What changed in SUPERHOT in 2018

159 updates · 21 main milestones · Jan 6, 2018 to Dec 7, 2018

  1. 6 events
    Removal of Hotcoinsgameplay

    Hotcoins were removed as they added confusion without enhancing gameplay.

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    Integrated Storytellinggameplay

    Story elements are now part of gameplay rather than optional, enhancing player experience.

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    Revamped Pyramid UIui ux

    The UI has been simplified to reduce confusion and improve usability.

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    Introduction of Sense of Progressiongameplay

    Added a beginning that serves as a tutorial and plot hook to enhance player engagement.

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    Release Date Updateother

    The release date has been pushed to Q1 2019.

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    Over 30 New Levels Designednew contentMilestone

    More than 30 levels have been created with improved detail and design.

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  2. 2 events
    Fixed Japanese font display issuesbug fix

    Rolled back the previous Japanese font in place for better appearance.

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    Corrected Kanji incorrectionsbug fix

    Fixed issues with incorrect Kanji characters being displayed.

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  3. 1 event
    Support for Traditional and Simplified Chineselocalization

    SUPERHOT and SUPERHOT VR are now available in Traditional and Simplified Chinese.

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  4. 4 events
    New Skills for Dog Mindnew contentMilestone

    Introduced various MODs for Dog Mind including Kill Heal, Charge, and multiple paths for skill upgrades.

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    Four New Levels Addednew contentMilestone

    New levels include Prison, Dojo, Gas Station, and Gym, each with unique themes and mechanics.

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    Updated Melee Enemies Mechanicsbalance change

    Melee weapon enemies can now bounce back any throwable that players throw at them.

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    Introduction of Dog Mind Characternew contentMilestone

    A new character with a unique playstyle focusing on melee combat and furious charging.

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  5. 1 event
    Introduction of Shielded Enemiesnew content

    New enemy type that adds tactical options and requires different approaches from players.

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  6. 9 events
    Return of Challenge RUNsnew content

    Introduced challenge runs with unique gameplay rules.

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    Shotgun Tweaksbalance change

    Shotgun now changes to melee when out of ammo, with adjustments to ammo count and reload time.

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    Introduction of FishGun Weaponnew content

    New long-distance rifle with fast bullets.

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    Three New Introductory Levels for Each Mindnew content

    Added levels to help players acclimate to the skills and themes of each mind.

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    New Difficulty Curve for Main RUNsgameplay

    Adjusted difficulty to provide a balanced challenge.

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    Introduction of MushroomDude Enemynew content

    New enemy type that explodes upon contact or being shot.

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    New Mods for Ninja Mindnew content

    Introduced Recall Recharge and Flow Recall mods for enhanced gameplay.

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    Restructured Ninja Mind Modsbalance change

    Moved and removed several mods for better gameplay balance.

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    New Mods for Addict Mindnew content

    Introduced StartWithRandom, Quickshot, and Ricochet mods.

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  7. 3 events
    Next Update Announcementother

    The next update will drop on Thursday, with a dev stream previewing new content the day before.

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    Introduction of Mushroom Infected Enemynew contentMilestone

    A new enemy type that explodes on contact with shots or throwables, posing risks to both players and enemies.

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    Mushroom Enemy Mechanicsgameplay

    The mushroom infected enemy can clear levels without the player shooting, relying on enemy clumsiness and tactical positioning.

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  8. 2 events
    Introduction of New Enemy Typesnew content

    New enemies have been added to the game, designed within the existing visual scheme to maintain clarity for players.

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    Updated Hotswitch Visual Cuevisuals

    A new shader effect has been added to indicate when hotswitching is possible, enhancing player awareness and immersion.

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  9. 3 events
    Redesigned UI for Runsui ux

    The UI of runs has been redesigned to enhance player experience.

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    Glitchy Themed Level Designvisuals

    A new level designed with a glitch theme, featuring floating rooftops and gliding doors.

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    Introduction Levels for Ninja and Addict Mindsnew contentMilestone

    New levels designed to introduce players to the skills and playstyle of Ninja and Addict Minds.

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  10. 7 events
    Gameplay Optimization for All Mindsgameplay

    All MINDs now move 10% faster and bounce off enemies when jumping on them.

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    Glitch Barriers Introducedgameplay

    New system where geometry pops out in levels, changing as players progress.

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    Changes to Enemy Mechanicsbalance change

    Concrete enemies now stick to throwables; Red Dudes can cut off hands if attacked unarmed.

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    Decreased Mushroom Spawn Ratebalance change

    Reduced the number of mushrooms on higher difficulties based on player feedback.

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    New Pyramid Pop Up Menuui ux

    Introduced a new menu system to enhance progression clarity and uniqueness.

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    Ninja Mind Tweaksbalance change

    Changes to Ninja skills and the introduction of TrickThrow for better projectile handling.

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    Suspension of Story Updatesother

    Story updates are currently suspended as the team reallocates resources for mechanical updates.

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  11. 2 events
    Introduction of Glitch Barriersgameplay

    New gameplay element where glitch barriers appear in levels, altering player experience and level familiarity.

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    Introduction of Glitch Barriersgameplay

    New gameplay element where glitch barriers appear in levels, altering player experience and level familiarity.

    Steam
  12. 5 events
    Unique Player Progression through Pyramid Choicesgameplay

    Players can choose their progression path, either going straight through runs or exploring the pyramid for unlocks.

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    Unlocking Pyramid Sectors with HotCoinsgameplay

    Players will unlock sectors of the pyramid using HotCoins, providing unique progression choices.

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    Unlocking Pyramid Sectors with HotCoinsgameplay

    Players can unlock next runs, Minds, and additional bonuses by using HotCoins to progress through the pyramid.

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    Introduction of Pyramid GUI for MIND CONTROL DELETEui ux

    New GUI design reflecting the non-linear gameplay of MIND CONTROL DELETE, allowing players to unlock sectors with HotCoins.

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    Introduction of Pyramid GUI for MIND CONTROL DELETEui ux

    New GUI design to reflect the non-linear gameplay of MIND CONTROL DELETE, allowing for more diverse playthroughs.

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  13. 16 events
    Introduction of Exploding Mushroomsnew content

    New red mushrooms that explode with bullets when approached or shot, appearing on higher difficulty levels.

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    Introduction of Mushroomsnew content

    New red mushrooms that explode with bullets when approached or shot, adding a new hazard to higher difficulty levels.

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    Introduction of Hot Coinsgameplay

    Score has been replaced with Hot Coins (HC), which can be earned by completing levels and used to unlock new MODs.

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    New Ninja MODsnew contentMilestone

    Ninja character now has new MODs including Deflect Bullets, Faster Movement, and others.

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    Expanded Menu with New MODs for MINDSgameplay

    The EXPAND menu now includes several different MODs for each MINDS, allowing for custom builds.

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    Minor Bug Fixesbug fix

    Addressed minor existing bugs.

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    Autoheal Mechanic for Playersgameplay

    Players will autoheal 1 heart upon reaching the store, replacing the Full Heal MOD.

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    New Addict MODsnew contentMilestone

    Addict character starts with Soft Hotswitch and has new MODs including Ultra Hotswitch.

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    Expanded Menu with Custom MODsgameplay

    The EXPAND menu now features different MODs for each MINDS, allowing for custom builds that enhance gameplay.

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    Autoheal Mechanic for Playersgameplay

    Players will autoheal 1 heart upon reaching the store, replacing the Full Heal MOD.

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    Minor Bug Fixesbug fix

    Implemented minor fixes for existing bugs.

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    New Ninja MODsnew contentMilestone

    Ninja character now has new MODs including Faster Movement, Deflect Bullets, and others enhancing gameplay.

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    New Addict MODsnew contentMilestone

    Addict character starts with Soft Hotswitch and has new MODs including Start with pistol, Strong punches, and Ultra Hotswitch.

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    Potential New Bugs Introducedbug fix

    Acknowledgment of potentially introducing new bugs with the update.

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    Potential New Bugs Introducedbug fix

    Acknowledgment of potentially introducing new bugs with the update.

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    Introduction of Hot Coins (HC)gameplay

    Score replaced with Hot Coins (HC) which can be earned by completing levels and decrypting new runs.

    Steam
  14. 12 events
    Ninja Mods Overviewbalance change

    Details on new Ninja mods including piercing katana and shuriken recall.

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    Addict Mods Overviewbalance change

    Details on new Addict mods including starting with specific weapons and stronger punches.

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    Story Update Schedule Changechanges

    Change in the frequency of story updates to improve content quality.

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    Next Gameplay Update Announcementgameplay

    Announcement of a gameplay update scheduled for March 8th.

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    In-Game Shop Updategameplay

    Enhancements to the in-game shop to provide more options for players.

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    Addict Mods Overviewbalance change

    Details on new Addict mods including starting with specific weapons and stronger punches.

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    Story Update Schedule Changechanges

    Story updates will be released on a less regular schedule for improved quality.

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    Next Gameplay Update Scheduledgameplay

    Announcement of a gameplay update planned for March 8th.

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    Ninja Mods Overviewbalance change

    Details on new Ninja mods including piercing katana and shuriken recall.

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    In-Game Shop Updategameplay

    Enhancements to the in-game shop to provide more options for players.

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    Upcoming Mods in MCD Storenew content

    Introduction of new unlockable mods focused on Addict and Ninja themes.

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    Upcoming Mods in MCD Storenew content

    Introduction of new unlockable mods focused on Addict and Ninja themes.

    Steam
  15. 8 events
    Introduction of Exploding Mushroomsnew content

    New game object that explodes when shot or triggered, releasing bullets in a radius.

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    Randomization Element for Mushroomsgameplay

    Mushrooms will spawn in various spots with different spread of spores, adding randomness to gameplay.

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    Enemies Can Trigger Mushroomsgameplay

    Enemies can also trigger mushrooms, requiring players to plan their moves accordingly.

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    Tactical Opportunities with Mushroomsgameplay

    Mushrooms create new tactical opportunities for players, affecting gameplay strategy.

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    Introduction of Exploding Mushroomsnew content

    New game object that explodes when shot or triggered, releasing bullets in a radius.

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    Tactical Opportunities with Mushroomsgameplay

    Mushrooms create new tactical opportunities for players, affecting gameplay strategy.

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    Enemy Interaction with Mushroomsgameplay

    Enemies can also trigger mushrooms, adding a new layer of strategy to gameplay.

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    Randomization of Mushroom Spawnsgameplay

    Mushrooms will spawn in various locations with different spread of spores.

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  16. 6 events
    Introduction of Behavior Tree SystemgameplayMilestone

    A new dependency management system based on behavior trees will be introduced, allowing for more complex unlocking conditions for story elements.

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    Enhanced Story Element UnlockinggameplayMilestone

    Unlocking story elements will now be based on multiple actions rather than a single condition, improving integration with core gameplay.

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    New Visual Editor for Designersgameplay

    Designers will receive a new visual editor in Unity based on the xNode library to create complex conditions for story elements.

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    New Visual Editor for DesignersgameplayMilestone

    Designers will receive a new visual editor in Unity based on the xNode library for creating complex story conditions.

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    Enhanced Story Element UnlockinggameplayMilestone

    Unlocking story elements will now be based on multiple actions instead of a single condition, improving integration with core gameplay.

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    Introduction of New Behavior Tree SystemgameplayMilestone

    A new dependency management system based on behavior trees will be introduced, allowing for more complex unlocking conditions for story elements.

    Steam
  17. 20 events
    RUNs rearranged and renamedgameplay
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    Two new enemy variants introducednew content

    Concrete guy and Glitched weapon enemy added.

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    Various other minor bug fixesbug fix

    Addressed various small bugs.

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    Minor chat.exe fixesbug fix

    Fixes related to the 'ponglish' approach to English.

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    Added RUN stats and leaderboardsgameplay

    Players can now compete and track their progress.

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    INFINITE RUN mode addedgameplay

    New mode for players to challenge themselves.

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    Fixed reset.exe issuebug fixMilestone

    Resolved issue that vanquished all game progress.

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    New melee weapons addednew content

    Crowbar, plank, and knife with a flip animation.

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    Changed visual cue for hotswitchvisuals
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    Fixed reset.exe issuebug fixMilestone

    Resolved issue where reset.exe vanquished all game progress.

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    INFINITE RUN mode addedgameplay

    New mode for players to challenge themselves.

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    New animations for melee attacksvisuals

    Updated animations for player melee attacks and katana recall.

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    New animations for melee attacksvisuals

    Improved animations for player melee attacks and katana recall.

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    Minor chat.exe fixesbug fix

    Fixed issues related to the 'ponglish' approach to English.

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    New melee weapons addednew content

    Crowbar, plank, and knife with a flip animation introduced.

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    Various other minor bug fixesbug fix
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    RUNs rearranged and renamedgameplay

    All RUNs have been updated for better organization.

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    Added RUN stats and leaderboardsgameplay

    Players can now track progress and compete globally.

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    Changed visual cue for hotswitchvisuals
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    Two new enemy variants introducednew content

    Concrete guy and Glitched weapon enemy added.

    Steam
  18. 8 events
    Fixed issues from 'Let’s Chat' updatebug fix

    Resolved bugs related to reset.exe and performance drops.

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    New throwables introducednew content
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    New enemy variations introducednew contentMilestone

    At least one new red enemy added to enhance gameplay.

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    Fixed issues from 'Let’s Chat' updatebug fix

    Resolved bugs related to reset.exe and performance drops.

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    New throwables introducednew content
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    New enemy variations introducednew contentMilestone

    Added at least one new red enemy to enhance gameplay.

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    New punching animations addednew content
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    New punching animations addednew content
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  19. 8 events
    Launch of internet.exe toolnew content

    Explore the world of SUPERHOT: MIND CONTROL DELETE through telexted (mis)information.

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    Launch of notepad.exe toolnew content

    Take notes to gather clues that will be useful later in the game.

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    Introduction of Let's Chat Updatenew content

    First update in the series dedicated to the story of SUPERHOT: MIND CONTROL DELETE.

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    New Tool: internet.exenew content

    Explore the world of SUPERHOT:MIND CONTROL DELETE and gather information.

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    New Tool: chat.exenew content

    Engage in conversations to enhance your experience in the game.

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    Introduction of Let's Chat Updatenew content

    First update in the series dedicated to the story of SUPERHOT: MIND CONTROL DELETE.

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    New Tool: notepad.exenew content

    Take notes to gather clues that will be useful later in the game.

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    Launch of chat.exe toolnew content

    Engage in conversations with your buddy to enhance the game experience.

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  20. 4 events
    In-game Internet Featurenew content

    Introduction of an in-game 'internet' where players can gather information, inspired by 90's teletexts.

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    Layered Storytelling Approachgameplay

    The plot will be layered, requiring exploration to uncover deeper story elements.

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    Layered Storytelling Approachgameplay

    The plot will be layered, requiring exploration to uncover the full story.

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    In-game Internet Featurenew content

    Introducing an in-game 'internet' where players can gather information, inspired by 90's teletexts.

    Steam
  21. 24 events
    Level Tweaks and Bug Fixesbug fix

    Various bug fixes and adjustments made to levels and new throwables.

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    Enemies can't kill after level endbug fix

    Fixed issue where enemies could kill players after the level ended.

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    Fixes to katana recall skillbug fix

    Resolved issues with katana recall skill functionality.

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    Volume Settings Bug Fixedbug fix

    Resolved an issue with changing volume in settings.

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    Four new levels addednew contentMilestone

    Desperados Bar, Lab, Office, Oil Rig levels introduced with refreshed designs.

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    Katana Recall Skill Fixesbug fix

    Fixes applied to katana recall skill, with katana bowling remaining unchanged.

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    Fixed item grabbing through wallsbug fix

    Players can no longer grab items through walls.

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    HUD tweaksui ux

    Changed recall katana skill icon.

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    Enemies Cannot Kill After Level Endbug fix

    Fixed issue where enemies could kill players after the level ended.

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    Changed slomotion jumping tipgameplay
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    Keybinds customizationgameplay

    Players can now change controls to suit their playstyle.

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    More Customization Options in Graphics Settingsgraphics

    Added additional options for graphics customization.

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    Slomotion Jumping Tip Changedgameplay
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    More customization options in graphics settingsgraphics
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    Smaller collider on player's headgameplay

    Improved dodging efficiency to avoid unexpected headshots.

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    Customizable Keybinds Introducedgameplay

    Players can now change controls to suit their playstyle, accommodating AZERTY keyboards.

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    Fixed volume changing bugbug fix

    Resolved issue with changing volume in settings.

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    Audio Fixes Implementedaudio

    Fixed various audio issues including defrag, escape sound, and volume levels.

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    HUD Tweaksui ux

    Changed the recall katana skill icon in the HUD.

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    Fixed Item Grabbing Through Wallsbug fix

    Players can no longer grab items through walls.

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    Four New Levels Addednew contentMilestone

    Desperados Bar, Lab, Office, and Oil Rig levels added with refreshed designs and new throwables.

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    Smaller Collider on Player's Headgameplay

    Reduced collider size to improve dodging efficiency and reduce unexpected headshots.

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    Level tweaks and bug fixesbug fix

    Various level tweaks including new throwables.

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    Audio fixesaudio

    Fixed issues with defrag, escape sound, and volume levels.

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  22. 8 events
    Upcoming Game Mechanics Updatenew content

    Introduction of new minds, levels, skills, and/or weapons in the first update of the year.

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    Inaugural Devlog Announcementother

    Announcement of a new format for devlogs with updates twice a month.

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    Upcoming Story Updatenew content

    New and fresh bits of story will be added in the second update of the month.

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    Regular Bug Fixesbug fix

    Updates will include a healthy dose of bug fixes and gameplay smoothing.

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    Upcoming Game Mechanics Updatenew content

    Introduction of new minds, levels, skills, and/or weapons in the first update of the year.

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    Upcoming Story Updatenew content

    Deep exploration of the story with new and fresh bits of narrative in the second update of the month.

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    Update Schedule Announcementother

    Updates will be released twice a month instead of once.

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    Regular Bug Fixesbug fix

    Updates will be accompanied by bug fixes and gameplay smoothing.

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