What changed in Gang Beasts in 2015

249 updates · 4 main milestones · Mar 20, 2015 to Dec 17, 2015

  1. 45 events
    Removed Status Barschanges
    Steam
    Temporarily Removed 'Cat' Kigurumichanges

    Due to an issue with skinned meshes.

    Steam
    Modified Audio Levels and Triggerschanges
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    Fixed Music Warping Transitionsbug fix
    Steam
    Preset Wrestling / Luchador Clothing and Masks Addednew content

    New clothing selections for testing.

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    Xinput Device Support Setting Addedbalance change

    Setting to enable/disable Xinput for more than four devices, currently disabled for testing.

    Steam
    Fixed Character Explosion Issuesbug fix

    Resolved issues in some contexts.

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    Removed Rear and Front Railings from 'Fans' Stagechanges
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    Character Selection / Join Game Screen Addednew content
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    New Particle Effect System for Firevisuals

    Replaced previous fire particle effect with an improved version.

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    Removed Stairs from Platform Ends on 'Subway' Stagechanges
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    New Menu Music Addednew content
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    Modified Climbing Implementationperformance

    Improved character foot contact with surfaces when climbing.

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    Post Processing and Colour Grading Addedvisuals

    Implemented to enhance game stages.

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    Improved Game Camera Systemperformance

    Replaced previous camera system with an improved version.

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    Modified Audio Levels and Triggersvisuals
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    Temporarily Replaced Water and Buoyancy Systemchanges

    Using a placeholder system while fixing compatibility issues.

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    Miscellaneous Clothing Selections Addednew content

    Preset clothing selections for testing.

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    New Menu Music Addednew content
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    Rebuilt 'Incinerator' Stagenew content
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    Character Selection / Join Game Screen Addednew content
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    Temporarily Removed 'Cat' Kigurumichanges

    Due to an issue with skinned meshes.

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    Game Controller Exit Setting Addedbalance change

    Setting to enable/disable exiting the game with game controllers.

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    Removed Status Barschanges
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    Replaced Fade Transition Implementationchanges

    Rewritten solution to fix transition failure issue.

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    Fixed Music Warping Transitionsbug fix
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    Basic Steam API Support Addednew content
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    Fixed Character Explosion Issuesbug fix

    Resolved issues with character explosions in certain contexts.

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    Game Controller Exit Setting Addedbalance change

    Setting to enable/disable exiting the game with controllers.

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    Modified Object and Enemy Targeting Systemschanges
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    Modified Fullscreen Implementationperformance

    Testing support for Nvidia Game Stream service.

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    Temporarily Replaced Water and Buoyancy Systemchanges

    Placeholder system while compatibility issues are fixed.

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    Removed Rear and Front Railings from 'Fans' Stagechanges
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    Basic Steam API Support Addednew content
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    New Character Moves Introducednew content

    Added standing headbutt, running, front slide, rear slide, and sitting moves.

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    Modified Climbing Implementationperformance

    Adjusted to ensure character feet contact with surfaces when climbing.

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    Modified Character System for Kill Volumeschanges

    More accurate identification of kill volumes.

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    Replaced Game Manager Systemschanges

    Rewritten game manager systems implemented.

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    Xinput Device Support Setting Addedbalance change

    Setting to enable/disable Xinput for more than four devices, currently disabled for testing.

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    New Character Moves Introducednew content

    Added standing headbutt, running, front slide, rear slide, and sitting moves.

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    Replaced Fire Particle Effectperformance

    Improved fire particle effect for the 'incinerator' stage.

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    Modified Fullscreen Implementationperformance

    Testing support for Nvidia Game Stream service.

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    Improved Game Camera Systemperformance

    Replaced the prototype camera system with an improved version.

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    Wrestling / Luchador Clothing and Mask Selections Addednew content

    Preset clothing selections for testing.

    Steam
    Rebuilt 'Incinerator' Stagenew content
    Steam
  2. 41 events
    Modified water shader on buoy stagebalance change
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    Added new stage: blimpnew content
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    Modified geometry for ring stagebalance change
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    Modified climbing implementation for grabbed surfacesgameplay
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    Expanded AI behaviours with lifting and throwing abilitiesgameplay
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    Modified XInput support to be disabled by defaultbalance change
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    Modified AI enemy punch frequencygameplay
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    Modified grip limitations for hanging charactersbalance change
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    Added centripetal forces to subway trainsgameplay
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    Disabled XInput support by default for more controllerssystem
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    Modified grip limitations for hanging charactersgameplay
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    Added centripetal forces to subway trainsbalance change
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    Added grabbing behaviour for AI enemiesnew content

    Enemies will attempt to grab surfaces, objects, and other characters when falling.

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    Added grabbing behaviour for AI enemiesgameplay
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    Modified water shader on buoy stagegameplay
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    Modified geometry for subway stagebalance change
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    Added throwing behaviour for AI enemiesgameplay

    Specific throw actions need calibration.

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    Added new stage: billboardnew content
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    Fixed climbing state issue with wall collisionsbug fix
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    Modified geometry for fans stagegameplay

    Formerly known as vents stage.

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    Added throw triggers to stages for AI enemy throwing behaviournew content

    Excludes blimp, break, buoy, and race stages.

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    Modified geometry for ring stagegameplay
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    Modified spawn points for better camera alignmentgameplay
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    Added new stage: blimpnew content
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    Modified delay between AI enemy punchesbalance change
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    Modified climbing implementation for grabbed surfacesbalance change
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    Modified wave simulation forces on buoy stagegameplay
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    Modified climbing force accumulationgameplay
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    Modified spawn points on some stages for better camera workbalance change
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    Added new stage: billboardnew content
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    Added throw triggers to support AI enemy throwinggameplay

    Excludes blimp, break, buoy, and race stages.

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    Modified climbing implementation to minimize force accumulationbalance change
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    Information on switching between stable and unstable branchesquality of life

    Instructions for downloading the unstable alpha build.

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    Added new stage: girdersnew content
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    Modified geometry for subway stagegameplay
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    Added throwing behaviour for AI enemiesnew content

    Specific throw actions need calibrating to be effective on complex stages.

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    Modified force characters have on wave simulation in buoys stagebalance change
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    Modified AI enemy nav meshes for all stagesai

    Excludes break and race prototypes.

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    Modified geometry for vents stage (now called fans)balance change
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    Modified AI enemy nav meshes for all stagesbalance change

    Excludes the break and race prototypes.

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    Added new stage: girdersnew content
    Steam
  3. 48 events
    Added contextual character vocalisations near breaking objectsaudio
    Steam
    Fixed joint axes causing erratic physics simulationsbug fix
    Steam
    Added contextual concussion audio sample setsaudio

    Triggers when a character is concussed.

    Steam
    Added basic animation for character laughtervisuals

    Characters jiggle when laughing.

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    Modified head and body audio samples for impactbalance change

    Made them more impactful.

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    Added contextual concussion audio sample setsaudio

    Triggers when a character is concussed.

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    Fixed issues stopping game modes from processing stage transitionsbug fix
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    Added contextual object and rope breaking sound setsaudio
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    Modified music playback system for character removalaudio

    Transitions music tracks when characters are removed from the mêlée.

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    Modified tie and fez character assets for stabilitybalance change

    Made them less erratic.

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    Modified tie and fez character assetsbalance change

    Made them less erratic.

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    Added per character footfall audio sample setsaudio
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    Added audio samples for character malcontentaudio

    Characters vocalise their malcontent when removed from the mêlée.

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    Added 'random' stage selection mode to versus game modenew content

    Stages can now be set to load in random sequence.

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    Fixed incorrect collision sounds for body partsbug fix
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    Fixed joint axes causing erratic physics simulationsbug fix
    Steam
    Modified head and body samples for impactbalance change

    Made them more impactful.

    Steam
    Added Cat Kigurumi costumenew content
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    Added Cat Kigurumi costumenew content
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    Added contextual object and rope breaking sound setsaudio
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    Added 'endless' mode to versus game modenew content
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    Added contextual impact sound for concussive blowsaudio
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    Fixed issues stopping game modes from processing stage transitionsbug fix
    Steam
    Modified music playback systembalance change

    Transitions music tracks when characters are removed from the mêlée.

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    Added laughter audio sample setsaudio

    Triggers when a character is expelled from the mêlée.

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    Fixed cascades of infectious laughter between charactersbug fix
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    Modified wires in gondola stagebalance change

    Made them breakable and more supple.

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    Fixed incorrect 3D sounds in 2D spacebug fix
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    Modified forces acting on charactersbalance change

    Made specific character movement less rigid.

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    Added individual volume settings for various audio categoriesquality of life

    Removed the music on/off setting from the settings menu.

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    Added individual volume settings for audio categoriesaudio

    Removed the music on/off setting from the settings menu.

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    Fixed incorrect 3D sounds in 2D spacebug fix
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    Modified wires on containers stage for stabilitybalance change
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    Fixed invalid colour sets for set costumesbug fix
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    Added 'random' stage selection mode to versus game modenew content

    Stages can now be set to load in random sequence.

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    Added 'endless' mode to versus game modenew content
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    Modified wires on containers stagebalance change

    Changed joint type to make them more stable.

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    Fixed cascades of infectious laughter between charactersbug fix
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    Added audio samples for character reactions when losingaudio

    Characters vocalise their malcontent when removed from the mêlée.

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    Modified wires in gondola stage to be breakablebalance change

    Made them more supple.

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    Modified prototype prefix in prototypes menuchanges

    Explicitly references specific prototype categories.

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    Fixed incorrect collision sounds for body partsbug fix
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    Modified forces acting on characters for movementbalance change

    Made specific character movement less rigid.

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    Modified thresholds for damage and concussionsbalance change

    Made immediate concussions less frequent.

    Steam
    Added contextual impact sound for concussive blowsaudio
    Steam
    Fixed invalid colour sets for set costumesbug fix
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    Added laughter audio sample sets for expelled charactersaudio
    Steam
    Modified thresholds for damage and concussionsbalance change

    Made immediate concussions less frequent.

    Steam
  4. 18 events
    Restored mouse cursor debug spawningnew content

    Restored mouse cursor debug spawning with 2 new objects and 2 spawnable forces.

    Steam
    Modified sun direction to remove shadow acnevisuals

    Adjusted sun direction to eliminate shadow acne on some levels.

    Steam
    Fixed camera smoothing issuebug fix

    Resolved camera smoothing issue when camera starts/stops tracking specific characters or objects.

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    Moved trains closer to platformgameplay

    Trains are now closer to the platform to ensure collision with players near train tracks.

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    Modified in-game UI to ignore raycastsui ux

    In-game UI adjusted to ignore raycasts to avoid conflicts with spawning objects/characters.

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    Modified sun direction to remove shadow acnevisuals

    Adjusted sun direction on some levels to eliminate shadow acne.

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    Restored mouse cursor debug spawningnew content

    Restored mouse cursor debug spawning with new objects and spawnable forces including push volume, pull volume, small ball, ball, box, dumpster, boneloaf, enemy AI, and large enemy AI.

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    Modified in-game UI to ignore raycastsui ux

    Updated in-game UI to ignore raycasts to avoid conflicts with spawning objects/characters.

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    Moved trains closer to platformgameplay

    Trains are now positioned closer to the platform to ensure collision with players near train tracks.

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    Built navmeshes for multiple stagesaiMilestone

    Created navmeshes for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages.

    Steam
    Fixed camera smoothing issuebug fix

    Resolved camera smoothing issue when camera starts/stops tracking specific characters or objects.

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    Modified fourth wall in multiple stagesgameplay

    Adjusted fourth wall in 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages to ignore raycasts.

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    Moved environment debug mode keyquality of life

    Changed the environment debug mode key from 'F12' to 'backspace' to avoid conflicts with the Steam screenshot key.

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    Modified fourth wall in stagesgameplay

    Fourth wall in specific stages modified to ignore raycasts to prevent conflicts with spawning objects/characters.

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    Moved environment debug mode keyquality of life

    Changed the environment debug mode key from 'F12' to 'backspace' to avoid conflicts with the Steam screenshot key.

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    Added Early Access build warning to menuui ux

    Included Early Access/'unstable' build warning and build number in the game menu.

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    Added Early Access warning to game menuui ux

    Included Early Access/'unstable' build warning and build number to the game menu.

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    Built navmeshes for various stagesai

    Navmeshes created for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages.

    Steam
  5. 16 events
    Modified menu focus behavior on exiting 'prototype' modeui ux

    Returns focus to the 'start' menu item of the 'prototype' menu screen.

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    Added grab targets in 'waves' mode prototypenew content

    To support climbing on the roof access structure.

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    Added height fog in 'grind' stagevisuals
    Steam
    Renamed game settings label from 'options' to 'settings'ui ux
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    Fixed mouse input mapping issuebug fix
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    Postponed smoothing function until after opening frame of stagesperformance

    Tracks randomness of character spawning positions without irregular camera transitions.

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    Lowered kill volume in 'grind' stagebalance change

    Makes escaping less difficult.

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    Modified menu focus behavior in 'prototype' modeui ux

    Menu now returns focus to 'start' menu item when exiting from 'prototype' game mode.

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    Added transparent layer behind custom input mapping modalui ux

    To clarify that the 'back' button is temporarily disabled during input mapping.

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    Added transparent layer behind custom input mapping modalui ux

    To clarify that the 'back' button is temporarily disabled during input mapping.

    Steam
    Fixed mouse input mapping issuebug fix
    Steam
    Added grab targets in 'waves' mode prototypenew content

    Supports climbing on the structure and returning to the roof surface from a hanging posture.

    Steam
    Lowered kill volume in 'grind' stagebalance change

    To make escaping less difficult.

    Steam
    Renamed game settings label from 'options' to 'settings'ui ux
    Steam
    Postponed smoothing function until after opening frame of stagesperformance

    To track randomness of character spawning positions without irregular camera transitions.

    Steam
    Added height fog in 'grind' stagevisuals
    Steam
  6. 20 events
    Fixed Player 1 targeting AI issuebug fix

    Fixed an issue that could stop Player 1 from targeting AI enemies

    Steam
    Fixed menu key remapping issuebug fix

    Fixed an issue that reloads the menu when remapping the menu key

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    Fixed AI targeting issuebug fix

    Fixed an issue that made enemy AI fight with other AI to force them to exclusively target players

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    Moved player collider debug mode keyquality of life

    Moved the player collider debug mode from the TAB key to the F11 function key to avoid conflicts with custom player inputs

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    Modified AI punch frequency in 'waves' modeai

    Modified the AI enemies random punch function on the ‘waves’ mode to make punches less frequent

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    Moved day/night cycle demo mode keyquality of life

    Moved the day/night cycle demo mode key from the ‘O’ key to the F10 function key to avoid conflicts with custom player inputs

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    Modified starting camera positionsgameplay

    Modified starting camera positions to make camera movement less erratic when stages start

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    Fixed menu key remapping issuebug fix

    Fixed an issue that reloads the menu when remapping the menu key

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    Moved player collider debug mode keyquality of life

    Moved the player collider debug mode from the TAB key to the F11 function key (to avoid conflicts with custom player inputs)

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    Modified AI punch frequency in waves modeai

    Modified the AI enemies random punch function on the ‘waves’ mode (to make punches less frequent)

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    Fixed custom input maps loading issuebug fix

    Fixed an input issue that stops custom input maps from loading in game stages

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    Moved day/night cycle demo mode keyquality of life

    Moved the day/night cycle demo mode key from the ‘O’ key to the F10 function key (to avoid conflicts with custom player inputs)

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    Modified starting camera positionsgameplay

    Modified starting camera positions to make camera movement less erratic when stages start

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    Testing conveyor roller variation in incinerator stagegameplay

    Testing a variation on the conveyor roller implementation in the ‘incinerator’ stage (restores hazard functionality but need to play test with slower rates of rotation)

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    Rebaked lightmaps for gondola stagevisuals
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    Fixed custom input maps loading issuebug fix

    Fixed an input issue that stops custom input maps from loading in game stages

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    Rebaked lightmaps for 'gondola' stagevisuals
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    Fixed AI enemy targeting issuebug fix

    Fixed an issue that made enemy AI fight with other AI (to force them to exclusively target players)

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    Fixed Player 1 targeting AI issuebug fix

    Fixed an issue that could stop Player 1 from targeting AI enemies

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    Testing variation on conveyor roller in 'incinerator' stagegameplay

    Testing a variation on the conveyor roller implementation in the ‘incinerator’ stage to restore hazard functionality

    Steam
  7. 35 events
    Elevators Disabled in Subway Scenebug fix

    Elevators are disabled in the Subway scene.

    Steam
    Elevators Disabled in Subway Scenebug fix

    Elevators are disabled in the subway scene.

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    Score UI Scaling Incorrectbug fix

    Score UI scales incorrectly on large resolution screens.

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    Incorrect Score UI Scalingbug fix

    Score UI scales incorrectly on large resolution screens.

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    Break Mode Prototype Issuesbug fix

    Win scenario not currently implemented; weights and joints need modifying.

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    Race Mode Prototype Issuesbug fix

    Weights for apparatus need modifying to be heavier; session fails to end when competitor falls.

    Steam
    Release of 0.2.0 Early Access Alpha Buildnew contentMilestone

    First playable build of the Unity 5 version of Gang Beasts published to Steam.

    Steam
    Random Playlist Mode Disabledbug fix

    Random playlist mode is currently disabled.

    Steam
    Random Playlist Mode Disabledbug fix

    Random playlist mode is currently disabled.

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    Menu Attract Mode Missingbug fix

    Menu attract mode is missing in the 0.2.0 build.

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    Game Launch Sequence Issuesbug fix

    No game launch sequence present in the 0.2.0 build.

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    Game Launch Sequence Missingbug fix

    No game launch sequence present in the 0.2.0 build.

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    Inputs for SLUMP/CRAWL Not Workingbug fix

    Inputs mapped to SLUMP/CRAWL do not currently work for de-incrementing menu item selection.

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    Input Mapping Issuesbug fix

    Inputs mapped to SLUMP/CRAWL do not currently work for de-incrementing menu item selection.

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    Session End Issue in Race Mode Prototypebug fix

    Session fails to end when competitor falls from apparatus in Race mode prototype.

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    Missing Escalators in Subway Scenebug fix

    Escalators are missing from the subway scene.

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    Scene Cameras Script Modifications Neededbug fix

    Scene cameras script needs modifying to adapt to aspect ratios.

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    Scene Cameras Script Needs Modifyingbug fix

    Scene cameras script needs modifying to adapt to aspect ratios.

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    Waves Mode Prototype Issuesbug fix

    Stairs enclosure needs grab targets and enemy spawn behaviour.

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    Fade Transition Sequence Missingbug fix

    Fade to/from black transition sequence for stage transitions is missing.

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    Configurable Joints Modifications Neededbug fix

    Configurable joints on railings and cables need modifying to make breakable.

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    Endless Playlist Mod Disabledbug fix

    Endless playlist mod is currently disabled.

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    Escalators Missing from Subway Scenebug fix

    Escalators are missing from the Subway scene.

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    Numerous Issues Identified in 0.2.0 Buildbug fix

    A series of bugs and gameplay modifications are needed for the new build.

    Steam
    Missing Menu Attract Modebug fix

    Menu attract mode is missing.

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    UV Modifications Needed for Meshesbug fix

    Meshes need UVs modifying to remove light baking artefacts in various scenes.

    Steam
    Contextual Win Condition Information Missingbug fix

    Contextual win condition information not shown in text overlay in various prototypes.

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    Race Prototype Issuesbug fix

    Meshes need UVs modifying; contextual win condition information not shown.

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    Circular Gravity Simulation Compatibility Issuesbug fix

    Circular gravity simulation is not currently compatible with Unity 5.

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    Configurable Joints Modifications Neededbug fix

    Configurable joints on railings and cables need modifying to make breakable.

    Steam
    Mesh UV Modifications Neededbug fix

    Meshes need UVs modifying to remove light baking artefacts for various scenes.

    Steam
    Endless Playlist Mod Disabledbug fix

    Endless playlist mod is currently disabled.

    Steam
    Circular Gravity Simulation Incompatibilitybug fix

    Circular gravity simulation is not currently compatible with Unity 5.

    Steam
    Release of 0.2.0 Early Access Alpha Buildnew contentMilestone

    First playable build of the Unity 5 version of Gang Beasts published to Steam.

    Steam
    Missing Fade Transition Sequencebug fix

    Fade to/from black transition sequence for stage transitions is missing.

    Steam
  8. 26 events
    Prototype Competitive Obstacle Race Stagenew content
    Steam
    New waves mode with AI enemiesnew content

    Includes an associated Rooftop stage.

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    New Voice and Effect Samplesaudio

    Samples for various body part collisions.

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    Prototype Object Destruction Modenew content

    Includes an associated garage workshop stage.

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    Improved enemy AIai

    AI characters can differentiate between enemies and non-enemies; AI enemies are less aggressive.

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    Prototype Single and Co-op Enemy Waves Game Modenew content
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    Prototype single and co-op enemy waves game modenew content
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    Numerous Rebuilt Stagesworld

    Made from modular environment assets.

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    New Procedural Game Audio Playback Systemnew content

    Includes 6 reworked music tracks from Doseone and Robert Larder.

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    Rebuilt character animation systemvisuals

    Features significantly optimised performance and stability.

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    Prototype competitive obstacle race stagenew content
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    Exposed debugging modeother

    For identifying issues with game environments, objects, and characters.

    Steam
    New procedural game audio playback systemnew content

    Includes 6 reworked music tracks from Doseone and Robert Larder.

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    Replaced game input framework with Rewiredsystem

    Improved support for keyboard and game controllers.

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    Rebuilt GUI using Unity's new UI systemui ux
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    Rebuilt Character Animation SystemvisualsMilestone

    Significantly optimized performance and stability.

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    Exposed Debugging Modequality of life

    For identifying issues with game environments, objects, and characters.

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    Prototype object destruction modenew content

    Includes an associated garage workshop stage.

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    Prototype Day to Night cyclenew content
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    New Input Framework with Rewiredsystem

    Improved support for keyboard and game controllers.

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    Rebuilt GUI Using Unity's New UI Systemui ux
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    Improved Enemy AIai

    AI characters can differentiate between enemies and non-enemies; AI enemies are less aggressive.

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    New Waves Mode with AI Enemiesnew content

    Features an associated Rooftop stage.

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    Prototype Day to Night Cyclenew content
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    New voice and effect samplesaudio

    Includes samples for various body part collisions.

    Steam
    Numerous rebuilt stagesworld

    Made from modular environment assets.

    Steam