What changed in The Red Solstice in 2014

320 updates · 45 main milestones · Jul 23, 2014 to Dec 23, 2014

  1. 4 events
    Hellfire's Arclite Weapon Reworkbalance change

    Reworked mechanics for Hellfire's Arclite weapon, now setting monsters on fire for continuous burn damage.

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    Christmas Edition Eventseasonal event

    Participate in the hunt for mutated Santa Claws and earn special rewards.

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    Reworked Hellfire's Arclite Weapon Mechanicsbalance change

    Hellfire's Arclite now sets monsters on fire, increasing burn damage.

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    Christmas Edition Event with Santa Clawsseasonal event

    Participate in the event to kill mutated Santa Claws and earn special rewards.

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  2. 17 events
    Prologue Mission Improvementsgameplay

    The prologue mission has been re-evaluated and improved for better teaching of gameplay basics.

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    New Industrial Themed Mapnew contentMilestone

    A new map featuring narrow corridors and a central defense position, requiring new strategies.

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    HDR Effects Introducedperformance

    HDR effects added for better glow effects and more lively explosions, with options for adjustment.

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    New Music for Evacuation Missionaudio

    New music has been created to enhance the dramatic atmosphere during the evacuation mission.

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    Sound Engine Changesaudio

    Introduced fade in/fade out effects for more fluid sound transitions.

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    Four New Missionsnew contentMilestone

    Includes 'In the Eye of the Storm', 'Enemy at the Gates', 'Colony Defense System', and 'Kill it Before it Lays Eggs'.

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    Fix for HDR System Crashesbug fixMilestone

    Resolved issues causing crashes on certain machines due to the HDR system.

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    HDR Effects Introductionperformance

    HDR effects introduced for better glow effects and more lively explosions, with adjustable settings.

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    New Music for Evacuation Missionaudio

    New music has been created to enhance the dramatic atmosphere during the evacuation mission.

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    Fix for HDR System Crashesbug fixMilestone

    Resolved crashes on certain machines caused by the initial deployment of the HDR system.

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    New Industrial Themed Mapnew contentMilestone

    A new map featuring narrow corridors and a central defense position, requiring new strategies.

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    Four New Missionsnew contentMilestone

    New missions include 'In the Eye of the Storm', 'Enemy at the Gates', 'Colony Defense System', and 'Kill it before it lays eggs'.

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    Introduction of Sargon Bossnew content

    Sargon, a burrower boss, has been introduced with tweaks for proper functionality.

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    Prologue Mission Improvementsgameplay

    The prologue mission has been re-evaluated and improved for better teaching of gameplay basics.

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    Pistol Burst Mode Introducedbalance change

    The pistol received a new burst mode replacing the seldomly used aimed mode.

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    Pistol Burst Mode Replacementbalance change

    The pistol's aimed mode has been replaced with a new burst mode.

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    Introduction of Sargon Bossnew content

    Sargon, a burrower boss, has been introduced with tweaks for proper functionality.

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  3. 11 events
    Improved Compatibility for Integrated GPUsperformance

    Game performance improved on integrated GPU machines that previously could not run the game.

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    Marksman New Skill: Seismic Pillarnew content

    Marksman receives a new skill called 'seismic pillar' for crowd control and dealing with burrowed targets.

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    New Mission: Machines Gone Badnew content

    A mission that starts at random times involving malfunctioning machines.

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    Assault T1 Sensors Upgradebalance change

    Assault class receives a considerable upgrade on T1 sensors.

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    Assault T1 Sensors Upgradebalance change

    Assault class receives a considerable upgrade to T1 sensors.

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    New Mission: Insurgentsnew content

    A mission featuring insurgents with a random chance of starting on wave 9.

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    Marksman Seismic Pillar Skillnew content

    Marksman class receives a new 'seismic pillar' skill for crowd control and dealing with burrowed targets.

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    Improved Compatibility for Integrated GPUsperformance

    Game now works on some integrated GPU machines that previously could not run it.

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    New Legendary Itemnew contentMilestone

    A legendary item that provides stat upgrades and a fluffy appearance, available on atreiden difficulty.

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    New Legendary Itemnew content

    A new legendary item added that provides stat upgrades and a unique appearance, available on atreiden difficulty.

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    New Missions Addednew content

    Two new missions introduced: one with insurgents and another involving malfunctioning machines.

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  4. 29 events
    Burrowing Creatures No Longer Targeted by Autoaimgameplay
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    Display Info Above Mouse Target Onlyquality of life

    Info will now only be displayed above the mouse target instead of all objects on screen.

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    Recon Flare Gun Working Againgameplay
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    Improved Follower AIaiMilestone

    Followers now have their own move patterns and avoid monsters and explosives.

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    Nerfed Achlys and Changed Behaviorbalance change
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    Players Who Disconnect Drop All Itemsgameplay
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    Increased Rocket Spawn Amountgameplay

    The amount of rockets spawned has been increased by 2.

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    Increased Rocket Spawn Amountbalance change

    The amount of rockets spawned has been increased by 2.

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    New Bio-Signature Mission with Bossnew content

    Introduced a new bio signature mission featuring a new boss.

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    Improved Item Pickup Distancequality of life

    Items can now be picked up from a distance of 1.5m.

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    Removed Arclite Damage Capbalance change

    This change provides a buff to the hellfire class.

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    Items Can Be Picked Up from Distancequality of life

    Items can now be picked up from a distance of 1.5 meters.

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    Recon Flare Gun Working Againgameplay
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    Players Who Disconnect Drop All Itemsgameplay
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    Pistol Now Has Auto and Burst Modebalance change

    Pistol has been updated to include an ammo costly but high damage burst mode.

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    Added 2 New Missionsnew content

    Includes 1 legendary mission and 1 secondary mission.

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    Updated Info Displayui ux

    "Press Ctrl for more info" will now only display above the mouse target instead of all objects on screen.

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    Added 2 New Missionsnew content

    Includes 1 legendary mission for experienced players and 1 secondary mission.

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    Nerfed Achlysbalance change

    Achlys has been nerfed and its behavior changed.

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    Holers OverhaulgameplayMilestone

    Holers can now burrow and move underground, damaging everything above them.

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    Enhanced Follower AIaiMilestone

    Followers now have their own move patterns and can avoid monsters and explosives.

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    Increased PDA Reading Timegameplay

    PDA reading time on Terra 4 increased from 1 to 7 seconds.

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    Pistol Now Has Auto and Burst Modebalance change

    Pistol has been given an ammo costly but high damage burst mode.

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    Increased PDA Reading Timegameplay

    Increased reading time from 1 to 7 seconds on Terra 4.

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    Removed Arclite Damage Capbalance change

    This change provides a buff to the hellfire class.

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    Increased Nest HP from 400 to 1000gameplay

    All nest missions now have increased HP.

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    Overhaul to Holers FunctionalitygameplayMilestone

    Holers can now burrow and move underground, damaging everything above.

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    Increased Nest HP from 400 to 1000gameplay

    All nest missions now have increased HP.

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    New Bio-Signature Mission with Bossnew content

    Introduced a new bio signature mission featuring a new boss.

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  5. 29 events
    Movement Network OptimizationsnetworkMilestone

    Introduced systems to combat desynchronization and improve responsiveness in high latency environments.

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    Optimized Graphical Engineperformance

    Optimized engine allowing for an additional 10 fps.

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    Introduction of New Bosses: Ker and Ripjawnew contentMilestone

    Added two new bosses, Ker the sandworm and Ripjaw, each with unique abilities and gameplay impacts.

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    Expanded Prologue Tutorialgameplay

    Expanded tutorial mission to clarify game systems for beginners.

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    Texture Compression Method Changedperformance

    Changed texture compression method for faster loading times.

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    New Menu Musicaudio
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    Expanded Prologue Tutorialgameplay

    Expanded the tutorial mission to clarify game systems for beginners.

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    Reduced Network Trafficnetwork

    Optimized network algorithms and reduced packet sizes to decrease network traffic.

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    Network Optimizations for AttacksnetworkMilestone

    Implemented algorithms to address damage issues caused by high latency in attack actions.

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    Network Optimizations for SkillsnetworkMilestone

    Introduced algorithms to improve skill execution in high latency environments.

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    Attack Network OptimizationsnetworkMilestone

    Fixed issues with shots not doing damage in high latency environments.

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    Resolution Setting Fixbug fix

    Selecting a resolution greater than desktop resolution will now reset in-game settings to match desktop resolution.

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    Introduction of New Bosses: Ker and Ripjawnew contentMilestone

    Added two new bosses that require teamwork to defeat.

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    Health Bars for Destroyable Itemsui ux

    Health bars are now shown for barrels, stroll substance, and other destroyable items.

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    Optimized Graphical Engineperformance

    Graphical engine optimization allows for additional 10-ish fps.

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    Skills Network OptimizationsnetworkMilestone

    Introduced algorithms to improve skill execution in high latency environments.

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    Network Traffic Reductionnetwork

    Reduced packet sizes and optimized algorithms to decrease network traffic.

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    New Readable Instruction Type Tutorialui ux

    Implemented new tutorial accessible from the game lobby and pauses the game if playing solo.

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    Reworked Controls Systemquality of life

    New system allows binding one action to a combination of up to three keys.

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    New Menu Musicaudio
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    Display Host Ping in Lobbynetwork

    Users can now see host ping in the lobby without connecting.

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    Texture Compression Method Changeperformance

    Changed texture compression method for faster loading times.

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    Health Bar for Destroyable Itemsui ux

    Barrels and other destroyable items now display a health bar.

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    Network Optimizations for MovementnetworkMilestone

    Introduced systems to combat desynchronization and improve responsiveness in high latency environments.

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    Reworked Controls Systemquality of life

    All actions can now be bound to a combination of up to three keys.

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    Unconnected Ping Displaynetwork

    Users can now see host's ping in the lobby without connecting.

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    Engine Stability Fixesbug fixMilestone

    Fixed various engine issues that compromised game stability.

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    Fixed Engine Stability Issuesbug fixMilestone

    Resolved various engine issues that compromised game stability.

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    New Readable Instruction Type Tutorialui ux

    Implemented a new tutorial accessible from the game lobby that pauses the game when playing solo.

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  6. 20 events
    Improved Netcode for Weapon Engagementnetwork

    New netcode for engaging and disengaging weapons fire, reducing latency issues.

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    Various Smaller Tweaksquality of life

    Includes glow options, turret activation, class icons in party info, and more.

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    Reworked Controls Systemgameplay

    Controls system allows mapping up to three buttons for one action; requires remapping.

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    Improved Netcode for Weapon EngagementnetworkMilestone

    New netcode responsible for engaging and disengaging weapons fire, accounting for latency between host and client.

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    Ping Display Reintroduced in Game Lobbynetwork

    Ping display added back to the game lobby for better host selection.

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    Language Game Files Updatedlocalization

    Changes made to language files in preparation for better localization options.

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    Resolved Deep Nested Bugsbug fix

    Eliminated bugs causing white screen issues.

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    Graphics Engine Optimizationsperformance

    Further optimizations leading to an average FPS increase of 10.

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    Language Game Files Updatedlocalization

    Changes made to language files for better future localization options.

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    Graphics Engine Optimizationsperformance

    Further optimizations leading to an increase of about 10 FPS on developer machines.

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    Resolved Deep Nested Bugsbug fixMilestone

    Eliminated bugs that caused white screen issues.

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    Followers No Longer Idleai

    Followers will now defend themselves instead of standing idle.

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    Updated Skill Descriptionsgameplay

    Descriptions for skills and components updated to reflect actual in-game values.

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    Ping Display Reintroduced in Game Lobbynetwork

    Players can now see ping values in the game lobby to determine host suitability.

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    Optimized Texture Loadingperformance

    Textures converted to a new format for faster loading times.

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    Reworked Controls Systemgameplay

    Controls system allows mapping up to three buttons for one action; requires remapping in options menu.

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    Updated Skill Descriptionsgameplay

    Descriptions for skills and components updated to reflect real in-game values.

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    Followers No Longer Idleai

    Followers will now defend themselves by shooting at monsters until the player finds them.

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    Miscellaneous Smaller Tweaksquality of life

    Various smaller fixes including glow settings, turret activation, and more.

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    Texture Format Conversionperformance

    Textures converted to a new format for faster loading times.

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  7. 1 event
    Introduction of New Creature: The Sneaky Predatornew content

    A new creature that attacks quickly, disappears, and instills fear in nearby creatures.

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  8. 8 events
    Introduction of Ker, the Sandwormnew contentMilestone

    A new monstrous creature introduced in the Horrors of Mars update, requiring strategic combat.

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    Warning Against Retreating from Kergameplay

    Running away from Ker is not advisable as it will attack anything that tries to flee.

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    Combat Strategy Against Kergameplay

    Players need to break through Ker's armored shells and suppress its legs to avoid attacks.

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    Nuke and SHIVA Weapon as Potential Strategiesnew content

    Players may need to use powerful weapons like the Nuke or SHIVA to defeat Ker.

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    Tactics for Battling Kergameplay

    Players are advised to break through Ker's armored shells and suppress its legs to prevent attacks.

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    Horrors of Mars Update Announcementnew contentMilestone

    The Horrors of Mars update featuring Ker is set to release in October.

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    Warning Against Running from Kergameplay

    Running away from Ker is not advisable as it will attack fleeing targets.

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    Introduction of Ker, the Sandwormnew contentMilestone

    A new monstrous creature, Ker, has been introduced as part of the Horrors of Mars update.

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  9. 8 events
    New Missions Related to Bossesgameplay

    New missions connected to the new bosses will be added.

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    Introduction of Huge Boss Battlesnew contentMilestone

    New huge boss battles that appear randomly and will drastically change gameplay.

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    Easier Early Game for Newcomersbalance change

    Adjusted early game difficulty to be easier for newcomers.

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    Easier Early Game for Newcomersbalance change

    Adjustments made to make the early game easier for newcomers.

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    Ongoing Bug Fixesbug fix

    Continued efforts to fix bugs in the game.

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    Introduction of Horrors of Mars Updatenew contentMilestone

    First major update introducing new huge boss battles that change gameplay.

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    Ongoing Bug Fixesbug fix

    Continued efforts to fix bugs in the game.

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    New Missions Connected to Bossesgameplay

    New missions will be introduced that are connected to the new bosses.

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  10. 21 events
    Helmet Added for Heavy Supportui ux

    Added a helmet for heavy support targeting systems.

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    Return of Small Bloppersgameplay

    Small bloppers have been returned in the science sector for each wave.

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    Ailment Immunity with High Armorgameplay

    Players with more than 80% armor are now immune to ailments.

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    Cooldown Info on Skillsui ux

    Added cooldown info for skills on mouseover.

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    Armor Ailment Immunitygameplay

    Players with more than 80% armor are now immune to ailments.

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    Reworked Movement NetcodenetworkMilestone

    Significant improvements made to movement-related netcode to reduce issues like teleporting and position desynchronization.

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    Increased Monster Selection Radiusquality of life

    Quality of life change - increased monster selection radiuses.

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    Cooldown Info on Mouseoverui ux

    Cooldown information for skills is now displayed on mouseover.

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    Added Bloppers in Science Sectorgameplay

    Returned small bloppers in science sector per each wave.

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    Increased Equalizer Rangegameplay

    The range of the equalizer has been increased from 3 to 5 meters.

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    Light Objects Creation Crash Fixbug fix

    Isolated a problem causing crashes when certain light objects were created on the map.

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    Light Objects Creation Crash Fixbug fix

    Fixed a crash issue caused by light objects creation on the map.

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    Helmet Added for Heavy Supportui ux

    Added helmet for heavy support targeting systems.

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    Reworked Movement NetcodenetworkMilestone

    New movement netcode implemented to address teleporting, position desynchronization, and general unresponsiveness.

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    Increased Monster Selection Radiusquality of life

    Quality of life change to increase monster selection radiuses.

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    Default Critical Chance Adjustmentbalance change

    All primary weapons (except vindicator) now have a default 1% critical chance.

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    Critical Damage Bug Fixbalance change

    Fixed a bug that caused weapons to have only a 10% chance of dealing critical damage instead of the stated 15%.

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    Critical Damage Chance Fixbalance change

    Fixed bug where critical chance was 10% instead of 15% as stated in description. All primary weapons (except vindicator) now have a default 1% critical chance.

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    Rookies Respawn Mechanicgameplay

    Players with less than 10,000 XP can now respawn via drop pod every 2 minutes up to wave 10 on easy and normal difficulty if they're NOT KIA.

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    Increased Equalizer Rangegameplay

    Equalizer range increased from 3 to 5 meters.

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    Rookies Respawn Mechanicgameplay

    Players with less than 10,000 XP can now respawn via drop pod every 180 seconds until wave 10 on easy and normal difficulty.

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  11. 60 events
    Lobby Crash Fixedbug fixMilestone

    Fixed crashes occurring in the lobby.

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    Experience Packets Optimizationnetwork

    Optimized experience packets.

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    Hatchling HP Buffgameplay

    Increased hatchling HP by 500 to enhance challenge.

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    Artillery Mission Addition Restrictiongameplay

    Artillery mission can now be added only once.

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    LookMap Packet Optimizationnetwork

    LookMap packet optimized.

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    Weapon Equalizer Range Fixedbug fix

    Fixed bug where weapon equalizer was usable from 30 meters instead of 4.

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    Target Packet Optimizationnetwork

    Optimized monster setTarget packets so they're not sent if target is the same.

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    Fixed Bug with Turret Disarmbug fix

    Fixed bug where clients couldn't disarm turrets due to previous network changes.

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    Rocket Drop Stack Adjustedbug fix

    Dropping rockets now yields a stack of 3 instead of 2.

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    Host Mouse Over Disconnect Crash Fixedother

    Fixed crash related to when host holds mouse over friendly marine who disconnects/quits.

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    Crash in Science Sector Fixedbug fix

    Fixed crash in science sector regarding missions in specific region.

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    Waypoint Fix for Evac2 and Evac3ui ux

    Fixed Evac2 and Evac3 not having waypoint on minimap in the north part of the sector.

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    Artillery Mission Addition Limitgameplay

    Artillery mission can now be added only once.

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    Action Bar Reset Issue Fixedbug fix

    Action bars for activating turrets and power stations now reset properly.

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    Burrowing Units Regeneration Reducedbalance change

    Regeneration of burrowing units has been decreased.

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    Decal Shader Bug Fixedbug fix

    Fixed bug in decal shader where white boxes were drawn.

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    Monster Target Change Frequencynetwork

    Monsters can now change target minimally every 3 seconds unless a skill is used on them.

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    Sync Packets Reliability Changenetwork

    Sync packets are not reliable anymore for faster network.

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    Network Optimization and Packet Rewritenetwork

    Rewrote a number of packets to reduce strain on network resources.

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    Action Bar Reset Fixbug fix

    Action bars for activating turrets, power stations etc. now properly reset.

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    Cooldown Reduction Bug Fixedbug fix

    Reduced amount pharmacology reduces cooldown of skills to prevent insta-usage bug.

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    Energizer Duration Overwrite Fixedbug fix

    Energizer from terminator will not overwrite powercell energizer duration.

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    Crash in Science Sector Fixedbug fixMilestone

    Fixed crash related to missions in specific regions of the science sector.

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    Network Damage Packets Optimizationnetwork

    Optimized network damage packets monster-player and player-monster by 50%.

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    Weapon Equalizer Range Fixedbug fix

    Weapon equalizer was usable from 30 meters instead of 4, now fixed.

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    Combat Readiness Buffs Reducedbalance change

    Buffs from combat readiness reduced by half.

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    Readiness Energy Regeneration Adjustmentbalance change

    Readiness will increase energy regeneration by 0.5% per point instead of 1%.

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    FollowMe Packet Optimizationnetwork

    FollowMe packet optimized.

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    Locked Doors Indicationui ux

    Locked doors now have red lights to indicate they cannot be entered.

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    Cooldown Reduction Bug Fixedbug fix

    Reduced amount pharmacology cooldown to prevent insta-usage bug.

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    Network Optimization and Packet RewritenetworkMilestone

    Rewrote a number of packets to reduce strain on network resources.

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    Disarm Tools Usability Fixedbug fix

    Disarm tools can now be properly used by all players.

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    Action Bar Interruption Fixbug fix

    If action bar gets interrupted while activating turret/locker/power station, it will no longer be displayed.

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    Hatchling HP Buffbalance change

    Increased hatchling HP by 500 to make it a challenge.

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    Waypoint Fix for Evac2 and Evac3world

    Fixed Evac2 and Evac3 not having waypoint on minimap in north part of sector.

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    Storyline Enabled for EASY Difficultyworld

    Enabled entire storyline for EASY difficulty.

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    Monster Death Packets Optimizationnetwork

    Worked on monster death packets.

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    Max Stack of Disarm Tools Changedgameplay

    Max stack of disarm tools changed from 10 to 4.

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    Enabled Storyline for Easy Difficultygameplay

    Enabled entire storyline for EASY difficulty.

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    Max Stack of Disarm Tools Changedgameplay

    Max stack of disarm tools changed from 10 to 4.

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    Rocket Drop Stack Adjustmentbug fix

    When dropping rockets, it will now drop a stack of 3 instead of 2.

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    Optimized Network PacketsnetworkMilestone

    Various network packets optimized for better performance.

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    Disarm Tools Usability Fixedbug fix

    Disarm tools can now be used by all players, not just the host.

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    Player Damage Packet Separationnetwork

    Separated player to player damage packet for optimization.

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    Readiness Bug Fixedbug fix

    Fixed bug where readiness wasn't given in some cases.

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    Burrowing Units Regeneration Reducedbalance change

    Regeneration of burrowing units has been reduced.

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    Demolition SES Level 5 Fixbug fix

    Level 5 will enable detonator instead of placing satchel.

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    Weapon Mode Packet Optimizationnetwork

    SwapWeaponMode packet optimized.

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    Locked Doors Indicationui ux

    Locked doors now have red lights on them.

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    Red Marking for Unenterable Doorsworld

    Doors that cannot be entered are now marked RED.

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    Readiness Energy Regeneration Adjustmentgameplay

    Readiness will increase energy regeneration by 0.5% per point instead of 1%.

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    Followers Syncingnetwork

    Followers will be synced now.

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    Decal Shader Bug Fixedbug fix

    Fixed bug in decal shader where white boxes were drawn.

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    Lobby Crash Fixbug fix

    Fixed lobby crashes.

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    Action Bar Interruption Display Fixedbug fix

    Action bar no longer displayed if interrupted while activating turret/locker/power station.

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    Demolition SES Level 5 Fixbug fix

    Level 5 now enables detonator instead of placing satchel.

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    Readiness Bug Fixedbug fix

    Fixed bug where readiness wasn't given in some cases.

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    Fixed Bug with Turret Disarmbug fix

    Fixed bug where clients couldn't disarm turrets due to previous network changes.

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    Combat Readiness Buffs Reducedbalance change

    Buffs from combat readiness reduced by half.

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    Energizer Duration Overwrite Fixedbug fix

    Energizer from terminator will not overwrite powercell energizer duration.

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  12. 16 events
    Fixed unexpected behavior and crashesbug fix

    Resolved various bugs causing unexpected behavior and crashes in the game.

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    Improved network packet optimizationperformance

    Reduced size and frequency of network packets to decrease lag, especially on slower connections.

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    Updated GUI with improved buttonsui ux

    Replaced temporary buttons with more user-friendly designs.

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    Updated GUI with new buttonsui ux

    Replaced temporary placeholder buttons with more user-friendly designs.

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    Introduced combat readiness featurenew contentMilestone

    New system where marines gain efficiency in battle through engagements, affecting energy recharge.

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    Leaders now have an in-game iconui ux
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    Fixed specialty ranks for proper stat progressionbug fix

    Rank 10 now correctly provides superior stats compared to rank 9.

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    Added in-game icon for leadersui ux

    Leaders now have a distinct icon displayed in-game.

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    Introduced combat readiness featurenew contentMilestone

    New feature where marines gain efficiency from engagements, affecting energy recharge based on readiness levels.

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    Dead marines now displayed on the mapui ux
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    Dead marines now displayed on the mapui ux

    Implemented a feature to show dead marines on the in-game map.

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    Improved mining cone damage informationbug fix

    Added more detailed information regarding mining cone damage.

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    Fixed various bugs causing unexpected behavior and crashesbug fix

    Addressed multiple issues reported by the community that were affecting game stability.

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    Fixed specialty ranks for proper stat progressionbug fix

    Rank 10 now properly receives superior stats compared to rank 9.

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    Added more information on mining cone damagebug fix
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    Optimized network packet size and frequencyperformance

    Reduced the size and frequency of network packets to improve game performance, especially on slower connections.

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  13. 33 events
    Manual targeting will not be drawn anymore if player is deadbug fix
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    Resonator is destructible and will die upon receiving EXPLOSION, SEISMIC or ENERGY damagegameplay
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    Swarm reduces monster hp by 5% and gives 6% XP morebalance change
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    Heavy Support, Ammunition Link at lvl3 gives 'Swap Ammo' ability nowchanges
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    Upcoming Content Announcedchanges

    More bosses and more skills are planned for future versions

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    FM Ability Monster HP Reduction Adjustedbalance change

    FM reduces monster hp by 10% instead of 12%

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    Higher Resolutions Added with Confirmationui ux

    Added higher resolutions and a confirm button if you want to change resolution

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    Swarm Ability Adjustmentsbalance change

    Swarm reduces monster hp by 5% and gives 6% XP more

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    Prologue Save Stats Issue Fixedbug fix

    Fixed issue in prologue regarding savestats

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    Improved monster death triggerbug fix

    Should be less neverending 'wanna-die' monster animations.

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    FM reduces monster hp by 10% instead of 12%balance change
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    Fixed some problems where game might crashbug fix
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    Resonator Destructibility Implementedgameplay

    Resonator is destructible and will die upon receiving EXPLOSION, SEISMIC or ENERGY damage

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    Hellspawn seismic res increased from 60 to 75balance change
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    Added failsafe so movespeed won't be calculated on dead marinesbug fix

    This caused crashes in some cases.

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    Improved Monster Death Triggerbug fix

    Improved monster death trigger to reduce neverending 'wanna-die' monster animations

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    Last 800 XP from evac can be gained only if 100% of the squad makes itgameplay

    In any other case, only percentage based on evacuated members will be given.

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    Added info for artillery minimal rangechanges
    Steam
    Manual Targeting Draw Issue Fixedbug fix

    Manual targeting will not be drawn anymore if player is dead

    Steam
    Hal9k Usage Restricted to Leadersgameplay

    Hal9k cannot be used by anyone other than leaders anymore

    Steam
    Added higher resolutions + confirm button if you want to change resolutionui ux
    Steam
    Distance Glitch with Vanguard Fixedbug fix
    Steam
    General Crash Issues Fixedbug fix

    Fixed some problems where game might crash

    Steam
    Hal9k cannot be used by anyone other than leaders anymoregameplay
    Steam
    Force Swap to Assault Class Fixedbug fix
    Steam
    Added info for minimal shiva rangechanges
    Steam
    Hellspawn Seismic Resistance Increasedbalance change

    Hellspawn seismic resistance increased from 60 to 75

    Steam
    Updated Seismic Resonator Item descriptionchanges
    Steam
    Fixed distance glitch with vanguardbug fix
    Steam
    Fixed issue in prologue regarding savestatsbug fix
    Steam
    Failsafe for Movespeed Calculation Addedbug fix

    Added failsafe so movespeed won't be calculated on dead marines, which caused crashes in some cases

    Steam
    Evac XP Gain Adjustedgameplay

    Last 800 XP from evac can be gained only if 100% of the squad makes it; otherwise, only a percentage based on evacuated members will be given

    Steam
    Force swap to 'assault' class fixedbug fix
    Steam
  14. 37 events
    Hal9k Usability Restoredbug fix

    Hal9k can now be used again.

    Steam
    Resolved Monster Sync Issuesnetwork

    Fixed some issues related to monster synchronization.

    Steam
    New Endgame Boss: Vivian Parks - Nyxnew contentMilestone

    A new challenging boss encounter added at the end of the Insurgents mission.

    Steam
    Character and Mission Dialog Interaction Fixui ux

    Character and mission dialog will no longer block mouse interaction.

    Steam
    Monster Sync Issues Resolvednetwork

    Resolved some issues with monster synchronization.

    Steam
    Character and Mission Dialog Interaction Fixui ux

    Character and mission dialog will no longer block mouse interaction.

    Steam
    Game Setup Memory Improvementquality of life

    Game will now remember the setup used for the last game.

    Steam
    Sector Boundaries Fixedbug fix

    Fixed issues with sector boundaries.

    Steam
    Voice Messages Desync Fixaudio

    Fixed voice messages that were desyncing themselves.

    Steam
    Bunker Mode Revival Changesgameplay

    In Bunker Mode, no player will receive revival after wave 9 to be consistent with normal mode.

    Steam
    Fixed Suppres Area Bugbug fix

    Suppres area now correctly increases cone radius of minigun with each level.

    Steam
    Heavy Support Ammo Link Adjustmentgameplay

    Ammo link will now provide 20 ammo to GAR weapon per level.

    Steam
    Red Storm Description Fixedui ux

    Fixed the description for Red Storm.

    Steam
    Fixed Beta IV Frequency Bugbug fixMilestone

    Only one aura can be active at a time on the same player now.

    Steam
    Heavy Support Ammo Link Buffbalance change

    Ammo link will now give 20 ammo to GAR weapon per level.

    Steam
    New Endgame Boss: Vivian Parks - Nyxnew contentMilestone

    A new challenging boss encounter added at the end of the Insurgents mission.

    Steam
    Reduced Forced EVAC XPbalance change

    Forced EVAC XP reduced; additional XP now given for taking out bosses on high waves.

    Steam
    Improved Game Stabilityperformance

    Continued work on improving the stability of the game.

    Steam
    Plasma Fire Spawn on Wave 10gameplay

    Plasma fire will now spawn on wave 10.

    Steam
    New Achievement: M.E.R.C.Snew content

    A new achievement has been added to the game.

    Steam
    Medic Lifedrone Revival Tweakedbalance change

    Lifedrone revival time adjusted to 140-90 seconds at max level.

    Steam
    Added LOBBY Button for Regional/Globalui ux

    New LOBBY button added on the right side; left side is no longer used.

    Steam
    Terminator Vindicator Energy System Enabledgameplay

    The energy system for the Vindicator has been enabled for the Terminator class.

    Steam
    Game Stability Improvementsperformance

    Continued work on improving the stability of the game.

    Steam
    Forced EVAC XP Reductionbalance change

    Forced EVAC XP has been reduced, with additional XP now given for taking out bosses on high waves.

    Steam
    Fixed Heavy Support Unlimited Ammo Bugbug fixMilestone

    Fixed bug allowing Heavy Support to have 2 BETAIV active, providing unlimited ammo.

    Steam
    Medic Lifedrone Combat Suit Restorationgameplay

    Lifedrone will now restore full combat suit levels.

    Steam
    Directional Explosive Icon Addedui ux

    An icon for directional explosives has been added.

    Steam
    Marksman Nano Trap Functionalitygameplay

    The nano trap for the Marksman class is now working.

    Steam
    Bulgakova Model Changevisuals

    Bulgakova in prologue changed to female model.

    Steam
    Lobby Button Adjustmentui ux

    Added LOBBY button on the right side for regional/global; left side is no longer used.

    Steam
    Turrets Activation in Prologuegameplay

    Turrets can now be activated again in the prologue with powercells.

    Steam
    Suppres Area Bug Fixedbug fix

    Fixed issue with suppres area for Heavy Support; cone radius of minigun now increases with each level.

    Steam
    Beta IV Frequency Bug Fixedbug fix

    Fixed bug with beta IV frequency causing players to gain ammo; only 1 aura can be active at a time on the same person.

    Steam
    Medic Lifedrone Revival Tweaksgameplay

    Medic lifedrone revival time tweaked to 140-90 seconds at max level.

    Steam
    New Achievement: M.E.R.C.Snew content

    A new achievement has been added to the game.

    Steam
    Heavy Support Beta IV Bug Fixedbug fix

    Fixed bug where Heavy Support could have 2 BETAIV active, providing unlimited ammo.

    Steam
  15. 4 events
    New Feature: Female Marinesnew content

    Players can now select female marines with new voices and models in the loadout menu.

    Steam
    New Map: Science Sectornew contentMilestone

    A brand new map featuring narrow corners, darker alleys, and a huge reactor in the middle, offering 100% more gameplay.

    Steam
    Introduction of Female Marinesnew content

    Players can now select female marines in the loadout menu, complete with new voices and models.

    Steam
    New Map: Science Sectornew contentMilestone

    Introducing the Science Sector map, featuring narrow corners, darker alleys, and a massive reactor.

    Steam
  16. 22 events
    Increased Player Name Size Limitquality of life

    Player name size limit increased from 15 to 20

    Steam
    Adjusted Fixed Bolers Spawngameplay

    Reduced number of fixed bolers spawn from 2 to 1 on wave six

    Steam
    Fixed Player Loading Issuesbug fix

    Fixed problems with players not loading if one player crashed/disconnected at loading screen

    Steam
    Added Failsafes to Prevent Crashes on EVACsbug fix

    Added some failsafes to prevent possible crash on EVACs

    Steam
    Prevented Monsters from Spawning in Another Sectorgameplay

    Monsters will not spawn in another sector anymore when players are on edge of map

    Steam
    Reduced Fixed Bolers Spawnbalance change

    Reduced number of fixed bolers spawn from 2 to 1 on wave six

    Steam
    Removed Teleportation to Different Sectorgameplay

    You cannot teleport to different sector now

    Steam
    Increased Player Name Size Limitquality of life

    Player name size limit increased from 15 to 20

    Steam
    Removed Snatcher from Prologue Temporarilybug fix

    Had to remove snatcher form prologue from Frosty temporarily

    Steam
    Improved Network Stabilityperformance

    Worked on network stability

    Steam
    Monster Spawn Restrictionsgameplay

    Monsters will not spawn in another sector anymore when players are on edge of map

    Steam
    Teleportation Restrictionsgameplay

    You cannot teleport to different sector now

    Steam
    Fixed Crash Related to Liquid Steelbug fix
    Steam
    Adjusted Terminator Self Destruct Radiusbalance change

    Fixed terminator self destruct radius from 15m to 30m

    Steam
    Improved Network Stabilityperformance

    Worked on network stability

    Steam
    Fixed Crash Related to Liquid Steelbug fixMilestone
    Steam
    Reduced Connection Delaygameplay

    Delay for connection reduced from 240 to 60 sec

    Steam
    Temporarily Removed Snatcher from Prologueother

    Had to remove snatcher form prologue from Frosty temporarily

    Steam
    Preparation for Upcoming New Content Updatenew contentMilestone

    Prepared grounds for a big NEW CONTENT update that is coming tomorrow

    Steam
    Adjusted Terminator Self Destruct Radiusbalance change

    Fixed terminator self destruct radius from 15m to 30m

    Steam
    Fixed Player Loading Issuesbug fixMilestone

    Fixed problems with players not loading if one player crashed/disconnected at loading screen

    Steam
    Reduced Connection Delayquality of life

    Delay for connection reduced from 240 to 60 sec

    Steam