What changed in Gang Beasts in 2014
42 updates · 11 main milestones · Sep 17, 2014 to Dec 24, 2014
- 3 eventsChristmas Themed Customisations Addednew content
Includes Christmas Jumpers, Baubles, Santa, Christmas Pudding, and Reindeer outfits.
SteamNew Fracturing Ice Sheet Level Introducednew contentSteamUnity 5 Port Development OngoingsystemMilestoneFinal work on the Unity 5 port is being finalised and tested.
Steam - 10 eventsUpcoming New Content Plansnew content
Plans for new stages, fighting moves, audio system, character customizations, body types, sub-boss and boss fights, and additional game modes.
SteamTransition to Unity 5 EngineperformanceMilestoneMoved Gang Beasts from Unity 4.5 to Unity 5, improving physics performance and general performance.
SteamReduction of Control Input Limitationsquality of lifeFocused on removing or reducing annoyances associated with the current control input implementation.
SteamDevelopment Road Map and Future UpdatesotherInformation on the development road map and plans for more frequent updates post-Unity 5 release.
SteamReworked Character Control SchemegameplaySignificant reworking of the default character control scheme due to the new PhysX 3.3.
SteamUpcoming New Content Plansnew contentMilestonePlans for new stages, fighting moves, audio system, character customizations, body types, sub-boss and boss fights, and additional game modes.
SteamReworked Character Control SchemegameplayMilestoneSignificant reworking of the default character control scheme due to new PhysX 3.3.
SteamImplementation of PBR Shaders and Global IlluminationvisualsMilestoneUnity's new Physically-based rendering shaders and Global Illumination have been implemented.
SteamImproved Physics Performance with Unity 5performanceMilestoneTransition to Unity 5 has led to dramatically improved physics performance.
SteamImplementation of PBR Shaders and Global IlluminationvisualsImplemented Unity’s new Physically-based rendering shaders and Global Illumination.
Steam - 14 eventsRebuilt GUI using Unity's uGUI toolsui ux
Reconstructed the GUI to simplify the addition and modification of menu items and UI objects.
Steam5 seasonal head customisationsnew contentIntroduced five new seasonal head customisations for players.
SteamTransition to Unity 5 and PhysX 3.3performanceMilestoneOngoing transition from Unity 4.6 to Unity 5, aiming for significant performance improvements.
SteamDebug function for spawning enemy AInew contentImplemented a debug function to spawn enemy AI and other objects in scenes.
SteamImprovements to hazards in 'Grind' stagebalance changeEnhanced the hazardousness of the hazards present in the 'Grind' stage.
SteamCustom input solution for multiple playersquality of lifeImplemented a solution for per player input customisation and fixed input device indexing issues.
SteamCustom input solution for player inputquality of lifeImplemented a solution for per player input customisation and fixed input device indexing issues.
SteamNew stage with shipping containersnew contentAdded a new stage featuring two shipping containers suspended from cranes.
SteamImprovements to hazards in 'Grind' stagebalance changeEnhanced the hazardousness of the hazards in the 'Grind' stage.
SteamDebug function for spawning enemy AInew contentImplemented a debug function allowing players to spawn enemy AI and other objects in scenes.
SteamNew stage with shipping containersnew contentAdded a new stage featuring two shipping containers suspended from cranes.
SteamFive seasonal head customisationsnew contentIntroduced five new seasonal head customisations for players.
SteamTransition to Unity 5performanceMilestoneOngoing transition from Unity 4.6 to Unity 5, with expected performance improvements.
SteamRebuilt GUI with Unity's uGUI toolsui uxReconstructed the GUI using Unity's new uGUI tools for easier menu modifications.
Steam - 15 eventsInput Device Indexing Issuebug fix
Addressing issues with indexing input devices in the current build.
SteamPorting to Unity 5 for Performance ImprovementsperformanceMilestoneGang Beasts is being ported to Unity 5 to enhance performance significantly.
SteamPlans for Online Multiplayer SupportnetworkExploring options for online multiplayer support with Multiplay.
SteamInput Device Indexing Issue Addressedbug fixWorking on a solution to associate input devices with characters to resolve indexing issues.
SteamNew Stages in Developmentnew contentWorking on several new stages including a stage with suspended shipping containers and a cooling tower.
SteamPlans for New Game Modescustom matchIntroducing various game modes including boss fights, waves, and team modes.
SteamNew Character Movement MechanicsgameplayMilestoneRebuilt characters to support climbing, straddling, and walking on uneven surfaces.
SteamLocal Multiplayer Focus with Future Online Support ConsiderednetworkCurrently listed as a local multiplayer game, with plans for online support in the future.
SteamNew Game Modes and Mini-Games PlannedgameplayPlans for numerous game modes including boss fights, waves, and team modes are in progress.
SteamNew Character Customisation System Plannednew contentA full character customisation system with sharing capabilities is planned for future updates.
SteamCustom Input Mapping GUIquality of lifeAdding a custom GUI for input mapping to support multiple players on a single keyboard.
SteamCharacter Movement Optimizationbalance changeModifications to character movement to align with previous pre-alpha builds.
SteamPorting to Unity 5performanceMilestoneTransitioning to Unity 5 for significant performance improvements.
SteamNew Stages in Developmentnew contentSeveral new stages are being developed, including a stage with suspended shipping containers and a cooling tower.
SteamCharacter Movement Optimisationbalance changeCharacters have been rebuilt and optimised for better movement and new contextual moves.
Steam