What changed in Stellaris in 2022
476 updates · 148 main milestones · Jan 13, 2022 to Dec 30, 2022
- 5 eventsMod Jam 2022 Crises Launchingnew contentMilestone
Modders will publish their crises as individual Steam workshop items, allowing for better maintenance and updates.
SteamMod Jam 2022 Launcher Featuresnew contentMilestoneA launcher will be provided to turn on/off specific crises and manage launch options.
SteamStandalone Crisis Modsnew contentMilestoneEach crisis will function as its own standalone mod, allowing players to run them individually.
SteamMid-Game Crisis Teasersnew contentTeasers for various mid-game crises have been shared, showcasing designs from modders.
SteamUpcoming Mod Jam Release Datenew contentThe Mod Jam mod is targeted for release on January 10th, 2023.
Steam - 12 eventsDefault Habitat designation behaviorbalance change
The default Habitat designation now acts similarly to the default Colony, providing stability and amenities while the habitat population is low.
SteamFixed bugs in static galaxies setupmoddingFixed a number of bugs where empires were not set up properly for static galaxies.
SteamCapped resource upkeep/cost/production reduction modifiersbalance changeCapped resource upkeep/cost/production reduction modifiers to -90%
SteamRevisions to Static Galaxy creationmoddingSignificant revisions have been made to Static Galaxy creation to bring them in line with Random Galaxy creation.
SteamLeviathans switched to line computersbug fixSwitched a number of leviathans (and their reanimated versions) to line computers instead of artillery.
SteamColony designations selection bugbug fixFixed a bug preventing many colony designations from being selected by auto-designation if Sector Automation was active.
SteamAI acceptance for taxes/subsidiesaiAI now bases acceptance for taxes/subsidies on economic impact to itself, rather than Loyalty alone.
SteamRefinery planet and habitat designations bonusesbalance changeThe Refinery planet and habitat designations now grant 15% bonuses to refiners, translucers, chemists, and all strategic resource mining professions. The benefit from Environmental Ordinance Waivers has been increased from +5% to +10%.
SteamPlanetary and Sector Automation upgradesbug fixPlanetary and Sector Automation should once again upgrade Capital buildings.
SteamAI acceptance of discrete agreement termsaiAI acceptance of discrete agreement terms can now be scripted like Loyalty can, separately for subjects and overlords.
SteamAI overlords value agreementsaiAI overlords now value agreements that improve subject Loyalty, depending on the overlord’s personality and the subject’s power level.
SteamAdded effect field for static galaxy systemsmoddingAdded an 'effect = {}' field for static galaxy systems that will execute on that system after the galaxy is generated.
Steam - 19 eventsPrevented AI Cyborg Hivemind assimilation issuesbug fix
Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation.
SteamAI no longer rents mercenary fleets enrouteaiAI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
SteamMachine uprisings can now spawn fleetsbug fixMachine uprisings can now spawn fleets with all unlocked ship types.
SteamFixed crash with custom namesbug fixFixed a crash when older custom names contained certain special characters.
SteamJuggernauts speed adjustedbalance changeJuggernauts now have the same base maximum speed as Battleships and Titans.
SteamPre-FTL civilizations generate defensive armiesbug fixPre-FTL civilizations should now generate defensive armies.
SteamBlocked Psionic trait from receiving Latent Psionic traitbug fixBlocked pops with the Psionic trait to also receive the Latent Psionic trait.
SteamFixed subjects becoming federation presidentbug fixFixed subjects being able to become the federation president in arena combat successions.
SteamCleared empty fleet templates automaticallybug fixEmpty fleet templates generated automatically will now be cleared after a set amount of time.
SteamGateway Sites and Ruined Gateways in outlinerui uxGateway Sites and Ruined Gateways show up in outliner.
SteamFixed graphical artifact in ship browserbug fixFixed graphical artifact appearing in the ship browser.
SteamFixed crash when overwriting pop jobs or districtsmoddingFixed crash when overwriting certain pop jobs or districts individually.
SteamAdded missing French scripted localizationlocalizationSteamFixed DLC corruption issue in launcherbug fixFixed DLC being listed as 'corrupted' in the launcher due to checksum mismatch.
SteamFixed overlapping portraits in first contact viewbug fixFixed overlapping portraits sometimes appearing in the first contact view.
SteamFixed empire creator adjective generatorbug fixFixed adjective generator in the empire creator not working for some languages.
SteamAdded role definitions to ship sizesbug fixSeveral ship sizes that lacked role definitions now have them.
SteamFixed is_ringworld trigger issuemoddingFixed is_ringworld trigger being overwritten by a scripted trigger.
SteamFixed mechanical fallen empires' ringworldsbug fixFixed mechanical fallen empires missing part of their ringworlds.
Steam - 5 eventsJuggernaut Speed Increasebalance change
Juggernauts will now move at the same max speed as Battleships and Titans.
SteamStartup Crash Due to Special Charactersbug fixMilestoneAddressing a crash on startup caused by special characters in empire fields.
SteamFix for DLC Corruption Flagging in Launcherbug fixInvestigating and addressing the launcher issue that falsely flags all DLC as corrupted.
SteamRole Definitions for Ship SizesgameplaySeveral ship sizes that lacked role definitions, such as Menacing ships, will now have them.
Steam - 4 eventsRebalancing of Engineering Technologiesbalance change
Future updates will include a rebalancing of technologies to make the Engineering branch less heavy compared to the other two branches.
SteamStellaris 3.6 'Orion' Open Beta Release Candidatenew contentMilestoneThe final release candidate for the Orion Open Beta is now available, targeting a full release on November 29.
SteamCanis Minor Update AnnouncementotherThe Canis Minor update is scheduled for Q1 of 2023, incorporating feedback from the Orion beta.
SteamAI Vassalization Acceptance Changes PlannedgameplayTesting of a limited set of AI vassalization acceptance changes is planned for the next Open Beta.
Steam - 8 eventsCriminal Syndicatenew contentMilestone
A new megacorporation type that operates without commercial pacts under certain conditions.
SteamNew Ascension Perksnew contentMilestoneFour new ascension perks related to MegaCorporations, including Arcology Project and Galactic Wonders.
SteamMegaCorporations Introducednew contentMilestoneNew corporate authority with unique civics and gameplay mechanics.
SteamNew Megastructures Addednew contentMilestoneThree new megastructures: Mega Art Installation, Strategic Coordination Center, and Matter Decompressor.
SteamUncharted Frontiers Bundle Launchdlc releaseMilestoneThe Uncharted Frontiers Bundle is now available for purchase on Steam.
SteamSpiritualist MegaChurchnew contentMilestoneA new type of megacorporation that merges commercial and spiritualistic values.
SteamCaravaneers Featurenew contentRoaming trade caravans that offer unique trades and access to powerful planetary decisions.
SteamIntroduction of Ecumenopolisnew contentMilestoneA new planet type that provides significant bonuses and unique building opportunities.
Steam - 4 eventsCordyceptic Drones Civic Introducednew contentMilestone
A new civic allowing players to dominate the galaxy with zombie space fauna.
SteamNew Hivemind Government Type: Parasitic Overmindnew contentMilestoneA new government type for Cordyceptic Empires focusing on biological reanimation.
SteamCordyceptic Reanimation Facilitynew contentFacility capable of resurrecting space fauna continuously for food upkeep.
SteamReanimated Leviathans Visual OverhaulvisualsReanimated Leviathans now feature new visuals including shaders and VFX.
Steam - 3 eventsIntroduction of the Spiritualist Federationnew contentMilestone
A new federation type for Spiritualist empires providing bonuses related to unity, priests, and the spiritualist faction.
SteamFix for Vassals Colonizing Holy Worldsbug fixA fix to allow vassals to colonize Holy Worlds, expected to be included in the 3.6 update.
SteamHoly Covenant FeaturesgameplayDetails on the perks and levels of the Holy Covenant federation, including bonuses and priest appearances.
Steam - 46 eventsFixed tooltips for hive-mind cybernetic ascensionbug fix
Fixed a number of tooltips not showing for hive-mind cybernetic ascension.
SteamFixed Cordyceptic Reanimation Facility build issuebug fixFixed that the Cordyceptic Reanimation Facility wasn't buildable inside Amor Alveo.
SteamPlayers can no longer form covenants with all entitiesbalance changePlayers should no longer be able to form covenants with all the entities if they refuse the first covenant.
SteamModular Cybernetics adds Augmentation Dronesbug fixModular Cybernetics adds Augmentation Drones to Spawning Pools for hive-minds.
SteamAdded missing pop growth modifiers for ringworldsbug fixAdded missing pop growth and assembly modifiers to unity designations for ringworlds.
SteamIntegrated Preservation affects Evaluators and Chronicle Dronesbalance changeIntegrated Preservation for Machine Intelligences now affects Evaluators (and Chronicle Drones) not Coordinators.
SteamBalanced numbers for the instrument of Desirebalance changeBalanced numbers for the instrument of Desire.
SteamReduced stability penalty for Whisperersbalance changeThe Whisperers stability penalty has been reduced. It now comes with a reduction in Unity.
SteamFixed multiple dialogs with Marauders or Hordebug fixIt is no longer possible to engage the Marauders or Horde in multiple dialogs.
SteamMoved most pop upkeep and resource production to inline scriptmoddingMoved most pop upkeep and resource production to inline script.
SteamUpdated stern sections for offspring shipsbug fixUpdated a number of stern sections to have the correct number of aux slots for offspring ships.
SteamAdded missing tiyanki pop assembly for hive mindsbug fixAdded missing tiyanki pop assembly for hive minds.
SteamRemoved pop_assembly_speed modifiermoddingRemoved pop_assembly_speed modifier. You should use planet_pop_assembly_(organic_)mult instead.
SteamOpinion decay rate tooltip shows two decimal placesbug fixTooltip for opinion decay rate now shows two decimal places.
SteamRenamed 'Planetary Government' and 'Planetary Unification'otherRenamed 'Planetary Government' and 'Planetary Unification' for gestalts.
SteamAdded Parasitic Overmind Government typenew contentAdded the Parasitic Overmind Government type.
SteamWhisperers will no longer kill up to 8 popsbalance changeThe Whisperers will no longer kill up to 8 (!) pops on a planet.
SteamFixed Adaptability tooltip for Void Dwellersbug fixFixed the tooltip for Adaptability for Void Dwellers.
SteamKnight jobs now give amenities instead of stabilitybalance changeKnight jobs now give amenities instead of stability as reward from a quest.
SteamReunited 'Code Changes' and 'Incompatible Code' modifiersbug fixReunited the 'Code Changes' and 'Incompatible Code' modifiers with their icons.
SteamChanged ethics attraction for Composer and Whispererbalance changeChanged ethics attraction for the Composer and the Whisperer.
SteamMoved strike craft technologies to Society - Military Theorybalance changeMoved the repeatable technologies for strike craft into Society - Military Theory.
SteamFixed terraforming candidates display issuebug fixFix for terraforming candidates that shown when tech is missing.
SteamEpi-Genetic Triggers technology allows removal of pre-sapient traitsotherThe Epi-Genetic Triggers technology and Genetic Resequencing tradition now both allow the removal of pre-sapient traits from species via species modification.
SteamPrevented scripted solar systems from spawning in Marauder territorybalance changeExplicitly prevented various scripted solar systems from spawning inside Marauder territory.
SteamRingworld colony designations provide pop assemblybug fixRingworld colony designations and ecumenopolis planet class now provide both mechanical and organic pop assembly.
SteamFixed show_in_outliner in megastructuresmoddingFixed show_in_outliner in megastructures not actually working.
SteamShroud cooldown modifiers now appear as percentagebug fixShroud cooldown modifiers should now appear as percentage without need for unique loc.
SteamFixed AI economic modifiers and strategybug fixFixed AI's difficulty-adjusted economic modifiers, plus certain misevaluations of modifier benefits in its economic strategy.
SteamReimplemented localisation for Trader Proxy Officebug fixReimplemented the localisation for the Trader Proxy Office.
SteamMartial Law and Drones modifiers provide penaltiesbalance changeMartial Law, Hunter Killer Drones and Compliance Drones planet modifiers now provide penalties to both mechanical and organic pop assembly.
SteamAdded checks for corporate civics for shroud patronsbug fixAdded checks for corporate civics for shroud patrons.
SteamPop Assembly modifiers now have decimal placesbug fixPop Assembly modifiers now have decimal places.
SteamMarauder clans no longer spawn adjacent to player empiresbug fixMarauder clans may no longer spawn in systems which are adjacent to player empires.
SteamRebalanced synchronicity traditionsbalance changeRebalanced synchronicity traditions to match with the changes to harmony traditions.
SteamFixed vassal policy reset issuebug fixFix for when becoming a vassal resets all Policies and Species rights to Default.
SteamLarger Unbidden ships now have point defensebalance changeLarger Unbidden ships and structures now have a point defense solution.
SteamFixed machine intelligence authority text highlightsbug fixFixed most of the machine intelligence authority text having highlights.
SteamLead ships no longer disregard combat computerbug fixLead ships should no longer run into the enemy disregarding their combat computer.
SteamModular Cybernetics no longer gives +10% pop assemblybug fixModular Cybernetics no longer gives hive-minds +10% pop assembly.
SteamOrder's Keep now gives 15 stability as rewardbalance changeThe Order's Keep now give 15 stability as a reward from that quest.
SteamPacifist Xenophobe empires now attack Caravaneersbug fixPacifist Xenophobe empires are no longer ambivalent about attacks on the Caravaneers.
SteamShroud Chosen Leaders retain chosen traitbug fixShroud Chosen Leaders will no longer lose their chosen trait on becoming rulers.
SteamWider choice of leaders for covenantsbalance changePlayers now have a wider choice of leaders to become chosen through their covenant.
Steam - 4 eventsModular Cybernetics Adjustment for Hive Mindsbalance change
Modular Cybernetics no longer gives hive-minds +10% pop assembly; Spawning Pools gain Augmentation Drone jobs.
SteamIntegrated Preservation Tradition Updatebalance changeThe Integrated Preservation tradition for Machine Intelligences now affects Evaluators and Chronicle Drones instead of Coordinators.
SteamWhisperers in the Void Stability Penalty Reductionbalance changeThe stability penalty for Whisperers in the Void has been reduced, but now imposes a small reduction in Unity production.
SteamArc Defense Field for Larger Unbidden Shipsbalance changeLarger Unbidden ships and structures now have an Arc Defense Field to vaporize attacking strike craft and missiles.
Steam - 4 eventsNecroid Invasion Tournamentgameplay
Compete in a tournament against other players to fight back the Undead Invaders.
SteamSteam Scream Fest Darkest Timeline BundleshopBundle includes Stellaris, Nemesis, Apocalypse, and Necroids at a discounted price.
SteamNecroid Invasion Eventseasonal eventParticipate in fighting back the Necroid Invasion on the Stellaris Official Discord for a chance to win prizes.
SteamNecroid Invasion Modnew contentSubscribe to the Necroid Invasion mod to experience a new crisis affecting the entire galaxy.
Steam - 9 eventsStrike Crafts Combat Behavior Fixedbug fix
Fixed issue with strike crafts flying too low during combat.
SteamFixed Archaeology Site Options OverflowmoddingScrollbar added for archaeology site or first contact options that exceed interface limits.
SteamDivine Sovereign Civic Inheritance Fixedbug fixEmpires released by those with the Divine Sovereign civic will no longer inherit it.
SteamDefense Platforms Combat Behavior Fixedbug fixDefense platforms no longer move away from combat with distant enemies.
SteamHalved Culture Worker Modifiers for Certain Ethicsbalance changeCulture worker modifiers for Egalitarians, Xenophobes, and Xenophiles halved; doubled for Pacifists.
SteamText-to-Speech Functionality Addednew contentNew accessibility feature allows text to be read aloud using the operating system's TTS voice.
SteamHull, Armor, and Shield Regen Modifiers Display Fixedbug fixPercentage based regen modifiers now show correct values.
SteamCovenant Rework: Enhanced Shroud Patron Systemnew contentMilestonePlayers can now form covenants with Shroud entities, gaining unique bonuses over time.
Steam - 12 eventsCombat Rebalancing for Fleet Compositionbalance changeMilestone
Rebalancing aimed at improving space combat and encouraging mixed fleets.
SteamShip Combat Computers Behavior Updatebalance changeCombat computers now ignore certain weapons for desired range, affecting ship behavior in combat.
SteamKnown Issues in Open Betabug fixPlaceholder icons and text present; ships do not back away if trapped within minimum weapon range.
SteamMinimum Range Added to Large Weaponsbalance changeA minimum range has been added to all Large weapons except Lasers.
SteamIntroduction of Ship Roles for Auto-Designnew contentMilestoneShip Roles can now be selected to auto-design ships fulfilling specific roles like Artillery, Brawler, and Torpedo.
SteamTorpedo Damage Bonus Based on Target Sizebalance changeTorpedoes and select weapons now gain a multiplicative damage bonus based on the size of the target.
SteamLimited Disengagement Opportunitiesbalance changeShips now have a limited number of disengagement opportunities per combat.
SteamMissiles Repositioned to S and M Slotsbalance changeMissiles have been moved out of the G slot back into S and M slots.
SteamStrike Craft Changesbalance changeStrike Craft no longer intercept missiles and will continue to fight each other.
SteamFlak Batteries and Point Defense Adjustmentsbalance changeFlak Batteries now counter Strike Craft more effectively, while Point Defense counters missiles and torpedoes more strongly.
SteamNew Ship Size: Frigatenew contentIntroduction of Frigate, an advanced Corvette frame that delivers torpedoes.
SteamEnergy Torpedoes Adjusted to G Class Weaponsbalance changeEnergy Torpedoes like Proton and Neutron Launchers changed to G class with adjusted damage and minimum range.
Steam - 8 eventsGenetic Ascension Path Enhancementsgameplay
Genetic traditions now allow for advanced species modifications and new traits.
SteamChanges to Psionic Ascension PathgameplayMind over Matter and Teachers of the Shroud origin now unlock a new Psionic Traditions tree.
SteamRework of Ascension PathsgameplayMilestoneAscension Paths have been restructured to include guaranteed research options and tradition trees.
SteamNew Edict in Psionic AscensiongameplayThe Mind Readers tradition introduces a new empire edict, Sight Beyond Sight, enhancing navy capabilities.
SteamCybernetic Ascension Path SplitgameplayCybernetic and Synthetic paths have been split for better gameplay integration.
SteamNew Technologies for Cybernetic AscensiongameplayNew technologies represent basic cybernetic upgrades for populations.
SteamIntroduction of New Tradition Treesnew contentNew tradition trees are being introduced, gated behind various requirements.
SteamTradition Swaps for Cybernetic AscensiongameplayTradition swaps ensure unique benefits for different empire types in Cybernetic traditions.
Steam - 5 eventsGraveyard Decoration Size Bug Fixedbug fix
Resolved an issue where the graveyard decorations ballooned in size upon reopening the system view.
SteamGalaxy Shape Customization for ModdersmoddingMilestoneModders can now define new galaxy shapes in script and create custom combinations without replacing existing ones.
SteamNew Special Project for Pacifist PlayersgameplayA special project allows pacifist players to lure away Tiyanki gravekeepers without harming them.
SteamImprovements to Static Galaxy CodemoddingCombined random and static galaxy code to resolve issues and improve robustness for modders creating bespoke galaxies.
SteamTiyanki Grave Mound Addednew contentMilestoneIntroduction of a unique solar system with new ships on patrol and an arc site related to Tiyanki.
Steam - 4 eventsFix for Toxic Entity Blessingbug fix
The Toxic Entity will no longer bless those unworthy, preventing selection of a Toxic God solar system initializer without the Knights of the Toxic God origin.
SteamRestriction on Toxic God's Strike Craftbug fixPlayers can no longer equip the Toxic God's strike craft on their ships after defeating the Prethoryn.
SteamLaunch of Toxoids Species Packnew contentMilestoneThe Toxoids Species Pack is now available, featuring new quests, scavenging, and gameplay elements.
SteamCrisis Starbase Destruction Fixbug fixCrisis will now destroy the starbases of the systems it invades, fixing an issue with AI landing armies on colonies.
Steam - 39 eventsNew Trait: Exotic Metabolismnew content
Adapt to consume hazardous food, living longer and enjoying diverse flavors.
SteamNew Origin: Knights of the Toxic Godnew contentMilestoneExplore the depths of your homeworld for buried power, risking the potential release of a biological colossus.
SteamNew Story Content and Archaeological Sitesnew contentIncludes new story events, archaeological sites, and habitable planets.
SteamNew Toxic Shipset and Cityscapenew contentMilestoneIncludes a new toxic shipset, cityscape, throne room backdrop, and advisor voice.
SteamNew Civic: Relentless Industrialistsnew contentIgnore regulations to meet demand and gain resources.
SteamNew Origin: Overtunednew contentMilestonePlay as a species that gains traits at the cost of its lifespan, living for immediate gains.
SteamNew Trait: Noxiousnew contentYour existence makes planets uninhabitable for others, but deters aggression from other empires.
SteamNew Civic: Toxic Bathsnew contentMilestoneGrow your population rapidly with mutagenic sludge, accepting the costs to your planet and people.
SteamScaling Difficulty Options IntroducedgameplayPlayers can now set Scaling Difficulty to Off, Mid-Game, or Late-Game.
SteamCivilian Difficulty Setting Addednew contentNew difficulty setting for easier gameplay, with bonuses for new players.
Steam3 New Civicsnew contentMilestoneIntroducing 3 new civics: Toxic Baths, Scavengers, and Relentless Industrialists.
Steam3 New Civicsnew contentMilestoneNew civics include Toxic Baths, Scavengers, and Relentless Industrialists.
SteamToxoids Species Pack Announcementdlc releaseMilestoneAnnouncing the Toxoids Species Pack with new species, origins, civics, traits, and more.
Steam4 New Species Traitsnew contentMilestoneNew traits include Incubators, Inorganic Breath, Noxious, and Exotic Metabolism.
SteamDifficulty Adjusted AI Modifiers TogglegameplayNew toggle that increases AI strength on higher difficulty levels.
SteamNew Lithoid Traits for Plantoids Ownersnew contentLithoid pops gain access to Radiotropic and Crystallization traits.
SteamToxoids Species Pack Announcementdlc releaseMilestoneAnnouncing the Toxoids Species Pack releasing on September 20th, featuring new species, origins, civics, traits, and more.
SteamCulture Workers Reintroducednew contentCulture Workers now have base output/upkeep and ethics-based effects.
SteamNew Trait: Inorganic Breathnew contentYour people produce valuable exotic gases, though respirators are costly.
SteamPerformance Improvements for Late-GameperformanceMilestoneVarious optimizations to reduce lag spikes and improve performance.
Steam15 New Species Portraitsnew contentMilestoneIncludes 15 new species portraits, plus 1 for owners of the Synthetic Dawn Story Pack.
SteamKnights of the Toxic Godnew contentMilestoneNew gameplay feature included in the Toxoids Species Pack.
SteamUI Improvements for Megastructures and Starbasesui uxMegastructures and Starbases now show upgrade indicators in the outliner.
SteamNew Toxic Shipset and Cityscapenew contentMilestoneIncludes a new toxic shipset, cityscape, throne room backdrop, and advisor voice.
SteamToxoids Species Pack Release Datedlc releaseMilestoneThe Toxoids Species Pack will release on September 20th.
Steam4 New Species Traitsnew contentMilestoneIntroducing 4 new species traits: Incubators, Inorganic Breath, Noxious, and Exotic Metabolism.
Steam19 New Achievements Addednew contentIncludes achievements for each Species Pack and Synthetic Dawn.
SteamAccessibility Improvementsquality of lifeNew mouse and keyboard options for better accessibility.
SteamToxoids Species Pack Releaseddlc releaseMilestoneThe Toxoids Species Pack is now available, allowing players to inhabit toxic worlds and make sacrifices for survival.
Steam15 New Species Portraitsnew contentMilestoneIncludes 15 new species portraits, plus 1 for owners of the Synthetic Dawn Story Pack.
SteamAI Improvements for Fleet ManagementaiAI now assigns idle fleets to nearest fleet groups during war.
Steam - 8 eventsNew Toxoid Shipsetnew contentMilestoneSteamNew Toxoid City Set and Room Backdropnew contentMilestoneSteamNew Toxoid Advisor Voicenew contentMilestoneSteam3 New Civics: Mutagenic Spas, Scavengers, Relentless Industrialistsnew contentMilestoneSteam15 New Portraits including Machine Portraitnew contentMilestone
Includes 15 new portraits and 1 machine portrait for Synthetic Dawn owners.
Steam1 New Ascension Perk: Detoxnew contentMilestoneSteam2 New Origins: Overtuned and Knights of the Toxic Godnew contentMilestoneSteam4 New Species Traits: Incubators, Inorganic Breath, Noxious, Exotic Metabolismnew contentMilestoneSteam - 7 eventsKnightly Duties Policybalance change
A new policy that provides benefits while managing the economic stress from the Knights and the Order.
SteamKnights and Lord Commander Rolesnew contentMilestoneIntroduction of expensive specialist Knights and the Lord Commander ruler job, enhancing quest progress and providing boons.
SteamQuest SystemgameplayMilestoneA unique situation that progresses over time, offering multiple outcomes based on player choices.
SteamNew Habitat with Unique Featuresnew contentMilestoneA new habitat designed to support the player's quest for galactic dominance, featuring an imposing building.
SteamSquires from Unique Districtsnew contentSquires will come from the habitat's unique districts, supporting the Knights and Lord Commander.
SteamUnique Homeworld Blockersnew contentFive unique blockers on the homeworld that reduce the number of districts available for building.
SteamKnights of the Toxic God Originnew contentMilestoneA new origin featuring unique mechanics and narrative elements centered around the Knights of the Toxic God.
Steam - 5 eventsUnique Style for Toxoid Clothingvisuals
Development of a unique aesthetic for Toxoid clothing inspired by High Tech Survivalism and Protective Fashion.
SteamFirst Ever Clothed Machine in Stellarisnew contentMilestoneIntroduction of robots with clothing, expanding the visual diversity of machine species.
SteamImproved Animation for Clothingquality of lifeEnhanced animation techniques for clothing to allow for more fluid movement and dynamic interactions.
SteamTailor-Made Outfits for Each SpeciesgameplayMilestoneEach Toxoid species will receive specific clothing designs rather than a single outfit per role.
SteamExpanded Clothing Component for Toxoids Species Packnew contentMilestoneIntroduction of a diverse array of clothing designs for Toxoid species, including tailored outfits for each species.
Steam - 10 eventsNew Origin: Overtunednew contentMilestone
A new origin that allows pops to gain 13 new overtuned traits, which can be mixed with existing traits.
SteamNew Edict: Damn the Consequencesnew contentMilestoneAn edict that doubles the positive effects of overtuned traits but also doubles the upkeep of those pops.
SteamNew Ascension Perk: Detoxnew contentMilestoneAllows empires to terraform toxic worlds into colonizable ones, with challenges.
SteamNew Civic: Relentless Industrialistsnew contentIncreases efficiency in alloy and consumer goods production with environmental effects.
SteamNew Traits: Exotic Metabolismnew contentAn advanced trait requiring Genetic Ascension, offering strong benefits but severe upkeep.
SteamNew Traits: Incubatorsnew contentIncubator pops receive a modest bonus on their capital worlds.
SteamNew Traits: Noxiousnew contentNoxious pops decrease the happiness of non-noxious pops while gaining happiness from them.
SteamNew Civic: Mutagenic Spasnew contentBoosts pop growth on industrialized worlds without starting with a special building.
Steam - 6 eventsNew Achievements for Species Packnew content
New achievements added for Aquatics, Necroids, Lithoids, Plantoids, and Humanoids species.
SteamMegastructures Section in Outlinernew contentMilestoneA new section in the Outliner to list all megastructures within your territory, including ruined ones and Gateway Sites.
SteamGolden Tiyanki Status Rewardbalance changeLoyal patrons of the Caravansary Caravan Coalition can now purchase unlimited Reliquaries directly for credits.
SteamAccessibility Improvementsquality of lifeNew Mouse Side Button Mode and camera zoom adjustments with Page Up and Page Down.
SteamChanges to Relicsbalance changeVarious balance changes to existing relics, including new modifiers and effects.
SteamRelic Updatesnew contentMilestoneEnhanced flavor and fewer pain points for relics, including new functionalities for several relics.
Steam - 5 eventsDifficulty Adjusted AI Modifiersgameplay
New toggle that increases AI strength on higher difficulty levels as the game progresses.
SteamNew Achievements for Species Packsnew contentThree new achievements added to each previously released species pack.
SteamNew Civilian Difficulty SettinggameplayIntroducing a new Civilian difficulty setting that provides additional bonuses for new players.
SteamCrisis Type Setting EnhancementgameplayNew option for Crisis Type setting to spawn all crises sequentially, increasing in strength.
SteamScaling Difficulty CustomizationgameplayPlayers can now set Scaling Difficulty to Off, Mid Game, or Late Game, affecting AI bonuses.
Steam - 5 eventsCulture Workers Job Modifiersgameplay
Culture Workers will have output modifiers based on the Ethics of the empire, affecting various aspects like Amenities and Crime.
SteamCulture Workers in Administrator CategorygameplayCulture Workers now belong to the Administrator category, benefiting from bonuses to Administrator output.
SteamEvaluator Jobs for Hive Mindsnew contentMilestoneSensorium/Simulation Sites now provide Evaluator jobs for hive-minds and machine intelligences, producing Unity and Amenities.
SteamIntroduction of Culture Workersnew contentMilestoneCulture Workers are being reintroduced as a Specialist job that produces Unity and Society Research.
SteamChronicle Drones Job OutputgameplayChronicle Drones provide Unity and Amenities output with additional Stability, now categorized under Evaluator jobs.
Steam - 12 eventsExtradimensional Warlock Passive Buffbalance change
Passive increased from +15% Sublight Speed to +30% Sublight Speed and +20% weapon range.
SteamYuht Cryo Core Passive Buffbalance changePassive changed to +1 pop on every new colony and +20% energy weapon fire rate.
SteamSurveyor Active Changebalance changeActive can now grant 1-3 rare resource deposits instead of 3-5.
SteamCrisis Relics Active Fleet Spawnbalance changeIncreased fleet size spawned by the Prethoryn Brood-Queen.
SteamCybrex Warforge Active Cost Reductionbalance changeActive cost changed from 10000 minerals to 2000 minerals for gaining 1000 alloys.
SteamJavorian Pox Sample Changesbalance changePassive changed to Bombardment Stance and +20 Leader Lifespan, with active now providing 50% increased biology research.
SteamIsolated Contingency Core Passive Buffbalance changePassive now allows the construction of 2 of each megastructure instead of 1.
SteamPsionic Archive Active Changebalance changeActive now always levels your ruler up a level instead of granting a flat XP bonus.
SteamVultaum Reality Perforator Active Durationbalance changeActive now grants one of 4 random buffs lasting for 1 - 5 years instead of 1 year.
SteamCrisis Relics Passive Buffbalance changeIncreased passive bonus from +30 society research to +50% society research for the Prethoryn Brood-Queen.
SteamBaol Decision Activation Timebalance changeThe active decision for the Baol now takes 5 years to create a Gaia world.
SteamEther Drake Trophy Buffbalance changeActive now provides 10% more happiness and 10 stability to every planet.
Steam - 4 events
- 13 eventsFixed Issue with Planetary Automation for Gene Clinicsbug fix
Planetary automation will no longer seek to build gene clinics for synthetically-ascended empires.
SteamFixed Notification Message for Forced Approvalbug fixCorrected the notification message for forced approval of a negotiated agreement.
SteamHydroponics Station Designation for Habitatsnew contentNew designation that removes 2 housing from Habitation Districts in exchange for adding 1 farmer job.
SteamNew Overlord Music Tracknew contentA new music track for Overlords will now play in the main menu.
SteamAutomated Exploration and Research Available from Startnew contentPlayers can now access Automated Exploration and Automated Research from the beginning of the game.
SteamAdded Setting to Disable L-Gatesquality of lifeNew setting in Galaxy Setup allows players to disable L-Gates.
SteamAutomated Construction Mode for Construction Shipsnew contentConstruction ships can now automatically build Research and Mining Stations over appropriate deposits.
SteamClarified Tooltips for Subjugation War Termsquality of lifeTooltips for Subjugation War Terms now clarify that they only apply to Vassals and Subsidiaries.
SteamShips Gain 5 Experience per Day in Battlebalance changeExperience gain for ships in battle has been increased from 1 to 5 per day.
SteamBulwark Battlewright Aura Adjustedbalance changeBulwark Battlewright aura now provides 0.25% hull regeneration per day.
SteamDoubled Base Unity Output of Telepathsbalance changeThe base unity output for telepaths has been doubled.
SteamQuantum Catapult and Hyper Relay Event Art Addednew contentNew event art images for Quantum Catapult and Hyper Relay.
Steam - 13 eventsAutomated Exploration and Research Available from Startgameplay
Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
SteamIncreased Ship Experience Gain in Battlebalance changeShips now gain 5 experience per day in battle instead of 1.
SteamPlanetary Automation ImprovementsgameplayPlanetary automation will now clear blockers based on multiple conditions.
SteamHydroponics Station Designation AddedgameplayNew Hydroponics Station designation for habitats that adds farmer jobs at the cost of housing.
SteamDoubled Base Unity Output of Telepathsbalance changeSteamProgenitor Hives Can Lease Fleets Without Debuffsbug fixSteamFixed Issue with Planetary Automation Upgrading Necrophage Centersbug fixSteamChanges to Imperial Fiefdom MechanicsgameplayVarious changes including overlord restrictions on offensive wars and starting colonies for members.
SteamFixed Multiplayer Out of Sync IssuesperformanceSteamAI Colonization Behavior Fixed During Late Game Crisesbug fixAI will no longer stop all colonization during late game crises.
SteamAutomated Construction Mode for Construction ShipsgameplayConstruction ships now have an Automated Construction mode to build Research and Mining Stations over appropriate deposits.
SteamSupport for Empire Limit in Overlord HoldingsmoddingOverlord Holding buildings and Branch Office buildings now support empire_limit.
SteamFixed ETA Not Displayed in Fleet Viewbug fixSteam - 6 eventsNew Achievements for Species Packsnew content
Addition of new achievements related to species packs.
SteamFleet Combat Balance Experimentsbalance changePlanned experiments to improve fleet combat dynamics including roles for Destroyers and Cruisers.
SteamRelic Balance Passbalance changeProposals for a balance pass on relics to narrow the gap between them, including buffs and nerfs.
SteamNew Tradition Trees ExperimentsgameplayExperiments on introducing new tradition trees gated behind various triggers.
SteamMultithreading ExpansionperformanceExperimenting with multithreading and modifier calculations for late game improvements.
SteamAccessibility Improvementsquality of lifeImprovements for accessibility options including mouse side button functionality and potential text-to-speech for events.
Steam - 7 eventsEarly Concept Art for Salvager Stationvisuals
Showcased early sketches and concepts leading to the final design of the Salvager station.
SteamTexturing Process for Salvager StationvisualsDetails on the texturing process using Adobe Painter and Designer to create the station's materials.
SteamCreation of Destroyed Version of Salvager StationvisualsProcess of creating a destroyed version of the Salvager station, including adjustments to the model and materials.
Steam3D Model Development for Salvager StationvisualsDescription of the process from blockout to highpoly and lowpoly modeling for the Salvager station.
SteamImplementation of Salvager Station in GamegameplayOverview of how the Salvager station is implemented in the game, including ship attachment mechanics.
SteamFinal Concept Art for Salvager StationvisualsPresentation of the final concept art for the Salvager station, including detailed drawings.
SteamIntroduction of Salvager Station Conceptnew contentDetailed overview of the visual development and concept art process for the Salvager station from the Overlord expansion.
Steam - 21 eventsRevolt Situations now give a flat 10 stability malus at all stagesbalance changeSteamFixed the Stellar Performance achievement not being awarded properlybug fixSteamLegacy Human portraits have been re-added as an option in empire creationquality of lifeSteamPlanet automation will now check that the unemployed pops can work the jobs that the automation would buildquality of lifeSteamFixed cases where rebels and released empires would have traditions and techs they should not have had access togameplaySteamFixed a crash related to Federation Lawsbug fixSteamFixed issue where planetary automation would upgrade Necrophage Centers of Elevationgameplay
This was often undesirable as it may lead to running out of necrophytes.
SteamDoomsday origin starting planets will no longer clamor to revoltgameplayRevolt Situations are disabled on them.
SteamFixed a rare crash in the Situations interfacebug fixSteamIncreased the effects of Relative Power on AI acceptance of agreement negotiationbalance changeSteamSet minimum Advanced Resources tax for Prospectorium to 15% from 30%balance changeSteamFixed an issue where systems with primitives in them would not be transferred correctly during a status quo war resolutiongameplaySteamWhen planets revolt, there is now an option to declare war on the new country immediatelygameplayMilestoneThe revolting planet counts as the aggressor.
SteamFixed crash with modded shipsetsbug fixSteamVoid Dwellers now replace the 1 Politician job with two Colonist jobsbalance changeThis change should increase their overall stability in the early game.
SteamFixed issue when removing/replacing overlord removes the corporate holdingsbug fixSteamFixed crash connected with resettling the last pop of a speciesbug fixSteamFixed a crash that would happen when generating very large galaxies with high hyperlane densitybug fixSteamSubjects can no longer sign Defensive Pacts or Guarantee Independence of other empiresbalance changeSteamAmenity job management is now activated even when there are no resources available for planet automationquality of lifeSteamFixed cases where rebels and released empires would use their parent countries scientists for researchgameplaySteam - 19 eventsFixed Revolt Situation starting and canceling immediatelybug fix
Revolt Situations will now only start if the planet is capable of succeeding the revolt.
SteamFixed issue with trade deals being canceled immediatelybug fixSteamFixed crash connected with resettling last pop of speciesbug fixSteamSubjects cannot cause Overlord to declare war against themselvesbug fixSteamRebalanced trade weights for specialist subject leadersbalance changeSteamTweaked AI acceptance of resource contribution termsbalance changeAI is now more likely to accept harsher tithes/subsidies.
SteamFixed issue with planet automation using local sector stockpilebug fixSteamFixed bug with Tracking not countering Evasionbug fixSteamAdjusted research amount from merc dividendsbalance changeSteamSubjects no longer flip-flop between subject typesbug fixSteamImproved AI acceptance of specialist subject typesaiAI overlords and subjects will now be more likely to accept specialist subject types that disagree with their ethics.
SteamAdjusted revolt situation timing for Culture Shock planetsbug fixRevolts can now only start after 8 years of unrest instead of 1.
SteamDiplomatic weight can no longer go negativebug fixSteamCleaned up tooltip language for Revolt Situation progresslocalizationThis only affects English localization until the next patch.
SteamPlanet automation checks for unemployed pops' job capabilitiesbug fixPrevents specialist job creation for slave pops.
SteamReadded Legacy Human portraitsnew contentLegacy Human portraits have been re-added as an option in empire creation.
SteamProgenitor Nest not removed during hive-world terraformingbug fixSteamAmenity job management activation improvedbug fixCan now activate even without resources available for planet automation.
Steam - 11 eventsStellaris: Overlord Expansion Releaseddlc releaseMilestone
The newest major expansion for Stellaris, Overlord, is now available.
SteamVassal Specializations Introducednew contentMilestonePlayers can assign Vassal Specializations to subjects, including Bulwark, Prospectorium, and Scholarium.
SteamThree New Enclaves Addednew contentMilestoneIncludes Shroudwalker, Salvager, and Mercenary Enclaves with unique functionalities.
SteamNew Origins Availablenew contentMilestoneNew Origins include Imperial Fiefdom, Teachers of the Shroud, Slingshot to the Stars, Subterranean, and Progenitor Hive.
SteamThree New Megastructuresnew contentMilestoneConstruct three new Megastructures: Orbital Ring, Quantum Catapult, and Hyper Relay network.
SteamThree New Megastructures Introducednew contentMilestoneNew Megastructures include Hyper Relay, Quantum Catapult, and Orbital Rings with lower tech requirements.
SteamFive Unique Originsnew contentMilestoneExplore five unique Origins that open up more roleplay possibilities, including Imperial Fiefdom and Teachers of the Shroud.
SteamStellaris: Overlord Expansion Release Datedlc releaseMilestoneStellaris: Overlord will release on May 12th for USD 19.99/GBP 15.49/EUR 19.99.
SteamNew Vassalization Mechanicsnew contentMilestoneGain access to new mechanics to specialize your Vassals’ role within your Empire, including negotiating Vassal Contracts.
SteamNew Holdings Featurenew contentMilestoneHoldings are buildings owned by the overlord on a Subject’s planet, affecting the subject's opinion.
SteamThree New Enclavesnew contentMilestoneMeet three new Enclaves offering unique abilities, including the Shroudwalker Enclave and the Mercenary Enclave.
Steam - 16 eventsProgenitor Hive Origin Introducednew contentMilestone
A new Hive Mind origin that allows players to manage Offspring Vessels and gain unique bonuses.
SteamVassalisation Contract CustomizationgameplayMilestoneSubjects now have customizable Vassalisation Contracts affecting various aspects of their relationship with Overlords.
SteamIntroduction of Holdingsnew contentMilestoneNew buildings called Holdings can be constructed on Subject planets, affecting resources and loyalty.
SteamNew Trade Actions SystemgameplayA new folder for defining custom actions that can be traded between empires has been introduced.
SteamRanger Lodge Building Addednew contentOverlords with the Environmentalist civic can build a Ranger Lodge to reduce consumer goods usage on subject planets.
SteamIntroduction of Situations Systemnew contentMilestoneA new feature that progresses in stages with different effects based on player choices.
SteamAuto Resettlement Improvementsquality of lifePops will now consider free jobs and housing better when deciding where to resettle.
SteamNew Free Human Portraitsnew contentAdded new Human phenotypes, outfits, animations, and hairstyles for further customization.
SteamNew Free Celebratory Emblems, Colors, and Iconsnew contentIntroduction of 72 new icons, 45 new backgrounds, and 50 new colors for customization.
SteamResource Deficits OverhaulgameplayMilestoneResource Deficits now gradually increase in strength and resolve based on monthly income.
SteamModdability Improvements in 3.4moddingNew scripting language changes allow modders to define custom modifiers and improve event inheritance.
SteamKorean and Japanese Localisations AddedlocalizationExpanded in-game localisations to include Korean and Japanese for better immersion.
SteamAI Diplomacy Control EnhancementsgameplayNew scripting fields allow for better control over AI acceptance of diplomatic actions.
SteamMilitary AI ImprovementsaiAI will now use full fleets for military objectives and better handle fleet merging.
SteamSector & Planetary Automation Improvementsquality of lifeEnhanced automation settings for planets and sectors to improve player experience.
SteamRemoval of Synced LocalisationmoddingSynced localisation has been removed, allowing for better multiplayer compatibility and potential for translations.
Steam - 8 eventsIntroduction of Subterranean Originnew contentMilestone
New origin allowing players to build underground with unique traits and advantages.
SteamGalactic Community Voting ImprovementsaiMilestoneAI will now propose resolutions more in line with their core beliefs and can withdraw or oppose their own resolutions.
Steam10 Year AI Vote Cooldown in FederationsaiIntroduced a cooldown for AI votes on federation laws to prevent repetitive proposals.
SteamAI Fleet Order Cycling FixaiResolved issues where AI fleets would get stuck alternating between two orders indefinitely.
SteamPlanet and Sector Automation Enhancementsquality of lifeMilestoneNew settings UI for planet automation allowing players to toggle components on/off for individual planets.
SteamAI War Preparation State AddedaiMilestoneAI will enter a state of war preparation, gathering fleets and moving them towards the target border before declaring war.
SteamAI Military Fleet Behavior ImprovementsaiMilestoneAI will aim to have full fleets as their smallest unit for military objectives and will actively try to merge fleets during peacetime.
SteamImproved AI Envoy ManagementaiAI will handle envoys more appropriately for federation and diplomatic actions.
Steam - 15 eventsAutomated Migration Improvementsquality of life
Improvements made to automated migration, including higher scores for ideal worlds.
SteamIntroduction of Hyper Relaysnew contentMilestoneHyper Relays are a new Tier 2 technology that speeds up travel across the galaxy.
SteamNew Flag Customization Optionsnew contentOver seventy new flag emblems and forty-five new flag backgrounds added for customization.
SteamCustodianship Nominations Allowedbalance changePlayers can now nominate other empires to Custodianship if they meet the requirements.
SteamAI Subjects Receive AI Bonusesbalance changeAI Subjects of Player Empires now receive AI bonuses as if the difficulty level were one level lower.
SteamUnbidden No Longer Spawn in Pulsar Systemsbalance changeThe Unbidden can no longer spawn in pulsar systems due to star disabling their Dimensional Portal's shields.
SteamMilitary Intel Adjustmentsbalance changeLow Military Intel is now gained at 30 Intel instead of 40, and Medium Military Intel at 60 instead of 70.
SteamNew Achievements in Overlordnew contentEleven new achievements have been added in the Overlord expansion.
SteamCorporate Subjects Can Open Branch Officesbalance changeCorporate subjects can now open branch offices in subjects of their shared overlord.
SteamForce Ideology Wars Result in Oligarchic Authoritybalance changeSuccessful Force Ideology wars with a corporate aggressor now result in the target empire having the Oligarchic authority.
SteamGateways and Hyper Relays in Vassal Spacebalance changeGateways and Hyper Relays can now be built in vassal space.
SteamSlingshot to the Stars Originnew contentMilestoneNew origin that reduces distance penalty for building starbases in remote systems.
SteamGrasp the Void Ascension Perk Changesbalance changeThe Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.
SteamParliamentary System Civic Changesbalance changeThe Parliamentary System civic now allows factions to be generated much earlier in the game.
SteamOutliner Differentiation for Migrating Popsquality of lifeThe Outliner now differentiates between unemployed pops that are migrating and those that are not.
Steam - 6 eventsIntroduction of Orbital Ringsnew contentMilestone
Orbital Rings are a new Tier 3 Voidcraft Engineering technology that can be built around colonized habitable planets.
SteamSpecialist Holdings for Empiresnew contentMilestoneEach specialist empire can build unique holdings that provide various benefits to their overlord.
SteamQuantum Catapult Mechanicsnew contentMilestoneQuantum Catapults can hurl fleets across long distances but have accuracy issues over long ranges.
SteamNew Galactic Community Resolutionsnew contentTwo new resolution lines in the Galactic Community focusing on Suzerains and Sovereignty are introduced.
SteamTeachers of the Shroud Originnew contentMilestoneA new origin that grants civilizations the Latent Psionics trait and treats them as if they have the Mind over Matter Ascension Perk.
SteamIntroduction of the Scholariumnew contentMilestoneThe Scholarium is a new specialist empire focused on scientific advancement, providing unique benefits to their overlord.
Steam - 7 eventsIntroduction of the Mysterious Shroudwalkers Enclavenew content
A monastic enclave that provides insights into the Shroud and offers knowledge about travel through it.
SteamIntroduction of the Industrious Salvagers Enclavenew contentA friendly and pacifistic enclave focused on engineering, offering scrapping and refurbishing services.
SteamNew Bulwark SpecialistgameplayA new specialist that provides strong defense benefits and relies on overlord subsidies for resources.
SteamIntroduction of the Imperial Fiefdom Originnew contentStart as a Specialist Empire subjugated by an Advanced AI Empire with gifts from the overlord.
SteamNew Holdings: Emporium and Ministriesnew contentNew holdings that tax subject production and provide various resources and amenities.
SteamIntroduction of Mercenary Enclavesnew contentNew enclaves that can be founded by regular empires, offering security services and fleet rentals.
SteamAdjustments to Defense Platformsbalance changeDefense Platforms receive faster build speed and increased range, fire rate, tracking, and hull points.
Steam - 1 eventIntroduction of Imperial Fiefdom Originnew content
Stellaris: Overlord introduces the Imperial Fiefdom origin, adding new flavor to gameplay.
Steam - 5 eventsProspectorium MechanicsgameplayMilestone
Prospectorium specializes in resource acquisition with a chance to discover caches of resources each year.
SteamCentralized Agreements ScreengameplayAdded a summary screen tab for tracking subjects and their agreements in the Contacts panel.
SteamIntroduction of Specialist Empiresnew contentMilestoneThree types of Specialist Empires introduced: The Bulwark, The Prospectorium, and The Scholarium.
SteamRevealed Origins for Overlordnew contentMilestoneNames and details of five new Origins coming in Overlord were revealed.
SteamNew Holdings and Civic FeaturesgameplayIntroduced various new holdings including Overlord Garrison and Recruitment Offices for spreading civic traits.
Steam - 6 eventsIntroduction of Overlord HoldingsgameplayMilestone
Expansion of the branch office system to include holdings on subjects' colonies, providing various benefits.
SteamNew Vassalization MechanicsgameplayMilestoneSignificant changes to vassalization mechanics in the 3.4 'Cepheus' update, making subjugation more compelling.
SteamNegotiable Vassalization TermsgameplayMilestoneOverlords and subjects can propose alterations to vassalization contracts, including integration and independent diplomacy.
SteamNew Holdings Associated with CivicsgameplayMilestoneIntroduction of holdings related to specific civics or origins, enhancing gameplay diversity.
SteamLoyalty System OverhaulgameplayMilestoneLoyalty becomes a currency between overlord and subject, affecting negotiations and vassal behavior.
SteamNew Subject Contract PresetsgameplayMilestoneIntroduction of new vassal contract presets such as Vassal, Subsidiary, Tributary, Protectorate, and Bulwark.
Steam - 4 eventsNew Vassalization Mechanicsnew contentMilestone
Significant changes to vassalization, including customizable Vassalization Contracts and Specialist Vassals.
SteamNew Megastructuresnew contentMilestoneNew megastructures to help counter threats and enhance civilization.
SteamAnnouncing Stellaris: Overlord Expansiondlc releaseMilestoneA new full expansion introducing features for empire management, vassalization mechanics, and megastructures.
SteamFive New Originsnew contentMilestoneIntroduction of five new Origins, including one for Hive Empires and new enclaves.
Steam - 7 eventsImprovements to Revolt Mechanicsgameplay
Enhancements to make revolts feel less random and more impactful.
SteamReworking of Deficit SituationsgameplayMilestoneDeficits will now start a Situation that escalates based on resource balance.
SteamAdjustments to Deficit Penaltiesbalance changePenalties for being in a deficit will start light and increase in severity.
SteamIntroduction of the Situations Systemnew contentMilestoneA new system to tell stories about current affairs event chains in the game.
SteamFuture Plans for Strategic SituationsgameplayPlans to adapt slave revolts and AI uprisings into the Situations system.
SteamNarrative Situations ImplementationgameplayNew planet-based narratives will be added to enhance storytelling.
SteamBankruptcy Mechanic IntroductiongameplayMilestoneNew consequences for bankruptcy, including downgrading buildings and fleet disbandment.
Steam - 7 eventsFixed localization issues in multiple languagesbug fix
Localization issues affecting articles in French, Russian, and Brazilian Portuguese have been fixed.
SteamFixed crash when applying species templatebug fixMilestoneFixes a crash that would occur when attempting to apply a species template to a species with a different amount of traits than what is in the template.
SteamCombat benefits added to Subterfuge Tradition TreegameplayCombat benefits added to enhance ECM and ECCM capabilities for empires focusing on Subterfuge.
SteamIdyllic Bloom civic improvementsquality of lifeGaia Seeders can be built on planets of the same general climate type once terraforming technologies are acquired.
SteamDouble Agents tradition enhancementgameplayThe Double Agents tradition will now provide one additional Envoy and increase Maximum Infiltration Level by 10.
SteamEspionage Operations cost changegameplayMilestoneInitial costs for Espionage Operations will switch to Influence instead of Energy Credits.
SteamCorrected species template application checksbug fixFixed species template application trait add/remove checks being inverted.
Steam - 7 eventsGame Speed OptimizationsperformanceMilestone
Up to a 50% decrease in the time it takes per year at the start of the game due to various optimizations.
SteamIntroduction of Planetary AscensionsgameplayMilestoneNew system allowing players to improve core worlds by expending Unity, with multiple tiers of ascension.
SteamNew Civic: Permanent Employmentnew contentA new civic for MegaCorp and Necroids Species Pack owners allowing construction of Posthumous Employment Centers.
SteamInfluence Changes: Unity CostsgameplaySeveral systems that used to cost Influence are now paid in Unity, including planetary decisions and faction manipulation.
SteamUnity Resource ReworkgameplayMilestoneChanges to how Unity is generated and used, including removal of Edicts Cap and new costs for hiring leaders.
SteamNumerous Bug Fixes in 3.3 Libra Updatebug fixSteamAI Improvements for Job Management and Economy ScalingaiMilestoneAI is better at managing jobs, dealing with bio-trophies, and scaling its economy into the late game.
Steam - 7 eventsImproved Mod Overwriting MechanismmoddingMilestone
Fixed issues with mod overwriting to ensure that modifiers function correctly when jobs and districts are altered.
SteamComplex Trigger Modifiers AddedmoddingMilestoneIntroduced complex_trigger_modifiers to allow more intricate trigger evaluations in scripts.
SteamIntroduction of CVariableValue ContainermoddingMilestoneCreated a new container to optimize script value calculations, reducing performance costs during runtime.
SteamError Log Enhancements for Moddersquality of lifeUpdated error log messages to specify which object is being used during overwrites, reducing ambiguity.
SteamScripting Improvements in 3.3moddingMilestoneIntroduced significant improvements to the scripting system, including consolidation of weight fields and new mathematical operations.
SteamExtended Open Beta Feedback PeriodotherExtended the feedback period for the 3.3 Unity Open Beta until February 7th.
SteamNew Script Values FeaturemoddingMilestoneAdded 'script values' that allow for dynamic calculations based on defined keys, improving script efficiency.
Steam - 9 eventsAI Job Creation Logic OverhaulaiMilestone
AI now considers actual unemployed pops when creating jobs, improving job allocation.
SteamAI Rogue Servitor EnhancementsaiImproved AI handling of rogue servitor civic and bio trophy management.
SteamAI Tech Picking ImprovementsaiMilestoneUpdated AI tech selection priorities to favor resource production and mid-game scaling.
SteamChanges to Pop Job SystemgameplayMilestoneUpdated job assignment process to reduce mass migrations and improve job stability.
SteamAI Economic Subplans ScalingaiMilestoneIntroduced scaling subplans for AI to adapt its economic strategy based on current resources.
SteamAI Planet Designation SelectionaiMilestoneAI manually selects planet designations based on economic goals rather than default settings.
SteamAI Alloy Spending PrioritiesaiMilestoneRevised AI priorities for alloy spending to improve ship and starbase construction efficiency.
SteamAI Superfluous DestructionaiAI will now delete unnecessary buildings to optimize job and housing slots.
SteamAI District/Building SpecializationaiMilestoneAI can now specialize planets by gradually replacing districts based on economic needs.
Steam - 12 eventsChanges to Authority Bonusesbalance change
Authority bonuses have undergone changes due to the removal of certain systems.
SteamEdicts Cap System Removedbalance changeMilestoneThe Edicts Cap system has been removed, introducing monthly Unity Upkeep for toggled Edicts.
SteamRemoval of Administrative Capacity Increasebalance changeMilestoneAll means of increasing Administrative Capacity have been removed, affecting gameplay differentiation.
SteamPlanetary Decisions Paid in Unitybalance changeMilestoneSeveral systems that used to cost Influence are now paid in Unity, including Planetary Decisions.
SteamMegastructures Cost Unitybalance changeMilestoneMost Megastructures now cost Unity rather than Influence, with exceptions for travel-related structures.
SteamChanges to Empire Sprawl Penaltiesbalance changeMilestoneEmpire Sprawl penalties and generation values have been significantly changed.
SteamRenaming of Administrator Jobbalance changeThe generic 'Administrator' job is renamed to 'Politicians', with changes to job categories.
SteamIntroduction of Planetary Ascension Tiersnew contentMilestonePlanetary Ascension Tiers allow players to improve core worlds by spending Unity, tied to Ascension Perks.
SteamCost of Ascending Planetsbalance changeMilestoneAscending a planet costs Unity, affected by Sprawl and total Ascension Tiers across the Empire.
SteamLeaders Cost Unity to Hirebalance changeMilestoneLeaders now cost Unity to hire instead of Energy, increasing the cost of hiring multiple leaders.
SteamCivics Unity Bonuses Adjustedbalance changeSome Civics that granted Unity bonuses from jobs have had their bonuses removed or modified.
SteamUnity Rework Introducednew contentMilestoneThe unity rework changes how Administrative Capacity is managed and introduces new mechanics for Unity production.
Steam - 6 eventsIntroduction of Planetary Ascension Tiersnew contentMilestone
Players can improve core worlds by expending Unity, unlocking up to 10 Ascension Tiers for increased bonuses.
SteamOpen Beta for Unity ReworkgameplayThe 3.3 Unity Open Beta is now available for players to opt into and test new features.
SteamTechnocracy Civic Changesbalance changeTechnocracy now grants +1 Research Option and doubles research expertise bonuses for scientists.
SteamUnity Rework Adjustmentsbalance changeVarious civics and authorities have undergone changes, including the removal of Sprawl bonuses from Capital worlds.
SteamPermanent Employment Megacorp Civicnew contentMilestoneA new civic allowing construction of Posthumous Employment Centers and reanimation of Leviathans.
SteamKnown Issues in Unity Open Betabug fixList of known issues including missing Unity costs for sacrifice edicts and unclear tooltips.
Steam - 10 eventsRemoval of Administrative Capacity Increasebalance changeMilestone
All means of increasing Administrative Capacity have been removed, modifying sprawl penalties.
SteamLeaders Now Cost Unitybalance changeMilestoneHiring leaders now costs Unity instead of Energy, with a small Unity Upkeep.
SteamAuthority Bonuses AdjustedgameplayAuthority bonuses have changed due to the removal of certain systems.
SteamEdicts Cap System RemovedgameplayMilestoneToggled Edicts now have monthly Unity Upkeep modified by Empire Sprawl.
SteamUnity Rework Goals and Design ChangesgameplayMilestoneReworking Unity to make it a meaningful resource and improve Spiritualist ethics.
SteamAutochthon Memorials Introducednew contentMilestoneNew buildings that increase planetary Unity production based on Ascension Perks.
SteamUnity Costs for Various ActionsgameplayMilestoneSeveral systems that used to cost Influence are now paid in Unity, including Planetary Decisions and Resettlement.
SteamMegastructures Cost Unitybalance changeMilestoneMost Megastructures now cost Unity rather than Influence, except for travel-related structures.
SteamNew Unity Sources from Bureaucrats and OthersgameplayMilestoneBureaucrats, Priests, Managers, Synapse Drones, and Coordinators will be primary Unity sources; Culture Workers removed.
SteamLimited Duration Open Beta AnnouncedotherChanges will be available in a limited Open Beta for playtest and feedback.
Steam