What changed in Day of Defeat: Source in 2021
18 updates · 10 main milestones · Jul 2, 2021 to Jul 2, 2021
- 18 eventsFixed Breakable Props Not Gibbing Correctlybug fixMilestoneSteamFixed Variables Not Updating Correctlybug fixMilestone
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations.
SteamClient-side Entities Trigger Local Prediction Errorsbug fixMilestoneMade certain client-side entities only trigger local prediction errors.
SteamAdded UI Scaling for High-Resolution Screensui uxSteamAdded 64-bit Supportnew content64-bit binaries will automatically be launched on systems with a 64-bit OS.
SteamAdded Bicubic LightmapsvisualsAdded bicubic lightmaps from Half-Life 2: 20th Anniversary Update.
SteamGame Launches in Native Resolution by Defaultquality of lifeMade the game launch in native resolution by default instead of 640x480.
SteamFixed Prediction Errors While Pronebug fixMilestoneSteamImproved Prediction for Walking on Propsbug fixMilestoneImproved prediction for walking on props and other entities.
SteamFixed Prediction of Viewmodel Swaybug fixMilestoneSteamFixed Prediction Error Regarding Weapon Idle Animationsbug fixMilestoneSteamFixed Prediction Bug with Client Movementbug fixMilestoneFixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions.
SteamAdded Support for Steam NetworkingnetworkSteamDefault Server Name Includes Player's Namequality of lifeMade the default server name for listen servers include the player's name.
SteamFixed Player's Base Velocity Getting Out of Syncbug fixMilestoneFixed the player's base velocity (e.g., conveyors, moving items etc.) getting subtly out of sync from client/server.
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