What changed in BrainBread 2 in 2021
86 updates · Jul 24, 2021 to Dec 28, 2021
- 7 eventsAdjusted zombie spawn mechanics in Swamp Troublegameplay
Zombies in earlier stages will stop spawning as players progress further ahead.
SteamAdded Dutch translationlocalizationSteamUpdated Arabic & Russian translationslocalizationSteamIncreased zombie spawn during escape phase in Swamp Troublenew contentMore zombies will spawn during the escape phase of the Swamp Trouble map.
SteamAltered zombie spawn frequenciesbalance changeUpdated map configurations to make zombie spawns more frequent.
SteamFixed leaderboard upload issues for PvPbug fixResolved problems preventing leaderboards from uploading correctly in PvP mode.
SteamCleaned up unused HUD elementsui uxSteam - 28 eventsAdded PvP leaderboardsnew contentSteamDisabled collision on light props in TermoilvisualsSteamAdded Swamp Trouble objectivenew contentSteamIncreased default objective/story timelimit by 30 mingameplaySteamAdded support for custom map based loading musicnew contentSteamRefreshing end map vote menu gives new optionsui ux
Will continue until all options have been presented.
SteamHuman Players can no longer trigger team perks by killing NPCsbalance changeSteamFixed god spots in NightclubvisualsSteamZombie Players point adjustmentbalance changeZombie Players get 5 points per kill instead of 4.
SteamImproved NAV cost function for zombiesgameplayIncreases cost for ladder routes, decreases for crouch routes.
SteamChanged ammo sharing systemgameplayYou no longer drop ammo, you share ammo for the gun you are currently holding.
SteamWeapons will have a red glow if they have no ammovisualsSteamFixed broken entities in elimination mapsbug fixSteamTeam perk trigger adjustments for Zombie and Human Playersbalance changeZombie Players need 2 human kills; Human Players need 4 zombie kills.
SteamAdded more details to Termoil and CompoundvisualsSteamFixed trigger_player_block entities in Barracksbug fixSteamBosses no longer have to reload their weaponsgameplaySteamFixed firstperson body rendering issuebug fixSteam - 51 eventsFirstperson Body Rendering Adjustmentvisuals
Firstperson body will not render if the view is rendered through a camera.
SteamAdded New Breakable Prop StatesgameplayAdded SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable.
SteamFixed Jail Cells Not Opening in Mecklenburg Mapbug fixFixed jail cells not opening in Mecklenburg - Objective.
SteamImproved Zombie Door Breaking AIaiImproved zombie door breaking AI to only attack doors obstructing their NAV path.
SteamNew Maps Addednew contentAdded Nightclub, Fever, Rooftop, and remastered Cargo, Swamp Trouble, and Rooftop maps.
SteamAutomatic Reload Option Addedquality of lifeAdded an option to enable automatic reload of weapons.
SteamDisabled Inventory Item Rotation Effectquality of lifeIt is now possible to disable the inventory item rotation effect in the script.
SteamImproved Player Animation State BlendingperformanceImproved player animation state blending, especially for local players, reducing glitchy leg movement.
SteamNew Quest in Mecklenburg Mapnew contentAdded a new quest to find the keycard and open the armory in Mecklenburg - Objective.
SteamAdded Inventory Item FiltersgameplayAdded filter_inventory_item and filter_damage_type for entity filtering.
SteamColdsnap Movement Speed Reductionbalance changeColdsnap will now reduce enemy movement speed by 45% and force them to walk if running.
SteamFixed Armor Damage Pain Soundbug fixFixed armor damage pain sound which was overridden by the default pain sound.
SteamCredits Acknowledgment for Remastered Mapsui uxCredits to The deadly Cutsman for the remastered maps, and to Razorkiller for new achievement ideas plus icons.
SteamNew Achievements Addednew contentAdded various new achievements including 'Complete Nightclub with at least 4 players' and others.
SteamFixed Stuck NPCs in Mecklenburg Mapbug fixRastamon and George Wayne will no longer get stuck if obstructed in Mecklenburg - Objective.
SteamImproved Zombie Attack LogicaiImproved overall zombie attack logic, allowing them to reach players in trickier areas.
SteamRemoved Index Value Requirement for Logic Objectivegameplaylogic_objective no longer needs an index value.
SteamFixed npc_custom_actor Fire Ratebug fixFixed fire rate issues with npc_custom_actor using certain weapons.
SteamAFK Kicker Adjustmentquality of lifeAFK kicker will no longer kick players during the end vote screen if it takes too long.
SteamPropane Tank Glow Outline ChangevisualsA thrown propane tank will have a red'ish glow outline rather than blue'ish.
SteamImproved Workshop Logic for Dedicated ServersperformanceImproved the workshop logic for dedicated servers, enhancing the verboseness.
SteamDisabled Bloom Effects in Camera ViewvisualsDisabled bloom effects when the view is rendered through a camera.
SteamRemoved Unused Bloat and Legacy CodechangesRemoved tons of unused bloat, legacy HL2 and TF2 code, logic, fgd, etc.
SteamHuman Porting After Defense in Mecklenburg MapgameplayAll humans will be ported to the gunshop after defending it in Mecklenburg - Objective.
SteamNew Soundsets for Charactersnew contentAll default soundsets are now available for each character.
SteamFixed AI Schedule Route Interruptibilitybug fixFixed AI schedule route issues if interruptability is set to Death.
SteamRecursive Loading for ModdersmoddingAll surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, allowing easier modding.
SteamAdded Missing Detail Textures from L4Dnew contentAdded missing detail textures from L4D content and removed some duped files.
SteamUpdated Credits Logicui uxUpdated credits logic to allow scroll speed adjustment using mouse scroll and fixed layout.
SteamAdded Clips in Termoil MapgameplayAdded clips to prevent Fred from falling down into the sewers in Termoil - Objective.
SteamQuest Viewing While SpectatinggameplayPlayers can now view quests and progress while spectating.
SteamNew NPCs Addednew contentAdded npc_bandit_leader, npc_police, npc_riot, and npc_swat (plus static versions).
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