What changed in Victoria 3 in 2026
353 updates · 76 main milestones · Jan 20, 2026 to Nov 11, 2026
- 51 eventsAI scoring labor-saving methodsai
The AI now scores labor-saving methods higher in states with a lack of workforce.
SteamOutliner journal entry header fixui uxThe outliner journal entry header no longer overlaps its counter in longer languages.
SteamFix for Synod of Polotsk eventbug fixThe Synod of Polotsk event now properly applies the Crypto-Uniate Communities modifier.
SteamRegime Change restrictions fixedbug fixRegime Change is no longer available against countries where no law change would take place.
SteamGoods panel tabs updateui uxThe goods panel tabs now show a prestige good's own orders, producers and prices instead of its base good's.
SteamSubjects following overlord in diplomatic playsbug fixSubjects will now follow the overlord to become 'on the fence' in diplomatic plays.
SteamAI job cost calculation fixedaiThe AI now correctly counts the wages of new jobs as a cost when picking production methods.
SteamFix for fleet merging bugbug fixFixed a bug where a fleet attempting to merge with another fleet it cannot reach would make the fleet stuck trying to merge forever.
SteamPaused construction sectors included in investment considerationsbug fixFixed an issue that caused paused construction sectors to still be included in some private investment considerations.
SteamInterest Groups disappearing issue fixedbug fixFixed a bug where Interest Groups disappeared completely from the Government panel after changing laws to Autocracy until an in-game week passed.
SteamStarting tech updated for Waterboersland and Philippolisbalance changeSteamCapitalists drawn to Armed Forcesbalance changeCapitalists are now drawn to the Armed Forces when their Financial District or Company Headquarters owns military industry.
SteamPerformance improvement for selecting multiple armiesperformanceSteamAdditional character events for Favoritesnew contentSteamCongress Poland diplomatic play mechanics fixedbug fixCongress Poland can no longer side with Polish Secessions via the regular diplomatic play mechanics if the Whites are dominant.
SteamFix for early war endingsbug fixFixed a bug where wars could end early when its Conquer State war goal's holder gained a claim on that state.
SteamAI subsidy behavior fixedaiThe AI will no longer subsidize profitable buildings or buildings that it does not consider as genuinely necessary for its economy.
SteamHistorical outcome marker fixui uxThe historical outcome marker in journal entries no longer covers the outcome text.
SteamEnforced treaty binding periods fixui uxEnforced treaty binding periods no longer run out of their frame while the war goes on.
SteamSubjects joining same-culture secession fixedbug fixSubjects can now properly join a same-culture secession against their overlord under the same conditions that they can normally rebel.
SteamUkases modifiers removal fixedbug fixModifiers applied via Ukases are now properly removed when the Emperor and Autocrat Journal Entry fails.
SteamAI use of anchorage PM for portsaiThe AI now makes use of the anchorage PM for ports when it has no need of Merchant Marine.
SteamAI weights in Persia fixedaiFixed an issue with British and Russian AI weights in Persia applying in an incorrect way.
SteamMissing localization for war toast fixedlocalizationAdded missing localization for toast about war breaking out.
SteamChildren clothing clipping issue fixedvisualsChildren no longer clip through their clothes when they would otherwise be overweight.
SteamCommunist flag appearance fixedvisualsCommunist flag for United Baltic Governorates when formed from Estonia now appears as intended.
SteamFix for Fronts tooltips bugui uxFixed a bug where tooltips and panels for Fronts connected to an invasion could count defending armies twice.
SteamClickable law commitments in treatiesui uxLaw commitments in treaties can now be clicked to open the law.
SteamAI mobilization budgeting improvedaiThe AI now budgets for mobilization options according to the severity of the war.
SteamCopper availability and consumption adjustedbalance changeMade a pass over Copper availability. It's now more available and also less consumed by industries.
SteamFix for Personal Unions appointing favoritesbug fixSteamAI production method comparison improvedaiThe AI now properly considers goods output and input multipliers when comparing production methods.
SteamFix for Panama Canal land acquisitionbug fixFixed 'Acquire Land in Panama' not handing over enough land to build the Panama Canal.
SteamAI treaty withdrawal grace period addedaiAdded a grace period and an alert before the AI withdraws from a treaty with the player.
SteamDecree in subjects lands bug fixedbug fixFixed a bug where a decree in subjects lands would remain after losing Vassalization III principle.
SteamAI prioritization of advanced industrial goodsaiThe AI now puts more priority on advanced industrial goods such as radios, telephones and oil when it makes sense to do so.
SteamRevolutionary movement behavior fixedbug fixA revolutionary movement no longer turns into a secession when another movement overtakes its revolution by default.
SteamAI mobilization target cappingaiThe AI's minimum mobilization target is now capped by the amount of military power the enemy can potentially bring to bear.
SteamLabel overlap fix for conscripts and mobilizationui uxRaise conscripts and mobilize labels no longer overlap their icons in longer languages.
SteamFix for exiled armies movementbug fixFixed a bug where exiled armies were not allowed to move to a port to be transported if they were not in a province with a port.
SteamWorld Market Hub filter addedui uxAdded a World Market Hub filter to the market panel's Trade tab.
SteamMobilization tab stats overlap fixui uxFixed a bug where the Conscript number overlaps the other Military stats on the Mobilization tab in the Military and Army panels.
SteamOutliner fleet status updateui uxThe outliner now shows when a fleet is being repaired or is defeated.
SteamMarket access tooltip improvementui uxThe market access tooltip shows the market owner's flag and no longer repeats its value.
SteamState and Revolution badges addedui uxAdded State and Revolution badges in the UI to Great Game content now that multi-DLC badges are supported.
SteamFix for Fronts unit count discrepancyui uxFixed a bug where tooltips and panels for Fronts displayed different number of units present due to sometimes including units without any manpower.
SteamToast notification for autonomous state creationbug fixAdded a toast notifying players when a nationality creates an autonomous state in Russia during the Provisional Government.
SteamProduction method change tooltips improvedui uxProduction method change tooltips now include goods output and input multipliers in their predicted production and consumption.
SteamCossack Hosts effectiveness reducedbalance changeCossack Hosts are less effective at pulling migrants into their states.
SteamAI production method selection bug fixedaiFixed a bug that made the AI avoid production methods that move jobs to more skilled workers even when it had qualified pops to fill the new jobs.
Steam - 13 eventsCossack Hosts Feature for East Slavic Culturesnew content
New map interaction allowing the establishment of Cossack Hosts, providing various benefits and challenges.
SteamState and Revolution DLC Announcementdlc releaseMilestoneUpcoming Immersion Pack focused on Russia, states, and revolutions, releasing on October 22nd.
SteamCongress Poland Historical Context and ChangeschangesRevisions to the representation of Congress Poland's historical status and autonomy.
SteamCultural Renaissances for Ukrainians and Belarusiansnew contentExploration of the development of national identities in the Russian Empire.
SteamFavorites System for Tsarsnew contentMilestoneTsars can appoint favorites who influence government shape and laws.
SteamAI Update Versioning ClarificationgameplayClarification that the AI update will be rolled into the 1.15 update upon public release.
SteamCold System ImplementationgameplayNew Cold system affecting ship movement and trade capacity based on seasonal cold impacts.
SteamUnique Agendas for Tsarsnew contentMilestoneEach Tsar of Russia will have unique agendas based on their ideologies and historical personalities.
SteamEvolution of Socialist Politicsnew contentMilestoneNew mechanics for the development of socialist politics in Russia.
SteamPolish January Uprising Contentnew contentContent related to the January Uprising and Polish autonomy within the Russian Empire.
SteamIntroduction of Copper as a New Resourcenew contentCopper is now a resource used in various production chains, including military and electrical production.
SteamThe Russian Revolution Mechanicsnew contentMilestoneNew gameplay mechanics related to the buildup and reaction to the Russian Revolution.
SteamCultural and Map Changes in Southern Russia and the CaucasuschangesRefinements in cultural groups and state layout in the Russian Empire, enhancing cultural diversity.
Steam - 5 eventsCongress Poland Playable Nationnew contentMilestone
Congress Poland is now a playable nation with new constraints and options for autonomy.
SteamUkrainian and Belarusian Cultural Renaissancesnew contentMilestoneNew International Situations Journal Entries for Ukrainian and Belarusian Cultural Renaissances reflecting ambitions for independence.
SteamNew Journal Entry for Congress Poland: Whites and RedsgameplayMilestoneA new Journal Entry titled 'Whites and Reds' introduces factions in Congress Poland with different paths to autonomy.
SteamThe Great Game Objective RevampgameplayThe Great Game is no longer a separate Objective and is now available from game start for specific nations.
SteamDelay of State and Revolution Immersion Packdlc releaseThe release of the Immersion Pack has been delayed by two weeks to November 5th for additional polish and bug fixing.
Steam - 20 eventsAI Regional Stances Enhancementai
Made regional stances more important in driving AI behavior and goals.
SteamAI Ship Selling EnhancementsaiAI now engages more effectively in ship transfer treaties and sales.
SteamWar Support Rework & War Goal FlippinggameplayMilestoneReworked war support and goal flipping mechanics, with adjustments based on feedback.
SteamRelease Country Wargoal Changesbalance changeChanged Release Country war goal to require a minority movement with at least 50% activism.
SteamMultiple World Market Hubs FeaturegameplayMilestoneAdded the ability for a Market Area to trade through multiple World Market Hubs.
SteamNaval Transportation Improvementsbug fixFixed various issues with naval transport missions and troop regrouping.
SteamAI Strait Handling ImprovementsaiEnhanced AI's management of straits, including diplomatic considerations.
SteamNaval Combat Reworkbalance changeMilestoneSignificant balance adjustments to naval combat mechanics and ship classes.
SteamNew War Goal: Release as Subjectnew contentAdded a new war goal that turns the released country into the holder's autonomous subject.
SteamNew Ship Class: Early Troopshipnew contentIntroduced a new ship class for transporting troops in the era of sail.
SteamAI Fleet Management OverhaulaiImproved AI's organization and purpose in building and fielding fleets.
SteamNaval Interface Improvementsui uxImproved various naval interfaces for better usability and information.
SteamPower Projection Reworkbalance changeReworked naval power projection mechanics to allow smaller squadrons to generate interest.
SteamAI Economy ImprovementsaiMilestoneVarious enhancements to AI economic performance and management.
SteamTrade Route AdjustmentsgameplayModified trade flow between world market hubs for more realistic routes.
SteamMilitary Pathfinding RewriteperformanceMilestoneRebuilt army and fleet pathfinding for improved consistency and accuracy.
SteamInfamy Rebalancingbalance changeMilestoneOverhauled infamy costs of war goals based on state GDP and population.
SteamSubject Rebellions MechanicgameplayMilestoneSubjects can now backstab their overlords if it serves their interests.
SteamStationing in Subjects FeaturegameplayImplemented the ability to station armies and fleets in subjects during peace.
SteamAI Territorial Ambitions AdjustmentsaiRefined AI's target of conquest to reduce overly aggressive behavior.
Steam - 8 eventsStraits: Smarter AI and Trade Routingai
AI strait controllers now weigh toll income against the harm and anger a restriction causes, and affected countries push back more often.
SteamAI Expansion and DiplomacyaiThe AI values states more for scarce resources and incorporates more of what it takes, no longer starting diplomatic plays over unwanted war goals.
SteamNaval Balance Follow-upbalance changeObsolete ships can no longer fully exploit unscreened fleets, and navy prestige is back in line with fleet strength.
SteamStationing in Subjects & Subject War Fixesbug fixArmies can be stationed in your subjects' states, and mid-war changes of allegiance no longer cause unexpected outcomes.
SteamJournal Entry AdjustmentschangesA large number of journal entries were adjusted to account for the new war goal flipping system.
SteamNaval Transport and InvasionsgameplayFurther improvements to the naval transport management system, now in a stable and reliable state.
SteamWar Goal Expiry and CapitulationgameplayIn wars lasting over 2 years, war goals that stay uncontested for 12 months are dropped. AI countries now capitulate when clearly defeated.
SteamInfamy Rebalancebalance changeInfamy was rebalanced: large, rich states and reunification wars cost less, claims and Psychology technologies reduce it further.
Steam - 5 eventsThe Revolution Gameplay Mechanicsnew contentMilestone
New mechanics for revolutions, focusing on the historical context of the 1917 Russian Revolution.
SteamEmperor and Autocrat Journal Entrynew contentMilestoneNew Journal Entry for the ambitions of Russia’s tsars, allowing them to issue powerful Ukases.
SteamIntroduction of Russian Political Setupnew contentMilestoneRussia starts with specific law variants that shape its nature as a Tsardom, centralizing power within the imperial government.
SteamSiberian Exile Mechanicnew contentNew gameplay mechanic allowing the exile of dissidents to Siberia as a method of dealing with opposition.
SteamRussification Policiesnew contentNew policies aimed at promoting Russian identity within the multiethnic empire to prevent separatism.
Steam - 10 eventsAI Naval Improvementsai
Improvements to AI fleet organization, allowing for larger and better composed battle fleets and smaller power projection/raiding fleets.
SteamFuture AI Trade & Production EnhancementsaiPlanned enhancements for AI to evaluate trade capabilities and manage production effectively.
SteamBug Fix for Naval Combat Retreatingbug fixFixed a bug that could prevent ships from retreating, making naval combat less lethal.
SteamFuture AI Government Spending Improvementsbalance changePlanned improvements for AI to better balance its budget and mobilize armies effectively.
SteamAI Regional Objectives AdditionaiAI now sets objectives on regions where it has a stance, enhancing its influence expansion strategy.
SteamFuture AI Strait Handling ImprovementsaiPlanned improvements for AI understanding of straits and diplomatic reactions to player strait closures.
SteamNaval Power Projection Reworkbalance changeNaval power projection now requires smaller fleets with a lower involvement cap, aimed at using light ship squadrons instead of main battle fleets.
SteamEarly Troopships Introductionnew contentNew Early Troopships are available from the start, with countries having significant naval forces starting with some in their fleets.
SteamWar Goal Flipping and War Support Bugsbug fixNumerous bug fixes related to the new war goal flipping and war support systems.
SteamNaval Combat Reworkbalance changeMajor changes to naval combat balance and ship classes, including reworked screening mechanics and a bug fix for ship retreating.
Steam - 4 eventsWargoal Infamy Rebalancingbalance changeMilestone
Complete rework of how infamy from wargoals is calculated based on a state’s share of global GDP and population.
SteamImprove AI State ValuesaiAddressed issues with state valuation and broadened state values in preparation for future updates.
SteamWar Goal Flipping De-RadicalizationgameplayIndividuals radicalized by conquest are now de-radicalized when the state is taken back during a war.
SteamDiplomatic AI ImprovementsaiFirst set of changes to the diplomatic AI regarding war goal and treaty article selection, with increased impact from AI strategies.
Steam - 10 eventsReworked Ideologies for Socialismbalance change
Communist and Vanguardist ideologies reworked to better reflect historical contexts.
SteamTrade Unions No Longer Default Support SocialismgameplayTrade Unions must be mobilized by a revolutionary movement to support socialism.
SteamNew Socialist Party DesignationsgameplayGeneric Social Democratic Party redesignated as 'Socialist' with new logo and colors.
SteamIncreased Difficulty for Establishing Council Republicbalance changeEstablishing a Council Republic is now more difficult but offers a richer gameplay experience.
SteamNew Socialist Laws Introducednew contentMilestoneFour new laws added: Labour Suffrage, Extraordinary Commission, Communal Administration, and Revolutionary Guard.
SteamReworked Method for Achieving Council RepublicgameplayMilestoneNew method requires Factory Councils amendment and radicalized Trade Unions to enact Council Republic.
SteamImproved Historical Context for Socialismquality of lifeEnhanced representation of socialism's historical evolution and challenges.
SteamRevolutionary Guard Law EffectsgameplayDestroys political power of Armed Forces, replacing them with militia commanders.
SteamCommunal Administration Law EffectsgameplayReduces Bureaucrats' power and increases Clerks' attraction to Trade Unions.
SteamExtraordinary Commission Law EffectsgameplayExtraordinary Commission law decreases political strength of opposing pops and increases mortality.
Steam - 1 eventFix for Hiring Rate Issue in Buildingsbug fix
Resolved an issue where buildings would lower their hiring rate despite being able to hire employees.
Steam - 4 eventsAI Threaten Naval Hostilitiesai
AI is now more likely to threaten naval hostilities when appropriate.
SteamWar Support Rework Fixesbug fixVarious fixes to the war support rework and war goal flipping system, including diplomatic demands functionality.
SteamImproved AI State ValuesaiFirst iteration of improvements to AI state/subject values, addressing issues like Lucca subjugation.
SteamNaval Transportation ImprovementsgameplayImprovements to the naval transportation system for better reliability and UI enhancements.
Steam - 10 eventsNaval UI Improvementsui ux
Major improvements to the naval UI, particularly in displaying crewing/sailors.
SteamMultiplayer Backend ChangenetworkMilestoneChanged default multiplayer backend from Nakama to Steam.
SteamPathfinding OverhaulperformanceMilestoneComplete backend rewrite of the game’s pathfinding system.
SteamBuilding Hiring & Wage Tweaksquality of lifeLogic and UI improvements to building hiring and wage setting.
Steam - 3 eventsAdjusted Banana Plantation Output Valuesbalance change
Removed 5 Fruit from the base and added 5 to the automated PM, as it was intended.
SteamFixed Crash on Month Tick with Pending Sway Offersbug fixMilestoneResolved a crash that occurred when sway offers were pending in a diplomatic play at the turn of the month.
SteamTweaked 'A Doctrine of Iron and Steel' Event Outcomesbalance changeAdjusted the outcome options for the event so that both, first and second, are more equally feasible.
Steam - 11 eventsFixed armies being destroyed during transportbug fixMilestone
Fixed armies being destroyed and their general killed when their transport fleet re-routed while the troops were traveling to embark for a naval invasion.
SteamFixed severe framerate drops with large fleetsperformanceFixed severe framerate drops when hovering or selecting fleets with very large numbers of ships.
SteamAdded alert for unreachable ships under constructionui uxAdded an alert that warns when a ship under construction is assigned to a target fleet it will not be able to reach, listing the affected fleet(s).
SteamFixed bug where unraised conscripts would not upgradebug fixFixed a bug where unraised conscripts would not upgrade when you pressed the upgrade all button.
SteamImproved hiring & wage tooltips for buildingsnew contentImproved hiring & wage tooltips for buildings as part of the upcoming AI update.
SteamFixed multiple treaty signing with identical termsbug fixMilestoneFixed being able to sign multiple treaties with identical terms with the same country, which allowed stacking leverage.
SteamFixed naval invasions getting stuck at 99% advancementbug fixMilestoneFixed invasions getting stuck at 99% advancement due to states being left under the control of a country that no longer occupied them; affected saves are repaired on load.
SteamAI now decommissions excess Supply Shipsbalance changeThe AI now decommissions excess Supply Ships it no longer needs.
SteamFixed crash after loading a save with missing popsbug fixMilestoneFixed crash after loading a save with pops missing their social class.
SteamUpdated tooltips for naval missionsui uxUpdated tooltips for sea nodes, Headquarters, and states to show target involvement changes when redeploying/stationing fleets and armies.
SteamFixed crash when a country going bankrupt removes an unbuilt canalbug fixMilestoneFixed crash when a country going bankrupt removes an unbuilt canal.
Steam - 9 eventsReduced memory usageperformance
Reduced memory usage by around 7-10% and total allocations by 15%
SteamAdded search bars in various placesnew contentAdded search bars in various places, including the Tech tree, to look for specific unlocks.
SteamFixed AI construction sector budget calculationbug fixFixed a bug where the AI would calculate the predicted construction sectors in their construction queue with the full cost of their input goods, leading to spontaneous and overzealous budgetary cuts in other spending areas
SteamAdded new visual effects for Port BombardmentvisualsAdded new visual effects for the Port Bombardment interaction (Requires The Great Wave)
SteamReduced output of Fruit Plantationsbalance changeReduced output of Fruit Plantations by a fair bit, especially using slaves. We will keep an eye on the situation to see if we need to tweak this more.
SteamReworked Command Limit mechanicsgameplayReworked Command Limit so that regulars or raised conscripts, whichever is higher, is compared against command limit rather than being added together.
SteamPrevented AI from overflowing transport capacityaiPrevented the AI from overflowing transport capacity during naval invasions
SteamUpdated supply information on army panelui uxUpdated supply information on the army panel to better showcase when there is a supply or goods shortage
SteamAdded new character role type 'other'moddingAdded a new character role type 'other' that groups special characters together in the outliner
Steam - 6 eventsNaval Battles Not Spawning During Invasionsbug fix
Fixed a bug where naval battles did not spawn during naval invasions unless there was an explicit interception mission.
SteamPink Placeholder Face in Mapmode Iconbug fixFixed the pink placeholder face being shown as a mapmode icon in a building details screen.
SteamFleets Display During Naval Invasionsui uxMade it so fleets are not always shown as 'too weak to fight' during naval invasions.
SteamAI Blocked from Conducting Naval Invasionsbug fixFixed a bug where the AI could be blocked from conducting naval invasions related to the issues above.
SteamFleet Dropping Army in Sea During Invasionbug fixFixed a bug where a fleet would drop an army in the sea and go back to port during naval invasion.
SteamNaval Invasion Cancellation Due to Enemy Fleetbug fixFixed a bug where a naval invasion would get cancelled if an enemy fleet was blocking the sea node.
Steam - 10 eventsAI fleet composition improvementsaiMilestone
The AI now composes fleets according to desired roles and improves fleet mission handling.
SteamAdded the Kiel Canal as a constructable canalnew contentSteamImproved mapmode selection persistenceui uxThe selected mapmode is now remembered and can be locked to stay selected.
SteamFixed AI barracks downsizing issuebug fixFixed a bug where the AI was unable to downsize barracks due to incorrect spending priorities.
SteamFixed World Market Hub deregistration issuebug fixFixed a bug where World Market Hubs were not fully deregistered upon destruction.
SteamImproved treaty negotiations for landlocked countriesgameplayLandlocked countries can now negotiate treaties with countries they cannot 'reach'.
SteamMade Anarchist movements less aggressive about secessionbalance changeAnarchist movements are now less fanatic about seceding and more inclined towards outright revolution.
SteamReduced Merchant Marine cost for port connectionsbalance changeMerchant Marine cost for port connections and goods transfer treaties has been reduced to more reasonable levels.
SteamAdded script support for Variable mapsmoddingSteamOptimized 'Highest on the Highveld' event triggersperformanceThe event now uses more efficient triggers and effects.
Steam - 3 eventsFixed tolls issue with trade to world market hub statebug fix
Fixed an issue where tolls were only looking at trade going to a world market hub state and not to other trade centers in the market area
SteamFixed disappearing Interest Group leaders on government changebug fixFixed Interest Group leaders disappearing on change of government
SteamPrestige goods bonuses apply to combat unitsbug fixPrestige goods bonuses now apply to units in combat
Steam - 15 eventsAdded ship crew experience systemnew contentMilestone
Ships gain experience while on missions, affecting accuracy and critical hit chance.
SteamFixed AI supply ship issuesbug fixAI is now less aggressive in building supply ships, preventing economic ruin.
SteamPublic Schools grant literacy growthbalance changePublic Schools now grant literacy growth per level of institution.
SteamFixed MAPI not updatingbug fixMarket Access Price Impact (MAPI) now updates correctly with state changes.
SteamChanges to Japanese ideologiesbalance changeMultiple changes to character ideologies and interest groups in Japan.
SteamIncreased Movement Activism effect of Political Concessionsbalance changeIncreased the Movement Activism effect of Political Concessions.
SteamFixed armies getting stuck in exilebug fixSteamAdded new scopes for diplomatic playsmoddingNew scopes added to can_join_side_in_diplomatic_play and can_start_diplomatic_plays_against.
SteamPolitical Concessions amendment cost adjustmentbalance changePolitical Concessions amendment will now cost Authority proportional to its strength.
SteamIron-reinforced Hull resource consumption changebalance changeIron-reinforced Hull now consumes some Iron instead of purely Hardwood.
SteamAdded Ansei Great Earthquakes event for Japannew contentSteam - 47 eventsFixed fleets getting stuck in the Bering Sea and Western Polynesian Seabug fixSteamFixed armies advancing front without advance orderbug fixSteamFixed armies not crossing Sinaibug fixSteamFixed recruiting and disbanding units in transport formationsbug fixSteamFixed fleets not getting to resupply despite having enough supply shipsbug fixSteamFixed Abdicate Monarch interaction issuesbug fixSteamFixed independent India retaining colonial cultures incorrectlybug fixSteamSpringtime of the Peoples revolutions now require capital to be in revoltbalance change
Requires at least 25% Revolution progress.
SteamOngoing Balance Concerns Addressedbalance changeBalance issues from the 1.13 update are being reviewed and adjusted.
SteamForeign Investment Rights treaty now requires interest tier level of 2balance changeSteamFixed AI unable to merge fleets and marine units at seabug fixSteamFixed Retire from Office interaction issuesbug fixSteamMilitary panel interface is now more compactui uxDisplays more information about units at a glance.
SteamPlans for AI Update Post-1.13aiMilestoneA new free AI Update will focus on improving AI functionality and addressing longstanding issues.
SteamFixed world market access ignoring blockade penaltiesbug fixSteamFixed multiple characters getting Emperor of Japan trait upon abdicationbug fixSteamFixed null scope issues in coupsbug fixSteamFixed embarked armies not disembarking when target becomes invalidbug fixSteamDivided Monarchists Journal Entry for France requires civil war for progressbalance changeRequires at least 25% progress before failing.
SteamFixed ship models visually traveling incorrectly after loading a gamebug fixSteamUnraised conscripts no longer count against transport capacitybug fixSteamRevolution state selection now targets high clout statesbalance changeFocuses on insurrectionary Interest Groups and high Turmoil.
SteamFixed ship construction queue entries getting stuckbug fixSteamAdded Shibu Uchiwa model and updated idle poses for female charactersnew contentSteamQoL Features Added in Hotfix 1.13.4quality of lifeSeveral quality of life features have been introduced.
SteamReduced recovery time for organization from 200 to 100 daysbalance changeSteamAdded child ideology iconnew contentSteamFixed supply hub issues in Schleswig-Holsteinbug fixSteamMerchant Marine input scaling now uses travel distancebalance changeFixes trade issues through Suez and alleviates Merchant Marine demand.
SteamFixed formations getting stuck during transport missionsbug fixSteamFixed market access price impact not updating after switching from traditionalismbug fixSteamAI now properly calculates fleet repairs and crew requirementsbug fixSteamIncreased base command limit for formations without commandersbalance changeNow set to 20 to better handle multi-trip transport.
SteamFixed pause button for supply ship construction being disabledbug fixSteamIncreased Supply Capacity for all land-based unitsbalance changeMakes them less susceptible to supply fluctuations.
SteamAI less keen on intercepting supply missions against inferior naviesbug fixSteamTransporting fleets no longer get stuck at sea when destination changes ownershipbug fixSteamFixed company-owned buildings not downsizing when emptybug fixSteamFixed colonization issues with certain statesbug fixSteamDivided Monarchists Journal Entry speeds up Revolution clockbalance changeWhile active, it progresses faster.
SteamUI Improvements Plannedui uxImprovements to the user interface are part of the ongoing hotfix process.
SteamFixed errors when hovering characters in the Honorable Restoration Journal Entrybug fixSteamFixed diplomatic play involvement without high enough interest tierbug fixSteamFixed supply penalties from goods shortages not being appliedbug fixSteamCharacter career lengths now randomize in daysbug fixSteam - 20 eventsKameoka Localization Fixbug fix
Kameoka (Kyoto mining hub) is now properly placed, connected and localized.
SteamToll Exemption Treaty Effect Fixbug fixMilestoneGetting a toll exemption treaty now only affects the target country rather than all.
SteamSupply Ships Raiding Issue Fixbug fixMilestoneFixed an issue where supply ships being raided would permanently join the raided fleet if the battle ended abnormally.
SteamMilitary Maintenance Deduction ImprovementgameplayMilitary maintenance will now always be deducted before any other naval construction can happen, including supply ships.
SteamSupply Ships Battle Count Fixui uxSupply ships should no longer count as military ships of a fleet while engaged in a battle.
SteamHonourable Restoration Journal Entry Softlock Fixbug fixMilestoneFixed a softlock in the Honourable Restoration Journal Entry caused by a non-Tokugawa shogun.
SteamExiling Agitator Commander Fixbug fixMilestoneFixed an issue where exiling an agitator would not remove them as commander.
SteamAI State Control AdjustmentaiThe AI is no longer willing to just give away states that grant control over a strait.
SteamHiding Ship Modifications Tech Unlocksui uxHid ship modifications tech unlocks without DLC enabled.
SteamStrait Access Restrictions Fixui uxYou can no longer set strait access restrictions when you have the strait open to everybody.
SteamImproved Troop Transportation MechanicsgameplayOrdering a fleet with insufficient capacity will now make multiple trips to transport an entire army.
SteamDiplomatic Play Joining Explanation Fixbug fixMilestoneFixed an issue causing the game to not tell the player why they or another country can't join a diplomatic play.
SteamPower Bloc Members Involvement Generationbalance changePower bloc members now generate involvement the same way subjects do.
SteamOpium Wars Event Trigger Fixbug fixMilestoneFixed an issue that prevented opium_wars.4 from ever firing.
SteamReinforced Fortification Production Method Unlock Adjustmentbalance changeMoved Reinforced Fortification Production Method unlock for Naval Fortifications to Breech-Loading Artillery.
SteamAI Naval Invasion Block FixaiFixed several more cases where the AI could get blocked from launching naval invasions.
SteamAI Marine Unit Merging FixaiFixed an issue where the AI was not merging small Marine units formations that were deployed in the same land location.
SteamEmperor Abdication Journal Entry Fixbug fixMilestoneThe Emperor abdicating will no longer break the Honourable Restoration Journal Entry.
SteamAction Buttons Layout Restructureui uxRestructured the layout of the action buttons for Formations and what goes in the context menu and what goes outside of it.
SteamReduced Infamy Cost for Threatening Naval Hostilitiesbalance changeThe infamy cost for Threatening Naval Hostilities has been cut in half.
Steam - 27 eventsAdded Historical Japanese Character DNAvisuals
More historical Japanese characters have had their specific character DNA for their appearances added.
SteamFleet HQ Return Issue Fixedbug fixMilestoneFixed a bug where fleets could return to their home HQ when stationed in other HQs or states.
SteamIncreased Threshold for Hungry Forties Eventbalance changeIncreased the threshold for the Hungry Forties Journal Entry to fire.
SteamIncreased AI Performance for Diplomatic PlaysperformanceMilestoneSignificantly increased AI performance for handling diplomatic plays.
SteamImproved Missing Crew Alertui uxAdded info to missing crew alert indicating ships need to go to port for new crew.
SteamFixed Building Employment Issuebug fixMilestoneFixed an issue where buildings employing very small pops would ignore them and dump wages.
SteamAdjusted Strait Map Marker Frequencyui uxMade the Strait map marker show up less frequently in the Default map mode.
SteamRemoved Deprecated Goods from Treatybug fixMilestoneRemoved deprecated Man-o-War good from the USA-Texas starting treaty.
SteamReverted Land Reform Law Changesbalance changeReverted changes to several Land Reform laws like Tenant Farmers regarding minimum subsistence employment.
SteamImproved AI Performance for ArmiesperformanceMilestoneImproved AI performance for handling armies.
SteamFixed Sweden's Livestock Ranch Ownershipbug fixMilestoneFixed Sweden owning Livestock Ranches in Kyoto.
SteamRemoved Broken Commander Buttonsui uxRemoved broken commander buttons from the Naval Invasion planner.
SteamImproved AI Fleet and Army ManagementaiFixed issues with AI creating tiny fleets and armies, improved handling of obsolete ships.
SteamFixed Army Stranding Issuebug fixMilestoneFixed stranding of armies due to fleets forgetting they were transporting them.
SteamReduced Radicalism Gain from Eventsbalance changeReduced movement radicalism gain from Geheime Staatskonferenz for Austria and Divided Monarchists Journal Entry for France.
SteamFixed 'Abandon Piracy' Treaty Issuebug fixMilestoneFixed 'Abandon Piracy' treaty not preventing 'Piracy' missions from occurring.
SteamFixed Character Hover Errorbug fixMilestoneFixed an issue that could print errors when hovering characters in the 'Honorable Restoration' Journal Entry.
SteamDiplomatic Play Interest Tier Fixbug fixMilestoneFixed issue allowing countries to start or join diplomatic plays without necessary interest tier.
SteamAdded Textile Mills to Ile de Francebalance changeTwo textile mills added at game start to discourage French uprisings.
SteamReduced Literacy Growth Ratebalance changeLiteracy growth reduced from 0.5% per week to 0.1% per week.
SteamFixed Marine Drowning on Fleet Mergebug fixMilestoneStopped drowning marines when merging fleets, allowing them to attach as intended.
SteamCoup Strength Calculation Changebalance changeChanged Coup Strength calculation to be based on commander's rank instead of number of units commanded.
SteamFixed Supply Issue for Irregular Infantrybug fixMilestoneFixed a bug where unraised irregular infantry could not gain supplies.
SteamFixed Naval Administration Building Construction Bugbug fixMilestonePotentially fixed a rare bug that would cancel construction of naval administration buildings.
SteamRemoved Armstrong Ironclad Prestige Goodbug fixMilestoneRemoved the Armstrong Ironclad Prestige Good as it can no longer be produced.
SteamAdjusted Capital Ships and Cruisersbalance changeReduced armor values of late game Capital Ships and increased damage of late game Cruisers.
Steam - 9 eventsAustralia Map Improvementsworld
Streamlined map revisions for Australia, including the elimination of Canberra.
SteamSea Zone ReworkgameplayMilestoneReworked sea zone setup to enhance strategic gameplay and interaction.
SteamNarrative Additions for Japan in Update 1.13new contentMilestoneIntroduction of new narrative content focusing on Japan's political situation and modernization challenges.
SteamMap Changes for JapanworldSignificant changes to Japan's state setup, including the splitting of Chūbu and Kansai into new states.
SteamHonorable Restoration Journal Entrynew contentMilestoneNew Journal Entry covering Japan's political movements during the Bakumatsu period.
SteamResource Allocation ChangesworldRevised resource potentials and arable land allocations for Japan.
SteamNew Scripted Widget System for Journal EntriesmoddingIntroduction of a new system allowing modders to create custom GUI elements for Journal Entries.
SteamEzo and Kuril Islands AdjustmentsworldMerging of Kuril islands into Sakhalin state region and representation changes for Ezo.
Steam - 6 eventsOne Formation, One Commander SystemgameplayMilestone
Reduction of the number of commanders per country to one per formation, increasing the importance of each commander.
SteamAddition of New Character Rolesnew contentMilestoneNew roles such as Magnate and adjustments to existing roles to enhance character dynamics and influence.
SteamCharacter Role and Prominence System OverhaulgameplayMilestoneIntroduction of a new character stat, Prominence, and a split between Popularity and Prominence to better reflect character influence.
SteamRemoval of Ideology for Child Charactersbug fixChild characters will no longer have an Ideology or Interest Group until they turn 16, preventing politically radicalized toddlers.
SteamIntroduction of National Cast (Character Pool)new contentMilestoneA new system where all characters in the country are kept, allowing characters without jobs to exist and wait for roles.
SteamRevised Interest Group Leader Selectionbalance changeLeader ideology selection is now based on a single weighted pool, improving the selection process for Interest Group leaders.
Steam - 9 eventsFleet Supply ManagementgameplayMilestone
Fleets now require Supply Ships to maintain supply levels, with a new system for assigning them.
SteamIntroduction of Naval Administration Buildingsnew contentMilestoneNaval Administration buildings replace Naval Bases, allowing for a more flexible crew assignment system.
SteamNew Ship Panel Interfaceui uxA new panel for individual ships provides detailed information and a 3D model view.
SteamReworked Ship Construction SystemgameplayMilestoneShipyards now provide ship construction points per week, allowing for parallel ship construction.
SteamIncreased Variety of Ship TypesgameplayThe game now features 20 different ship types, enhancing historical depth and gameplay progression.
SteamEnhanced Ship Models and SoundscapevisualsNew ship models and sound effects improve the audiovisual experience of naval gameplay.
SteamShip Construction Time Adjustmentsbalance changeConstruction times for larger ships have been increased to reflect historical accuracy.
SteamShips Become EntitiesgameplayMilestoneShips are now treated as actual units with health, attributes, and can be damaged, repaired, or sunk.
SteamIntroduction of Supply ShipsgameplayMilestoneSupply Ships replace Convoys for military operations, requiring dedicated construction and management.
Steam - 17 eventsFixed Double Refund of Infamy from War Goals on Capitulationbug fix
Resolved an issue where infamy from war goals was refunded twice under certain conditions when capitulating.
SteamRevamp Supply SystemgameplayEnsure that supply is an important and meaningful part of the military system that can win or lose you wars.
SteamImprove Naval Combat MechanicsgameplayImprove naval combat and make it mechanically distinct from land combat.
SteamRework War Exhaustion SystemgameplayRework the War Exhaustion system to make war goal control and war outcomes more dynamic and interesting.
SteamInfamy Discount Modifiers Adjusted for Unrecognized Countriesbalance changeInfamy discount modifiers for diplomatic plays against unrecognized countries no longer apply for countries that are unrecognized themselves.
SteamEnhance Naval ImportancegameplayMake navies more important for projecting global power and securing control of coasts.
SteamTransform Ships into Military HardwaregameplayTurn individual ships into proper pieces of military hardware that can be built, sunk and repaired rather than just being manpower packages.
SteamFixed Save Game Crash Related to Invalid Revolution Map Objectsbug fixMilestoneResolved a crash that could occur when trying to show invalid revolution map objects, preventing potential save file corruption.
SteamEnhance Military CommandersgameplayMake generals/admirals into more meaningful and noticeable actors in countries and reduce the micromanagement of large numbers of commanders.
SteamEnhance Diplomatic InterestsgameplayMake declaring and holding onto diplomatic Interests a more rewarding and challenging aspect of global empire-building.
SteamImprove Historical Conflict SimulationgameplayImprove the way we simulate important historical conflicts such as the Opium Wars to make them play out closer to the way they did historically.
SteamReverted Iberia's Inheritance of 'The Old Empire' Journal EntrychangesThe ability for Iberia to inherit the 'The Old Empire' Journal Entry has been reverted due to the need for substantial changes.
SteamRemoved War Goal When Target Country Switches Sidesbug fixFixed an issue where a war goal targeting a country would not be removed when that country switched sides in a diplomatic play.
SteamFixed Windows 'Smart App Control' Blocking Game Executablebug fixAddressed an issue where Windows 'Smart App Control' was blocking the game executable.
SteamRevamp Legitimacy MechanicgameplayTurn legitimacy into a more interesting mechanic, where the strength of a government depends on their successes and failures.
SteamRevamp Qualifications SystemgameplayMake Qualifications into a more impactful system and improve the logic & UI for building hiring/firing to be more consistent and transparent.
SteamFixed Commander Unit Count for Two Spains Journal Entry Progressbug fixResolved a bug where some commanders didn't count their units towards the Two Spains Journal Entry Liberal/Conservative progress.
Steam - 20 eventsIncreased Activism for Certain Movementsbalance change
Carlist, Miguelist, and other movements will experience increased Activism with poor relations with the Papal States.
SteamFixed Market Access Bugbug fixMilestoneFixed a bug where Treaty Port status would not get cleared correctly when annexed.
SteamConstruction Goods Expenses UI Updateui uxGoods expenses for construction are now split into private and government construction.
SteamFixed Localization Issuesbug fixFixed various localization issues including missing trigger localization.
SteamFixed Infamy Calculation for Regime Changebug fixMilestoneInfamy values for Regime Change were calculated incorrectly, resulting in too low values.
SteamNew Starting Leader for Brazilnew contentAdded Antônio Carlos Ribeiro de Andrada as a starting Intelligentsia leader for Brazil.
SteamFixed Infamy Reduction Bugbug fixMilestoneFixed an issue with infamy reduction for transfer money article enforcement.
SteamFixed Event Trigger Issuesbug fixFixed several events that couldn't fire due to incorrect trigger scopes.
SteamBasque Primary Culture AdditiongameplayReinstating the Basque Fueros will add a Basque primary culture to Spain.
SteamChanges to the Two Spains Journal EntrygameplayThe Two Spains Journal Entry may now be retained after forming Iberia as Spain.
SteamChanges to Interest Group Party Membershipbalance changeInterest Groups will now leave a party at the start of the next election instead of instantly.
SteamFixed Unstable Raj Timer Bugbug fixMilestoneThe Unstable Raj timer will now update correctly upon Presidency Stability decline.
SteamCost Increase for Reconquista as Liberal Spainbalance changePursuing the Reconquista of the New World will now cost more infamy.
SteamNew Event for Portugalnew contentAdded an event and wargoal for Portugal to restore the Union with Brazil in case of a Republican coup.
SteamFixed Coup Launching Bugbug fixMilestoneCharacters will no longer launch coups against law enactments that they support.
SteamChanges to the Ausgleich Event for AustriagameplayThe event will now make Transylvania into a Hungarian subject instead of annexing it.
SteamFixed Coupist General Bugbug fixMilestoneFixed an issue where a coupist general could create a government with no Interest Groups.
SteamInterest Group Clout Effects Reducedbalance changeTraits of marginalized Interest Groups will have half the effect if they remain influential for non-clout reasons.
SteamClaim Greater Khorasan Button Adjustmentbalance changeThe button will now add claims on Turkmenia and Merz for Persia.
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