What changed in Fistful of Frags in 2015

123 updates · 12 main milestones · Jan 5, 2015 to Dec 16, 2015

  1. 8 events
    New Kill Cam for Break Badui ux

    A new kill cam feature has been added, which can be disabled in the options menu.

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    New Team Elimination Game Modenew contentMilestone

    Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet.

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    Portable Whiskey Jugnew content

    Players can now use a whiskey jug granted at special zones, which requires time to refill.

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    Classic fof_robertlee Map Improvednew content

    Classic map converted to 12 slots with improvements and optimizations.

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    Classic fof_robertlee Map Improvednew content

    The classic map has been improved and converted to support 12 slot servers with optimizations.

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    New Kill Cam for Break Badgameplay

    A new kill cam feature has been added, which can be disabled in Options/multiplayer/advanced.

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    New Team Elimination Game Modenew contentMilestone

    Each team must kill all other enemy players at least once to win the round, featuring team tactics and gameplay similar to 2T Shootout.

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    Portable Whiskey Jugnew content

    Whiskey jug is granted at special zones and requires time to refill.

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  2. 4 events
    New CrippleCreek Map Releasednew contentMilestone

    An upgraded version of the CrippleCreek map with new visuals and gameplay changes.

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    Gameplay Changes in CrippleCreekgameplay

    The map has been rethought for a more death-match oriented gameplay.

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    New CrippleCreek Map Releasednew contentMilestone

    An upgraded version of the CrippleCreek map with new visuals and gameplay changes.

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    Enhanced Visuals for CrippleCreekvisuals

    The new version of CrippleCreek features impressive new visuals.

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  3. 8 events
    Three Halloween Themed Mapsnew content

    Addition of three Halloween themed maps, including a revamped CreepyCreek.

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    Halloween 2015 Update Releasedseasonal eventMilestone

    Introduction of Halloween themed content and features.

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    Three Halloween Themed Maps Addednew content

    Introduction of three new Halloween themed maps including a revamped CreepyCreek.

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    Halloween 2015 Update Releasedseasonal eventMilestone

    Introduction of Halloween themed content and mechanics.

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    Improved CreepyCreek Mapvisuals

    Vastly improved version of the classic map fof_cripplecreek with new visuals and layout changes.

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    New Power-Up: The Ragged Madmannew content

    A power-up that grants players 2 Peacemaker revolvers, infinite shots, and unique movement mechanics for 30 seconds.

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    Improved CreepyCreek Mapvisuals

    A vastly improved version of the classic map fof_cripplecreek with new visuals and layout changes.

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    New Power-Up: The Ragged Madmannew content

    Exclusive Halloween power-up granting players 2 Peacemaker revolvers and infinite shots for 30 seconds.

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  4. 6 events
    Upcoming Halloween update announcedseasonal event

    Announcement of Halloween themed maps and a special game mode featuring ghosts and a new power-up.

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    Upcoming Halloween update announcedseasonal event

    Announcement of Halloween themed maps and a new game mode featuring ghosts and a power-up.

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    Updated to latest Source engineperformance

    The game has been updated to the most recent version of the Source engine.

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    Security holes fixedbug fixMilestone

    All infamous security holes have been addressed in the recent update.

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    Updated to latest Source engineperformance

    The game has been updated to the most recent version of the Source engine.

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    Security holes fixedbug fixMilestone

    All infamous security holes have been addressed in the recent update.

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  5. 12 events
    Standoff Related Issues Fixbug fix

    Fixed certain standoff related issues.

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    Pump Shotgun Damage Reductionbalance change

    Pump Shotgun damage decreased by 9%.

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    Score and Round Time Panel Fixbug fix

    Fixed score and round time panel not showing on STV demos/broadcast.

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    Score and Round Time Panel Fixbug fix

    Fixed issue with score and round time panel not showing on STV demos/broadcast.

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    Standoff Related Issues Fixedbug fix

    Resolved certain standoff related issues.

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    Updated Swedish Translationlocalization

    Updated Swedish translation by Woozie.

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    New Map: fof_tramonto_12new content

    Added fof_tramonto_12 by R_Yell, designed for dedicated servers with 12 or fewer slots.

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    Pump Shotgun Damage Reductionbalance change

    Reduced Pump Shotgun damage by 9%.

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    New Game Mode: Team Switch Mid-Gamegameplay

    Introduced cvar fof_sv_switchsides to switch teams mid-game based on score.

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    New Game Mode Feature: Team Switchinggameplay

    Introduced cvar fof_sv_switchsides to switch teams mid-game when a side reaches the score set by fof_sv_winlimit.

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    Updated Swedish Translationlocalization

    Swedish translation updated by Woozie.

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    New Map: fof_tramonto_12new content

    Added new map fof_tramonto_12 by R_Yell for dedicated servers supporting 12 or less slots.

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  6. 18 events
    Mine Cart/Raft Movement Fixbug fix

    Fixed issue with mine cart/raft moving after round is over.

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    Peacemaker Price Decreasebalance change

    Peacemaker costs decreased by $5.

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    Coachgun Price Decreasebalance change

    Coachgun costs decreased by $5.

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    Peacemaker Price Decreasebalance change

    Peacemaker costs decreased by $5.

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    tp_loothill Saloon Doors Mechanic Changegameplay

    Saloon doors use a mechanical system instead of physics based. Breakable railings added. Physics disabled for chairs.

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    Henry Rifle Price Decrease and Rate of Fire Adjustmentbalance change

    Henry rifle costs decreased by $5. Rate of fire decreased around 15%.

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    Exploits Removed in Mapsbug fix

    Several exploits removed from fof_cripplecreek and fof_winterlong.

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    fof_cripplecreek Breakable Fences Addedgameplay

    Some breakable fences added to fof_cripplecreek.

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    Mine Cart/Raft Movement Fixbug fix

    Fixed issue with mine cart/raft moving after round is over.

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    Pump Shotgun Price Increasebalance change

    Pump Shotgun costs increased by $5.

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    Coachgun Price Decreasebalance change

    Coachgun costs decreased by $5.

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    fof_cripplecreek Breakable Fences Addedgameplay

    Some breakable fences added to fof_cripplecreek.

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    Pump Shotgun Price Increasebalance change

    Pump Shotgun costs increased by $5.

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    Standoff Circle Size Adjustmentnew content

    Standoff circle's size now can be scaled up/down

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    Standoff Circle Size Scalingnew content

    Standoff circle's size now can be scaled up/down

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    tp_loothill Saloon Doors Mechanic Changegameplay

    Saloon doors use a mechanical system instead of physics based. Breakable railings added. Physics disabled for chairs.

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    Henry Rifle Price Decrease and Rate of Fire Adjustmentbalance change

    Henry rifle costs decreased by $5. Rate of fire decreased by around 15%.

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    Exploits Removed in Mapsbug fix

    Several exploits removed from fof_cripplecreek and fof_winterlong.

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  7. 10 events
    Exploited Invincibility During Standoffbug fixMilestone

    Fixed exploit that allowed a player to spawn with guns and become invincible during standoff.

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    Fixed Player Stuck in Enemy Respawnbug fix

    Fixed an issue where players could get stuck when stepping into an enemy respawn.

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    Fixed Player Stuck in Enemy Respawnbug fix

    Fixed issue where players would get stuck when stepping into an enemy respawn.

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    Fixed Invincibility Exploit During Standoffbug fixMilestone

    Fixed an exploit that allowed a player to spawn with guns and become invincible during standoff.

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    Weapon Crate Icon Displaynew content

    Added icon displayed on top of weapon crates when they are being opened.

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    Increased Weapon Crate Opening Time for Disarmed Playersgameplay

    Weapon crates take double time to open for disarmed players.

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    Increased Opening Time for Weapon Cratesgameplay

    Weapon crates take double time to open for disarmed players.

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    Weapon Crate Opening Iconnew content

    Added an icon displayed on top of weapon crates when they are being opened.

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    Fixed Standoff Stuck Issuebug fix

    Fixed an issue where players could get stuck in standoff if the weapon selection menu wasn't used before the draw stage.

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    Fixed Standoff Stuck Issuebug fix

    Fixed issue where players would get stuck in standoff if weapon selection menu wasn't used before draw stage.

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  8. 14 events
    Normal Skin for Black Dynamitebug fix

    Fixed the normal skin for black dynamite.

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    Reduced Sniping from Spawn on tp_abandonedgameplay

    Less sniping from spawn places on the tp_abandoned map.

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    Additional Cover on tp_abandonedgameplay

    Additional cover added to the middle area of the tp_abandoned map.

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    Reduced Sniping from Spawn on tp_abandonedgameplay

    Less sniping from spawn places on the tp_abandoned map.

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    Fixed Map Loading for Low Slot Serversbug fix

    Teamplay/Elimination servers with slots lower than 16 now load maps properly.

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    Incorrect Map Name in mapcycle_12.txtbug fix

    Fixed wrong map name in mapcycle_12.txt.

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    tp_abandoned Cash Adjustmentbalance change

    Players receive slightly less cash on the tp_abandoned map.

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    tp_abandoned Cash Adjustmentbalance change

    Players receive slightly less cash on the tp_abandoned map.

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    Removed 'alias' and 'wait' Commandsother

    The 'alias' and 'wait' commands have been removed from the game.

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    Map Loading Issue on Low Slot Teamplay/Elimination Serversbug fix

    Fixed issue where Teamplay/Elimination servers with slots lower than 16 were not loading maps properly.

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    Corrected Map Name in mapcycle_12.txtbug fix

    Fixed the wrong map name in mapcycle_12.txt.

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    Removed 'alias' and 'wait' Commandsother

    The 'alias' and 'wait' commands have been removed from the game.

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    Normal Skin for Black Dynamite Fixedbug fix

    Fixed the normal skin for black dynamite.

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    Additional Cover on tp_abandonedgameplay

    Additional cover added to the middle area of the tp_abandoned map.

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  9. 19 events
    Highlighted Community Serversnew content

    Alternative server browser showcasing servers playing various game modes.

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    tp_abandoned End Round Score Changesbalance change

    Rewards defending teams with points while attackers lose them.

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    Map Cycle cvars for Dedicated Serversgameplay

    cvars fof_sv_mapcycle_dm_12 and fof_sv_mapcycle_dm_32 set proper map cycles.

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    tp_abandoned End Round Score Adjustmentbalance change

    Defending teams keep points while attackers lose them.

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    New Map: fof_sawmillnew content

    First FoF map playable only on dedicated servers with 12 or fewer slots.

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    Elimination Game Mode Weapon Crate Progressionbalance change

    Weapon crates become available progressively: blue, then red, then gold.

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    Kill Assist Improvementbalance change

    No minimum damage needed for assists; accumulated damage must still be 40 or higher.

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    Fix for Standoff Weapon Usagebug fixMilestone

    Players could kill/use weapons after Standoff announcement; several glitches fixed.

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    Fixed Standoff Weapon Use Glitchbug fixMilestone

    Players could kill/use weapons after Standoff announcement; several glitches fixed.

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    New cvar: fof_sv_maxroundsgameplay

    Specifies max rounds in Teamplay/Elimination mode, requires mp_timelimit set to 0.

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    New cvars for map cyclesgameplay

    cvars fof_sv_mapcycle_dm_12 and fof_sv_mapcycle_dm_32 set proper map cycle files for different slot maps.

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    New Map: fof_sawmillnew content

    First FoF map playable only on dedicated servers with 12 or fewer slots.

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    Elimination Game Mode Weapon Crate Progressionbalance change

    Weapon crates become available progressively: first blue, then red, then gold.

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    Highlighted Community Serversnew content

    Alternative server browser showcasing servers playing various game modes.

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    New cvars for Teamplay/Elimination Modesgameplay

    Added cvars fof_sv_maxrounds and fof_sv_winlimit for game mode settings.

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    Kill Assist Improvementbalance change

    No minimum damage needed for assists; whiskey consumption affects assist damage.

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    Check for map loading on dedicated serversgameplay

    Prevents loading regular/large maps on dedicated servers with slots lower than 16.

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    New cvar: fof_sv_winlimitgameplay

    Specifies score needed to win a map in Teamplay/Elimination mode, requires mp_timelimit set to 0.

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    Check for Map Loading on Dedicated Serversgameplay

    Prevents loading regular/large maps on servers with slots lower than 16.

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  10. 12 events
    New Functionality for Entity fof_teamplaynew content

    Output 'OnNewRoundRemove' is executed only when cvar fof_sv_optional_output is set to 1, allowing optional features for mappers.

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    Redesigned End Areas in tp_abandonedgameplay

    Team spawns and final capture zone redesigned; tornado can be disabled using cvar 'fof_sv_optional_output 1'.

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    New Brush Based Entity 'fof_dynamite_remover'new content

    This entity removes any dynamite stick touching its volume.

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    Redesigned End Areas in tp_abandonedgameplay

    Team spawns and final capture zone redesigned; tornado can be disabled using cvar 'fof_sv_optional_output 1'.

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    Wall/Body Penetration Icon in Death Noticesnew content

    Added an icon to indicate when a shot goes through something before killing a player.

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    Performance Optimizations for fof_robertleeperformance
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    New Functionality for fof_teamplaynew content

    Output 'OnNewRoundRemove' is executed only when cvar fof_sv_optional_output is set to 1, allowing mappers to make features optional.

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    New Brush Based Entity: fof_dynamite_removernew content

    This entity removes any dynamite stick touching its volume.

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    Wall/Body Penetration Icon in Death Noticesnew content

    Added an icon to indicate when a shot goes through something before killing a player.

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    Tier 1 Weapons Drop Rate Adjusted in Team Shootoutbalance change

    Tier 1 weapons equipped from spawn drop less in Team Shootout.

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    Performance Optimizations for fof_robertleeperformance
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    Tier 1 Weapons Drop Rate in Team Shootoutbalance change

    Tier 1 weapons equipped from spawn drop less in Team Shootout.

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  11. 4 events
    2 New SDK Mapsnew content

    Two new SDK maps showcasing the inners of the push the cart game mode.

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    New Map: tp_abandonednew content

    A map featuring zone capture with a twist where teams capture a central point to access enemy base.

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    2 New SDK Maps for Push the Cart Modenew content

    Two new SDK maps showcasing the inners of the push the cart game mode available in the fof/mapsrc folder.

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    New Map: tp_abandonednew content

    A map featuring zone capture with a new twist where teams capture a central point to gain the option to capture the enemy base.

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  12. 8 events
    Elimination Mode Standoff Feature Removedgameplay

    Removed a feature that prevented the standoff to start if too many players were armed in Elimination game mode

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    Decreased Weapon Drops in Shootout Modebalance change

    Weapon drops in Shootout mode decreased as they became too abundant in last update.

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    Fixed Linux Server Startup Issuebug fix

    Some Linux servers failing to start due to libcurl dependency

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    Golden Handgun Skins with Glowing Finishnew content

    Introduced golden handgun skins featuring a glowing gold finish.

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    Golden Handgun Skins Introducednew content

    Added glowing gold finish to golden handgun skins

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    Removed Standoff Prevention Feature in Elimination Modegameplay

    Removed a feature in Elimination game mode that prevented the standoff to start if too many players were armed.

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    Fixed Linux Server Startup Issuebug fix

    Fixed some Linux servers failing to start due to libcurl dependency.

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    Reduced Weapon Drops in Shootout Modebalance change

    Weapon drops in Shootout mode decreased as they became too abundant in last update

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