What changed in 7 Days to Die in 2013
14 updates · Dec 14, 2013 to Dec 21, 2013
- 6 eventsImproved memory management on dedicated serversbug fix
Fixed memory management so that when players disconnect, their memory is freed and not cached anymore.
SteamFixed blank screen on start after IP/Port entrybug fixFixed bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
SteamFixed menu startup delay and ownership lock bugbug fixFixed bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
SteamImproved memory management on dedicated serversbug fixFixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached anymore.
SteamFixed blank screen on start after IP/Port entrybug fixAddressed a bug where players would encounter a blank screen when clicking start after manually typing in an IP/Port.
SteamFixed startup menu delay due to Steam authorizationbug fixResolved an issue causing the menu to not show for 5-10 minutes at startup while authorizing with Steam.
Steam - 8 eventsFixed input string format console hijacking bugbug fixSteamFixed input string format console hijacking bugbug fixSteamSet Game Name and Game Host max length to 25 charactersbug fix
To prevent dedicated servers from having too long of a gameinfo string.
SteamFixed password popup screen to hold proper game informationbug fixSteamFixed runaway console and browser join issuesbug fixSteamSet Game Name and Game Host max length to 25 charactersbug fixThis change prevents dedicated servers from having too long of a gameinfo string.
SteamFixed runaway console and browser join issuesbug fixSteamFixed password popup screen to hold proper game informationbug fixSteam