What changed in Stellaris in 2025
1472 updates · 172 main milestones · Jan 8, 2025 to Dec 18, 2025
- 6 eventsInfernals Species Pack Releasednew contentMilestone
Introduced thermophile life and the Galactic Hyperthermia crisis.
SteamPost-Release Support Improvementsbug fixImproved patch release cadence and hotfixing process after initial issues.
SteamShadows of the Shroud Expansion Releasednew contentMilestoneExpanded Psionic Ascension with new lore, mechanics, and a unique Shroud UI.
SteamBioGenesis DLC Releasednew contentMilestoneIntroduced biological play with meat ships, genetic ascension improvements, and the Wilderness Origin.
SteamCore Systems OverhaulperformanceMilestoneRebuilt Pops and Jobs into Pop Groups and Workforce for better future performance.
Steam4.3 'Cetus' Open Beta Initiatedbalance changeOngoing plan to reset balance levels and gather player feedback.
Steam - 63 eventsIncreased Volcanic World Habitability for Machine Traitsbalance change
+25% volcanic world habitability for machine climate preference traits to match their minimum habitability value on Volcanic worlds.
SteamIncreased Volcanic World Habitability for Machine Traitsbalance change+25% volcanic world habitability for machine climate preference traits.
SteamFixed CTD Due to Race Conditionbug fixFixed CTD due to race condition between UI and AI accessing base growth cache.
SteamRebalanced Job Efficiency Modifiersbalance changeMost job efficiency modifiers have been reduced.
SteamFixed Payback Origin Starting Buildingsbug fixThe Payback origin now gets the correct starting buildings as Materialist and Spiritualist.
SteamAdjusted Stability Bonusesbalance changeMost stability bonuses have been reduced to one half to one third of their previous values.
SteamFixed Machine Empires and Alloy Jobs Issuesbug fixFixed some issues with machine empires, catalytic processing and alloy producing jobs.
SteamUpdated UI for Minimum Habitability on Volcanic Worldsui uxShows the 25% Minimum Habitability on Volcanic worlds for Mechanical and Machine pops.
SteamUI Shows Minimum Habitability for Mechanical Popsui uxShows the 25% Minimum Habitability on Volcanic worlds for Mechanical and Machine pops.
SteamReduced Job-Based Research Sourcesbalance changeReduced most job-based sources of research, but also reduced tech costs by half.
SteamCombat Stuck Issue Fixedbug fixFixed stuck in combat when the defender refuses to actually do combat.
SteamChanged Stack Allocation to Avoid CTDotherChanged stack allocation to heap in particle varied values to avoid CTD.
SteamMachine Empires and Alloy Producing Jobs Fixedbug fixFixed some issues with machine empires, catalytic processing and alloy producing jobs.
SteamCorrected Propaganda Machines Trait Modifierbug fixThe trait Propaganda Machines now shows the correct modifier.
SteamRebalanced Torpedoes and Energy Torpedoesbalance changeIncreased power usage of Torpedoes and Energy Torpedoes on standard ships.
SteamAdjusted Ethics Production Bonusesbalance changeVarious ethics production bonuses have been adjusted to job efficiency.
SteamFixed Evasion Calculation Issuebug fixPreventing evasion to go negative from evasion against psionic modifier in combat calculation.
SteamFixed CTD Due to Race ConditionotherFixed CTD due to race condition between UI and AI accessing base growth cache.
SteamIncreased Ship and Component Costs and Upkeepbalance changeHigher tier Ship and Component costs and upkeep have generally been increased.
SteamRingworld Construction Restrictions Fixedbug fixRingworld construction and other binary/trinary restrictions correctly apply in binary or trinary hyperthermia systems.
SteamOOS Fix for Planet Species Cachesbug fixPlanet species caches are now stored in arrays instead of unordered sets or maps.
SteamFixed Combat Stuck Issuebug fixFixed stuck in combat when the defender refuses to actually do combat.
SteamRebalanced Armor and Shieldsbalance changeArmor and Shields have been rebalanced, now higher tiers add a small amount of Armor or Shield Hardening.
SteamChanged Stack Allocation to Avoid CTDbug fixChanged stack allocation to heap in particle varied values to avoid CTD.
SteamHive Mind Unity Boosting Buildings Upkeep Adjustedbug fixReplaced minor additional food upkeep for hive mind unity boosting buildings with extra Alloy upkeep.
SteamColonization Issue Fixed After Warbug fixWhen transferring planets under colonization after a war is on, if the colonizing species isn't allowed to colonize the colony is destroyed.
SteamReplaced Food Output with Alloy Output for Infernalsbalance changeReplaced Food output for some specimens with one quarter as Alloy output bonus for Infernals.
SteamSignificant Changes to Ship Naval Capacity Usagebalance changeMilestoneNaval Capacity usage has changed significantly for various ship classes.
SteamAdjusted Planetary Ascension Effectsbalance changePlanetary Ascension now increases the Designation effect by 10% per tier instead of 25%.
SteamOOS Fix for Planet Species CachesotherOOS fix: Planet species caches are now stored in arrays instead of unordered sets or maps.
SteamAdjusted Colony Designationsbalance changeColony Designations now universally add Job Efficiency to their appropriate Jobs.
SteamInfernal Alloy Upkeep Fixed for Various Popsbug fixFixed infernal Alloy upkeep for Voidling, purging, and non-sapient pops.
SteamEvasion Calculation Issue Fixedbug fixPreventing evasion to go negative from evasion against psionic modifier in combat calculation.
SteamCorrect Modifier for Propaganda Machines Traitbug fixThe trait Propaganda Machines now shows the correct modifier.
SteamFixed Voidworm Troika Upgrade Issuebug fixVoidworm Troikas are no longer created without upgrades when three large voidworms combine.
SteamCorrect Tooltip for Permanent Employment Civicbug fixThe tooltip for Permanent Employment Civic's Reassigners say they use 'Food (or equivalent)', implying they use Alloys when you are Thermophile.
SteamCorrect Starting Buildings for Payback Originbug fixThe Payback origin now get the correct starting buildings as Materialist and Spiritualist.
SteamReduced Unity and Research Rewards for Eventsbalance changeSlightly lower Unity and Research rewards for several events in the Red Giant and Cosmic Dawn Origins.
SteamFixed Colonization Planet Transfer Issuebug fixWhen transferring planets under colonization after a war, if the colonizing species isn't allowed to colonize, the colony is destroyed.
SteamAbduction Code Species Check Fixedbug fixFixing abduction code setting the species correctly when checking if species can live on planet.
SteamFixed Ringworld Construction Restrictionsbug fixRingworld construction and other binary/trinary restrictions now correctly apply in binary or trinary hyperthermia systems.
SteamFixed Abduction Code for Speciesbug fixFixed abduction code setting the species correctly when checking if species can live on planet.
SteamOptimized String Allocation in Ship Component ProcessingperformanceOptimized string allocation in ship component modifier processing.
SteamFood Output Replaced with Alloy Output for Infernalsbalance changeReplaced Food output for some specimens with one quarter as Alloy output bonus for Infernals.
SteamCorrected Tooltip for Permanent Employment Civicbug fixThe tooltip for Permanent Employment Civic's Reassigners now correctly states they use 'Food (or equivalent)'.
SteamAdjusted Unity and Research Rewards for Eventsbalance changeSlightly lower Unity and Research rewards for several events in the Red Giant and Cosmic Dawn Origins.
SteamLeaders Retain Ascension Traits After Species Modificationbug fixFixed leaders losing ascension related traits after species modification in some cases.
SteamOptimized String Allocation in Ship Component ProcessingperformanceOptimized string allocation in ship component modifier processing.
SteamAdjusted Dimensional Fleet Astral Actionbalance changeThe Dimensional Fleet Astral Action has been adjusted to the reduced general fleet sizes.
SteamAdjusted Hive Mind Unity Boosting Buildingsbug fixReplaced minor additional food upkeep for hive mind unity boosting buildings with extra Alloy upkeep.
SteamFixed Leaders Losing Ascension Traitsbug fixFixed leaders losing ascension related traits after species modification in some cases.
SteamVoidworm Troikas Upgrade Issue Fixedbug fixVoidworm Troikas are no longer created without upgrades when three large voidworms combine.
SteamFixed Infernal Alloy Upkeep Issuesbug fixFixed infernal Alloy upkeep for Voidling, purging, and non-sapient pops.
SteamRemoved Rising Unemployment Event Chainbalance changeRemoved the 'Rising Unemployment' event chain.
SteamAdjusted Living Standards Informationbalance changeAll living standards now include information for Slaves.
SteamAdjusted Empire Size Modifiersbalance changeMany sources of Empire Size modifiers have been reduced.
Steam - 5 eventsFixed crash from damaged strike craftbug fix
Fixed crash in strike craft being damaged by non existing/dead fleet.
SteamFixed object lifetime issuebug fixFixed object lifetime issue from scope used by on_resolution_failed leading to undefined behavior.
SteamReplaced stack memory abuse in Localization systembug fixReplaced abuse of stack memory with heap allocated in the Localization system to avoid random crashing on some computers.
SteamFixed CTD on science ship special projectbug fixFixed CTD that could happen when a science ship researched a special project.
Steam - 7 eventsTwo New Origins: Cosmic Dawn and Red Giantnew contentMilestone
Introducing the Cosmic Dawn and Red Giant origins, each with unique gameplay mechanics.
SteamFour New Civicsnew contentMilestoneNew civics including Fire Cult, Scorched World Heralds, and others that enhance gameplay.
SteamInfernals Species Pack Releaseddlc releaseMilestoneThe Infernals Species Pack is now available, featuring new gameplay mechanics and content.
SteamGalactic Hyperthermia Crisis Pathnew contentMilestoneA new player crisis path allowing players to harness energy from stars and terraform planets.
SteamVolcanic Worlds Mechanicsnew contentMilestoneNew mechanics for Volcanic Worlds, including new district types and habitability preferences.
SteamInfernal Species Traits and Portraitsnew contentIncludes 10 new Infernal species portraits and unique traits for new species.
SteamInfernal Shipset and Diplomatic Roomnew contentNew shipset and diplomatic room themed around the Infernals.
Steam - 4 eventsDynamic Bundle Pricing Adjustmentsshop
Slight price variations anticipated due to changes in Dynamic Bundle pricing calculations.
SteamRetirement of Season 09 ContentshopAll content from Season 09 will be added to the Ultimate Bundle after January 16, 2026.
SteamIntroduction of Last Chance Bundle for Season 09shopA Last Chance Bundle will be available with a 22% discount for players to acquire missed content from Season 09.
SteamRelease of Stellaris: Infernals Species Packdlc releaseMilestoneThe Infernals Species Pack is set to be released, concluding Season 09.
Steam - 6 eventsEconomic Changes in Closed Betabalance change
Shift from Upkeep reductions to Job Efficiency to prevent stacking issues.
SteamInfernals Species Pack Release Datedlc releaseMilestoneThe Infernals Species Pack will be released on November 25th.
SteamIntroduction of Red Giant Originnew contentMilestoneA new origin where the Red Giant in the home system undergoes rapid growth, presenting players with choices on how to handle the situation.
SteamFrigate Buffsbalance changeFrigates have been buffed again, with ongoing data collection on the impact of these changes.
SteamGalactic Hyperthermia Crisis Pathnew contentMilestoneA new crisis path allowing players to manipulate stellar phenomena, including the creation of Ember Cruisers and Battleships.
SteamArchitectural Changes for Performance FocusperformanceChanges to modifier application and threading as a foundation for future performance improvements.
Steam - 53 eventsRetirement Home Achievement Fixbug fix
The Retirement Home achievement is once again achievable.
SteamGreat Awakening Tooltip Correctionbug fixCorrected missing full stops at the end of the Great Awakening tooltip.
SteamHard Reset Species Traits Localization Fixbug fixThe Hard Reset species traits will once again be localized.
SteamOpus Core World Size Changebalance changeThe Opus core world for the Hard Reset origin is now size 25.
SteamMinor Artifact Decision Fixbug fixThe Minor Artifact Decision 'Initiate Performance Competition' will once again be providing working modifiers.
SteamTankbound Upkeep Modifier Additionbug fixAdded missing upkeep modifier from Tankbound to habitat rural districts.
SteamContingency Purging Fixbug fixThe Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.
SteamDivine Sovereign Civic Removal Fixbug fixThe Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.
SteamLocalization Issue in Rogue Agent Event Chain Fixbug fixFixed a localization issue in the Rogue Agent event chain.
SteamFleet Maneuver Event Chain Restorationbug fixRestored the ending of the Fleet Maneuver event chain.
SteamNivlac Trait Icon Fixbug fixFixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
SteamAI Exterminator Empires Civic AdjustmentaiAI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
SteamIndentured Servitude and Battle Thralls Job Description Fixbug fixIndentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.
SteamBlue Lotus Event Chain Outcomes UpdategameplayUpdated the outcomes of the Blue Lotus event chain.
SteamAlloy Megaforges Cost Fixbug fixAlloy megaforges now correctly have a volatile motes cost and upkeep.
SteamSabotaging Starbases Ethics Options Fixbug fixSabotaging Starbases should no longer generate ethics options that mention your target's ethic.
SteamHegemon Origin Incompatibility Fixbug fixFixed being able to take the Hegemon origin while being Egalitarian.
SteamSlavery and Presapient Category Fixesbug fixImplemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou.
SteamFirst Contact Event Fixbug fixfirst_contact.15 will no longer sometimes try to tell you about their star instead.
SteamSoft Traits Parameter AdditionmoddingAdded the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid.
SteamCyberization Standards Policy Fixbug fixFixed issues with converting between the Cyberization Standards policies.
SteamRingworld Colony Designation Updatebug fixUpdated ringworld colony designations to follow the new standards.
SteamDuplicated Cost Issue in Behemoth Action Tooltips Fixbug fixFixed a duplicated cost issue in the Behemoth action tooltips.
SteamHostile Effect Relation Fixbug fixset_hostile effect should now properly set relation both ways.
SteamCradle of Souls Trait Adjustmentbalance changeChanged the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.
SteamHard Reset Origin and Tankbound Civic Incompatibilitybalance changeHard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
SteamSubject-Overlord Relations Check Fixbug fixFixed checks regarding subject-overlord relations on if you are a legal criminal or not.
SteamAuthority Change Fixbug fixFixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign.
SteamCyberization Pop Conversion Updatebug fixCyberization pop conversion the situation now takes into account your Cyberization Standards policy.
SteamRelic World Specialization Fixbug fixThe relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it.
SteamOwnership of Claimed DSCs After WargameplayPlayers now take ownership of claimed DSCs after war finishes.
SteamPrethoryn Infestation Fixbug fixThe Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.
SteamOrder Restored Event Tooltip Fixbug fixFixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
SteamExtradimensional Experimentation Decision Updatebalance changeThe Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
SteamCivil Education Consumer Goods Adjustmentbalance changeCybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
SteamVisionary Job Swap for PoliticiansgameplayAdded the Visionary job swap for politicians, which combines Science Directors and Merchants.
SteamPre-Sapients Feeding Requirement RemovalgameplayEmpires are no longer required to feed any pre-sapients they find in the galaxy.
SteamCybernetic Traits Adjustmentbalance changeThe Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
SteamOlonnais Planet Colonization FixgameplayThe Olonnais planet now properly becomes colonizable after completing the related special project.
SteamPsionic Abilities Localization Fixbug fixFixed missing species name in event title and descript when awakening psionic abilities.
SteamGalaxy Species Hunger Strike Fixbug fixFixed a wide range of the galaxy's species going on a hunger strike.
SteamLeader Species Conversion Fixbug fixFixed handling of leader species when converting between limited and not limited cyberization policies.
SteamCyberization Situation Fixbug fixFixed the cyberization situation claiming you needed to build an augmentation center even if you had built one.
SteamProduction Overseers Jobs Additionbug fixAdded missing Production Overseers jobs to multiple rural districts for Tankbound empires.
SteamBlind Trait Workforce Efficiency Display Fixbug fixBlind trait now properly displays its workforce efficiency modifier in the trait tooltip.
SteamRobot Handling in Species Assimilation Fixbug fixFixed species assimilation not handling robots for synthetically ascended organics.
Steam - 53 eventsContingency Purging Fixbug fix
The Contingency should be able to purge pops again and gain control of them after purging.
SteamDivine Sovereign Civic Removal Fixbug fixThe Divine Sovereign civic is now properly removed if the chosen leader of an empire dies.
SteamOrder Restored Event Tooltip Fixbug fixFixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
SteamPrethoryn Infestation Fixbug fixThe Prethoryn should once again turn worlds into Infested worlds after purging the pops.
SteamClaimed DSC Ownership After WargameplayPlayers now take ownership of claimed DSCs after war finishes.
SteamAlloy Megaforges Cost Fixbug fixAlloy megaforges now correctly have a volatile motes cost and upkeep.
SteamCradle of Souls Trait Adjustmentbalance changeMilestoneChanged the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet/Sector governor instead of +750%/+500%.
SteamSlavery and Presapient Category Fixesbug fixImplemented fixes for slavery, presapient, and robot categories to correct job loops and processing issues.
SteamDuplicated Cost Issue in Behemoth Action Tooltipsbug fixFixed a duplicated cost issue in the Behemoth action tooltips.
SteamHard Reset Origin and Tankbound Civic Incompatibilitybalance changeHard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
SteamFleet Maneuver Event Chain Restorationbug fixRestored the ending of the Fleet Maneuver event chain.
SteamSabotaging Starbases Ethics Options Fixbug fixSabotaging Starbases should no longer generate ethics options that mention your target's ethic.
SteamFirst Contact Event Fixbug fixfirst_contact.15 event will no longer sometimes incorrectly inform about their star instead of their homeworld.
SteamPre-Sapient Feeding Requirement RemovalgameplayEmpires are no longer required to feed any pre-sapients they find in the galaxy.
SteamCybernetic Traits Updatebalance changeCybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
SteamNivlac Trait Icon Fixbug fixFixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
SteamSet Hostile Effect Relation Fixbug fixset_hostile effect should now properly set relation both ways.
SteamAuthority Change Fixbug fixFixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign.
SteamSoft Traits Parameter AdditionmoddingAdded the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid.
SteamBlue Lotus Event Chain Outcome Updatebug fixUpdated the outcomes of the Blue Lotus event chain.
SteamBlind Trait Workforce Efficiency Display Fixbug fixBlind trait now properly displays its workforce efficiency modifier in the trait tooltip.
SteamMinor Artifact Decision Fixbug fixThe Minor Artifact Decision 'Initiate Performance Competition' will once again provide working modifiers.
SteamCivil Education Consumer Goods Adjustmentbalance changeCybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
SteamGreat Awakening Tooltip Correctionbug fixCorrected missing full stops at the end of the Great Awakening tooltip.
SteamOpus Core World Size Changebalance changeThe Opus core world for the Hard Reset origin is now size 25.
SteamRingworld Colony Designation Updatebug fixUpdated ringworld colony designations to follow the new standards.
SteamGalaxy Species Hunger Strike Fixbug fixFixed a wide range of the galaxy's species going on a hunger strike.
SteamRetirement Home Achievement Fixbug fixThe Retirement Home achievement is once again achievable.
SteamHard Reset Traits Localization Fixbug fixThe Hard Reset species traits will once again be localized.
SteamCyberization Standards Policy Fixbug fixFixed issues with converting between the Cyberization Standards policies.
SteamExtradimensional Experimentation Decision Updatebalance changeNow has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
SteamTankbound Upkeep Modifier Additionbug fixAdded missing upkeep modifier from Tankbound to habitat rural districts.
SteamSubject-Overlord Relation Checks Fixbug fixFixed checks regarding subject-overlord relations on if you are a legal criminal or not.
SteamUpdated Broken Shackles Origin Tooltipui uxTooltip now mentions the need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.
SteamLeader Species Conversion Fixbug fixFixed handling of leader species when converting between limited and not limited cyberization policies.
SteamPsionic Abilities Localization Fixbug fixFixed missing species name in event title and description when awakening psionic abilities.
SteamCybernetic Ascension Fixesbug fixMilestoneMany fixes related to Cybernetic Ascension, with contributions from modder FirePrince.
SteamRelic World Specialization Fixbug fixThe relic world specialization being blocked by the collapsed spire will no longer have repeat lines.
SteamRobot Handling in Species Assimilationbug fixFixed species assimilation not handling robots for synthetically ascended organics.
SteamOlonnais Planet Colonization FixgameplayThe Olonnais planet now properly becomes colonizable after completing the related special project.
SteamMissing Production Overseers Jobs Fixbug fixAdded missing Production Overseers jobs to multiple rural districts for Tankbound empires.
SteamLocalization Issue in Rogue Agent Event Chainbug fixFixed a localization issue in the Rogue Agent event chain.
SteamCyberization Pop Conversion Updatebug fixCyberization pop conversion now takes into account your Cyberization Standards policy.
SteamAI Exterminator Empires Civic AdjustmentaiAI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
SteamVisionary Job Swap for Politiciansnew contentAdded a job swap that combines Science Directors and Merchants.
SteamCyberization Situation Claim Fixbug fixFixed the cyberization situation claiming you needed to build an augmentation center even if you had built one.
Steam - 13 eventsCybernetic Traits Updatebalance change
The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
SteamExtradimensional Experimentation Decision Updatebalance changeThe Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
SteamCybernetic Ascension Fixesbug fixMilestoneMany fixes related to Cybernetic Ascension, including improved handling of leader species and neural chip conversion.
SteamCradle of Souls Trait Adjustmentbalance changeChanged the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.
SteamCivil Education Consumer Goods Adjustmentbalance changeCybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
SteamSoft Traits Parameter AdditionmoddingAdded the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid.
SteamSpecies Assimilation Fixesbug fixMilestoneFixed scope errors in species assimilation and issues with converting between cyberization policies.
SteamInfernal Pops Introductionnew contentMilestoneNew species evolved tissues of metallic alloys to thrive on hot planets, introducing the Thermophilic trait.
SteamVolcanic Worlds Introductionnew contentMilestoneNew planet class that allows colonization of Molten Worlds with sufficient solid land.
SteamModifier Application ChangesperformanceTest of changes to how modifiers are applied, may have small hardware-dependent performance effects.
SteamSubject-Overlord Relation Checks Fixbug fixFixed checks regarding subject-overlord relations on if you are a legal criminal or not.
SteamOpus Core World Size Changebalance changeThe Opus core world for the Hard Reset origin is now size 25.
Steam - 45 eventsMissing Species Name in Event Title Fixbug fix
Fixed missing species name in event title and description when awakening psionic abilities.
SteamPre-Sapient Feeding Requirement Removalquality of lifeEmpires are no longer required to feed any pre-sapients they find in the galaxy.
SteamDivine Sovereign Civic Removal Fixbug fixThe Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.
SteamGreat Awakening Tooltip Correctionbug fixCorrected missing full stops at the end of the Great Awakening tooltip.
SteamSubject-Overlord Relation Checks Fixbug fixFixed checks regarding subject-overlord relations on if you are a legal criminal or not.
SteamHard Reset Species Traits Localization Fixbug fixThe Hard Reset species traits will once again be localized.
SteamExtradimensional Experimentation Decision Updatebalance changeThe Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
SteamCyberization Situation Claim Fixbug fixFixed the cyberization situation claiming you needed to build an augmentation center even if you had built one.
SteamLeader Species Conversion Fixbug fixFixed handling of leader species when converting between limited and not limited cyberization policies.
SteamUpdated Broken Shackles Origin Tooltipui uxUpdated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.
SteamCyberization Pop Conversion Updatebug fixCyberization pop conversion now takes into account your Cyberization Standards policy.
SteamMissing Production Overseers Jobs Fixbug fixAdded missing Production Overseers jobs to multiple rural districts for Tankbound empires.
SteamCradle of Souls Trait Adjustmentbalance changeChanged the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.
SteamCyberization Standards Policy Conversion Fixbug fixFixed issues with converting between the Cyberization Standards policies.
SteamRelic World Specialization Fixbug fixThe relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it.
SteamContingency Purging Fixbug fixThe Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.
SteamNivlac Trait Icon Fixbug fixFixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
SteamCybernetic Traits Updatebalance changeThe Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
SteamMissing Upkeep Modifier Fixbug fixAdded missing upkeep modifier from Tankbound to habitat rural districts.
SteamFirst Contact Event Fixbug fixfirst_contact.15 will no longer sometimes try to tell you about their star instead.
SteamSoft Traits Parameter AdditionmoddingAdded the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid.
SteamCivil Education Consumer Goods Deficit Fixbalance changeCybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
SteamOpus Core World Size Adjustmentbalance changeThe Opus core world for the Hard Reset origin is now size 25.
SteamModifier Dependency System OverhaulchangesMilestoneFull overhaul of the modifier dependency system included, originally expected for the 4.2 Open Beta.
SteamRetirement Home Achievement Fixbug fixThe Retirement Home achievement is once again achievable.
SteamHard Reset Origin and Tankbound Civic Incompatibilitybalance changeHard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
SteamVisionary Job Swap for Politiciansnew contentAdded the Visionary job swap for politicians, which combines Science Directors and Merchants.
SteamPrethoryn Infestation Fixbug fixThe Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.
SteamOrder Restored Event Tooltip Fixbug fixFixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
SteamMinor Artifact Decision Fixbug fixThe Minor Artifact Decision 'Initiate Performance Competition' will once again be providing working modifiers.
SteamAlloy Megaforges Cost Fixbug fixAlloy megaforges now correctly have a volatile motes cost and upkeep.
SteamGalaxy Species Hunger Strike Fixbug fixFixed a wide range of the galaxy's species going on a hunger strike.
SteamSabotaging Starbases Ethics Options Fixbug fixSabotaging Starbases should no longer generate ethics options that mention your target's ethic.
SteamFleet Maneuver Event Chain Restorationbug fixRestored the ending of the Fleet Maneuver event chain.
SteamHegemon Origin Compatibility Fixbug fixFixed being able to take the Hegemon origin while being Egalitarian.
SteamRobot Handling in Species Assimilation Fixbug fixFixed species assimilation not handling robots for synthetically ascended organics.
SteamAuthority Change Fix After Ruler Appointmentbug fixFixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign.
SteamRingworld Colony Designation Updatebug fixUpdated ringworld colony designations to follow the new standards.
SteamAI Exterminator Empires Civic AdjustmentaiAI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
Steam - 8 events10 Infernal Species Portraits and Infernal Shipsetnew content
Addition of 10 new infernal species portraits and an infernal shipset.
SteamGalactic Hyperthermia Crisis Pathnew contentMilestoneAddition of the Galactic Hyperthermia crisis path.
SteamVolcanic Planets and Habitability Preferencenew contentNew mechanics for volcanic planets and associated habitability preferences.
SteamInfernals Species Pack Release Announcementdlc releaseMilestoneAnnouncement of the Infernals Species Pack set to release on November 25th.
SteamNew Origins: Cosmic Dawn and Red Giantnew contentMilestoneIntroduction of two new origins: Cosmic Dawn and Red Giant.
SteamFour New Civicsnew contentMilestoneIntroduction of four new civics: Fire Cult, Scorched World Heralds, Galvanic Empire, and Planet Forgers.
SteamInfernal Diplomatic Room and City Setnew contentNew infernal diplomatic room, city set, advisor, and flag emblems.
SteamThermophile Mechanics and Infernal Species Traitsnew contentIntroduction of thermophile mechanics and new infernal species traits.
Steam - 5 eventsTexturing Process for New Modelsvisuals
Overview of the texturing process used for the new ship models.
SteamHighpoly and Lowpoly Modeling ProcessvisualsDetailed explanation of the modeling process for new shipsets.
SteamIntroduction of Tankbound Portraitsnew contentNew portraits linked to a new Civic introduced in Shadows of the Shroud.
SteamMindwarden and Psionic Shipsetsnew contentIntroduction of new 3D shipsets for Mindwarden and Psionic factions.
SteamNew Psionic Portraitsnew contentUnique psionic portraits prepared with special 'Ascended' versions.
Steam - 30 eventsTerraforming fix for machine or hive worldsbug fix
No longer removes buildings in rural districts.
SteamFixed leader tier frame display in UIbug fixSteamFixed uncapped districts destruction issuebug fixFixed issue that caused uncapped districts to be destroyed on the monthly tick.
SteamShroud-Forged pops can now be recruitedbug fixCan be recruited as Assault Armies or Psionic Armies.
SteamFixed slavery production bonuses issuebug fixSteamFixed district zone specialization issuebug fixFixed issue with building the same district zone specialization.
SteamAI bankruptcy prevention adjustmentaiAI is now less likely to bankrupt itself through the use of Eternal Vigilance.
SteamAdded tooltips to Great Awakening traditionui uxClarifies Psionic Assimilation living standard.
SteamAdded -incrementalsaves command line parametermoddingKeeps additional saves at specific intervals until 2600.01.01.
SteamFixed CTD when exploring astral riftbug fixFixed crash that occurred when starting to explore an astral rift.
SteamRemoved duplicate uncapped district typesmoddingMade their functionality part of the base type.
SteamDisciple of the Cradle leader trait adjustmentbalance changeNo longer removes job output as governor; adds trust cap as councilor.
SteamFixed default zone in Broken Shackles planet UIbug fixSteamFixed CTD on MacOS demographics pie chartsbug fixSteamBuilding bonuses on ringworlds fixedbug fixDistributed Design Center and Metallurgical Research Lab now give correct bonuses.
SteamTeeth of the Eater fleets now merge on spawngameplayPrevents clogging by merging with existing fleets.
SteamAlloy Nano-Plants and Civilian Repli-Complexes cost adjustmentbug fixNo longer have increased costs and upkeep on ringworlds.
SteamAdded tooltips to Automation Building for Tankboundui uxClarifies when the building will not automate certain jobs.
SteamFixed CTD in set_hostile effectbug fixFixed crash when it cannot create a relation between countries.
SteamChattel Slavery production bonuses adjustmentbug fixNow provide workforce efficiency bonuses instead of failing to apply production bonuses.
SteamHard Reset Empires ascension perk fixbug fixMay no longer take Synthetic Evolution ascension perk if Cybernetically ascending.
Steam - 23 eventsBuilding bonuses on ringworlds fixbug fix
Distributed Design Center and Metallurgical Research Lab buildings now correctly give additional bonuses on ringworlds.
SteamRemoved duplicate uncapped district typesmoddingRemoved the duplicate uncapped district types and made their functionality part of the base type.
SteamDisciple of the Cradle leader trait adjustmentbalance changeDisciple of the Cradle leader trait no longer removes job output as governor and now adds trust cap as councilor.
SteamCouncil Cleanup event fixbug fixThe Council Cleanup event will no longer attempt to create pops on stars.
SteamShroud-Forged pops recruitment fixbug fixShroud-Forged pops can now be recruited as Assault Armies or Psionic Armies.
SteamTooltips added to Automation Building for Tankboundui uxAdds tooltips to Automation Building for Tankbound when the Building will not automate certain jobs.
SteamTerraforming fix for machine or hive worldsbug fixTerraforming a planet into a machine or hive world no longer removes buildings in the rural districts.
SteamIncremental saves command line parameter addedmoddingAdded the -incrementalsaves command line parameter which keeps additional saves at specified intervals.
SteamFixed district zone specialization issuebug fixFixed being able to build the same district zone specialization without closing the planet view.
SteamPlanet governor skill modifiers adjustmentbug fixPlanet governor skill modifiers no longer apply to fleets now.
SteamOvernight command saves adjustmentmoddingThe overnight command now keeps two extra saves, at 2275 and 2325.
SteamTeeth of the Eater fleets merge on spawngameplayTeeth of the Eater fleets now move to merge with already existing ones on spawn, to prevent clogging.
SteamFixed default zone in Broken Shackles planet UIbug fixFixed default zone showing up in Broken Shackles planet UI.
SteamCTD fixesbug fixFixed CTD in set_hostile effect, on MacOS while highlighting demographics pie charts, and when starting to explore an astral rift.
SteamSymbiosis living standard tooltip fixbug fixSymbiosis living standard tooltip no longer displays string ID.
SteamOcean Paradise starts farming district fixbug fixFixed Ocean Paradise starts not showing the farming district at game start due to a mismatch between capped and uncapped districts for that origin.
SteamTooltips added to Great Awakening traditionui uxAdded tooltips to the Great Awakening tradition to clarify Psionic Assimilation living standard.
SteamAlloy Nano-Plants and Civilian Repli-Complexes cost fixbug fixAlloy Nano-Plants and Civilian Repli-Complexes no longer have increased costs and upkeep on ringworlds.
SteamCybernetic ascension block for Hive-Mindbug fixGoing for the Cybernetic ascension as a Hive-Mind now properly blocks the Psionic Ascension.
SteamHard Reset Empires ascension perk restrictionbug fixHard Reset Empires that have started to Cybernetically ascend may no longer take the Synthetic Evolution ascension perk, and vice versa.
SteamEcumenopolis Urban Districts job additiongameplayEcumenopolis Urban Districts now add Production Overseers jobs.
Steam - 16 eventsPrevented crash during galaxy creation without authorityperformanceMilestoneSteamBuffed Tooth of the Eater with psionic componentsbalance changeSteamAdded subtitles for secondary districts on various worldsui uxSteamFixed Under One Rule origin's event not showing Psionic optionbug fixSteamFixed leader details not appearing in events when they diebug fixSteamFixed checks on non-Shroud-DLC tradition treebug fix
Now also checks the Shroud-DLC-specific tree.
SteamRemoved district specializations from Wilderness originquality of lifeSteamFixed various weapon tags on space fauna mutationsbug fixSteamIncreased likelihood of Celestial Orrery system spawningworldSteamDeath Priests unity gain adjustedbalance changeNow only gain +3 unity per 100 jobs if a sizeable percentage of population is sacrificed.
SteamResettlement window shows integer job amountsui uxNow displays integer amounts instead of floats.
SteamCreate and Abolish special world designations now take 180 daysbalance changeAllows cancellation of the abolish decision before it happens.
SteamShroud Seals reduce Psionic Weapons fire ratebalance changeNow give -50% fire rate to Psionic Weapons in their system.
SteamFixed crash when clicking on traits from summary screenperformanceMilestoneSteamImproved repurposing of slavesbug fixMakes unemployed slaves show up properly and enslavement of specialists and rulers work better.
SteamAdded Sol variant for Mindwardensnew contentSteam - 28 eventsResource Consolidation blockers made more severebalance changeSteamShroud-Forged origin provides additional trait picksbalance change
Allows robo-modding without removing any traits.
SteamPrevented crash during galaxy creationperformanceWhen no authority was available for a government.
SteamFixed CTD in shroud view after resyncperformanceSteamShroud-Forged can serve in military and as leadersbug fixSteamCreate and Abolish special world designations take 180 daysbalance changeAllows cancellation of the abolish decision if selected by accident.
SteamFixed CTD when clicking on traitsperformanceFrom the summary screen when editing a user empire.
SteamCivilian ships upgrade to psionic shields correctlybalance changeSteamShroud Seals reduce fire rate of Psionic Weaponsbalance changeNow give -50% fire rate to Psionic Weapons in their system.
SteamFixed astral rifts and espionage functionalitybug fixSteamDeath Priests unity gain adjustedbalance changeNow only gain +3 unity per 100 jobs if a sizeable percentage of population is sacrificed.
SteamBuffed Tooth of the Eater with psionic componentsbalance changeSteamFixed CTD when disbanding armiesperformanceSteamInitial machine world secondary districts costs reducedbalance changeSteamFixed Under One Rule origin's event for Psionic optionbug fixSteamPierce the Shroud decision no longer removes rare depositsbalance changeSteamResolved multiplayer desync issuesbug fixSteamGestalt empires can research psionic cloaking devicesbalance changeIf you have both Shadows of the Shroud and First Contact.
SteamAura of Whisperers impacts cloaking strengthbalance changeSteamDeath of a Great Leader event fires for regular leadersbug fixSteamShroudshaper trait grants telepath drones correctlybug fixSteamFully embracing Shroud-Forged sets them as primary speciesbalance changeSteamImproved repurposing of slavesbug fixMakes unemployed slaves show up properly and enslavement of specialists and rulers work better.
Steam - 17 eventsCreate and Abolish special world designations now take 180 daysbalance changeSteamResource Consolidation blockers are now more severebalance changeSteamThe Aura of Whisperers now impacts cloaking strengthbalance changeSteamStopped showing unavailable ships in the naval capacity ship size limit tooltipui uxSteamPerformance remains the highest priority of the internal Stellaris teamperformanceMilestone
A dedicated subteam from the Custodians exists that is exclusively focusing on performance.
SteamImproved repurposing of slavesbug fixSteamFixed a number of weapon tags on space fauna mutationsbug fixSteamFixed issues with the calculations for sacrifice effectsbug fixSteamGestalt empires can now research psionic cloaking devicesbalance changeSteamFledgling Dragons can now be hatched at a space fauna hatcherynew contentSteamAdded Sol variant for Mindwardensnew contentSteamCivilian ships now automatically upgrade to psionic shields correctlybalance changeSteamDeath Priests now only gain +3 unity per 100 jobs if a sizeable percentage of your population is sacrificedbalance changeSteamResettlement window shows integer jobs amounts instead of floatsui uxSteamShroud Seals now give -50% fire rate to Psionic Weaponsbalance changeSteamBuffed Tooth of the Eater with psionic componentsbalance changeSteamFixed leader details not being present in events when they diebug fixSteam - 16 eventsRemoved invalid armies from savefilesbug fix
Invalid armies were removed from savefiles after planet occupation issues.
SteamNatural Design mutually exclusive changesgameplayMade Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension.
SteamDeath Cult sacrifices requirement changegameplayDeath Cult sacrifices now require at least 100 Mortal Initiates.
SteamFixed crash in planet view demographics tabbug fixResolved a crash that could occur in the planet view demographics tab.
SteamTeeth of the Eater naval capacity fixgameplayTeeth of the Eater no longer use naval capacity when merged into fleets.
SteamStop removing allied armies from non-combat planetsbug fixFixed an issue where allied armies were being removed from planets not in combat.
SteamFixed default leader tiers loading issuebug fixResolved an issue where default leader tiers were not being loaded properly from a savegame, causing Psionic traits to be lost.
SteamSecondary empire color for country bordersgameplaySecondary empire color is now used for country borders.
SteamColonist jobs for Tankbound speciesgameplayColonist jobs are now available for Tankbound species.
SteamComposer of Strands planetary district capacity fixgameplayThe reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path.
SteamFixed leaders not gaining Psionic traitsbug fixFixed an issue where leaders were not gaining Psionic traits when completing Psionic ascension.
SteamTankbound Toxoid portrait updategameplayThe tankbound Toxoid portrait now counts as potentially having a big brain.
SteamFixed instant ground battlesbug fixResolved an issue where ground battles were finishing instantly.
SteamDeath Cult sacrifices availabilitygameplayDeath Cult sacrifices are now available at the start of the game again.
Steam - 5 eventsPrevented early patron relations initializationbug fix
Added checks for potentials before country initialization to prevent early patron relations issues.
SteamFixed rare CTD with precursor selectorbug fixAddressed a rare crash to desktop when interacting with the precursor selector in the galaxy settings.
SteamResource Consolidation and Void Dwellers start adjustmentsbalance changeResource Consolidation and Void Dwellers now start with energy and mining districts again.
SteamAdded safeguard against CTD from incorrect scriptbug fixImplemented a technical safeguard to prevent crashes even with incorrect script.
SteamFixed Machine Intelligences origin issuebug fixResolved an issue where Machine Intelligences were forced to have the Shroud-Forged origin if The Machine Age was not owned, causing a CTD.
Steam - 45 eventsOverhauled Psionic Ascensionnew contentMilestone
Psionic Ascension now includes an Ascension Situation that explores its impact on your Empire.
Steam8 New Paragon Leadersnew contentSteamShadows of the Shroud Expansion Announcementdlc releaseMilestoneThe Shadows of the Shroud expansion is coming to Stellaris alongside the 4.1 ‘Lyra’ update on September 22nd.
SteamIntroduction of Proxy Warsnew contentSteamExpanded Psionic Contentnew contentMilestoneIncludes an Ascension Path situation, tradition tree overhaul, and new advanced governments.
SteamSix New Civicsnew contentNew civics include Chosen, Entropy Drinkers, Corporate Vampires, and more.
SteamNew Psionic Species Traits and Portraitsnew contentNew traits and portraits reflecting the Psionic potential of species.
SteamLocalization Performance FixesperformanceFixed various scripted localization performance issues related to Paragons.
SteamNew Psionic Diplomatic Room and City Setnew contentIncludes new advisor, music tracks, and more.
SteamNew Origins: Endbringers, Mindwardens, Shroud-Forgednew contentMilestoneThree new origins introduced, including unique gameplay mechanics for each.
SteamAdvanced Psionic Governmentsnew contentSteamNew System for Delving into the Shroudnew contentMilestoneIncludes Deeds, Accords, Callings, and Covenants.
SteamSix New Civics Introducednew contentMilestoneNew Civics include Chosen, Entropy Drinkers, Secret Societies, and more.
Steam80+ New Galactic Anomalies and Eventsnew contentAdditional anomalies and events unrelated to the Shroud.
SteamFallen Shipyard Feature Adjustmentbalance changeNow gives 1 miner per 25 pops instead of 1 per 4 pops.
SteamChosen Contact Issue Resolvedbug fixThe Chosen can no longer be declared the most delicious aliens.
Steam13 New Portraitsnew contentSteamThree New Origins Addednew contentMilestoneNew Origins: Endbringers, Mindwardens, and Shroud-Forged.
SteamIntroduction of Psionic Auras and Sealsnew contentNew mechanics for Psionic Auras and Seals that affect gameplay.
SteamIntroduction of Psionic Ascensionnew contentMilestoneCompleting the Psionic Tradition Tree unlocks the Psionic Ascension path.
SteamNew Patrons and Entities in the Shroudnew contentExpanded content for new and old patrons in the Shroud.
SteamNew System for Delving into the Shroudnew contentMilestoneIncludes Deeds, Accords, Callings, and Covenants.
SteamNew Shroud Panelnew contentMilestoneTrack exploration of the Shroud and influence spiritual travels.
SteamNew Shroud Events and Technologiesnew contentEncounter new events and gain 4 new Psionic technologies for ship components.
SteamNew Psionic and Mindwarden Shipsetsnew contentSteamEnhanced Psionic Ascension Situationnew contentAn advanced situation culminating in new Psionic government forms.
SteamEnhanced Psionic Ascension Situationnew contentMilestoneAn enhanced situation culminating in advanced Psionic government forms.
SteamShadows of the Shroud Expansion Releaseddlc releaseMilestoneThe second installment of Stellaris: Season 09, Shadows of the Shroud, is now available.
SteamShadows of the Shroud DLC Launchdlc releaseMilestoneThe Shadows of the Shroud DLC will be released on September 22nd.
SteamShip Junkyard Modifier Changebalance changeNow provides 0.5 alloys and 0.5 engineering research per 100 miners.
SteamNew Diplomatic Room and City Setnew contentIncludes a new Psionic Diplomatic Room and City Set.
SteamAI Defensive Platform ImprovementsaiAI will now build defensive platforms in orbit of deep space citadels.
SteamPsionic Ascension for Hive Minds and Machine Empiresnew contentThese empires can now Psionically ascend.
SteamNew Shroudwalker Enclave Interactionsnew contentSteamNew Psionic Species Traits and Portraitsnew contentNew traits and portraits reflecting Psionic potential.
Steam - 6 eventsNew Civic: Entropy Drinkersnew content
Entropy Drinkers civics enable the transfer of life energy from the populace to the Empire's leaders.
SteamProxy Wars Mechanicnew contentMilestoneProxy Wars allow empires to incite conflict between other civilizations via the Diplomacy menu, requiring high Trust or Infiltration.
SteamSecret Societies Civicsnew contentSecret Societies civics grant earlier access to Proxy Wars and introduce covert actors who influence galactic affairs.
SteamShadows of the Shroud Stream Announcementseasonal eventFinal Shadows of the Shroud stream showcasing the Endbringers will be held today.
SteamIntroduction of Endbringers Originnew contentMilestoneThe Endbringers are a challenging and doomed origin with a unique gameplay mechanic involving paranoia and a shrouded world.
SteamRelease of Shadows of the Shroud and 4.1.0 ‘Vela’ Updatedlc releaseMilestoneShadows of the Shroud and the 4.1.0 ‘Vela’ update will be released on September 22nd, included as part of Stellaris: Season 09.
Steam - 5 eventsIntroduction of Mindwarden Enclavenew contentMilestone
A new organization providing services and technology to counteract psionic practices.
SteamMindwarden Originnew contentMilestoneA new origin allowing players to proactively deal with otherworldly menaces.
SteamShroud-Forged Originnew contentMilestoneA new origin exploring a gestalt machine intelligence influenced by the Shroud.
Steam - 5 eventsIntroduction of Psionic Shipsetnew contentMilestone
New playable shipset, the Psionic shipset, introduced in Shadows of the Shroud.
SteamIntroduction of Psionic Aurasnew contentMilestoneNew technology allowing empires to emit Psionic Auras for passive benefits and hindrance to enemies.
SteamIntroduction of Minor Patrons in the Shroudnew contentMilestoneEight Minor Patrons introduced, each with unique characteristics and powers.
SteamIntroduction of Major Patrons in the Shroudnew contentMilestoneFour Major Patrons introduced: Instrument of Desire, Composer of Strands, Eater of Worlds, and Cradle of Souls.
SteamCevantian Sovereignty's New Civic: Experimental Sentencingnew contentMilestoneCevantian Sovereignty gains a third civic, allowing focus on a branch of research with potential Test Subject losses.
Steam - 6 eventsNew Psi Corps Requirementgameplay
Players must establish a Psi Corps to continue developing psionic potential.
SteamDelving into the Shroud MechanicsgameplayDelving into the Shroud now has a five year cooldown with no material cost.
SteamChanges to Shroud Interaction for Machine EmpiresgameplayGestalt Machine Empires or Shroud-Forged empires require one extra Ascension Perk to interact with the Shroud unless they have a Chosen civic.
SteamAttunement System with Shroud EntitiesgameplayMilestonePlayers can now improve relations with Shroud entities through envoys and gain passive effects from Psionic Accords.
SteamSuperstitious Beliefs Civic Setnew contentA new set of civics highlighting civilizations that rely on predictions and numerology is now available.
SteamIntroduction of Psionic Ascension Pathnew contentMilestonePlayers can now select the Mind Over Matter Ascension Perk as their third Ascension Perk.
Steam - 23 eventsBroken Text Icons in Non-English Languages Fixedbug fix
Fixed multiple broken text icons in non-English languages.
SteamDamn the Consequences Explanation Fixbug fixDamn the Consequences now explains what it means to damn the consequences.
SteamAgrarian Villages Disappearance Fixedbug fixFixed Agrarian Villages disappearing on wet worlds for non-angler empires.
SteamNecrophage Purge Pop Generation Fixbug fixFixed necrophage purge sometimes not generating pops.
SteamPlanet View Job Types Tooltip Correctionbug fixFixed Planet view job types tooltips being wildly incorrect.
SteamNecrophage Worker Job Issue Fixedbug fixFixed Necrophage secondary species refusing to work any Worker jobs on game start.
SteamHead of Education Position Fixbug fixHead of Education can now correctly be filled by both Scientists and Officials.
SteamDistribute Luxury Resources Decision Cost Fixbug fixFixed an issue that caused the Distribute Luxury Resources decision cost to cap out very early.
SteamCrash Related to Toast Notification Manager FixedperformanceFix to a relatively common crash related to the toast notification manager.
SteamJob Assignment Issue Resolvedbug fixFixed an issue with job assignment not being able to fill all jobs on a planet properly, particularly for Virtuality.
SteamShadows of the Shroud Major Expansion Announcednew contentMilestoneShadows of the Shroud is a Major Expansion completing the 'Arc of Ascension' trilogy with a remastering of Psionic Ascension.
SteamAuto-Modding Traits Efficiency Scalingbalance changeAuto-modding traits will now scale to 100% efficiency even if a pop group is assigned to multiple jobs.
SteamSpace Fauna Weapons Tagging Fixedbug fixSeveral space fauna weapons are now correctly tagged as space fauna weapons.
SteamCorporate Angler Councilors Power Fixbug fixFixed Corporate angler councilors being a tenth as powerful as they should have been.
SteamPop Group Creation Tooltip Fixbug fixEffects that create a pop group will now correctly generate a tooltip entry.
SteamClone Potential Project Completion Fixbug fixCompleting the Clone Potential special project will no longer block Clone Army empires from undertaking non-Cloning ascension paths.
SteamPrethoryn Scourge Pop Purge Fixbug fixPrethoryn Scourge now purges pops on planets they occupy.
SteamAutomation Building Upkeep Fixbug fixFixed automation building not having upkeep, or being able to build two in a single district under some circumstances.
SteamJobs Requiring Non-Slaves Enforcementbug fixJobs that require non-slaves should now actually enforce that limitation.
SteamCountry Map Colors Fixbug fixFixes some country map colors being white upon loading of the savegame.
SteamIon Cannon Reactors Power Output Increasedbalance changeIon Cannon reactors now have more power output, reducing the likelihood of running out of power for the main armament.
SteamTiyanki Capture Community Reaction Fixbug fixCapturing Tiyanki in your Gravity Snare will no longer upset the galactic community.
Steam - 16 eventsImproved Job Representation for Wildernessquality of life
Jobs for Wilderness are now properly represented, allowing customization of job sliders.
SteamArc Furnace Mineral Output Adjustmentbalance changeArc Furnace no longer decreases Mineral output as it increases Alloy output.
SteamWilderness Jobs Automationquality of lifeAll Wilderness jobs are now automatically worked without requiring biomass.
SteamControlled Evolution Achievement Fixbug fixFixed achievement checking for pre-BioGenesis genetic ascension.
SteamFix for Strategic Resource Maximum Calculationbug fixStrategic resource maximum for invalid countries is now calculated as zero.
SteamHolo-Museums Job Swapsbalance changeHolo-Museums now swap Entertainers to Curators, producing Unity and Amenities.
SteamTechnological Ascendancy AP ChangesgameplayUnlocks research policies to increase draw weight for technology categories.
SteamImproved Planet Modifier Tooltipsui uxTooltips now display a better source than 'From Buildings'.
SteamBroadside Stingers Slot Adjustmentbalance changeUpdated broadside stingers to follow the correct slot equivalency for weapon slots.
SteamDefault Stratum for Grown Popsquality of lifeGrown pops now spawn in a default stratum and job instead of being unemployed.
SteamResearch Restriction Policies AddedgameplayNew policies to reduce the chance of drawing dangerous technologies.
SteamPlanetary Automation Changesquality of lifePlanetary Automation no longer actively tries to keep some civilians around.
Steam - 11 eventsBuilding Limit Calculation Fixbug fix
Fixed building limit calculation causing incorrect removal of buildings.
SteamGrown Pops AllocationgameplayMilestoneGrown pops are now added directly to Civilians, Maintenance Drones, or Unemployed Slaves, preventing overspecialization.
SteamAmenities Rebalancebalance changeAmenities have been rebalanced, with housing buildings no longer being the optimal choice.
SteamControlled Evolution Achievement Fixbug fixFixed the achievement checking for pre-BioGenesis genetic ascension.
SteamFleet Performance OptimizationsperformanceMilestoneOptimizations to combat targeting and ship upkeep to address mid to late-game performance issues.
SteamWilderness Jobs AutomationgameplayMilestoneAll Wilderness jobs are now automatically worked by your primary species without requiring biomass assignment.
SteamFix for Slaver Guildsbug fixFixed Slaver Guilds constantly reassigning slaves and never enslaving workers.
SteamOutliner Updates for Unemploymentui uxChanged the outliner to show planets with a large number of Civilians or Unemployed pops.
SteamCommand Limits Increasebalance changeCommand limits on fleets have been generally increased to reduce the number of fleets in the end-game.
SteamStrategic Resource Production Decreasebalance changeStrategic Resource production has been significantly decreased with new District Specializations added.
SteamAI Development ImprovementsgameplayMilestoneAI should no longer stall during certain points of its development and will continue scaling its growth through the endgame.
Steam - 37 eventsEthical Guideline Refactoring Updatesnew content
Refactored Restrictions added to the Ethical Guideline Refactoring GalCom resolution.
SteamStasis Wardens Scaling Fixbug fixStasis Wardens no longer scale their own or Civilian workforce into infinity.
SteamArtisan Drones Food Upkeep Changebug fixArtisan Drones now have a food upkeep instead of a mineral one if you have a Catalytic Processing Civic.
SteamSituation Alerts Severity Fixui uxFixed situation alerts showing the wrong severity based on current stage.
SteamPops Resettled to Synaptic Lathe Fixbug fixPops resettled to the Synaptic Lathe should no longer retain incorrect beliefs.
SteamHidden Cutholoids Logic ImprovedperformanceImproved the logic that checks for hidden Cutholoids.
SteamAmenities from Housing Buildings Decreasedbalance changeSteamReactor Boosters Percentage Boostbalance changeReactor Boosters now give a percentage boost to reactor output.
SteamBio-Trophy Pampering Fixbug fixFixed cases in which pops that should be bio-trophies weren't being pampered correctly.
SteamChronicle Drones Production Tooltip Updatebug fixUpdated the Chronicle Drones production tooltip to reflect that they no longer produce amenities.
SteamBuildings Modifiers Calculation Fixbug fixFixed Buildings modifiers not being calculated at game start.
SteamCrash Fix for Alerts Console CommandperformanceFixed crash when using the 'Alerts.ShowAll' console command.
SteamOOS Fix for Ship Construction TimeperformanceFixes OOS due to ship construction time calculated to 0 on client but correct on server.
SteamNew District Specializations Addedbalance changeDistrict specializations for strategic resources and special features introduced.
SteamRemoved Filter by Type from Message Settingsui uxSteamOffspring Drones Weight Increasedbug fixDramatically increased the weight for Offspring Drones.
SteamTrade Policies Rebalancedbalance changeVarious trade policies have been rebalanced for regular empires.
SteamBiological Ships Growth Stages Boostedbalance changeLater growth stages of biological ships now have an inherent reactor output percentage boost.
SteamLethal Ecosphere Blocker Technology Requirement Removedbug fixThe Lethal Ecosphere blocker will no longer require a technology to clear.
SteamVolatile Mote Cost Addedbug fixAdded volatile mote cost and upkeep for alloy reclamation plant.
SteamHousing Tooltip Correctionbug fixFixed the Housing tooltip not correctly showing district modifiers.
SteamWilderness Empires Fallback Fixbug fixWilderness empires now have a fallback if their capital buildings are deleted.
SteamLeviathan Parades Naming Fixbug fixLeviathan Parades should now have the name of the beastie you killed in the title again.
SteamFleet Special Project Eligibility Fixedbug fixFleets that are fighting are no longer eligible for special project requirements.
SteamStrategic Resource and Planetary Feature Balancingbalance changeAssorted planetary features now apply to miners or farmers respectively.
SteamSpare Organs Trait Fixbug fixThe Spare Organs species trait will no longer interfere with Envoy assignment.
SteamResearch Restriction Policies Introducednew contentNew policies allow reduction of chances for drawing dangerous technologies.
SteamSpace Time Anomaly Fixbug fixFixed the space time anomaly saying it converted physicists into dimensional researchers.
SteamPlanetary Construction Behavior FixedperformanceFixed undefined behavior in planetary construction potentially leading to CTDS and OOS.
SteamCharismatic and Repugnant Traits Buffedbalance changeThese traits now provide job efficiency modifiers for elite strata and bio-trophy jobs.
SteamNew Research Policies Addednew contentTechnological Ascendancy AP now unlocks research policies to increase draw weight for technology categories.
Steam - 3 events#MODJAM2025 Now Live with New Player Crisis Pathsnew content
Over 15 new player crisis paths available for exploration.
SteamWinners of #MODJAM2025 to be Announcedseasonal eventWinners will be revealed on August 25th, with prizes for the top 3 modders.
SteamVote for Your Favorite Player Crisis Pathsseasonal eventCommunity voting for the top five player crisis paths closes on August 22nd.
Steam - 7 eventsTheRingBearer's Utopian Crisis Pathnew content
A crisis path aiming to create a perfect idyllic utopia without conquering the galaxy.
Steamwiirlak's Bloom Worlds Crisis Pathnew contentA crisis path focused on terraforming planets into Bloom Worlds for the player's benefit.
SteamThe Branchial Weaver Crisis Pathnew contentA journey across Branchial Space with themes of time travel and rewriting history, inspired by recent physics theories.
SteamDaniellm's Spiritual Crisis Pathnew contentA crisis path revolving around the Shroud and the concept of shroud cults wanting to summon their gods.
SteamGreendog's Diplomatic Crisis Pathnew contentA diplomatic focused crisis aiming to take over the galaxy, inspired by the Galactic Empire and the Imperium of Man.
SteamIntroduction of New Modded Crisis Pathsnew content15 to 20 new modded player crisis paths will be available for testing and release on July 29th.
Steamjam1066's Mining Focused Crisis Pathnew contentA crisis path that allows access to extreme mining techniques as players progress.
Steam - 17 eventsImproved District Tooltipsui ux
Hovering a district now shows the scaled and separated modifiers.
SteamFixed Workforce Calculationsbug fixMilestoneSteamOOS Fix Related to Bombardment and Ground CombatperformanceMilestoneSteamDistinct Advanced and Endgame AI PlansaiAIs now have distinct advanced and endgame economic plans that focus largely on Research, Naval Capacity, and shipbuilding.
SteamReduced AI Enthusiasm for Storm BuildingsaiThe AI is less enthusiastic about building Storm related buildings.
SteamPotential OOS Fix Related to Grand ArchivesperformanceSteamBuilding Creation Fix for Certain Eventsbug fixMilestoneFixed certain events not correctly creating buildings when initializing planets or otherwise changing AI controlled worlds.
SteamNeural Chips Functionality Fixbug fixMilestoneFixed Neural Chips in the Synaptic Lathe not functioning properly.
SteamPlanetary Logistic Deficits Slider Fixbug fixPlanetary Logistic Deficits slider should now correctly apply.
SteamWilderness Biomass Update Fixbug fixFixes wilderness biomass not being updated when loading an older savegame.
SteamErudite Trait Application Fixbug fixErudite trait now correctly applies to Leaders when gained through Adaptive Evolution.
SteamNum Empires Trigger FixmoddingThe num_empires trigger now correctly counts the number of empires instead of the number of fallen empires.
SteamIncreased Base Command Limit for Fleetsbalance changeSubstantially increased the base Command Limit of fleets and most sources of Command Limit.
SteamPop Strata Unemployment Values Hideui uxPop Strata with no possible unemployment hide the Unemployment values in collapsed planet jobs view.
SteamAdded Ship Reactor Power ModifiersmoddingSteam - 46 eventsAI Arc Furnaces and Dyson Swarms behavior fixperformance
The AI will no longer constantly be starting and canceling Arc Furnaces and Dyson Swarms.
SteamNew effects for district specializationsmoddingAdded on_queued, on_unqueued, on_built effects for district specializations.
SteamOverride Icon for dynamically generated modifiersmoddingIt is now possible to override the Icon for the dynamically generated modifiers by adding a _icon entry in the localization.
SteamHolo-Museums job swap and improvementsbalance changeHolo-Museums acquired from the Curator enclave now swap Entertainers to Curators and can be constructed in research and resort specializations.
SteamAI fleet movement fixaiFixed a bug where the AI would order fleets to follow one another, resulting in no fleet movement at all.
SteamNew displace_pop_amount effectmoddingAdd displace_pop_amount effect that simply raises on_pop_displaced.
SteamCivic change modifier reset fixbug fixIf you change your civics but not your authority the Ruler Chips modifiers should no longer reset.
SteamStrategic resource maximum calculation fixbug fixStrategic resource maximum for invalid countries is now calculated as zero.
SteamShipyard construction queue fixbug fixFixed edge cases where shipyards could have ships from the old owner in the construction queue after being taken over.
SteamHive Sensorium building description fixbug fixThe hive Sensorium building no longer mentions Evaluators.
SteamRessettlement Window Pop Count display fixui uxPop Count of Pop Group in the Ressettlement Window does not overlap when it has more than 4 digits.
SteamGalactic Curator civics job swapbalance changeGalactic Curator civics also swap Entertainers to Curators.
SteamHabitability and Dig site UI overlap fixui uxHabitability and Dig site no longer overlap each other in the Planet UI.
SteamGalactic Curator civic councilors effect fixbug fixThe effects of the Galactic Curator civic councilors now apply to Entertainers.
SteamIntegrated Preservation civic fixbug fixFixed Integrated Preservation still giving modifiers to Evaluator jobs.
SteamUnrest.4200 description fixbug fixUnrest.4200 will no longer generate descriptions that don't describe the planets.
SteamThe Federation tradition progress boostbalance changeThe diplomacy tradition 'The Federation' now gives 25% progress in the Federation Code technology.
SteamSynapse drones job modifier icon fixbug fixSynapse drones job modifier will use the correct icon in the building effect summary.
SteamVirtuality Machine Empires job type fixbug fixVirtuality Machine Empires on Ringworlds should no longer get regular engineering or physicists jobs, only gestalt ones.
SteamRefactored has_x_capital triggersmoddingRefactored the has_x_capital scripted triggers to account for capital building tiers.
SteamResearch speed and draw chance modifiers addedmoddingAdd research speed and draw chance modifiers for tech types (rare, dangerous, insight, custom).
SteamScience ships archaeological site fixbug fixScience ships can no longer continue progressing archaeological sites without a leader.
SteamFix to building limit logicbug fixFix to building limit logic that was destroying things like the Archaeostudies building.
SteamPlanet UI performance improvementperformanceRefactored parts of the Planet UI to improve performance, benefiting lower end machines.
SteamGuardian space critter factions ignore FTL inhibitorsbalance changeVarious guardian space critter factions will now ignore FTL inhibitors.
SteamNew ignore_ftl_inhibitors flag addedmoddingAdded a new ignore_ftl_inhibitors flag for the country type.
SteamMaze Harbingers naval capacity fixbug fixMaze Harbingers now use the correct amount of naval capacity.
SteamBehemoth empires event option fixbug fixBehemoth empires that have become Ever Hungry will no longer get 'Nice Guy' event options.
SteamCurrent Population display fixui uxPop amount in the Current Population does not overlap other elements when it has more than 2 digits anymore in Planet UI.
SteamConsole commands updatedmoddingConsole commands now use country index instead of country ID, making them easier to use.
SteamGalactic Curator civics tooltip consistencybug fixImproved consistency with the tooltips for the Galactic Curator civics.
SteamShip model preview pitch settingsui uxIntroduced min/max pitch settings for Ship model preview to prevent sharp turns.
SteamBiomass and Neural Chip Processing job namingbug fixBiomass and Neural Chip Processing and Unprocessing jobs now have unique names.
SteamGrown pops immediately join available jobsgameplayGrown pops now immediately join an available job (like “Civilian”) instead of being processed for a month.
SteamLand Appropriation functionality restoredbug fixLand Appropriation once again kicks pops off their planets and makes them into refugees.
SteamCapital building tier parameter addedmoddingAdded a capital_tier parameter for capital building and an associated planet scope trigger.
SteamJobs production modifier tooltip fixbug fixJobs production modifier fix in nested tooltip for Serviles trait.
SteamJob swaps building requirement fixbug fixJob swaps that require buildings on a planet now require the building to not be disabled.
Steam - 37 eventsTransport Ships Subspace Drive Fixbug fix
Transport ships for eager explorer civics now equip a subspace drive if you haven't researched hyperdrives.
SteamFortresses and Civilian Industries Job Specialization Fixbug fixSecondary specializations for fortresses and civilian industries on special worlds correctly have doubled jobs.
SteamBiological Ships Technology Accessbalance changeEmpires with biological ships can now access repeatable technologies for explosive weapon damage and fire rate.
SteamNecrophage Purge Option Display Fixbug fixThe Necrophage Purge option will now only be displayed if you can take it.
SteamRefresh Auto Generated Ship Designs EffectmoddingAdd refresh_auto_generated_ship_designs effect.
SteamGestalt Empires City District Fixbug fixFixed ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.
SteamPsionic Ephase Trait Fixbug fixEvolutionary Predator Empires can now once more gain and keep the Psionic Ephase trait.
SteamAI Peace Localization Fixbug fixCorrected a localization issue where an AI empire accepting peace would incorrectly refer to the player as having 'better things to do'.
SteamMachine Empires Ringworld Colonization Fixbug fixFixed an issue that could occur when machine empires colonised ringworlds.
SteamResettlement Prohibited Policy Buffbalance changeThe Resettlement Prohibited policy now grants +100% Automatic Migration.
SteamCommercial Pact Efficiency Fixbug fixThe Entrepreneur traits once again grant Commercial Pact Efficiency.
SteamSubsume World Decision Tooltip Fixbug fixFixed the tooltips listing the effects for the Subsume World decision and Xeno-Compatibility AP.
SteamGenesis Guides Government Reform Fixbug fixReforming the government to Genesis Guides allows building Genesis Arks.
SteamIncreased Save Game Transfer Speed in MultiplayerperformanceSave game transfer speed is now increased in multiplayer by default.
SteamResource Consolidation Blocker Removalbalance changeResource Consolidation no longer has the Malfunctioning Replicator Bay blocker.
SteamRingworld Districts Spawn Fixbug fixRingworld districts now correctly spawn on pre-ftl ringworlds.
SteamStorm Aftermath Events AdjustmentgameplayStorm Aftermath events will no longer happen in systems where you are constructing megastructures.
SteamOutliner Army Display Fixbug fixArmies that have landed on planets show properly in the outliner.
SteamNecrophage Unemployment Fixbalance changeNecrophages should no longer sometimes start with unemployment.
SteamMemorialists Civic Fixbug fixMemorialists now give their priests the ethics modifiers their civic tooltip promises.
SteamFear of the Dark Bioships Fixbug fixFixed Fear of the Dark random empires being able to get bioships.
SteamColonize Planet Button Accessibilityui uxThe Colonize planet button can now be accessed on the management tab as well as the surface tab.
SteamNecrophage Pop Growth Speed Penalty Reductionbalance changeReduced the Pop Growth Speed penalty on the Necrophage trait from -75% to -50%.
SteamResource Consolidation Districts Adjustmentbalance changeResource Consolidation now starts with fewer Generator and Mining Districts.
SteamBiologist Jobs Upkeep Fixbug fixBiologist jobs that aren't zookeepers now have the correct upkeep.
SteamNecrophage Trait Buffsbalance changePops with the Necrophage trait can now grow (slowly) even if there are pops being Necrophaged on their planet.
SteamMachine Worlds Job Maximum Fixbalance changeMachine Worlds now always have their maximum number of jobs.
SteamMutagenic Habitability Tooltip Fixbug fixRemoved an errant plus from some of the mutagenic habitability tooltips.
SteamAI Status Quo Peace Deal Response Fixbug fixFixed an issue where AI empires would respond with generic text when accepting a Status Quo peace deal.
SteamNecrophage Prepatent Species Buffbalance changeNecrophages begin with more of their prepatent species (and fewer of their Necrophage species).
SteamFallen Empire Trade Buildings for Gestalt Empiresbug fixGestalt empires have access to fallen empire trade buildings.
Steam - 37 eventsPsionic Ephase Trait Fixbug fix
Evolutionary Predator Empires can now once more gain and keep the Psionic Ephase trait.
SteamNo Unemployment for Necrophagesbalance changeNecrophages should no longer sometimes start with unemployment.
SteamStorm Aftermath Events AdjustmentgameplayStorm Aftermath events will no longer happen in systems where you are constructing megastructures.
SteamSubsume World Decision Tooltip Fixbug fixFixed the tooltips listing the effects for the Subsume World decision and Xeno-Compatibility AP.
SteamResource Consolidation District Changesbalance changeResource Consolidation now starts with fewer Generator and Mining Districts.
SteamRingworld Districts Spawn Fixbug fixRingworld districts now correctly spawn on pre-ftl ringworlds.
SteamAI Peace Localization Fixbug fixCorrected a localization issue where an AI empire accepting peace would incorrectly refer to the player as having 'better things to do'.
SteamBiologist Jobs Upkeep Fixbug fixBiologist jobs that aren't zookeepers now have the correct upkeep.
SteamFortresses and Civilian Industries Job Fixbug fixSecondary specializations for fortresses and civilian industries on special worlds correctly have doubled jobs.
SteamMachine Worlds Job Fixbalance changeMachine Worlds now always have their maximum number of jobs.
SteamNecrophage Trait Buffsbalance changePops with the Necrophage trait can now grow (slowly) even if there are pops being Necrophaged on their planet.
SteamReduced Necrophage Pop Growth Speed Penaltybalance changeReduced the Pop Growth Speed penalty on the Necrophage trait from -75% to -50%.
SteamArmies Display Fix in Outlinerbug fixArmies that have landed on planets show properly in the outliner.
SteamAI Peace Deal Response Fixbug fixFixed an issue where AI empires would respond with generic text when accepting a Status Quo peace deal.
SteamIncreased Save Game Transfer Speed in Multiplayerquality of lifeSave game transfer speed is now increased in multiplayer by default.
SteamColonize Planet Button Accessibilityui uxThe Colonize planet button can now be accessed on the management tab as well as the surface tab.
SteamTransport Ships Subspace Drive Fixbug fixTransport ships for eager explorer civics now equip a subspace drive if you haven't researched hyperdrives.
SteamGestalt Empires Ringworlds Fixbug fixFixed ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.
SteamBiological Ships Access to Repeatable Technologiesbalance changeEmpires with biological ships can now access repeatable technologies for explosive weapon damage and fire rate.
SteamNecrophage Purge Option Display Fixbug fixThe Necrophage Purge option will now only be displayed if you can take it.
SteamMemorialists Civic Tooltip Fixbug fixMemorialists now give their priests the ethics modifiers their civic tooltip promises.
SteamMachine Empires Ringworlds Issue Fixbug fixFixed an issue that could occur when machine empires colonised ringworlds.
SteamMutagenic Habitability Tooltip Fixbug fixRemoved an errant plus from some of the mutagenic habitability tooltips.
SteamGenesis Guides Government Reform Fixbug fixReforming the government to Genesis Guides allows building Genesis Arks.
SteamFear of the Dark Event Fixbug fixFixed Fear of the Dark random empires being able to get bioships.
SteamRemoved Malfunctioning Replicator Bay Blockerbalance changeResource Consolidation no longer has the Malfunctioning Replicator Bay blocker.
SteamCommercial Pact Efficiency Fixbug fixThe Entrepreneur traits once again grant Commercial Pact Efficiency.
SteamFallen Empire Trade Buildings Access for Gestalt Empiresbug fixGestalt empires have access to fallen empire trade buildings.
SteamResettlement Prohibited Policy Buffbalance changeThe Resettlement Prohibited policy now grants +100% Automatic Migration.
SteamNecrophages Start with More Prepatent Speciesbalance changeNecrophages begin with more of their prepatent species (and fewer of their Necrophage species).
Steam - 7 eventsFixed Gestalt Empire Ringworld Issuebug fix
Fixed an issue with ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.
SteamAdded toggle for faster save game transferquality of lifeIntroduced a toggle in settings to enable or disable faster save game transfer, defaulting to off.
SteamImproved Job Representation in WildernessgameplayJobs for Wilderness are now properly represented, allowing customization of job work amounts with sliders.
SteamFixed save game crash issuebug fixMilestoneResolved a remaining issue with loading savegames that caused crashes or freezing.
SteamWilderness Open Beta Availablenew contentThe Wilderness Open Beta is now available on Steam, experimenting with a new model for Wilderness mechanics.
SteamAutomatic Wilderness Job ManagementgameplayAll Wilderness jobs are now automatically worked without requiring biomass, worked by your primary species.
SteamExperimental Fast Save Transfer for MultiplayerperformanceIncluded experimental fast save transfer feature for multiplayer in this build.
Steam - 25 eventsDistrict Specialisations Visual Updategameplay
District specialisations now visually swap to the appropriate art and district names for easier differentiation.
SteamVoidspawn Myocardius Relic Addednew contentAdded the Voidspawn Myocardius relic awarded to whomever manages to take down the Elder Voidspawn.
SteamSynaptic Lathe Refill Adjustmentbalance changeThe Synaptic Lathe will now ask for a refill if it drops below 50 pops instead of letting itself drop all the way to 0.
SteamA Complete Collection Event Adjustmentbalance changeThe event A Complete Collection will now only take one pop, avoiding depopulating entire planets.
SteamFixed savegame loading crashbug fixMilestoneFixed issue with loading savegames crashing or freezing the game.
SteamMultiplayer Start Game Tooltipui uxThe host now gets a tooltip in Multiplayer on the Start Game button with a list of players that are holding up the game.
SteamStarbase Capacity Tooltip Updateui uxStarbase Capacity tooltip now shows the number of owned systems contributing to Starbase Capacity.
SteamReverted Fallen Empire Building Limitationsbalance changeReverted the most recent changes to fallen empire building limitations.
SteamReduced Habitability RecalculationsperformanceReduced habitability recalculations done by pop growth/decline.
SteamNew District Specialization FeaturesmoddingAdds swap_type and swap_type_weight for districts to District Specializations.
SteamFixed Synaptic Lathe Issuesbug fixThe Synaptic Lathe now correctly purges pops and produces science.
SteamWilderness Empires Specialisation Changebalance changeWilderness empires now start with a Heartgrove specialisation instead of a Threadway specialisation.
SteamReduced Mil Power RecalculationsperformanceReduced mil power recalculations done by outliner fleet entry.
SteamAI Crisis Declaration Adjustmentbalance changeAI empires will be more likely to declare a Cosmogenesis empire a crisis as they develop more Infinity Theses.
SteamWilderness Empires Grand Archive Requirement Changedbalance changeWilderness Empires no longer have to consolidate 2500 biomass on a planet to build a Grand Archive.
SteamHabitats can build Archives againquality of lifeHabitats once again can build Archives in their habitation districts.
SteamHive Fallen Empire Ships for Biological Empiresnew contentThe Hive Fallen Empire ships are now available for Biological Ship Empires if you progress down the Cosmogenesis Crisis Path.
SteamWilderness Open Beta AnnouncedotherExperimental changes to Wilderness are being tested in an open beta.
SteamReduced Planet View UpdatesperformanceReduced amount of times planet view tries to update pop group clothing.
SteamZone Sets for District SpecializationsmoddingDistrict Specializations now belong to sets, and Zone Slots can now include or exclude entire zone sets.
SteamSecondary Districts Job IncreasegameplaySecondary districts now have double the jobs of the primary districts.
SteamUpdated Scripted Triggers for DistrictsmoddingUpdated scripted triggers for districts and zones.
Steam - 52 eventsFixed CTD on Planet UI for Contingency PlanetsotherMilestoneSteamPrescripted Empires' Starting Flags Requirementmodding
Starting flags now need to be defined in the 'prescripted_flags' folder.
SteamFixed OOS with Different PopgroupsotherMilestoneSteamContingency Branch Offices Sterilization Fixbug fixMilestoneContingency will no longer fail to sterilize branch offices on a planet.
SteamExotic Metabolism Tooltip Updatebug fixExotic Metabolism tooltip now lists Pop Growth and Habitability.
SteamPlanetary Habitability Overlap Fixedui uxPlanetary Habitability and Devastation should no longer overlap.
SteamYears of Peace Trigger Fixbug fixMilestoneFixed a bug with the years_of_peace trigger not evaluating the delay properly.
SteamEmpire Save Exploit Fixbug fixMilestoneFixed an exploit where players could edit saved empires to start with late-game rewards.
SteamTooltip for Occupied Planet Building Inabilityui uxAdded a tooltip clarifying inability to build on an occupied planet.
SteamProduction Box Modifier Scaling Fixbug fixMilestoneModifier now scales with pop amount in production box tooltip.
SteamColonization Restriction Fixbug fixMilestonePlayers can no longer colonize with a prebuilt colony ship if the species isn't allowed to colonize.
SteamSolar Panels for Non-Gestalt Empiresbalance changeNon-gestalt empires can now build solar panels on starbases.
SteamWild Swarm and Cordyceptic Drones Mention Fixbug fixFixed Wild Swarm mentioning ships when combined with Cordyceptic Drones.
SteamFixed Ship Design Related OOSotherMilestoneSteamAssimilation of Species Fixbug fixMilestoneAssimilating a species now assimilates all armies, colony ships, and leaders.
SteamDictatorial Cybervision Enforcers Bug Fixedbug fixMilestoneEnforcers will no longer generate infinite bonuses.
SteamHollow Bones Impact Adjustmentbalance changeFixed Hollow Bones being 1/10 as impactful as it should be.
SteamTrade Modules for Gestalt Empiresbalance changeGestalt empires can now build trade modules on starbases.
SteamReintroduced Build District Buttonui uxBuild District and Clear Blocker button reintroduced in the District Details side panel.
SteamOccupied Planets Production Fixbug fixMilestoneFixed occupied planets still adding their production to their owners.
SteamJob Efficiency Modifiers for Various Popsbalance changeAdded Job Efficiency modifiers for Psionic, Mechanical, Machine, Cyborg, and Organic Pops.
SteamImproved Zone Replacement Popupui uxSteamFixed OOS at ReconnectionotherMilestoneSteamCelestial Orrery Supercomputer Job Fixbug fixCelestial Orrery Supercomputer now only gives Physicist jobs.
SteamAdjusted AI Bonuses on Higher DifficultiesaiAdjusted bonuses AI empires receive on higher difficulties.
SteamResearch Translation Updatebug fixChanged the French translation of Research from Enquêter to Recherche.
SteamLogistic Traditions for Gestalt Empiresbalance changeAdded Logistic traditions for gestalt empires.
SteamAstrometeology Building Issues Fixedbug fixFixed issues with the Astrometeology building for gestalts.
SteamDemolishing Buildings on Occupied Planets Restrictionbug fixMilestoneDemolishing a building on an occupied planet is no longer possible.
SteamByzantine Bureaucracy Stability Fixbug fixFixed stability from Byzantine Bureaucracy not applying.
SteamCyberization Event Energy Cost Fixbug fixMilestoneFixed the energy cost that scales with pops in the Cyberization event.
SteamSpecies View Pops Column Fixui uxColumn for number of pops in species view now displays larger numbers correctly.
SteamEmpire and Planet Limits for Fallen Empire Buildingsbalance changeNew rules for Empire/Planet Limits based on how tech was acquired.
SteamAugmentation Bazaar Effects Tooltipbug fixAdded appropriate effects tooltip for Augmentation Bazaar.
SteamCorporate Angler Council Positions Fixbug fixMilestoneFixed council positions giving mult modifiers instead of add modifiers.
SteamEnforcers Specialist Modifiers Benefit Restoredbug fixEnforcers now benefit from Specialist modifiers again.
SteamZero Workforce Jobs Display Fixbug fixMilestonePrevent jobs with 0 workforce from displaying in the Strata production tooltip.
SteamGranular Incubators Modifiersbalance changeIncubators modifiers will now be a bit more granular.
SteamImproved Colony Auto-designationbalance changeColony Auto-designation now better considers Urban districts.
SteamRefactored Psionic Pop Outputbalance changePsionic pop output from telepaths is now on the psi corp building.
SteamCatalytic Processing Tooltip Streamlinedbug fixStreamlined the tooltip for Catalytic Processing.
SteamAI Likelihood to Build AnchoragesaiAI empires are more likely to build Anchorages if their naval capacity usage is high.
Steam - 37 eventsFixed Offspring Bioships Visibility in Gamebug fixSteamCost for Repairing Orbital Rings Correctly Calculatedbug fix
Cost for repairing orbital rings when using bioships is now correctly calculated.
SteamRepairing Ruined Buildings in Zones Always Possiblebug fixSteamUpdated Colony View Tab Hintbug fixUpdated the Colony view tab mentioned in the hint of the focus task 'Enact a Planetary Decision' to say Management.
SteamMachine Uprising No Longer Spawns Excess Machine Popsbug fixThe Machine Uprising will no longer spawn 100 machine pops for every 1 missing housing.
SteamFixed Possible OOS When Player Leaves Gamebug fixSteamGale Speed Trait No Longer Causes Errorsbug fixSteamFixed Invaded Pre-FTLs Not Becoming Biotrophiesbug fixSteamLogistic Drones Classification Changebalance changeLogistic Drones are now classified as Complex Drones instead of Menial Drones.
SteamCyberCreed Pops with Ritualistic Implants Can Colonise Planetsbug fixSteamFixed Trigger Logic for Criminal Syndicates and Federationsbug fixSteamFixed Tooltip for Polymelic Traitbug fixSteamCatalytic Processing Civic Correct Informationbug fixCatalytic Processing Civic now lists correct information regarding job swap.
SteamMade Clearing Modifiers a Fire and Forget JobperformanceSteamBehemoth Fury Available to Wilderness Empiresnew contentSteamFixed Capitalisation for Resources in Trade Policiesbug fixSteamFixed CTD When Generating Cosmic Storm Meshbug fixSteamCorrected Tooltip Bug for Migration Targetsbug fixCorrected a tooltip bug where a planet would display itself as a possible migration target.
SteamBlocked Development Focus Task for Some Empiresbug fixBlocked the Development focus task 'Form a Federation' for some empires, such as homicidals.
SteamIncreased Draw Chance for Technologiesbalance changeDramatically increased draw chance for Mineral Purification, Global Energy Management, and Food Processing technologies.
SteamFixed Recycled and Luxurious Traits Not Applying to Roboticistsbug fixSteamUpdated Modifiers Referring to Clerksbug fixUpdated assorted modifiers that still referred to Clerks.
SteamTrade Deficit Causes Job Efficiency and Empire Size Issuesbug fixSteamDistrict Specialisation Replacement No Longer Destroys CyberCreed Buildingsbug fixSteamFixed Random Freeze When Loading Save with Stationsbug fixSteamStopped Removing Occupation Armies on Savegame Loadbug fixStopped removing occupation armies for bombarded and invaded planets on savegame load.
SteamImproved Tooltips for Various Civicsui uxTooltips improved for Functional Architecture, Environmentalist, Astro-mining Drones, Maintenance Protocols, Ascensionists, Augmentation Bazaars, Brand Loyalty, Death Cults, and Dimensional Worship.
SteamAdded Swaps for Some Empires for Development Focus Rewardsbug fixAdded swaps for some empires, such as homicidals, for the Development focus rewards Federation Code, Xeno Diplomacy, and Xeno Relations.
SteamPeople Die When Put in the Lathebug fixSteamMutagenic Habitability Upgradebalance changeCounts all planet types as ideal for upgrading Gaiaseeders.
SteamBio-Swarmer Missiles Usable by All Biological Shipsbug fixBio-Swarmer missiles can now be used by all biological ships with medium weapon slots, including defensive platforms.
SteamBlocked Federation Code Technology for Some Empiresbug fixBlocked the Federation Code technology for some empires, such as homicidals.
SteamPops Pampered Switch to Correct Living Standardbug fixPops that are being pampered will now be forcibly switched to the correct living standard.
SteamFixed Offspring Bioships Labelling in Ship Designerbug fixSteam - 61 eventsFix starting leaders often missing a background jobbug fixSteamFixed a case in which virtual ascended empires could get unworkable fallen empire jobs on habitatsbug fixSteamA stray K should no longer haunt players that foolishly opened a certain windowbug fixSteamSub-species with identical traits and rights will periodically merge together to reduce the total number of species and pop groupsperformanceSteamReplaced base_cap_amount with planet_limit for buildingsmoddingSteamFixed the first tier of the physics lab requiring access to volatile motes to researchbug fixSteamEnslaves species located in Synaptic Lathe will no longer switch back and forward between neural chips jobs and slave repurposing jobbug fixSteamFix CTD when calculating Branch office incomeotherSteamObservers can open the build queue of the empire they're observingbug fixSteamFixed Wild Swarm mentioning ships when combined with Cordyceptic Dronesbug fixSteamFixed stability from Byzantine Bureaucracy not applyingbug fixSteamBio-Trophies now increase the Job Efficiency for Complex Drones instead of their resource outputbalance changeSteamFix the amount of pops affected by the voidworms bombardmentbug fixSteamNexus districts no longer mention Logistic Drones when they shouldn'tbug fixSteamNeglected Bio-Trophies now show as unemployedbug fixSteamFixed issues with the Astrometeology building for gestaltsbug fixSteamThe Synaptic Lathe should once again purge popsbug fix
This will not retroactively affect existing saves.
SteamXenophobic Pharma State Empires will no longer start with 2 Medical Centers leading to both being destroyed at game startbug fixSteamAdded more visible habitability information in the planet viewui uxSteamFixed the Auto-Curating Vault (and equivalents) not having an additional bonus on ringworldsbug fixSteamImproved the Dark Consortium tooltipbug fixSteamReduced a number of unnecessary re-calculations of ship designsperformanceSteamAdded the Creativity Exhibition Vault as an equivalent for the Auto-Curating Vault for Rogue Servitorsbalance changeSteamFixed typo in 'Colony View' Databank entrybug fixSteamMachine Intelligences no longer give a growth penalty to organic popsbalance changeSteamHard Reset event 'Our Legacy' event now works as intendedbug fixSteamUpdated nested tooltips for Civil Educationbug fixSteamStreamlined the tooltip for Catalytic Processingbug fixSteamAdded missing concept tooltip for District Specializationsbug fixSteamDeath Priests now correctly get +3 base unity output while a sacrifice edict is in effectbug fixSteamAmoeboid Pacification Empire modifier now displays effectsbug fixSteamEvosymbionts now have a descriptionbug fixSteamRogue Servitors no longer start with an additional 2000 dronesbalance changeSteamThe Organic Paradise building can no longer be built directlybug fixSteamExplore a Wormhole' Focus Card is now 'Traverse a Wormhole'bug fixClarifying that you have to travel through it
SteamFixed that eating a baby didn't give you any DNA or genetic insightsbug fixSteamFixed RANDOM_COUNT OOS caused by pop group assembly tooltipotherSteamRogue Servitors now start with 2000 Bio-Trophies instead of 500balance changeSteamFixed translation error in Korean text about lack of modifierbug fixSteamSpecies with Mutagenic Habitability now shouldn’t lose it when they bloom from Gaia-Seedersbug fixSteamFederation Cohesion tooltip now mentions Officials instead of Envoysbug fixSteamRogue Servitors now have access to the Sanctuary Enclave district specialisation, granting a large number of bio-trophy jobsbalance changeSteamOOS RANDOM_COUNT fixotherCaused by dependency between planet and galactic object ftl inhibitors
SteamFixed machine empires starting with the wrong number of popsbug fixSteamAdded Augmentor job description in Englishbug fixSteamNotification Icons shan't be blurry no moreui uxSteamFix incorrect Megastructures build conditions tooltipbug fixSteamFix Faction resource output being exponentialbug fixSteamIncreased the number of Bio-Trophy jobs provided by most sourcesbalance changeSteamFix common OOS related to ship behavior resulting in RANDOM_COUNT and NUM_MISSILE as well as many other OOS codesotherSteamFixed the Beastmaster civic tooltipbug fixSteamFixed adSul not having any resource districts after terraforming itbug fixSteamFixed tooltips for Angler civicsbug fixSteamFixed a bug that prevented upgrading building that have planet limit set on thembug fixSteamWeather Forecasting Mode is now listed correctly in Storm Chasers descriptionbug fixSteamBroken Shackle Angler Empires will no longer spawn with a farming district in their city slotbug fixSteamFix the ship designer autogenerate checkbox sometimes not working correctlybug fixSteamFixed tooltips for all Astrometeorology civicsbug fixSteamDistrict specialisations that add unity jobs no longer give coordinator jobs for Rogue Servitors instead they give Bio-Trophy jobsbalance changeSteamAdded localization string for +3 Unity planetary featurebug fixSteam - 91 eventsUpdated Districts Background Sizesui ux
Updated the size of the Districts backgrounds, so their sizes and their padding are evenly distributed.
SteamAugmentation Bazaars Grant Access to Augmentation Merchantsbalance changeAugmentation Bazaars now provide access to Augmentation Merchants, combining the benefits of Merchants and Executives.
SteamUpdated District Background Sizesui uxUpdated the size of the Districts backgrounds for even distribution.
SteamTweaked Planetary Threaded Updates Grain SizeperformanceTweaked the grain size for planetary threaded updates.
SteamCached Planet Upkeep CalculationsperformanceCalculate the planet upkeep/produce/profit during the monthly tick and use the cached amount for all calculations.
SteamBio-Trophies Automation Preventionbug fixBio-trophies and some other jobs cannot be automated anymore.
SteamPrioritized Bloomed Biomass on Gaia Worldsquality of lifeBloomed Biomass is now prioritized if unqueueing a Building that costs Biomass on Gaia worlds.
SteamSecrets of Inetian Traders Modifier Fixedbug fixSecrets of Inetian Traders' vanilla modifier now reduces trade fees.
SteamAdded Automation Token for JobsmoddingAdd can_be_automated token for jobs that cannot be automated.
SteamXenophobes Citizenship and Military Service Restrictionbug fixXenophobes are once again prevented from giving Full Citizenship and Military Service to Xenos.
SteamDemocratic Transference Efficiency Fixedbug fixDemocratic Transference will no longer grant a hundred times more efficiency than expected.
SteamOOS Due to Ship Designer FixedotherMilestoneFixed OOS due to ship designer using synchronized random.
SteamImproved Pop Job Production Tooltipui uxSignificantly improved Pop Job's production tooltip and details panel.
SteamIncreased Bloomed Trait Likelihood for Wilderness Biomassbug fixWilderness Biomass is now more likely to gain the Bloomed trait.
SteamUpdated District Cap Background Sizeui uxUpdated the District Cap Background size and district slots padding.
SteamTweaked Grain Size for Planetary UpdatesperformanceTweaked the grain size for planetary threaded updates.
SteamGene Seed Purification Offer Fixed for Wilderness Empiresbug fixWilderness Empires will no longer be offered Gene Seed Purification.
SteamBio-Trophies Automation Fixedbug fixBio-trophies and some other jobs cannot be automated anymore.
SteamAdded Automation Token for JobsmoddingAdd can_be_automated token for jobs that cannot be automated.
SteamReduced Memory Allocations for Monthly Job DistributionsperformanceReduced memory allocations between monthly job distributions.
SteamMutagenic Spas Descriptions Fixedbug fixFixed the Mutagenic Spas descriptions because they weren't displaying the correct job swap.
SteamTotal War Empires Win a War Focus Card Completionbug fixTotal War Empires can now complete the 'Win a War' Focus Card.
SteamFledgling Dragons Growth Fixed for Biological Ship Empiresbug fixBiological Ship empires should now be able to grow Fledgling Dragons when playing the Here Be Dragons origin.
SteamTransit Hubs Effect on Automatic Resettlement Doubledbalance changeThe effect of Transit Hubs on Automatic Resettlement has been doubled to +200%.
SteamAdded Padding and Margins for Planet UIui uxAdded more padding and even margins for the Planet UI.
SteamFixed Mutagenic Spas Descriptionsbug fixFixed the Mutagenic Spas descriptions because they weren't displaying the correct job swap.
SteamFixed Common OOS Related to Planet ProfitotherFix common OOS related to wrongly recalculated planet profit.
SteamGaia Seeder Building Tier Preservationbug fixThe final tier of the Gaia Seeder building will no longer be destroyed in Wilderness Empires.
SteamFixed Common OOS Related to Planet ProfitotherMilestoneFix common OOS related to wrongly recalculated planet profit.
SteamUpdated Planet Production and Deficit Sectionui uxUpdated the look of Planet Production and Planet Deficit section of the Planet UI.
SteamUrban District Specialization Restrictionsbug fixYou can no longer build rural support district specializations in urban districts if the planet type does not have the district type it would support.
SteamCached Planet Upkeep CalculationsperformanceCalculate the planet upkeep/produce/profit during the monthly tick and use the cached amount for all calculations.
SteamUpdated Look of Planet Production and Deficit Sectionsui uxUpdated the look of Planet Production and Planet Deficit section of the Planet UI.
SteamSecrets of Inetian Traders Modifier Fixbug fixSecrets of Inetian Traders' vanilla modifier now reduces trade fees.
SteamDemocratic Transference Efficiency Fixbug fixDemocratic Transference will no longer grant hundred times more efficiency than expected.
SteamJob Efficiency for Delicious and Felsic Traitsbug fixDelicious and Felsic species traits now give +100% job efficiency to livestock jobs.
SteamAdded Padding and Margins for Planet UIui uxAdded more padding and even margins for the Planet UI.
SteamFixed Missing Modifiers in Job Production Tooltipsbug fixFixed some modifiers missing from job production tooltips.
SteamDoubled Transit Hubs Effect on Automatic Resettlementbalance changeDoubled the effect Transit Hubs have on Automatic Resettlement to +200%.
SteamAugmentation Bazaars Merchant Accessbalance changeAugmentation Bazaars grant access to Augmentation Merchants which combine the benefits of Merchants and Executives.
SteamIncreased Bloomed Trait Likelihood for Wilderness Biomassbug fixWilderness Biomass is now more likely to gain the Bloomed trait.
SteamFixed Clear Design for Space Faunabug fixFixed Clear Design for space fauna duplicating components and not clearing anything.
SteamSlaves and Purged Pop Groups Demotion Fixedbug fixSlaves and purged pop groups no longer listed as being demoted.
SteamAttempt to Fix RANDOM_COUNT OOSotherMilestoneSome changes that are an attempt to fix a RANDOM_COUNT OOS that cannot be reliably reproduced internally.
SteamMissing Modifiers in Job Production Tooltips Fixedbug fixFixed some modifiers missing from job production tooltips.
SteamIncreased Pop Movement Due to Hyperlane Technologiesbalance changeHyperlane Breach Points and Hyperspace Slipstreams technologies now increase the number of pops that can move each month due to Automatic Resettlement by +25%.
SteamFixed Buildings Frame Escape in Planet UIui uxBuildings in the Planet UI do not escape their frames anymore.
SteamAugmentation Bazaars Civic Trade Claim Fixedbug fixThe Augmentation Bazaars civic no longer incorrectly claims to increase trade per cybernetic trait.
SteamTotal War Empires Focus Card Completion Fixedbug fixTotal War Empires can now complete the 'Win a War' Focus Card.
SteamCrash Fixed When Opening Leader Level Up MessageotherFixed crash when opening leader level up message if there is no trait to pick.
SteamFixed Incorrect Text in Civics Tooltipsbug fixFixed some incorrect text in civics tooltips during empire creation.
SteamFixed Crash on Leader Level Up MessageotherFixed crash when opening leader level up message if there is no trait to pick.
SteamClear Design for Space Fauna Fixedbug fixFixed Clear Design for space fauna duplicating components and not clearing anything.
SteamFixed Buildings Frame Escape in Planet UIui uxBuildings in the Planet UI do not escape their frames anymore.
SteamLeaders View Available Positions Window Behaviorui uxWhen opening the leaders view, the Available Positions window will now always start closed.
SteamExpand Planet Decision Refund Fixedbug fixFixed the Expand Planet Decision for Wilderness refunding the Biomass spent.
SteamReduced Pop Groups for Performance ImprovementperformanceReduced amount of pop groups by adding mechanic for merging smaller similar ones.
SteamReduced Memory Allocations for Monthly Job DistributionsperformanceReduced memory allocations between monthly job distributions.
SteamCleaned Terraforming Options for Wilderness Empiresquality of lifeCleaned up Terraforming options for Wilderness empires to avoid painful game loops.
SteamPrevented Monthly Job Assignment TriggeringperformancePrevented monthly job assignment from triggering again the next day.
SteamAttempt to Fix RANDOM_COUNT OOSotherSome changes that are an attempt to fix a RANDOM_COUNT OOS that cannot be reliably reproduced internally.
SteamGaia Seeder Building Destruction Fixedbug fixThe final tier of the Gaia Seeder building will no longer be destroyed in Wilderness Empires.
SteamTerraform 3 Worlds Focus Task Fixed for Terravoresbug fixTerravores will no longer be given the 'Terraform 3 Worlds' Focus Task.
SteamXenophobes Citizenship and Military Service Fixedbug fixXenophobes are once again prevented from giving Full Citizenship and Military Service to Xenos.
SteamJob Efficiency Traits for Delicious and Felsic Speciesbug fixDelicious and Felsic species traits now give +100% job efficiency to livestock jobs.
SteamFixed Augmentation Bazaars Civic Descriptionbug fixAugmentation Bazaars civic no longer claims to increase trade per cybernetic trait.
SteamWilderness Empires Gene Seed Purification Offer Fixedbug fixWilderness Empires will no longer be offered Gene Seed Purification.
SteamReduced Pop Groups MechanicperformanceReduced the amount of pop groups by adding a mechanic for merging smaller similar ones.
SteamSlaves and Purged Pop Groups Demotion Fixbug fixSlaves and purged pop groups no longer listed as being demoted.
SteamReduced Election Chance for Non-Primary Speciesbalance changeCandidates that are not the primary species of an empire now have a reduced chance of being elected in Non-Xenophilic Empires.
SteamIncorrect Text in Civics Tooltips Fixedbug fixFixed some incorrect text in civics tooltips during empire creation.
SteamLeaders View Available Positions Window Behavior Changedui uxWhen opening the leaders view, the Available Positions window will now always start closed.
SteamUpdated District Cap Background Sizeui uxUpdated the District Cap Background size and also the district slots padding.
SteamIncreased Automatic Resettlement Pop Movementbalance changeHyperlane Breach Points and Hyperspace Slipstreams technologies now increase the number of pops that can move each month due to Automatic Resettlement by +25%.
SteamBiological Ship Empires Fledgling Dragons Growthbug fixBiological Ship empires should now be able to grow Fledgling Dragons when playing the Here Be Dragons origin.
SteamFixed Expand Planet Decision Refundbug fixFixed the Expand Planet Decision for Wilderness refunding the Biomass spent.
SteamImproved Pop Job Production Tooltipui uxSignificantly improved Pop Job's production tooltip and details panel.
SteamTerravores Terraform Task Fixbug fixTerravores will no longer be given the 'Terraform 3 Worlds' Focus Task.
Steam - 55 eventsMinor Consumer Good Upkeep added to Trickle Up Economics Traditionbalance changeSteamShipyard design names display fixedbug fix
The shipyard should always display ship design names for military ships again.
SteamFixed common OOS issueotherMilestoneFixed common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE).
SteamEternal Vigilance Defense Platform capacity adjustmentbalance changeEternal Vigilance now fills out your Defense Platform capacity to 50% instead of fully.
SteamSimulation Sites Unity output adjustmentbug fixSimulation Sites and their upgrades now increase Unity output instead of Upkeep on their planets.
SteamTooltips updated for new 100 pop systembug fixCleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays.
SteamEmpire size penalty adjustmentbug fixNow only applies empire size penalty on edict costs, not the full empire size.
SteamEffective Councilor and Ruler Skill improvementsbug fixEffective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed.
SteamAdded triggered_planet_pop_group_modifier_for_allmoddingAdded triggered_planet_pop_group_modifier_for_all for triggered planet pop group modifiers that are intended to be split across all pops on the planet.
SteamStarbase entries performance issue fixedperformanceFixed a major performance issue caused by outliner starbase entries.
SteamExpansion planner species entry tooltip crash fixedotherMilestoneFixed expansion planner species entry crashing in tooltip.
SteamHorizon Needle description clarifiedbug fixHorizon Needle description now specifies where it has to be built.
SteamShip Designer name saving issue fixedbug fixShip Designer will no longer allow saving a ship design with the name of a design with a different ship size.
SteamPerpetual Lightning modifier description addedbug fixThe Perpetual Lightning modifier now has a description.
SteamFallen Shipyard Deposit job issue resolvedbug fixThe Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
SteamConsumer Good Upkeep added to Civilians from Ministry of Culturebalance changeSteamMultiple auto modding traits functionality improvedbug fixMultiple auto modding traits will now work together.
SteamReplace zone confirmation popup crash fixedotherMilestoneFixed replace zone confirmation popup sometimes crashing.
SteamRecommended DLC visibility issue fixedui uxFixed recommended DLC staying visible after exiting the empire selection view.
SteamTech-World Designation description improvedbug fixTech-World Designation description is more specific.
SteamDuplicated description for Numistic Shrine fixedbug fixFixed duplicated description for Numistic Shrine.
SteamRemoved obsolete defense_armies_add modifiermoddingRemove obsolete defense_armies_add modifier, in favor of planet_defense_armies_add.
SteamRefined timeline localizationbug fixSteamBehemoth death animation particles fixedbug fixBehemoth death animation particles are now spawned correctly.
SteamRemoved unused NGameplay.MAX_PLANET_POPS definemoddingRemoved NGameplay.MAX_PLANET_POPS define as it's not used anywhere anymore.
SteamCTD when DLC is not readable fixedotherMilestoneFixed CTD when dlc is not readable for unknown reasons.
SteamMinerals Upkeep added to Maintenance Dronesbalance changeAdded a Minerals Upkeep to Maintenance Drones from the Simulation Site, their upgrades, and their Hive Mind variants.
SteamTriggered Planet Pop Group Modifiers performance improvedperformanceTriggered Planet Pop Group Modifiers should have improved performance.
SteamFixed tier 3 behemoth removal issuebug fixFixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project.
SteamMarket view closing improvedui uxClicking top bar resource a second time now always closes the market view.
SteamResearch from State Academy and Center of Guidance reducedbalance changeReduced the amount of Research added to Civilians from the State Academy and Center of Guidance by 33%.
SteamInvalid memory reads from pop displaced actions fixedotherMilestoneFixed invalid memory reads as a result from on_pop_displaced and/or on_pop_purged on actions.
SteamCTD when events without options timing out fixedotherMilestoneFixed CTD when events without options are timing out.
SteamReverted OOS fix causing performance issuesperformanceMilestoneREVERTED an attempted fix for an Out-of-Sync error (COUNTRY_RESOURCES) that was causing serious performance issues.
SteamConsumer Good Upkeep added to Civiliansbalance changeAdded a Consumer Good Upkeep to Civilians from the Autochthon Monument, their upgrades, and their MegaCorp variants.
SteamLocalization updated for most textbug fixSteamRandom ethics changing fixedbug fixRandom ethics changing should now work properly and not complain about invalid pop group.
SteamInvalid memory reads during species modifications fixedotherMilestoneFixed invalid memory reads when finishing species modifications.
SteamConsumer Good Upkeep added from Strengthened Government modifiersbalance changeAdded a Consumer Good Upkeep to Civilians from the Strengthened Government modifiers from Under One Rule.
SteamBiological Titans count towards titan capbug fixBiological Titans now count for your titan cap.
SteamChanged grow_pops console command functionalitymoddingRemoved build_pops console command and changed grow_pops to do growth, assembly and decline.
SteamMachine Nexus Designation description fixedbug fixMachine Nexus Designation no longer mentions Amenities.
SteamSpecies modification cost correctedbug fixSpecies modification cost is no longer divided by 100 twice.
SteamAssimilating incompatible species traits fixedbug fixAssimilating species with traits that are incompatible with Wilderness now removes said traits.
SteamInvalid memory reads from pop growth actions fixedotherMilestoneFixed invalid memory reads as a result from on_pop_growth on actions.
SteamPopulation number hover performance improvedperformanceImproved performance when hovering over population number in planet view.
SteamFrench localization crash fixedbug fixMilestoneFixed a circular dependency in the French localization that would cause a crash.
SteamPlanetary Administration and General Traits armies fixbug fixPlanetary Administration and other buildings, and General Traits now correctly give Armies.
SteamNanite Research Complex modifiers improvedbug fixThe Nanite Research Complex now grants improved modifiers compared to the base version.
SteamAutomated Workforce district level fixbug fixFix Automated Workforce not applying correctly district level.
Steamlocal_pop_amount provided for on_pop_group_resettledmoddinglocal_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled.
Steam - 24 eventsFallen Shipyard Deposit no longer creates unworkable jobs for Gestalt Empiresbug fixSteamLocalization updated for most languagesbug fix
Russian localization will be updated in the final release.
SteamFixed crash when an event has no valid optionsbug fixSteamNanite Research Complex grants improved modifiersbug fixProvides a reason to build it compared to the base version.
SteamFixed common OOS by recalculating profitbug fixUses recalculated data instead of cached data (COUNTRY_RESOURCE).
SteamMachine Nexus Designation no longer mentions Amenitiesbug fixSteamFixed CTD in government view using invalid species databug fixSteamPrevent CTD from districts with fewer built Specializationsbug fixSteamAvatar Cortex building no longer deletes upon max upgradebug fixSteamFixed recommended DLC visibility after exiting empire selection viewui uxSteamBehemoth death animation particles spawned correctlybug fixSteamFixed CTD when cleaning up armies on destroyed countrybug fixSteamTech-World Designation description is more specificbug fixSteamEffective Councilor Skill and Effective Ruler Skill add to agenda progress speedbug fixSteamShipyard displays ship design names for military ships againbug fixSteamSpecies modification cost no longer divided by 100 twicebug fixSteamCreatePopGroup effect no longer creates pop group for invalid speciesmoddingSteamFixed edge case failing to remove tier 3 behemoth after Mind Meld projectbug fixSteamRefitting a DSC no longer costs unitybalance changeSteamFixed preftl.180 event options for Ever Hungry empiresbug fixSteam - 27 eventsFE Buildings Available to Wilderness Empiresgameplay
FE buildings have been made available to Wilderness empires with an additional biomass cost.
SteamFont of Knowledge UpdategameplayFont of Knowledge now includes all of the 4.0 research buildings.
SteamFixed Ethics Divergence Issuebug fixFixes ethics divergence always switching the entire pop group instead of amount.
SteamFixed Artifact Relay Decision for Hive Mindsbug fixFixed the Artifact Relay decision for hive minds.
SteamImproved Build District Tooltipui uxImprovements to the Build District tooltip to indicate affordability.
SteamHive and Machine World Conversion Job PreservationgameplayConverting a planet into a hive world or machine world now preserves the generator, mining and farming jobs.
SteamXenophobic Individualist Machines Start with Alloy Foundrybalance changeXenophobic Individualist Machines start with an Alloy Foundry instead of a Medical Center.
SteamHabitats Solar Farming Bay Specializationbalance changeHabitats now have a Solar Farming Bay specialization for their Reactor districts, providing farmer jobs.
SteamColonization Process Restrictionbug fixColonization can not be started again if there's already a colony ship in progress.
SteamMaster Archive Research Options EnhancementgameplayThe fallen materialist's Master Archive now grants additional research options.
SteamRobot Trait Inheritance for Void Dwellers, Aquatics, and Cave DwellersgameplayVoid Dwellers, Aquatics and Cave Dwellers now grant their robots the relevant trait when they invent robots.
SteamAutomated Curation Algorithms Technology Restrictionbug fixThe Automated Curation Algorithms technology will no longer be offered to Wilderness Empires.
SteamUpdated Species Growth Game RulemoddingUpdated species_uses_bonus_growth game rule to match can_species_procreate.
SteamBlocked Behemoths from Laying Eggs in Combatbug fixBlocked Behemoths from laying eggs in combat.
SteamReduced Biomass Cost for Wilderness Planetary Expansionbalance changeReduced the biomass cost for planetary expansion for wilderness by roughly 50%.
SteamFixed Fanatical Purifiers and Devouring Swarm Focusbug fixFixed Fanatical Purifiers and Devouring Swarm getting the 'Declare a Rival' Empire Focus.
SteamImmediate Modifier Changes in UIui uxChanges to modifiers are now mirrored in the UI immediately, even when paused.
SteamImproved Shroud Communing for Spiritualist Fallen EmpiregameplayThe spiritualist fallen empire's shrine now offers improved shroud communing.
SteamSparse Job Creation to Reduce ObjectsperformanceMake creation of unnecessary jobs more sparse to reduce amount of objects.
SteamCivilians Ethics Effects Tweaksbalance changeFurther tweaks to the ethics effects of civilians: Reduced happiness for xenophobes and pop upkeep for xenophiles by 50%, increased amenities for pacifists by 10x, doubled trade for egalitarians.
SteamFixed Pearl Divers Tooltipbug fixFixed Pearl Divers not mentioning both a food and mineral upkeep in the tooltip.
SteamUpdated Databank ArticleschangesUpdated multiple Databank articles, such as Buildings, Jobs, Housing, and Resettlement.
SteamFixed Duplicated Text on Traitsbug fixFixed some duplicated text on the strong and very strong traits.
SteamBio Titans Built in GDF Servicebug fixBio Titans built in GDF service should now be made of meat and not metal.
SteamVoid Dwellers Hydroponics Farmsbalance changeVoid Dwellers now start with up to 3 hydroponics farms depending on food requirements.
Steam - 67 eventsAutomation Buildings Upkeep Adjustmentbalance change
Automation buildings upkeep now only scales with districts they automate.
SteamHive Confluence Building Modifier Fixbug fixFixed a broken modifier on the Hive Confluence building.
SteamJob Modifiers Localization Fixui uxFixed some modifiers from jobs being unlocalized in tooltips.
SteamBuilding Upgrade Tooltip Information Fixui uxFixed missing information in tooltips for why you can't upgrade buildings.
SteamCTD Fixes Related to Leader TraitsperformanceFixed CTD happening when hovering over some leader traits in the selection UI.
SteamRelease of BioGenesis Expansiondlc releaseMilestoneThe BioGenesis expansion has been released alongside the 4.0 update.
SteamScripted Species Rights Inheritance Fixbug fixScripted species can now inherit their parent species rights instead of getting default rights.
SteamLeader Traits Reversionbalance changeLeaders once again gain traits at every level, with trait picks per level set back to 2 by default.
SteamCTD Fixes in Colonization ViewperformanceFixed CTD in colonization view due to invalid deposit entry.
SteamPlanetary Supercomputer Modifiers Fixbug fixThe planetary supercomputer now has the same modifiers as the research institute.
SteamLogistics Ceiling Setting Resetbug fixThe Logistics Ceiling setting has been reset to default for everyone since it changed in 4.0.
SteamBuild District Icon Labeling Improvementui uxThe Build District icon is now more clearly labelled.
SteamAdjusted Planet UI for District Specializationsui uxMade some adjustments to the Planet UI to clarify when you can build District Specializations.
SteamFixed Shattered Rings Display Issuesbug fixFixed shattered rings not showing generator districts.
SteamLogistic Drones Provide Amenitiesbalance changeLogistic Drones now provide a small amount of amenities.
SteamCoral Portrait Access Fixbug fixThe Coral Portrait now has access to rooted instead of the platypus.
SteamNeglected Bio-Trophies UI Fixbug fixNeglected bio-trophies should now show on the planet UI and have a happiness penalty.
SteamOpinion Penalty for Purging Pops Reductionbug fixThe opinion penalty for purging pops has been reduced by 100.
SteamCommercial Specializations Fixbug fixCommercial specializations now accept all urban buildings.
SteamFixed Space Fauna Cost Valuesbug fixSteamEvent Messages Settings Fixui uxFixed being able to disable event messages if their default settings haven't changed.
SteamCTD Fixes Related to Script Killing PopsperformanceFixed issue with script killing pops assigned to a job may CTD.
SteamDebris Display Fixbug fixDebris is no longer incorrectly displayed as coming from our own empire.
SteamFixed Crash from Ship Design Deletionbug fixMilestoneFixed crash by preventing the deletion of a ship design that was only present in a build queue.
SteamNerfed Spawning and Assembly Specializationsbalance changeSpawning and assembly specializations for hive and machine worlds have been nerfed.
SteamNascent Stage Life Seeded Empire Fixbug fixStarting the game as a Nascent Stage Life Seeded empire will no longer leave you with only presapients and immediately game over.
SteamEternal Vigilance Policy Adjustmentbalance changeThe default Eternal Vigilance policy will now only spawn defensive platforms in orbit of upgraded starbases.
SteamSplinter Hive Holding Effectiveness Fixbug fixFixed the Splinter Hive Holding being 100 times more effective than it should have been.
SteamReduced Memory Footprint in Growth CalculationsperformanceReduced memory footprint in growth calculations.
SteamEntertainers Amenities Production Increasebalance change100 Entertainers now give 1250 Amenities instead of 1000.
SteamAI Megacorps Cheating Fixbug fixAI Megacorps will no longer ignore the branch office building limit.
SteamCTD Fixes Related to District SpecializationperformanceFixed CTD related to districts getting deleted while a specialization was in the build queue.
SteamPlanetary Deposit Researcher Interaction Fixbug fixFixed planetary deposit researcher interactions with gestalt empires.
SteamFixed Devouring Wilderness Biomass Generationbug fixMilestoneDevouring Wilderness now correctly generates biomass from eating pops.
SteamDiplomatic Window City Elements Fixui uxFixed the diplomatic window showing the city elements based on the ship set instead of the selected city set.
SteamBioGenesis Crisis Tab Fixbug fixFixed BioGenesis not unlocking the crisis tab if you do not own either The Machine Age or Nemesis.
SteamMaintenance Drones Checks Improvementbug fixMaintenance drones now count as better than slaves for assorted checks.
SteamHousing and Amenities Updatesbalance changeVarious buildings now grant increased housing and amenities.
SteamFixed Timeline UI Issuesbug fixTimeline completion and progression popups no longer remain open when the timeline UI is reopened.
SteamSafeguards Against Ship Graphical Culture CrashesperformanceAdded more safeguards around ship graphical culture to avoid a crash.
SteamFallen Empire Technology Mining Restrictionbug fixYou may no longer use Fallen empire technology to mine for minerals in the mantle of ringworlds.
SteamBlocker Clearing Build Queue Openingui uxClearing a blocker will open the Build Queue if it is closed.
SteamJob Strata Tooltip Consistencyui uxThe pop totals in the job strata tooltip are now consistent with the strata UI.
SteamPlanet UI Adjustmentsui uxMade adjustments to the Planet UI to clarify when you can build District Specializations.
SteamThreaded and Cached Procreate CalculationperformanceThreaded and cached procreate calculation on pop groups to improve performance.
SteamMenace Gained from Purging Pops Reductionbug fixThe amount of Menace gained from purging pops has been reduced by a factor of 100.
SteamFixed Offspring Drones Checksbug fixVarious checks for Offspring Drones that were broken have been fixed.
SteamBuild Queue Automatic Openingui uxThe Build Queue will now automatically start opened in the Surface or Management tabs of the Planet View if there is something in the Queue.
SteamFixed Building Upgrades Issuesbug fixMilestoneFixed some building upgrades being unconstructable or appearing with Planet Cap: 0.
SteamCTD Fixes in Planets and Sector ViewperformanceFixed CTD in planets and sector view due to species.
SteamGestalt Machine Empires Migration Controlsbalance changeGestalt Machine Empires can now turn off Migration Controls.
SteamFixed Permanent Employment Civicbug fixSteamFixed CTD Related to District DeletionotherMilestoneFixed CTD related to districts getting deleted while a specialization was in the build queue.
SteamEntertainment Forum Upgradebalance changeThe Entertainment Forum is again an upgrade to the Holo-Theaters, granting 400 Entertainer jobs.
SteamLogistics Drones Amenities Production Increasebalance changeLogistics drones now produce additional amenities if Instinctive Synchronization is taken.
Steam - 11 eventsNew Genetic Ascension Pathsnew contentMilestone
Three new Genetic Ascension paths: Purity, Cloning, and Mutation, each with advanced government authorities.
SteamNew Originsnew contentMilestoneThree new Origins: Evolutionary Predators, Wilderness, and Starlit Citadel.
SteamNew Player Crisis Path: Behemoth Furynew contentMilestoneA new crisis path that challenges players with moral dilemmas regarding life creation.
SteamStellaris: BioGenesis Available Nowdlc releaseMilestoneThe first episode of Stellaris: Season 09 allows players to explore genetic engineering and new gameplay mechanics.
SteamNew Bioship Shipsetsnew contentMilestoneTwo new Bioship shipsets with distinct mechanics and three growth stages.
SteamNew Civicsnew contentIncludes Genetic Identification, Crowdsourcing, Familiar Face, Aerospace Adaptation, Shared Genetics, Civil Education, and Bodysnatchers.
SteamTwo New Diplomatic Rooms and City Setsnew contentEnhancements to diplomatic interactions and visual aesthetics.
Steam - 12 eventsDeep Space Citadel Megastructurenew contentMilestone
A new defensive station capable of holding off enemy fleets.
SteamIntroduction of Behemoths and Behemoth Fury Crisis Pathnew contentMilestoneNew crisis path for bioship empires focusing on breeding and controlling Behemoths.
SteamHive Pops in Non-Hive Empiresquality of lifeHive pops can now live and work in non-hive empires without being purged.
SteamBiological Ships and Customizationnew contentMilestoneCommand living fleets that evolve and can be customized for various roles.
SteamReworked Planet Economybalance changeMilestonePlanets now produce and consume resources through Jobs with new district specializations.
SteamNew Mammalian Portraitsnew contentA selection of new mammalian portraits available for players.
SteamNew Planet-Related Eventsnew contentA variety of new events related to planets have been added.
SteamThree New Originsnew contentMilestoneNew origins including Evolutionary Predators, Starlit Citadel, and Wilderness.
SteamForgive the Radical Cultquality of lifePlayers can now forgive the Radical Cult instead of pursuing them.
SteamNew Civics for Empiresnew contentMilestoneIntroduction of new civics including Genetic Identification, Crowdsourcing, and more.
Steam - 5 eventsIntroduction of the Hive Fallen Empirenew contentMilestone
A new ancient Hive Mind Fallen Empire with three distinct fragments: Growth, War, and Control.
SteamWilderness Origin for Hive Mindsnew contentMilestoneA transformative new origin for Hive Minds that allows players to experience the galaxy as a living planet.
SteamUnique City Set and Diplomatic Room for Wildernessnew contentA unique City Set and Diplomatic room designed specifically for the Wilderness Origin.
SteamNew Shipset for Hive Fallen Empirenew contentThe Hive Fallen Empire uses a special, older version of the Spinovore shipset with biological technology.
SteamNew Resource: Biomassnew contentBiomass is introduced as a new resource for developing planets and colonizing new ones in the Wilderness Origin.
Steam - 6 eventsNew Origin: Starlit Citadelnew contentMilestone
Empires with this origin start with a fully operational Stage I Deep Space Citadel and a unique building called Citadel Uplink.
SteamDeep Space Citadel Technologynew contentUnlocks all three stages of the Deep Space Citadel and an initial limit of one per system.
SteamDynamic Multiplayer Campaign for Starlit Citadel OrigingameplayMilestonePlayers with this origin begin with their own Deep Space Citadel and face a central hub of invaders, promoting a narrative-driven experience.
SteamDefensive Capabilities of Deep Space CitadelgameplayAs the Deep Space Citadel is upgraded, it gains more L-slot turrets, hangar bays, and defensive utilities, including a unique aura slot.
SteamIntroduction of Deep Space Citadel Megastructurenew contentMilestoneA new three-stage mid-game megastructure that serves as a powerful defensive bastion and converts into a starbase upon completion.
SteamSkywatchers Specialist RolegameplayIntroduces a rare specialist role linked to the Citadel Uplink, providing bonuses to stability, naval capacity, and defense army spawning.
Steam - 6 eventsGenetic Soup Modifier for Homeworldsgameplay
New modifier that boosts situation progress for players starting with the Evolutionary Predators Origin.
SteamIntroduction of Phenotype Species Traitsnew contentMilestoneAdded 16 new Species Traits locked to specific portrait classes, enhancing gameplay diversity.
SteamAdaptive Evolution SituationgameplayNew situation that progresses based on colony freshness, species diversity, and other factors.
SteamLaunch of Evolutionary Predators Originnew contentMilestoneNew Origin allows players to adopt a playstyle focused on consuming DNA from other species.
SteamMalleable Genes Trait ImplementationgameplayNew species trait that blocks manual modification of species but ensures job efficiency.
SteamDNA Consumption Option in EventsgameplayAdded options to consume DNA from biological species in various events.
Steam - 22 eventsCosmic storms no longer cause devastationgameplaySteamAdjusted colony designation tooltips in the colonization UIui uxSteamTimeline buttons functionality improvedui ux
Timeline forward and back buttons can now be clicked if you have a very lengthy timeline.
SteamRare Resource buildings require appropriate deposits or technologiesbalance changeSteamMore pop growth modifiers workbalance changeSteamIndustrial District references updatedui uxConcepts that referred to Industrial Districts have been updated.
SteamMore tooltips and fields show real pop numbersui uxSteamIncreased habitat district jobsbalance changeSteamAI now uses the focus systembug fixSteamImprovements to Colonization UIui uxSteamAll planets should have correct number of zonesbug fixAll planets should now have the correct number of zones (2) in their primary district.
SteamOwnership required to modify job slidersgameplayYou now have to own a planet to modify job sliders.
SteamArmies can invade planets againgameplayMilestoneThere still aren’t defenders, so ground combat is very easy.
SteamLeaders affected by species modification correctlybug fixSteamCivilians now appear in the jobs list correctlybug fixCivilians now appear in the jobs list correctly when it is collapsed.
SteamPlanetary Ascension text addedui uxSteamZones conversions should now function correctlybug fixZones conversions (such as when a hive takes over a standard planet) should now function and retain buildings that fit in both zone types.
SteamUnemployment briefcase icon adjustmentbug fixThe ANGRY RED BRIEFCASE of unemployment will now only appear if there are 100 or more unemployed pops on a planet.
SteamEnforcers and Entertainers behavior correctedbug fixEnforcers and Entertainers should no longer bounce around.
SteamClerk icon fixbug fixSteamFix building and district job outputs inflationbug fixSteam - 18 eventsInitial Pass for Hive and Machine Worldsnew content
Hive and Machine Worlds have had an initial pass.
SteamKnown Issue with Hives and Mining Dronesbug fixHives do not get Mining Drones from Mining Districts.
SteamAdjusted Rural Job Numbersbalance changeSteamBuild Queue Side Panel Auto-Openquality of lifeBuild Queue side panel now automatically starts open when looking at planets.
SteamPlanetary Ascension Management Tab FunctionalitygameplayPlanetary Ascension area in the Management Tab now functions.
SteamInitial Setup for Hive and Machine Empiresnew contentSome Hive and Machine setup has been completed, they should be slightly functional now.
SteamPrevent AI Cheating for Zone BuildingaiImplemented measures to prevent AI from cheating in zone building.
SteamNew Default Building Slots and Zones for Planetsnew contentMilestonePlanets now start with six building slots in their Urban District and two Zones for customization.
SteamPlanetary Ascension Modifiers BreakdowngameplayAdded text with breakdown of the modifiers provided by planetary ascension.
SteamInitial Pass for Machine Starting Conditionsnew contentMachine Starting Conditions have had an initial pass.
SteamAscension Tier Icon and Label Addednew contentAdded icon and style label for ascension tier in management tab.
SteamRemoval of Early Space Age Industry BuildingsgameplayMost empires no longer start with the early space age industry buildings or jobs.
SteamUrban Zones Added to Mining Districtsnew contentAdded urban zones to mining districts for Subterranean empires.
Steam - 36 eventsChanged Planetary Deficits Costbalance change
Planetary deficits now cost trade instead of providing it.
SteamDisplay Icon and Name of Constructing Zoneui uxDisplay the icon and name of the zone being constructed.
SteamAdded Functionality to Deselect Colony Designationui uxSteamFixed Chosen's Habitatsbug fixSteamAdjusted Pop Migration Habitability Thresholdbalance changePops will now automatically migrate to planets with 20% habitability or higher instead of 40%.
SteamShort Notation for Planet View Statsquality of lifePop count, Housing, and Amenities on the planet view now use short notation (e.g., 13.4k).
SteamUpdated Auto-Modded Pops Countquality of lifeCurrent number of auto-modded pops is now updated correctly when the maximum changes.
SteamProgress Bars for Building Zonesui uxAdded progress bars to the zones that are being built or replaced.
SteamFixed Zone Planet Modifiers Applicationbug fixFixed the issue where zone planet modifiers were not applied if districts had multiples of the same zone type.
SteamBackground Graphics for All DistrictsvisualsSteamDistrict Upgrade Buttons Replaced with Iconsui uxSteamNew Databank Iconsnew contentSteamBuild Rural District Zones by Clicking Empty Slotui uxRural district zones can now be built by clicking anywhere within the empty zone slot.
SteamRemoved Bonus Production on Tier 1 Buildingsbalance changeRemoved bonus production on tier 1 buildings and removed tier 1 buildings planet limit.
SteamFixed Catalytic Processing Civics Issuesbug fixSteamNew Stargazer Color Variantsnew contentSteamAdded Planetary Deficits to Planetary Viewnew contentSteamRearranged Colony Modifier Display in Colonization UIui uxSteamHighlight Selected Zone Slot When Buildingui uxHighlight the selected zone slot when building new zones.
SteamAdjusted District Numbers in Colonization UIui uxAdjusted district numbers in the colonization UI to show the max amount of possible districts.
SteamCompressed Unity and Added Job SwapsperformanceSteamAdjusted City Set Graphics ScalevisualsSteamAdded the Betharian Zonenew contentSteamDisplay Old Zone Name and Icon When Replacingui uxDisplay old zone name, icon, and building slots if the zone is being replaced.
SteamDistrict/Zone/Building Construction Tooltipsui uxAdded tooltips for district, zone, and building construction.
SteamUnbroke all coloniesbug fixMilestoneSteamMandarin Language Voice Advisornew contentAdded 'Venerable Scientist' voice advisor in Mandarin.
SteamCity Districts Name and Description Changesui uxCity Districts now change their name and descriptions based on their zone specializations.
SteamAllowed Rural Zones on RingworldsgameplaySteamEmpire Progression Rewards Display Updateui uxEmpire Progression Rewards now always display which technology is unlocked.
SteamStarting Notification for Empire Focus Selectionnew contentSteamAdded Designation Description in Colonization UIui uxSteam - 8 eventsResource Conversion for Biological ShipsgameplayMilestone
Biological Ships' primary construction resource is converted from Alloys (or Minerals) into Food, with Energy upkeep replaced by Food upkeep.
SteamUnique Components for Biological Ship ClassesgameplayMilestoneEach Biological ship class has access to unique Organ components that enhance their capabilities.
SteamBiological Ship Technologies in Society ResearchgameplayMilestoneBiological Ship technologies primarily fall under Society Research (Biology) instead of Engineering Research (Voidcraft).
SteamReplacement of Ship Classes with Biological VariantsgameplayMilestoneCorvettes, Frigates, Destroyers, Cruisers, and Battleships are replaced with Maulers, Weavers, Harbingers, and Stingers, each with three growth stages.
SteamGrowth Stages for Biological ShipsgameplayMilestoneBiological Ships have unique growth stages that can be progressed using supplementary organs researched.
SteamChanges to Ship Component ScriptingmoddingModding notes include updates on ship component scripting, including new parameters and deprecated restrictions.
SteamUpdated Shipset Selector UIui uxMilestoneThe Shipset selector has been redesigned to accommodate the new Biological Ships.
SteamIntroduction of Biological Shipsnew contentMilestoneAdding two distinct Biological shipsets with unique ship classes and technology.
Steam - 25 eventsRevolutionary Medi-Gel Job Efficiency Boostbalance change
The Revolutionary Medi-Gel now provides +25% Job Efficiency for Medical Workers.
SteamRingworlds Rural Segments Issuebug fixKnown Issue: The 'rural' segments of Ringworlds do not yet have Agricultural or Generator zones to choose from.
SteamCommercial Zone Tooltips Fixbug fixFixed tooltips for Commercial Zone building mentioning clerks and soldiers.
SteamCloaking Detection Tooltip Fixbug fixFixed cloaking detection tooltip overwriting value breakdown with generic description.
SteamShattered Ring and Arcologies FunctionalitygameplayShattered Ring, Ringworlds and Arcologies should now be semi-functional.
SteamPlanet Automation Toggleui uxAdd toggle on the header of the automation side panel to enable/disable planet automation.
SteamHabitat District Cost and Upkeep Decreasebalance changeDecreased habitat district cost and upkeep.
SteamAI Improvements for Job AllocationaiSignificant improvements to the breadthwise job assignment distribution.
SteamGene Clinics and Augmentation Centers Adjustmentbalance changeEntertainers and Traders no longer benefit from Gene Clinics, Augmentation Centers or Ranger Lodges.
SteamNew Medical Center Buildingnew contentAdded a new Medical Center building that gives access to Medical Workers before Gene Clinics.
SteamTier 1 Development Focus Tasks Progress AwardgameplayTier 1 Development focus tasks now award progress.
SteamManagement and Economy Tab Adjustmentsui uxMove 'decisions' in management tab and 'resettle' in economy tab.
SteamHabitat Districts Job Base Number AdjustmentgameplayHabitat districts now have the same base number of jobs as regular districts.
SteamDemense Zones Job IncreasegameplayDemense Zones now have the number of squire jobs increased by taking the Voidborne AP.
SteamVoid Dweller Prescripted Systems Deposits IncreasegameplayVoid Dweller prescripted systems now have larger deposits.
Steam - 12 eventsDeep Space Citadel Megastructurenew contentMilestone
A new defensive station capable of holding off powerful enemy fleets.
SteamStargazer Species Portraitnew contentExclusive portrait available immediately upon purchasing Stellaris: Season 09.
SteamTwo Biological Shipsetsnew contentMilestoneCommand living fleets that evolve alongside your empire with specialized roles.
SteamShadows of the Shroud Expansion Announcementdlc releaseMilestoneComplete overhaul of the Psionic Ascension path, releasing in Q3 2025.
SteamThree New Originsnew contentMilestoneIntroducing Evolutionary Predators, Starlit Citadel, and Wilderness origins.
SteamInfernals Species Pack Announcementdlc releaseMilestoneMost ambitious Species Pack ever, releasing in Q4 2025.
SteamBehemoth Fury Crisis Pathnew contentMilestoneUnleash the Behemoth Fury on the galaxy as a new player crisis path.
SteamOverhauled Genetic AscensiongameplayMilestoneChoose from three Ascension paths and customize your genetic ascension.
SteamBioGenesis Expansion Announcementdlc releaseMilestoneAnnouncing the BioGenesis expansion, releasing on May 5, 2025, which grants unprecedented power over life.
SteamSix New Civicsnew contentIntroducing Genetic Identification, Crowdsourcing, Familiar Face, Aerospace Adaptation, Shared Genetics, and Civil Education civics.
SteamHives with a Twistnew contentEncounter a Hive Fallen Empire with three splintered personalities.
SteamStellaris: Season 09 Expansion Passdlc releaseMilestoneAccess to an entire year of content including three major packs and instant access to the Stargazer Species Portrait.
Steam - 51 eventsAlloy Foundries provide Metallurgist jobsbalance change
No longer require an Industry or Foundry Zone.
SteamHabitats derive maximum district development from system resourcesgameplayOrbital deposits grant 1 + (half their base value, rounded down) maximum district development.
SteamRevamped initial tutorial eventsgameplaySteamAnglers have a unique zone on wet worldsnew contentSteamIncreased food and consumer goods income of default countriesbalance changeSteamCapital Buildings no longer state that they provide building slotsbalance changeSteamAdded documentation for new modifiers for ZonesmoddingSteamMoved planetary automation button in planet surface tabui uxSteamVoid Dweller empires get +50% jobs from habitat districtsbalance changeDoes not currently include scaling jobs from jobs, but should in the future.
SteamBasic Research Labs provide Researcher jobsbalance changeCan be upgraded into Research Labs. These Researchers are worse than Researchers from 3.14.
SteamHabitat districts take longer to build and cost alloysbalance changeSteamHabitat orbitals have the same upkeep as mining and research stationsbalance changeSteamFood processing facility building gives base farmer jobsbalance changeSteamJobs filled in a breadthwise mannerquality of lifePops will attempt to fill all jobs of a strata instead of focusing exclusively on their dream jobs.
SteamConverted Order's Demense to a unique zone for KotTGnew contentSteamHabitat orbitals collect resources from depositsgameplaySteamOrbital and Planet Deposits support habitat_modifiergameplayApplies a static modifier to the habitat(s) in the system.
SteamPrimitive Factory no longer decreases Job Efficiencybalance changeOf Bureaucrats, Physicists, Biologists and Engineers.
SteamResearcher sub-jobs no longer show 0 naval capacitybug fixSteamAdjusted job counts of Districts and Zonesbalance changeSteamRebalanced biologist jobs for normal empiresbalance changeSteamBasic Factories provide Laborer jobsbalance changeCan be upgraded into either Alloy Foundries or Civilian Industries.
SteamAutochthon Monument no longer requires a Unity Zonebalance changeSteamResearch Labs provide Physicists, Biologists and Engineersbalance changeNo longer require a Research Zone.
SteamRebalanced Engineer jobsbalance changeSteamDefault starting planets now include Basic Offices and Basic Research Labsnew contentIn addition to Basic Factories.
SteamBasic Offices provide Administrator jobsbalance changeCan be upgraded into Administrative Offices or Temples.
SteamCity Districts no longer state that they provide Building Slotsbalance changeSteamVoidborne AP and Void Dweller origins provide Habitat District cost reductionbalance changeSteamReplaced Early Industry Zone with Urban ZonegameplayThe Urban Zone currently accepts all buildings.
SteamScaling Knight jobs now given by Squiresbalance changeYou will no longer get thousands of Knights from keeping the entire galaxy's population as livestock.
SteamHabitat orbitals are now megastructuresgameplayPreventing them from being attacked and fleeing from attackers.
SteamRemoved sound effect when interacting with enclavesaudioSteamCivilian Industries provide Artisan jobsbalance changeNo longer require an Industry or Factory Zone.
SteamAdded Hydroponics Zone for Habitatsnew contentSteamReworked Artisan sub-jobsbalance changeSteamUncapped rural districts support the correct zonesbalance changeSteamVoid Dwellers start with CiviliansgameplaySteamRebalanced physicist jobs for normal empiresbalance changeSteamMastercrafter civics provide extra consumer goods and trade to artisan jobsbalance changeSteamAutomatic construction of habitat orbitalsgameplayHabitat orbitals are automatically constructed for free when a new district is completed on the central habitat complex.
SteamZones display icons and tooltips for building slotsui uxZones now have auto-generated tooltips stating the jobs that they provide.
SteamHabitats are now semi-functional in the Open Betabug fixSteam - 3 eventsFeedback on Growth and Decline Issuesbalance change
Identified issues with robots causing decline and Fallen Empires facing economic challenges.
SteamMajor Changes to Starting Planet SituationsgameplayMilestoneRemoval of primitive factory debuffs from starting situations.
SteamMandarin 'Venerable Scientist' Advisor Voicenew contentNew voice recordings for the Mandarin version of the 'Venerable Scientist' Advisor set included in the Stellaris 4.0 update.
Steam - 18 eventsReplaced Placeholder Icons with Less Placeholder OnesvisualsSteamCreated New Message Type for Terraforming Candidate Eventsgameplay
Turned them into a notification.
SteamAdded Two Focus Tasks for MegaCorps to Establish Branch Officesnew contentSteamMoved Resource Upkeep and Production for Pops to Resource TablesmoddingNow part of archetypes and traits instead of pop categories.
SteamImproved Modifiers Section of Colonization UIui uxSteamWorkforce Modifier Icons Addedui uxSteamAdded Industrial Zone for Mixed Alloys and Consumer Goodsnew contentSteamMade Ethic Changes Work on Pop Groups Instead of PopsgameplaySteamChanged Focus Task 'Embrace a Faction' to 'Promote a Faction'gameplaySteamReplaced Jobs with Strata in Resettlement Viewui uxSteamLarger Active Area for Zone Clicksui uxZones now have a clearly visible larger active area to click on.
SteamChanged every_owned_pop to every_owned_pop_groupgameplayNow looping through groups instead of individual pops.
SteamUpdated Robot Pop Checks to Pop GroupsgameplaySteamLithoid Resource Traits No Longer Block Cybernetic Leviathan Traitsbalance changeSteamRevamped Rise of the Manifesti Event ChaingameplaySteamPlanet UI Now Has Basic Zone Tooltipsui uxSteamUpdated Costs of Special Projects Scaling with Number of Popsbalance changeSteamZones Now Have Icons Associated with Their Typeui uxSteam - 26 eventsCultist Event Chain Chance Depends on Ethicsgameplay
The chance to encounter the Cultist event chain now depends on your ethics.
SteamDistrict Type Names Displayed in Planet Summaryui uxDisplaying the District type names in the Planet Summary screen.
SteamRescaled Empire Focus Reward Requirementsbalance changeRescaled focus reward requirements to be easier to reach the final tier.
SteamColony View Tabs Keyboard Shortcuts Orderedui uxThe Colony View tabs now have ordered ZXCVB keyboard shortcuts.
SteamPops Now Have Appropriate Diplomatic Weightbalance changePops now have appropriate Diplomatic Weight.
SteamFixed Completion Check for Conquest Focus Taskbug fixFixed the completion check in the Conquest focus task 'Have 3 Subjects'.
SteamCultists Neutral Until AttackedgameplayCultists are now neutral until you choose to attack them.
SteamFixed Requirements Tooltip for Beastmasters Focus Taskbug fixFixed the requirements tooltip for the Beastmasters focus task 'Have 10 Space Amoeba Mothers'.
SteamFixed Traders Not Created from Trade Zonesbug fixFixed traders not being created from trade zones.
SteamFallen Empires Blocked from Existential Expulsionbug fixFallen Empires are blocked from using the Existential Expulsion casus belli.
SteamAdjusted Amenities and Housing from Luxury Housingbalance changeAdjusted amenities and housing from luxury housing.
SteamCultist Event Chain Fires After a YeargameplayThe Cultist event chain now fires after a year instead of after a month.
SteamLeader Level Focus Tasks Require Previous Task CompletiongameplayDrawing leader level focus tasks now require the previous task to be completed.
SteamFixed DLC Requirements for Focus Tasksbug fixFixed the DLC requirements for focus tasks 'Observe a Pre-FTL' and 'Build a Mega Shipyard'.
SteamNegative Effects Added to Magnetic Disruptionbalance changeNegative effects added to the Magnetic Disruption planet modifier.
SteamTrigger num_pops Replaced by pop_amountmoddingThe trigger num_pops is replaced by pop_amount since there are now 100 times more pops.
SteamBuild District Level Button Movedui uxMoved the build district level button from District Details view into the Planet Summary screen.
SteamJob Production Changes Moved to Buildingsui uxMoved job production changes to buildings for better tooltips.
SteamAuto Pick Leader Traits Default Setting Changedquality of lifeChanged auto pick leader traits setting to default to off.
SteamSpecies Rights Button Updated for Pre-Sapientsui uxMade Species Rights button different for pre-sapients.
SteamCivilians Grant Culture Worker Benefitsbalance changeCivilians now grant the benefits associated with culture workers.
SteamAssembling Robots No Longer Decline Popsbug fixAssembling robots will no longer cause the slow and inevitable decline of your growing pops.
Steam - 8 eventsPrecursor Selection and Databank Functionalnew content
Precursor Selection and Databank features are fully functional and will be included in the Open Beta.
SteamTrade and Logistics Features Functionalnew contentTrade is now a normal resource displayed in the top bar, with logistical upkeep on ships and planetary deficits.
SteamPop Groups and Workforce System Implementednew contentMilestonePops have been converted to the new Pop Group system, with most aspects of Workforce functional.
SteamHomeworld Starts with Extra Popsnew contentHomeworld begins with an additional 2000 pops, primarily as Civilians, subject to change.
SteamPlanet UI and Zones Under Developmentui uxBackend for new mechanics is mostly complete, but surface UI and special planet types are still in progress.
SteamPerformance Optimization in ProgressperformanceCurrently not utilizing full performance benefits of new models; calculations are still largely single-threaded.
SteamAchievements No Longer Require Ironmanbalance changeAchievements can now be earned without Ironman mode, but using debug commands disables them for that run.
SteamNew Technologies Addednew contentAdded new Technologies such as Existential Campaigns, a tier 5 Society Tech, as rewards for Focus Tasks.
Steam - 5 eventsNew Script Entries for Species Traitsgameplay
Introduction of new script entries for species traits to enhance job workforce mechanics.
SteamChanges to Production Modifiers for Species TraitsgameplayMilestoneProduction modifiers on species traits replaced with bonus workforce, enhancing job output mechanics.
SteamPerformance Improvements with Pop Group MechanicsperformanceMilestoneNew mechanics reduce performance-intensive actions by allowing operations on pop groups instead of individual pops.
SteamSimplified Economic Category Inheritancequality of lifeStreamlined economic category inheritance to improve gameplay mechanics.
SteamIntroduction of Pop Groups for ModdingmoddingNew scripting changes allow grouping of pops by species, traits, ethics, and factions, improving modding capabilities.
Steam - 8 eventsChanges to Origins and Civicsgameplay
Origins and Civics that replaced Jobs will now typically have a Building that modifies the associated Job.
SteamHabitat Upgrades SimplifiedgameplayUpgrading Districts on a Habitat will spawn Orbitals throughout the system, removing previous pain points.
SteamRevamped Planet UI for District Upgradesui uxUpgrading Districts is now clearly shown as a button on the Planet UI to improve user experience.
SteamNew Colonization UIui uxThe new Colonization UI allows players to set desired planetary designations for new colonies.
SteamRemoval of Industrial DistrictsgameplayMilestoneIndustrial Districts have been removed; their functions are now replaced by Zones.
SteamEcumenopolis Gameplay ChangesgameplayMilestoneEcumenopolis will have multiple Urban Districts and act like a megacity.
SteamNew Job Structure with SpecializationgameplayMilestoneJobs are now more specialized, with Researchers split into Physicists, Biologists, and Engineers.
SteamIntroduction of Zones in Planet HierarchygameplayMilestoneNew planetary feature that allows specialization of Districts, enhancing job management.
Steam - 6 eventsIntroduction of Pop Groups and Workforce SystemgameplayMilestone
Pops will now be grouped into Pop Groups based on species, strata, ethics, and faction, producing Workforce for Jobs.
SteamChanges to Pop Growth MechanicsgameplayMilestoneGranular Pop units allow simultaneous growth of Pops on a planet, improving multi-species growth dynamics.
SteamNew Civilians Population StratumgameplayMilestoneIntroduction of a new population stratum called Civilians, who will migrate to colonies and impact stability.
SteamShift from Individual Pops to Workforcebalance changeMilestonePops will generate Workforce instead of being tracked individually, improving efficiency in resource production.
SteamImproved Late-Game PerformanceperformanceMilestoneChanges to the Pop and Jobs system aim to enhance performance by reducing calculations needed each month.
SteamRemoval of Clerks and Renaming of Ruler StratumgameplayClerks are removed and replaced by Civilians; the Ruler stratum is renamed to Elites.
Steam - 8 eventsGestalt Empires Trade Functionalitynew contentMilestone
Gestalt empires can now collect trade and utilize Trade Policies, with unique mechanics for their drones.
SteamTrade System RevampgameplayMilestoneTrade will become a standard advanced resource, removing the Trade Routes system and allowing immediate collection of produced Trade.
SteamTrade Deficit MechanicgameplayMilestoneIntroduction of a trade deficit that reduces advanced resource production and ship weapons damage.
SteamBranch Office Improvementsbalance changeMilestoneBranch offices are now limited to 1 per planet, increase local trade production, and have new influence costs.
SteamLogistical Upkeep IntroductiongameplayMilestoneNew sources of trade upkeep introduced, affecting local planetary deficits and fleets in hostile territory.
SteamGalactic Market AdjustmentsgameplayMilestoneThe galactic market's primary trading resource is now Trade, with energy available as a standard resource.
SteamCriminal Syndicate Changesbalance changeMilestoneCriminal Empires can establish commercial pacts, and changes to crime values and profitability for criminal branch offices.
Steam - 6 eventsLeader Traits Selection Changesgameplay
Trait selection levels adjusted to even levels for clarity, with greater effects from leader positions on trait selection.
SteamReduction of Popups for Events and Notificationsui uxMany events and messages converted to notifications or toasts to reduce gameplay disruption.
SteamAchievements Changesquality of lifeIronman mode no longer required for most achievements; updated rules for the 'Victorious' achievement.
SteamGalaxy Generation AdjustmentsgameplayNormalization pass on the frequency of scripted systems and adjustments to generation for better distribution of habitable worlds.
SteamIntroduction of Empire Focus Systemnew contentMilestoneNew system to guide players with tasks related to Conquest, Exploration, and Development.
SteamNew Origin: Hard Resetnew contentMilestonePlayers start as cybernetic battle thralls of a Driven Assimilator, exploring their independence.
Steam - 4 eventsSpecies Modification Menu Overhaulquality of life
The Species screen now shows remaining trait picks and improves sorting of traits.
SteamIntroduction of the Stellaris Databanknew contentA searchable compendium of Concepts has been added to help explain game complexities.
SteamPrecursor Selection Featurenew contentPlayers can now set which Precursors are available in their galaxy during game setup.
SteamShip Designer Improvementsquality of lifeQuality of life updates to the Ship Designer for easier ship creation and modification.
Steam - 11 eventsAnnouncing Stellaris 4.0 'Phoenix' Updatenew contentMilestone
The upcoming major update expected around May 2025 will introduce significant changes.
SteamExpanded Message Settingsui uxNew settings allow players to customize how different messages appear in the game.
SteamEnhanced New Player GuidancegameplayMilestoneImprovements to early game guidance to reduce overwhelm for new players.
SteamSpecies Modification Process Overhaulquality of lifeStreamlined genetic modification process with smoother integration of sub-species.
SteamPerformance Improvements for Late GameperformanceMilestoneImprovements to the Pop and Jobs system to enhance performance in late game scenarios.
SteamSimplified Trade SystemgameplayTrade will be simplified to act as a standard resource, improving performance.
SteamNew Pop Groups SystemgameplayMilestonePops will be grouped into Pop Groups based on species, strata, and ethics, affecting job filling.
SteamShip Designer Improvementsquality of lifeEnhancements to the Ship Designer for a better design creation experience.
SteamImproved Colonization Processquality of lifeChanges to the colonization flow to enhance user experience and automation.
SteamMeaningful Events and Notificationsui uxEvents will now provide choices that impact gameplay, reducing purely informational interruptions.
SteamIntroduction of Empire TimelinegameplayMilestoneA new feature documenting key events and milestones of the player's empire.
Steam - 5 eventsThe Machine Age Expansion Featuresnew contentMilestone
Includes new machine empires, end-game crisis, new origins, species traits, and more.
SteamCosmic Storms Mechanical Expansion Featuresnew contentMilestoneIntroduces new space storms, civics, precursor narratives, and storm-related technologies.
SteamGrand Archive Story Pack Featuresnew contentMilestoneAdds space fauna systems, new relics, megastructure, tradition trees, and mid-game crisis.
SteamRetirement of Stellaris: Season 08dlc releaseStellaris: Season 08 will no longer be available after January 9, 2025, and its content will be rolled into the Ultimate Bundle.
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