What changed in BrainBread 2 in 2019

152 updates · 4 main milestones · Mar 16, 2019 to Dec 22, 2019

  1. 6 events
    Visual Changes and Lighting Updates to Termoilvisuals

    Updated visuals and lighting in the Termoil map.

    Steam
    Weapon Placements Modified in Termoilgameplay

    Modified weapon placements and added new weapon spawns in the Termoil map.

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    Polish Translation Addedlocalization

    Added Polish translation, thanks to Kondi.

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    New Maps Added for Deathmatchnew content

    Added Cargo and Rooftop maps for Deathmatch mode.

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    Russian Closed-Captions Addedlocalization

    Added Russian closed-captions, thanks to Evil Apple.

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    Updated SDK to Latest Versionsystem

    Added the latest SDK 2013 bins.

    Steam
  2. 50 events
    Compound Exploit Fixother

    Fixed an exploit which allowed the player to jump on top of some fences.

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    Baseballbat Stun Rate Increasebalance change

    Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.

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    Termoil Invisible Texture Bug Fixother

    Fixed invisible texture bug in the sewers.

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    Compound Map Detail Updateother

    Added more details to the map.

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    Machete Stun Rate Decreasebalance change

    Machete is now 50% less likely to stun a target, if Crippling Blow > 0.

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    Island Player Spawn Entities Fixother

    Fixed player spawn entities using PITCH spawn angles.

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    Brick Stun Rate Decreasebalance change

    Brick is now 75% less likely to stun a target, if Crippling Blow > 0.

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    Fireaxe Boostbalance change

    Boosted Fireaxe by 8% in all modes.

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    Walker & Runner Death Flag Fixai

    Walkers & Runners will no longer randomly die as frequently.

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    Benelli M4 Nerfbalance change

    Nerfed Benelli M4 by 23% in Deathmatch.

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    Island Palm Trees Clipping Fixother

    Clipped palm trees.

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    Termoil Fred Stuck Fixother

    Fred will no longer get stuck in the subway area, near the ticket booth.

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    Hatchet Nerfbalance change

    Nerfed Hatchet by 5% in Deathmatch.

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    Melee Weapons Stun Rate Adjustmentother

    Melee weapons can now set how likely they are to stun an enemy.

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    New Skill Sound Cues Addedaudio

    Added skill sound cue for Crippling Blow and Life Leech.

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    Akimbo Attachment Names Fixother

    Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.

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    Termoil NAV Issues Fixother

    Fixed NAV issues.

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    Fred Rage Mode Fixai

    Fred should no longer get paralyzed sometimes when someone triggers his rage mode.

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    Mecklenburg Camping Preventionother

    Added a few more clips to prevent camping on vehicles.

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    Chat Window Cursor Position Fixui ux

    Opening the chat window will now properly position the mouse cursor.

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    Armor and Health Pickup Changes in Deathmatchgameplay

    In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use.

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    Human FLESH Overlays Rendering Fixui ux

    Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.

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    NPC Killfeeds Customizationui ux

    NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.

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    Improved Zombie Attack Reachai

    Zombies and zombie bosses can now attack targets when you stand on them / under them.

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    Map Selection GUI Pagination Fixui ux

    Fixed map selection GUI pagination.

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    Removed Armor Weight in Deathmatchgameplay

    Removed armor weight in Deathmatch mode.

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    Island AI Nodes Fixother

    Fixed AI nodes.

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    Mecklenburg NAV Connection Fixother

    Fixed some NAV connection issues.

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    Remington 700 Boostbalance change

    Boosted Remington 700 by 15% in Arena and Objective, against NPCs.

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    M9 Bayonet Stun Rate Decreasebalance change

    M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.

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    Termoil Props Updateother

    Updated some props to be prop_static rather than prop_dynamic.

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    Termoil Zombie Player Exploit Fixother

    Zombie Players can no longer +use and abuse the turtles.

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    Improved AI Responsivenessai

    Improved AI responsiveness, Bandits are no longer super lazy in big objective maps.

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    Mecklenburg Gunshop Block Fixother

    The gunshop will no longer block players from entering if you fail to complete the map.

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    Compound Main Door Fixother

    The main door leading to the facility will now be killed when the first objective is completed.

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    Akimbo World Models Fixother

    Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.

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    Hatchet Stun Rate Decreasebalance change

    Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.

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    Coltec Exploit Fixother

    Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.

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    Remington 870 Boostbalance change

    Boosted Remington 870 by 5% in Deathmatch.

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    Improved AI Climbing and Crawlingai

    Improved climbing, crawling and jumping when using NAV.

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    Sledgehammer Stun Rate Increasebalance change

    Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.

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    Crawler Hull Improvementai

    Improved crawler hull slightly.

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    Misc Navmesh Additionother

    Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.

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    Blazing Ammo Sound Cue Fixaudio

    Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.

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    Sledgehammer Boostbalance change

    Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.

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    Rex Nerfbalance change

    Nerfed Rex and Akimbo Rex by 13% in Deathmatch.

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    Compound Zombie Spawner Nerfother

    Nerfed zombie spawners near the spawn area and secure facility area.

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    Crawler YAW Speed Fixai

    Fixed YAW speed for crawlers.

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    Akimbo Weapons Functionality Fixother

    Fixed akimbo weapons fully, now they will work more like CS:S dualies.

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    Skill Sound Cues Improvementaudio

    Skill Sound Cues should no longer be interrupted by other player sounds.

    Steam
  3. 30 events
    Changed MP7 Pistol Mastery damage increasebalance change

    Damage increase changed from 4% to 2.45% per point.

    Steam
    Changed HK MP5 dropoffbalance change

    Dropoff changed from 850 to 600.

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    Decreased MP5 damage in Deathmatch modebalance change

    Damage decreased by 4-5 points.

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    Changed MP5 Pistol Mastery damage increasebalance change

    Damage increase changed from 1.65% to 2% per point.

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    Fixed rare FOV zoom bugbug fix

    Resolved a bug that could permanently zoom in the FOV when zooming with a weapon.

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    Decreased Micro Uzi damage in Deathmatch modebalance change

    Damage decreased by 5-6 points.

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    Clipped areas in Mecklenburg to prevent exploitingworld
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    Changed Benelli M4 dropoffbalance change

    Dropoff changed from 275 to 245.

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    Added vote kick/ban percentage controlbalance change

    Introduced bb2_vote_required_percentage_kickban to prevent vote abuse.

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    Fixed zombie spawns in Laststandbalance change

    Zombies should now spawn more frequently.

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    Added skill activation sound cuesaudio

    Sound cues added for skills like Magazine Refill, Blazing Ammo, Life Leech, etc.

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    Reduced damage for akimbo Glock-17 and Beretta in Deathmatch modebalance change

    Damage reduced by roughly 20%.

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    Decreased MP7 damage in Deathmatch modebalance change

    Damage decreased by 3-5 points.

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    Changed Remington 870 dropoffbalance change

    Dropoff changed from 400 to 420.

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    Added new textures for Benelli M4visuals

    New textures added, credits to Boss Negro.

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    Increased Sawed Off pellet damage in Deathmatch modebalance change

    Damage increased by 1 point.

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    Tweaked tooltip HUD text positioningui ux
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    Improved akimbo firing logicbalance change

    Akimbo firing now registers mouse clicks properly with slow + harmonic auto-fire.

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    Nerfed zombie spawns in Mecklenburgbalance change

    Zombie spawns reduced in the alley area and apartment corridors.

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    Unique bullet spread values in Deathmatch and Eliminationbalance change

    Guns may now have unique bullet spread values.

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    Clipped area in Laststand to prevent player getting stuckworld

    Specific area clipped while fetching fuel.

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    Increased max zombie limit in Laststandbalance change

    Max zombie limit increased from 35 to 40.

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    Improved rescue quest in Mecklenburggameplay

    NPCs now move to military NPCs instead of staying in the police station.

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    Fixed skill talent reset commandbug fix

    The command bb2_reset_skills now works properly.

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    Applied tighter spread to certain weapons in Deathmatch modebalance change

    Tighter spread applied to Sawed Off, akimbo Sawed Off, and Remington 870.

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    Removed ammo resupply punishment in Deathmatch and Eliminationbalance change

    Ammo resupply punishment now punishes spammers for max 30 sec, reduced to 15 sec with resourceful skill.

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    Boosted flashlight propertiesbalance change

    Increased length, width, and radius of flashlight.

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    Fixed bad shading on Famas texturesvisuals

    Shading issues resolved, credits to Boss Negro.

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    Added music shuffle optionui ux

    New option available in Options->Other.

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    Added navmesh in Swamp Troubleworld

    Should improve AI performance.

    Steam
  4. 1 event
    SDK App Launch Fixhotbar

    Updated the SDK app, it will now launch properly again.

    Steam
  5. 9 events
    Johnson's HP and Damage Scaling Nerfbalance change

    Johnson's HP and damage scaling have been nerfed, making him more vulnerable to head and chest damage.

    Steam
    Johnson's Shotgun Damage Nerfbalance change

    Nerfed Johnson's damage with the Remington 870 shotgun.

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    Added Latest Weapon SMD Source Filesmodding
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    Neil Playermodel Updatevisuals

    Updated Neil's playermodel to reduce shine and glossiness.

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    Increased Addon Display Limit in Workshoppermodding

    The workshopper will now be able to display more than 50 addons.

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    Switched Workshop Tool to .NET 4.0modding

    For better compatibility with older versions of Windows.

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    Updated Workshop Tool with Latest Steamworks C# Wrappermodding
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    Ammo Box Resupply Punishment Adjustmentbalance change

    Resupply punishment now requires 6 charges within 10 seconds instead of 5 within a minute, with max punishment time reduced to 75 seconds.

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    New HK MP5 Sounds Addedaudio

    Added new sounds for the HK MP5; may require console command to clear sound cache.

    Steam
  6. 11 events
    Fixed Bandits Friendly Fire with Grenadesbug fix

    Bandits will no longer friendly fire with grenades, hopefully.

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    Auto Skill Reset Check Addedquality of life

    Added auto skill reset check, if the player has more than 125 points.

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    Nerfed Bandit Respawn Timerbalance change

    Nerfed bandit respawn timer and zombie spawns near the second objective.

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    Boosted Mr. Seaghoooulbalance change

    Boosted Mr. Seaghoooul on Island map.

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    Added Frag Grenade Spawn in Compoundnew content

    Added a frag grenade spawn in the facility.

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    Fixed Level Points Bugbug fix

    Fixed a bug which allowed players to get points for every lvl after lvl 100.

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    Fixed Fred's Friendly Firebug fix

    Fred will no longer do friendly fire to himself and allies when doing the AOE rage attack.

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    Fixed Invisible Weapon Modelsbug fix

    Hopefully fixed a rare bug which would make the weapon viewmodel and/or worldmodel invisible.

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    Easier Facility Securing in Compoundgameplay

    Securing the facility is now a little easier, extended the trigger volume bounds.

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    Added Ammo Box in Compoundnew content

    Added another ammo box in the facility.

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    Reduced VO Sound Chanceaudio

    Reduced the chance to play certain VO sounds.

    Steam
  7. 13 events
    Updated Russian localizationlocalization

    Localization updates provided by EvilApple.

    Steam
    Improved loading performancequality of life

    Minor performance improvements related to loading game data.

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    Fixed melee hit detectionbug fix

    Improved melee hit detection to use better bounds checking.

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    Added new mapsnew contentMilestone

    New maps include Compound (Objective) and Island (Arena).

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    Fixed various NPC issuesbug fix

    Fixed issues with Fred's rage mode and health regeneration.

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    Added new randomization for skill percentage perksnew content

    New randomization maths for perks like Life Leech, Blazing Ammo, etc.

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    Added new weaponsnew contentMilestone

    New weapons include HK-MP5, Akimbo Beretta, Akimbo Glock-17, and Akimbo Sawed-Off.

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    Updated inventory and quest GUIui uxMilestone

    Removed old GUI, new keybinds for inventory and quest notifications.

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    Fixed various sound issuesbug fix

    Fixed broken music and ensured FMOD restarts on sound option changes.

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    Major lag compensation update for shotgunsperformanceMilestone

    Correct gun trajectory is now properly lag compensated for every pellet.

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    Adjusted quest XP rewardsbalance change

    Completing quests will now award 1.5% of your total XP rather than 4%.

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    Fixed player respawn issuesbug fix

    Fixed a bug preventing players from respawning if buttons were held down.

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    Increased max skill points to 125new content

    Level 100 awards 2 points, every 100 levels awards 5 points until level 500.

    Steam
  8. 32 events
    Decreased fire rate increase for AK-74balance change

    Changed from 3% to 1.3% per point.

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    Zombie Player Damage Reduction Skill adjustmentbalance change

    Changed from 2% to 2.25%.

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    Impenetrable Skill adjustmentbalance change

    Changed from 1% to 1.3% per point.

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    Zombie Player Mass Invasion Skill adjustmentbalance change

    Changed from 0.5% to 0.75%, effective during team bonus.

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    Flamethrower added to police station armorynew content
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    Decreased drop-off distance for Famasbalance change

    Reduced by 50.

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    Reduced Fred stuck timerworld

    Reduced by 10 seconds.

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    Increased damage for Military NPCsbalance change

    Slightly more damage with shotguns and rifles.

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    Health Skill adjustmentbalance change

    Changed from 5% to 6.5% per point, total health changed from 150 to 165.

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    Reduced Walker health rangebalance change

    Now between 90-110 instead of 125-135.

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    Flamethrower damage increase against player zombiesbalance change

    Now deals 15% more damage in objective mode.

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    Increased drop-off distance for multiple weaponsbalance change

    Micro Uzi by 30, Remington 870 by 50, Benelli M4 by 75, Sawed Off by 60, Winchester by 100.

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    Increased recoil for multiple weaponsbalance change

    Micro Uzi by 25%, Famas by 20%, MP7 by 15%, MAC11 by 10%.

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    Updated Korean localizationlocalization

    Thanks to 스팀유저 and kaishak7179.

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    Gunshop defend time reducedgameplay

    Reduced by at least 1-2 minutes.

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    Reverted weapon balancing valuesbalance change

    Old values restored for different gamemodes, melee slightly boosted.

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    Reduced Walker damagebalance change

    Single from 15-18 to 13-16, both from 20-24 to 18-21.

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    Reduced Walker max speedbalance change

    Changed from 2.15 to 2.00 (randomized speed).

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    Nerfed zombie spawnsbalance change

    Reduced spawns in the alleys during the gas station objective.

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    Reverted to old Sawed-Off weapon viewmodelbalance change
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    Improved navigation meshai
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    Reduced Runner damagebalance change

    Changed from 15-19 to 12-15.

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    Blockade lifted after gunshop defensegameplay

    Players can no longer return to police station area until fuel is found.

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    Updated English skill localizationlocalization
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    Power Kick Skill adjustmentbalance change

    Changed from 10% to 6% per point.

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    Enhanced Reflexes Skill adjustmentbalance change

    Changed from 1% to 1.25% per point.

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    Player Zombies damage increase against human NPCsbalance change

    Now deals 5% more damage in objective mode.

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    Life Leech Skill adjustmentbalance change

    Changed from 3% to 2% per point.

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    Updated gameinfo for dedicated servershotbar

    Fixed workshop issues on gameservers due to incorrect gameinfo.

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    Added more firearms and melee weaponsnew content

    Bandits will also drop their weapons.

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    Updated Russian localizationlocalization

    Thanks to Evil Apple.

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    Team Bonus Damage adjustmentbalance change

    Boost damage by 20% when 12 players stand together.

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