What changed in Gang Beasts in 2014

42 updates · 11 main milestones · Sep 17, 2014 to Dec 24, 2014

  1. 3 events
    Christmas Themed Customisations Addednew content

    Includes Christmas Jumpers, Baubles, Santa, Christmas Pudding, and Reindeer outfits.

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    New Fracturing Ice Sheet Level Introducednew content
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    Unity 5 Port Development OngoingsystemMilestone

    Final work on the Unity 5 port is being finalised and tested.

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  2. 10 events
    Upcoming New Content Plansnew content

    Plans for new stages, fighting moves, audio system, character customizations, body types, sub-boss and boss fights, and additional game modes.

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    Transition to Unity 5 EngineperformanceMilestone

    Moved Gang Beasts from Unity 4.5 to Unity 5, improving physics performance and general performance.

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    Reduction of Control Input Limitationsquality of life

    Focused on removing or reducing annoyances associated with the current control input implementation.

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    Development Road Map and Future Updatesother

    Information on the development road map and plans for more frequent updates post-Unity 5 release.

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    Reworked Character Control Schemegameplay

    Significant reworking of the default character control scheme due to the new PhysX 3.3.

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    Upcoming New Content Plansnew contentMilestone

    Plans for new stages, fighting moves, audio system, character customizations, body types, sub-boss and boss fights, and additional game modes.

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    Reworked Character Control SchemegameplayMilestone

    Significant reworking of the default character control scheme due to new PhysX 3.3.

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    Implementation of PBR Shaders and Global IlluminationvisualsMilestone

    Unity's new Physically-based rendering shaders and Global Illumination have been implemented.

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    Improved Physics Performance with Unity 5performanceMilestone

    Transition to Unity 5 has led to dramatically improved physics performance.

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    Implementation of PBR Shaders and Global Illuminationvisuals

    Implemented Unity’s new Physically-based rendering shaders and Global Illumination.

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  3. 14 events
    Rebuilt GUI using Unity's uGUI toolsui ux

    Reconstructed the GUI to simplify the addition and modification of menu items and UI objects.

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    5 seasonal head customisationsnew content

    Introduced five new seasonal head customisations for players.

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    Transition to Unity 5 and PhysX 3.3performanceMilestone

    Ongoing transition from Unity 4.6 to Unity 5, aiming for significant performance improvements.

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    Debug function for spawning enemy AInew content

    Implemented a debug function to spawn enemy AI and other objects in scenes.

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    Improvements to hazards in 'Grind' stagebalance change

    Enhanced the hazardousness of the hazards present in the 'Grind' stage.

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    Custom input solution for multiple playersquality of life

    Implemented a solution for per player input customisation and fixed input device indexing issues.

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    Custom input solution for player inputquality of life

    Implemented a solution for per player input customisation and fixed input device indexing issues.

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    New stage with shipping containersnew content

    Added a new stage featuring two shipping containers suspended from cranes.

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    Improvements to hazards in 'Grind' stagebalance change

    Enhanced the hazardousness of the hazards in the 'Grind' stage.

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    Debug function for spawning enemy AInew content

    Implemented a debug function allowing players to spawn enemy AI and other objects in scenes.

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    New stage with shipping containersnew content

    Added a new stage featuring two shipping containers suspended from cranes.

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    Five seasonal head customisationsnew content

    Introduced five new seasonal head customisations for players.

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    Transition to Unity 5performanceMilestone

    Ongoing transition from Unity 4.6 to Unity 5, with expected performance improvements.

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    Rebuilt GUI with Unity's uGUI toolsui ux

    Reconstructed the GUI using Unity's new uGUI tools for easier menu modifications.

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  4. 15 events
    Input Device Indexing Issuebug fix

    Addressing issues with indexing input devices in the current build.

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    Porting to Unity 5 for Performance ImprovementsperformanceMilestone

    Gang Beasts is being ported to Unity 5 to enhance performance significantly.

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    Plans for Online Multiplayer Supportnetwork

    Exploring options for online multiplayer support with Multiplay.

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    Input Device Indexing Issue Addressedbug fix

    Working on a solution to associate input devices with characters to resolve indexing issues.

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    New Stages in Developmentnew content

    Working on several new stages including a stage with suspended shipping containers and a cooling tower.

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    Plans for New Game Modescustom match

    Introducing various game modes including boss fights, waves, and team modes.

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    New Character Movement MechanicsgameplayMilestone

    Rebuilt characters to support climbing, straddling, and walking on uneven surfaces.

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    Local Multiplayer Focus with Future Online Support Considerednetwork

    Currently listed as a local multiplayer game, with plans for online support in the future.

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    New Game Modes and Mini-Games Plannedgameplay

    Plans for numerous game modes including boss fights, waves, and team modes are in progress.

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    New Character Customisation System Plannednew content

    A full character customisation system with sharing capabilities is planned for future updates.

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    Custom Input Mapping GUIquality of life

    Adding a custom GUI for input mapping to support multiple players on a single keyboard.

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    Character Movement Optimizationbalance change

    Modifications to character movement to align with previous pre-alpha builds.

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    Porting to Unity 5performanceMilestone

    Transitioning to Unity 5 for significant performance improvements.

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    New Stages in Developmentnew content

    Several new stages are being developed, including a stage with suspended shipping containers and a cooling tower.

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    Character Movement Optimisationbalance change

    Characters have been rebuilt and optimised for better movement and new contextual moves.

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