What changed in 7 Days to Die in 2020

98 updates · 10 main milestones · Jan 24, 2020 to Dec 21, 2020

  1. 22 events
    Large localization mods client connection issue fixedbug fix

    Large localization mods breaking client connects

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    ItemActionQuest respects current toolbelt sizebug fix

    ItemActionQuest now respects the current toolbelt size

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    Improved supply plane drawingvisuals
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    Optimized MinEvents finding of transformsperformance
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    Disconnection message for server shutdownnetwork

    Message on the client when they got disconnected because the server is shutting down

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    Wandering horde zombies now alert to stealth attacksgameplay

    Wandering horde zombies are not alert, so stealth attacks work on them

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    Static NetPackage list replacedchanges

    Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility

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    Console command 'water' hidden by 'thirsty'bug fix
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    Fixed targeting issues through Molotov Effectsbug fixMilestone

    Can't target, shoot or repair through Molotov Effects

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    Admin commands issue with special characters fixedbug fix

    Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml

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    Removed old player StealthScreenOverlay effectschanges

    Deleted old player StealthScreenOverlay and goggle eyed effects

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    Connection rate limit implementednetwork
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    Player made door stability support set to falsebug fixMilestone

    Set player made door stability support to false to prevent AI exploitable building

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    ZombieOldTimer flame particles issue fixedbug fix

    ZombieOldTimer has no flame particles

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    Optimized MinEvent ActionRemoveParticleEffectFromEntityperformance
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    DecoManager log count issue fixedbug fix

    DecoManager written log always having a count of 0 and added duration

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    Improved client connection feedbacknetwork

    More feedback on clients on why they are not allowed to connect

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    Weighted Head item interaction fixedbug fix

    Weighted Head can Still go into Machete/Knife/Bone Knife

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    Wandering horde spawn delay introducedgameplay

    Wandering horde 1 second delay between spawns

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    Network layer encryption addednetwork
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    Christmas themed loot items enabledseasonal event
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    DecoManager FPS drops when saving fixedbug fix

    DecoManager large FPS drops when saving to a slow drive

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  2. 5 events
    Admin/whitelist/ban on users with special characters in their name no longer breaks serveradmin.xmlbug fix
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    Fixed large localization mods breaking client connectsbug fix
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    Enabled Christmas themed loot itemsseasonal event
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    Weighted Head no longer goes into Machete/Knife/Bone Knifebug fix
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    Blacklisted clients do not get moved to admin sectionbug fix
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  3. 3 events
    Challenge notes accessibility improvedbug fix

    Challenge notes can now be read from slot 9 & 10

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    Weighted Head item restrictionbug fix

    Weighted Head can no longer go into Machete/Knife/Bone Knife

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    Server admin XML issue resolvedbug fix

    Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml

    Steam
  4. 16 events
    Admin commands issue with special characters fixedbug fixMilestone

    Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml

    Steam
    Wandering horde zombies now alert to stealth attacksgameplay

    Wandering horde zombies are not alert, so stealth attacks work on them

    Steam
    ZombieOldTimer flame particles issue fixedbug fixMilestone

    ZombieOldTimer has no flame particles

    Steam
    DecoManager log count issue fixedbug fix

    DecoManager written log always having a count of 0 and added duration

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    Dynamic IDs for NetPackage listchanges

    Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility

    Steam
    Improved client feedback for connection issuesnetwork

    More feedback for clients on why they are not allowed to connect

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    Connection rate limit implementednetwork
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    Disconnect message for server shutdownnetwork

    Message on the client when they got disconnected because the server is shutting down

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    DecoManager FPS drops issue resolvedperformance

    DecoManager large FPS drops when saving to a slow drive

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    Network layer encryption addednetwork
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    Improved supply plane drawingvisuals
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    Player made door stability support fixedbug fixMilestone

    Set player made door stability support to false to prevent AI exploitable building

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    Fixed floating frames and blocksbug fixMilestone
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    Molotov effects targeting issue resolvedbug fixMilestone

    Can't target, shoot or repair through Molotov Effects

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    Console command visibility issue fixedbug fixMilestone

    Console command 'water' hidden by console command 'thirsty'

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    Wandering horde spawn delaygameplay

    Wandering horde 1 second delay between spawns

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  5. 14 events
    Reduced High and Ultra Object Quality Effectsperformance

    Decreased the impact of High and Ultra Object Quality settings on performance.

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    Fixed Electric Fence Wire Behaviorbug fix

    Resolved the issue of electric fence wires dropping to the bottom of the pole after unloading the chunk.

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    Support for Steel Series SDKnew content

    Enabled integration with Steel Series hardware for in-game events.

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    Fixed Camera Underwater Visibility Issuebug fix

    Resolved visibility under the water plane when the camera was close.

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    Added Console Commands for AI Pathing and Graphicsnew content

    Introduced console commands 'ai pathgrid', 'gfx dti', and 'gfx dtpix'.

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    Fixed FirMed01 Tree Popping Issuebug fix

    Resolved the issue of FirMed01 trees popping in oddly.

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    Resolved Tree Instancing Issuesbug fix

    Fixed two trees not instancing correctly.

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    Updated Microsplat for Improved Performanceperformance

    Upgraded to a new version of microsplat, enhancing game performance.

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    Optimized Path Grid Move Buffer Copyperformance

    Improved efficiency of path grid move buffer operations.

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    Fixed Explosives Behavior After Throwingbug fix

    Corrected the issue where unlit explosives could explode in hand after throwing a lit one.

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    Fixed Block Entities Not Renderingbug fix

    Corrected the issue with 8 block entities not instance rendering.

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    Renamed Console Command for AI Pathingchanges

    Changed 'ai path' to 'ai pathlines'.

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    Corrected Desert Terrain Normal Texturesbug fix

    Set desert terrain normal textures correctly as normals.

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    Fixed Tree Rotation Issuesbug fix

    Corrected the rotation of trees in diagonal directions.

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  6. 1 event
    Fix for Electric Fence Wires Droppingbug fix

    Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point has been fixed.

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  7. 12 events
    Fixed FirMed01 Tree Poppingbug fix

    FirMed01 tree popping issue has been resolved.

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    Updated Terrain Shadersperformance

    Updated terrain shaders and improved settings for better performance.

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    New Console Commands Addednew content

    Added console commands 'ai pathgrid', 'gfx dti', and 'gfx dtpix'.

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    Fixed Tree Instancing Issuesbug fix

    Resolved issues with two trees not instancing and 8 block entities not instance rendering.

    Steam
    Fixed Desert Terrain Normal Texturesbug fix

    Desert terrain normal textures are now set as normals.

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    Fixed Underwater Camera Issuebug fix

    You could no longer see under the water plane when the camera was close to it.

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    Renamed Console Commandbalance change

    Renamed console command 'ai path' to 'ai pathlines'.

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    Optimized Path Grid Move Bufferperformance

    Optimized path grid move buffer copy and block checks.

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    Steel Series Game Sense Integrationnew content

    Enabled Steel Series's game sense feature for in-game events tied to hardware LED lights.

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    Fixed Tree Rotation Issuesbug fix

    Trees are now rotated correctly on diagonal directions.

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    Reduced High and Ultra Object Quality Effectsperformance

    Reduced the effect of High and Ultra Object Quality settings.

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    Fixed Explosives Behaviorbug fix

    Unlit explosives can no longer explode in hand after throwing a lit one.

    Steam
  8. 13 events
    Fixed Invisible Treesbug fix

    Trees that were invisible from one side have been fixed.

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    Fixed Player Jumping to Ladder Blockbug fix

    Players jumping to a ladder block after using a ladder would not attach unless jump was still pressed.

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    Fixed First Person Hand Animationbug fix

    First person hand animation for block placing is now faster and no longer desynchronizes.

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    Fixed Robotic Sledge Animation Issuesbug fix

    Deployed robotic sledge animation issues, including firing sound and firing correctness for clients, have been fixed.

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    Increased Value of Cigarsbalance change

    The value of cigars has been increased.

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    Fixed Non-Working Switch Lightsbug fix

    Switch lights that were not functioning when placed have been fixed.

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    Fixed AI Pathing Issuesbug fix

    Various AI pathing issues, including jumping and obstacle checks on ladders, have been resolved.

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    Increased Toolbelt Sizebalance change

    Toolbelt size increased to 10 slots.

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    New Zombie Types Introducednew content

    Added new Stripper, Utility, and Business zombies.

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    Player Side Stepping on Laddersnew content

    Players can now sidestep while on ladders.

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    Increased Player Horizontal Move Speed on Laddersbalance change

    Player horizontal move speed on ladders and running boosts increased.

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    Fixed Dynamic Resolution Issuesbug fix

    Dynamic resolution causing Z selection box issues has been resolved.

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    Improved AI Ladder Usequality of life

    AI's ability to use ladders has been improved.

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  9. 4 events
    New Game-sparks Opt Out Optionnew content

    Added a Game-sparks Opt out option in the game launcher.

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    Advice to Delete Save Game Data Folderquality of life

    Players are advised to delete their 7 Days save Game data folder before playing.

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    Incompatibility with Previous Alpha WorldsgameplayMilestone

    Alpha 19 is not compatible with previous Alpha worlds or save game data.

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    New Pregen-Maps Createdworld

    New Pregen-Maps have been created and can be used.

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  10. 6 events
    Optimizations Addedperformance

    Performance optimizations have been included in the Alpha 19 update.

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    Incompatibility with Previous Alpha Worldssystem

    Alpha 19 is not compatible with previous Alpha worlds or save game data.

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    Numerous Bug Fixes Implementedbug fix

    A variety of bug fixes have been included in the Alpha 19 update.

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    New Pregen-Maps Introducedgameplay

    New pre-generated maps have been created for Alpha 19.

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    Alpha 19 Experimental Releasenew contentMilestone

    The Alpha 19 Public Experimental build is now available for players.

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    Game Balancing Adjustmentsbalance change

    Various game balancing changes have been made in Alpha 19.

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  11. 2 events
    Full Language Support Addedlocalization

    Added full language support for English, Spanish, Spanish Latin American, French, German, Italian, Polish, Russian, Brazilian Portuguese, Turkish, Simple Chinese, Traditional Chinese, Japanese, and Korean.

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    Various Bug Fixes Implementedbug fix

    The patch includes many great bug fixes and improvements.

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