What changed in Day of Defeat: Source in 2021

18 updates · 10 main milestones · Jul 2, 2021 to Jul 2, 2021

  1. 18 events
    Fixed Breakable Props Not Gibbing Correctlybug fixMilestone
    Steam
    Fixed Variables Not Updating Correctlybug fixMilestone

    Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations.

    Steam
    Client-side Prediction Fixesbug fixMilestone

    These fix 'jank'/rollback in certain situations.

    Steam
    Client-side Entities Trigger Local Prediction Errorsbug fixMilestone

    Made certain client-side entities only trigger local prediction errors.

    Steam
    Added UI Scaling for High-Resolution Screensui ux
    Steam
    Added Borderless Window Optionui ux

    Added a borderless window option to video settings.

    Steam
    Added 64-bit Supportnew content

    64-bit binaries will automatically be launched on systems with a 64-bit OS.

    Steam
    Added Bicubic Lightmapsvisuals

    Added bicubic lightmaps from Half-Life 2: 20th Anniversary Update.

    Steam
    Game Launches in Native Resolution by Defaultquality of life

    Made the game launch in native resolution by default instead of 640x480.

    Steam
    Fixed Prediction Errors While Pronebug fixMilestone
    Steam
    Improved Prediction for Walking on Propsbug fixMilestone

    Improved prediction for walking on props and other entities.

    Steam
    Fixed Prediction of Viewmodel Swaybug fixMilestone
    Steam
    Fixed Prediction Error Regarding Weapon Idle Animationsbug fixMilestone
    Steam
    Fixed Prediction Bug with Client Movementbug fixMilestone

    Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions.

    Steam
    Added Support for Steam Networkingnetwork
    Steam
    Default Server Name Includes Player's Namequality of life

    Made the default server name for listen servers include the player's name.

    Steam
    Fixed Player's Base Velocity Getting Out of Syncbug fixMilestone

    Fixed the player's base velocity (e.g., conveyors, moving items etc.) getting subtly out of sync from client/server.

    Steam
    Added Radial Fogvisuals

    Added radial fog from Half-Life 2: 20th Anniversary Update.

    Steam