What changed in BrainBread 2 in 2020
77 updates · 2 main milestones · Mar 30, 2020 to Aug 14, 2020
- 26 eventsArabic Translation Addedlocalization
Added Arabic translation provided by Mohammad AlHilwani AlRefaei.
SteamRooftop Map Player CLIP AdditiongameplayAdded Player CLIP to some areas to help player pathing.
SteamImproved Backyard Mapnew contentAdded Backyard, an improved version of the backyard deathmatch workshop map.
SteamNPC Fade In FixaiNPCs will no longer randomly fade in when they enter your PVS way after being created.
SteamAchievements XP Displayui uxAchievements will now display the XP you will receive when achieving said achievement.
SteamZombie Credits on RespawngameplayYou will no longer lose zombie credits if you have enough kills to respawn as a human.
SteamTermoil Map Texture AdjustmentsvisualsAdjusted some textures outside and lighting inside Pawn Shop and Book store.
SteamDeagle Damage Increase in Deathmatchbalance changeDeagle will do twice as much damage in Deathmatch mode.
SteamTeleportHumans and TeleportZombies AddedgameplayAdded TeleportHumans and TeleportZombies to point_teleport.
SteamCustom Maps WhitelistedgameplayALL custom maps are now whitelisted by default for Global Stats eligibility.
SteamBeretta Texture ImprovementsvisualsResized the texture for higher resolution and fixed the normal map.
SteamIncreased Max PointsgameplayIncreased max points to 150; LvL 1-100 gives 100 points, LvL 101-500 gives 50 points.
SteamLvL 500 Tiara Fade Out FixvisualsLvL 500 tiara should now fade out when the owner leaves your PVS.
SteamTermoil Map Visual ChangesvisualsAdded major visual changes to hotel and ZED publishing building.
SteamZombie Volumes Fixbug fixFixed potentially broken zombie_volumes when using respawn only on death.
SteamRooftop Map Pathing ImprovementsgameplayAdded wooden platform in elevator room to help player pathing.
SteamZombie Life Leech FixgameplayZombie Life Leech will no longer trigger on friendly fire or suicide attempts.
SteamRooftop Map Lighting and PropsvisualsAdded lighting to third level leading into elevator and more props to certain areas.
SteamTermoil Map Snow TexturevisualsAdded new snow texture outside and small snow details around the map.
SteamSourcemod and Plugins CompatibilitysystemSourcemod and other plugins can now be used with Global Stats.
SteamTermoil Map Color CorrectionvisualsAdded color correction to improve red lighting and dark areas.
Steam - 18 eventsZombie volume spawnflag additiongameplay
New spawnflag prevents spawner from exceeding specified zombie count.
SteamFrag grenades collision adjustmentbalance changeFrag grenades will no longer collide with or bounce off friendly players or NPCs.
SteamNetcode optimizationperformanceSteamMecklenburg map adjustmentsbug fixFixed bandits camping in elevator shaft and blocked NAV areas near gunshop.
SteamZombie spawning improvementsaiSpawning zombies can no longer go through doors and can now be killed again.
SteamRagdoll gibs behavior improvementbug fixFaulty ragdoll gibs will revert to physics instead of being removed.
SteamFixed game stutter and freezingbug fixResolved issues caused by Steam Stats callback refreshing client achievement data.
SteamImproved attack AI for Zombies & FredaiThey will now be able to attack players properly when hiding in hard to reach areas.
SteamIncreased Minigun firing frequency for NPCsaiSteamDeagle texture improvementsvisualsFixed normal map, adjusted shininess, added details, and improved shading.
SteamDeagle recoil and fire rate adjustmentsbalance changeAdded more recoil and separate fire rate for 1H and 2H stances.
SteamDeagle magazine capacity changebalance changeDeagle will now use 8 bullets per mag and can hold 6 mags instead of 5.
SteamReality Phase adjustmentsbalance changeReality Phase will no longer make players immortal or allow them to run through doors.
SteamGib impacts performance optimizationperformanceLess gib impacts when extreme gore is disabled to save performance.
SteamDeagle damage and reload speed increasesbalance changeMilestoneIncreased base damage, bash damage, and reload speed with Pistol Mastery.
Steam - 33 eventsFixed Melee & Firearms Tracingbug fix
Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.
SteamFixed Reality Phase Non-Solid Issuebug fixReality Phase will now make you properly non-solid to all Players & NPCs.
SteamUpdated NPC Collision RulesgameplayUpdated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.
SteamZombies & Fred Fire Weapons More FrequentlygameplayHumanoid NPCs will now fire their weapons more frequently.
SteamScoreboard Closes During End Map Voteui uxScoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.
SteamFixed Flamethrower Sound Issuebug fixFlamethrower sound is no longer global. It should be distance based.
SteamNerfed Zombie Spawners in Mecklenburgbalance changeNerfed zombie spawners in the apartments, alley, prison and keycode area.
SteamUpdated Scheme Files for Font Renderingui uxUpdated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.
SteamMax Spawn Protection ReducedgameplayMax spawn protection cvar value has been lowered from 10 to 5 sec.
SteamFixed Akimbo Ammo Inconsistency Bugbug fixFixed akimbo ammo inconsistency bug, if you had uneven amount of ammo.
SteamZombies No Longer Attack AirgameplayZombies will no longer attack air because they think they can reach you, even when you're a story above them.
SteamNerfed Zombie Spawners in Compoundbalance changeNerfed zombie spawners in the zone capture area and alley transit area.
SteamFixed Respawn Kill/Death Counterbug fixFixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
Steamfunc_precipitation Preserved on Level Restartgameplayfunc_precipitation is now preserved on level restart.
SteamFred No Longer Collides with Military or Bandit NPCsgameplayFred will no longer collide with Military or Bandit NPCs.
SteamImproved Trigger Player BlockergameplayImproved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.
SteamFixed HUD Ammo Bullets Display Issuebug fixFixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.
SteamIncreased Lightweight Effectbalance changeIncreased the effect from Lightweight from 2% to 4% per point.
SteamFixed HUD Ammo Mag Counter for Akimbo Weaponsbug fixFixed HUD ammo mag counter displaying faulty values for akimbo weapons.
SteamAdded Testing Commands for Arena ModegameplayAdded bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
SteamIncreased Weightless Effectbalance changeIncreased the effect from Weightless from 4% to 6.5% per point.
SteamPlayers Become Gods at Level 500gameplayWhen you reach LvL 500 you will be a god to everyone else.
SteamAdded Desert Eagle and Achievementnew contentMilestoneAdded the Desert Eagle, plus its respective achievement.
SteamFixed Sliding Escape Trigger Glitchbug fixSliding into an escape trigger will no longer glitch out your view.
Steam