
Team Fortress 2
Valve
Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!
Year 20
Oct 10, 2026 - Nov 9, 2026
Operation: Europa Community Mapping Project was announced as a new community effort focused on European-themed maps. It included the Major Mapping Contest for European Maps and a call for European cosmetics, War Paints, and unusual effects, while cp_wildcat_event received gameplay tuning and pumpkin-disguise fixes.
- Operation: Europa Community Mapping Project: The project opened submissions and partnered with TF2Maps.net for the Major Mapping Contest for European Maps, covering new European-themed maps and Workshop cosmetics, War Paints, and unusual effects.
- cp_wildcat_event: The event map received several gameplay changes.
- Shack cover: More cover was added in front of the shack.
- BLU spawn points: Every BLU spawn was enabled regardless of RED’s position.
- Round timer: The cp_wildcat_event round limit increased by one minute.
- Pumpkin disguises: Missing Spy models, 15x capture-speed exploits, Powerup Canteen rendering, UberCharge visuals, and other disguise-related issues were corrected.
- Reveal outline: The outline no longer persisted into the next round, while Zombie Engineer building-status and shutter-door building issues were also fixed.
- Zombie Sniper and edicts: Zombie Sniper’s Spit began dealing critical hits to airborne targets, and edicts were lowered across the board.
- zi_atoll and the Zombie maps: Several maps were updated, with zi_atoll receiving additional changes.
- zi_blazehattan: Updated alongside the other listed Zombie maps.
- zi_devastation_final1: Updated.
- zi_murky: Updated.
- zi_sanitarium: Updated.
- zi_woods: Updated.
- Tournament medals: New and updated tournament medals were added across the window, including updates on October 16 and October 30.
Year 19
Oct 10, 2025 - Oct 10, 2026
Scream Fortress XVIII launched on October 1, adding a Halloween content pass with five community maps, Merasmissions, reset Halloween Contracts, the Haunted Hoard Case, 23 cosmetics, 21 Unusual effects, five taunts, and a Soul Gargoyle reward. Operation Lithium Lunacy also introduced a 28-map Mann vs. Machine charity event, while Operation Memes vs Machines: Re-Peeled delivered another 10-plus-mission charity event.
- Halloween systems: Scream Fortress XVIII added manual Zombie spawn-point selection, losing-team respawn-room portals, and contract rewards tied to classic items and Haunted Hoard Cases. Its October gameplay pass made Sticky Spew puddles larger and added a 20% slow, raised Zombie Pyro’s melee damage from 45 to 65, and changed spell behavior after middle capture.
- Mann vs. Machine: Operation Lithium Lunacy featured 28 maps and introduced three new Master Difficulty missions; Operation Memes vs Machines: Re-Peeled offered more than 10 missions across new and returning maps.
- New maps: Scream Fortress XVIII added five community maps:
- HolyHell joined the new Halloween map selection.
- Scarypass joined the new Halloween map selection.
- Trainsawlaser joined the new Halloween map selection.
- Medi-Evil joined the new Halloween map selection.
- Scaredy-Cat joined the new Halloween map selection.
- Competitive play: MGE.tf launched 1v1 and 2v2 league play and added Asia as a region; its returning season introduced two new game modes and two additional regions.
- Map and movement revisions: cp_premuda received broad flow, spawn, lighting, and clipping updates, while koth_dusker got a lighting pass to improve team recognition. July’s zipline changes also reduced crouch dismount delay from 0.3 to 0.1 seconds, reduced jump delay from 0.6 to 0.25 seconds, and increased dismount jump speed from 1.1x to 1.8x.
Year 18
Oct 10, 2024 - Oct 10, 2025
Operation Bolted Barbecue launched a new Mann vs. Machine charity event with over 50 missions across new and returning maps. Scream Fortress XVII added five community maps, 15 Unusual effects, three taunts, and the Spectral Stash Case on October 9, 2025, while Scream Fortress XVI delivered seven maps and a substantial Halloween item drop earlier in the cycle.
- Mann vs. Machine: Operation Ghoulish Gambit launched with over two dozen missions across new and returning maps. The mode also received a custom upgrade-refund system that made refunds consistent within and between rounds.
- Scream Fortress XVI: The Halloween update added Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan. It also introduced the Scream Fortress XVI War Paint Case with 12 War Paints, the Terrifying Trove Case with 21 cosmetics, 22 Unusual effects, four community taunts, and reset Halloween Contracts.
- Scream Fortress XVII: The update added Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands, alongside the Spectral Stash Case with 23 cosmetics, 15 Unusual effects, three taunts, Merasmissions, and a Soul Gargoyle reward.
- Zombie Infection: Zombie Infection received new Zombie and Survivor mechanics. Zombie Pyro gained the Dragon’s Breath projectile-reflection ability and a 250-health maximum, while Zombie Heavy reached 525 maximum health, lost critical-hit immunity, and dropped a medium health kit on death.
- Map reworks: koth_demolition gained a new catwalk route, shortcut signage, extra supplies, and anti-spam clipping; cp_fortezza received additional cover at its last point; and pl_odyssey gained 60 seconds when the final control point activated.
Year 17
Oct 10, 2023 - Oct 10, 2024
Valve launched 64-bit Windows and Linux builds for both players and server operators in April 2024. The year also brought community Mann vs. Machine operations, map revisions and fixes for seasonal modes.
- 64-bit launch: The April update added 64-bit clients and servers and enabled raw input by default. July moved the 64-bit Steam binaries to the correct folder and brought further performance work.
- Community Mann vs. Machine: Magnetic Mayhem, Osmium Ordinance and Firmware Frenzy brought community missions and maps, including charity events.
- Maps: Updates to Carrier and Cachoeira adjusted objectives and addressed layout problems. A July pass also updated Hadal, Megaton and other maps.
- Seasonal modes: Zombie Infection received adjustments to Zombie Soldier stomp damage and Sentry damage against Zombies. Underworld Forest lost spells that had enabled spawn camping.
- Combat fixes: Valve reworked Demoman’s Blast Charge to address bugs and exploits.
Year 16
Oct 10, 2022 - Oct 10, 2023
Scream Fortress XV arrived on October 9, 2023, featuring 12 community maps, the Bone-Chilling Bonanza Case with 25 cosmetics, 20 Unusual effects, new taunts, reset Halloween contracts, and reopened Merasmissions. Operation Voltaic Violence delivered a large Mann vs. Machine charity tour, while Versus Saxton Hale gained Valve matchmaking support.
- Scream Fortress XV: Halloween item transmutations and Soul Gargoyle soul collection returned alongside the event.
- Scream Fortress XV Community Maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation were featured.
- Bone-Chilling Bonanza Case: Contained 25 community-created cosmetic items; Crypt Creeper, Roar O'War, Neck Snap, and Borrowed Bones also joined the taunt lineup.
- Operation Voltaic Violence: Launched with six Intermediate, nine Advanced, and six Expert Mann vs. Machine missions spread across 16 maps.
- Versus Saxton Hale: Valve matchmaking enabled support for the community mode; TF_Bots functioned in VSH, Hale’s attacks pierced Wrangler shield absorption, and vsh_distillery, vsh_tinyrock, vsh_nucleus, and vsh_skirmish were updated.
- Operation Holographic Harvest, Operation Last Laugh, and Operation Galvanized Gauntlet: Community-run events expanded the year’s mission rotation.
- Operation Holographic Harvest: Featured more than two dozen community-created maps and missions, with a medal for completing at least eight missions.
- Operation Last Laugh: Added seven missions across seven maps, with a medal awarded after six completions.
- Operation Galvanized Gauntlet: Offered community maps and missions through another charity event with an in-game medal.
- VScript: Added Squirrel3 scripting for custom game modes, dynamic skybox swapping, point_worldtext, custom MvM upgrade files, logic_eventlistener, and func_monitor camera support.
- pl_venice and cp_altitude: Received substantial gameplay revisions, including new routes and cover on pl_venice, a larger C capture area and adjusted round timers on cp_altitude, plus retuned respawn-wave timings.
Year 15
Oct 10, 2021 - Oct 10, 2022
Scream Fortress XIV arrived on October 5, 2022, delivering six community maps, the Ghoulish Gains Case, and the Scream Fortress XIV War Paint Case. Operation Anniversary Annihilation and Operation Rewired Rampage also gave Mann vs. Machine players substantial community-driven campaigns with new missions and maps.
- Scream Fortress XIV: The Halloween update reset contracts, enabled Merasmissions, and added:
- Scream Fortress XIV maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge.
- Ghoulish Gains Case: 22 community-created cosmetic items.
- Scream Fortress XIV War Paint Case: 11 new War Paints, alongside five new taunts and 25 Unusual effects.
- Mann vs. Machine operations: Five named events expanded the mission pool and supported community-created content.
- Operation Anniversary Annihilation: Added six intermediate, 12 advanced, and seven expert missions across 17 maps.
- Operation Rewired Rampage: Turned players into robots for community maps and missions while supporting Direct Relief.
- Operation Binary Blackout: Delivered a holiday charity event with seven intermediate and 13 advanced missions.
- Operation Peculiar Pandemonium: Added an April Fools tour featuring meme-themed robotic enemies.
- Operation Hexadecimal Horrors: Introduced 48 Halloween-inspired missions across more than 10 new and returning maps.
- Community content: Winter 2021 maps added Altitude, Bread Space, Cascade, Chilly, Doublefrost, and Polar; the Winter 2021 Cosmetic Case added 20 items and a Festivizer, while the Summer 2022 Cosmetic Case added 25 community-contributed items.
- Gameplay and server tools: Arena and Mann vs. Machine received gameplay updates, while June’s server changes added net_chan_limit_msec, net_chan_stats_dump, and tf_fall_damage_disablespread for operator control over network processing and fall damage.
Year 14
Oct 10, 2020 - Oct 10, 2021
Operation: Digital Directive launched on April 14, 2021, as a community-made Mann vs. Machine campaign with 30 new missions across 22 maps. Scream Fortress XIII later added six Halloween maps, new cases, Unusual effects, contracts, and Soul Gargoyle rewards, while Smissmas 2020 delivered four winter maps and additional cosmetic content.
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Operation: Digital Directive: The community MvM campaign expanded co-op play with 30 missions spread across 22 maps.
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Scream Fortress XIII: Halloween content arrived with a substantial set of community additions.
- Scream Fortress XIII maps: Farmageddon, Sinthetic, Los Muertos, Erebus, Terror, and Graveyard joined the rotation.
- Crimson Cache Case: Added 20 community-created cosmetic items, alongside 28 new Unusual effects and five new taunts.
- Scream Fortress XIII War Paint Case: Added 13 community-created War Paints.
- Halloween systems: Soul Gargoyle rewards, Merasmissions, reset Halloween Contracts, Halloween item transmutations, and five Halloween-restricted items returned or launched.
- The October map updates also fixed rooftop grenade and rocket spam, several map-exit exploits, dynamic-prop server lag, and other Graveyard, Los Muertos, Terror, and Farmageddon issues.
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Smissmas 2020: Four community maps—Pier, Snowfall, SnowVille, and Wutville—were added, with Winter 2020 Cosmetic Case, Winter 2020 War Paint Case, eight new taunts, and Smissmas Unusual effects accompanying them.
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Mannpower: November balance changes reduced the impact of powerups by removing Strength’s critical-damage multiplier, reducing Shield Charge and Ubersaw gains, limiting when dominant players were marked for death, and removing the base melee-damage boost from decapitating swords.
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Community events: Operation Starched Silliness provided a charity MvM tour, while BlapBash 2021 and the Scholar Support Community Event paired TF2 tournaments and community activities with fundraising.
Year 13
Oct 10, 2019 - Oct 10, 2020
Scream Fortress XII launched on October 1, 2020, adding a new round of Merasmissions, four new community-created Halloween maps, and fresh community cosmetics and Unusual effects. Scream Fortress XI also carried Halloween play through November 7, 2019, with Soul Gargoyle progression, reset contracts, and event-specific case rewards.
- Scream Fortress XII: The event introduced four community-created Halloween maps and new Merasmissions, alongside new community cosmetic items and Unusual effects.
- Scream Fortress XI: Halloween systems gave every player a Soul Gargoyle, which unlocked Merasmissions and Halloween item transmutations while tracking completed missions and collected souls. Players could collect souls from defeated enemies, map objectives, and spawned Soul Gargoyles; Casual’s Special Events category provided access to Halloween matches. Halloween Contracts reset, rewarded classic Halloween items, and offered a chance at a Spooky Spoils Case, while cases granted Halloween 2019 Unusual effects instead of their normal effects.
- Laughter, Precipice, and Spooky Spoils Case:
- Laughter and Precipice joined Team Fortress 2 as new community maps.
- Spooky Spoils Case added 22 community-created cosmetic items, with chances for Halloween-restricted items and a taunt Unusualifier.
- Halloween 2019 Unusual effects added 20 community-created effects: 12 for Unusual hats and eight for Unusual taunts.
- TF2 Fight Songs: The album received three songs from Jungle Inferno as a free expansion pack. All users could download the songs regardless of purchase history, and their sheet music and Sibelius files were also available for free.
Year 12
Oct 10, 2018 - Oct 10, 2019
Scream Fortress X brought five community maps into Casual’s Special Events queue and gave players new Halloween Contracts. The event also added two seasonal cases and a set of Unusual effects, while its launch patch corrected damage and prediction bugs.
- Five new maps: Cauldron, Gravestone, Monster Bash, Slasher and Cursed Cove each arrived with a contract tied to that map.
- Seasonal progression: Older Halloween Contracts reset so players could complete them again. Finishing one awarded a classic Halloween item and a chance at a seasonal case, while the Soul Gargoyle continued to track missions and souls.
- Cases and taunts: The Violet Vermin Case featured 20 community cosmetics and the War Paint case contained 10 designs. The update added Panzer Pants, The Scooty Scoot and 17 Unusual effects.
- Combat and minigame fixes: Valve stopped stickybombs from damaging players through certain walls and doors and corrected a client prediction problem on maps with the bumper car minigame.
Year 11
Oct 10, 2017 - Oct 10, 2018
Jungle Inferno Campaign launched on October 20, 2017, adding a 36-contract campaign alongside a substantial Pyro-focused content drop. Mercenary Park, five featured community maps, and new weapons for Pyro and Heavy rounded out the update.
- Jungle Inferno Campaign: The campaign introduced 36 contracts, including free contracts for the new Pyro and Heavy items.
- Maps: Mercenary Park joined the official map pool, while Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay became featured community maps.
- Weapons: Pyro received The Dragon’s Fury, The Thermal Thruster with the Gas Blast kill taunt, The Gas Passer, and The Hot Hand; Heavy received The Second Banana.
- Cosmetics and customization: Jungle Inferno added two community cosmetic cases with 20 items each, new taunts, and four War Paint collections.
- Official taunts: Yeti Punch and Yeti Smash were added.
- Community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase joined the taunt lineup.
- War Paint collections: Two collections added community-made and official War Paints, while two more collections brought back classic weapon skins for another tour.
Year 10
Oct 10, 2016 - Oct 10, 2017
Scream Fortress VIII added three community maps, new Merasmissions and a tool for applying Unusual effects to taunts. The Halloween patch also adjusted how Casual rewards individual performance and fills teams, and updated the Competitive map rotation.
- Halloween maps: Brimstone, Pit of Death and Maple Ridge Event were available through the Halloween category in Casual. Each featured map had a new Merasmission.
- Soul Gargoyle progression: The Gargoyle tracked completed missions and collected souls. Completing a Merasmission awarded a classic Halloween item and a chance to receive a Creepy Crawly Case.
- Unusual taunts: The Creepy Crawly Case held a 21-item community collection and could award a Taunt Unusualifier as a bonus. New Unusual effects were available for both hats and taunts.
- Matchmaking and stability: Casual XP reflected more of each player’s contribution, and the matchmaker prioritized filling uneven teams. Badwater and Turbine entered Competitive, while revised texture handling targeted memory errors on OS X and Linux.
Year 9
Oct 10, 2015 - Oct 10, 2016
Tough Break gave players a new contract campaign with loaner weapons and four community maps. In July, Meet Your Match introduced Casual and Competitive matchmaking, brought PASS Time out of beta and launched the Heavy versus Pyro contest.
- Tough Break contracts: The campaign offered 26 assignments and four weapon collections. Weapon-specific contracts could lend players the required gear, and the update added Snowycoast, Vanguard, Highpass and Landfall.
- Combat balance: The standard weapon switch took half a second, down from 0.67 seconds, as part of a broader set of balance changes.
- Matchmaking: Casual replaced Quickplay, Competitive gave ranked play its own mode, and the main menu gathered the play options under Find a Game. Sunshine, Metalworks and Swiftwater joined the map pool.
- PASS Time and the class vote: PASS Time left beta with District and a higher score limit. Players could also take sides in the Heavy versus Pyro contest to decide which class would get a future update first.
Year 8
Oct 10, 2014 - Oct 10, 2015
Gun Mettle launched in July 2015 with a paid contract campaign, four maps and decorated weapons. Players also got two community updates, End of the Line in December and Invasion in October.
- Gun Mettle: A Campaign Pass unlocked weekly challenges and the chance to earn decorated weapons. Powerhouse joined the game alongside the community maps Borneo, Snowplow and Suijin.
- Combat changes: Players could pick up weapons dropped in a match if their class could use them. The update also changed class and weapon balance.
- End of the Line: The community update paired an animated short with a duck collection event and friends leaderboards. It added the Crossing Guard, the Pyro’s Pool Party taunt and themed cosmetics.
- Invasion: The October 6 release brought four community maps, a short, themed weapon reskins and 16 cosmetics, alongside a new taunt and Unusual effects.
- Scream Fortress VI: Merasmus’s Carnival of Carnage supplied the year’s Halloween event.
Year 7
Oct 10, 2013 - Oct 10, 2014
Operation Two Cities expanded Mann vs. Machine with an Advanced tour and gave Medics ways to revive and protect the team. Love & War followed with five weapons and an overhaul that made taunts part of the loadout.
- A new robot tour: Mannhattan and Rottenburg hosted four Advanced missions, with two extra missions for players in Boot Camp.
- Co-op support: Medics could target revival markers with a healing beam and buy a projectile shield upgrade. Teams earned upgrade refund credits by collecting money and could compare damage, healing, support and cash collected on the scoreboard.
- Snakewater: The community Control Point map joined the game with achievements, a map stamp and a Strange filter. Process and Standin also received achievements.
- Love & War: Players gained five weapons with crafting recipes and Mann vs. Machine Killstreak Kits. A dedicated eight-slot taunt loadout let players choose from equipped taunts during a match, and partner taunts could include opponents.
Year 6
Oct 10, 2012 - Oct 10, 2013
Robotic Boogaloo Update launched in May 2013 with 57 community-created items, the largest one-time item shipment in Team Fortress 2. Team Fortress 2 also launched on Linux, while the Steam Community Market Beta and Trade Offers broadened how players acquired and exchanged items.
- Robotic Boogaloo: Added 57 items through RoboCrates, which Valve said would become rare drops after June 3. The update also introduced revenue sharing for creators through sales of RoboCrate Keys.
- Linux launch: Team Fortress 2 became available on Linux, with a launch promotion that awarded special in-game items to players who tried the Linux version.
- Trading economy: The TF2-only Steam Community Market Beta enabled buying and selling items, with beta restrictions on eligible items and transaction fees. Trade Offers added asynchronous player-to-player trading without requiring both users to be online simultaneously.
- Scream Fortress: The Fourth Annual Scream Fortress Halloween Event launched with personalized terror experiences. Halloween gifts also became private spawns, so players could claim them without racing others.
- Community-map tools: The Mann Co. Store added playtime and contribution tracking for community maps. Map-Specific Strange Filters tracked map-based weapon statistics and rank modifiers, while Map Stamps created contribution-based stamp trails after taunts.
- Crossover gear: The Venture Brothers added the Bacteria Blocker, Weather Master, and Breather Bag. Adult Swim gear also expanded with items inspired by Monarch’s Henchmen, Dr. Rockzo, Carl, and Brock Samson.
Year 5
Oct 10, 2011 - Oct 10, 2012
Mann vs. Machine launched on August 16, 2012, bringing robot warfare, the Mann Up and Boot Camp modes, dedicated maps, loot, and achievements to Team Fortress 2. Pyromania added Pyrovision, the Doomsday map and mode, and the “Meet the Pyro” update, while the Steam Workshop opened a larger pipeline for community-created items.
- Mann vs. Machine: Gray Mann’s robot army arrived with Mann Up loot and achievements, a dedicated MvM map, and shorter matchmaking waits. The October additions introduced Operation Oil Spill and Operation Gear Grinder, their tour-specific bot-head rewards, multi-mission matchmaking, and group retention after missions.
- Pyromania: The update added Pyrovision, the Doomsday map and its new game mode, new Pyro content, and related achievements. The “Meet the Pyro” release also completed the long-running Meet the Team video series.
- Community tools: Steam Workshop launched as an improved submission hub with upload, status, and feedback features. Source Filmmaker Beta opened to everyone for free, expanding the tools available for TF2 animation and movie creation.
- Maps and progression: Kong King introduced a city-themed King of the Hill map created with community contributor Valentin Levillain. Strange Parts let players track specific weapon statistics, while The Per Diem Perk rotated performance-based daily hats.
- Seasonal events:
- Scream Fortress added Halloween costumes, hats, gifts, Merasmus, the Giant Skull, and the Haunted Eyeball.
- Australian Christmas brought the Smissmas celebration and holiday-themed content.
- Manniversary Update and Sale marked the Mann Co. Store’s first anniversary with a major update and sale.
Year 4
Oct 10, 2010 - Oct 10, 2011
Team Fortress 2 became free to play on June 23, 2011 with the Über Update. Earlier, the Replay Update introduced filmmaking tools, and Steam Trading later moved from beta to release.
- Über Update: The release added Barnblitz for Payload and a Start Playing menu that matched players into a server for their chosen mode. Valve also redesigned crafting so players could see blueprints from the start.
- Replay and Saxxy Awards: Players gained tools for recording gameplay, and the first Saxxy Awards invited them to make films with the replay tools.
- Maps and holidays: Art Pass contest winners added Mountain Lab and Mann’s Manor. Community maps and the Holiday Update expanded the rotation.
- Steam Trading: Trading opened in beta in August and launched in September, supporting exchanges of in-game items and Steam gifts.
- Seasonal and charity events: The Halloween special added themed encounters and items, while Japan Relief items supported a charity campaign.
Year 3
Oct 10, 2009 - Oct 10, 2010
The War Update brought Soldier-versus-Demoman competition over an exclusive seventh weapon, alongside new class weapons, maps, and achievements. Engineer additions followed with The Wrangler, Gunslinger, and three Payload maps, while Mann Co. Store introduced direct in-game item purchases.
- War Update: New Soldier and Demoman weapons, maps, and achievements arrived alongside a class-based kill competition that determined which side received the exclusive seventh weapon.
- Engineer content:
- The Wrangler added remote sentry-gun control, while Gunslinger introduced a mechanical stump-mounted weapon for Engineer.
- Upward, Hightower, and Thunder Mountain expanded the Payload map roster.
- Mac support: Team Fortress 2 received a native Mac release with Cross-Platform Play between Mac and PC users. Steam Cloud also synchronized configuration settings and custom sprays for Mac players.
- Economy and progression: The Mann Co. Store launched for direct item purchases, while the Item Drop System gained more regular drops, a weekly playtime limit with rollover, and reduced rewards for idlers.
- Community content: Community-Made Items and Weapons entered the game, and the TF2 Contribution Site opened submissions for potential inclusion. Polycount Contest winners were announced, but their packs were only described as part of a future update.
- Seasonal and crossover events: The Terrifying Team Fortress Haunted Hallowe’en Special added ghosts, exploding pumpkins, achievements, and candy prizes. The The Penal Zone collaboration offered purchasers Max’s Severed Head, Max’s Pistol, and Sam’s Revolver.
Year 2
Oct 10, 2008 - Oct 10, 2009
Sniper vs. Spy shipped on May 21, 2009 with new equipment for both classes and the first Payload Race map. The Scout and Classless updates also arrived during a year of new maps, class changes and community tools.
- Payload Race: Pipeline introduced two carts, giving each team its own payload to escort. The release also added Hoodoo for Payload and Sawmill and Nucleus for Arena.
- Class equipment: The Sniper gained the Huntsman bow, Jarate and the Razorback shield. The Spy got the Ambassador revolver, the Dead Ringer for feigning death and the Cloak and Dagger for staying hidden while stationary.
- Scout and Classless: The Scout received a dedicated equipment update, and the Classless release added content across classes.
- Creator tools: Valve published Source SDK map files for Lumberyard, Ravine, Badlands, Dustbowl, Granary and other maps.
- Combat and item policy: Valve adjusted damage and critical-hit calculations, then announced it would remove items obtained through external idling applications.
Year 1
Oct 10, 2007 - Oct 10, 2008
Gold Rush introduced Payload, giving BLU a moving objective to escort through RED’s defenses. Class updates gave the Medic, Pyro and Heavy new equipment, while the summer releases expanded the game with community maps and Arena.
- Gold Rush and the Medic: Players escorted a bomb cart through successive checkpoints. Medic achievements unlocked the Blutsauger, Kritzkrieg and Übersaw, with a new loadout screen for choosing class equipment.
- Tournament timing: Attack/Defense maps began using Stopwatch in Tournament mode, letting teams compare how quickly they completed their attacks.
- Pyro tools: The stock flamethrower gained a compression blast on secondary fire. The Pyro also got the Axtinguisher, Backburner and Flare Gun, and Fastlane and Turbine joined the map pool.
- Heavy and Arena: The Heavy gained Natascha, the Sandvich and the Killing Gloves of Boxing. Arena arrived with five maps, while Badwater Basin gave Payload another course and Steel expanded Control Point.