What changed in BrainBread 2 in 2020

77 updates · 2 main milestones · Mar 30, 2020 to Aug 14, 2020

  1. 26 events
    Arabic Translation Addedlocalization

    Added Arabic translation provided by Mohammad AlHilwani AlRefaei.

    Steam
    Rooftop Map Player CLIP Additiongameplay

    Added Player CLIP to some areas to help player pathing.

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    Deagle Fire Rate Increasebalance change

    Upped Deagle fire rate with two hands to 0.6.

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    Improved Backyard Mapnew content

    Added Backyard, an improved version of the backyard deathmatch workshop map.

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    NPC Fade In Fixai

    NPCs will no longer randomly fade in when they enter your PVS way after being created.

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    Achievements XP Displayui ux

    Achievements will now display the XP you will receive when achieving said achievement.

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    Zombie Credits on Respawngameplay

    You will no longer lose zombie credits if you have enough kills to respawn as a human.

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    Termoil Map Texture Adjustmentsvisuals

    Adjusted some textures outside and lighting inside Pawn Shop and Book store.

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    Deagle Damage Increase in Deathmatchbalance change

    Deagle will do twice as much damage in Deathmatch mode.

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    TeleportHumans and TeleportZombies Addedgameplay

    Added TeleportHumans and TeleportZombies to point_teleport.

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    New Deathmatch Map: Rishikanew content

    Added Rishika, a new awesome Deathmatch map.

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    Custom Maps Whitelistedgameplay

    ALL custom maps are now whitelisted by default for Global Stats eligibility.

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    Beretta Texture Improvementsvisuals

    Resized the texture for higher resolution and fixed the normal map.

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    Increased Max Pointsgameplay

    Increased max points to 150; LvL 1-100 gives 100 points, LvL 101-500 gives 50 points.

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    Rooftop Map Skybox Extensiongameplay

    Extended skybox view.

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    LvL 500 Tiara Fade Out Fixvisuals

    LvL 500 tiara should now fade out when the owner leaves your PVS.

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    Termoil Map Visual Changesvisuals

    Added major visual changes to hotel and ZED publishing building.

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    Zombie Volumes Fixbug fix

    Fixed potentially broken zombie_volumes when using respawn only on death.

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    Rooftop Map Pathing Improvementsgameplay

    Added wooden platform in elevator room to help player pathing.

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    Zombie Life Leech Fixgameplay

    Zombie Life Leech will no longer trigger on friendly fire or suicide attempts.

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    Termoil Map Prop Fading Fixbug fix

    Fixed prop fading on some props.

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    Rooftop Map Lighting and Propsvisuals

    Added lighting to third level leading into elevator and more props to certain areas.

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    Fixed Prediction Issuesbug fix

    Fixed prediction issues affecting gameplay.

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    Termoil Map Snow Texturevisuals

    Added new snow texture outside and small snow details around the map.

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    Sourcemod and Plugins Compatibilitysystem

    Sourcemod and other plugins can now be used with Global Stats.

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    Termoil Map Color Correctionvisuals

    Added color correction to improve red lighting and dark areas.

    Steam
  2. 18 events
    Lag compensation for spawning zombiesai

    Enabled proper lag compensation for spawning zombies.

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    Shotgun auto-fire adjustmentai

    NPCs will no longer spam auto-fire with shotguns.

    Steam
    Zombie volume spawnflag additiongameplay

    New spawnflag prevents spawner from exceeding specified zombie count.

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    Frag grenades collision adjustmentbalance change

    Frag grenades will no longer collide with or bounce off friendly players or NPCs.

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    Termoil map player blockers fixbug fix

    Fixed bad player blockers for zombie players.

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    Netcode optimizationperformance
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    Mecklenburg map adjustmentsbug fix

    Fixed bandits camping in elevator shaft and blocked NAV areas near gunshop.

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    Zombie spawning improvementsai

    Spawning zombies can no longer go through doors and can now be killed again.

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    Ragdoll gibs behavior improvementbug fix

    Faulty ragdoll gibs will revert to physics instead of being removed.

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    Fixed game stutter and freezingbug fix

    Resolved issues caused by Steam Stats callback refreshing client achievement data.

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    Improved attack AI for Zombies & Fredai

    They will now be able to attack players properly when hiding in hard to reach areas.

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    Increased Minigun firing frequency for NPCsai
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    Deagle texture improvementsvisuals

    Fixed normal map, adjusted shininess, added details, and improved shading.

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    Deagle recoil and fire rate adjustmentsbalance change

    Added more recoil and separate fire rate for 1H and 2H stances.

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    Deagle magazine capacity changebalance change

    Deagle will now use 8 bullets per mag and can hold 6 mags instead of 5.

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    Reality Phase adjustmentsbalance change

    Reality Phase will no longer make players immortal or allow them to run through doors.

    Steam
    Gib impacts performance optimizationperformance

    Less gib impacts when extreme gore is disabled to save performance.

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    Deagle damage and reload speed increasesbalance changeMilestone

    Increased base damage, bash damage, and reload speed with Pistol Mastery.

    Steam
  3. 33 events
    Fixed Melee & Firearms Tracingbug fix

    Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.

    Steam
    Fixed Reality Phase Non-Solid Issuebug fix

    Reality Phase will now make you properly non-solid to all Players & NPCs.

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    Updated NPC Collision Rulesgameplay

    Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.

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    Fixed NPC AI Improvementsbug fix

    Improved Fred's AI, he is no longer fully brain dead.

    Steam
    Zombies & Fred Fire Weapons More Frequentlygameplay

    Humanoid NPCs will now fire their weapons more frequently.

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    Scoreboard Closes During End Map Voteui ux

    Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.

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    Fixed Flamethrower Sound Issuebug fix

    Flamethrower sound is no longer global. It should be distance based.

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    Nerfed Zombie Spawners in Mecklenburgbalance change

    Nerfed zombie spawners in the apartments, alley, prison and keycode area.

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    Updated Scheme Files for Font Renderingui ux

    Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.

    Steam
    Max Spawn Protection Reducedgameplay

    Max spawn protection cvar value has been lowered from 10 to 5 sec.

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    Fixed Akimbo Ammo Inconsistency Bugbug fix

    Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo.

    Steam
    Zombies No Longer Attack Airgameplay

    Zombies will no longer attack air because they think they can reach you, even when you're a story above them.

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    Nerfed Zombie Spawners in Compoundbalance change

    Nerfed zombie spawners in the zone capture area and alley transit area.

    Steam
    Fixed Respawn Kill/Death Counterbug fix

    Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.

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    func_precipitation Preserved on Level Restartgameplay

    func_precipitation is now preserved on level restart.

    Steam
    Moved FGD Files to Root/bin Foldergameplay

    Moved FGD files into the root/bin folder.

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    Fred No Longer Collides with Military or Bandit NPCsgameplay

    Fred will no longer collide with Military or Bandit NPCs.

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    Improved Trigger Player Blockergameplay

    Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.

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    Fixed HUD Ammo Bullets Display Issuebug fix

    Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.

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    Increased Lightweight Effectbalance change

    Increased the effect from Lightweight from 2% to 4% per point.

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    Added NAV Related FGD Entriesgameplay

    Added NAV related FGD entries.

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    Fixed HUD Ammo Mag Counter for Akimbo Weaponsbug fix

    Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.

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    Added Testing Commands for Arena Modegameplay

    Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.

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    Increased Weightless Effectbalance change

    Increased the effect from Weightless from 4% to 6.5% per point.

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    Increased Zombie Count in Laststandbalance change

    Increased zombie count.

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    Players Become Gods at Level 500gameplay

    When you reach LvL 500 you will be a god to everyone else.

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    Cleaned Up Unnecessary Entitiesgameplay

    Cleaned up and removed a lot of unnecessary entities.

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    Fixed Predator Powerup Fall Damagebug fix

    Predator Powerup will ignore all fall damage.

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    Optimized Netcode for NPCsperformance

    Optimized netcode for NPCs.

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    Added Desert Eagle and Achievementnew contentMilestone

    Added the Desert Eagle, plus its respective achievement.

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    Fixed Sliding Escape Trigger Glitchbug fix

    Sliding into an escape trigger will no longer glitch out your view.

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    Fixed Cheetah Powerup Weight Ignoringbug fix

    Cheetah Powerup will now ignore weapon weight.

    Steam
    Fixed Player Blocker Obsolescencegameplay

    Fixed player blocker being obsolete sometimes.

    Steam