress made on porting the EU4 script profiler to Stellaris, with plans to release it to modders in the future.
SteamProductivity-Improving Technologies Adjustmentbalance changeSeveral productivity-improving technologies are now no longer of dubious benefit, as their upkeep (and production) effects now only apply to jobs actually primarily producing resources.
SteamReduced Unity from Ruins of Shallash Arc Sitebalance changeRuins of Shallash arc site no longer has a chance of giving quite as much unity as defeating an endgame crisis.
SteamLeisure Arcology District Job Reductionbalance changeReduced the amount of jobs added by Leisure Arcology Districts to bring them into line with other Ecumenopolis districts.
SteamIon Cannons Upkeep Cost Introducedbalance changeIon cannons are no longer free to maintain, and have an upkeep cost of 8 energy.
SteamReduced Free Building Slots for Functional Architecture and Constructobotbalance changeReduced the free building slots granted from 2 to 1.
SteamScript Performance ImprovementsperformanceMilestoneIdentified and fixed performance issues related to script execution and game rules recalculation.
SteamReduced Political Power for Livestock Job Popsbalance changePops working the Livestock job now have 10% less political power.
SteamIncreased Variety in Anomaly Rewardsbalance changeA lot of anomalies were rewarding 3 Society Research deposits, there is now more variety.
SteamNerve Stapled Hivemind Pops Job Restrictionbalance changeNerve Stapled Hivemind pops can no longer perform complex drone jobs.
SteamAgrarian Idyll Empire Building Slot Adjustmentbalance changeAgrarian Idyll empires now get one planet building slot per four Agricultural districts built.
SteamPlanet Killer Weapons Restriction on Primitivesbalance changeYou can no longer use planet killer weapons on primitives inside your borders if you lack the appropriate primitive interference policies.
Steam - 6 eventsAquatic Machine Portrait Rendernew content
Final design and rendering process for the Aquatic Machine Portrait, showcasing detailed lighting and materials.
SteamEvent Image Creation for Aquatic Speciesnew contentProcess of creating event images for the new aquatic species, including sketches and final illustrations.
SteamAnimation Process for Aquatic Portraitsnew contentOverview of the animation techniques used to bring the new aquatic species portraits to life.
SteamNew Alien Species Concept Artnew contentMilestoneConceptual designs for new alien species, including a squid-like species with distinct emotional narratives.
SteamAquatics Species Pack Development Insightsnew contentDetailed exploration of the art and design process for the new Aquatics species in Stellaris.
SteamIntroduction of Aquatic Portraitsnew contentMilestoneNew character portraits inspired by deep sea creatures, showcasing unique designs and narratives.
Steam - 9 eventsAquatic Species Traitnew content
New zero point cost Aquatic species trait for species starting on Ocean Worlds.
SteamHydrocentric Ascension Perknew contentMilestoneNew Ascension Perk that allows mining ice and expanding ocean worlds.
Steam1 Aquatic-themed Robotic Portraitnew contentIntroduction of a new aquatic-themed robotic portrait.
SteamAquatic Species Pack Announcementnew contentMilestoneIntroduction of the Aquatic Species Pack featuring new content for Stellaris.
SteamOcean Paradise Originnew contentMilestoneNew origin that allows players to start on a large resource-rich ocean planet.
SteamHere Be Dragons Originnew contentMilestoneNew origin that allows players to start with a symbiotic relationship with an Ether Drake.
Steam15 New Aquatic Portraitsnew contentAddition of 15 new Aquatic Portraits for player customization.
Steam - 1 eventAquatics Species Pack Announcementdlc releaseMilestone
Introducing the Aquatics Species Pack with new species portraits, ship set, origins, and customization options.
Steam - 5 eventsAI Terraforming Behavior Improvedai
AI now more likely to terraform and select appropriate techs and perks.
SteamVaried Terraforming Events IntroducedgameplayNew random events for terraforming that vary in power and complexity.
SteamNew Anomalies Addednew contentNew anomalies added to orphaned categories to enhance anomaly variety.
SteamImproved Ship Browser Availableui uxThe improved ship browser for empire creation will be available to all players.
SteamPompous Purists Civic Addednew contentA new civic for Humanoids Species Pack that allows for a diplomatic playstyle for xenophobes.
Steam - 6 eventsOptimization of AI Codeai
Code optimizations to improve AI performance and correct unintended behaviors.
SteamIntroduction of AI Initiative under Custodian InitiativeaiFocus on improving AI behavior and responsiveness to player feedback.
SteamEconomic Script UpdateaiMilestoneRevised economic plans script to enhance AI economic behavior and flexibility.
SteamEnhanced AI Resource ManagementaiMilestoneAI now prioritizes basic income and adjusts focus based on resource availability.
SteamImplementation of Improved Economic SubplansaiMilestoneAI can now toggle subplans based on economic situations for better resource management.
SteamVaried Starbase Setup for AIaiAI can now utilize diverse setups for starbases, including special buildings.
Steam - 8 eventsAncient Clone Vats assembly restrictionbug fix
Ancient Clone Vats can now only assemble Clone Soldier pops.
SteamFixed exploit with Science Ship and Elder One eventbug fixFixed players being able to move their Science Ship to blow up systems using the “Elder One” event.
SteamFixed crash when releasing vassal as Clone ArmyperformanceFixed a crash where releasing a vassal as a Clone Army could cause an invalid species.
SteamClone Army origin tooltip ship upkeep reduction fixedbug fixFixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions.
SteamFixed habitability issue for abandoned clone armiesbug fixFixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.
SteamFixed AI acceptance exploit with Eminent Diplomats traditionbug fixFixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.
SteamCatalytic Processing civic food deficit penaltybalance changeGoing into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production.
SteamGenetic Crossroads project abort fixbug fixThe Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.
Steam - 9 eventsEcumenopolis Construction Updatequality of life
Ecumenopolis construction now considers planetary designation for arcology types.
SteamNecroids Species Pack Overhaulnew contentSignificant changes to the Necroids Species Pack, including civic and origin updates.
SteamVoid Dwellers Traits Adjustmentbalance changeNegatives from living on a planet can no longer be gene-modded away.
SteamRogue Servitors Can Build Ecumenopolisnew contentRogue Servitors can now build Ecumenopolis and have a special district for bio-trophies.
SteamHumanoids Species Pack Additionsnew contentNew Origin and two new civics added to the Humanoids Species Pack.
SteamPlantoids Species Pack Refreshnew contentPlantoids and Fungoid species receive three new species traits and two new civics.
SteamNew Tradition Trees Addednew contentThree new Tradition Trees: Mercantile (free), Unyielding (requires Apocalypse), and Subterfuge (Requires Nemesis).
SteamTradition Trees Balance Passbalance changeExisting Tradition Trees have undergone a balance pass.
SteamShattered Ring Origin Changesbalance changeShattered Ring Origin now starts on a Shattered Ring segment, upgradeable to a Ringworld Segment.
Steam - 8 eventsUpdated Script Documentationmodding
New comprehensive script documentation folder replaces the old trigger_docs.log.
SteamNew Trait Modifiers for PopsmoddingAbility to add triggered pop modifiers to traits for more dynamic gameplay.
SteamNew Effects and Triggers AddedmoddingIntroduction of new effects, triggers, and modifiers for enhanced gameplay.
SteamEnhanced Moddability for TraditionsmoddingTraditions can now be scripted to become available based on in-game decisions.
SteamImproved Variable FunctionalitymoddingIncreased power of variables with new syntax and usage options.
SteamExpanded Trigger Value ExportingmoddingFunctionality for exporting trigger values to variables has been expanded.
SteamSprite Sheet ChangesmoddingTransition from sprite sheets to string references for icons to improve mod compatibility.
Steam - 9 eventsNerfs to Slaver Guilds and Indentured Assetsbalance change
Reduced enslaved population percentage for Slaver Guilds and Indentured Assets from 40% to 35%.
SteamSubversive Cults Changesbalance changeSubversive Cults can no longer access the Temple of Prosperity and can now establish a Subversive Shrine in branch offices.
SteamCivic Adjustments for Hive-Minds and Machine Intelligencesbalance changeBalance changes made to Hive-Minds and Machine Intelligences civics, including buffs to Subspace Ephase and Constructobot.
SteamCivic Adjustments for Regular Empiresbalance changeMultiple civics adjusted for balance, including Beacon of Liberty, Imperial Cult, and Environmentalist with various buffs.
SteamEcumenopolis Industrial District Conversionquality of lifeChanged conversion of industrial districts on Ecumenopolis based on planetary designation, allowing for more flexible production.
SteamShattered Ring Origin Rebalancebalance changeRebalanced Shattered Ring origin to decrease initial power while maintaining player fantasy. Supports various district types with mining districts replaced by scrap miner jobs.
SteamTechnocracy Civic Adjustmentbalance changeAdded 1 Consumer Goods upkeep to Scientist Jobs that create unity due to Technocracy.
SteamArcology Project Access for Rogue Servitorsquality of lifeRogue Servitors can now access the Arcology Project ascension perk and decision to restore relic worlds into ecumenopolises.
SteamVoid Dwellers Trait Changesbalance changeRevised Void Dwellers trait to prevent exploitation through gene-modification. New modifiers include +15% Pop Resource Output on Habitats and -30% Happiness on Non-Artificial Worlds.
Steam - 3 eventsMasterful Crafters Civic Addednew content
Replaces artisans with Artificiers, producing Consumer Goods, Trade Value, and Engineering Research.
SteamPleasure Seekers Civic Introducednew contentGrants access to Decadent Lifestyle Living Standard, increasing happiness and consumer goods upkeep.
SteamClone Army Origin Unveilednew contentMilestoneAllows empires to utilize Clone Soldiers, supported by Ancient Clone Vat buildings.
Steam - 7 eventsNew Tradition Trees Addednew contentMilestone
Three new Tradition Trees: Mercantile, Unyielding, and Subterfuge, with specific effects and unlock conditions.
SteamSelectable Traditions System ImprovementgameplayMilestonePlayers can now choose which Tradition Tree to fill in the 7 available slots, enhancing customization.
SteamHarmony Tradition Changesbalance changeMind and Body now increases Leader Skill Cap; Kinship's demotion time effect buffed.
SteamSupremacy Tradition Changesbalance changeAdoption now increases Naval Cap; The Great Game now increases damage to Starbases.
SteamDiplomacy Tradition Changesbalance changeSeveral traditions replaced and effects adjusted, including new Unity production and increased Diplomatic Weight.
SteamProsperity Tradition Changesbalance changeFinisher now increases Stability instead of Merchant Jobs per Pops.
SteamDomination Tradition Changesbalance changeJudgment Corps now produces 1 Unity; Finisher increases ruler output or admin cap instead of monthly influence.
Steam - 2 eventsAddition of 3 New Species Traits for Plantoidsnew content
Introducing Phototrophic, Radiotrophic, and Budding traits for Plantoid or Fungoid species.
SteamIntroduction of 2 New Civics for Plantoidsnew contentNew Civics: Catalytic Processing and Idyllic Bloom available for regular empires and Hive Minds.
Steam - 4 eventsReanimated Armies Enhancementsbalance change
Dread Encampments can be built from day 1 and provide improved job outputs and army mechanics.
SteamGeneral Necrophage Adjustmentsbalance changeChanges made to balance Necrophages, including pop counts and primitive world conditions.
SteamDeath Cults Bonus Scaling Improvedbalance changeSacrificing pops now yields better bonuses based on the percentage of total pops sacrificed.
SteamNecrophage Hive Minds Introducednew contentMilestoneHive Minds can now be Necrophages, with unique mechanics and flavor texts.
Steam - 1 eventUpdated Non-English Localisationslocalization
Included missing non-English localisations in the 3.0.3 Open Beta.
Steam - 5 eventsUpdated Non-English Localisationslocalization
Addressed missing and inaccurate localisations for non-English languages.
SteamImproved AI BehavioraiMilestoneEnhanced AI effectiveness with a greater focus on economic stability and improved research behaviors.
SteamModified Job Output for Higher Tier Foundriesbalance changeMilestoneHigher tier foundries and consumer goods plants now add flat bonuses to job output instead of adding more jobs.
SteamAdded Pop Growth Slidersquality of lifeIntroduced Pop Growth Required and Pop Growth Ceiling sliders in the galaxy setup screen for better customization.
SteamAdjusted Job Counts for Buildings and Districtsbalance changeMilestoneReduced job counts on buildings and districts including Clerks, Alloy Foundries, and Consumer Goods plants.
Steam - 7 eventsReduced Clerk Jobs by 40%balance change
The number of Clerk jobs provided by buildings and districts has been reduced by 40%.
SteamManufacturing Focus Buildings Changesbalance changeManufacturing focus buildings no longer prevent the other from being built and increase base production of jobs instead of adding jobs to Industrial Districts.
SteamLogistic Growth and Growth Required Slidersquality of lifeAdded sliders in Galaxy Configuration to adjust logistic growth and population growth variables.
SteamNon-English Localization DelaylocalizationNon-English localization for the changes will not be available in the beta immediately but will be added shortly afterward.
SteamAI Behavior ImprovementsaiMilestoneSignificant changes to AI behavior to improve effectiveness and economic stability.
SteamAdjusted Resource Production Modifiersbalance changeBuildings that increase basic resource production now increase the base production of relevant jobs by 1 or 2 based on tier.
Steam - 1 eventPopulation Growth Mechanics Revision in Open Betabalance change
An open beta will be published to revise population growth changes based on community feedback.
Steam - 5 eventsHuman Empires Playability Issue Resolvedbug fix
Fixed an issue where players couldn't play as the pre-scripted Human Empires.
SteamFixed Big Red Button Achievement Triggerbug fixFixed an issue with the Big Red Button achievement not triggering before the game ended.
SteamEconomic Rework and Pop Growth Rebalancingbalance changeMilestoneAddressing feedback on the economic rework and pop growth rebalancing; further tweaks planned based on community feedback.
SteamCriminal Syndicates Trade Issue Fixedbug fixFixed an issue with Criminal Syndicates branch offices producing super negative trade due to crime, then multiplying it because of crime.
SteamGraphical Flickering Issues AcknowledgedvisualsReports about various graphical flickering issues acknowledged; a fix is in progress but not included in this hotfix.
Steam - 7 eventsSteal Technology Operationgameplay
An Operation that attempts to gain access to the research databases of target empires.
SteamOperation Types OverviewgameplayFour categories of Operations introduced: Subterfuge, Sabotage, Manipulation, and Provocations.
SteamAsset Assignment in OperationsgameplayPlayers can assign Assets to Operations to improve mission success rates.
SteamGather Information OperationgameplayA new Operation that allows players to covertly gather information on target empires.
SteamIntroduction of Spy Networks and Operationsnew contentMilestonePlayers can now build Spy Networks to gather Intel and run Operations within enemy empires.
Steam - 6 eventsUpdates to Civics, Ascension Perks, and Edictschanges
Several civics, ascension perks, and edicts have been updated to support espionage mechanics.
SteamSpy Network Cap and AssetsgameplaySpy Networks can cap at 50, with potential increases from civics, edicts, and Assets.
SteamIntroduction of Spy Networksnew contentMilestoneEnvoys can now build and manage Spy Networks to gather intelligence on other empires.
SteamNew Encryption and Decryption Technologiesnew contentNew technologies related to Encryption and Decryption have been added to the game.
SteamSpy Network Growth MechanicsgameplaySpy Networks grow over time, influenced by the size of the empire and the target empire's Encryption rating.
SteamNew Operations for Spy NetworksgameplayMilestoneSpy Networks can perform Operations such as Subterfuge, Sabotage, Manipulation, and Provocations.
Steam