What changed in Stellaris in 2021

171 updates · 42 main milestones · Jan 14, 2021 to Dec 9, 2021

  1. 6 events
    3.2 'Herbert' Update Releasedbalance changeMilestone

    The 3.2 'Herbert' Update, named after Frank Herbert, has been released.

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    Custodian Initiative Announcednew contentMilestone

    Announcement of the Custodian Initiative and the release of the first Custodian patch with the 3.1 'Lem' Update.

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    Updates to 3.0 with Bug Fixesbug fix

    A number of updates to 3.0 have been released with bug fixes and improvements based on community feedback.

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    3.0 'Dick' Update Releasednew contentMilestone

    The 3.0 'Dick' Update, named after Philip K Dick, added the Intel system and Espionage Operations.

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    Buffed Backlog for Older DLCbalance change

    New content added to the Plantoids- and Humanoids Species Packs.

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    Aquatics Species Pack Releasednew contentMilestone

    The Aquatics Species Pack, featuring swolephins, is released and is the best-selling and best-reviewed species pack of all time.

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  2. 5 events
    Buffing Older DLC: Nemesis and Necroidsnew content

    Plans to add new content to older DLCs, specifically focusing on buffing Nemesis and Necroids.

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    Unity Rework Planned for 3.3 UpdategameplayMilestone

    A rework of the Unity system is in progress, targeting the 3.3 February Update with potential for an open beta.

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    Future Improvements and Bug Fixesother

    A variety of improvements, bug fixes, and content additions are planned for future updates.

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    New Situations System in Developmentnew content

    A new Situations system is being created to manage in-game struggles like Deficits and Revolts, to be released over multiple updates.

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    Ongoing AI Improvementsai

    Further enhancements to AI, including economic improvements and adjustments to the Take Point feature.

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  3. 31 events
    Aquatic Advisor Introducednew content

    Inspired by high seas adventure fiction.

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    AI Improvements in Building and District WeightsaiMilestone

    Enhancements to AI economy and construction behaviors.

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    New Aquatic-inspired Portraitsnew content

    Includes 15 new portraits plus a new Robotic portrait.

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    Hydrocentric Ascension Perknew contentMilestone

    Enhance terraforming abilities for ocean worlds and harvest ice asteroids.

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    Fleet Manager and Reinforcements Fixesgameplay

    Addressed issues with fleet sizes and reinforcement paths.

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    Anglers Civicnew contentMilestone

    Become interstellar seafood harvesters, utilizing seafood and rare pearls in your economy.

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    New Water-themed Ship Setnew content
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    New Diplomacy Roomnew content
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    New Advisor Voicenew content

    Inspired by high-seas adventure fiction.

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    Improved Ship Browserui ux

    Enhanced ship browser for viewing ships in empire creation.

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    Hydrocentric Ascension Perk Introducednew contentMilestone

    Allows the use of the Expand Planetary Sea decision on Ocean Worlds and unlocks the Deluge Colossus Weapon.

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    4 Aquatic Name Lists Addednew content
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    Anglers Civic Addednew content

    Harvest the Bounty of the Deep, Agriculture Districts produce Angler and Pearl Diver jobs.

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    New Prescripted Empire: Sathyrelian Blissnew content
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    New Ocean Paradise World Originnew contentMilestone

    Choose to originate on a large Ocean Paradise world with increased pop happiness, output, and growth.

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    Aquatics Species Pack Releaseddlc releaseMilestone

    The Aquatics Species Pack is now available, introducing new aquatic-themed content.

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    Aquatics-themed Ship Setnew content

    New ship set themed around aquatic civilizations.

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    Aquatics Species Traitnew contentMilestone

    Specialize your species for living on Ocean worlds, with penalties for Cold and Dry planet types.

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    Aquatics Species Pack Launchdlc releaseMilestone

    Aquatics Species Pack releases November 22nd for USD $9.99, introducing new species traits and gameplay mechanics.

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    Here Be Dragons Originnew contentMilestone

    Start guarded by a sage-blue space dragon, which will protect you as long as you keep it happy.

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    Over 80 Bug Fixesbug fix

    Various bug fixes included in the 3.2 update.

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    AI Economic Scripts UpdateaiMilestone

    AI now uses a single base plan with sub plans for better adaptability and reduced economic collapses.

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    Aquatic Species Trait Addednew content

    Gain production and habitability bonuses for living on Ocean worlds.

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    2 New Origins Introducednew contentMilestone

    Includes 'Here Be Dragons' and 'Ocean Paradise'.

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    Pompous Purists Civicbalance changeMilestone

    New civic for Humanoids Species Pack allowing diplomatic playstyle for Xenophobes.

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    4 New Aquatic Name Listsnew content
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    15 New Aquatic Portraits Addednew content
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    Performance ImprovementsperformanceMilestone

    Optimizations to various game systems to reduce late game slowdown.

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    New City Setnew content
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    Terraforming ImprovementsgameplayMilestone

    Chance to trigger random events during terraforming, enhancing the experience.

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    1 New Aquatic-themed Robotic Portraitnew content
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  4. 18 events
    Cut Necrophage Pop Assembly Penaltybalance change

    Cut Necrophage pop assembly penalty to 50% from 75%.

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    Clone Army Admirals Ship Upkeep Cost Modifierbalance change

    Reduced the ship upkeep cost modifier for clone army admirals to 5/10/20% based on their decisions.

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    Pop Output Modifiers Adjustment for Hive Mindsbalance change

    Made pop output modifiers (positive and negative) no longer apply to hive minds.

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    Awakened Fallen Empires Use Traditionsbalance change

    Made Awakened Fallen Empires use Traditions (but not Ascension Perks).

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    Devouring Swarm Necrophages Infrastructure Adjustmentbalance change

    Devouring Swarm Necrophages now spawn with extra infrastructure to account for the lack of chambers of elevation.

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    Organic Upkeep Adjustment for Photosynthesisbalance change

    Made the -50% organic upkeep also apply to energy, for photosynthesis.

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    Script Profiler Developmentmodding

    Progress made on porting the EU4 script profiler to Stellaris, with plans to release it to modders in the future.

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    Productivity-Improving Technologies Adjustmentbalance change

    Several productivity-improving technologies are now no longer of dubious benefit, as their upkeep (and production) effects now only apply to jobs actually primarily producing resources.

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    Reduced Unity from Ruins of Shallash Arc Sitebalance change

    Ruins of Shallash arc site no longer has a chance of giving quite as much unity as defeating an endgame crisis.

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    Leisure Arcology District Job Reductionbalance change

    Reduced the amount of jobs added by Leisure Arcology Districts to bring them into line with other Ecumenopolis districts.

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    Ion Cannons Upkeep Cost Introducedbalance change

    Ion cannons are no longer free to maintain, and have an upkeep cost of 8 energy.

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    Reduced Free Building Slots for Functional Architecture and Constructobotbalance change

    Reduced the free building slots granted from 2 to 1.

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    Script Performance ImprovementsperformanceMilestone

    Identified and fixed performance issues related to script execution and game rules recalculation.

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    Reduced Political Power for Livestock Job Popsbalance change

    Pops working the Livestock job now have 10% less political power.

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    Increased Variety in Anomaly Rewardsbalance change

    A lot of anomalies were rewarding 3 Society Research deposits, there is now more variety.

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    Nerve Stapled Hivemind Pops Job Restrictionbalance change

    Nerve Stapled Hivemind pops can no longer perform complex drone jobs.

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    Agrarian Idyll Empire Building Slot Adjustmentbalance change

    Agrarian Idyll empires now get one planet building slot per four Agricultural districts built.

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    Planet Killer Weapons Restriction on Primitivesbalance change

    You can no longer use planet killer weapons on primitives inside your borders if you lack the appropriate primitive interference policies.

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  5. 6 events
    Aquatic Machine Portrait Rendernew content

    Final design and rendering process for the Aquatic Machine Portrait, showcasing detailed lighting and materials.

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    Event Image Creation for Aquatic Speciesnew content

    Process of creating event images for the new aquatic species, including sketches and final illustrations.

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    Animation Process for Aquatic Portraitsnew content

    Overview of the animation techniques used to bring the new aquatic species portraits to life.

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    New Alien Species Concept Artnew contentMilestone

    Conceptual designs for new alien species, including a squid-like species with distinct emotional narratives.

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    Aquatics Species Pack Development Insightsnew content

    Detailed exploration of the art and design process for the new Aquatics species in Stellaris.

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    Introduction of Aquatic Portraitsnew contentMilestone

    New character portraits inspired by deep sea creatures, showcasing unique designs and narratives.

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  6. 9 events
    Aquatic Species Traitnew content

    New zero point cost Aquatic species trait for species starting on Ocean Worlds.

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    Anglers Civicnew content

    New civic that replaces Farmer jobs with Anglers and Pearl Divers.

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    Hydrocentric Ascension Perknew contentMilestone

    New Ascension Perk that allows mining ice and expanding ocean worlds.

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    1 Aquatic-themed Robotic Portraitnew content

    Introduction of a new aquatic-themed robotic portrait.

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    Aquatic Species Pack Announcementnew contentMilestone

    Introduction of the Aquatic Species Pack featuring new content for Stellaris.

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    Water Themed Ship Setnew content

    New ship set designed with an aquatic theme.

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    Ocean Paradise Originnew contentMilestone

    New origin that allows players to start on a large resource-rich ocean planet.

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    Here Be Dragons Originnew contentMilestone

    New origin that allows players to start with a symbiotic relationship with an Ether Drake.

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    15 New Aquatic Portraitsnew content

    Addition of 15 new Aquatic Portraits for player customization.

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  7. 1 event
    Aquatics Species Pack Announcementdlc releaseMilestone

    Introducing the Aquatics Species Pack with new species portraits, ship set, origins, and customization options.

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  8. 5 events
    AI Terraforming Behavior Improvedai

    AI now more likely to terraform and select appropriate techs and perks.

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    Varied Terraforming Events Introducedgameplay

    New random events for terraforming that vary in power and complexity.

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    New Anomalies Addednew content

    New anomalies added to orphaned categories to enhance anomaly variety.

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    Improved Ship Browser Availableui ux

    The improved ship browser for empire creation will be available to all players.

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    Pompous Purists Civic Addednew content

    A new civic for Humanoids Species Pack that allows for a diplomatic playstyle for xenophobes.

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  9. 6 events
    Optimization of AI Codeai

    Code optimizations to improve AI performance and correct unintended behaviors.

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    Introduction of AI Initiative under Custodian Initiativeai

    Focus on improving AI behavior and responsiveness to player feedback.

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    Economic Script UpdateaiMilestone

    Revised economic plans script to enhance AI economic behavior and flexibility.

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    Enhanced AI Resource ManagementaiMilestone

    AI now prioritizes basic income and adjusts focus based on resource availability.

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    Implementation of Improved Economic SubplansaiMilestone

    AI can now toggle subplans based on economic situations for better resource management.

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    Varied Starbase Setup for AIai

    AI can now utilize diverse setups for starbases, including special buildings.

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  10. 8 events
    Ancient Clone Vats assembly restrictionbug fix

    Ancient Clone Vats can now only assemble Clone Soldier pops.

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    Fixed exploit with Science Ship and Elder One eventbug fix

    Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event.

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    Fixed crash when releasing vassal as Clone Armyperformance

    Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

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    Clone Army origin tooltip ship upkeep reduction fixedbug fix

    Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions.

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    Fixed habitability issue for abandoned clone armiesbug fix

    Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.

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    Fixed AI acceptance exploit with Eminent Diplomats traditionbug fix

    Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.

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    Catalytic Processing civic food deficit penaltybalance change

    Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production.

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    Genetic Crossroads project abort fixbug fix

    The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.

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  11. 9 events
    Ecumenopolis Construction Updatequality of life

    Ecumenopolis construction now considers planetary designation for arcology types.

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    Necroids Species Pack Overhaulnew content

    Significant changes to the Necroids Species Pack, including civic and origin updates.

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    Void Dwellers Traits Adjustmentbalance change

    Negatives from living on a planet can no longer be gene-modded away.

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    Rogue Servitors Can Build Ecumenopolisnew content

    Rogue Servitors can now build Ecumenopolis and have a special district for bio-trophies.

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    Humanoids Species Pack Additionsnew content

    New Origin and two new civics added to the Humanoids Species Pack.

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    Plantoids Species Pack Refreshnew content

    Plantoids and Fungoid species receive three new species traits and two new civics.

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    New Tradition Trees Addednew content

    Three new Tradition Trees: Mercantile (free), Unyielding (requires Apocalypse), and Subterfuge (Requires Nemesis).

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    Tradition Trees Balance Passbalance change

    Existing Tradition Trees have undergone a balance pass.

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    Shattered Ring Origin Changesbalance change

    Shattered Ring Origin now starts on a Shattered Ring segment, upgradeable to a Ringworld Segment.

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  12. 8 events
    Updated Script Documentationmodding

    New comprehensive script documentation folder replaces the old trigger_docs.log.

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    New Trait Modifiers for Popsmodding

    Ability to add triggered pop modifiers to traits for more dynamic gameplay.

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    New Effects and Triggers Addedmodding

    Introduction of new effects, triggers, and modifiers for enhanced gameplay.

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    Enhanced Moddability for Traditionsmodding

    Traditions can now be scripted to become available based on in-game decisions.

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    Improved Variable Functionalitymodding

    Increased power of variables with new syntax and usage options.

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    Expanded Trigger Value Exportingmodding

    Functionality for exporting trigger values to variables has been expanded.

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    Randomness Improvementsmodding

    Fixed issues with randomness in script functions and loops.

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    Sprite Sheet Changesmodding

    Transition from sprite sheets to string references for icons to improve mod compatibility.

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  13. 9 events
    Nerfs to Slaver Guilds and Indentured Assetsbalance change

    Reduced enslaved population percentage for Slaver Guilds and Indentured Assets from 40% to 35%.

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    Subversive Cults Changesbalance change

    Subversive Cults can no longer access the Temple of Prosperity and can now establish a Subversive Shrine in branch offices.

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    Civic Adjustments for Hive-Minds and Machine Intelligencesbalance change

    Balance changes made to Hive-Minds and Machine Intelligences civics, including buffs to Subspace Ephase and Constructobot.

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    Civic Adjustments for Regular Empiresbalance change

    Multiple civics adjusted for balance, including Beacon of Liberty, Imperial Cult, and Environmentalist with various buffs.

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    Ecumenopolis Industrial District Conversionquality of life

    Changed conversion of industrial districts on Ecumenopolis based on planetary designation, allowing for more flexible production.

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    Shattered Ring Origin Rebalancebalance change

    Rebalanced Shattered Ring origin to decrease initial power while maintaining player fantasy. Supports various district types with mining districts replaced by scrap miner jobs.

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    Technocracy Civic Adjustmentbalance change

    Added 1 Consumer Goods upkeep to Scientist Jobs that create unity due to Technocracy.

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    Arcology Project Access for Rogue Servitorsquality of life

    Rogue Servitors can now access the Arcology Project ascension perk and decision to restore relic worlds into ecumenopolises.

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    Void Dwellers Trait Changesbalance change

    Revised Void Dwellers trait to prevent exploitation through gene-modification. New modifiers include +15% Pop Resource Output on Habitats and -30% Happiness on Non-Artificial Worlds.

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  14. 3 events
    Masterful Crafters Civic Addednew content

    Replaces artisans with Artificiers, producing Consumer Goods, Trade Value, and Engineering Research.

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    Pleasure Seekers Civic Introducednew content

    Grants access to Decadent Lifestyle Living Standard, increasing happiness and consumer goods upkeep.

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    Clone Army Origin Unveilednew contentMilestone

    Allows empires to utilize Clone Soldiers, supported by Ancient Clone Vat buildings.

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  15. 7 events
    New Tradition Trees Addednew contentMilestone

    Three new Tradition Trees: Mercantile, Unyielding, and Subterfuge, with specific effects and unlock conditions.

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    Selectable Traditions System ImprovementgameplayMilestone

    Players can now choose which Tradition Tree to fill in the 7 available slots, enhancing customization.

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    Harmony Tradition Changesbalance change

    Mind and Body now increases Leader Skill Cap; Kinship's demotion time effect buffed.

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    Supremacy Tradition Changesbalance change

    Adoption now increases Naval Cap; The Great Game now increases damage to Starbases.

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    Diplomacy Tradition Changesbalance change

    Several traditions replaced and effects adjusted, including new Unity production and increased Diplomatic Weight.

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    Prosperity Tradition Changesbalance change

    Finisher now increases Stability instead of Merchant Jobs per Pops.

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    Domination Tradition Changesbalance change

    Judgment Corps now produces 1 Unity; Finisher increases ruler output or admin cap instead of monthly influence.

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  16. 2 events
    Addition of 3 New Species Traits for Plantoidsnew content

    Introducing Phototrophic, Radiotrophic, and Budding traits for Plantoid or Fungoid species.

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    Introduction of 2 New Civics for Plantoidsnew content

    New Civics: Catalytic Processing and Idyllic Bloom available for regular empires and Hive Minds.

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  17. 4 events
    Reanimated Armies Enhancementsbalance change

    Dread Encampments can be built from day 1 and provide improved job outputs and army mechanics.

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    General Necrophage Adjustmentsbalance change

    Changes made to balance Necrophages, including pop counts and primitive world conditions.

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    Death Cults Bonus Scaling Improvedbalance change

    Sacrificing pops now yields better bonuses based on the percentage of total pops sacrificed.

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    Necrophage Hive Minds Introducednew contentMilestone

    Hive Minds can now be Necrophages, with unique mechanics and flavor texts.

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  18. 2 events
    New Sliders for Galaxy Generationnew content

    Two new sliders added to galaxy generation to control pop growth behavior without the need for a mod.

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    Economic and AI Adjustments in 3.0.3balance change

    Numerous economic and AI adjustments included in the 3.0.3 update.

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  19. 1 event
    Updated Non-English Localisationslocalization

    Included missing non-English localisations in the 3.0.3 Open Beta.

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  20. 5 events
    Updated Non-English Localisationslocalization

    Addressed missing and inaccurate localisations for non-English languages.

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    Improved AI BehavioraiMilestone

    Enhanced AI effectiveness with a greater focus on economic stability and improved research behaviors.

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    Modified Job Output for Higher Tier Foundriesbalance changeMilestone

    Higher tier foundries and consumer goods plants now add flat bonuses to job output instead of adding more jobs.

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    Added Pop Growth Slidersquality of life

    Introduced Pop Growth Required and Pop Growth Ceiling sliders in the galaxy setup screen for better customization.

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    Adjusted Job Counts for Buildings and Districtsbalance changeMilestone

    Reduced job counts on buildings and districts including Clerks, Alloy Foundries, and Consumer Goods plants.

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  21. 7 events
    Reduced Clerk Jobs by 40%balance change

    The number of Clerk jobs provided by buildings and districts has been reduced by 40%.

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    Manufacturing Focus Buildings Changesbalance change

    Manufacturing focus buildings no longer prevent the other from being built and increase base production of jobs instead of adding jobs to Industrial Districts.

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    Logistic Growth and Growth Required Slidersquality of life

    Added sliders in Galaxy Configuration to adjust logistic growth and population growth variables.

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    Non-English Localization Delaylocalization

    Non-English localization for the changes will not be available in the beta immediately but will be added shortly afterward.

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    AI Behavior ImprovementsaiMilestone

    Significant changes to AI behavior to improve effectiveness and economic stability.

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    Adjusted Resource Production Modifiersbalance change

    Buildings that increase basic resource production now increase the base production of relevant jobs by 1 or 2 based on tier.

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    Increased Clerk Trade Valuebalance change

    Clerk trade value has been increased to 4.

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  22. 1 event
    Population Growth Mechanics Revision in Open Betabalance change

    An open beta will be published to revise population growth changes based on community feedback.

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  23. 5 events
    Human Empires Playability Issue Resolvedbug fix

    Fixed an issue where players couldn't play as the pre-scripted Human Empires.

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    Fixed Big Red Button Achievement Triggerbug fix

    Fixed an issue with the Big Red Button achievement not triggering before the game ended.

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    Economic Rework and Pop Growth Rebalancingbalance changeMilestone

    Addressing feedback on the economic rework and pop growth rebalancing; further tweaks planned based on community feedback.

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    Criminal Syndicates Trade Issue Fixedbug fix

    Fixed an issue with Criminal Syndicates branch offices producing super negative trade due to crime, then multiplying it because of crime.

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    Graphical Flickering Issues Acknowledgedvisuals

    Reports about various graphical flickering issues acknowledged; a fix is in progress but not included in this hotfix.

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  24. 7 events
    Smear Campaign Operationgameplay

    An Operation aimed at damaging relationships between empires.

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    Steal Technology Operationgameplay

    An Operation that attempts to gain access to the research databases of target empires.

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    Acquire Asset Operationgameplay

    An Operation to gain new Assets for espionage activities.

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    Operation Types Overviewgameplay

    Four categories of Operations introduced: Subterfuge, Sabotage, Manipulation, and Provocations.

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    Asset Assignment in Operationsgameplay

    Players can assign Assets to Operations to improve mission success rates.

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    Gather Information Operationgameplay

    A new Operation that allows players to covertly gather information on target empires.

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    Introduction of Spy Networks and Operationsnew contentMilestone

    Players can now build Spy Networks to gather Intel and run Operations within enemy empires.

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  25. 6 events
    Updates to Civics, Ascension Perks, and Edictschanges

    Several civics, ascension perks, and edicts have been updated to support espionage mechanics.

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    Spy Network Cap and Assetsgameplay

    Spy Networks can cap at 50, with potential increases from civics, edicts, and Assets.

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    Introduction of Spy Networksnew contentMilestone

    Envoys can now build and manage Spy Networks to gather intelligence on other empires.

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    New Encryption and Decryption Technologiesnew content

    New technologies related to Encryption and Decryption have been added to the game.

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    Spy Network Growth Mechanicsgameplay

    Spy Networks grow over time, influenced by the size of the empire and the target empire's Encryption rating.

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    New Operations for Spy NetworksgameplayMilestone

    Spy Networks can perform Operations such as Subterfuge, Sabotage, Manipulation, and Provocations.

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