What changed in Stellaris in 2024
517 updates · 82 main milestones · Jan 4, 2024 to Dec 12, 2024
- 7 eventsRelease of Cosmic Stormsnew content
One of the two back-to-back releases in the latter half of the year.
SteamLocalization of Story Trailer into Another LanguagelocalizationFirst time localizing a story trailer into another language.
SteamExpansion of Machine GameplaygameplaySignificantly expanded gameplay related to Machine mechanics.
SteamIntroduction of the Synthetic Queen Cetana End-Game Crisisnew contentAdded the first new End-Game Crisis in years.
SteamSuccessful Technology Open Betaquality of lifeOpen Beta helped identify critical issues and improved overall release.
SteamRelease of The Machine Age and Stellaris: Season 08new contentMilestoneIntroduced remastering of Ascension Paths and new gameplay features.
Steam - 51 eventsConsistent Cloaking Strength for Camouflage Mutationsbalance change
Cloaking strength on Camouflage mutations are now consistent throughout sizes.
SteamBeastmasters Civics Cost Reductionbalance changeGive -15% cloning cost and -10% fauna upkeep to Beastmasters civics.
SteamVoidworms Bombarding Fixbug fixVoidworms now stop bombarding if the Immunity technology is researched (before crisis).
SteamRework of Mutated Voidworms Fleetsbalance changeRework Mutated Voidworms fleets content and scaling, aligning them similar to Prethoryn Brood Queen fleets.
SteamAdjustments to Propagandosphere Energy Costbalance changeAdd energy activation cost to Propagandosphere.
SteamXenoist Contact Demand Satisfactionbug fixEnclaves and Marauders satisfy Xenoist Contact Demand.
SteamDuplicate Specimens Preventionbug fixPrevent duplicate specimens from being found in the same empire.
SteamVoidworms Fleet Action Crash FixperformanceFix crash when Voidworms try to act on empty fleets.
SteamLost Colony Parents Sirius Spawn Fixbug fixLost colony parents using Sol as their system will no longer spawn two Siriuses if the guaranteed habitable worlds slider is set to 1.
SteamWorm-Riddled Gate Accessibility Fixbug fixWorm-Riddled Gate is now correctly accessible if Voidworms are captured instead of killed.
SteamOrbital Ring Variants Localizationbug fixAdded Orbital Ring variants for Beastport/Hatchery/Vivarium descriptions in all supported languages.
SteamAI Science Ship Building FixaiAI won't build infinite science ships when trying to build frigates anymore.
SteamLeader Upkeep Message Fixbug fixStop showing upkeep part of message when leader upkeep is zero in hire leader confirmation dialog.
SteamOrbital Assembly Complex Boost Fixbug fixOrbital Assembly Complex holding now correctly boost Beastport and Hatchery on Orbital Ring.
SteamMemorial For Bubbles Specimen Localization Fixbug fixFix scoped localizations for Memorial For Bubbles specimen.
SteamCivics Swapping Fixbug fixCivics added in Grand Archive can now be swapped from the regular to corporate version and vice versa.
SteamCultivated Worldscaping Decision Clarificationbug fixClarified the texts of the Cultivated Worldscaping decision and planet modifier.
SteamLife Tree Protectors Movement Fixbug fixLife Tree Protectors now don't move away from their system.
SteamEmpire Design Selection View Portrait Width Fixbug fixFixes a bug with too wide portrait on Empire Design Selection View.
SteamMercenary Enclave Stations Shipbuilding Fixbug fixFix Mercenary Enclave Stations unable to build ships.
SteamDecentralized Research Edict Adjustmentbalance changeRemove minor artifacts production from Decentralized Research edict.
SteamExtreme Contortionist DNA Fixbug fixExtreme Contortionist DNA now gives rare crystals instead of motes to be more consistent with the event that gives it.
SteamStarbase Return Tooltip Localization Fixbug fixFixed an unlocalized string showing up when you tried to return starbases at times. Also added linebreaks to the same tooltip.
SteamCognitive Node Selection Fixbug fixFix an issue where Cognitive Node should be selected by the Leader Infected event.
SteamNecrophages Purging Fixbug fixNecrophages no longer create an endless series of replacement pops when purging on the Synaptic Lathe.
SteamInsider Trading and Trade Focus Traits Fixbug fixAdded Insider Trading and Trade Focus traits to each other's opposites block to stop them appearing together since they almost cancel each other out.
SteamLinux Home Directory Resolution Crash FixperformanceFixed issue with resolving the user home dir on linux that leads to CTD.
SteamMutated Voidworms Upgrade Display Fixbug fixMutated Voidworms now don't show they can upgrade anymore.
SteamAI Machine Empires Spawning Fixbug fixFix to AI machine empires spawning as Despicable Neutrals without The Machine Age.
SteamCordyceptic Drones Tooltip Improvementbug fixImprove Cordyceptic Drones fauna damage modifier text in tooltip to make it clearer what it exactly affects.
SteamAI Grand Archive Capture Crash FixperformanceFix saves affected by the crash when an AI without a Grand Archive tries to capture a Space Fauna.
SteamTiyanki Graveyard Event Chain Fixbug fixFix blocked Tiyanki Graveyard event chain when capturing them.
SteamDiplomacy Tradition Finisher Reference Fixbug fixThe Diplomacy Tradition Finisher now properly refers to Officials and not Envoys.
SteamBreeding Status Display Fixbug fixFix Breeding Status displayed in view that was not always correct.
SteamCrash Fix for Non-Existent Tradition TooltipperformanceFix a crash when a tooltip references the concept of a tradition that doesn't exist.
SteamFossilized Endoskeleton Specimen Localization Fixbug fixFix Fossilized Endoskeleton specimen localization.
SteamMutated Voidworms Naval Capacity Fixbug fixMutated Voidworms fleets now don't use naval capacity.
Steam - 5 eventsGrand Archive Story Pack Featuresnew contentMilestone
Includes Space Fauna systems, new Relics, Megastructure, Tradition trees, Origins, Civics, new forms of spaceborne life, and a possible mid-game crisis.
SteamThe Machine Age DLC Featuresnew contentMilestoneIncludes Individualistic Non-Gestalt Machine Empires, Gestalt Machine Intelligence Empires, a new End-Game Crisis, new Origins, Civics, Mid-Game Structures, Ascension Paths, new Species Traits, and Cybernetic/Synthetic portraits.
SteamSeason 08 Bonus Portrait: Rick the Cubenew contentBonus portrait available for players who purchase the Season 08 Dynamic Bundle.
SteamTransition of Season 08 to Dynamic Bundledlc releaseSeason 08 will transition from a Steam Package to a Dynamic Bundle, allowing discounted access to remaining DLCs for those who purchased individually.
SteamCosmic Storms Mechanical Expansion Featuresnew contentMilestoneIntroduces 8 New Space Storms, Storm Chasers Origin, new Civics, Galactic Weather Control Ascension Perk, Weather Forecasting Map Mode, new Precursor narratives, and storm-related technologies.
Steam - 48 eventsMercenary Enclave Stations Shipbuilding Issue Fixedbug fixSteamOrbital Ring Variants Descriptions Added for Beastport/Hatchery/Vivariumbug fix
Added in all supported languages.
SteamOOS Fix When Riftworld Station is BuiltperformanceSteamScoped Localizations for Memorial For Bubbles Specimen Fixedbug fixSteamLinux User Home Directory Resolution Crash FixedperformanceSteamCivics in Grand Archive Can Now Be Swappedbug fixCan swap from regular to corporate version and vice versa.
SteamUnlocalized String When Returning Starbases Fixedbug fixAlso added linebreaks to the same tooltip.
SteamPortrait Width Issue in Empire Design Selection View Fixedbug fixSteamMutated Voidworms Fleets Content and Scaling Reworkedbalance changeAligned similar to Prethoryn Brood Queen fleets.
SteamLost Colony Parents Spawning Issue Fixedbug fixWill no longer spawn two Siriuses if guaranteed habitable worlds slider is set to 1.
SteamCognitive Node Selected by Leader Infected Event Fixedbug fixSteamDeleting a Design Keeps Current Designer Typebug fixSteamEnclaves and Marauders Satisfy Xenoist Contact Demandbug fixSteamEnergy Activation Cost Added to Propagandospherebalance changeSteamDuplicate Specimens Finding Issue Fixedbug fixPrevent duplicate specimens from being found in the same empire.
SteamWorm-Riddled Gate Accessibility Issue Fixedbug fixNow correctly accessible if Voidworms are captured instead of killed.
SteamConsistent Cloaking Strength on Camouflage Mutationsbalance changeSteamExtreme Contortionist DNA Now Gives Rare Crystalsbug fixChanged from motes to be consistent with the event.
SteamCloaked Patternwalker Missing String Fixedbug fixSteamInsider Trading and Trade Focus Traits Blocked from Appearing Togetherbug fixAdded to each other's opposites block.
SteamDecentralized Research Edict Minor Artifacts Production Removedbalance changeSteamAI Science Ship Building Behavior FixedaiAI won't build infinite science ships when trying to build frigates anymore.
SteamLeader Upkeep Message Display Issue Fixedbug fixStop showing upkeep part of message when leader upkeep is zero in hire leader confirmation dialog.
SteamFX for Ship Auras Displayedbug fixSteamDiplomacy Tradition Finisher Text Correctionbug fixNow properly refers to Officials and not Envoys.
SteamVoidworms CTD FixperformanceSteamUnused h_dna String Removedbug fixSteamCrash Fix When Tooltip References Non-Existent TraditionperformanceSteamOrbital Assembly Complex Boost Issue Fixedbug fixNow correctly boosts Beastport and Hatchery on Orbital Ring.
SteamCrash Fix When Voidworms Act on Empty FleetsperformanceSteamCordyceptic Drones Fauna Damage Modifier Tooltip Improvedbug fixText made clearer about what it affects.
SteamClarified Texts of Cultivated Worldscaping Decision and Planet Modifierbug fixSteamFossilized Endoskeleton Specimen Localization Fixedbug fixSteamVoidworms Bombarding Issue Fixedbug fixNow stop bombarding if the Immunity technology is researched.
SteamBeastmasters Civics Cloning Cost and Fauna Upkeep Reducedbalance changeCloning cost reduced by 15% and fauna upkeep reduced by 10%.
SteamSave Fix for AI Without Grand Archive Capturing Space FaunaperformanceSteamAccelerated Juveniles Animation Speedbug fixSteamRecommended DLC Tooltips in Multiplayer Fixedbug fixSteam - 46 eventsShips Modifiers Update Fixbug fix
Ships modifiers are now correctly updated with their new fleet's modifiers before fleet's values calculation.
SteamGravity Snares Targeting Fixbug fixGravity Snares can now only re-target to fleets they can capture.
SteamArtillery Combat Computers Range Fixbug fixInstructed Artillery combat computers to maintain maximum range.
SteamTachyon Beam Mutations to Tachyon Lance Technologybug fixTachyon Beam mutations have been integrated into the Tachyon Lance technology.
SteamDiplomatic Distances OOS Fix After Hotjoin/ResyncotherResolved issues with diplomatic distances differences leading to Out of Sync after hotjoin/resync.
SteamSpace Amoebas Hostility Fixbug fixFixed an issue where Space Amoebas were hostile to Beastmasters despite Amoeboid Pacification.
SteamUpdated Mysterious Labyrinth Event ImagevisualsReplaced the image associated with the Mysterious Labyrinth event.
SteamFixed Grand Archive Destruction Bugbug fixResolved an issue where a Grand Archive was still considered destroyed after being rebuilt.
SteamGravity Storms Consumer Goods Craving Fixbug fixGravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones.
SteamAdjusted Perfected Genes Concept Tooltipbug fixUpdated the tooltip to align with the actual mechanics.
SteamRogue Servitors Energy Duty During Gravity Stormsbug fixRogue Servitors are now also on energy duty during Gravity Storms.
SteamHabitat System Control Roboticist Job Additionbug fixHabitat System Control now provides a Roboticist job for Individual Machines.
SteamAdded Beastport, Hatchery, and Vivarium Tank to Orbital Ringsbug fixIncluded these structures in orbital rings and added Shipyard exclusion rules.
SteamMissing Localization for Sapient Specimen Species Rightsbug fixAdded the missing localization string for species rights.
SteamCTD Fix on Espionage Operation Phase TooltipotherResolved a crash during the espionage operation phase tooltip.
SteamCosmic Storm Projects Scientist Requirement Fixbug fixFixed 2 cosmic storms projects that did not require scientists.
SteamAlien Box Event Tooltip Fix for Gestalt Empiresbug fixCorrected a nonsensical tooltip for the Alien Box Event for gestalt empires.
SteamVoidworms Empty Fleets Crash FixotherFixed a crash when Voidworms attempt to act on empty fleets.
SteamMutations' Strike Crafts Behavior Fixbug fixResolved issues with the behavior of Strike Crafts related to mutations.
SteamCTD Fix When Ship is Killed by MissileotherFixed a crash that occurred when a ship was killed by a missile.
SteamFallback to Weapon Ranges for Strike Craftbug fixAdjusted behavior when strike craft is used without a range component.
SteamCTD Fix for On Planets Zero Pops ActionotherFixed potential crash when using FromFromFrom scope in 'on_planets_zero_pops' on action.
SteamVoidworms Attack Immunity Fixbug fixVoidworms shouldn't attack empires with Voidworm Immunity before crisis.
SteamCaptain Ness Legendary Status Fixbug fixCorrected the status of Captain Ness to ensure he is recognized as legendary.
SteamCyber Democracies Leaders Upkeep Fixbug fixCyber Democracies no longer receive leaders without upkeep.
SteamReanimated Space Fauna Ship Size Adjustmentbug fixReanimated space fauna uses half the ship size of their living counterpart.
SteamFood Word Added to Arboreal World Planet Modifierbug fixCorrected the Arboreal World modifier by adding the word 'Food'.
SteamSpace Fauna Federation Fleet Usagebug fixIt is now possible to use Space Fauna as the federation's fleets.
SteamGOG and MS Store Achievements Tooltip Fixbug fixRemoved incorrect tooltip requiring login to paradox account for achievements.
SteamBlack Needle Ships Bow Section Display Fixbug fixFixed some Black Needle ships not displaying their bow section correctly.
SteamTreasure Hunter Origin Leader Level Adjustmentbalance changeThe Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit.
SteamAI Capture Fauna Crash Fixbug fixFixed a crash when an AI could capture fauna under certain circumstances.
SteamDefensive Check for Null Object in Auto ExplorationotherImplemented a defensive check for null objects when dealing with auto exploration orders.
SteamExpanded Grand Archive Basement Storagequality of lifeIncreased the basement storage of the Grand Archive from 4 to 18 slots of overflow.
SteamHabitat Orbitals Evasion Fixbug fixHabitat Orbitals should no longer attempt to evade enemy fleets.
SteamMysterious Chart Event Chain Block Fixbug fixFixed a bug that could block the Mysterious Chart event chain.
SteamMetalheads AI Personality AdjustmentaiThe Metalheads AI personality can now be gained by Individualist Machines or Organic empires that are Very Strong.
SteamSpecimens Trade Unity Bonus Fixbug fixSpecimens acquired from trades now don't trigger Galactic Curators' unity bonus.
SteamScripted Design Ship Creation Crash FixotherFixed potential crash when creating a ship from a scripted design with unusable components.
Steam - 3 eventsOpen Beta for Major Changesnew contentMilestone
An Open Beta for larger changes is planned for Q1 2025, replacing the 3.15 release slot.
SteamFunny Bug with Boarding Cablesbug fixA humorous bug involving capturing inappropriate items with Boarding Cables from the Treasure Hunters origin will not be fixed in 3.14.159 but is planned for 3.14.1592.
SteamChanges to Release CadencegameplayThe development team will slow down the quarterly release cadence to stabilize the game and reduce disruption to active games and mods.
Steam - 6 eventsFixed Capturable Space Fauna Issuebug fix
Fixed a case where lured space fauna were uncapturable.
SteamCrash Fix for Ship Creationbug fixMilestoneFixed potential crash when trying to create a ship from a scripted design with unusable components.
SteamGrand Archive Story Pack Releaseddlc releaseMilestoneThe Grand Archive Story Pack is now available for players.
SteamCrash Fix for 'on_planets_zero_pops' Actionbug fixMilestoneFixed potential crash when using FromFromFrom scope in 'on_planets_zero_pops' on action.
SteamGravity Snare Economy Exploit Fixedbalance changeGravity Snare costs can no longer go negative, preventing economic exploitation.
SteamCrash Fix for AI Capturing Faunabug fixMilestoneFixed a crash where an AI could capture fauna even if they shouldn't be able to.
Steam - 17 eventsIntroduction of new spaceborne life - Cutholoids and Voidwormsnew contentMilestone
New life forms added, each with unique behaviors and impacts on gameplay.
SteamSpecimen Collection and Display MechanicsgameplayMilestonePlayers can collect and display specimens, with costs and upkeep based on the number of displayed specimens.
Steam151 new Specimens to collectnew contentMilestoneIncludes 151 new specimens to collect and display across events.
SteamTwo new Civics - Beastmasters and Galactic Curatorsnew contentNew Civics offer different playstyles and bonuses.
SteamRelease of The Grand Archive Story Packdlc releaseMilestoneThe Grand Archive Story Pack is now available, featuring new gameplay elements and content.
SteamFifteen New Relics Addednew contentMilestoneFifteen new relics associated with the three specimen categories will be added to the Curators.
SteamIntroduction of the Grand Archive Structurenew contentMilestoneThe Grand Archive is a new cultural center for empires to house and display collected specimens.
Steam151 Unique Specimens Addednew contentMilestoneThe Grand Archive Story Pack adds 151 unique specimens to collect from events and archaeology sites.
SteamNew Events, Anomalies, Archaeology Sites, Technologies, and Resolutionsnew contentExpanded gameplay with new events and discoveries.
SteamTwo new Tradition trees - Archivism and Domesticationnew contentNew Tradition trees added to enhance gameplay.
SteamNew Archivism Tradition Treenew contentMilestoneThe new Archivism tradition tree becomes available after researching Galactic Archivism.
SteamIntroduction of Space Fauna capture, breeding, and modification systemsnew contentMilestonePlayers can now capture, breed, and modify Space Fauna.
SteamNew Civics for Galactic CuratorsgameplayMilestoneGalactic Curator civics provide bonuses for specimen collection and building the Grand Archive.
SteamNew Megastructure - The Grand Archivenew contentMilestoneConstruct the Grand Archive to exhibit specimens and contain live Space Fauna.
SteamTwo new Origins - Primal Calling and Treasure Huntersnew contentMilestoneNew Origins provide unique gameplay mechanics and narratives.
SteamMid-game crisis - The Voidworm Plaguenew contentMilestoneA new mid-game crisis involving aggressive Voidworm populations.
Steam - 6 eventsIntroduction of Cutholoidsnew contentMilestone
Cutholoids are cunning ambush predators that can capture enemy ships.
SteamAdvanced Settings for New LifeformsgameplayNew sliders added to control the prevalence of Voidworms and Cutholoids.
SteamVoidworm Plague Mid-Game CrisisgameplayMilestoneA potential crisis where Voidworms enter a reproductive frenzy, bombarding planets.
SteamTreasure Hunters Narrative Originnew contentMilestoneA narrative-focused Origin featuring a treasure map and event chain.
SteamPrimal Calling Originnew contentMilestoneAn Origin focused on fauna-related playstyles with various stance choices.
SteamIntroduction of Voidwormsnew contentMilestoneVoidworms are parasitic creatures that reproduce using planet-based hosts.
Steam - 8 eventsIntroduction of Vivarium and Hatchery Modulesnew contentMilestone
New Vivarium and Hatchery modules allow for the breeding and observation of space fauna.
SteamCapture Space Fauna Mechanicnew contentMilestonePlayers can now capture wild space fauna using Gravity Snares technology.
SteamVoidlure Building for Attracting FaunagameplayPlayers can build Voidlures to attract specific species of space fauna.
SteamGrowth Stance Management for Faunaquality of lifePlayers can manage the growth stance of space fauna to control their size and capacity.
SteamDomestication Traditions and Beastmaster Civicsnew contentMilestoneNew Domestication Traditions and Beastmaster civics enhance space fauna management.
SteamControlled Mutations TechnologygameplayMilestoneNew technology allows players to modify captured fauna with mutations.
SteamAuto-Culling Feature for Captured FaunagameplayAuto-Culling feature added to manage captured space fauna.
SteamShip Tooltips for Growth Stagesquality of lifeShip tooltips now display time until fauna reach their next growth stage.
Steam - 1 eventRevamped Game Setup Screenui ux
The game setup screen will be updated for better usability and understanding.
Steam - 6 eventsFixed Crash in Espionage Tooltip on Multiplayer Resyncbug fix
Fixed crash in espionage tooltip on multiplayer resync.
SteamTriggered Species Modifiers in Trait Tooltipsbug fixTriggered species modifiers will now show in trait tooltips even when there are no regular modifiers.
SteamFixed Gestalt Empire Industrial District Job Countbug fixFixed the issue where Gestalt Empire industrial districts only provided 1 Fabricator job instead of 2.
SteamFixed Crash in Species Creationbug fixFixed crash in species creation when trait for planet class does not exist.
SteamThe Grand Archive Story Packnew contentMilestoneStory pack coming in Q4 2024, focusing on collecting specimens and constructing a new megastructure.
SteamCorrected Cosmic Storm Tooltipbug fixFixed the issue where the tooltip of a Cosmic Storm incorrectly stated 0 days remaining.
Steam - 7 eventsAnnouncing Grand Archive Story Packdlc releaseMilestone
The third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released on October 29th, 2024.
SteamNew Mid-Game Crisis: Voidworm Plaguenew contentA new possible mid-game crisis, the Voidworm Plague, is introduced.
Steam151 New Specimens Addednew contentMilestoneThe Grand Archive adds 151 specimens to the base game, totaling over 240 unique specimens.
SteamNew Space Fauna: Cutholoids and Voidwormsnew contentTwo new forms of Space Fauna, Cutholoids and Voidworms, are added.
SteamThree New Music Tracks Addednew contentThe Grand Archive Story Pack includes three new music tracks.
SteamNew Civics, Origins, and Tradition Treesnew contentMilestoneThe Grand Archive includes two new Civics, two new Origins, and two new Tradition trees.
SteamIntroduction of Vivarium for Space Faunanew contentMilestoneA dedicated Vivarium for live Space Fauna containment and observation is introduced.
Steam - 47 eventsTempest Invocator storm placement canceled if selected Scientist is lostbug fixSteamFixed spelling error in event Stormbound Sightedbug fixSteamadAkkaria chain ends properly nowbug fixSteamFixed handling of scientist heirs in Stormfall eventbug fixSteamFixed CTD when in-game music player has no permission to write to playlist filebug fixSteamRemoved ruler_names from namelists and added regnal_full_namesmoddingSteamDecreased Storm Creation costs and buffed Astrometeorology jobbalance changeSteamAllow switching between corporate and non-corporate planetscapers civicbug fixSteamNexus Storm of 2211 removed from Early Game storm poolbalance changeSteamSaturated Filters can now be removed by conquerorbug fixSteamAdded job weight to Storm Dancersbug fixSteamFixed misleading tooltip for Rick the Cubebug fixSteamFixed CTD in fleet manager when reinforcing fleetsbug fixSteamFixed machine name lists using ruler names for non-envoy leadersbug fixSteamPayload Padding technology effects now apply correctlybug fixSteamReduced size of unique planets from Cosmic Stormsbug fixSteamIrradiated Wasteland planet modifier produces +10% physics researchbalance changeSteamRemoved mention of sector automation from planet designation tooltipbug fixSteamMade militarist empires with imperialist factions less likely to become vassalsbalance changeSteamStrip Mine Planet decision allowed only once per planetbug fixSteamRemoved Double Jobs for Gestalts on Ecumenopolisbug fixSteamAdded regnal_second_names_female and regnal_second_names_male to namelistsmoddingSteamPlanetscapers on Ocean Paradise will now get their blockersbug fixSteamFixed empire designs preventing each other from spawningbug fixSteamAdded victory score to two new precursor relicsbug fixSteamStormriders and Subterranean get less devastation from stormsbalance changeSteamTempest Invocator's range centered on selected Scientist's locationbug fixSteamAdded free pop to first blocker for planetscapersbalance changeSteamStorm Touched trait available for individual machinesbug fixSteamFixed secrets of new precursorsbug fixSteamFixed descriptions for special projects Stabilize and Harmonize the Collisionbug fixSteamFallen Empire cannot ask for a scientist exploring an Astral Riftbug fixSteamVoidforged may not access Geo-Engineering Inc anymorebug fixSteamUnique planets from Cosmic Storms can no longer spawn in starting clusterbug fixSteamAdded use_regnal_name to effects that create leadersmoddingSteamScientist governors now also reduce devastation from stormsbalance changeSteamCrimson Crawlers planet modifier now has a yellow borderbug fixSteamFixed resetlement cost modifiers not capped by minimum economic modifierbug fixSteamAdded traits to hired marauder leadersbug fixSteamFixed randomly generated rulers not using regnal namesbug fixSteamAll starting council positions filled without Galactic Paragonsbug fixSteamFixed randomly generated empires in static galaxies having missing datamoddingSteamSolar storm orbital resource modifiers now apply correctlybug fixSteamFixed concept tooltip for Storm Ridersbug fixSteamFixed Initiate Storm replacing Sustain Storm with Galactic Weather Control Ascension Perkbug fixSteamChanged cosmic storm spawn cooldown scale to prevent CTDperformanceSteamSeveral Tempest Invocator fixesbug fixSteam
- 45 eventsSaturated Filters can now be removed by conquerorbug fixSteamDecreased Storm Creation costs and buffed Astrometeorology jobbalance changeSteamPlanetscapers on Ocean Paradise now get their blockersbalance changeSteamFixed misleading tooltip for Rick the Cubebug fixSteamFixed spelling error in event Stormbound Sightedbug fixSteamStrip Mine Planet decision allowed only once per planetbug fixSteamFixed secrets of new precursorsbug fixSteamAdded traits to hired marauder leadersbug fixSteamFixed unique planets from Cosmic Storms spawning in starting clusterbug fixSteamTempest Invocator's range now centered on selected Scientist's locationbug fixSteamVoidforged may not access Geo-Engineering Inc anymorebalance changeSteamFixed CTD when in-game music player has no permission to write to playlist filebug fixSteamFixed randomly generated empires in static galaxies having missing datamoddingSteamFixed randomly generated rulers not using regnal namesbug fixSteamAdded victory score to two new precursor relicsbug fixSteamFixed resetlement cost modifiers not capped by minimum economic modifierbug fixSteamTempest Invocator storm placement canceled if selected Scientist is lostbug fixSteamRemoval of Nexus Storm from Early Game storm poolbalance changeSteamRemoved Double Jobs for Gestalts on Ecumenopolisbug fixSteamAllow switching between corporate and non-corporate planetscapers civicbug fixSteamPayload Padding technology effects now apply correctlybug fixSteamAdded use_regnal_name to effects that create leadersmoddingSteamFixed empire designs preventing each other from spawning in galaxy generationbug fixSteamRemoved ruler_names from namelists and added regnal_full_namesmoddingSteamStorm Touched trait available for individual machinesbug fixSteamMade militarist empires with imperialist factions less likely to become vassalsbalance changeSteamRemoved mention of sector automation from planet designation tooltipbug fixSteamAdded regnal_second_names_female and regnal_second_names_male to namelistsmoddingSteamIrradiated Wasteland planet modifier now produces +10% physics researchbalance changeSteamSolar storm orbital resource modifiers now applying correctlybug fixSteamFixed machine name lists using ruler names for non-envoy leadersbug fixSteamFixed tooltip for Storm Riders in Storm Chasers originbug fixSteamAdded free pop to first blocker for planetscapersbalance changeSteamReduced size of unique planets from Cosmic Stormsbug fixSteamFixed CTD in fleet manager when reinforcing fleets with ships without fleet sizebug fixSteamFixed Fallen Empire asking for a scientist exploring an Astral Riftbug fixSteamChanged cosmic storm spawn cooldown scale to prevent CTDperformanceSteamFixed handling of scientist heirs in Stormfall event Cosmic Shapesbug fixSteamStormriders and Subterranean get less devastation from stormsbalance changeSteamFixed descriptions for special projects Stabilize and Harmonize the Collisionbug fixSteamCrimson Crawlers planet modifier now has a yellow borderbug fixSteamAll starting council positions filled without Galactic Paragonsbug fixSteamadAkkaria chain now ends correctlybug fixSteamScientist governors now also reduce devastation from stormsbalance changeSteamAdded job weight to Storm Dancersbug fixSteam
- 7 eventsNexus Storms Early Game Removalbalance changeMilestone
Nexus Storms will not appear in the early game; they will only occur mid-game and forward.
SteamCosmic Storms Mechanical Expansion Releaseddlc releaseMilestoneThe Cosmic Storms Mechanical Expansion has been released.
SteamPlanetscapers Start with Deposit for +1 Popnew contentPlanetscapers will receive a deposit at game start to clear for +1 Pop.
SteamIndividualist Machines Gain Storm Touched Traitnew contentIndividualist Machines will get access to the Storm Touched trait to use the Storm Devotion civic.
SteamIncrease Speed of Nexus Stormsbalance changeMilestoneThe speed of traversal for Nexus Storms will be increased to allow players to take action after they pass.
SteamStorms Stuck in Place Issue Investigationbug fixInvestigating the issue of storms staying in the same space for extended durations.
SteamAdjustments to Ship Protections Against Stormsbalance changeLooking into adjusting ship protections to enhance strategic gameplay.
Steam - 17 eventsTwo New Precursor Narratives Introducednew content
The adAkkaria Convention of Benevolence and The Inetian Traders are new precursors with unique archaeology sites.
SteamNew Civic: Astrometeorologynew contentGrants access to the Astrometeorology Observatory and Astrometeorologist jobs.
SteamCosmic Storms Mechanical Expansion Releaseddlc releaseMilestoneThe Cosmic Storms Mechanical Expansion is now available as the second installment of Stellaris: Season 08.
Steam8 New Space Storms Introducednew contentMilestoneEight new storm types including Electric Storms and Nexus Storm added to the game.
Steam3.13 “Vela” Free Update Releasedbug fixIncludes various bug fixes and improvements to older features.
SteamThree New Civics Addednew contentNew civics include Planetscapers, Astrometeorology, and Storm Devotion, each with unique benefits.
SteamCosmic Storms Mechanical Expansion Release Datenew contentMilestoneThe Cosmic Storms Mechanical Expansion is set to release on September 10th.
SteamGalactic Weather Control Ascension Perknew contentNew ascension perk allows science ships to spawn storms in their systems.
SteamIntroduction of Two New Precursorsnew contentMilestoneThe adAkkaria Convention of Benevolence and The Inetian Traders, featuring archaeology sites and special projects.
SteamNew Civic: Storm Devotionnew contentProvides access to the Storm Summoning Theater and Storm Dancer jobs, along with a new species trait.
SteamNew Civic: Planetscapersnew contentFocuses on removing planetary blockers to create pristine environments.
SteamRevisions to Thrall Worldsbalance changeThrall Worlds now provide Battle Thrall Districts and additional XP for armies trained there.
SteamIntroduction of Storm Chasers Originnew contentMilestoneStart your game as a civilization that thrives on danger, born on a world ravaged by storms.
SteamBuff to Betharian Power Plantbalance changeIncreased energy production from Technician Jobs at Betharian Power Plants.
SteamNew Storm Chasers Originnew contentPlayers can now choose the Storm Chasers origin, gaining bonuses related to storms.
SteamChanges to Planetary Resource Depositsbalance changePlanetary deposits now increase mining districts and resource production instead of directly providing buildings.
SteamUpdates to Penal Coloniesbalance changePenal Colonies now reduce crime and provide unique Prison Industrial Districts.
Steam - 7 eventsNew Planetary Decision: Hunkering Downgameplay
Players can choose to 'Hunker Down' to reduce devastation gain during storms.
SteamNew Planetary Features and Anomaliesnew contentStorms may leave behind new unique Planetary Features, Modifiers, and Anomalies.
SteamAftermath Modifiers from StormsgameplayStorms leave behind unique Aftermath modifiers lasting for 3 years, with varying intensities.
SteamUnique Effects of StormsgameplayMilestoneEach of the 8 storms will have unique effects, including reduced chance for Emergency FTL jumps and monthly devastation.
SteamWeather Mapmodenew contentA new Weather mapmode will provide an overview of storm paths and effects.
SteamNew Buildings and Technologies for Storm Managementnew contentMilestoneIntroduction of Storm Attraction and Storm Repulsion buildings, along with the Storm Relief Center.
SteamIntroduction of Storm MechanicsgameplayMilestoneNew storm mechanics will allow storms to spawn randomly a few years after the game starts, affecting systems within their influence.
Steam - 6 eventsAnnouncing Cosmic Storms Expansiondlc releaseMilestone
Episode 2 of Stellaris: Season 08, the Cosmic Storms mechanical expansion, will be released on September 10th, 2024.
SteamIntroduction of Eight New Cosmic Stormsnew contentMilestoneEight new storms with varying positive and negative effects will be introduced, enhancing gameplay.
SteamTwo New Precursor Event Chainsnew contentTwo new Precursor Event Chains have been introduced, revealing ancient histories and secrets.
SteamThree New Civics for Storm Managementnew contentMilestoneThree new Civics have been added, each offering unique strategies to harness the power of cosmic storms.
SteamNew Weather Map Modenew contentA new weather map mode for forecasting cosmic storms and predicting their motion has been added.
SteamNew Technologies and Edicts Related to Stormsnew contentNew storm-related technologies, Edicts, Galactic community resolutions, and an Ascension Perk have been added.
Steam - 4 eventsSparble's Stellar Hyper Constructs Modnew content
Adds 27 new Megastructures, new planet and star classes, and various new gameplay features.
SteamDawn Of Ascension Modnew contentExpands mid to end game content with new event chains and technologies related to dark matter power.
SteamExtra Ship Components Modnew contentIntroduces an extended technology tree with upgraded versions of vanilla components and new weapon types.
SteamNanite Expansion Continued Modnew contentOffers over 40 new technologies and various new components and buildings focused on nanotechnology.
Steam - 1 eventCosmic Storms Expansionnew contentMilestone
Mechanical expansion coming in Q3 2024, introducing galactic storms with unique effects.
Steam - 1 eventFixed crash on game startup due to user directory accessbug fix
Addressed a crash affecting players trying to start a new game when the file path included certain characters.
Steam - 13 eventsVirtuality Adoptions Production Penaltybalance change
Virtuality Adoptions grants a -15% metallurgist and artisan production
SteamDark Matter Engines Resource Production Reducedbalance changeDark Matter Engines have been reduced from +60% Resource Production to +40%
SteamPlanetary Features Retained During TransformationsgameplayThe unique planetary features added from the Transformation situation are now kept when turning a planet into an ecumenopolis or restoring a shattered ringworld.
SteamUnlock Advanced Machine Traits via Synthetic Ascensionnew contentSelecting the 'physical' path for Synthetic Ascension will unlock the advanced machine traits from the Modularity path for Machines.
SteamRefugees Resettlement ChangegameplayRefugees won't willingly resettle to the Synaptic Lathe anymore.
SteamSolar System Tooltips Improvementquality of lifeTooltips for solar systems will now include a summary of the system potential for both megastructures if you can construct Arc Furnaces or Habitats.
SteamUnlock Virtual Economic Policy via Synthetic Ascensionnew contentSelecting the 'virtual' path for Synthetic Ascension will unlock the Virtual Economic Policy from the Virtuality path for Machines.
SteamDismantling Kilostructures FeaturegameplayPlayers can now dismantle select kilostructures such as Gateways, Hyper Relays, Dyson Swarms, and Arc Furnaces for a moderate energy and time investment.
SteamSynthetic Fertility Event Chain ChangesgameplayCompleting the Synthetic Fertility event chain will now grant additional robot modification trait points and picks and award a unique free trait for your synthetically ascended population.
SteamRebalanced Synthetic Authoritiesbalance changeSteamElection Term ModificationsgameplayAdded the ability for Civics to modify the length and variance of election terms, with specific changes to Worker Cooperative and Shadow Council.
SteamCommodities Consolidation Situation UpdategameplayThe Commodities Consolidation situation will now show if you are on track to produce enough consumer goods or if you do not have enough storage space to the quota.
SteamCybernetic Creed ChangesgameplayEmbracing a Cybernetic Creed no longer forces a template onto your species and now gives +10% Faction Approval when they become your sole Spiritualist faction.
Steam - 7 eventsAccessibility Improvements with Text-to-Speechquality of life
Added support for text-to-speech in events as a major accessibility improvement in the 3.6 'Orion' update.
SteamAdvanced Text-to-Speech AI for AdvisorsaudioImplementation of advanced text-to-speech AI technology to create voice for Cetana and the Cyberpunk advisor.
SteamThe Machine Age DLC Overviewnew contentMilestoneThe Machine Age is the largest pack ever released for Stellaris, featuring over double the amount of ships and FX, triple the characters and animations, and quadruple the 2D/Icon work.
SteamNew Ship Sets: Cybernetics and Machinesnew contentMilestoneNew ship sets introduced, including Cybernetics Ship Set and Machines Ship Set.
SteamThe Synthetic Queen Shipsnew contentMilestoneIntroduction of The Synthetic Queen Ships as part of the new content.
SteamNew UI Art for The Machine Agenew contentNew UI art introduced for various elements including Achievements, Technologies, and Buildings.
SteamCybernetic Portraits and Synthetic Portraitsnew contentMilestoneIntroduction of new Cybernetic and Synthetic Portraits as part of the new content.
Steam - 1 eventRelease of The Machine Age Expansiondlc releaseMilestone
Major expansion for Stellaris, marking the first episode of Season 08.
Steam - 18 eventsReactive Cybernetic and Synthetic Portraitsnew content
Two new sets of portraits representing advancements in Cybernetic and Synthetic Ascension.
SteamNew Endgame Crisis: Cetana, the Synthetic Queennew contentMilestoneA new endgame crisis featuring Cetana, who promises to deliver the galaxy from suffering.
SteamThree New Originsnew contentNew origins including Cybernetic Creed, Synthetic Fertility, and Arc Welders.
SteamNew End-Game Crisisnew contentMilestoneIntroduction of a new End-Game Crisis in The Machine Age expansion.
SteamStellaris: Season 08 - The Machine Agedlc releaseMilestoneMajor expansion arriving on May 7, 2024, focusing on technological augmentation and digitalization of consciousness.
SteamNew Shipsets and City Setsnew contentTwo new Shipsets and City Sets introduced in The Machine Age expansion.
SteamNew Situations and Advanced Government Authoritiesnew contentNew challenges and decisions for societies as they approach machine ascension.
SteamNew Origins and Civicsnew contentIntroduction of three new Origins and various new Civics in The Machine Age expansion.
SteamTwo New Shipsets: Cybernetic and Machinenew contentNew shipsets added for players to customize their fleets.
SteamNew Music TracksaudioSeven new synthetic and cybernetic inspired music tracks added in The Machine Age expansion.
SteamTwo New Superstructures: Arc Furnace and Dyson Swarmnew contentNew superstructures available for players to build and utilize.
SteamNew Player Crisis Pathnew contentMilestoneA new crisis path allowing players to explore the limits of technology and reality.
SteamThree New Machine Ascension Pathsnew contentPlayers can now customize their machine empires with three new ascension paths.
SteamThe Machine Age Expansion Releaseddlc releaseMilestoneThe Machine Age expansion introduces new gameplay features and content focused on cybernetic augmentation and synthetic ascension.
Steam - 6 eventsImproved Portrait Systemnew content
The portrait system has been improved to show species' cyberization progress through several stages.
SteamMachine Shipset Introductionnew contentA dedicated machine shipset designed for robotic ships has been introduced.
SteamThe Machine Age DLC Announcementdlc releaseMilestoneThe Machine Age ascension pack is set to release on May 7th and is available for pre-purchase.
SteamStellARTis Competition Announcementseasonal eventThe second-annual StellARTis competition theme is 'Everyday life in The Machine Age', accepting submissions until May 6th.
SteamNew Playable Species and Shipsetsnew contentMilestoneIntroduction of new playable species and shipsets in The Machine Age DLC.
SteamCybernetic Shipset Introductionnew contentA new cybernetic shipset inspired by classic cars and retro tech has been developed.
Steam - 7 eventsIntroduction of the Synaptic Lathe research facilitynew contentMilestone
A new building that harnesses the power of minds to compute and store data, with upgrade options.
SteamGalactic Nemesis renamed and reclassifiednew contentMilestoneGalactic Nemesis will now be available as a fourth Ascension Perk in version 3.12.
SteamNew species purge type for Synaptic Lathenew contentAbility to set species to use the Synaptic Service purge type for automatic resettlement.
SteamApplied Infinity Theses for experimental gameplaynew contentMilestoneNew feature allowing players to experiment on reality with potential galactic effects.
SteamHorizon Needle for universe creationnew contentMilestoneNew mechanic for embarking on a journey to create a new universe based on player choices.
SteamIntroduction of Cosmogenesis Ascension Perknew contentMilestoneNew Ascension Perk allowing empires to pursue a crisis path through callous indifference.
SteamMultiplayer Resync featurenew contentNew button to resync games in case of Out of Sync errors, improving multiplayer experience.
Steam - 1 eventRick the Cube Species Portraitnew content
New Machine species portrait available immediately with the purchase of Stellaris: Season 08.
Steam - 2 eventsUpcoming DLC Bundle Featuring Rick the Cubedlc releaseMilestone
Rick the Cube will be available for purchasers of an unannounced future Stellaris DLC bundle.
SteamIntroduction of Rick the Cube Character Portraitnew contentA new character portrait, Rick the Cube, has been introduced for Stellaris.
Steam - 8 eventsExtended Assimilation Capacity for Machine Empiresquality of life
All machine empires can now assimilate other machines or robots into their main species.
SteamNew Ascension Paths for Machinesnew contentMilestoneAccess to 3 new Ascension Paths for Individualistic and Gestalt Machines, replacing the current Synthetics tree.
SteamMachine Leaders Lifespan ChangesgameplayMachine leaders now have a lifespan of 100 years and are affected by lifespan-increasing technologies.
SteamNew History Traits for Machine EmpiresgameplayAdded 0 point history traits for Machine species, allowing players to choose their backstory with minor bonuses.
SteamIntroduction of Machine Ship Setnew contentNew Machine ship set introduced, including the Machine Corvette.
SteamIntroduction of Individualistic Machinesnew contentMilestonePlayers can now create non-Gestalt Machine Empires with their own motivations and desires.
SteamNew Origins Available for Machine Empiresnew contentRelaxed restrictions on several Origins for Machine Empires, including Syncretic Evolution and Void Dwellers.
SteamChanges to Machine Habitabilitybalance changeMachines now use a habitability system similar to organics with a 50% habitability floor and traits covering entire planet categories.
Steam - 6 eventsLaunch of Synthetic Fertility Originnew contentMilestone
An origin focused on the challenges of synthetic reproduction and survival.
SteamArc Welders Origin for Machine Empiresnew contentMilestoneA new origin for Machine empires focusing on resource exploitation.
SteamIntroduction of Cybernetic Creed Originnew contentMilestoneA spiritualist fast track to Cybernetics with unique traits and choices.
SteamAdvanced Government Authoritiesnew contentMilestoneNew advanced authorities for cybernetic societies with unique relics.
SteamIntroduction of Cyberization and Synthesization Situationsnew contentMilestoneNew narrative situations for shaping cybernetic and synthetic processes.
SteamMechanist Origin Updatebalance changeMechanist now grants +2 machine trait points and an extra trait pick.
Steam - 10 eventsNew Ascension Paths for Machine Empiresnew contentMilestone
New paths for Cybernetic and Synthetic Ascension.
SteamNew Species Traits and Portraitsnew contentNew species traits for Cyborgs, Machines, and Robots, along with cybernetic and synthetic portraits.
SteamNew Civics for Empiresnew contentSix new civics provide additional choices for your empires, including Corporate and Hive Mind options.
SteamNew Shipsets, Diplomatic Rooms, and City Setsnew contentIncludes two new shipsets, diplomatic rooms, and city sets.
SteamNew Player Crisis Path and End-Game Crisisnew contentMilestoneIntroduction of a new player crisis path and a new end-game crisis.
SteamNew Origins: Cybernetic Creed and Synthetic Fertilitynew contentMilestoneIncludes three new origins such as Cybernetic Creed and Synthetic Fertility.
SteamThe Machine Age Expansion Announcementdlc releaseMilestoneMajor expansion focusing on cybernetic, synthetic, and machine themes, releasing in Q2 2024.
SteamIndividualistic Non-Gestalt Machine Empiresnew contentMilestoneExplore the game as non-Gestalt, Individualist Machine Empires.
SteamIntroduction of Mid-Game Structuresnew contentTwo new mid-game structures: Arc Furnace and Dyson Swarm.
Steam - 17 eventsForeign Consciousness Trait Becomes Destiny Traitbalance change
The Foreign Consciousness trait is now classified as a destiny trait.
SteamConversion Between Sovereign Guardianship and Corporate Protectorate Civics AllowedgameplaySteamZombie and Nerve Stapled Pop Demotion Fixedbug fixIf a Zombie or Nerve Stapled pop becomes a specialist or ruler, they should be demoted much faster.
SteamAnglers Civic Swaps with Trawling Operationsbalance changeThe Anglers civic now swaps to Trawling Operations if you reform your government into a megacorp and vice versa.
SteamDifficulty Adjusted Technology Costs Slider Addednew contentA new slider that adjusts technology costs based on tier and game difficulty has been introduced.
SteamGangsters No Longer Assassinate Chosen Onesbug fixGangsters should no longer assassinate Chosen Ones or Legendary leaders.
SteamApologize and Annex Pre-FTLsgameplayIf you have a colony in a system when pre-FTLs become spacefaring, you can apologize and annex them.
SteamAll Pop Types Happy on Gaia Worldsbalance changeAll pop types will now be happy while living on a Gaia world.
SteamProgenitor Hive Speed Malus and Bonuses Adjustedbalance changeSpeed malus and bonuses now only affect military ships, removing the need for science ship escorts.
SteamNotification for New Pop Settling in ZeyagameplayAdded notification message when a new pop settles in Zeya, a Gaia planet in Azilash.
SteamKhan Awakening Event Button Fixedbug fixWhen the Khan awakens, the event will now properly have a go-to button.
SteamCivics Can Be Removed and Readded After Jump Drivesbalance changeEager Explorers, Privatized Exploration, and Exploration Protocols civics can be removed and readded after researching Jump Drives.
SteamEager Explorers Civic Swaps with Privatized Explorationbalance changeThe Eager Explorers civic now swaps to Privatized Exploration if you reform your government into a megacorp and vice versa.
SteamTruce for All Participants After War EndsgameplayEvery participant in a war now receives a truce with others after the war concludes.
SteamDistinct Sliders for Technology and Tradition Costsbalance changeTechnology and Tradition costs are now distinct sliders in galaxy setup.
SteamDimensional Locks Forbid Access Without CommunicationsgameplayDimensional Locks now prevent access to countries that lack communications.
Steam - 15 eventsProgenitor Hive Speed Malus Adjustedbalance change
Progenitor Hive speed malus and bonuses now only affect military ships, removing the need for science ship escorts.
SteamDimensional Locks RestrictiongameplayDimensional Locks now forbid access to countries without communications.
SteamImproved Anomaly Spawning Logicquality of lifeImproved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources.
SteamFixed Cyborg Zombies Spawn Ratebug fixFixed cyborg zombies having a 100% chance of spawning instead of 33%.
SteamDistinct Sliders for Technology and Tradition Costsbalance changeTechnology and Tradition costs are now distinct sliders in galaxy setup.
SteamApologize and Annex Pre-FTLsgameplayIf you have a colony in a system when pre-FTLs become space faring, you can apologize and annex them.
SteamFixed Marauder Galleon Componentsbug fixAdded missing required components to the Marauder Galleon.
SteamNew Notification for Pop Settlingnew contentAdded notification message when new pop settles in Zeya (Gaia planet in Azilash).
SteamTruce After WargameplayEvery participant in a war now gets a truce with the others after it ends, even if they were on the same side.
SteamFixed Leader Upkeep Tooltipbug fixAdded missing class name and icon in the leader upkeep tooltip.
SteamConversion Between Civics AllowedgameplayAllowed conversion between Sovereign Guardianship and Corporate Protectorate civics.
SteamKnights of the Toxic God Adjustmentsbalance changeBalance adjustments to the Knights of the Toxic God to align their behavior with other economic bonuses.
SteamDifficulty Adjusted Technology Costs Slidernew contentSlider added to galaxy generation to adjust technology costs based on tier and game difficulty.
Steam - 31 eventsImproved AI decision-making for 'Find Military Applications' Artifact ActionaiSteamFleet Maneuvers event can no longer happen in capital systemsbug fixSteamRefugees will now flee to Rogue Servitors if welcomed as Bio-trophiesbalance changeSteamGangsters should no longer assassinate Chosen Ones or Legendary leadersbug fixSteamBecome the Crisis AI empires will always decline becoming vassals to awakened empiresbug fixSteamImproved AI logic for Strip Mining decisionaiSteamFixed rare case where the Shard would not turn hostile against the playerbug fixSteamMarauder ships now have a larger amount of armor for most ship sizesbalance changeSteamVultaumar III will now have both alloys and mineral depositsbug fixSteamIncreased chance for AI Hive-Mind empires to research terraforming technologiesaiSteamPuddle technician drone job is now properly classified as a drone jobbug fixSteamReduced AI willingness to accept trade deals for food or consumer goodsaiSteamImproved spawning logic for anomalies to avoid spawning on strategic resource planetsbug fixSteamAtomic Clock event will now trigger correctly after 42 years and 3 daysbug fixSteamUpscaling the Messenger will now properly remove negative modifiers from shipsbug fixSteamSentinel Order should no longer spawn in disconnected systemsbug fixSteamXenophobic leaders are now half as likely to accept brainslugsbug fixSteamEmpires valuing other species will get extra annoyed by genocide or necrophagingbalance changeSteamZombie or Nerve Stapled pops should be demoted faster if they lie on their resumebug fixSteamAuthoritarianism popularity should not increase due to egalitarian councilorsbug fixSteamFixed Lush Planet Anomaly requiring Sol to have spawnedbug fixSteamPre-FTL nations can no longer have multiple machine uprisings after fighting off the firstbug fixSteamManifesti event chain will properly end if apprehended early enoughbug fixSteamImperial Fiefdom AI will no longer consider subjects as viable overlordsbug fixSteamExpel Corporation war goal now removes Branch Offices from allies' planetsbug fixSteamIrass III will now have both alloys and mineral deposits; Irass VIII gains missing exotic gasesbug fixSteamHyperlanes should no longer attach to sealed systemsbug fixSteamHorizon Signal Event Chain will now prioritize head of research for narrative eventsbug fixSteamGestalt empires can now sell minor artifacts on the galactic marketbalance changeSteamFixed error occurring if a scientist dies before clicking final dig site eventbug fixSteamFixed checks for Debris Field anomaly making it rarer than it should bebug fixSteam
- 3 eventsIntroduction of Resort Worldsnew content
Resort Worlds technology now allows the creation of Resort Worlds on upgraded capital buildings without minimum planet size restrictions.
SteamResort Worlds functionality updatedbalance changeResort Worlds now provide Resort Districts that offer Housing, Building Slots, and Resort Worker jobs, replacing the previous empire-wide Amenities reduction.
SteamAscension Theory moved to Tier 4balance changeAscension Theory is now available at Tier 4 instead of Tier 5, requiring completion of at least six tradition trees.
Steam - 11 eventsBuffed Event Options in Knights' Questbalance change
Options that improve their capital are now better balanced compared to knight job improvements.
SteamTweaked Naval Cap and Fleet Command Limit Technologiesbalance changeSteamReduced Naval Cap Granted by Technologiesbalance changeSteamDifficulty Adjusted Technology Costs Slider AddedgameplayA new slider adjusts technology costs based on tier and game difficulty.
SteamRemoved Breakthrough Technologiesbalance changeSteamDecreased Research Produced by Unemployed Pops with Utopian Abundancebalance changeSteamReverted Base Technology Costs to 3.10.4 Valuesbalance changeIncreased cost between tiers is now handled by the Difficulty Adjusted Technology Costs slider.
SteamAdded Tier 2 Advanced Bio-Reactor Technology and Buildingnew contentAdvanced Bio-Reactors further reduce food output of farmers for exotic gas output.
SteamSignificant Changes to Bio-Reactorsbalance changeBio-Reactors are now a tier 1 rare technology and reduce food output of farmer jobs.
SteamReverted Changes to Knights Research Outputbalance changeSteamRemoved Majority of Researcher Upkeep Modifiersbalance changeSteam - 12 eventsUrsa Major Leader Introductionnew contentSteamNar Leader Introductionnew contentSteamRelease of Mod Jam 2024 Contentnew contentMilestone
The Mod Jam mod will release today, featuring 26 new leaders created by participants.
SteamThe Spymaster Ralph Fasmid Leader Introductionnew contentA leader inspired by espionage films, exclusive to Megacorps.
SteamSpirit of the Junction Leader Introductionnew contentSteamThe Synthmind Sage Leader Introductionnew contentSteamZob, Collector of Minds Leader Introductionnew contentA leader that gains power as players add their own leaders, enhancing role-playing gameplay.
SteamVizierch Raffar Leader Introductionnew contentA new leader inspired by the scheming vizier trope and elements from WH40k’s Necrons and Dr Who’s Cybermen.
SteamNaodeus Leader Introductionnew contentA benevolent magical being from a pen & paper campaign, now introduced as a leader.
SteamMictla, Whispering Aggregation Leader Introductionnew contentA leader with a unique leveling system and significant impact on gameplay decisions.
SteamDaniel Reinhard Leader Introductionnew contentA character representing the darker aspects of religion and spirituality, inspired by cult leaders.
Steam - 3 eventsFeature Freeze Announcement for MODJAM2024modding
Modders have until 5 PM CET to submit feature-complete versions of their mods.
SteamIntroduction of Legendary Leaders for MODJAM2024new contentEight new Legendary Leaders introduced as part of the MODJAM2024 event.
SteamCommunity Testing Opportunity for MODJAM2024quality of lifePlayers can join Discord to help test mod submissions and report bugs.
Steam