What changed in Total War: WARHAMMER III in 2022

254 updates · 55 main milestones · Feb 8, 2022 to Dec 8, 2022

  1. 3 events
    Familiar Landmarks in Immortal Empiresnew content

    Familiar Landmarks arrive in Immortal Empires.

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    Endgame Scenarios Added to Multiplayernew content

    Endgame Scenarios make their way to multiplayer.

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    Artillery Dodging Adjustmentsbalance change

    Artillery dodging has also been adjusted.

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  2. 6 events
    Customisable Endgame Scenarios in Multiplayernew content

    Players can now customize endgame scenarios for multiplayer matches.

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    New Selection Videos for Original WARHAMMER I Lordsnew content

    The eight original WARHAMMER I Lords receive brand-new selection videos.

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    Tweaks to Legendary Lords' Victory Objectivesbalance change

    Further tweaks to the victory objectives of several Legendary Lords including Kislev, Tomb Kings and the Ogre Kingdoms.

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    Balance Changes to Various Factionsbalance change

    A sweep of balance changes to Tomb Kings, Vampire Counts, Skaven and more.

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    AI Improvements for Dodging Attacksai

    Changes to how the AI dodges spells, artillery and other ranged attacks, along with new difficulty adjustments.

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    Landmarks Added to Immortal Empiresnew content

    Landmarks from Mortal Empires and the Realm of Chaos maps arrive in Immortal Empires, along with new landmarks and 10-slot settlements for select factions.

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  3. 2 events
    Scripting error fix for Immortal Empires launchbug fix

    Addressed a scripting error that would sometimes prevent Immortal Empires from launching when using modded factions and races.

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    Fixed immortality issue with resurrected unitsbug fix

    Resolved a problem where units resurrected by a healing spell had their healing cap removed, granting them immortality.

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  4. 8 events
    Introduction of Regiments of Renown IIInew content

    Monsters invade the old world with the introduction of Regiments of Renown III.

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    Enhanced Special Settlement Garrisonsnew content

    Additional flavour for special settlement garrisons, allowing them to use additional units.

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    Reduced Frequency of Settlement Battlesgameplay

    Changes to settlements and garrisons to reduce the frequency of settlement battles.

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    Ranked Multiplayer Game Mode Split Optionnetwork

    Added a game mode split option in ranked multiplayer for greater control over online experience.

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    Adjustments to AI Aggression and Strategyai

    Adjustments to AI aggression, strategy, and overall game difficulty.

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    New Endgame Crisisgameplay

    A new endgame crisis brings ruin-death to all.

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    Character Experience Rebalancebalance change

    Rebalance reducing the importance of victory types and focusing on enemy unit destruction.

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    Tweaks to Legendary Lords' Victory Objectivesbalance change

    Adjustments to the victory objectives of several legendary lords, including Lizardmen, High Elves, and Empire.

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  5. 3 events
    Latest fixes and features included in the updatebug fix

    All the latest fixes and features have been integrated into the game.

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    Inclusion of Immortal Empires and Champions of Chaoschanges

    Latest updates include Immortal Empires and Champions of Chaos.

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    Total War: WARHAMMER III now available on macOSnew content

    Players on macOS can now download recent game builds and connect with friends.

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  6. 7 events
    Performance Fix for Intel Raptor Lake CPUsperformance

    Addressed an issue which impacted the game performance when running on Intel’s Raptor Lake CPU.

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    Split Ranked Queue Featuregameplay

    Players can choose between Land and Domination Battles in the ranked queue.

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    Regiments of Renown III Pack Announcementnew content

    Announcement of the third Regiments of Renown pack on the way.

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    New Endgame Crisis Comingnew content

    Announcement of a new endgame crisis feature.

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    Upcoming Settlement Battles Adjustmentsgameplay

    Numerous adjustments are being made to the number of Settlement Battles encountered throughout a campaign.

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    AI Improvementsai

    Adjustments to make AI more aggressive, better at scaling with difficulty, employing smarter tactics, and being better allies and vassals.

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    End Turn Crash Workaroundbug fix

    Opened two Steam Beta branches to allow players to roll back to earlier builds to avoid the end turn crash issue.

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  7. 2 events
    Added Rollback branch for Update 2.0system

    The 'Rollback' branch has been added as an opt-in beta branch on Steam, allowing users to revert to Update 2.0.

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    Fixed crash during Settlement Battlesbug fixMilestone

    Fixed a crash when manually defending during minor and major Settlement Battles.

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  8. 12 events
    Warriors of Chaos Can Subjugate All Racesgameplay

    Warriors of Chaos can now subjugate all human and elven races.

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    Stationary Vortex Spells Rebalancedbalance change

    Targets now have some time to react to Stationary Vortex spells.

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    Ultimate Crisis Setting Addedgameplay

    An Ultimate Crisis setting to trigger all endgame scenarios in the same playthrough has been added.

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    Archaon and Be'lakor Can Confederationgameplay

    Upon capturing their final settlement, Archaon and Be'lakor can confederate other Warriors of Chaos factions.

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    Reduced Penalties for Empire's Imperial Authoritybalance change

    Reduced penalties when the Empire incurs their first losses.

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    Helman Ghorst Rebalancedbalance change

    Helman Ghorst has been rebalanced to align with other battlefield units.

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    Total War: WARHAMMER III Assembly Kit Releasedmodding

    The Assembly Kit has arrived for the modding community.

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    Regiments of Renown Units Availablebalance change

    Regiments of Renown units are now available to appropriate factions, with some cost reductions.

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    Dwarfs Buffedbalance change

    Dwarfs gain spell resistance, additional movement options, and buffs to their Hammerers.

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    All Legendary Lords Gain Siege Attacker Traitgameplay

    All Legendary Lords now start with the Siege Attacker trait.

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    High Elf Archmage Nerfedbalance change

    The High Elf Archmage is no longer unstoppable when mounted on a dragon.

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    Domination Battles Rule Changesgameplay

    Rule changes to Domination Battles to extend their duration.

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  9. 27 events
    Modding Support for Immortal Empiresmodding

    Players will be able to load mods that change how Immortal Empires plays.

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    Rebalanced Confederation mechanicsbalance change

    It is now harder to confederate minor factions but easier to confederate major ones.

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    Tzeentch Teleport Stance Accessgameplay

    Vilitch has access to the Tzeentch teleport stance.

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    Vilitch's Passive Ability: The Twisted Twingameplay

    Vilitch gains increased spell mastery, melee defence, and melee attack the longer they're in combat or casting spells.

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    Allies can now be asked to occupy settlementsgameplay

    Players can now request allies to occupy settlements, including colonizing ruins.

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    Experience Stealing Abilitygameplay

    Vilitch can steal +15% of the experience earned by other Lords.

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    Reduced Download Sizequality of life

    Download size reduced from 120GB to approximately 104GB.

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    Localization for Immortal Empireslocalization

    Immortal Empires will be localized in the same languages as Total War: WARHAMMER III.

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    New End-Game Scenariosnew content

    Introduction of new end-game scenarios for players to experience.

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    New 'Sea Lanes' Mechanicnew content

    Introduction of a new mechanic to help players navigate the map.

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    Faction Balancing Updatesbalance change

    Balancing efforts for factions from Total War: WARHAMMER I and II to compete with WARHAMMER III factions.

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    Cross-Play Supportnetwork

    Immortal Empires will support cross-play across Microsoft, Steam, and Epic platforms.

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    Introduction of Vilitch the Curselingnew contentMilestone

    Vilitch the Curseling, a new Legendary Lord, is revealed as part of the Champions of Chaos Lords pack.

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    Soul Conversion Abilitygameplay

    Vilitch converts a portion of their own battle casualties into Souls.

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    Changing of the Ways Accessgameplay

    Vilitch has access to the Changing of the Ways ability.

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    Daemon factions no longer automatically declare warbalance change

    Daemon factions will no longer automatically declare war on non-Daemon factions.

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    Adjusted reload-time reductions for ranged unitsbalance change

    Reload-time reductions for ranged units are now easier to understand and less prone to overperformance.

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    Fresh Lore-Inspired Victory Conditionsnew content

    New victory conditions inspired by the lore for the campaign.

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    Overhauled front-end and faction-select UIui ux

    The front-end and faction-select UI have been improved for better usability.

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    Playable Legendary Lord Be'Lakornew contentMilestone

    Be'Lakor introduced as a playable Legendary Lord in Immortal Empires.

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    Improved Battle AI behaviorai

    Battle AI's capture-point behavior and target priority have been enhanced.

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    DLC packs released with new Lords and Campaignsnew contentMilestone

    Two new DLC packs are available, enhancing the game with new content.

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    Introduction of Immortal Empires game modenew contentMilestone

    A brand-new game mode that integrates content from WARHAMMER I and II.

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    Immortal Empires Campaign Mode Releasenew contentMilestone

    A new grand-scale campaign mode combining content from all three Total War: WARHAMMER titles.

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    Reduced Teleport Stance Costgameplay

    Teleport stance usage cost is reduced by -25% Winds of Magic for Vilitch's army.

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    Benefits from High Winds of Magicgameplay

    Forces receive benefits for having high Winds of Magic.

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    Vassal Benefits Under Vilitchgameplay

    Vassals gain increased barrier hit points and spread Tzeentch’s corruption.

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  10. 3 events
    Valkia's Abilities and Faction Effectsnew contentMilestone

    Valkia has unique abilities including Daemonshield and Spear of Slaupnir, along with faction effects like increased campaign movement range and bloodletting.

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    Introducing Valkia the Bloody as a Legendary Lordnew contentMilestone

    Valkia the Bloody, a new Legendary Lord, will be available in the Champions of Chaos pack.

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    Champions of Chaos DLC Release Datedlc releaseMilestone

    The Champions of Chaos DLC, featuring Valkia and other Lords, will be released on August 23rd.

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  11. 6 events
    Dark Authority System Implementationgameplay

    A new system restricts which units can be included in armies based on the lord's alignment.

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    Confederation Feature Planned for Future Patchgameplay

    Confederation for the Warriors of Chaos will be enabled in a post-release patch due to technical issues.

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    Monogod Playstyle Transformationbalance change

    Monogod factions will see their rosters nearly double in size with new heroes and lords.

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    Unique Campaign Features for New DLC LordsgameplayMilestone

    New DLC Lords have unique tech trees and campaign mechanics tailored to their specific God.

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    New Unit Roster Mechanics for Warriors of ChaosgameplayMilestone

    Warriors of Chaos can access a mix of mortal and daemonic units with a new 'Warband' and 'Gifted' unit system.

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    Introduction of Four New Legendary Lords in Warriors of Chaosnew contentMilestone

    Four Legendary Lords aligned with the four Chaos Gods are introduced in the upcoming DLC.

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  12. 8 events
    Battle Healing Cap Increasegameplay

    Battle healing cap is increased by +25% for the Lord’s Army.

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    Introduction of Festus the Leechlordnew contentMilestone

    Festus the Leechlord, a new Legendary Lord, will be available on August 23rd.

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    Festus's Healing Elixirs Abilitygameplay

    Festus can heal his own combatants with Healing Elixirs, but it is mutually exclusive with his damage-dealing ability.

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    Vassal Effects under Festusgameplay

    Vassals gain poison attacks and spread Nurgle’s corruption.

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    Festus's Harbinger of Pestilence Abilitygameplay

    Festus can deal damage to enemy combatants with the Harbinger of Pestilence ability, which is mutually exclusive with Healing Elixirs.

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    Plague Brewing Abilitygameplay

    Festus can brew Plagues, providing strategic advantages.

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    Plague Duration Increasegameplay

    Plague duration is increased by +3 turns for local armies.

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    Souls Gain from Plaguesgameplay

    Gain +25 souls when a plague is spread.

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  13. 19 events
    Tehenhauin's Unlocking of Regiments of Renownbalance change

    Tehenhauin can now unlock Regiments of Renown units by leveling up.

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    Norsca's Commandments Implementationgameplay

    Norsca can enact commandments over provinces to solidify their holdings.

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    Nakai's Balance Changesbalance change

    Tech tree updates to boost economy and improved benefits from constructing Temples.

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    Reshuffle of Recruitment Buildings for Vampire Countsgameplay

    Many units now available earlier and more easily through recruitment buildings.

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    Saurus Changesbalance change

    Primal Instincts ability triggers earlier, providing greater bonuses without triggering Rampage.

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    Vampire Counts Roster Balance Adjustmentsbalance change

    Leadership increases to most units, adjustments to Ethereal units, and ability to recruit Mournguls if Vampire Coast DLC is owned.

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    Slann Skill Tree Tweaksbalance change

    Skill tree adjustments to fit the new magic system with powerful effects.

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    Rakarth's New Beast Capturesgameplay

    Rakarth can now capture and tame new beasts including Sabretusks and Feral Bears.

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    Removal of Free Skeletons for Vampire CountsgameplayMilestone

    Free skeletons are no longer available, requiring players to adapt their strategies.

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    Norsca's Resource Exploitation Changesgameplay

    Norsca can now construct buildings to exploit various resources for bonuses.

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    Helman Ghorst's Starting Position and Skillsgameplay

    Starts mounted on Corpse Cart with skills enhancing aura abilities.

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    Kemmler's Permanent Krell Summongameplay

    Krell is now a permanent summon by default, enhancing Kemmler's combat stats.

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    Oxyotl's New Missionsgameplay

    New missions to hunt Daemonic enemies with scaling mission durations.

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    Improvements to Raise Dead Pools for Vampire Countsgameplay

    Raise Dead pools now offer better units by default and scale with Vampiric corruption.

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    Mannfred Von Carstein's Changesbalance change

    Increased magic reserves and enhanced spell mastery ability.

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    Morathi's Unique Interactions with Slaaneshgameplay

    Morathi can now recruit Daemonettes and has unique interactions with Slaanesh corruption.

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    Dark Elves Slaves Mechanic Overhaulgameplay

    Slaves are now a faction-level resource with new ways to generate income.

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    Revamped Tech Tree and Skill Trees for Vampire Countsgameplay

    New effects such as increased healing caps and extra Winds of Magic introduced.

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    Norsca's Transition to Regular Occupation FactiongameplayMilestone

    Norsca can now access their complete building tree anywhere in the world.

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  14. 13 events
    Improved Performance During Battlesperformance

    The game will no longer search for files which do not exist and will no longer scale the number of searches based on the number of mods being run.

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    New Regiments of Renownnew content

    Four new Regiments of Renown units, each aligned to a different Chaos God.

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    New Campaign Mechanics: Chaos GiftsgameplayMilestone

    Winning battles grants Souls that can be exchanged for power and Daemonic reinforcements.

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    New Battlefield Unitsnew contentMilestone

    Includes 36 new 'Marked' versions of mortal Chaos units and 8 new 'Marked' Lord and Hero characters.

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    Four New Legendary Lordsnew contentMilestone

    The pack includes four new Warriors of Chaos Legendary Lords aligned with the Chaos Gods.

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    New Campaign Mechanics: Dark FortressesgameplayMilestone

    Occupying Dark Fortresses allows construction of powerful strongholds and vassal acquisition.

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    New Campaign Mechanicsnew contentMilestone

    New campaign mechanics available in both Immortal Empires and Realm of Chaos campaigns.

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    Old World Update for Warriors of Chaosbalance change

    Significant overhaul of the Warriors of Chaos race mechanics, available for free.

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    New Campaign Mechanics: WarbandsgameplayMilestone

    Champions of Chaos can recruit forces instantly and units can ascend ranks.

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    New Chaos Warshrinesnew content

    Introduction of a new Chaos Warshrine with four 'Marked' variants.

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    New Campaign Mechanics: Path to GlorygameplayMilestone

    Champions can spend Souls to promote Lords and Sorcerers to Daemon Princes.

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    Champions of Chaos Lords Pack Announcementdlc releaseMilestone

    Introducing the Champions of Chaos Lords Pack, releasing on August 23rd.

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    Marked Chaos Warriors Free DLCnew content

    New variants of Warriors of Chaos including Great Weapons, Hellscourges, and Halberds.

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  15. 1 event
    Reverted change to ranged units' firing mechanicsbalance change

    The change that allowed overlapping units to be treated as a single unit has been reverted to restore the importance of troop positioning.

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  16. 11 events
    Sigvald The Magnificent's New Featuresnew contentMilestone

    Sigvald is now a standalone force with new abilities including Seductive Influence.

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    Chaos Gifts Mechanic IntroducedgameplayMilestone

    Warriors of Chaos can unlock powerful rewards by offering defeated souls to the Gods, enhancing battle proficiency.

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    Unholy Manifestations Feature for Be'lakorgameplayMilestone

    Be'lakor has access to four powerful Unholy Manifestations aligned with the Chaos Gods, offering unique benefits.

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    Grombrindal's New Campaign in Naggarothnew contentMilestone

    Grombrindal moves to Naggaroth to seek revenge against the Dark Elves.

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    Vlad and Isabella Von Carstein Playable Togethernew contentMilestone

    Vlad and Isabella can be played within the same campaign, with one unlocking the other as a hero.

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    Volkmar the Grim's New Rolenew contentMilestone

    Volkmar embarks on a pilgrimage in the lower Southlands, sealing away the Books of Nagash to increase his Zeal.

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    Helman Ghorst's New Locationnew contentMilestone

    Helman Ghorst moves eastwards to be closer to Nagashizzar in search of necromantic knowledge.

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    Kholek Suneater's New Rolenew contentMilestone

    Kholek Suneater now resides north of the Mountains of Mourn, seeking a monolithic settlement.

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    Be'lakor's Shadow AbilitygameplayMilestone

    Be'lakor can corrupt defeated human Lords, converting them into Daemon Princes to reinforce his army.

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    Be'lakor Joins as Playable Legendary Lordnew contentMilestone

    Be'lakor, the first daemon prince of Chaos, is now a fully-playable Legendary Lord with unique abilities and mechanics.

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    Dedicated Factions for Legendary Lordsnew contentMilestone

    Several Legendary Lords now have their own dedicated factions and starting positions in Immortal Empires.

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  17. 24 events
    Miao Ying's Eye of the Storm ability fixbug fix

    Miao Ying can now properly use her Eye of the Storm ability in combat.

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    Introduction of Regiments of Renown IInew contentMilestone

    A new set of elite troops focusing on mounted units for all seven factions.

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    Fixes to Kurgan Warband spawn ratesbug fix

    Fixes to the Kurgan Warband spawn rates during the Grand Cathay campaign.

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    Changes to Realm of Chaos Campaigngameplay

    Adjustments to AI teleportation and final encounter with Be’lakor.

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    Improvements to unit responsivenessperformance

    Numerous improvements to unit responsiveness to orders and movement commands in battle.

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    Plague Attrition Adjustmentsbalance change

    Changes to the duration and strength of plague attrition effects.

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    Field Battles Frequency Update Delayedchanges

    Increasing the frequency of field battles has been postponed to a future update.

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    Improvements to Cathayan Formation Attackbalance change

    Improvements to the Cathayan Formation Attack ability.

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    Character Trait & Skill Tree Reworksgameplay

    Adjustments to traits and skill trees to improve gameplay experience.

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    Miao Ying's 'Eye of the Storm' Ability Fixbug fix

    Miao Ying can now access her Eye of the Storm ability in dragon form.

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    Adjustments to the Realm of Chaosbalance change

    Several adjustments to make the Realm of Chaos less punishing or tedious.

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    Land & Domination Battles Added to Rankedgameplay

    Ranked matchmaking now includes Land and Domination battles.

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    Land Battles added to ranked matchmakinggameplay

    Land Battles have joined the ranked matchmaking queue.

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    AI battle strategy improvementsai

    AI improvements to their battle strategy, as well as fixes to prevent them from abusing skills and abilities.

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    Character trait and skill tree updatesbalance change

    Additional character trait reworks and skill tree updates for the Legendary Lords.

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    AI Ability Usage Restrictionsai

    AI will no longer use abilities that players cannot access.

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    Various player-reported fixesbug fix

    Various fixes for player-reported issues and feedback notes.

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    Cathayan Formation Attack Improvementsbalance change

    Added melee defense and improved entity behavior for Cathay's Formation Attack.

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    Unit Responsiveness Improvementsquality of life

    Enhancements to unit navigation and reaction to orders.

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    Introduction of Seven New Regiments of Renown Unitsnew content

    Seven new elite units will be added to each of the game's core races.

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    Kurgan Spawn Rate Adjustmentsbalance change

    Changes made to prevent continuous spawning of Kurgan Warband armies.

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    AI improvements for Tzeentch factionai

    Much-needed adjustments to how the AI Tzeentch faction utilizes Changing of the Ways.

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    AI Changes for 'Changing of the Ways'balance change

    Minor Tzeentch factions can no longer use this ability; cooldown increased.

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    AI Focus on Backline Units Adjustedai

    AI will now engage more meaningfully in battles rather than focusing on backline units.

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  18. 10 events
    New Starting Position for Kairos Fateweavergameplay

    Kairos Fateweaver will begin at the Fortress of Dawn.

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    Immortal Empires Starting Positions Revealednew contentMilestone

    Starting positions for 29 factions have been altered in Immortal Empires to enhance lore-friendliness and racial diversity.

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    Starting Settlement for Markus Wulfhartgameplay

    Markus Wulfhart will start in The Creeping Jungle.

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    Starting Settlement for Volkmar the Grimgameplay

    Volkmar the Grim will begin in Sudenberg.

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    New Starting Position for Daemon Princegameplay

    The Daemon Prince will start in the Forest of Decay.

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    New Starting Position for N'Karigameplay

    N'Kari will start at the Shrine of Kurnous.

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    Starting Settlement for Karl Franzgameplay

    Karl Franz will start his campaign in the settlement of Altdorf.

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    New Starting Position for Skarbrandgameplay

    Skarbrand will start in Deff Gorge.

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    New Starting Position for Ku'gath Plaguefathergameplay

    Ku'gath Plaguefather will begin at Dragon Fang Mount.

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    Starting Settlement for Balthasar Geltgameplay

    Balthasar Gelt will begin his journey in the settlement of Pfeildorf.

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  19. 3 events
    Increased Number of Legendary Lordsnew contentMilestone

    The number of playable Legendary Lords has increased from 74 to 86 in the Immortal Empires campaign.

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    New Sea Lanes Featurenew contentMilestone

    Sea Lanes allow for flexible travel across the Immortal Empires map, enhancing gameplay with new strategic options.

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    Introduction of Immortal Empires Mapnew contentMilestone

    The Immortal Empires map is the largest in Total War history, featuring 554 settlements and 278 starting factions.

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  20. 11 events
    Be’Lakor as a Legendary Lordnew content

    Be’Lakor is now a Legendary Lord with his own faction.

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    Dynamic End-Game ScenariosgameplayMilestone

    New randomized challenges introduced to enhance late-game gameplay.

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    8-Player Multiplayer Campaignsnew contentMilestone

    Supports 8-player campaigns with limited Legendary Lord choices for non-owners.

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    Revamped Victory Conditionsgameplay

    Simplified victory requirements to enhance player satisfaction.

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    Dedicated Factions for Older Legendary Lordsnew content

    New factions for Grombrindal, Helman Ghorst, and Volkmar the Grim.

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    Introduction of Immortal Empires Game Modenew contentMilestone

    Immortal Empires combines content from all three Total War: WARHAMMER titles into a massive battlefield.

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    Improved Faction Mechanicsgameplay

    Enhanced personal faction mechanics for select older Legendary Lords.

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    Corruption System ReworkgameplayMilestone

    New tools for managing corruption and natural reduction for uncorrupted factions.

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    New Starting Locations for Legendary Lordsnew content

    29 older Legendary Lords receive new starting locations.

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    Introduction of Sea Lanes FeaturegameplayMilestone

    New feature allows armies to move between distant lands without leapfrogging.

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    Access to 86 Legendary Lordsnew contentMilestone

    Players can access all 86 Legendary Lords from the Total War: WARHAMMER series.

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  21. 1 event
    Fix for unit formation orders responsivenessbug fix

    Fixed an issue which caused the unit formation orders (issued by right-clicking and dragging) to feel cumbersome and unresponsive.

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  22. 7 events
    First Regiments of Renown Pack Releasednew contentMilestone

    Adds elite troops to the Campaign and Battles.

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    AI Improvements for Siege Battlesai

    Addresses concerns with Siege Battles and an overbearing 'anti-player bias'.

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    Campaign and Battle Fixes Based on Feedbackbug fix

    A long list of fixes for Campaigns and Battles based on player feedback.

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    Auto-Resolve Fixes for Campaign Issuesbug fix

    Fixes key Campaign issues identified over the first months of WARHAMMER III.

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    Automatic Mount Unlocks for Charactersgameplay

    Mounts now automatically unlock for all mounted characters—no skill points necessary!

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    Technology Updates for Playable Raceschanges

    Updates (and more) for every playable race.

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    Improvements to Unit Responsivenessgameplay

    Numerous improvements to Unit Responsiveness during Battles.

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  23. 1 event
    Total War: WARHAMMER III Launches on macOSdlc releaseMilestone

    Total War: WARHAMMER III is now available on macOS.

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  24. 12 events
    Unit Responsiveness Improvementsgameplay

    First improvements to unit responsiveness implemented.

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    Training Montage for The Daemon Princegameplay

    A one-on-one training montage to bulk up The Daemon Prince.

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    Prologue Completion Issues Fixesbug fix

    Fixes for numerous issues blocking players from completing the Prologue.

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    Faction Balance Updatesbalance changeMilestone

    Balance updates for most factions and several faction-specific units.

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    Charge Reflection Mechanic Updategameplay

    Units must now brace against a charging attacker for Charge Reflection to take effect.

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    Crash Fixes and Performance Optimizationsperformance

    Numerous crash fixes and performance optimizations implemented.

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    Overhaul of Realm of Chaos MechanicsgameplayMilestone

    A major overhaul of the Realm of Chaos mechanics introduced.

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    Fix for Everlasting Gift Tech Interactionbug fix

    Fix for a bugged interaction between the Everlasting Gift tech and Gift of Slaneesh upgrade.

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    Updates to Domination Multiplayer ModegameplayMilestone

    Major updates to the Domination multiplayer mode including larger starting armies and updated supply mechanics.

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    Return of Domination Battlefieldsnew content

    Two returning Domination battlefields: Arnheim and Battle for Itza.

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    Adjustments to Daemons of Chaos Giftsbalance changeMilestone

    Major adjustments to the Daemons of Chaos Gifts and Gift Sets.

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    Supply Lines Values Update Fixbug fix

    Fix to ensure that Supply Lines values update properly when disbanding a Lord.

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  25. 3 events
    Known Issues with Steam Betabug fix

    Players may encounter issues such as unavailable crossplay and graphical problems when using different resolution monitors.

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    Instructions for Opting-In to Steam Betaquality of life

    Detailed steps provided for players to opt-in and download the special Steam Beta branch.

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    ALT+Tab Crash Fix in Steam Beta Branchbug fix

    Players can opt-in to a Steam Beta branch that includes a fix for the ALT+Tab crash issue.

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  26. 21 events
    Mod Manager and Workshop Supportmodding

    Aiming to release the mod manager and enable Workshop support alongside Update 1.1.

    Steam
    Reduced Negative Realm Traits Strengthbalance change

    The strength of the negative Realm traits has been reduced by roughly ~50%.

    Steam
    AI Lord Interception Soul Lossgameplay

    When a player intercepts an AI Lord at the Forge of Souls, their souls will now be lost, forcing them to restart their collection.

    Steam
    Nurgle Charge and Impact Damage Fixesbalance change

    Fixes for several issues with charges, bracing, and impact damage for Nurgle units.

    Steam
    Protection Building Chain Prevents Riftsgameplay

    The 'Protection' building chain can now be used to prevent rifts from spawning in the province in which they're built.

    Steam
    Infantry Responsiveness Improvementsbalance change

    Changes made to improve the rate of infantry units' responsiveness to match that in Total War: WARHAMMER II.

    Steam
    Daemon Lords No Longer Burdened by Negative Traitsbalance change

    Daemon Legendary Lords will no longer be burdened by the negative traits of their respective patron god.

    Steam
    Prologue Sticking Issue Fixbug fix

    Prologue will no longer stick after the Battle of Fort Devingard.

    Steam
    Improved Rewards for Gaining Soulsgameplay

    The rewards for gaining Souls have been improved by providing additional bonuses for a limited period of time.

    Steam
    Grand Cathay Starting Army Size Increasebalance change

    Increasing the size of all starting armies in Domination for Grand Cathay, currently the biggest underperformer.

    Steam
    ALT+Tab Crash Fixbug fix

    Aiming to have a Steam Beta for ALT+Tab crash fix available next week.

    Steam
    Achievement Unlock Issues Fixbug fix

    Fixes for various achievement unlocking issues.

    Steam
    Gift of Slaanesh Conflict Resolutionbug fix

    Conflict between the 'Everlasting Gift' tech and 'Gift of Slaanesh' upgrade will be resolved.

    Steam
    Removal of Negative Corruption Traitsbug fix

    Factions can now remove negative 'corrupted by' traits when in a region dominated by their favored corruption.

    Steam
    Ogre Kingdoms Unit Adjustmentsbalance change

    Significant adjustments to the units of the Ogre Kingdoms due to overperformance in ranked matchmaking and tournaments.

    Steam
    Multiple Crash Fixesbug fix

    Several crash fixes implemented based on community reports.

    Steam
    Soft Lock After Losing Yuri Fixbug fix

    Soft lock when ending your turn after losing Yuri has been fixed.

    Steam
    Removal of Traits After Survival Battlegameplay

    Traits gained in the Realm of Chaos will now be removed when a Legendary Lord completes the survival battle within that realm.

    Steam
    Shadow Shroud Ability Fixbug fix

    Be’lakor's ability 'Shadow Shroud' is now associated with his unique trait.

    Steam
    Supply Lines Upkeep Cost Bug Fixbug fix

    Fix to address the bug where the upkeep cost of the Supply Lines mechanic would fail to update after disbanding armies.

    Steam
    Kislev Unit Tweaksbalance change

    Smaller tweaks to Kislev units while observing the effects of other changes and bug fixes.

    Steam
  27. 7 events
    Improved build-authoring processperformance

    Reduced excessive install times required for small patches.

    Steam
    Fixed VSync setting issuebug fix

    Resolved problem where VSync was forced on for some players, limiting framerate.

    Steam
    Error display for non-English installation pathsbug fix

    Game will now show an error if installed to a folder path with non-English characters.

    Steam
    Fixed game hang on first boot in certain languagesbug fix
    Steam
    General multiplayer services improvementsperformance
    Steam
    Fixed multiplayer campaign desync issuebug fix
    Steam
    Resolved stuttering issues on Windows 11bug fix

    Fixed game stuttering when played on Windows 11 with Intel Alder Lake processors.

    Steam
  28. 7 events
    Performance Improvements in Patch 1.0.2performance

    Includes forced V-sync and fixes for Alderlake generation processors.

    Steam
    Desync and Boot Issue Fixesbug fix

    Fixes for desyncs and boot issues preventing certain players from playing.

    Steam
    Supply Line Bug Fix in Update 1.1bug fix

    Bug fix for the Supply Line issue included in the upcoming update.

    Steam
    ALT+Tab Crash Fix Delayedbug fix

    The fix for the ALT+Tab crash resulted in new graphical issues and will be available in a Steam Beta branch.

    Steam
    Improvements to Steam Patching Processquality of life

    First of several improvements to cut down unpacking time after downloading updates.

    Steam
    Balance Tweaks to Factions in Update 1.1balance change

    Numerous balance tweaks to various factions planned for the upcoming update.

    Steam
    Upcoming Major Gameplay Update 1.1gameplayMilestone

    Aiming to include bug fixes, balance tweaks, and gameplay changes in various areas.

    Steam
  29. 4 events
    Fixed multiplayer lobby invite issuebug fix

    Fixed an issue which prevented invites to a multiplayer lobby from working properly.

    Steam
    Default DirectX 11 compatibility modeperformance

    The game now runs in DirectX 11 compatibility mode for all users by default to prevent issues with DirectX 12 beta.

    Steam
    Fixed multiplayer lobby refresh issuebug fix

    Fixed an issue where the multiplayer lobby would refresh too quickly, preventing players from being able to select and join a room.

    Steam
    Improved performance on 12th generation Intel CPUsperformance

    Improved how 12th generation Intel CPUs (Alder Lake family) interact with the game, providing more consistent framerates.

    Steam
  30. 3 events
    Pre-load File Size Informationsystem

    Approximate installation size for Total War: WARHAMMER III is ~120 GB.

    Steam
    Steam Pre-Installation Instructionsquality of life

    Instructions provided for pre-installing the game via Steam.

    Steam
    Pre-load Availability Announcementnew content

    Pre-load for Total War: WARHAMMER III begins on February 15th for pre-purchased players.

    Steam
  31. 6 events
    Spectator Mode in Battlesgameplay

    Players can enter as spectators during battles and control their own forces.

    Steam
    Sequential Turns Optiongameplay

    Players can choose to take sequential turns for a more thoughtful pace.

    Steam
    Simultaneous Turns Featuregameplay

    All players may take their turns simultaneously to enhance the multiplayer experience.

    Steam
    Co-Op Campaigns Introductionnew contentMilestone

    Three unique campaigns available for multiplayer: Realm of Chaos, Darkness & Disharmony, and Something Rotten in Kiselv.

    Steam
    Region Gifting Featuregameplay

    Players can gift regions of the map to allies to support them in battles.

    Steam
    Mercenary Gameplay Optiongameplay

    Players can play as mercenaries, commandeering troops from either army.

    Steam
  32. 3 events
    Customization options for the Daemon PrincegameplayMilestone

    Explore the customization options available to the Daemon Prince as you play and grow in power.

    Steam
    Introduction of the Daemon Prince as a Legendary Lordnew contentMilestone

    Meet The Daemon Prince—a Legendary Lord risen in the name of Chaos Undivided.

    Steam
    Exclusive Let's Play featuring the Daemon Princenew content

    Watch gameplay footage from Total War: WARHAMMER III featuring the Daemon Prince.

    Steam