What changed in Stellaris in 2023

640 updates · 161 main milestones · Jan 10, 2023 to Dec 28, 2023

  1. 3 events
    New Spawn Options for Legendary Leadersgameplay

    Three methods for spawning Legendary Leaders: Random Spawns, Random Leader for Players, and Players Choose.

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    Access Restrictions for Legendary Leadersnew content

    Some Legendary Leaders will be restricted to owners of specific DLCs, such as the Mircorv Core requiring Astral Planes.

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    Introduction of Legendary Leaders in Mod Jam 2024new content

    Players can choose which Legendary Leaders will spawn when starting a game with the Mod Jam mod enabled.

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  2. 8 events
    3.9 'Caelum' Updatenew contentMilestone

    Improved old species packs, added new tradition trees, traits, and civics.

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    Technology Open Beta Until January 15, 2024other

    Feedback from the community will be used for potential inclusion in the 3.11 'Eridanus' update.

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    3.7 'Canis Minor' and First Contact Story Packnew contentMilestone

    Introduced narrative origins and cloaking for Science Ships, along with new roles for Frigates.

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    Incremental Rebalancing of Leader Systembalance change

    Ongoing adjustments following the 'Gemini' update.

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    Technical Issues with 'Pyxis' Releasebug fix

    Acknowledgment of technical issues introduced with the latest release.

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    Fully Customizable Outlinerquality of life

    Introduced in the 'Pyxis' update.

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    3.8 'Gemini' Update and Galactic Paragons Mechanical Expansionnew contentMilestone

    Added the Council and enhanced leader influence, along with experimental Cooperative gameplay.

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    3.10 'Pyxis' and Astral Planes Narrative Expansionnew contentMilestone

    Introduced Leader Consolidation and the largest Story focused expansion with branching narratives.

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  3. 3 events
    Announcement of MODJAM2024 Theme: Legendary Leadersmodding

    The theme for this year's Mod Jam is Legendary Leaders, with specific requirements for submissions.

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    Community Vote for MODJAM2024 Winnersmodding

    Community voting for the winners will take place from January 11th to February 11th, 2024.

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    Submission Deadline for MODJAM2024modding

    Modders have until January 9th to submit their entries, with feature-complete submissions due by January 4th.

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  4. 3 events
    Astral Planes DLC Ownership Hotfixdlc releaseMilestone

    Released a hotfix to resolve DLC ownership verification issues for the Astral Planes DLC.

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    DLC Ownership Verification Issue Resolvedbug fix

    Fixed a configuration issue causing ownership verification problems for the Astral Planes DLC.

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    Checksum Mismatch Fixbug fix

    Addressed a mismatch between the DLC checksum reported and calculated by the game.

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  5. 44 events
    Rift in Space Situationnew content

    Unlocks Rift Sphere tech.

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    Introduction of Astral Scars and Riftsnew contentMilestone

    New site types and mechanics including Astral Scars and Astral Rifts for exploration.

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    30+ Rift Sitesnew contentMilestone

    Each site contains branching narratives with multiple endings and powerful rewards.

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    10 New Astral Actionsnew contentMilestone

    Introduction of 10 new Astral Actions.

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    New Technologies for Astral Harvestingnew contentMilestone

    New technologies including Astral Harvesting and Rift Sphere for exploring Astral Rifts.

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    30+ New Rift Sitesnew contentMilestone

    Over 30 new Rift Sites with branching narratives and potential rewards.

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    8 New Relicsnew contentMilestone

    Introduction of 8 new relics for players to discover.

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    70+ New Event Picturesnew content

    Addition of over 70 new event pictures.

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    New Origin: Riftworldnew contentMilestone

    Start with an active Astral Rift in your home system.

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    Introduction of Astral Threadsnew contentMilestone

    New resource called Astral Thread introduced for gameplay mechanics.

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    New Resource: Astral Threadnew contentMilestone

    A new resource named Astral Thread has been added.

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    4 New Civicsnew contentMilestone

    Added four new civics including Hyperspace Speciality and Dimensional Worship.

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    Astral Planes Expansion Releasedlc releaseMilestone

    Astral Planes will release on November 16th for US$/€19.99.

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    Riftworld Originnew contentMilestone

    New origin allowing players to start with an active Astral Rift.

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    3 New Music Tracksnew content

    Three new music tracks composed by Andreas Waldetoft.

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    70+ New Event Pictures and 80+ New Sound Effectsvisuals

    Enhancements to the visual and audio experience of the game.

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    Leader Consolidationbalance changeMilestone

    Reduced the number of Leader Classes from four to three, improving leader functionality.

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    Outliner Improvements with Tabsui ux

    Added tabbed organization to the outliner for better management.

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    New Site Type: Astral Riftnew contentMilestone

    Added a new site type called Astral Rift for exploration.

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    New Resource: Astral Threadnew content

    Introduction of a new resource called Astral Thread for gameplay mechanics.

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    70+ New Event Picturesnew content

    Over 70 new event pictures added to enhance visual storytelling.

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    New Relics in Astral Planesnew content

    Introduction of 8 new relics including Infinity Root and The Continuum.

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    10 New Astral Actionsnew content

    New actions that can be performed using Astral Threads.

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    10 New Astral Actionsnew contentMilestone

    Added 10 new Astral Actions for gameplay.

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    New Site Type: Astral Riftnew contentMilestone

    Introduction of a new site type called Astral Rift.

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    Pre-Scripted Empiresnew content

    Includes two new pre-scripted Empires: The Certeran Covenant and Guardianship of Nyrr.

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    New Origin: Riftworld Originnew contentMilestone

    Introduced a new origin called Riftworld Origin.

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    80+ New Sound Effectsnew content

    Introduction of over 80 new sound effects for improved audio experience.

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    New Civics: Hyperspace Specialty, Dimensional Worship, Dark Consortium, Sovereign Guardianshipnew contentMilestone

    Four new civics with unique gameplay effects.

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    Astral Harvesting Technologynew contentMilestone

    New technology to harvest Astral Threads.

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    New Sounds and Musicnew content

    Includes 3 new music tracks and 80+ new sound effects.

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    4 New Civicsnew contentMilestone

    Includes Hyperspace Specialty, Dimensional Worship, Dark Consortium, and Sovereign Guardianship.

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    New Music Tracksaudio

    Three new music tracks composed by Andreas Waldetoft.

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    Rift Sphere Technologynew contentMilestone

    New technology to explore Astral Rifts.

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    4 Additional Astral Actionsnew contentMilestone

    Requires Overlord expansion.

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    Changes to Leader Capacitybalance changeMilestone

    Leader capacity adjustments with new penalties for exceeding capacity.

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    New Minister of State PositiongameplayMilestone

    Introduced a new Empire Council position to enhance diplomatic effectiveness.

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    Astral Planes DLC Launchdlc releaseMilestone

    Astral Planes is now available, introducing new mechanics, resources, and narrative content.

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    Astral Planes DLC Release Datedlc releaseMilestone

    Astral Planes will be available on November 16th.

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    Rift Sphere Technologynew contentMilestone

    New technology allowing exploration of Astral Rifts.

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    8 New Relicsnew contentMilestone

    Includes new relics such as the Infinity Root and The Continuum.

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    Council Legitimacy Mechanicgameplay

    New mechanic affecting Council Agenda Speed based on Council Legitimacy.

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    30+ New Rift Sitesnew contentMilestone

    Each site features branching narratives and potential rewards.

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    Rebalanced Leader Related Civicsbalance change

    Rebalancing of civics related to leaders and adjustments to tradition trees.

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  6. 10 events
    Additional Content Browser Improvementsquality of life

    Expanded the Recommended Content element to provide detailed previews of DLCs.

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    Event Chain Subtitlesquality of life

    New subtitles added to events to help track event chains.

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    Rebalancing of Leader Traitsbalance changeMilestone

    Hundreds of leader traits have been rebalanced or replaced, with a general decrease in overall power level.

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    Leader Consolidation ChangesgameplayMilestone

    Admirals and Generals merged into the Commander class with new subclass effects and traits.

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    New Council Legitimacy Mechanicsgameplay

    High Council Legitimacy now provides bonuses to Council Agenda Speed, while low legitimacy imposes penalties.

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    Removal of Governor ClassgameplayMilestone

    All leader classes can now govern planets and sectors, with specific focuses for each class.

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    Traditions & Ascension Perks Reworkbalance change

    Leader adjacent tradition trees and ascension perks have been rebalanced.

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    Outliner Improvements with Tabsquality of life

    Added tabbed outliner with four tabs: Government, Ships, Politics, and Structures.

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    Civic Rebalancingbalance change

    Majority of civics related to leaders have been rebalanced.

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    Release of Astral Planes Narrative Expansionnew contentMilestone

    The Astral Planes Narrative Expansion will be released on November 16th with a 10% discount until November 27th.

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  7. 7 events
    Dimensional Lock ActiongameplayMilestone

    New action that prevents movement across wormholes and other bypasses for 10 years.

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    New Astral Actions Featurenew contentMilestone

    Astral Actions are empire-wide effects activated by spending Astral Threads.

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    Hyper Relay Insight Actiongameplay

    Action that provides a boost for researching Hyper Relay technology.

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    Introduction of Astral Threads Resourcenew contentMilestone

    New resource called Astral Threads can be harvested from Astral Scars.

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    New Discoveries Category in Sidebarui ux

    A new category for Discoveries has been added to the sidebar, containing all Relics and Astral Actions.

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    Astral Splitting ActiongameplayMilestone

    New action that allows players to open a new Rift every 10 years using Astral Threads.

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    Flash Forge Hyper Relays ActiongameplayMilestone

    Allows instant placement of Hyper Relays at double the normal Influence cost.

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  8. 5 events
    Discovery of New Relics and Rewardsnew contentMilestone

    Over 30 new outcomes from exploring Rifts, including new Relics, Faction Modifiers, and recruitable Leaders.

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    Introduction of Astral Threadsnew content

    New resource obtained from exploring Rifts, details on usage to be revealed in future updates.

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    Rift Sphere Technologynew contentMilestone

    New technology that enables players to explore Astral Rifts safely.

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    Exploration Mechanics in Riftsnew contentMilestone

    New mechanics for exploring Rifts, including risk vs reward decisions and unique rewards.

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    Introduction of Astral Riftsnew contentMilestone

    New gameplay feature allowing exploration of Astral Rifts that open procedurally during the game.

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  9. 7 events
    1 New Origin Introducednew content

    The expansion features 1 new Origin for players to explore.

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    Introduction of 8 New Relicsnew content

    The expansion includes 8 new Relics for players to discover.

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    3 New Music Tracks Composedaudio

    The expansion includes 3 new music tracks composed by Andreas Waldetoft.

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    Astral Planes Expansion Announcementdlc releaseMilestone

    Announcing the release of the Astral Planes expansion alongside the Stellaris 3.10 ‘Pyxis’ update.

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    4 New Civics Addednew content

    Players can now choose from 4 new Civics in the game.

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    New Astral Threads and Astral Actionsnew content

    Introduction of Astral Threads and Astral Actions in the gameplay.

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    Over 30 Astral Rifts to Explorenew contentMilestone

    The expansion adds over 30 Astral Rifts with branching narratives and storylines.

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  10. 15 events
    Gestalt Councils Adjustmentsgameplay

    Regular empires start with one additional councilor to lessen the advantage of Gestalt Councils.

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    Daily Challenges and Leaderboards Implementednew content

    Ghost Signal includes Daily Challenges with global and local leaderboards for players to compete.

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    Ghost Signal: A Stellaris Game Releaseddlc releaseMilestone

    Ghost Signal is a VR action roguelite set in the Stellaris universe, featuring dynamic space battles and exploration.

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    Leader Consolidation ChangesgameplayMilestone

    Merging Admirals and Generals into the Commander class, with new focuses for military leaders.

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    Leader Caps Adjustmentsgameplay

    Leader caps remain per-class, with over-cap penalties affecting only the specific leader class.

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    New Administrative Leader ClassgameplayMilestone

    Old Governors and some Envoy functions merged into Officials, introducing new veteran classes.

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    Removal of Governor ClassgameplayMilestone

    Planet or sector can now be governed by any leader, with varying effects based on leader class.

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    Upgrade & Customize Features Addednew contentMilestone

    Players can scan exotic creatures and conduct research in multiple tech trees, with asynchronous multiplayer for scavenging.

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    Modding Improvements for Leader Classesmodding

    Leader classes are no longer hard-coded, allowing for more moddable scripts.

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    Randomized Maps for Unique Sessionsnew content

    The story mode features randomized maps, ensuring that every session is unique.

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    Envoys as Administrative Leadersgameplay

    Envoys can now be assigned to Federations and Galactic Community, with effectiveness based on level and traits.

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    Changes to Scientific LeadersgameplayMilestone

    Scientists remain a leader class with new veteran classes focusing on exploration and research.

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    Future Plans for Council Agendasgameplay

    Plans to make council agendas more impactful and related to the ethics of active councilors.

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    Rebalancing of Leader Traitsbalance change

    Major rebalancing of traits, reintroducing sector-wide traits to governors split across veteran classes.

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    Interstellar Space Battles Mechanics Introducednew contentMilestone

    Players can use the full artillery of the Aurora against enemy armadas and loot or purchase various power-ups.

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  11. 38 events
    Toxic God Star Asset Manual Planet Size Setbug fix

    Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.

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    Gardening Drones Unlocalized String Fixbug fix

    Gardening Drones will no longer have an unlocalized string.

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    Knights Questing Fixbug fix

    The knights will no longer try to quest if you pacify their habitat.

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    CTD Fix for Invalid Species Archetypebug fix

    Fix a CTD when loading a save containing an invalid species archetype.

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    Wrong Evasion Value in Ship Design Fixedbug fix

    Fix for wrong value for evasion in ship design.

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    Removed MTTH from Various Eventsperformance

    Removed MTTH from anomaly, fallen empire tasks, communications spread, crime events, and more to improve performance.

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    Industrial Designation Availability Fixbug fix

    Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.

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    Blocked Empires Construction Fixbug fix

    Blocked empires without the Scientific Method technology from constructing research districts.

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    AI Personalities Diplomacy Tradition Selectionai

    Certain AI personalities are now 25x more likely to select Diplomacy traditions.

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    Patron Achievement Not Firing Fixbug fix

    Fixed the Patron achievement not firing.

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    Diplomatic Treaties Trust Requirements Rebalancedbalance change

    Rebalanced requirements for diplomatic treaties to require trust.

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    Reduced Technological Development for Pre-FTL Empiresbalance change

    Pre-FTL empires now have reduced technological development before the mid-game year.

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    Multiple Gaia Seeders Build Fixbug fix

    Fixed being able to build multiple gaia seeders on a single planet.

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    AI Subject Requests Trust Requirementai

    The AI will no longer request to become the subject or overlord of another empire unless they have 50 Trust with the other party.

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    Insulting Decreases Trustbalance change

    Insulting someone decreases their Trust of your empire.

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    Habitat Central Complexes Placement Fixbug fix

    Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.

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    Prethoryn Expansion Stuck Fixbug fix

    Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding.

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    AI Subjugation Requests Restrictionai

    The AI will no longer request to be subjugated by empires that are equivalent or weaker than them.

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    Colonial Remains Deposits Spawn Fixbug fix

    Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.

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    Empty Habitats Spawn Fixbug fix

    Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0.

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    Intimidation Menace Perk Changebalance change

    The Intimidation menace perk now allows you to ignore diplomatic requirements for proposing subjugation.

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    Stage 4 Gaia Seeders Build Fixbug fix

    Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.

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    Surveyor Resource Spawn Fixbug fix

    Fixed the Surveyor not spawning resources in some cases.

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    Crystal Splitter Colony Explosion Fixbug fix

    The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies.

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    Paradisiacal Habitat Modifiers Icon Fixbug fix

    Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.

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    Trust Visibility in Diplomatic Screenui ux

    Trust between nations is now visible in the main diplomatic screen.

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    Trust Impact on Subject Acceptancebalance change

    Having less than 50 Trust with an empire imposes a -100 Acceptance to them becoming your subject or overlord.

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    Fallen Empires Monthly Events Trigger Fixbug fix

    Fixed Fallen Empires not triggering their monthly random events.

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    Catalytic Empires Can Build Bio-Reactorsbalance change
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    Pre-FTL Civilizations Progression Fixbug fix

    Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.

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    Restored Government Research Penaltybug fix

    Restored -25% penalty if the government doesn't have a head of research.

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    Anomalies Rewarding Scientist Expertise Traits Fixedbug fix

    Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.

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    New Main Menu Gradient Addedui ux
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    New Inline Scripts for Buildings Addedmodding

    Added researchers_add.txt, archaeoengineers_add.txt, chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt, and translucer_add.txt inline scripts for buildings.

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    Removed Ability to Trade Favorsbalance change
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    Spiritualist Fallen Empire Wake Up Fixbug fix

    The spiritualist fallen empire will now wake up if you eat their holy worlds.

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    Secrets of the ... Expertise Traits Fixbug fix

    Fixed Secrets of the ... no longer granting Expertise traits.

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    Merc Enclaves Shipset Inheritance Fixbug fix

    Merc enclaves now inherit their shipset from their creator.

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  12. 29 events
    Merc enclaves shipset inheritance fixedbug fix

    Merc enclaves now inherit their shipset from their creator.

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    Surveyor resource spawning issue fixedbug fix

    Fixed the Surveyor not spawning resources in some cases.

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    Habitat Central Complexes placement issue fixedbug fix

    Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.

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    Catalytic empires can build bio-reactorsbalance change
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    Industrial designation availability fixedbug fix

    Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.

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    Secrets of the ... no longer grants Expertise traitsbug fix
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    Added inline scripts for buildingsmodding

    Added researchers_add.txt, archaeoengineers_add.txt, chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt, and translucer_add.txt inline scripts for buildings.

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    Fixed wrong evasion value in ship designbug fix
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    Removed MTTH from various eventsperformance

    Removed MTTH from anomaly.6710, assorted fallen_empire_tasks events, communications_spread events, crime events, fallen_empires events, leviathans events, pop events, random caravaneer events, refugees events, and Migrating Forests event chain.

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    Spiritualist fallen empire wake-up issue fixedbug fix

    The spiritualist fallen empire will now wake up if you eat their holy worlds.

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    Pre-FTL civilizations can become space faringbug fix

    Fixed pre-FTL civilizations that naturally progressed to the Early Space Age being unable to become space faring.

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    Fixed multiple gaia seeders on a single planetbug fix

    Fixed being able to build multiple gaia seeders on a single planet.

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    Knights questing issue fixedbug fix

    The knights will no longer try to quest if you pacify their habitat.

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    Stage 4 gaia seeders fixedbug fix

    Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.

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    Reduced technological development for Pre-FTL empiresbalance change

    Pre-FTL empires now have reduced technological development before the mid-game year.

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    Fixed CTD when loading invalid species archetypebug fix

    Fix a CTD when loading a save containing an invalid species archetype.

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    New main menu gradient addedui ux
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    Crystal Splitter issue fixedbug fix

    The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies.

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    Patron achievement not firing fixedbug fix
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    Restored -25% penalty for government without head of researchbug fix
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    Prethoryn expansion issue fixedbug fix

    Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding.

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    Fallen Empires now trigger monthly random eventsbug fix

    Fixed Fallen Empires not triggering their monthly random events.

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    Anomalies apply traits to Cognitive Nodebug fix

    Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.

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    Paradisiacal Habitat modifiers icon fixedbug fix

    Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.

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    Blocked empires can now construct research districtsbug fix

    Fixed an issue where blocked empires without the Scientific Method technology could not construct research districts.

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    Gardening Drones unlocalized string fixedbug fix

    Gardening Drones will no longer have an unlocalized string.

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    Toxic God star asset planet size setbug fix

    Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.

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    Federations End no longer spawns empty habitatsbug fix

    Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0.

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    Colonial Remains deposits spawning issue fixedbug fix

    Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.

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  13. 9 events
    AI Personalities Improvementai

    Review existing AI personalities to make them more impactful in AI weights.

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    Pops Performance OptimizationperformanceMilestone

    Find ways to reduce the impact of pops on late game performance issues.

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    Habitable Worlds Rebalancebalance change

    Investigate the number of habitable worlds and rebalance if necessary.

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    Improved Tutorialsui ux

    Enhance tutorials to better introduce concepts new players need to learn the game.

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    Outliner Improvementsui ux

    Make the Outliner easier to use during different phases of the game.

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    Continue After Losingquality of life

    Pop up the Select an Empire UI from Multiplayer if you lose a Single Player game.

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    Espionage Enhancementsgameplay

    Make Espionage more impactful, but have systems in place to prevent 'dog-piling'.

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    Megastructures UI Updateui ux

    Improve the Megastructures UI to manage large space constructions more effectively.

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    Ship Performance InvestigationperformanceMilestone

    Investigate performance issues related to ships and fleets.

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  14. 5 events
    New Species Pack Wallpapersnew content

    More species pack based wallpapers have been added, including 4k variants.

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    Agendas Time Requirement Displayui ux

    Agendas will now show the required time to enact.

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    Planned 3.9.3 Localized Updatelocalization

    A followup localized release will include new text and additional fixes based on Open Beta feedback.

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    Upcoming 3.9.2 Bugfix Patchbug fix

    A general bugfixing patch is planned for roughly two weeks from now.

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    DLC Screen Upgradesui ux

    The recommended DLC screen will now display tooltips for origins and content details.

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  15. 34 events
    Modifiers on Unique Habitatsbalance change

    The modifiers on the unique Habitats in the Ithome's Gate now provide additional building slots.

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    Tooltip Flickering Fixbug fixMilestone

    Fixed issue with tooltips flickering when ending up under mouse when having concepts.

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    Removed Seed Pod Placeholder Sensorbug fixMilestone

    Removed the 'Seed Pod' placeholder sensor component.

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    Hydroponics Habitat Designation Food Productionbalance change

    Hydroponics Habitat Designation now increases food production from farmers.

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    Gestalt Empires Growth Node Fixbug fixMilestone

    Gestalt empires spawned via the Common Ground and Hegemony origins no longer have their Growth Node acting as the governor of their homeworld.

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    Mechromancers Cyber-Zombies Purging Fixbug fixMilestone

    Fixed Mechromancers purging their cyber-zombies.

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    Habitat Industrial Districts Building Slotsbalance change

    Habitat Industrial Districts give +0.25 Building Slots.

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    Swapped Orbital Ring for Normal Starbasemodding

    Swapped is_orbital_ring = no for is_normal_starbase = yes.

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    Upgrading Seeded Planet Modifier Fixbug fixMilestone

    Upgrading the seeded planet modifier now removes the previous modifier.

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    Infected Planets Effects Addedvisuals

    Added effects to Infected planets stage 1-3, infested planets by the scourge crisis and added entity with effect for hive worlds.

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    First Contact Issue with Amoebasbug fixMilestone

    Fixed an issue where Fruitful Partnership empires were unable to establish first contact with Amoebas.

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    Machine Intelligences Access to Harvesters Traitbalance change

    Machine Intelligences now have access to the Harvesters trait.

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    Small Visual Update on Shroud Entityvisuals

    Small visual update on shroud entity.

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    Gestalt Empires Traits Fixbug fixMilestone

    Gestalt empires spawned via the Common Ground and Hegemony origins now have the correct traits.

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    Orbitals Providing Both District Typesbug fixMilestone

    Orbitals constructed in orbit of bodies that have both energy and mining deposits now provide both types of district.

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    Graphical Culture Trigger Supportmodding

    Trigger graphical_culture now supports the megastructure scope.

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    Restoring Payback Habitat Fixbug fixMilestone

    Restoring the Payback habitat correctly spawns a major orbital.

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    Clerks Provide Additional Trade Valuebalance change

    Clerks now also provide +1% trade value.

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    Payback Starting System Habitat Restrictionbug fixMilestone

    You can no longer have two habitats in the Payback starting system.

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    Building Habitat Central Complex and Major Orbitalsbalance change

    You can now build Habitat Central Complex and Major Orbitals around stars.

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    Lowered Cost of Open Seed Pods Projectbalance change

    Fruitful Partnership: lowered the cost of the 'Open Seed Pods' special project from 5000 energy to 3000.

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    End-Game Crisis Fixbug fixMilestone

    Fixed the end-game crisis not being able to destroy orbitals.

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    Void Dwellers and Voidborne Max Districtsbalance change

    Void Dwellers and Voidborne now gives +2 Max Districts on Habitats.

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    Upgrading Habitats with Planetary Decisionsbalance change

    Upgrading Habitats with planetary decisions now gives +1 Branch Office Building for each upgrade.

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    Void Dweller Hive-Minds Employmentbalance change

    Void Dweller Hive-Minds no longer start with unemployment.

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    From Beyond Science Ship Crash Fixbug fixMilestone

    The From Beyond science ship will no longer crash the game if you don't own First Contact.

    Steam
    Orbital Assembly Complex Construction Restrictionbug fixMilestone

    You can no longer construct an Orbital Assembly Complex on a Ringworld or Habitat.

    Steam
    Reduced Trader Upkeepbalance change

    Reduced Trader upkeep to 1 CG.

    Steam
    Seeded Planet Modifier Tooltip Fixbug fixMilestone

    Seeded planet modifier now shows their modifiers in addition to custom tooltips.

    Steam
    Galactic Law Breach Fixbug fixMilestone

    Fixed 'In Breach Of The Galactic Law' not working properly.

    Steam
    Removed Influence Cost of Orbitalsbalance change

    Removed the Influence cost of Orbitals.

    Steam
    Orbitals Graphical Size Fixbug fixMilestone

    Orbitals are now graphically smaller.

    Steam
    Increased Costs for Habitat Central Complexesbalance change

    Increased Alloy and Influence cost of Habitat Central Complexes.

    Steam
    Star Mall and Federation's End Habitat Size Fixbug fixMilestone

    The Star Mall and Federation's End habitats are now correctly size 6 and level 3 or 1 respectively.

    Steam
  16. 11 events
    Improvements to Planetary Automationquality of life

    Removed dedicated automation stockpiles and allowed automation to use empire stockpiles directly.

    Steam
    3.9 Habitats Open Beta Announcedother

    Open Beta for the 3.9 'Caelum' update announced for player feedback.

    Steam
    New Humanoid Portraitsnew content

    Two new humanoid portraits added to the Humanoid Species Pack.

    Steam
    Introduction of Trader and Numistic Priest Jobsbalance change

    New jobs introduced to replace Merchants, with adjusted Trade Value outputs.

    Steam
    Clerk Job Rebalancedbalance change

    Clerk job now produces 3 Trade Value and 3 Amenities instead of 4 Trade Value and 2 Amenities.

    Steam
    Mechromancy Ascension Perk Introducednew contentMilestone

    New perk allowing Machine Intelligences to reanimate certain leviathans and purged organic pops as cyborg zombies.

    Steam
    New Negative Traits Addednew content

    Two new negative traits, Psychological Infertility and Existential Iteroparity, along with a new positive trait called Jinxed.

    Steam
    Habitat Changes for 3.9 Updatenew contentMilestone

    Reworked habitat mechanics including the introduction of Habitat Central Complex megastructures.

    Steam
    Introduction of Enmity Tradition Treenew contentMilestone

    The first ever Species Pack tradition tree focused on rivals, allowing players to rival more people for bonuses.

    Steam
    Fix for Void Dweller Starting Conditionsbug fix

    Updated starting systems for Void Dwellers to ensure resource-rich systems are generated.

    Steam
    Worker Cooperative Civic Addednew contentMilestone

    New civic allowing for a worker-led Corporate empire, replacing Executives and Managers with Stewards.

    Steam
  17. 4 events
    Ancient Cache of Technologies Modnew content

    Introduces new technology tiers, ship types, planet types, neutral factions, megastructures, origins, and reworked armies.

    Steam
    Superstates Modnew content

    Allows players to form Superstates with unique civics, events, and flags, enhancing roleplaying potential.

    Steam
    Forerunner - A Traditions Overhaul Modnew content

    Overhauls traditions with new paths and ascension perks, offering more meaningful choices and gameplay options.

    Steam
    Stellaris Evolved Modnew content

    Adds new authorities, civics, ascension perks, megastructures, and reworks base features for a vanilla-like feel.

    Steam
  18. 7 events
    Enclave Leaders Recruitmentgameplay

    New recruitment options for Level 5 Scientists and Governors from various Enclaves, replacing existing modifiers.

    Steam
    UI Modding Changemodding

    NInterface moved to unchecked_defines/interface.txt, allowing mods to alter it without blocking achievements.

    Steam
    Environmentalists Civic Improvementsgameplay

    The Ranger Lodge now scales Ranger jobs with Natural Blockers, and empires can expand Nature Preserves for more jobs.

    Steam
    Fruitful Partnership Originnew content

    New origin for Plantoid and Fungoid civilizations that starts in contact with Tiyanki and has Starseed Gardens on home station.

    Steam
    Human Plantoids Introductionnew content

    New Plantoid species that starts on Earth, exploring the concept of humans as plants.

    Steam
    Invasive Species Traitnew content

    New trait for Plantoid or Fungoid species that provides +5% habitability and +5% pop growth speed for each negative trait.

    Steam
    Interim Leader XP Updatesbalance change

    XP scaling for leaders over capacity replaced with a curve to reduce negative effects.

    Steam
  19. 8 events
    Ascension Path Agendas UpdategameplayMilestone

    Ascension Perks now have changed requirements and grant 25% progress in associated technologies.

    Steam
    New Prescripted Empire: Federated Theian Preservesnew content

    New empire begins on the Desert World of Theia, featuring a unique backstory.

    Steam
    Species Pack Pricing Updatebalance change

    Base price of Plantoids, Humanoids, Lithoids, and Necroids Species Packs increased from $7.99 to $9.99.

    Steam
    Calamitous Birth Improvementbalance change

    Removed habitability loss from Lithoid Craters for Lithoid pops and increased effectiveness of lithoid exclusive traits.

    Steam
    New Civic: Selective Kinshipnew contentMilestone

    Allows creation of an empire consisting only of the primary phenotype, with associated gameplay effects.

    Steam
    Gestalt Councils Node Replacementgameplay

    Added new Society technologies to allow replacement of Nodes in Gestalt Councils.

    Steam
    Terravore Decision Updategameplay

    Terravores no longer require clicking a decision every 6 months; now handled in a compact situation.

    Steam
    New Hive Civic: Void Hivenew contentMilestone

    Introduced a new Hive Civic with unique effects for Void Dweller Hiveminds.

    Steam
  20. 12 events
    Consolidation of Leader ClassesgameplayMilestone

    Plans to consolidate five leader classes into three (Commanders, Diplomats, Scientists) in a future update.

    Steam
    Relaxed Origins Requirementsbalance change

    Origins requirements relaxed to allow non-genocidal Hive-Minds and Machine Intelligences to participate.

    Steam
    Reduced Research Speed for Archaeotechbalance change

    Decreased research speed and draw weight for Archaeotech from the Expertise trait.

    Steam
    Archaeotech Facility Upkeep Halvedbalance change

    Energy upkeep of the Facility of Archaeostudies has been halved.

    Steam
    Archaeoengineers AP Minor Artifact Cost Reductionbalance change

    Archaeoengineers AP now reduces Minor Artifact cost for ship components by 10%.

    Steam
    Leader Capacity UX Issuesui ux

    The new leader capacity system faced UX challenges, making it difficult to understand leader limits and penalties.

    Steam
    Expertise: Archaeostudies Trait for Remnantsbalance change

    Starting head of research for Remnants empires now has the Expertise: Archaeostudies trait.

    Steam
    Leader Class-Based Limits Experimentgameplay

    Introduced individual leader caps by class, allowing different limits for Generals, Scientists, and Admirals.

    Steam
    Federation Starting Conditionsbalance change

    Federation members no longer own neighboring systems, starting with 0 Cohesion and halfway to Level 2.

    Steam
    Increased Range of Macro Batteriesbalance change

    The range of Macro Batteries has been increased by 50%.

    Steam
    Adjustments to Over-Cap Formulasbalance change

    Adjustments planned to reduce negative effects of over-cap leader limits until the rework is ready.

    Steam
    New Archaeotech Focus Admiral Traitbalance change

    Added a new admiral trait that increases damage and fire rate with Archaeotech weapons.

    Steam
  21. 7 events
    Galaxy Slider for Habitat Restrictionsbalance change

    Discussion on implementing a Galaxy slider to restrict Habitat usage, including various potential restrictions.

    Steam
    Habitat System Review and Adjustmentsgameplay

    The team is reviewing the Habitat system due to community feedback on AI empires building excessive Habitats.

    Steam
    Support Habitats as Megastructuresgameplay

    Initial prototype of Support Habitats as megastructures to enhance the Central Habitat Complex.

    Steam
    Linking Habitats in a Systemgameplay

    Exploration of linking all Habitats in a system to reduce the burden of managing multiple Habitats.

    Steam
    Simplification of Habitat Building Flowquality of life

    New variant simplifies the building process of Habitats, introducing pre-specialized units called 'Orbitals'.

    Steam
    Void Dwellers Habitat Build Cost Reductionbalance change

    Updated Voidborne Ascension Perk to provide Habitat build cost reductions for Void Dwellers.

    Steam
    Support Habitats as Starbasesgameplay

    Prototype treating Support Habitats as special Starbases, enhancing the functionality of Habitat Central Complexes.

    Steam
  22. 5 events
    Agrarian Idyll for Lithoids Mod Releasedmodding

    Creates a civic swap for Lithoids to generate amenities from mining jobs instead of farming.

    Steam
    Organic Zealots Mod Releasedmodding

    Play as Organic Zealots who seek to outlaw AI and robotics with new gameplay mechanics.

    Steam
    Unofficial Electroids Species Mod Releasedmodding

    Adds a new playable species of energy beings called 'Electroids' with unique features.

    Steam
    Compatibility Patch for Modsmodding

    A patch to allow selected mods to run together, though not maintained for future versions.

    Steam
    Machine & Robot Expansion Mod Releasedmodding

    Reworks and expands content for Machine Intelligence and Synthetic Ascended Empires.

    Steam
  23. 4 events
    Ground Command Modnew content

    Re-imagined Ground Armies with unique Army Types based on Origin/Civic/Authority.

    Steam
    Fleet Transfer Modnew content

    Allows transfer, sale, auction, and lease of fleets between players.

    Steam
    Galactic Campaigns Modnew content

    Introduces new galaxy shapes, sizes, and win condition mechanics.

    Steam
    Roma Invicta Modnew content

    Adds 3 origins inspired by Roman history with unique jobs and bonuses.

    Steam
  24. 4 events
    Co-op Multiplayer Featurenew contentMilestone

    Players can now play in co-op mode with up to five players sharing the same empire.

    Steam
    Stellaris Free to Play Eventseasonal event

    Stellaris will be free to play on Steam from June 22nd to June 26th.

    Steam
    Community Designed Starter Packnew content

    A new bundle of recommended DLCs for new players based on community feedback.

    Steam
    Upcoming 3.9 Caelum UpdatechangesMilestone

    Details about the next update focusing on revisiting old packs and improving the game will be shared in future dev diaries.

    Steam
  25. 47 events
    Cyborg General Trait Fixbug fix

    Cyborg general trait now adds +2 combat width as stated in the tooltip.

    Steam
    Negative and Positive Trait Chance for Heirsquality of life

    Imperial Rulers and Heirs now have a 5% chance to start with a negative trait and an additional positive trait.

    Steam
    Pharma State Civic Block Fixbug fix

    Pharma State civic is now correctly blocked by Payback and Broken Shackles.

    Steam
    DLC Lock Removal on Faction Demandsbug fix

    Removed DLC lock on some faction demands introduced in 3.8.

    Steam
    Under One Ruler Origin Fixbug fix

    Empires with this origin no longer ignore the initial 20 year cooldown on government reform.

    Steam
    Leader Portrait Container Settingmodding

    Made it possible to set what leader portrait container to use for each location of the new portraits.

    Steam
    Randomly Generated Species Fixbug fix

    Fixed randomly generated species having DLC-locked traits.

    Steam
    MP Lobby Chat Width Adjustmentbug fix

    Adjusted width of MP lobby chat entries to prevent overlap with the scroll bar.

    Steam
    Increased Bombardment Effectivenessbalance change

    Bombardment effectiveness of large fleets has been increased.

    Steam
    Empire Size String Updatemodding

    Empire size string now uses actual defines instead of localized numbers for its message.

    Steam
    Orb Effects Exclusion for Imperial Heirsbug fix

    Imperial Heirs are excluded from the effects of The Orb.

    Steam
    Pharma State Civic Replacement Fixbug fix

    Void Dweller MegaCorps with Pharma State civic now correctly replace starting Holo-Theaters with a Gene Clinic.

    Steam
    Reload GUI Console Command Stabilitymodding

    Made reload_gui console command more stable.

    Steam
    Duplicate Tradition Names Fixbug fix

    Fixed duplicate tradition names in French.

    Steam
    Imperial Heirs Benefit from Distinguished Admiraltybug fix

    Imperial Heirs that are generals or admirals now benefit from the +2 starting level.

    Steam
    Imperial Heirs Trait Fixbug fix

    Fixed Imperial Heirs not having a starting leader trait.

    Steam
    Colonists Increase Planetary Build Speedbalance change

    Colonists now increase planetary build speed by 10% instead of creating defensive armies.

    Steam
    AI Governor Hiring Fixai

    Fixed AI hiring a governor without having a planet to assign them to.

    Steam
    Warform Trait Adjustmentbug fix

    Warform no longer has the synth trait and has the second tier of the skirmisher trait.

    Steam
    Invalid Civics Removal Fixbug fix

    Invalid civics will get removed when authority is changed through event for Under One Rule.

    Steam
    Broken Shackles Origin Event Fixbug fix

    Homesick event no longer casts affected Pops into the void.

    Steam
    Rebalanced Leader Traitsbalance change

    Several leader traits converted to council traits to reduce micromanagement and address stacking issues.

    Steam
    Tooltip Fix for Beacon of Libertybug fix

    Fixed tooltip for Beacon of Liberty and Fanatic Purifiers to mention incompatibility with Crusader Spirit.

    Steam
    Federation Project Stuck Fixbug fix

    Flocks of Cloud should no longer get stuck in the situation log.

    Steam
    Planet Occupation Icon Frame Reworkui ux

    Reworked the planet occupation icon frame.

    Steam
    Selectable Traits for Imperial Heirsquality of life

    Imperial Heirs benefiting from bonus starting levels now have selectable traits for those levels.

    Steam
    Leader Portrait Clipping Fixui ux

    Fixed leader portrait clipping in the level up window.

    Steam
    Leader Trait Selection Display Fixui ux

    If a player adds a leader trait while the level up window is open, it will show the last selection if no more traits to add.

    Steam
    Renormalized Political Power and Unity Gainbalance change

    Adjusted living standards and faction unity gain for better balance.

    Steam
    Reduced Raiding Bombardment Effectivenessbalance change

    Base rate of Raiding bombardment stealing pops dramatically reduced.

    Steam
    Insufficient Traits Fixbug fix

    Fixed randomly generated species not having enough traits if it has required traits.

    Steam
    Speech To Text Button Position Fixui ux

    Fixed position of Speech To Text button in the MP lobby.

    Steam
    MP Lobby Chat Text Width Fixui ux

    Fixed width of MP lobby chat text for large fonts and text to speech.

    Steam
    AI Weight for Council Reorganization Set to 0bug fix

    Set the AI weight for reorganizing the council to 0.

    Steam
    Aptitude Traditions Bonus Fixbug fix

    Fixed bonus leader trait from Aptitude Traditions not applying to Imperial Heirs.

    Steam
    Randomly Generated Empires Fixbug fix

    Fixed randomly generated empires having DLC-locked civics.

    Steam
    Invalid Trait and Climate Preference Fixbug fix

    Fixed randomly generated species having invalid trait and climate preference combinations.

    Steam
    Leaders Resource Production Fixbug fix

    Leaders excluded from upkeep cost now correctly produce resources.

    Steam
    Council Agenda Costs Adjustmentbug fix

    Council Agenda Costs now benefit from Empire Size Effect modifiers.

    Steam
    Imperial Heirs Age Adjustmentquality of life

    Imperial Heirs are now up to 10 years younger than regular leaders; starting Imperial Rulers are now up to 15 years older.

    Steam
    End-Game Crises Strength Multiplier Increasedbalance change

    Sequential End-Game Crises now get +2 strength multipliers instead of +1.5.

    Steam
    Defender of the Galaxy Opinion Modifier Adjustedbalance change

    Now only affects normal empires capable of independent diplomacy.

    Steam
    Queued Move Orders Display Fixbug fix

    Fixed queued move orders from a system with an FTL inhibitor not displaying correctly.

    Steam
    Empire Size Floor Setbalance change

    Empire Size now has a floor of 50, preventing it from going negative.

    Steam
    Ship Selection Bounding Box Fixui ux

    Selecting a ship by clicking it will now ignore its bounding box if it has a collision mesh.

    Steam
    Operation Crisis Beacon Fixbug fix

    Fixed an error preventing use of Operation Crisis Beacon beyond intended lockout period.

    Steam
    AI Scientist Hiring Fixai

    Fixed AI hiring scientists without having science ships to assign them to.

    Steam
  26. 3 events
    Reduced Collateral Damage from Ground Unitsbalance change

    The amount of collateral damage ground units deal has been reduced to prevent colonies from being destroyed before battles are completed.

    Steam
    Stellaris with a Twist Community Eventseasonal event

    To celebrate Stellaris’ 7th anniversary, a community event featuring content creators exploring a galaxy with community-suggested objectives will take place on June 7th, 14th, and 21st.

    Steam
    Dramatic Reduction in Raiding Bombardment Pop Theftbalance change

    The base rate at which Raiding bombardment steals pops will be dramatically reduced, with each army protecting 3 pops from being stolen.

    Steam
  27. 19 events
    Admirals and Leader Capbalance change

    Admirals that command fleets hired from marauders no longer count towards your leader cap.

    Steam
    Intellectual Espionage Trait Fixbug fix

    Intellectual Espionage trait now takes into account all researcher category jobs on the planet.

    Steam
    Cloaked Ships and Starbasesbug fix

    Cloaked Ships will no longer block starbases from being rebuilt.

    Steam
    Psionic Trait for Pre-Sapientsgameplay

    The pre-sapients that worship the Beholder now have the Psionic trait.

    Steam
    Under One Rule Transition Fixbug fix

    Under One Rule now changes to Imperial Authority when transitioning to Galactic Emperor or Psionic Sovereign.

    Steam
    Legendary Leaders Capacity Adjustmentbalance change

    Legendary leaders do not count towards Leader Capacity.

    Steam
    Planet Visuals Updatebug fix

    The planet visuals should now update properly when planets change class.

    Steam
    Terraforming Candidate Events Updategameplay

    Made the three different 'Terraforming Candidate Discovered' events turn into messages if you have already found one before.

    Steam
    Rename Council Positionsquality of life

    It is now possible to rename council positions by clicking on council position name in the council view.

    Steam
    Imperial Heirs Class Adoptiongameplay

    Imperial Heirs will now be more likely to adopt the class of the current ruler if you have the Philosopher King civic.

    Steam
    Exploration by Military Fleetsbalance change

    Military fleets led by an Admiral can now explore unsurveyed hyperlanes.

    Steam
    Under One Rule Ruler Evaluationgameplay

    Under One Rule now will take into account if the ruler was bad or good towards citizens.

    Steam
    XP Penalties for Leader Capacitybalance change

    XP Penalties for going over leader capacity have been reduced.

    Steam
    Reorganize Council Agendagameplay

    Added the Reorganize Council agenda, which allows reselection of unlocked council positions without the need to reform the government.

    Steam
    Expanded Hive Warren Deletion Fixbug fix

    Fixed an issue where the Expanded Hive Warren would get deleted if there was no remaining unupgraded Hive Warrens on the planet.

    Steam
    Beholder Psi-Inoculation Process Updategameplay

    The Beholder's Psi-Inoculation process is now a pair of decisions to toggle it on and off.

    Steam
    Eager Trait Adjustmentbalance change

    The Eager trait now has an additional effect: these leaders will not contribute towards Leader Capacity until they reach level 4.

    Steam
    Additional Event Chains for Under One Rulenew content

    Added additional event chains to Under One Rule.

    Steam
    Toggle Automatic Expansion in Sector Editorquality of life

    Added a checkbox to toggle automatic expansion of a sector in the sector editor.

    Steam
  28. 12 events
    Marauder Fleet Admirals Capacity Adjustmentbalance change

    Admirals that command fleets hired from marauders no longer count towards your Leader Capacity.

    Steam
    Champions of the Empire Tradition Bonusbalance change

    Aptitude Tradition 'Champions of the Empire' now gives bonus per Leaders' levels.

    Steam
    Empire Size and Experience Adjustmentsbalance change

    Effect is now a flat -2 Empire Size per Governor level, and 0.5% Exp per Scientist level and 2 Naval capacity per Admiral/General level.

    Steam
    Legendary Leaders Capacity Adjustmentbalance change

    Legendary leaders no longer count towards Leader Capacity.

    Steam
    Event Spawned Leaders Trait Assignmentbalance change

    Assigned some event spawned leaders the Leader of Opportunity trait.

    Steam
    Leader View Performance Optimizationsperformance

    Performance optimizations have been made to the leader view.

    Steam
    Ship Targeting Bug Fixbug fix

    Fixed a bug where ships would sometimes stop following its target when they entered a hyperlane.

    Steam
    Galactic Paragons Releasenew contentMilestone

    The Galactic Paragons expansion has been released on all PC platforms.

    Steam
    Resource Trait Bug Fix for Leadersbug fix

    Leaders can no longer start the game with traits that produce resources.

    Steam
    Leader of Opportunity Trait Introductionbalance change

    Added the Leader of Opportunity trait, leaders with this trait do not count towards Leader Capacity while under Level 4.

    Steam
    AI Specialization Designation Timingai

    AI will now wait until it has at least 5 planets and 25 years before choosing a specialization designation for its homeworld.

    Steam
    Autocannons Military Power Value Correctionbalance change

    Autocannons are no longer valued at three times their intended military power.

    Steam
  29. 17 events
    Rearrangeable Hotkeysquality of life

    Players can now rearrange the left-side menu options, changing the hotkeys accordingly.

    Steam
    Cooperative Multiplayer BetagameplayMilestone

    Players can now share empires in cooperative multiplayer mode, allowing up to 5 players.

    Steam
    Galactic Heroes Featurenew contentMilestone

    Attract unique leaders with their own art, events, and stories to your empire.

    Steam
    Science Ship Automation Modulesquality of life

    New modules added for science ships to automate exploration, surveying, and research tasks.

    Steam
    New Level Up System for Leadersnew contentMilestone

    A new system allowing players to shape leaders by picking traits and selecting Veteran Classes.

    Steam
    New Origin, Civics, and Tradition Treesnew contentMilestone

    Introduction of a new origin, several new civics, tradition trees, agendas, and council positions.

    Steam
    Galactic Paragons DLC Launchdlc releaseMilestone

    Galactic Paragons is now available, expanding the Council mechanic and introducing new leaders and civics.

    Steam
    Introduction of a Ruling Councilnew contentMilestone

    A new ruling council where characters in high positions can influence political agendas.

    Steam
    Fleet and Ship Designer Improvementsquality of life

    Fleet and Ship designer tabs are now combined for easier access and usability enhancements.

    Steam
    Dynamic Leaders Systemnew contentMilestone

    Players can recruit and improve leaders, shaping their traits and classes throughout their careers.

    Steam
    Unique Council Roles Introducednew contentMilestone

    Dozens of unique council roles based on civics and government types added to expand Council Mechanics.

    Steam
    New Toast Notificationsui ux

    Low priority notifications now appear as toast messages from the top right of the screen.

    Steam
    Discovery of Legendary Leadersnew contentMilestone

    Players may encounter powerful paragons and legendary beings that can change the core of their empire.

    Steam
    Ground Combat Rebalancebalance change

    Planetary devastation impacts production more, and bombardment now has increased damage and effects.

    Steam
    Galactic Paragons Expansion Announcementdlc releaseMilestone

    Announcing the release of the Galactic Paragons expansion focusing on leaders and their impact on empires.

    Steam
    New Traditions and Civicsnew contentMilestone

    Includes a new origin, eight new civics, 12 new veteran classes, and two new tradition trees.

    Steam
    Sector Editor Returnsquality of life

    Players can now edit sectors in the Planets and Sectors screen for better management.

    Steam
  30. 11 events
    Leader Tradition Tree and Aptitudenew contentMilestone

    New tradition tree focusing on leaders, enhancing their experience and traits.

    Steam
    Galactic Paragon Ruler Originnew contentMilestone

    A semi-story origin with multiple outcomes based on player choices.

    Steam
    Letters of Marque Civicnew contentMilestone

    Allows MegaCorps to hire pirates for various tasks instead of fighting them.

    Steam
    Heroic Past Civicnew contentMilestone

    Focuses on creating better leaders faster through legendary figure worship.

    Steam
    Vaults of Knowledge Civicnew contentMilestone

    Allows leaders to store knowledge, enhancing future leaders with bonuses.

    Steam
    Proselytizing Civicnew contentMilestone

    A civic for converting others to your ethos, usable by non-spiritualist empires.

    Steam
    Gestalt Civics for Hive Minds and Machine Intelligencesnew contentMilestone

    New civics that allow leaders more individuality and reduce leader upkeep.

    Steam
    Statecraft Tradition Treenew contentMilestone

    Focuses on council features and boosting leaders for better governance.

    Steam
    Pharma State Civicnew contentMilestone

    Boosts Medical Workers and unlocks a new Corporate Building for MegaCorps.

    Steam
    Introduction of 8 Unique Civicsnew contentMilestone

    New civics targeting leaders, enhancing gameplay variety for different empire types.

    Steam
    Neural Vaults Civicnew contentMilestone

    Extracts memories from drones to create more powerful leaders.

    Steam
  31. 7 events
    Introduction of Renowned and Legendary Paragonsnew contentMilestone

    New characters called Paragons, divided into Renowned and Legendary categories, introduced in the upcoming DLC.

    Steam
    New Recruitment Windowvisuals

    A new window type for recruitment has been introduced, moving away from the standard diplomacy screen.

    Steam
    Legendary Paragons Encounter MechanicsgameplayMilestone

    Four Legendary Paragons will be encountered during exploration, each with unique abilities and stories.

    Steam
    Dynamic Portraits for Legendary ParagonsvisualsMilestone

    Legendary Paragons feature dynamic poses and expressions to enhance visual storytelling.

    Steam
    New Event Window Designui ux

    A new event window design displays leader portraits alongside event art for better engagement.

    Steam
    Azaryn, the Terraforming Legendary ParagongameplayMilestone

    Azaryn is a Legendary Paragon with unique terraforming abilities and a narrative tied to her character.

    Steam
    Renowned Paragons MechanicsgameplayMilestone

    16 Renowned Paragons will seek out empires that match their ethics, each with unique art and backstories.

    Steam
  32. 10 events
    Soft Leader Cap Introducedbalance change

    A soft cap on leaders has been introduced, increasing costs for leaders above the cap to encourage strategic choices.

    Steam
    New Traits System with 700 Traitsnew contentMilestone

    Almost 700 traits introduced, including Common, Veteran, and Destiny traits, enhancing leader customization.

    Steam
    New Council Agendas Featurenew contentMilestone

    Players can set Agendas for the Council, providing strategic bonuses that take time to complete.

    Steam
    New Level Up System for Leadersbalance change

    Leaders will now be capped at level 10, gaining traits every 2 levels, with a new tiered trait system introduced.

    Steam
    Introduction of Veteran Classesnew contentMilestone

    Leaders can choose from 3 Veteran Classes at level 4, enhancing customization and gameplay strategy.

    Steam
    Ruler Creator Featurenew content

    Players can now choose starting ruler traits, enhancing customization options for empires.

    Steam
    Introduction of the Empire Councilnew contentMilestone

    The Empire Council now includes 3 initial seats for Ruler, Head of Research, and Minister of Defense, providing unique bonuses.

    Steam
    Governor Traits Apply to Specific Planetsquality of life

    Governor traits now only apply to the planets they are assigned to, improving gameplay clarity.

    Steam
    Unlockable Council Positionsnew contentMilestone

    Players can unlock 3 additional Council positions based on their Civics, adding variety to gameplay.

    Steam
    Reduction of Leader Countbalance change

    Research scientist positions removed and combined into a single 'Head of Research' position to streamline gameplay.

    Steam
  33. 11 events
    New Planetary Capital Designationsnew content

    Four new designations: Forge Capital, Factory Capital, Trade Capital, and Capital Extraction World.

    Steam
    Ground Combat Damage Adjustmentsbalance changeMilestone

    Ground combat is now more devastating, with collateral damage mechanics improved.

    Steam
    Orbital Bombardment Control Changesbalance changeMilestone

    Orbital Bombardment can now take control of planets after defeating defending troops.

    Steam
    Customizable Side Menu Hotkeysquality of life

    Players can customize the order of items in the side menu for hotkeys.

    Steam
    Army Builder Tool Introducednew content

    A new tool to build and gather Assault Armies at starbases.

    Steam
    Rally Troops Functionality Addedgameplay

    New troops will automatically merge with existing Assault Army fleets.

    Steam
    Bombardment Damage Scaling Adjustedbalance changeMilestone

    Bombardment damage now scales with the number of ships involved.

    Steam
    Deploy In Orbit Checkbox for Army Recruitmentgameplay

    Allows recruitment of assault armies directly to defend planets without prior deployment.

    Steam
    New Message Notification Systemui ux

    Introduction of toast notifications for low-priority messages.

    Steam
    Fleet Manager UI Improvementsui ux

    UI reorganized, allowing for more fleets to be displayed and easier management.

    Steam
    Sector Editor Tool Introducednew content

    Allows players to freely move systems between adjacent sectors.

    Steam
  34. 13 events
    Fixed Liberation Wars for Payback Empiresbug fix

    Liberation wars now show up correctly for Payback empires.

    Steam
    Unique Textures for Sol System Planetsnew content

    Added unique textures for Mercury, Venus, Neptune, Uranus, Earth, and Mars when terraformed.

    Steam
    Fixed Missing Gateway Icons and Tooltipsbug fix

    Added missing icons and tooltips for tech_cloaking_1 and tech_detection_array.

    Steam
    Removed In-Game Web Browserui ux

    The game will now use the platform's browser instead of an in-game web browser.

    Steam
    New Anomaly: The Orbnew content
    Steam
    Fixed MP Game Browser Listingbug fix

    Fixed issue where full games were listed even if 'Not full' was checked.

    Steam
    New Solar System with Lone Defendernew content

    Added a special solar system protected by the Lone Defender.

    Steam
    Fixed AI Tech Requirements for MegastructuresaiMilestone

    AI no longer requires wrong techs to build some megastructures.

    Steam
    Lowered Minor Artifact Storage Capacitybalance change

    Base Minor Artifact storage capacity reduced to 2,000, with Facility of Archaeostudies increasing it.

    Steam
    Added copy_flags_and_variables_from Effectmodding

    New effect added to copy all flags and variables from one scope to another.

    Steam
    Decision to Clear Wreckage on Broken Shackles Planetgameplay

    Added a decision to clear wreckage if the planet is conquered before enacting the Memorial to the Unshackled.

    Steam
    Fixed AI Pop Ownership Referencebug fixMilestone

    Synthetically ascended empires no longer refer to their own pops as having owners.

    Steam
    Added Cooperative PvE and PvP Modesnew contentMilestone

    Introduced two Cooperative modes allowing up to five players per empire for PvE and PvP gameplay.

    Steam
  35. 5 events
    Presence Markers in UIui ux

    Added Presence Markers to show which tabs teammates are currently using.

    Steam
    Introduction of Cooperative Gameplay Modesnew contentMilestone

    Two cooperative gameplay modes allowing up to five players to control the same empire.

    Steam
    Competitive PvP ModegameplayMilestone

    Flow for creating a competitive multiplayer coop game similar to normal multiplayer, with an 'Allow Coop' checkbox.

    Steam
    Cooperative PvE ModegameplayMilestone

    New main menu entry for starting a Cooperative PvE game where all players control the same empire.

    Steam
    Event Response Selection for Coop Teamsgameplay

    All members of a coop team can see events and select responses, with the selected option marked.

    Steam
  36. 89 events
    AI Observation Stations Issue Fixbug fix

    Fix AI Empires building hundreds of observation stations if you don't own First Contact.

    Steam
    Overlap of Sol X and Beta Homeworldbug fix

    Fixed an issue where Sol X and your Beta homeworld would overlap.

    Steam
    Hivemind Pre-FTLs Consumer Goods Productionbug fix

    Hivemind pre-FTLs will no longer be producing consumer goods.

    Steam
    Solarpunk Society Neutrality Issuebug fix

    Fixed an issue where the Solarpunk society would stay neutral after being attacked.

    Steam
    Old Savegame Crash Fixbug fixMilestone

    Fixed a crash when loading old savegames.

    Steam
    Negative Media Coverage Modifier Icon Fixbug fix

    Added correct icon for Negative Media Coverage modifier.

    Steam
    Empire Naming Adjectives Localizationbug fix

    Empire naming adjectives should now be seen for German, Simplified Chinese, and Russian.

    Steam
    Solarpunk Society Neutrality Fixbug fix

    Fixed an issue where the Solarpunk society would stay neutral after being attacked.

    Steam
    Raise Awareness Espionage Operation Changebalance change

    The Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.

    Steam
    Hive-Minds Starting Units Adjustmentbalance change

    Hive-Minds with both Cordyceptic Drones and Stargazers now start with 3 reanimated amoebae.

    Steam
    Observation Availability Fixbug fix

    If a pre-FTL society has more than one planet then none will keep being available for observation once the society becomes fully aware.

    Steam
    Broken Shackles Purge Fixbug fix

    Broken Shackles empires with robots outlawed now correctly purge machine and mechanical pops.

    Steam
    AI Clone Army Origin Fixbug fix

    AI with Clone Army Origin now creates clone vats to keep their colonies alive.

    Steam
    Galatron Acquisition Fixbug fix

    It is no longer possible to acquire multiple Galatrons from reliquaries.

    Steam
    Localization Fix for Fear of the Darkbug fix

    Fixed the Fear of the Dark Separatist country being localized incorrectly in German, Polish and Spanish.

    Steam
    Terraforming Awareness Increasebug fix

    Terraforming a planet now also has a chance of triggering an awareness increase.

    Steam
    Orbital Rings Build Blockbug fix

    Fixed a case where you were blocked from building orbital rings on a Fear of the Dark planet.

    Steam
    Starbases Sensor Range Updatebug fix

    Starbases should now correctly reflect their new sensor range on the monthly tick.

    Steam
    Cloaking Stat on Ship Design Viewbug fix

    Adding missing cloaking stat on ship design view.

    Steam
    Hivemind Pre-FTLs Consumer Goods Production Fixbug fix

    Hivemind pre-FTLs will no longer be producing consumer goods.

    Steam
    Payback Origin Adjustmentsbalance change

    Various adjustments to the Payback Origin, including changes to war goals and surrender acceptance.

    Steam
    Orbital Rings Construction Block Fixbug fix

    Fixed a case where you were blocked from building orbital rings on a Fear of the Dark planet.

    Steam
    Ancient Saturator Artillery Tech Fixbug fix

    Ancient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.

    Steam
    Hive-Minds Start with Reanimated Amoebaebalance change

    Hive-Minds with both Cordyceptic Drones and Stargazers now start with 3 reanimated amoebae.

    Steam
    Construction and Science Ships Hyper Drives Fixbug fix

    Construction ship and science ships gained from picking a specialization as part of the Imperial Fiefdom origin now correctly start with hyper drives for empires with the Eager Explorer civics.

    Steam
    Declining Healthcare Modifier Icon Fixbug fix

    Corrected icon for Declining Healthcare modifier.

    Steam
    Reveal Yourself Diplomatic Action Blockbug fix

    Removed ability to use the 'reveal yourself' diplomatic action while you're already revealing yourself.

    Steam
    Pre-FTL Society Observation Fixbug fix

    If a pre-FTL society has more than one planet then none will keep being available for observation once the society becomes fully aware.

    Steam
    Dark Forest Achievement Trigger Fixbug fix

    Fixed the Dark Forest achievement not triggering in some cases due to interactions with marauders.

    Steam
    Devolving Beam Fixbug fix

    The devolving beam now properly destroys the final contingency world when boosted with the Archaeo-Engineers Ascension Perk.

    Steam
    Pre-FTL Agreements Removal Fixbug fix

    Pre-FTL agreements like 'give technology' now get correctly removed once a pre-FTL civilization becomes spacefaring.

    Steam
    Fear of the Dark Localization Fixbug fix

    Fixed the Fear of the Dark Separatist country being localized incorrectly in German, Polish and Spanish.

    Steam
    Pre-FTL Civilizations Close Call Adjustmentbalance change

    Pre-FTL civilizations now have a chance of having a 'close call' when nuclear war threatens to break out.

    Steam
    Class-4 Singularity Constructionbalance change

    Class-4 Singularity can now be constructed when rewarded by event.

    Steam
    Reveal Yourself Diplomatic Action Blockbug fix

    Removed ability to use the 'reveal yourself' diplomatic action while you're already revealing yourself.

    Steam
    Salacious Affair Envoy Event Blockbug fix

    Blocked 'Salacious Affair' envoy event from firing on pre-FTL worlds.

    Steam
    Dig Sites Minor Artifacts Generation Fixbug fix

    Dig sites should no longer generate minor artifacts for users that do not own Ancient Relics DLC.

    Steam
    Neutral Starbase Upgrade Blockbug fix

    Removing the option of upgrading at neutral starbases.

    Steam
    Ancient Saturator Artillery Tech Fixbug fix

    Ancient Saturator Artillery tech now unlocks the Spinal Mount Bow section for battleships.

    Steam
    Specialization Ships Hyper Drivesbug fix

    Construction ship and science ships gained from picking a specialization as part of the Imperial Fiefdom origin now correctly start with hyper drives for empires with the Eager Explorer civics.

    Steam
    Payback Origin Adjustmentsbalance change

    Multiple adjustments to the Payback Origin including changes to war goals and surrender acceptance.

    Steam
    Missing Cloaking Stat on Ship Design View Fixbug fix

    Adding missing cloaking stat on ship design view.

    Steam
    Espionage Event Interference Policy Fixbug fix

    Made it so you can't get an option in an espionage event that requires an interference policy that doesn't allow for espionage.

    Steam
    Sabotage Starbase Operation Fixbug fix

    Fixed Sabotage Starbase operation failing to destroy starbase components.

    Steam
    Dark Forest Achievement Triggerbug fix

    Fixed the Dark Forest achievement not triggering in some cases due to interactions with marauders.

    Steam
    Tooltip Bug with Defensive Pacts Fixbug fix

    Fixed tooltip bug with fleets from defensive pacts in a war.

    Steam
    Espionage Event Interference Policy Fixbug fix

    Made it so you can't get an option in an espionage event that requires an interference policy that doesn't allow for espionage.

    Steam
    Increased Starbase Reactor Powerbalance change

    Increased starbase reactor power by roughly 15%.

    Steam
    Salacious Affair Envoy Event Blockbug fix

    Blocked 'Salacious Affair' envoy event from firing on pre-FTL worlds.

    Steam
    Solarpunk Society Reattachment Fixbug fix

    Fixed an issue where the Solarpunk society wouldn't reattach itself to the galaxy.

    Steam
    Pre-FTL Awareness Decay Adjustmentbalance change

    Pre-FTL Awareness cannot naturally decay below 10.

    Steam
    Tooltip Bug with Defensive Pactsbug fix

    Fixed tooltip bug with fleets from defensive pacts in a war.

    Steam
    Terraforming During Colonization Blockbug fix

    Blocking the possibility of terraforming while the planet is under colonization.

    Steam
    Multiple Galatrons Acquisition Fixbug fix

    It is no longer possible to acquire multiple Galatrons from reliquaries.

    Steam
    Unnecessary Progress Bar Removalbug fix

    Removing an unnecessary progress bar in the clear blocker view.

    Steam
    Devolving Beam Fixbug fix

    The devolving beam now properly destroys the final contingency world when boosted with the Archaeo-Engineers Ascension Perk.

    Steam
    Starbase Sensor Range Updatebug fix

    Starbases should now correctly reflect their new sensor range on the monthly tick.

    Steam
    Overlap Issue Fixbug fix

    Fixed an issue where Sol X and your Beta homeworld would overlap.

    Steam
    Introduction of Concepts for Tooltipsnew content

    Introducing Concepts as a variant of nested tooltips to simplify information for new players.

    Steam
    Progress Bar Removalbug fix

    Removing an unnecessary progress bar in the clear blocker view.

    Steam
    Pre-FTL Agreements Removal Fixbug fix

    Pre-FTL agreements like 'give technology' now get correctly removed once a pre-FTL civilization becomes spacefaring.

    Steam
    AI Observation Stations Issuebug fix

    Fix AI Empires building hundreds of observation stations if you don't own First Contact.

    Steam
    Minor Artifacts Generation Fixbug fix

    Dig sites should no longer generate minor artifacts for users that do not own Ancient Relics DLC.

    Steam
    Declining Healthcare Icon Fixbug fix

    Corrected icon for Declining Healthcare modifier.

    Steam
    Pre-FTL Civilizations Close Call Chancebalance change

    Pre-FTL civilizations now have a chance of having a 'close call' when nuclear war threatens to break out.

    Steam
    Negative Media Coverage Icon Fixbug fix

    Added correct icon for Negative Media Coverage modifier.

    Steam
    Decloaking Awareness Event Fixbug fix

    Fixed decloaking in a system with pre-FTLs not correctly firing the event to increase awareness.

    Steam
    Terraforming During Colonization Blockbug fix

    Blocking the possibility of terraforming while the planet is under colonization.

    Steam
    Solarpunk Society Reattachment Issuebug fix

    Fixed an issue where the Solarpunk society wouldn't reattach itself to the galaxy.

    Steam
    Pre-FTL Awareness Decay Limitbalance change

    Pre-FTL Awareness cannot naturally decay below 10.

    Steam
    Sabotage Starbase Operation Fixbug fix

    Fixed Sabotage Starbase operation failing to destroy starbase components.

    Steam
    Unemployment Happiness Penaltiesbug fix

    Removed happiness penalties from unemployment from living standards, these are now solely applied from job strata.

    Steam
    Buffed MSI Naval Capacitybalance change

    Buffed MSI by giving them some bonus naval capacity and starting technologies.

    Steam
    Raise Awareness Espionage Operationbalance change

    The Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.

    Steam
    Triumviri Ending Achievablebalance change

    The Triumviri ending for Fear of the Dark is now achievable from infiltrating the Fevorian government.

    Steam
    Buffed MSI Naval Capacitybalance change

    Buffed MSI by giving them some bonus naval capacity and starting technologies.

    Steam
    Neutral Starbase Upgrade Blockbug fix

    Removing the option of upgrading at neutral starbases.

    Steam
    Class-4 Singularity Construction Event Fixbug fix

    Class-4 Singularity can now be constructed when rewarded by event.

    Steam
    AI Clone Army Origin Fixbug fix

    AI with Clone Army Origin now creates clone vats to keep their colonies alive.

    Steam
    Species Archetype Crash Fixbug fixMilestone

    Fix crash when a species doesn't have a valid archetype.

    Steam
    Decloaking Awareness Event Fixbug fix

    Fixed decloaking in a system with pre-FTLs not correctly firing the event to increase awareness.

    Steam
    Old Savegames Crash Fixbug fixMilestone

    Fixed crash when loading old savegames.

    Steam
    Terraforming Awareness Trigger Fixbug fix

    Terraforming a planet now also has a chance of triggering an awareness increase.

    Steam
    Broken Shackles Purge Fixbug fix

    Broken Shackles empires with robots outlawed now correctly purge machine and mechanical pops.

    Steam
    Genocidal Empires Assimilation Fixbug fix

    Genocidal empires can now use assimilation species rights targeting their species.

    Steam
    Increased Starbase Reactor Powerbalance change

    Increased starbase reactor power by roughly 15%.

    Steam
    Unemployment Happiness Penalties Removalbug fix

    Removed happiness penalties from unemployment from living standards, these are now solely applied from job strata.

    Steam
    Empire Naming Adjectives Localization Fixbug fix

    Empire naming adjectives should now be seen for German, Simplified Chinese, and Russian.

    Steam
    Species Archetype Crash Fixbug fixMilestone

    Fix crash when a species doesn't have a valid archetype.

    Steam
  37. 30 events
    Separatist Planet Self-Destruction Fixedbug fix

    The Separatist Planet will no longer nuke themselves if you lose your capital to space fauna.

    Steam
    Torpedo and Frigate Technology Requirement Adjustedbalance change

    Torpedo and Frigate technology now requires you to have researched Corvettes.

    Steam
    Solarpunk Empire Pre-FTL Status Fixedbug fix

    The Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.

    Steam
    Missing Localizations Addedlocalization

    Missing localizations are added in English. Proper translations are expected with the following patch.

    Steam
    Contingency Worlds Cracking Issue Fixedbug fix

    Fixed Contingency worlds not being properly cracked by devolving beam.

    Steam
    Broken Shackles Politics Timing Adjustedbug fix

    Broken Shackles empires with the Parliamentary System civic will instead have Unshackled Politics fire one month after game start instead of one year after game start.

    Steam
    Admiral Upgrade Issue Resolvedbug fix

    Admiral doesn't get killed anymore when you upgrade the MSI flagship.

    Steam
    Plea for Protection Opinion Modifier Buffedgameplay

    The Accepted Plea for Protection opinion modifier now grants +150 opinion.

    Steam
    Artist Enclave Offer Fixedbug fix

    The Artist Enclave should no longer offer to sell you a Ministry of Culture if you already bought one.

    Steam
    Broken Shackles Payback Info Fixedbug fix

    Fixed Broken Shackles offering Payback information about the MSI even if they got already destroyed.

    Steam
    Fallen Empire Buildings Retainedbug fix

    Fallen empire buildings should no longer disappear when you conquer their planets.

    Steam
    Admirals Trait Issue Resolvedbug fix

    Admirals should no longer be able to gain both versions of the trickster trait.

    Steam
    Random Machine Empires DLC Integrationnew content

    Randomly generated machine empires now have a chance to use the toxoid machine options if you own the corresponding DLC.

    Steam
    Solarpunk Empire Fleet Generation Fixedbug fix

    The Solarpunk empire will no longer gain a new fleet every single month.

    Steam
    Grand Herald Archaeo-Tech Components Addednew content

    Gave the Grand Herald archaeo-tech components.

    Steam
    Ministry of Culture Retention Fixedbug fix

    The Ministry of Culture should no longer disappear after you finish building it.

    Steam
    Payback Empire War Goal Issue Fixedbug fix

    Fixed an issue where a Payback empire using the End Threat (Payback) war goal against the MSI could end with a whimper instead of as intended.

    Steam
    Out of Warranty Event Chain Fixedbug fix

    Fixed events related to the Out of Warranty event chain not firing.

    Steam
    Liberation Wars Visibility Fixedbug fix

    Fixed Liberation wars not showing up for Payback empires.

    Steam
    MSI Buffed with Naval Capacity and Technologiesbalance change

    Buffed MSI by giving them some bonus naval capacity and starting technologies.

    Steam
    Observation Post Construction Bug Fixedbug fix

    Fix being able to build an observation post over Haven using the fleet order button.

    Steam
    Displacement Purging Enabledbug fix

    Non-Xenophobe empires can once again enable displacement purging.

    Steam
    Plea for Protection Modifier Adjustedgameplay

    The Accepted Plea for Protection opinion modifier is now granted to the subject towards the overlord instead of to the overlord towards the subject.

    Steam
    Fear of the Dark System Selection Fixedbug fix

    You can no longer select the Fear of the Dark version of the Sol system without the Fear of the Dark origin.

    Steam
    Raise Awareness Espionage Operation Adjustmentbalance change

    The Raise Awareness espionage operation now prevents pre-FTL Awareness from naturally decaying for 5 years.

    Steam
    Pre-FTL Societies No Longer Self-Destructbug fix

    Every single atomic pre-FTL will no longer nuke themselves if they are not being observed.

    Steam
    Diplomatic Action Sounds Fixedbug fix

    Fixing custom diplomatic action sounds playing for unrelated empires.

    Steam
    Observation Insight Situation Memory Fixedgameplay

    The Observation Insight Situation now remembers what approach you had when it last finished.

    Steam
    Hive-Minds Start with Reanimated Amoebaenew content

    Hive-Minds with both Cordycepic Drones and Stargazers now start with 3 reanimated amoebae.

    Steam
    Cloaked Ship Special Project Bug Fixedbug fix

    Fixed a bug when cloaked ship cannot progress special project inside closed borders.

    Steam
  38. 26 events
    Fear of the Dark version of Sol system can no longer be selected without origingameplay
    Steam
    Atomic pre-FTL civilizations no longer self-destruct when unobservedbug fix
    Steam
    Admiral no longer dies when upgrading MSI flagshipbug fix
    Steam
    Custom diplomatic action sounds no longer play for unrelated empiresbug fix
    Steam
    Out of Warranty event chain events now fire correctlybug fix
    Steam
    Solarpunk Empire no longer remains pre-FTL after theftbug fix
    Steam
    Removed TODO Opinion Modifier Stringchanges
    Steam
    Fallen empire buildings no longer disappear upon conquestbug fix
    Steam
    Broken Shackles empires with Parliamentary System now trigger Unshackled Politics soonergameplay
    Steam
    Torpedo and Frigate technology now requires Corvette researchbalance change
    Steam
    Non-Xenophobe empires can enable displacement purging againgameplay
    Steam
    Solarpunk Empire no longer gains a new fleet every monthbug fix
    Steam
    Admirals can no longer gain both versions of the trickster traitbug fix
    Steam
    Artist Enclave no longer offers duplicate Ministry of Culturebug fix
    Steam
    Accepted Plea for Protection modifier now granted to subjectsgameplay
    Steam
    Accepted Plea for Protection modifier now grants +150 opiniongameplay
    Steam
    Separatist Planet no longer self-destructs after capital lossbug fix
    Steam
    Missing localizations added in Englishlocalization

    Proper translations expected in the following patch.

    Steam
    Observation post can no longer be built over Haven using fleet orderbug fix
    Steam
    Contingency worlds can now be properly cracked by devolving beambug fix
    Steam
    Liberation wars now show up for Payback empiresbug fix
    Steam
    Broken Shackles no longer provide Payback info for destroyed MSIbug fix
    Steam
    Randomly generated machine empires can use toxoid options if DLC is ownednew content
    Steam
    Cloaked ships can now progress special projects in closed bordersbug fix
    Steam
    Ministry of Culture no longer disappears after constructionbug fix
    Steam
    Observation Insight Situation now remembers last approachbug fix
    Steam
  39. 9 events
    New Origin: Fear of the Darknew contentMilestone

    Players can explore the unknown while managing the fears of their civilization regarding space exploration.

    Steam
    First Contact Story Pack Release Datedlc releaseMilestone

    The First Contact Story Pack will release on March 14th for $14.99.

    Steam
    First Contact Story Pack Releaseddlc releaseMilestone

    The First Contact Story Pack is now available, introducing new origins and mechanics for early encounters with alien empires.

    Steam
    New Origin: Paybacknew contentMilestone

    Players can begin their journey after repelling an invasion and gaining access to advanced technology.

    Steam
    New Narrative-led Originsnew contentMilestone

    Explore three new narrative-led Origins: Broken Shackles, Payback, and Fear of the Dark.

    Steam
    Cloaking Devices for Shipsnew contentMilestone

    Equip military and civilian ships with cloaking devices to remain undetected while traveling.

    Steam
    Cloaking Technology Introducednew contentMilestone

    Players can now equip ships with cloaking devices for secretive operations and surveillance.

    Steam
    New Origin: Broken Shacklesnew contentMilestone

    Players can now start as captives who have overtaken their ship to form a new community.

    Steam
    New Pre-FTL Interaction Optionsnew content

    New mechanics for interacting with pre-FTL civilizations based on their technology and awareness.

    Steam
  40. 8 events
    Cloaking Mechanics OverviewgameplayMilestone

    Cloaked ships can ignore closed borders and are undetectable by normal sensors.

    Steam
    New Achievement: The Path Not Takennew content

    Achievement for having 10 colonies without discovering Hyperdrives.

    Steam
    New Low-Tech Civicnew content

    A civic that starts with reduced resources and a limited jumpdrive for a pre-FTL feel.

    Steam
    Unique Civics for Each Government Typenew content

    Multiple civics added to facilitate various gameplay styles and fantasies.

    Steam
    Cloaking Device Limitationsbalance change

    Cloaking is more effective on frigates and cruisers than on battleships.

    Steam
    Introduction of Cloaking Field Generatorsnew contentMilestone

    New ship component allowing fleets and stations to cloak and hide from enemy sensors.

    Steam
    Shield Nullification Changesbalance change

    Changes to how shield nullification works when cloaked, requiring fleets to regenerate shields.

    Steam
    Starbase UI Rearrangementui ux

    Rearranged starbase UI to list previously hidden modifiers.

    Steam
  41. 4 events
    Introduction of Payback Originnew contentMilestone

    Payback is a new origin that focuses on revenge against Minamar Specialized Industries, offering players various methods to achieve their goals.

    Steam
    Non-linear Narrative for Paybackgameplay

    Payback offers a less linear narrative compared to other origins, allowing for varied gameplay experiences.

    Steam
    Multiple Paths for RevengegameplayMilestone

    Players can choose different strategies for revenge, including annihilation, enslavement, or legal battles in the Galactic Senate.

    Steam
    Unique Insight Technologiesnew content

    Players can gain unique technologies by studying pre-FTL civilizations without revealing themselves, tracked through a new situation.

    Steam
  42. 5 events
    Introduction of MSI Factionnew contentMilestone

    A new non-player faction, MSI, has been introduced with a unique visual style.

    Steam
    MSI Uniform Conceptnew contentMilestone

    New uniform designs for the MSI faction, including male and female variants.

    Steam
    MSI Diplomacy Roomnew contentMilestone

    A new diplomacy room designed for MSI representatives, featuring opulent aesthetics.

    Steam
    Payback Event Imagenew content

    Art created for the Payback event showcasing the MSI flagship over a city in space.

    Steam
    MSI Flagship Designnew contentMilestone

    The MSI flagship features a unique design inspired by 'Corporate Vaporwave' aesthetics.

    Steam
  43. 10 events
    Trading Minor Artifactsgameplay

    Players can now trade minor artifacts with other empires.

    Steam
    Fear of the Dark Narrative Originnew contentMilestone

    A new narrative origin focusing on a divided population fleeing their homeworld due to fear and xenophobia.

    Steam
    Binary Planets Systemnew content

    The Fear of the Dark origin starts with a unique system featuring binary planets.

    Steam
    New Ascension Perk for Archaeo-technologiesnew content

    A new ascension perk for players interested in specializing in archaeo-technologies.

    Steam
    New Archaeo-technologiesnew contentMilestone

    Unlock buildings, starbase modules, and ship components using minor artifacts.

    Steam
    Devolving Beam for Colossinew content

    A new weapon for colossi that can revert humans back to their origins.

    Steam
    New Archaeostudies Categorynew content

    New technologies found in the society field under the 'Archaeostudies' category.

    Steam
    Artifact Display in Topbarquality of life

    Artifacts are now displayed in the topbar alongside other strategic resources.

    Steam
    Faculty of Archaeostudies for Remnants Originnew content

    Players starting with the Remnants origin will begin with the Faculty of Archaeostudies unlocked.

    Steam
    Minor Artifact Deposits from Excavated Dig Sitesnew content

    Excavated dig sites can now generate minor artifact deposits for exploitation.

    Steam
  44. 6 events
    Awareness System for Pre-FTL CivilizationsgameplayMilestone

    Introduction of a new Awareness mechanic that affects interactions with pre-FTL civilizations, ranging from 0 to 100.

    Steam
    Introduction of Pre-FTL Observation Eventsnew contentMilestone

    New events for players who build Observation Posts around pre-FTL civilizations, allowing for research and interference.

    Steam
    Interplanetary Train Heist Mechanicnew content

    Players can now commit an interplanetary train heist when observing civilizations in the Steam, Industrial, or Machine ages.

    Steam
    Observation Post Functions Tied to Diplomacy and EspionagegameplayMilestone

    Functions of Observation Posts have been integrated with overt Diplomacy and covert Espionage interactions.

    Steam
    Commercial Agreements with Pre-FTL Civilizationsnew content

    Players can form Commercial Agreements with pre-FTL civilizations, generating local trade value.

    Steam
    Galactic Community Resolutions on Pre-FTL Interactionsgameplay

    New mutually exclusive Resolutions in the Galactic Community regarding interactions with pre-FTL civilizations.

    Steam
  45. 4 events
    Introduction of 'Broken Shackles' Originnew contentMilestone

    A new origin where players start as former slaves who seize control of their captor's ship and crash land on a habitable planet.

    Steam
    Gameplay Mechanics of 'Broken Shackles'gameplayMilestone

    Players start at a technological disadvantage and must work to progress, with opportunities to colonize new worlds and seek out former home worlds.

    Steam
    Diverse Population Dynamicsgameplay

    Players will manage diverse factions with different demands to maximize the potential of their empire.

    Steam
    Minamar Specialized Industries as Antagonistnew content

    Introduction of a new antagonist, a corporation that exploits less developed societies through loans and indentured servitude.

    Steam
  46. 4 events
    First Contact Story Pack Announcementdlc releaseMilestone

    The First Contact Story Pack is set to arrive later this quarter, alongside the 3.7 'Canis Minor' update.

    Steam
    Enhanced Pre-FTL Civilization Interactionsnew contentMilestone

    Pre-FTL civilizations will progress through technological ages with more ways to influence their development and new Awareness levels.

    Steam
    New Origins for Civilizationsnew contentMilestone

    Three new Origins will be introduced in the First Contact Story Pack, each with unique narrative and mechanical themes.

    Steam
    Cloaking Technology for Observation Postsnew contentMilestone

    Players can research cloaking fields for observation posts and science ships, adding a new strategic element.

    Steam
  47. 5 events
    Enhanced Observation Systemsnew content

    Revamped systems relating to civilization Awareness, Diplomacy, and Espionage.

    Steam
    New Origins: Payback, Broken Shackles, and Fear of the Darknew contentMilestone

    Two Challenging Origins and one standard Origin focusing on narrative experiences.

    Steam
    First Contact Story Pack Announcementdlc releaseMilestone

    The First Contact Story Pack will be released alongside the Stellaris 3.7 'Canis Minor' update.

    Steam
    Introduction of Cloakingnew content

    A new gameplay mechanic involving Cloaking.

    Steam
    New Low-Technology Civicsnew content

    New civics that change interactions with pre-FTL civilizations.

    Steam
  48. 3 events
    New Crisis Spawning Optionsgameplay

    Players can choose between Single, Consecutive, or All Crisis spawning options for modded crises.

    Steam
    How to Access #MODJAM2022 Modsmodding

    Players can subscribe to the #MODJAM2022 collection and import the MODJAM2022.json Playlist to access the new crises.

    Steam
    #MODJAM2022 Crises Releasednew contentMilestone

    13 unique modded mid-game crises created by community modders are now available for players to enjoy.

    Steam