What changed in Stellaris in 2023
640 updates · 161 main milestones · Jan 10, 2023 to Dec 28, 2023
- 3 eventsNew Spawn Options for Legendary Leadersgameplay
Three methods for spawning Legendary Leaders: Random Spawns, Random Leader for Players, and Players Choose.
SteamAccess Restrictions for Legendary Leadersnew contentSome Legendary Leaders will be restricted to owners of specific DLCs, such as the Mircorv Core requiring Astral Planes.
SteamIntroduction of Legendary Leaders in Mod Jam 2024new contentPlayers can choose which Legendary Leaders will spawn when starting a game with the Mod Jam mod enabled.
Steam - 8 events3.9 'Caelum' Updatenew contentMilestone
Improved old species packs, added new tradition trees, traits, and civics.
SteamTechnology Open Beta Until January 15, 2024otherFeedback from the community will be used for potential inclusion in the 3.11 'Eridanus' update.
Steam3.7 'Canis Minor' and First Contact Story Packnew contentMilestoneIntroduced narrative origins and cloaking for Science Ships, along with new roles for Frigates.
SteamIncremental Rebalancing of Leader Systembalance changeOngoing adjustments following the 'Gemini' update.
SteamTechnical Issues with 'Pyxis' Releasebug fixAcknowledgment of technical issues introduced with the latest release.
Steam3.8 'Gemini' Update and Galactic Paragons Mechanical Expansionnew contentMilestoneAdded the Council and enhanced leader influence, along with experimental Cooperative gameplay.
Steam3.10 'Pyxis' and Astral Planes Narrative Expansionnew contentMilestoneIntroduced Leader Consolidation and the largest Story focused expansion with branching narratives.
Steam - 3 eventsAnnouncement of MODJAM2024 Theme: Legendary Leadersmodding
The theme for this year's Mod Jam is Legendary Leaders, with specific requirements for submissions.
SteamCommunity Vote for MODJAM2024 WinnersmoddingCommunity voting for the winners will take place from January 11th to February 11th, 2024.
SteamSubmission Deadline for MODJAM2024moddingModders have until January 9th to submit their entries, with feature-complete submissions due by January 4th.
Steam - 3 eventsAstral Planes DLC Ownership Hotfixdlc releaseMilestone
Released a hotfix to resolve DLC ownership verification issues for the Astral Planes DLC.
SteamDLC Ownership Verification Issue Resolvedbug fixFixed a configuration issue causing ownership verification problems for the Astral Planes DLC.
SteamChecksum Mismatch Fixbug fixAddressed a mismatch between the DLC checksum reported and calculated by the game.
Steam - 44 eventsIntroduction of Astral Scars and Riftsnew contentMilestone
New site types and mechanics including Astral Scars and Astral Rifts for exploration.
Steam30+ Rift Sitesnew contentMilestoneEach site contains branching narratives with multiple endings and powerful rewards.
SteamNew Technologies for Astral Harvestingnew contentMilestoneNew technologies including Astral Harvesting and Rift Sphere for exploring Astral Rifts.
Steam30+ New Rift Sitesnew contentMilestoneOver 30 new Rift Sites with branching narratives and potential rewards.
SteamIntroduction of Astral Threadsnew contentMilestoneNew resource called Astral Thread introduced for gameplay mechanics.
SteamNew Resource: Astral Threadnew contentMilestoneA new resource named Astral Thread has been added.
Steam4 New Civicsnew contentMilestoneAdded four new civics including Hyperspace Speciality and Dimensional Worship.
SteamAstral Planes Expansion Releasedlc releaseMilestoneAstral Planes will release on November 16th for US$/€19.99.
SteamRiftworld Originnew contentMilestoneNew origin allowing players to start with an active Astral Rift.
Steam70+ New Event Pictures and 80+ New Sound EffectsvisualsEnhancements to the visual and audio experience of the game.
SteamLeader Consolidationbalance changeMilestoneReduced the number of Leader Classes from four to three, improving leader functionality.
SteamOutliner Improvements with Tabsui uxAdded tabbed organization to the outliner for better management.
SteamNew Site Type: Astral Riftnew contentMilestoneAdded a new site type called Astral Rift for exploration.
SteamNew Resource: Astral Threadnew contentIntroduction of a new resource called Astral Thread for gameplay mechanics.
Steam70+ New Event Picturesnew contentOver 70 new event pictures added to enhance visual storytelling.
SteamNew Relics in Astral Planesnew contentIntroduction of 8 new relics including Infinity Root and The Continuum.
SteamNew Site Type: Astral Riftnew contentMilestoneIntroduction of a new site type called Astral Rift.
SteamPre-Scripted Empiresnew contentIncludes two new pre-scripted Empires: The Certeran Covenant and Guardianship of Nyrr.
SteamNew Origin: Riftworld Originnew contentMilestoneIntroduced a new origin called Riftworld Origin.
Steam80+ New Sound Effectsnew contentIntroduction of over 80 new sound effects for improved audio experience.
SteamNew Civics: Hyperspace Specialty, Dimensional Worship, Dark Consortium, Sovereign Guardianshipnew contentMilestoneFour new civics with unique gameplay effects.
Steam4 New Civicsnew contentMilestoneIncludes Hyperspace Specialty, Dimensional Worship, Dark Consortium, and Sovereign Guardianship.
SteamChanges to Leader Capacitybalance changeMilestoneLeader capacity adjustments with new penalties for exceeding capacity.
SteamNew Minister of State PositiongameplayMilestoneIntroduced a new Empire Council position to enhance diplomatic effectiveness.
SteamAstral Planes DLC Launchdlc releaseMilestoneAstral Planes is now available, introducing new mechanics, resources, and narrative content.
SteamAstral Planes DLC Release Datedlc releaseMilestoneAstral Planes will be available on November 16th.
Steam8 New Relicsnew contentMilestoneIncludes new relics such as the Infinity Root and The Continuum.
SteamCouncil Legitimacy MechanicgameplayNew mechanic affecting Council Agenda Speed based on Council Legitimacy.
Steam30+ New Rift Sitesnew contentMilestoneEach site features branching narratives and potential rewards.
SteamRebalanced Leader Related Civicsbalance changeRebalancing of civics related to leaders and adjustments to tradition trees.
Steam - 10 eventsAdditional Content Browser Improvementsquality of life
Expanded the Recommended Content element to provide detailed previews of DLCs.
SteamRebalancing of Leader Traitsbalance changeMilestoneHundreds of leader traits have been rebalanced or replaced, with a general decrease in overall power level.
SteamLeader Consolidation ChangesgameplayMilestoneAdmirals and Generals merged into the Commander class with new subclass effects and traits.
SteamNew Council Legitimacy MechanicsgameplayHigh Council Legitimacy now provides bonuses to Council Agenda Speed, while low legitimacy imposes penalties.
SteamRemoval of Governor ClassgameplayMilestoneAll leader classes can now govern planets and sectors, with specific focuses for each class.
SteamTraditions & Ascension Perks Reworkbalance changeLeader adjacent tradition trees and ascension perks have been rebalanced.
SteamOutliner Improvements with Tabsquality of lifeAdded tabbed outliner with four tabs: Government, Ships, Politics, and Structures.
SteamRelease of Astral Planes Narrative Expansionnew contentMilestoneThe Astral Planes Narrative Expansion will be released on November 16th with a 10% discount until November 27th.
Steam - 7 eventsDimensional Lock ActiongameplayMilestone
New action that prevents movement across wormholes and other bypasses for 10 years.
SteamNew Astral Actions Featurenew contentMilestoneAstral Actions are empire-wide effects activated by spending Astral Threads.
SteamHyper Relay Insight ActiongameplayAction that provides a boost for researching Hyper Relay technology.
SteamIntroduction of Astral Threads Resourcenew contentMilestoneNew resource called Astral Threads can be harvested from Astral Scars.
SteamNew Discoveries Category in Sidebarui uxA new category for Discoveries has been added to the sidebar, containing all Relics and Astral Actions.
SteamAstral Splitting ActiongameplayMilestoneNew action that allows players to open a new Rift every 10 years using Astral Threads.
SteamFlash Forge Hyper Relays ActiongameplayMilestoneAllows instant placement of Hyper Relays at double the normal Influence cost.
Steam - 5 eventsDiscovery of New Relics and Rewardsnew contentMilestone
Over 30 new outcomes from exploring Rifts, including new Relics, Faction Modifiers, and recruitable Leaders.
SteamIntroduction of Astral Threadsnew contentNew resource obtained from exploring Rifts, details on usage to be revealed in future updates.
SteamRift Sphere Technologynew contentMilestoneNew technology that enables players to explore Astral Rifts safely.
SteamExploration Mechanics in Riftsnew contentMilestoneNew mechanics for exploring Rifts, including risk vs reward decisions and unique rewards.
SteamIntroduction of Astral Riftsnew contentMilestoneNew gameplay feature allowing exploration of Astral Rifts that open procedurally during the game.
Steam - 7 eventsIntroduction of 8 New Relicsnew content
The expansion includes 8 new Relics for players to discover.
Steam3 New Music Tracks ComposedaudioThe expansion includes 3 new music tracks composed by Andreas Waldetoft.
SteamAstral Planes Expansion Announcementdlc releaseMilestoneAnnouncing the release of the Astral Planes expansion alongside the Stellaris 3.10 ‘Pyxis’ update.
SteamNew Astral Threads and Astral Actionsnew contentIntroduction of Astral Threads and Astral Actions in the gameplay.
SteamOver 30 Astral Rifts to Explorenew contentMilestoneThe expansion adds over 30 Astral Rifts with branching narratives and storylines.
Steam - 15 eventsGestalt Councils Adjustmentsgameplay
Regular empires start with one additional councilor to lessen the advantage of Gestalt Councils.
SteamDaily Challenges and Leaderboards Implementednew contentGhost Signal includes Daily Challenges with global and local leaderboards for players to compete.
SteamGhost Signal: A Stellaris Game Releaseddlc releaseMilestoneGhost Signal is a VR action roguelite set in the Stellaris universe, featuring dynamic space battles and exploration.
SteamLeader Consolidation ChangesgameplayMilestoneMerging Admirals and Generals into the Commander class, with new focuses for military leaders.
SteamLeader Caps AdjustmentsgameplayLeader caps remain per-class, with over-cap penalties affecting only the specific leader class.
SteamNew Administrative Leader ClassgameplayMilestoneOld Governors and some Envoy functions merged into Officials, introducing new veteran classes.
SteamRemoval of Governor ClassgameplayMilestonePlanet or sector can now be governed by any leader, with varying effects based on leader class.
SteamUpgrade & Customize Features Addednew contentMilestonePlayers can scan exotic creatures and conduct research in multiple tech trees, with asynchronous multiplayer for scavenging.
SteamModding Improvements for Leader ClassesmoddingLeader classes are no longer hard-coded, allowing for more moddable scripts.
SteamRandomized Maps for Unique Sessionsnew contentThe story mode features randomized maps, ensuring that every session is unique.
SteamEnvoys as Administrative LeadersgameplayEnvoys can now be assigned to Federations and Galactic Community, with effectiveness based on level and traits.
SteamChanges to Scientific LeadersgameplayMilestoneScientists remain a leader class with new veteran classes focusing on exploration and research.
SteamFuture Plans for Council AgendasgameplayPlans to make council agendas more impactful and related to the ethics of active councilors.
SteamRebalancing of Leader Traitsbalance changeMajor rebalancing of traits, reintroducing sector-wide traits to governors split across veteran classes.
SteamInterstellar Space Battles Mechanics Introducednew contentMilestonePlayers can use the full artillery of the Aurora against enemy armadas and loot or purchase various power-ups.
Steam - 38 eventsToxic God Star Asset Manual Planet Size Setbug fix
Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
SteamGardening Drones Unlocalized String Fixbug fixGardening Drones will no longer have an unlocalized string.
SteamKnights Questing Fixbug fixThe knights will no longer try to quest if you pacify their habitat.
SteamCTD Fix for Invalid Species Archetypebug fixFix a CTD when loading a save containing an invalid species archetype.
SteamRemoved MTTH from Various EventsperformanceRemoved MTTH from anomaly, fallen empire tasks, communications spread, crime events, and more to improve performance.
SteamIndustrial Designation Availability Fixbug fixIndustrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
SteamBlocked Empires Construction Fixbug fixBlocked empires without the Scientific Method technology from constructing research districts.
SteamAI Personalities Diplomacy Tradition SelectionaiCertain AI personalities are now 25x more likely to select Diplomacy traditions.
SteamDiplomatic Treaties Trust Requirements Rebalancedbalance changeRebalanced requirements for diplomatic treaties to require trust.
SteamReduced Technological Development for Pre-FTL Empiresbalance changePre-FTL empires now have reduced technological development before the mid-game year.
SteamMultiple Gaia Seeders Build Fixbug fixFixed being able to build multiple gaia seeders on a single planet.
SteamAI Subject Requests Trust RequirementaiThe AI will no longer request to become the subject or overlord of another empire unless they have 50 Trust with the other party.
SteamHabitat Central Complexes Placement Fixbug fixHabitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
SteamPrethoryn Expansion Stuck Fixbug fixFixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding.
SteamAI Subjugation Requests RestrictionaiThe AI will no longer request to be subjugated by empires that are equivalent or weaker than them.
SteamColonial Remains Deposits Spawn Fixbug fixFixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
SteamEmpty Habitats Spawn Fixbug fixFederations End should no longer spawn empty habitats if the pre-FTL slider is set to 0.
SteamIntimidation Menace Perk Changebalance changeThe Intimidation menace perk now allows you to ignore diplomatic requirements for proposing subjugation.
SteamStage 4 Gaia Seeders Build Fixbug fixFixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
SteamCrystal Splitter Colony Explosion Fixbug fixThe Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies.
SteamParadisiacal Habitat Modifiers Icon Fixbug fixParadisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
SteamTrust Visibility in Diplomatic Screenui uxTrust between nations is now visible in the main diplomatic screen.
SteamTrust Impact on Subject Acceptancebalance changeHaving less than 50 Trust with an empire imposes a -100 Acceptance to them becoming your subject or overlord.
SteamFallen Empires Monthly Events Trigger Fixbug fixFixed Fallen Empires not triggering their monthly random events.
SteamCatalytic Empires Can Build Bio-Reactorsbalance changeSteamPre-FTL Civilizations Progression Fixbug fixFixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
SteamRestored Government Research Penaltybug fixRestored -25% penalty if the government doesn't have a head of research.
SteamAnomalies Rewarding Scientist Expertise Traits Fixedbug fixAnomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
SteamNew Main Menu Gradient Addedui uxSteamNew Inline Scripts for Buildings AddedmoddingAdded researchers_add.txt, archaeoengineers_add.txt, chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt, and translucer_add.txt inline scripts for buildings.
SteamRemoved Ability to Trade Favorsbalance changeSteamSpiritualist Fallen Empire Wake Up Fixbug fixThe spiritualist fallen empire will now wake up if you eat their holy worlds.
SteamSecrets of the ... Expertise Traits Fixbug fixFixed Secrets of the ... no longer granting Expertise traits.
SteamMerc Enclaves Shipset Inheritance Fixbug fixMerc enclaves now inherit their shipset from their creator.
Steam - 29 eventsMerc enclaves shipset inheritance fixedbug fix
Merc enclaves now inherit their shipset from their creator.
SteamSurveyor resource spawning issue fixedbug fixFixed the Surveyor not spawning resources in some cases.
SteamHabitat Central Complexes placement issue fixedbug fixHabitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
SteamCatalytic empires can build bio-reactorsbalance changeSteamIndustrial designation availability fixedbug fixIndustrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
SteamSecrets of the ... no longer grants Expertise traitsbug fixSteamAdded inline scripts for buildingsmoddingAdded researchers_add.txt, archaeoengineers_add.txt, chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt, and translucer_add.txt inline scripts for buildings.
SteamFixed wrong evasion value in ship designbug fixSteamRemoved MTTH from various eventsperformanceRemoved MTTH from anomaly.6710, assorted fallen_empire_tasks events, communications_spread events, crime events, fallen_empires events, leviathans events, pop events, random caravaneer events, refugees events, and Migrating Forests event chain.
SteamSpiritualist fallen empire wake-up issue fixedbug fixThe spiritualist fallen empire will now wake up if you eat their holy worlds.
SteamPre-FTL civilizations can become space faringbug fixFixed pre-FTL civilizations that naturally progressed to the Early Space Age being unable to become space faring.
SteamFixed multiple gaia seeders on a single planetbug fixFixed being able to build multiple gaia seeders on a single planet.
SteamKnights questing issue fixedbug fixThe knights will no longer try to quest if you pacify their habitat.
SteamStage 4 gaia seeders fixedbug fixFixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
SteamReduced technological development for Pre-FTL empiresbalance changePre-FTL empires now have reduced technological development before the mid-game year.
SteamFixed CTD when loading invalid species archetypebug fixFix a CTD when loading a save containing an invalid species archetype.
SteamNew main menu gradient addedui uxSteamCrystal Splitter issue fixedbug fixThe Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies.
SteamPatron achievement not firing fixedbug fixSteamRestored -25% penalty for government without head of researchbug fixSteamPrethoryn expansion issue fixedbug fixFixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding.
SteamFallen Empires now trigger monthly random eventsbug fixFixed Fallen Empires not triggering their monthly random events.
SteamAnomalies apply traits to Cognitive Nodebug fixAnomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
SteamParadisiacal Habitat modifiers icon fixedbug fixParadisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
SteamBlocked empires can now construct research districtsbug fixFixed an issue where blocked empires without the Scientific Method technology could not construct research districts.
SteamGardening Drones unlocalized string fixedbug fixGardening Drones will no longer have an unlocalized string.
SteamToxic God star asset planet size setbug fixSet a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
SteamFederations End no longer spawns empty habitatsbug fixFederations End should no longer spawn empty habitats if the pre-FTL slider is set to 0.
SteamColonial Remains deposits spawning issue fixedbug fixFixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
Steam - 9 eventsAI Personalities Improvementai
Review existing AI personalities to make them more impactful in AI weights.
SteamPops Performance OptimizationperformanceMilestoneFind ways to reduce the impact of pops on late game performance issues.
SteamHabitable Worlds Rebalancebalance changeInvestigate the number of habitable worlds and rebalance if necessary.
SteamImproved Tutorialsui uxEnhance tutorials to better introduce concepts new players need to learn the game.
SteamContinue After Losingquality of lifePop up the Select an Empire UI from Multiplayer if you lose a Single Player game.
SteamEspionage EnhancementsgameplayMake Espionage more impactful, but have systems in place to prevent 'dog-piling'.
SteamMegastructures UI Updateui uxImprove the Megastructures UI to manage large space constructions more effectively.
SteamShip Performance InvestigationperformanceMilestoneInvestigate performance issues related to ships and fleets.
Steam - 5 eventsNew Species Pack Wallpapersnew content
More species pack based wallpapers have been added, including 4k variants.
SteamPlanned 3.9.3 Localized UpdatelocalizationA followup localized release will include new text and additional fixes based on Open Beta feedback.
SteamUpcoming 3.9.2 Bugfix Patchbug fixA general bugfixing patch is planned for roughly two weeks from now.
SteamDLC Screen Upgradesui uxThe recommended DLC screen will now display tooltips for origins and content details.
Steam - 34 eventsModifiers on Unique Habitatsbalance change
The modifiers on the unique Habitats in the Ithome's Gate now provide additional building slots.
SteamTooltip Flickering Fixbug fixMilestoneFixed issue with tooltips flickering when ending up under mouse when having concepts.
SteamRemoved Seed Pod Placeholder Sensorbug fixMilestoneRemoved the 'Seed Pod' placeholder sensor component.
SteamHydroponics Habitat Designation Food Productionbalance changeHydroponics Habitat Designation now increases food production from farmers.
SteamGestalt Empires Growth Node Fixbug fixMilestoneGestalt empires spawned via the Common Ground and Hegemony origins no longer have their Growth Node acting as the governor of their homeworld.
SteamMechromancers Cyber-Zombies Purging Fixbug fixMilestoneFixed Mechromancers purging their cyber-zombies.
SteamHabitat Industrial Districts Building Slotsbalance changeHabitat Industrial Districts give +0.25 Building Slots.
SteamSwapped Orbital Ring for Normal StarbasemoddingSwapped is_orbital_ring = no for is_normal_starbase = yes.
SteamUpgrading Seeded Planet Modifier Fixbug fixMilestoneUpgrading the seeded planet modifier now removes the previous modifier.
SteamInfected Planets Effects AddedvisualsAdded effects to Infected planets stage 1-3, infested planets by the scourge crisis and added entity with effect for hive worlds.
SteamFirst Contact Issue with Amoebasbug fixMilestoneFixed an issue where Fruitful Partnership empires were unable to establish first contact with Amoebas.
SteamMachine Intelligences Access to Harvesters Traitbalance changeMachine Intelligences now have access to the Harvesters trait.
SteamGestalt Empires Traits Fixbug fixMilestoneGestalt empires spawned via the Common Ground and Hegemony origins now have the correct traits.
SteamOrbitals Providing Both District Typesbug fixMilestoneOrbitals constructed in orbit of bodies that have both energy and mining deposits now provide both types of district.
SteamGraphical Culture Trigger SupportmoddingTrigger graphical_culture now supports the megastructure scope.
SteamRestoring Payback Habitat Fixbug fixMilestoneRestoring the Payback habitat correctly spawns a major orbital.
SteamPayback Starting System Habitat Restrictionbug fixMilestoneYou can no longer have two habitats in the Payback starting system.
SteamBuilding Habitat Central Complex and Major Orbitalsbalance changeYou can now build Habitat Central Complex and Major Orbitals around stars.
SteamLowered Cost of Open Seed Pods Projectbalance changeFruitful Partnership: lowered the cost of the 'Open Seed Pods' special project from 5000 energy to 3000.
SteamEnd-Game Crisis Fixbug fixMilestoneFixed the end-game crisis not being able to destroy orbitals.
SteamVoid Dwellers and Voidborne Max Districtsbalance changeVoid Dwellers and Voidborne now gives +2 Max Districts on Habitats.
SteamUpgrading Habitats with Planetary Decisionsbalance changeUpgrading Habitats with planetary decisions now gives +1 Branch Office Building for each upgrade.
SteamVoid Dweller Hive-Minds Employmentbalance changeVoid Dweller Hive-Minds no longer start with unemployment.
SteamFrom Beyond Science Ship Crash Fixbug fixMilestoneThe From Beyond science ship will no longer crash the game if you don't own First Contact.
SteamOrbital Assembly Complex Construction Restrictionbug fixMilestoneYou can no longer construct an Orbital Assembly Complex on a Ringworld or Habitat.
SteamSeeded Planet Modifier Tooltip Fixbug fixMilestoneSeeded planet modifier now shows their modifiers in addition to custom tooltips.
SteamGalactic Law Breach Fixbug fixMilestoneFixed 'In Breach Of The Galactic Law' not working properly.
SteamIncreased Costs for Habitat Central Complexesbalance changeIncreased Alloy and Influence cost of Habitat Central Complexes.
SteamStar Mall and Federation's End Habitat Size Fixbug fixMilestoneThe Star Mall and Federation's End habitats are now correctly size 6 and level 3 or 1 respectively.
Steam - 11 eventsImprovements to Planetary Automationquality of life
Removed dedicated automation stockpiles and allowed automation to use empire stockpiles directly.
Steam3.9 Habitats Open Beta AnnouncedotherOpen Beta for the 3.9 'Caelum' update announced for player feedback.
SteamNew Humanoid Portraitsnew contentTwo new humanoid portraits added to the Humanoid Species Pack.
SteamIntroduction of Trader and Numistic Priest Jobsbalance changeNew jobs introduced to replace Merchants, with adjusted Trade Value outputs.
SteamClerk Job Rebalancedbalance changeClerk job now produces 3 Trade Value and 3 Amenities instead of 4 Trade Value and 2 Amenities.
SteamMechromancy Ascension Perk Introducednew contentMilestoneNew perk allowing Machine Intelligences to reanimate certain leviathans and purged organic pops as cyborg zombies.
SteamNew Negative Traits Addednew contentTwo new negative traits, Psychological Infertility and Existential Iteroparity, along with a new positive trait called Jinxed.
SteamHabitat Changes for 3.9 Updatenew contentMilestoneReworked habitat mechanics including the introduction of Habitat Central Complex megastructures.
SteamIntroduction of Enmity Tradition Treenew contentMilestoneThe first ever Species Pack tradition tree focused on rivals, allowing players to rival more people for bonuses.
SteamFix for Void Dweller Starting Conditionsbug fixUpdated starting systems for Void Dwellers to ensure resource-rich systems are generated.
SteamWorker Cooperative Civic Addednew contentMilestoneNew civic allowing for a worker-led Corporate empire, replacing Executives and Managers with Stewards.
Steam - 4 eventsAncient Cache of Technologies Modnew content
Introduces new technology tiers, ship types, planet types, neutral factions, megastructures, origins, and reworked armies.
SteamSuperstates Modnew contentAllows players to form Superstates with unique civics, events, and flags, enhancing roleplaying potential.
SteamForerunner - A Traditions Overhaul Modnew contentOverhauls traditions with new paths and ascension perks, offering more meaningful choices and gameplay options.
SteamStellaris Evolved Modnew contentAdds new authorities, civics, ascension perks, megastructures, and reworks base features for a vanilla-like feel.
Steam - 7 eventsEnclave Leaders Recruitmentgameplay
New recruitment options for Level 5 Scientists and Governors from various Enclaves, replacing existing modifiers.
SteamUI Modding ChangemoddingNInterface moved to unchecked_defines/interface.txt, allowing mods to alter it without blocking achievements.
SteamEnvironmentalists Civic ImprovementsgameplayThe Ranger Lodge now scales Ranger jobs with Natural Blockers, and empires can expand Nature Preserves for more jobs.
SteamFruitful Partnership Originnew contentNew origin for Plantoid and Fungoid civilizations that starts in contact with Tiyanki and has Starseed Gardens on home station.
SteamHuman Plantoids Introductionnew contentNew Plantoid species that starts on Earth, exploring the concept of humans as plants.
SteamInvasive Species Traitnew contentNew trait for Plantoid or Fungoid species that provides +5% habitability and +5% pop growth speed for each negative trait.
SteamInterim Leader XP Updatesbalance changeXP scaling for leaders over capacity replaced with a curve to reduce negative effects.
Steam - 8 eventsAscension Path Agendas UpdategameplayMilestone
Ascension Perks now have changed requirements and grant 25% progress in associated technologies.
SteamNew Prescripted Empire: Federated Theian Preservesnew contentNew empire begins on the Desert World of Theia, featuring a unique backstory.
SteamSpecies Pack Pricing Updatebalance changeBase price of Plantoids, Humanoids, Lithoids, and Necroids Species Packs increased from $7.99 to $9.99.
SteamCalamitous Birth Improvementbalance changeRemoved habitability loss from Lithoid Craters for Lithoid pops and increased effectiveness of lithoid exclusive traits.
SteamNew Civic: Selective Kinshipnew contentMilestoneAllows creation of an empire consisting only of the primary phenotype, with associated gameplay effects.
SteamGestalt Councils Node ReplacementgameplayAdded new Society technologies to allow replacement of Nodes in Gestalt Councils.
SteamTerravore Decision UpdategameplayTerravores no longer require clicking a decision every 6 months; now handled in a compact situation.
SteamNew Hive Civic: Void Hivenew contentMilestoneIntroduced a new Hive Civic with unique effects for Void Dweller Hiveminds.
Steam - 12 eventsConsolidation of Leader ClassesgameplayMilestone
Plans to consolidate five leader classes into three (Commanders, Diplomats, Scientists) in a future update.
SteamRelaxed Origins Requirementsbalance changeOrigins requirements relaxed to allow non-genocidal Hive-Minds and Machine Intelligences to participate.
SteamReduced Research Speed for Archaeotechbalance changeDecreased research speed and draw weight for Archaeotech from the Expertise trait.
SteamArchaeotech Facility Upkeep Halvedbalance changeEnergy upkeep of the Facility of Archaeostudies has been halved.
SteamArchaeoengineers AP Minor Artifact Cost Reductionbalance changeArchaeoengineers AP now reduces Minor Artifact cost for ship components by 10%.
SteamLeader Capacity UX Issuesui uxThe new leader capacity system faced UX challenges, making it difficult to understand leader limits and penalties.
SteamExpertise: Archaeostudies Trait for Remnantsbalance changeStarting head of research for Remnants empires now has the Expertise: Archaeostudies trait.
SteamLeader Class-Based Limits ExperimentgameplayIntroduced individual leader caps by class, allowing different limits for Generals, Scientists, and Admirals.
SteamFederation Starting Conditionsbalance changeFederation members no longer own neighboring systems, starting with 0 Cohesion and halfway to Level 2.
SteamIncreased Range of Macro Batteriesbalance changeThe range of Macro Batteries has been increased by 50%.
SteamAdjustments to Over-Cap Formulasbalance changeAdjustments planned to reduce negative effects of over-cap leader limits until the rework is ready.
SteamNew Archaeotech Focus Admiral Traitbalance changeAdded a new admiral trait that increases damage and fire rate with Archaeotech weapons.
Steam - 7 eventsGalaxy Slider for Habitat Restrictionsbalance change
Discussion on implementing a Galaxy slider to restrict Habitat usage, including various potential restrictions.
SteamHabitat System Review and AdjustmentsgameplayThe team is reviewing the Habitat system due to community feedback on AI empires building excessive Habitats.
SteamSupport Habitats as MegastructuresgameplayInitial prototype of Support Habitats as megastructures to enhance the Central Habitat Complex.
SteamLinking Habitats in a SystemgameplayExploration of linking all Habitats in a system to reduce the burden of managing multiple Habitats.
SteamSimplification of Habitat Building Flowquality of lifeNew variant simplifies the building process of Habitats, introducing pre-specialized units called 'Orbitals'.
SteamVoid Dwellers Habitat Build Cost Reductionbalance changeUpdated Voidborne Ascension Perk to provide Habitat build cost reductions for Void Dwellers.
SteamSupport Habitats as StarbasesgameplayPrototype treating Support Habitats as special Starbases, enhancing the functionality of Habitat Central Complexes.
Steam - 5 eventsAgrarian Idyll for Lithoids Mod Releasedmodding
Creates a civic swap for Lithoids to generate amenities from mining jobs instead of farming.
SteamOrganic Zealots Mod ReleasedmoddingPlay as Organic Zealots who seek to outlaw AI and robotics with new gameplay mechanics.
SteamUnofficial Electroids Species Mod ReleasedmoddingAdds a new playable species of energy beings called 'Electroids' with unique features.
SteamCompatibility Patch for ModsmoddingA patch to allow selected mods to run together, though not maintained for future versions.
SteamMachine & Robot Expansion Mod ReleasedmoddingReworks and expands content for Machine Intelligence and Synthetic Ascended Empires.
Steam - 4 eventsGround Command Modnew content
Re-imagined Ground Armies with unique Army Types based on Origin/Civic/Authority.
SteamFleet Transfer Modnew contentAllows transfer, sale, auction, and lease of fleets between players.
SteamGalactic Campaigns Modnew contentIntroduces new galaxy shapes, sizes, and win condition mechanics.
SteamRoma Invicta Modnew contentAdds 3 origins inspired by Roman history with unique jobs and bonuses.
Steam - 4 eventsCo-op Multiplayer Featurenew contentMilestone
Players can now play in co-op mode with up to five players sharing the same empire.
SteamStellaris Free to Play Eventseasonal eventStellaris will be free to play on Steam from June 22nd to June 26th.
SteamCommunity Designed Starter Packnew contentA new bundle of recommended DLCs for new players based on community feedback.
SteamUpcoming 3.9 Caelum UpdatechangesMilestoneDetails about the next update focusing on revisiting old packs and improving the game will be shared in future dev diaries.
Steam - 47 eventsCyborg General Trait Fixbug fix
Cyborg general trait now adds +2 combat width as stated in the tooltip.
SteamNegative and Positive Trait Chance for Heirsquality of lifeImperial Rulers and Heirs now have a 5% chance to start with a negative trait and an additional positive trait.
SteamPharma State Civic Block Fixbug fixPharma State civic is now correctly blocked by Payback and Broken Shackles.
SteamDLC Lock Removal on Faction Demandsbug fixRemoved DLC lock on some faction demands introduced in 3.8.
SteamUnder One Ruler Origin Fixbug fixEmpires with this origin no longer ignore the initial 20 year cooldown on government reform.
SteamLeader Portrait Container SettingmoddingMade it possible to set what leader portrait container to use for each location of the new portraits.
SteamRandomly Generated Species Fixbug fixFixed randomly generated species having DLC-locked traits.
SteamMP Lobby Chat Width Adjustmentbug fixAdjusted width of MP lobby chat entries to prevent overlap with the scroll bar.
SteamIncreased Bombardment Effectivenessbalance changeBombardment effectiveness of large fleets has been increased.
SteamEmpire Size String UpdatemoddingEmpire size string now uses actual defines instead of localized numbers for its message.
SteamOrb Effects Exclusion for Imperial Heirsbug fixImperial Heirs are excluded from the effects of The Orb.
SteamPharma State Civic Replacement Fixbug fixVoid Dweller MegaCorps with Pharma State civic now correctly replace starting Holo-Theaters with a Gene Clinic.
SteamImperial Heirs Benefit from Distinguished Admiraltybug fixImperial Heirs that are generals or admirals now benefit from the +2 starting level.
SteamColonists Increase Planetary Build Speedbalance changeColonists now increase planetary build speed by 10% instead of creating defensive armies.
SteamWarform Trait Adjustmentbug fixWarform no longer has the synth trait and has the second tier of the skirmisher trait.
SteamInvalid Civics Removal Fixbug fixInvalid civics will get removed when authority is changed through event for Under One Rule.
SteamBroken Shackles Origin Event Fixbug fixHomesick event no longer casts affected Pops into the void.
SteamRebalanced Leader Traitsbalance changeSeveral leader traits converted to council traits to reduce micromanagement and address stacking issues.
SteamTooltip Fix for Beacon of Libertybug fixFixed tooltip for Beacon of Liberty and Fanatic Purifiers to mention incompatibility with Crusader Spirit.
SteamFederation Project Stuck Fixbug fixFlocks of Cloud should no longer get stuck in the situation log.
SteamSelectable Traits for Imperial Heirsquality of lifeImperial Heirs benefiting from bonus starting levels now have selectable traits for those levels.
SteamLeader Trait Selection Display Fixui uxIf a player adds a leader trait while the level up window is open, it will show the last selection if no more traits to add.
SteamRenormalized Political Power and Unity Gainbalance changeAdjusted living standards and faction unity gain for better balance.
SteamReduced Raiding Bombardment Effectivenessbalance changeBase rate of Raiding bombardment stealing pops dramatically reduced.
SteamInsufficient Traits Fixbug fixFixed randomly generated species not having enough traits if it has required traits.
SteamSpeech To Text Button Position Fixui uxFixed position of Speech To Text button in the MP lobby.
SteamMP Lobby Chat Text Width Fixui uxFixed width of MP lobby chat text for large fonts and text to speech.
SteamAI Weight for Council Reorganization Set to 0bug fixSet the AI weight for reorganizing the council to 0.
SteamAptitude Traditions Bonus Fixbug fixFixed bonus leader trait from Aptitude Traditions not applying to Imperial Heirs.
SteamRandomly Generated Empires Fixbug fixFixed randomly generated empires having DLC-locked civics.
SteamInvalid Trait and Climate Preference Fixbug fixFixed randomly generated species having invalid trait and climate preference combinations.
SteamLeaders Resource Production Fixbug fixLeaders excluded from upkeep cost now correctly produce resources.
SteamCouncil Agenda Costs Adjustmentbug fixCouncil Agenda Costs now benefit from Empire Size Effect modifiers.
SteamImperial Heirs Age Adjustmentquality of lifeImperial Heirs are now up to 10 years younger than regular leaders; starting Imperial Rulers are now up to 15 years older.
SteamEnd-Game Crises Strength Multiplier Increasedbalance changeSequential End-Game Crises now get +2 strength multipliers instead of +1.5.
SteamDefender of the Galaxy Opinion Modifier Adjustedbalance changeNow only affects normal empires capable of independent diplomacy.
SteamQueued Move Orders Display Fixbug fixFixed queued move orders from a system with an FTL inhibitor not displaying correctly.
SteamEmpire Size Floor Setbalance changeEmpire Size now has a floor of 50, preventing it from going negative.
SteamShip Selection Bounding Box Fixui uxSelecting a ship by clicking it will now ignore its bounding box if it has a collision mesh.
SteamOperation Crisis Beacon Fixbug fixFixed an error preventing use of Operation Crisis Beacon beyond intended lockout period.
SteamAI Scientist Hiring FixaiFixed AI hiring scientists without having science ships to assign them to.
Steam - 3 eventsReduced Collateral Damage from Ground Unitsbalance change
The amount of collateral damage ground units deal has been reduced to prevent colonies from being destroyed before battles are completed.
SteamStellaris with a Twist Community Eventseasonal eventTo celebrate Stellaris’ 7th anniversary, a community event featuring content creators exploring a galaxy with community-suggested objectives will take place on June 7th, 14th, and 21st.
SteamDramatic Reduction in Raiding Bombardment Pop Theftbalance changeThe base rate at which Raiding bombardment steals pops will be dramatically reduced, with each army protecting 3 pops from being stolen.
Steam - 19 eventsAdmirals and Leader Capbalance change
Admirals that command fleets hired from marauders no longer count towards your leader cap.
SteamIntellectual Espionage Trait Fixbug fixIntellectual Espionage trait now takes into account all researcher category jobs on the planet.
SteamCloaked Ships and Starbasesbug fixCloaked Ships will no longer block starbases from being rebuilt.
SteamPsionic Trait for Pre-SapientsgameplayThe pre-sapients that worship the Beholder now have the Psionic trait.
SteamUnder One Rule Transition Fixbug fixUnder One Rule now changes to Imperial Authority when transitioning to Galactic Emperor or Psionic Sovereign.
SteamLegendary Leaders Capacity Adjustmentbalance changeLegendary leaders do not count towards Leader Capacity.
SteamPlanet Visuals Updatebug fixThe planet visuals should now update properly when planets change class.
SteamTerraforming Candidate Events UpdategameplayMade the three different 'Terraforming Candidate Discovered' events turn into messages if you have already found one before.
SteamRename Council Positionsquality of lifeIt is now possible to rename council positions by clicking on council position name in the council view.
SteamImperial Heirs Class AdoptiongameplayImperial Heirs will now be more likely to adopt the class of the current ruler if you have the Philosopher King civic.
SteamExploration by Military Fleetsbalance changeMilitary fleets led by an Admiral can now explore unsurveyed hyperlanes.
SteamUnder One Rule Ruler EvaluationgameplayUnder One Rule now will take into account if the ruler was bad or good towards citizens.
SteamXP Penalties for Leader Capacitybalance changeXP Penalties for going over leader capacity have been reduced.
SteamReorganize Council AgendagameplayAdded the Reorganize Council agenda, which allows reselection of unlocked council positions without the need to reform the government.
SteamExpanded Hive Warren Deletion Fixbug fixFixed an issue where the Expanded Hive Warren would get deleted if there was no remaining unupgraded Hive Warrens on the planet.
SteamBeholder Psi-Inoculation Process UpdategameplayThe Beholder's Psi-Inoculation process is now a pair of decisions to toggle it on and off.
SteamEager Trait Adjustmentbalance changeThe Eager trait now has an additional effect: these leaders will not contribute towards Leader Capacity until they reach level 4.
SteamAdditional Event Chains for Under One Rulenew contentAdded additional event chains to Under One Rule.
SteamToggle Automatic Expansion in Sector Editorquality of lifeAdded a checkbox to toggle automatic expansion of a sector in the sector editor.
Steam - 12 eventsMarauder Fleet Admirals Capacity Adjustmentbalance change
Admirals that command fleets hired from marauders no longer count towards your Leader Capacity.
SteamChampions of the Empire Tradition Bonusbalance changeAptitude Tradition 'Champions of the Empire' now gives bonus per Leaders' levels.
SteamEmpire Size and Experience Adjustmentsbalance changeEffect is now a flat -2 Empire Size per Governor level, and 0.5% Exp per Scientist level and 2 Naval capacity per Admiral/General level.
SteamLegendary Leaders Capacity Adjustmentbalance changeLegendary leaders no longer count towards Leader Capacity.
SteamEvent Spawned Leaders Trait Assignmentbalance changeAssigned some event spawned leaders the Leader of Opportunity trait.
SteamLeader View Performance OptimizationsperformancePerformance optimizations have been made to the leader view.
SteamShip Targeting Bug Fixbug fixFixed a bug where ships would sometimes stop following its target when they entered a hyperlane.
SteamGalactic Paragons Releasenew contentMilestoneThe Galactic Paragons expansion has been released on all PC platforms.
SteamResource Trait Bug Fix for Leadersbug fixLeaders can no longer start the game with traits that produce resources.
SteamLeader of Opportunity Trait Introductionbalance changeAdded the Leader of Opportunity trait, leaders with this trait do not count towards Leader Capacity while under Level 4.
SteamAI Specialization Designation TimingaiAI will now wait until it has at least 5 planets and 25 years before choosing a specialization designation for its homeworld.
SteamAutocannons Military Power Value Correctionbalance changeAutocannons are no longer valued at three times their intended military power.
Steam - 17 eventsRearrangeable Hotkeysquality of life
Players can now rearrange the left-side menu options, changing the hotkeys accordingly.
SteamCooperative Multiplayer BetagameplayMilestonePlayers can now share empires in cooperative multiplayer mode, allowing up to 5 players.
SteamGalactic Heroes Featurenew contentMilestoneAttract unique leaders with their own art, events, and stories to your empire.
SteamScience Ship Automation Modulesquality of lifeNew modules added for science ships to automate exploration, surveying, and research tasks.
SteamNew Level Up System for Leadersnew contentMilestoneA new system allowing players to shape leaders by picking traits and selecting Veteran Classes.
SteamNew Origin, Civics, and Tradition Treesnew contentMilestoneIntroduction of a new origin, several new civics, tradition trees, agendas, and council positions.
SteamGalactic Paragons DLC Launchdlc releaseMilestoneGalactic Paragons is now available, expanding the Council mechanic and introducing new leaders and civics.
SteamIntroduction of a Ruling Councilnew contentMilestoneA new ruling council where characters in high positions can influence political agendas.
SteamFleet and Ship Designer Improvementsquality of lifeFleet and Ship designer tabs are now combined for easier access and usability enhancements.
SteamDynamic Leaders Systemnew contentMilestonePlayers can recruit and improve leaders, shaping their traits and classes throughout their careers.
SteamUnique Council Roles Introducednew contentMilestoneDozens of unique council roles based on civics and government types added to expand Council Mechanics.
SteamNew Toast Notificationsui uxLow priority notifications now appear as toast messages from the top right of the screen.
SteamDiscovery of Legendary Leadersnew contentMilestonePlayers may encounter powerful paragons and legendary beings that can change the core of their empire.
SteamGround Combat Rebalancebalance changePlanetary devastation impacts production more, and bombardment now has increased damage and effects.
SteamGalactic Paragons Expansion Announcementdlc releaseMilestoneAnnouncing the release of the Galactic Paragons expansion focusing on leaders and their impact on empires.
SteamNew Traditions and Civicsnew contentMilestoneIncludes a new origin, eight new civics, 12 new veteran classes, and two new tradition trees.
SteamSector Editor Returnsquality of lifePlayers can now edit sectors in the Planets and Sectors screen for better management.
Steam - 11 eventsLeader Tradition Tree and Aptitudenew contentMilestone
New tradition tree focusing on leaders, enhancing their experience and traits.
SteamGalactic Paragon Ruler Originnew contentMilestoneA semi-story origin with multiple outcomes based on player choices.
SteamLetters of Marque Civicnew contentMilestoneAllows MegaCorps to hire pirates for various tasks instead of fighting them.
SteamHeroic Past Civicnew contentMilestoneFocuses on creating better leaders faster through legendary figure worship.
SteamVaults of Knowledge Civicnew contentMilestoneAllows leaders to store knowledge, enhancing future leaders with bonuses.
SteamProselytizing Civicnew contentMilestoneA civic for converting others to your ethos, usable by non-spiritualist empires.
SteamGestalt Civics for Hive Minds and Machine Intelligencesnew contentMilestoneNew civics that allow leaders more individuality and reduce leader upkeep.
SteamStatecraft Tradition Treenew contentMilestoneFocuses on council features and boosting leaders for better governance.
SteamPharma State Civicnew contentMilestoneBoosts Medical Workers and unlocks a new Corporate Building for MegaCorps.
SteamIntroduction of 8 Unique Civicsnew contentMilestoneNew civics targeting leaders, enhancing gameplay variety for different empire types.
SteamNeural Vaults Civicnew contentMilestoneExtracts memories from drones to create more powerful leaders.
Steam - 7 eventsIntroduction of Renowned and Legendary Paragonsnew contentMilestone
New characters called Paragons, divided into Renowned and Legendary categories, introduced in the upcoming DLC.
SteamNew Recruitment WindowvisualsA new window type for recruitment has been introduced, moving away from the standard diplomacy screen.
SteamLegendary Paragons Encounter MechanicsgameplayMilestoneFour Legendary Paragons will be encountered during exploration, each with unique abilities and stories.
SteamDynamic Portraits for Legendary ParagonsvisualsMilestoneLegendary Paragons feature dynamic poses and expressions to enhance visual storytelling.
SteamNew Event Window Designui uxA new event window design displays leader portraits alongside event art for better engagement.
SteamAzaryn, the Terraforming Legendary ParagongameplayMilestoneAzaryn is a Legendary Paragon with unique terraforming abilities and a narrative tied to her character.
SteamRenowned Paragons MechanicsgameplayMilestone16 Renowned Paragons will seek out empires that match their ethics, each with unique art and backstories.
Steam - 10 eventsSoft Leader Cap Introducedbalance change
A soft cap on leaders has been introduced, increasing costs for leaders above the cap to encourage strategic choices.
SteamNew Traits System with 700 Traitsnew contentMilestoneAlmost 700 traits introduced, including Common, Veteran, and Destiny traits, enhancing leader customization.
SteamNew Council Agendas Featurenew contentMilestonePlayers can set Agendas for the Council, providing strategic bonuses that take time to complete.
SteamNew Level Up System for Leadersbalance changeLeaders will now be capped at level 10, gaining traits every 2 levels, with a new tiered trait system introduced.
SteamIntroduction of Veteran Classesnew contentMilestoneLeaders can choose from 3 Veteran Classes at level 4, enhancing customization and gameplay strategy.
SteamRuler Creator Featurenew contentPlayers can now choose starting ruler traits, enhancing customization options for empires.
SteamIntroduction of the Empire Councilnew contentMilestoneThe Empire Council now includes 3 initial seats for Ruler, Head of Research, and Minister of Defense, providing unique bonuses.
SteamGovernor Traits Apply to Specific Planetsquality of lifeGovernor traits now only apply to the planets they are assigned to, improving gameplay clarity.
SteamUnlockable Council Positionsnew contentMilestonePlayers can unlock 3 additional Council positions based on their Civics, adding variety to gameplay.
SteamReduction of Leader Countbalance changeResearch scientist positions removed and combined into a single 'Head of Research' position to streamline gameplay.
Steam - 11 eventsNew Planetary Capital Designationsnew content
Four new designations: Forge Capital, Factory Capital, Trade Capital, and Capital Extraction World.
SteamGround Combat Damage Adjustmentsbalance changeMilestoneGround combat is now more devastating, with collateral damage mechanics improved.
SteamOrbital Bombardment Control Changesbalance changeMilestoneOrbital Bombardment can now take control of planets after defeating defending troops.
SteamCustomizable Side Menu Hotkeysquality of lifePlayers can customize the order of items in the side menu for hotkeys.
SteamArmy Builder Tool Introducednew contentA new tool to build and gather Assault Armies at starbases.
SteamRally Troops Functionality AddedgameplayNew troops will automatically merge with existing Assault Army fleets.
SteamBombardment Damage Scaling Adjustedbalance changeMilestoneBombardment damage now scales with the number of ships involved.
SteamDeploy In Orbit Checkbox for Army RecruitmentgameplayAllows recruitment of assault armies directly to defend planets without prior deployment.
SteamNew Message Notification Systemui uxIntroduction of toast notifications for low-priority messages.
SteamFleet Manager UI Improvementsui uxUI reorganized, allowing for more fleets to be displayed and easier management.
SteamSector Editor Tool Introducednew contentAllows players to freely move systems between adjacent sectors.
Steam - 13 eventsFixed Liberation Wars for Payback Empiresbug fix
Liberation wars now show up correctly for Payback empires.
SteamUnique Textures for Sol System Planetsnew contentAdded unique textures for Mercury, Venus, Neptune, Uranus, Earth, and Mars when terraformed.
SteamFixed Missing Gateway Icons and Tooltipsbug fixAdded missing icons and tooltips for tech_cloaking_1 and tech_detection_array.
SteamRemoved In-Game Web Browserui uxThe game will now use the platform's browser instead of an in-game web browser.
SteamNew Anomaly: The Orbnew contentSteamFixed MP Game Browser Listingbug fixFixed issue where full games were listed even if 'Not full' was checked.
SteamNew Solar System with Lone Defendernew contentAdded a special solar system protected by the Lone Defender.
SteamFixed AI Tech Requirements for MegastructuresaiMilestoneAI no longer requires wrong techs to build some megastructures.
SteamLowered Minor Artifact Storage Capacitybalance changeBase Minor Artifact storage capacity reduced to 2,000, with Facility of Archaeostudies increasing it.
SteamAdded copy_flags_and_variables_from EffectmoddingNew effect added to copy all flags and variables from one scope to another.
SteamDecision to Clear Wreckage on Broken Shackles PlanetgameplayAdded a decision to clear wreckage if the planet is conquered before enacting the Memorial to the Unshackled.
SteamFixed AI Pop Ownership Referencebug fixMilestoneSynthetically ascended empires no longer refer to their own pops as having owners.
SteamAdded Cooperative PvE and PvP Modesnew contentMilestoneIntroduced two Cooperative modes allowing up to five players per empire for PvE and PvP gameplay.
Steam - 5 eventsPresence Markers in UIui ux
Added Presence Markers to show which tabs teammates are currently using.
SteamIntroduction of Cooperative Gameplay Modesnew contentMilestoneTwo cooperative gameplay modes allowing up to five players to control the same empire.
SteamCompetitive PvP ModegameplayMilestoneFlow for creating a competitive multiplayer coop game similar to normal multiplayer, with an 'Allow Coop' checkbox.
SteamCooperative PvE ModegameplayMilestoneNew main menu entry for starting a Cooperative PvE game where all players control the same empire.
SteamEvent Response Selection for Coop TeamsgameplayAll members of a coop team can see events and select responses, with the selected option marked.
Steam - 89 eventsAI Observation Stations Issue Fixbug fix
Fix AI Empires building hundreds of observation stations if you don't own First Contact.
SteamOverlap of Sol X and Beta Homeworldbug fixFixed an issue where Sol X and your Beta homeworld would overlap.
SteamHivemind Pre-FTLs Consumer Goods Productionbug fixHivemind pre-FTLs will no longer be producing consumer goods.
SteamSolarpunk Society Neutrality Issuebug fixFixed an issue where the Solarpunk society would stay neutral after being attacked.
SteamNegative Media Coverage Modifier Icon Fixbug fixAdded correct icon for Negative Media Coverage modifier.
SteamEmpire Naming Adjectives Localizationbug fixEmpire naming adjectives should now be seen for German, Simplified Chinese, and Russian.
SteamSolarpunk Society Neutrality Fixbug fixFixed an issue where the Solarpunk society would stay neutral after being attacked.
SteamRaise Awareness Espionage Operation Changebalance changeThe Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.
SteamHive-Minds Starting Units Adjustmentbalance changeHive-Minds with both Cordyceptic Drones and Stargazers now start with 3 reanimated amoebae.
SteamObservation Availability Fixbug fixIf a pre-FTL society has more than one planet then none will keep being available for observation once the society becomes fully aware.
SteamBroken Shackles Purge Fixbug fixBroken Shackles empires with robots outlawed now correctly purge machine and mechanical pops.
SteamAI Clone Army Origin Fixbug fixAI with Clone Army Origin now creates clone vats to keep their colonies alive.
SteamGalatron Acquisition Fixbug fixIt is no longer possible to acquire multiple Galatrons from reliquaries.
SteamLocalization Fix for Fear of the Darkbug fixFixed the Fear of the Dark Separatist country being localized incorrectly in German, Polish and Spanish.
SteamTerraforming Awareness Increasebug fixTerraforming a planet now also has a chance of triggering an awareness increase.
SteamOrbital Rings Build Blockbug fixFixed a case where you were blocked from building orbital rings on a Fear of the Dark planet.
SteamStarbases Sensor Range Updatebug fixStarbases should now correctly reflect their new sensor range on the monthly tick.
SteamHivemind Pre-FTLs Consumer Goods Production Fixbug fixHivemind pre-FTLs will no longer be producing consumer goods.
SteamPayback Origin Adjustmentsbalance changeVarious adjustments to the Payback Origin, including changes to war goals and surrender acceptance.
SteamOrbital Rings Construction Block Fixbug fixFixed a case where you were blocked from building orbital rings on a Fear of the Dark planet.
SteamAncient Saturator Artillery Tech Fixbug fixAncient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.
SteamHive-Minds Start with Reanimated Amoebaebalance changeHive-Minds with both Cordyceptic Drones and Stargazers now start with 3 reanimated amoebae.
SteamConstruction and Science Ships Hyper Drives Fixbug fixConstruction ship and science ships gained from picking a specialization as part of the Imperial Fiefdom origin now correctly start with hyper drives for empires with the Eager Explorer civics.
SteamReveal Yourself Diplomatic Action Blockbug fixRemoved ability to use the 'reveal yourself' diplomatic action while you're already revealing yourself.
SteamPre-FTL Society Observation Fixbug fixIf a pre-FTL society has more than one planet then none will keep being available for observation once the society becomes fully aware.
SteamDark Forest Achievement Trigger Fixbug fixFixed the Dark Forest achievement not triggering in some cases due to interactions with marauders.
SteamDevolving Beam Fixbug fixThe devolving beam now properly destroys the final contingency world when boosted with the Archaeo-Engineers Ascension Perk.
SteamPre-FTL Agreements Removal Fixbug fixPre-FTL agreements like 'give technology' now get correctly removed once a pre-FTL civilization becomes spacefaring.
SteamFear of the Dark Localization Fixbug fixFixed the Fear of the Dark Separatist country being localized incorrectly in German, Polish and Spanish.
SteamPre-FTL Civilizations Close Call Adjustmentbalance changePre-FTL civilizations now have a chance of having a 'close call' when nuclear war threatens to break out.
SteamClass-4 Singularity Constructionbalance changeClass-4 Singularity can now be constructed when rewarded by event.
SteamReveal Yourself Diplomatic Action Blockbug fixRemoved ability to use the 'reveal yourself' diplomatic action while you're already revealing yourself.
SteamSalacious Affair Envoy Event Blockbug fixBlocked 'Salacious Affair' envoy event from firing on pre-FTL worlds.
SteamDig Sites Minor Artifacts Generation Fixbug fixDig sites should no longer generate minor artifacts for users that do not own Ancient Relics DLC.
SteamAncient Saturator Artillery Tech Fixbug fixAncient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.
SteamSpecialization Ships Hyper Drivesbug fixConstruction ship and science ships gained from picking a specialization as part of the Imperial Fiefdom origin now correctly start with hyper drives for empires with the Eager Explorer civics.
SteamPayback Origin Adjustmentsbalance changeMultiple adjustments to the Payback Origin including changes to war goals and surrender acceptance.
SteamMissing Cloaking Stat on Ship Design View Fixbug fixAdding missing cloaking stat on ship design view.
SteamEspionage Event Interference Policy Fixbug fixMade it so you can't get an option in an espionage event that requires an interference policy that doesn't allow for espionage.
SteamSabotage Starbase Operation Fixbug fixFixed Sabotage Starbase operation failing to destroy starbase components.
SteamDark Forest Achievement Triggerbug fixFixed the Dark Forest achievement not triggering in some cases due to interactions with marauders.
SteamTooltip Bug with Defensive Pacts Fixbug fixFixed tooltip bug with fleets from defensive pacts in a war.
SteamEspionage Event Interference Policy Fixbug fixMade it so you can't get an option in an espionage event that requires an interference policy that doesn't allow for espionage.
SteamSalacious Affair Envoy Event Blockbug fixBlocked 'Salacious Affair' envoy event from firing on pre-FTL worlds.
SteamSolarpunk Society Reattachment Fixbug fixFixed an issue where the Solarpunk society wouldn't reattach itself to the galaxy.
SteamPre-FTL Awareness Decay Adjustmentbalance changePre-FTL Awareness cannot naturally decay below 10.
SteamTooltip Bug with Defensive Pactsbug fixFixed tooltip bug with fleets from defensive pacts in a war.
SteamTerraforming During Colonization Blockbug fixBlocking the possibility of terraforming while the planet is under colonization.
SteamMultiple Galatrons Acquisition Fixbug fixIt is no longer possible to acquire multiple Galatrons from reliquaries.
SteamUnnecessary Progress Bar Removalbug fixRemoving an unnecessary progress bar in the clear blocker view.
SteamDevolving Beam Fixbug fixThe devolving beam now properly destroys the final contingency world when boosted with the Archaeo-Engineers Ascension Perk.
SteamStarbase Sensor Range Updatebug fixStarbases should now correctly reflect their new sensor range on the monthly tick.
SteamIntroduction of Concepts for Tooltipsnew contentIntroducing Concepts as a variant of nested tooltips to simplify information for new players.
SteamPre-FTL Agreements Removal Fixbug fixPre-FTL agreements like 'give technology' now get correctly removed once a pre-FTL civilization becomes spacefaring.
SteamAI Observation Stations Issuebug fixFix AI Empires building hundreds of observation stations if you don't own First Contact.
SteamMinor Artifacts Generation Fixbug fixDig sites should no longer generate minor artifacts for users that do not own Ancient Relics DLC.
SteamPre-FTL Civilizations Close Call Chancebalance changePre-FTL civilizations now have a chance of having a 'close call' when nuclear war threatens to break out.
SteamNegative Media Coverage Icon Fixbug fixAdded correct icon for Negative Media Coverage modifier.
SteamDecloaking Awareness Event Fixbug fixFixed decloaking in a system with pre-FTLs not correctly firing the event to increase awareness.
SteamTerraforming During Colonization Blockbug fixBlocking the possibility of terraforming while the planet is under colonization.
SteamSolarpunk Society Reattachment Issuebug fixFixed an issue where the Solarpunk society wouldn't reattach itself to the galaxy.
SteamSabotage Starbase Operation Fixbug fixFixed Sabotage Starbase operation failing to destroy starbase components.
SteamUnemployment Happiness Penaltiesbug fixRemoved happiness penalties from unemployment from living standards, these are now solely applied from job strata.
SteamBuffed MSI Naval Capacitybalance changeBuffed MSI by giving them some bonus naval capacity and starting technologies.
SteamRaise Awareness Espionage Operationbalance changeThe Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.
SteamTriumviri Ending Achievablebalance changeThe Triumviri ending for Fear of the Dark is now achievable from infiltrating the Fevorian government.
SteamBuffed MSI Naval Capacitybalance changeBuffed MSI by giving them some bonus naval capacity and starting technologies.
SteamClass-4 Singularity Construction Event Fixbug fixClass-4 Singularity can now be constructed when rewarded by event.
SteamAI Clone Army Origin Fixbug fixAI with Clone Army Origin now creates clone vats to keep their colonies alive.
SteamSpecies Archetype Crash Fixbug fixMilestoneFix crash when a species doesn't have a valid archetype.
SteamDecloaking Awareness Event Fixbug fixFixed decloaking in a system with pre-FTLs not correctly firing the event to increase awareness.
SteamTerraforming Awareness Trigger Fixbug fixTerraforming a planet now also has a chance of triggering an awareness increase.
SteamBroken Shackles Purge Fixbug fixBroken Shackles empires with robots outlawed now correctly purge machine and mechanical pops.
SteamGenocidal Empires Assimilation Fixbug fixGenocidal empires can now use assimilation species rights targeting their species.
SteamUnemployment Happiness Penalties Removalbug fixRemoved happiness penalties from unemployment from living standards, these are now solely applied from job strata.
SteamEmpire Naming Adjectives Localization Fixbug fixEmpire naming adjectives should now be seen for German, Simplified Chinese, and Russian.
SteamSpecies Archetype Crash Fixbug fixMilestoneFix crash when a species doesn't have a valid archetype.
Steam - 30 eventsSeparatist Planet Self-Destruction Fixedbug fix
The Separatist Planet will no longer nuke themselves if you lose your capital to space fauna.
SteamTorpedo and Frigate Technology Requirement Adjustedbalance changeTorpedo and Frigate technology now requires you to have researched Corvettes.
SteamSolarpunk Empire Pre-FTL Status Fixedbug fixThe Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.
SteamMissing Localizations AddedlocalizationMissing localizations are added in English. Proper translations are expected with the following patch.
SteamContingency Worlds Cracking Issue Fixedbug fixFixed Contingency worlds not being properly cracked by devolving beam.
SteamBroken Shackles Politics Timing Adjustedbug fixBroken Shackles empires with the Parliamentary System civic will instead have Unshackled Politics fire one month after game start instead of one year after game start.
SteamAdmiral Upgrade Issue Resolvedbug fixAdmiral doesn't get killed anymore when you upgrade the MSI flagship.
SteamPlea for Protection Opinion Modifier BuffedgameplayThe Accepted Plea for Protection opinion modifier now grants +150 opinion.
SteamArtist Enclave Offer Fixedbug fixThe Artist Enclave should no longer offer to sell you a Ministry of Culture if you already bought one.
SteamBroken Shackles Payback Info Fixedbug fixFixed Broken Shackles offering Payback information about the MSI even if they got already destroyed.
SteamFallen Empire Buildings Retainedbug fixFallen empire buildings should no longer disappear when you conquer their planets.
SteamAdmirals Trait Issue Resolvedbug fixAdmirals should no longer be able to gain both versions of the trickster trait.
SteamRandom Machine Empires DLC Integrationnew contentRandomly generated machine empires now have a chance to use the toxoid machine options if you own the corresponding DLC.
SteamSolarpunk Empire Fleet Generation Fixedbug fixThe Solarpunk empire will no longer gain a new fleet every single month.
SteamGrand Herald Archaeo-Tech Components Addednew contentGave the Grand Herald archaeo-tech components.
SteamMinistry of Culture Retention Fixedbug fixThe Ministry of Culture should no longer disappear after you finish building it.
SteamPayback Empire War Goal Issue Fixedbug fixFixed an issue where a Payback empire using the End Threat (Payback) war goal against the MSI could end with a whimper instead of as intended.
SteamOut of Warranty Event Chain Fixedbug fixFixed events related to the Out of Warranty event chain not firing.
SteamLiberation Wars Visibility Fixedbug fixFixed Liberation wars not showing up for Payback empires.
SteamMSI Buffed with Naval Capacity and Technologiesbalance changeBuffed MSI by giving them some bonus naval capacity and starting technologies.
SteamObservation Post Construction Bug Fixedbug fixFix being able to build an observation post over Haven using the fleet order button.
SteamDisplacement Purging Enabledbug fixNon-Xenophobe empires can once again enable displacement purging.
SteamPlea for Protection Modifier AdjustedgameplayThe Accepted Plea for Protection opinion modifier is now granted to the subject towards the overlord instead of to the overlord towards the subject.
SteamFear of the Dark System Selection Fixedbug fixYou can no longer select the Fear of the Dark version of the Sol system without the Fear of the Dark origin.
SteamRaise Awareness Espionage Operation Adjustmentbalance changeThe Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.
SteamPre-FTL Societies No Longer Self-Destructbug fixEvery single atomic pre-FTL will no longer nuke themselves if they are not being observed.
SteamDiplomatic Action Sounds Fixedbug fixFixing custom diplomatic action sounds playing for unrelated empires.
SteamObservation Insight Situation Memory FixedgameplayThe Observation Insight Situation now remembers what approach you had when it last finished.
SteamHive-Minds Start with Reanimated Amoebaenew contentHive-Minds with both Cordycepic Drones and Stargazers now start with 3 reanimated amoebae.
SteamCloaked Ship Special Project Bug Fixedbug fixFixed a bug when cloaked ship cannot progress special project inside closed borders.
Steam - 26 eventsFear of the Dark version of Sol system can no longer be selected without origingameplaySteamAtomic pre-FTL civilizations no longer self-destruct when unobservedbug fixSteamAdmiral no longer dies when upgrading MSI flagshipbug fixSteamCustom diplomatic action sounds no longer play for unrelated empiresbug fixSteamOut of Warranty event chain events now fire correctlybug fixSteamSolarpunk Empire no longer remains pre-FTL after theftbug fixSteamRemoved TODO Opinion Modifier StringchangesSteamFallen empire buildings no longer disappear upon conquestbug fixSteamBroken Shackles empires with Parliamentary System now trigger Unshackled Politics soonergameplaySteamTorpedo and Frigate technology now requires Corvette researchbalance changeSteamNon-Xenophobe empires can enable displacement purging againgameplaySteamSolarpunk Empire no longer gains a new fleet every monthbug fixSteamAdmirals can no longer gain both versions of the trickster traitbug fixSteamArtist Enclave no longer offers duplicate Ministry of Culturebug fixSteamAccepted Plea for Protection modifier now granted to subjectsgameplaySteamAccepted Plea for Protection modifier now grants +150 opiniongameplaySteamSeparatist Planet no longer self-destructs after capital lossbug fixSteamMissing localizations added in Englishlocalization
Proper translations expected in the following patch.
SteamObservation post can no longer be built over Haven using fleet orderbug fixSteamContingency worlds can now be properly cracked by devolving beambug fixSteamLiberation wars now show up for Payback empiresbug fixSteamBroken Shackles no longer provide Payback info for destroyed MSIbug fixSteamRandomly generated machine empires can use toxoid options if DLC is ownednew contentSteamCloaked ships can now progress special projects in closed bordersbug fixSteamMinistry of Culture no longer disappears after constructionbug fixSteamObservation Insight Situation now remembers last approachbug fixSteam - 9 eventsNew Origin: Fear of the Darknew contentMilestone
Players can explore the unknown while managing the fears of their civilization regarding space exploration.
SteamFirst Contact Story Pack Release Datedlc releaseMilestoneThe First Contact Story Pack will release on March 14th for $14.99.
SteamFirst Contact Story Pack Releaseddlc releaseMilestoneThe First Contact Story Pack is now available, introducing new origins and mechanics for early encounters with alien empires.
SteamNew Origin: Paybacknew contentMilestonePlayers can begin their journey after repelling an invasion and gaining access to advanced technology.
SteamNew Narrative-led Originsnew contentMilestoneExplore three new narrative-led Origins: Broken Shackles, Payback, and Fear of the Dark.
SteamCloaking Devices for Shipsnew contentMilestoneEquip military and civilian ships with cloaking devices to remain undetected while traveling.
SteamCloaking Technology Introducednew contentMilestonePlayers can now equip ships with cloaking devices for secretive operations and surveillance.
SteamNew Origin: Broken Shacklesnew contentMilestonePlayers can now start as captives who have overtaken their ship to form a new community.
SteamNew Pre-FTL Interaction Optionsnew contentNew mechanics for interacting with pre-FTL civilizations based on their technology and awareness.
Steam - 8 eventsCloaking Mechanics OverviewgameplayMilestone
Cloaked ships can ignore closed borders and are undetectable by normal sensors.
SteamNew Achievement: The Path Not Takennew contentAchievement for having 10 colonies without discovering Hyperdrives.
SteamNew Low-Tech Civicnew contentA civic that starts with reduced resources and a limited jumpdrive for a pre-FTL feel.
SteamUnique Civics for Each Government Typenew contentMultiple civics added to facilitate various gameplay styles and fantasies.
SteamCloaking Device Limitationsbalance changeCloaking is more effective on frigates and cruisers than on battleships.
SteamIntroduction of Cloaking Field Generatorsnew contentMilestoneNew ship component allowing fleets and stations to cloak and hide from enemy sensors.
SteamShield Nullification Changesbalance changeChanges to how shield nullification works when cloaked, requiring fleets to regenerate shields.
Steam - 4 eventsIntroduction of Payback Originnew contentMilestone
Payback is a new origin that focuses on revenge against Minamar Specialized Industries, offering players various methods to achieve their goals.
SteamNon-linear Narrative for PaybackgameplayPayback offers a less linear narrative compared to other origins, allowing for varied gameplay experiences.
SteamMultiple Paths for RevengegameplayMilestonePlayers can choose different strategies for revenge, including annihilation, enslavement, or legal battles in the Galactic Senate.
SteamUnique Insight Technologiesnew contentPlayers can gain unique technologies by studying pre-FTL civilizations without revealing themselves, tracked through a new situation.
Steam - 5 eventsIntroduction of MSI Factionnew contentMilestone
A new non-player faction, MSI, has been introduced with a unique visual style.
SteamMSI Uniform Conceptnew contentMilestoneNew uniform designs for the MSI faction, including male and female variants.
SteamMSI Diplomacy Roomnew contentMilestoneA new diplomacy room designed for MSI representatives, featuring opulent aesthetics.
SteamPayback Event Imagenew contentArt created for the Payback event showcasing the MSI flagship over a city in space.
SteamMSI Flagship Designnew contentMilestoneThe MSI flagship features a unique design inspired by 'Corporate Vaporwave' aesthetics.
Steam - 10 eventsFear of the Dark Narrative Originnew contentMilestone
A new narrative origin focusing on a divided population fleeing their homeworld due to fear and xenophobia.
SteamBinary Planets Systemnew contentThe Fear of the Dark origin starts with a unique system featuring binary planets.
SteamNew Ascension Perk for Archaeo-technologiesnew contentA new ascension perk for players interested in specializing in archaeo-technologies.
SteamNew Archaeo-technologiesnew contentMilestoneUnlock buildings, starbase modules, and ship components using minor artifacts.
SteamDevolving Beam for Colossinew contentA new weapon for colossi that can revert humans back to their origins.
SteamNew Archaeostudies Categorynew contentNew technologies found in the society field under the 'Archaeostudies' category.
SteamArtifact Display in Topbarquality of lifeArtifacts are now displayed in the topbar alongside other strategic resources.
SteamFaculty of Archaeostudies for Remnants Originnew contentPlayers starting with the Remnants origin will begin with the Faculty of Archaeostudies unlocked.
SteamMinor Artifact Deposits from Excavated Dig Sitesnew contentExcavated dig sites can now generate minor artifact deposits for exploitation.
Steam - 6 eventsAwareness System for Pre-FTL CivilizationsgameplayMilestone
Introduction of a new Awareness mechanic that affects interactions with pre-FTL civilizations, ranging from 0 to 100.
SteamIntroduction of Pre-FTL Observation Eventsnew contentMilestoneNew events for players who build Observation Posts around pre-FTL civilizations, allowing for research and interference.
SteamInterplanetary Train Heist Mechanicnew contentPlayers can now commit an interplanetary train heist when observing civilizations in the Steam, Industrial, or Machine ages.
SteamObservation Post Functions Tied to Diplomacy and EspionagegameplayMilestoneFunctions of Observation Posts have been integrated with overt Diplomacy and covert Espionage interactions.
SteamCommercial Agreements with Pre-FTL Civilizationsnew contentPlayers can form Commercial Agreements with pre-FTL civilizations, generating local trade value.
SteamGalactic Community Resolutions on Pre-FTL InteractionsgameplayNew mutually exclusive Resolutions in the Galactic Community regarding interactions with pre-FTL civilizations.
Steam - 4 eventsIntroduction of 'Broken Shackles' Originnew contentMilestone
A new origin where players start as former slaves who seize control of their captor's ship and crash land on a habitable planet.
SteamGameplay Mechanics of 'Broken Shackles'gameplayMilestonePlayers start at a technological disadvantage and must work to progress, with opportunities to colonize new worlds and seek out former home worlds.
SteamDiverse Population DynamicsgameplayPlayers will manage diverse factions with different demands to maximize the potential of their empire.
SteamMinamar Specialized Industries as Antagonistnew contentIntroduction of a new antagonist, a corporation that exploits less developed societies through loans and indentured servitude.
Steam - 4 eventsFirst Contact Story Pack Announcementdlc releaseMilestone
The First Contact Story Pack is set to arrive later this quarter, alongside the 3.7 'Canis Minor' update.
SteamEnhanced Pre-FTL Civilization Interactionsnew contentMilestonePre-FTL civilizations will progress through technological ages with more ways to influence their development and new Awareness levels.
SteamNew Origins for Civilizationsnew contentMilestoneThree new Origins will be introduced in the First Contact Story Pack, each with unique narrative and mechanical themes.
SteamCloaking Technology for Observation Postsnew contentMilestonePlayers can research cloaking fields for observation posts and science ships, adding a new strategic element.
Steam - 5 eventsEnhanced Observation Systemsnew content
Revamped systems relating to civilization Awareness, Diplomacy, and Espionage.
SteamNew Origins: Payback, Broken Shackles, and Fear of the Darknew contentMilestoneTwo Challenging Origins and one standard Origin focusing on narrative experiences.
SteamFirst Contact Story Pack Announcementdlc releaseMilestoneThe First Contact Story Pack will be released alongside the Stellaris 3.7 'Canis Minor' update.
SteamNew Low-Technology Civicsnew contentNew civics that change interactions with pre-FTL civilizations.
Steam - 3 eventsNew Crisis Spawning Optionsgameplay
Players can choose between Single, Consecutive, or All Crisis spawning options for modded crises.
SteamHow to Access #MODJAM2022 ModsmoddingPlayers can subscribe to the #MODJAM2022 collection and import the MODJAM2022.json Playlist to access the new crises.
Steam#MODJAM2022 Crises Releasednew contentMilestone13 unique modded mid-game crises created by community modders are now available for players to enjoy.
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