What changed in BrainBread 2 in 2021

86 updates · Jul 24, 2021 to Dec 28, 2021

  1. 7 events
    Adjusted zombie spawn mechanics in Swamp Troublegameplay

    Zombies in earlier stages will stop spawning as players progress further ahead.

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    Added Dutch translationlocalization
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    Updated Arabic & Russian translationslocalization
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    Increased zombie spawn during escape phase in Swamp Troublenew content

    More zombies will spawn during the escape phase of the Swamp Trouble map.

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    Altered zombie spawn frequenciesbalance change

    Updated map configurations to make zombie spawns more frequent.

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    Fixed leaderboard upload issues for PvPbug fix

    Resolved problems preventing leaderboards from uploading correctly in PvP mode.

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    Cleaned up unused HUD elementsui ux
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  2. 28 events
    Added PvP leaderboardsnew content
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    Disabled collision on light props in Termoilvisuals
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    Added Swamp Trouble objectivenew content
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    Zombies will no longer try to hit players above themgameplay

    Fixes some NAV issues.

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    Adjusted NAV in multiple mapsvisuals

    Termoil, Compound, Surgery, Barracks.

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    Increased default objective/story timelimit by 30 mingameplay
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    Fixed end map vote menu layoutui ux

    Should be properly flexible now.

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    Improved color_correction and color_correction_volumevisuals

    Now fully client simulated.

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    Added support for custom map based loading musicnew content
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    Refreshing end map vote menu gives new optionsui ux

    Will continue until all options have been presented.

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    Fixed issues with the welding objective in Nightclubbug fix

    When using a blowtorch on the gate.

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    Human Players can no longer trigger team perks by killing NPCsbalance change
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    Crawling and gibbed zombies will no longer go through displacementsgameplay

    In some rare cases.

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    Fixed god spots in Nightclubvisuals
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    Adjusted areaportal window translucency valuesvisuals

    Across multiple maps.

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    Zombie Players point adjustmentbalance change

    Zombie Players get 5 points per kill instead of 4.

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    Improved NAV cost function for zombiesgameplay

    Increases cost for ladder routes, decreases for crouch routes.

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    You no longer get stuck when teleported into the gunshopvisuals

    In Mecklenburg.

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    Simplified capture zone HUDui ux

    Fixed cases where it would run off the screen.

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    Fixed game ending bug when joining an empty gamebug fix

    Especially in arena hard mode.

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    Changed ammo sharing systemgameplay

    You no longer drop ammo, you share ammo for the gun you are currently holding.

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    Weapons will have a red glow if they have no ammovisuals
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    Fixed broken entities in elimination mapsbug fix
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    Team perk trigger adjustments for Zombie and Human Playersbalance change

    Zombie Players need 2 human kills; Human Players need 4 zombie kills.

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    Added more details to Termoil and Compoundvisuals
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    Fixed trigger_player_block entities in Barracksbug fix
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    Bosses no longer have to reload their weaponsgameplay
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    Fixed firstperson body rendering issuebug fix
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  3. 51 events
    Firstperson Body Rendering Adjustmentvisuals

    Firstperson body will not render if the view is rendered through a camera.

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    Added New Breakable Prop Statesgameplay

    Added SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable.

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    Coldsnap Speed Updatebalance change

    Updated Coldsnap to reduce speed by 45% instead of 15%.

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    Removed Unused Achievementsother

    Removed unused achievements for now.

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    Fixed Jail Cells Not Opening in Mecklenburg Mapbug fix

    Fixed jail cells not opening in Mecklenburg - Objective.

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    Fixed NPC Auto-Fire Shotgunbug fix

    Fixed NPC auto-fire shotgun being overpowered.

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    Updated Creditsui ux

    Updated credits to add some missing people.

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    Fixed Item Ammo Crate +use Issuesbug fix

    Fixed item_ammo_crate +use issues.

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    Improved Zombie Door Breaking AIai

    Improved zombie door breaking AI to only attack doors obstructing their NAV path.

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    New Maps Addednew content

    Added Nightclub, Fever, Rooftop, and remastered Cargo, Swamp Trouble, and Rooftop maps.

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    Automatic Reload Option Addedquality of life

    Added an option to enable automatic reload of weapons.

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    Radius Glow Color Changevisuals

    Radius glow color can now be changed through LocalGlow R G B A.

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    Added Lost Survivor Soundsetaudio

    Added a lost survivor soundset made by Seoras.

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    Fixed Various Duped Output Issuesbug fix

    Fixed various duped output issues in the FGDs.

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    npc_fred Disable Jump Optionai

    npc_fred now has a disable jump option.

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    Disabled Inventory Item Rotation Effectquality of life

    It is now possible to disable the inventory item rotation effect in the script.

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    Improved Player Animation State Blendingperformance

    Improved player animation state blending, especially for local players, reducing glitchy leg movement.

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    Fixed NAV Issues in Laststand Mapbug fix

    Fixed NAV issues in Laststand - Objective.

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    New Quest in Mecklenburg Mapnew content

    Added a new quest to find the keycard and open the armory in Mecklenburg - Objective.

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    Updated SDK Engine Binariessystem

    Added the latest SDK 2013 engine binaries.

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    Fixed +use Hierarchy Issuesbug fix

    Fixed +use hierarchy issues with dropped inventory items.

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    Added Inventory Item Filtersgameplay

    Added filter_inventory_item and filter_damage_type for entity filtering.

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    Coldsnap Movement Speed Reductionbalance change

    Coldsnap will now reduce enemy movement speed by 45% and force them to walk if running.

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    Fixed Armor Damage Pain Soundbug fix

    Fixed armor damage pain sound which was overridden by the default pain sound.

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    Credits Acknowledgment for Remastered Mapsui ux

    Credits to The deadly Cutsman for the remastered maps, and to Razorkiller for new achievement ideas plus icons.

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    New Achievements Addednew content

    Added various new achievements including 'Complete Nightclub with at least 4 players' and others.

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    Fixed Stuck NPCs in Mecklenburg Mapbug fix

    Rastamon and George Wayne will no longer get stuck if obstructed in Mecklenburg - Objective.

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    Improved Zombie Attack Logicai

    Improved overall zombie attack logic, allowing them to reach players in trickier areas.

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    Removed Index Value Requirement for Logic Objectivegameplay

    logic_objective no longer needs an index value.

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    Fixed Smart Trigger Outputsbug fix

    Fixed messy smart_trigger outputs.

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    Fixed npc_custom_actor Fire Ratebug fix

    Fixed fire rate issues with npc_custom_actor using certain weapons.

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    Overhauled npc_custom_actor AIai

    Overhauled AI for npc_custom_actor.

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    AFK Kicker Adjustmentquality of life

    AFK kicker will no longer kick players during the end vote screen if it takes too long.

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    Propane Tank Glow Outline Changevisuals

    A thrown propane tank will have a red'ish glow outline rather than blue'ish.

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    Fixed Zombie NPCs Wall Hackingbug fix

    Fixed wall hacking issues with zombie NPCs.

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    Improved Workshop Logic for Dedicated Serversperformance

    Improved the workshop logic for dedicated servers, enhancing the verboseness.

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    Disabled Bloom Effects in Camera Viewvisuals

    Disabled bloom effects when the view is rendered through a camera.

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    Removed Unused Bloat and Legacy Codechanges

    Removed tons of unused bloat, legacy HL2 and TF2 code, logic, fgd, etc.

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    Human Porting After Defense in Mecklenburg Mapgameplay

    All humans will be ported to the gunshop after defending it in Mecklenburg - Objective.

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    New Soundsets for Charactersnew content

    All default soundsets are now available for each character.

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    Fixed AI Schedule Route Interruptibilitybug fix

    Fixed AI schedule route issues if interruptability is set to Death.

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    Recursive Loading for Moddersmodding

    All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, allowing easier modding.

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    Added Missing Detail Textures from L4Dnew content

    Added missing detail textures from L4D content and removed some duped files.

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    Updated Credits Logicui ux

    Updated credits logic to allow scroll speed adjustment using mouse scroll and fixed layout.

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    Improved Zombie Volume Tracingperformance

    Improved zombie volume tracing.

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    Crawling Zombies Non-Solidgameplay

    Crawling zombies are now non-solid for all NPCs and players.

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    Added Clips in Termoil Mapgameplay

    Added clips to prevent Fred from falling down into the sewers in Termoil - Objective.

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    Quest Viewing While Spectatinggameplay

    Players can now view quests and progress while spectating.

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    Removed AI Node Systemai

    Removed all AI node functionality, now only NAV is used.

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    New NPCs Addednew content

    Added npc_bandit_leader, npc_police, npc_riot, and npc_swat (plus static versions).

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    Updated Russian Translationlocalization

    Updated Russian translation.

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