What changed in Gang Beasts in 2015
249 updates · 4 main milestones · Mar 20, 2015 to Dec 17, 2015
- 45 eventsRemoved Status BarschangesSteamModified Audio Levels and TriggerschangesSteamFixed Music Warping Transitionsbug fixSteamPreset Wrestling / Luchador Clothing and Masks Addednew content
New clothing selections for testing.
SteamXinput Device Support Setting Addedbalance changeSetting to enable/disable Xinput for more than four devices, currently disabled for testing.
SteamRemoved Rear and Front Railings from 'Fans' StagechangesSteamCharacter Selection / Join Game Screen Addednew contentSteamNew Particle Effect System for FirevisualsReplaced previous fire particle effect with an improved version.
SteamRemoved Stairs from Platform Ends on 'Subway' StagechangesSteamNew Menu Music Addednew contentSteamModified Climbing ImplementationperformanceImproved character foot contact with surfaces when climbing.
SteamImproved Game Camera SystemperformanceReplaced previous camera system with an improved version.
SteamModified Audio Levels and TriggersvisualsSteamTemporarily Replaced Water and Buoyancy SystemchangesUsing a placeholder system while fixing compatibility issues.
SteamNew Menu Music Addednew contentSteamRebuilt 'Incinerator' Stagenew contentSteamCharacter Selection / Join Game Screen Addednew contentSteamGame Controller Exit Setting Addedbalance changeSetting to enable/disable exiting the game with game controllers.
SteamRemoved Status BarschangesSteamReplaced Fade Transition ImplementationchangesRewritten solution to fix transition failure issue.
SteamFixed Music Warping Transitionsbug fixSteamBasic Steam API Support Addednew contentSteamFixed Character Explosion Issuesbug fixResolved issues with character explosions in certain contexts.
SteamGame Controller Exit Setting Addedbalance changeSetting to enable/disable exiting the game with controllers.
SteamModified Object and Enemy Targeting SystemschangesSteamTemporarily Replaced Water and Buoyancy SystemchangesPlaceholder system while compatibility issues are fixed.
SteamRemoved Rear and Front Railings from 'Fans' StagechangesSteamBasic Steam API Support Addednew contentSteamNew Character Moves Introducednew contentAdded standing headbutt, running, front slide, rear slide, and sitting moves.
SteamModified Climbing ImplementationperformanceAdjusted to ensure character feet contact with surfaces when climbing.
SteamXinput Device Support Setting Addedbalance changeSetting to enable/disable Xinput for more than four devices, currently disabled for testing.
SteamNew Character Moves Introducednew contentAdded standing headbutt, running, front slide, rear slide, and sitting moves.
SteamReplaced Fire Particle EffectperformanceImproved fire particle effect for the 'incinerator' stage.
SteamImproved Game Camera SystemperformanceReplaced the prototype camera system with an improved version.
SteamWrestling / Luchador Clothing and Mask Selections Addednew contentPreset clothing selections for testing.
SteamRebuilt 'Incinerator' Stagenew contentSteam - 41 eventsModified water shader on buoy stagebalance changeSteamAdded new stage: blimpnew contentSteamModified geometry for ring stagebalance changeSteamModified climbing implementation for grabbed surfacesgameplaySteamExpanded AI behaviours with lifting and throwing abilitiesgameplaySteamModified XInput support to be disabled by defaultbalance changeSteamModified AI enemy punch frequencygameplaySteamModified grip limitations for hanging charactersbalance changeSteamAdded centripetal forces to subway trainsgameplaySteamDisabled XInput support by default for more controllerssystemSteamModified grip limitations for hanging charactersgameplaySteamAdded centripetal forces to subway trainsbalance changeSteamAdded grabbing behaviour for AI enemiesnew content
Enemies will attempt to grab surfaces, objects, and other characters when falling.
SteamAdded grabbing behaviour for AI enemiesgameplaySteamModified water shader on buoy stagegameplaySteamModified geometry for subway stagebalance changeSteamAdded new stage: billboardnew contentSteamFixed climbing state issue with wall collisionsbug fixSteamAdded throw triggers to stages for AI enemy throwing behaviournew contentExcludes blimp, break, buoy, and race stages.
SteamModified geometry for ring stagegameplaySteamModified spawn points for better camera alignmentgameplaySteamAdded new stage: blimpnew contentSteamModified delay between AI enemy punchesbalance changeSteamModified climbing implementation for grabbed surfacesbalance changeSteamModified wave simulation forces on buoy stagegameplaySteamModified climbing force accumulationgameplaySteamModified spawn points on some stages for better camera workbalance changeSteamAdded new stage: billboardnew contentSteamAdded throw triggers to support AI enemy throwinggameplayExcludes blimp, break, buoy, and race stages.
SteamModified climbing implementation to minimize force accumulationbalance changeSteamInformation on switching between stable and unstable branchesquality of lifeInstructions for downloading the unstable alpha build.
SteamAdded new stage: girdersnew contentSteamModified geometry for subway stagegameplaySteamAdded throwing behaviour for AI enemiesnew contentSpecific throw actions need calibrating to be effective on complex stages.
SteamModified force characters have on wave simulation in buoys stagebalance changeSteamModified geometry for vents stage (now called fans)balance changeSteamModified AI enemy nav meshes for all stagesbalance changeExcludes the break and race prototypes.
SteamAdded new stage: girdersnew contentSteam - 48 eventsAdded contextual character vocalisations near breaking objectsaudioSteamFixed joint axes causing erratic physics simulationsbug fixSteamFixed issues stopping game modes from processing stage transitionsbug fixSteamAdded contextual object and rope breaking sound setsaudioSteamModified music playback system for character removalaudio
Transitions music tracks when characters are removed from the mêlée.
SteamAdded per character footfall audio sample setsaudioSteamAdded audio samples for character malcontentaudioCharacters vocalise their malcontent when removed from the mêlée.
SteamAdded 'random' stage selection mode to versus game modenew contentStages can now be set to load in random sequence.
SteamFixed incorrect collision sounds for body partsbug fixSteamFixed joint axes causing erratic physics simulationsbug fixSteamAdded Cat Kigurumi costumenew contentSteamAdded Cat Kigurumi costumenew contentSteamAdded contextual object and rope breaking sound setsaudioSteamAdded 'endless' mode to versus game modenew contentSteamAdded contextual impact sound for concussive blowsaudioSteamFixed issues stopping game modes from processing stage transitionsbug fixSteamModified music playback systembalance changeTransitions music tracks when characters are removed from the mêlée.
SteamFixed cascades of infectious laughter between charactersbug fixSteamFixed incorrect 3D sounds in 2D spacebug fixSteamAdded individual volume settings for various audio categoriesquality of lifeRemoved the music on/off setting from the settings menu.
SteamAdded individual volume settings for audio categoriesaudioRemoved the music on/off setting from the settings menu.
SteamFixed incorrect 3D sounds in 2D spacebug fixSteamModified wires on containers stage for stabilitybalance changeSteamFixed invalid colour sets for set costumesbug fixSteamAdded 'random' stage selection mode to versus game modenew contentStages can now be set to load in random sequence.
SteamAdded 'endless' mode to versus game modenew contentSteamFixed cascades of infectious laughter between charactersbug fixSteamAdded audio samples for character reactions when losingaudioCharacters vocalise their malcontent when removed from the mêlée.
SteamModified prototype prefix in prototypes menuchangesExplicitly references specific prototype categories.
SteamFixed incorrect collision sounds for body partsbug fixSteamModified forces acting on characters for movementbalance changeMade specific character movement less rigid.
SteamModified thresholds for damage and concussionsbalance changeMade immediate concussions less frequent.
SteamAdded contextual impact sound for concussive blowsaudioSteamFixed invalid colour sets for set costumesbug fixSteamAdded laughter audio sample sets for expelled charactersaudioSteamModified thresholds for damage and concussionsbalance changeMade immediate concussions less frequent.
Steam - 18 eventsRestored mouse cursor debug spawningnew content
Restored mouse cursor debug spawning with 2 new objects and 2 spawnable forces.
SteamModified sun direction to remove shadow acnevisualsAdjusted sun direction to eliminate shadow acne on some levels.
SteamFixed camera smoothing issuebug fixResolved camera smoothing issue when camera starts/stops tracking specific characters or objects.
SteamMoved trains closer to platformgameplayTrains are now closer to the platform to ensure collision with players near train tracks.
SteamModified in-game UI to ignore raycastsui uxIn-game UI adjusted to ignore raycasts to avoid conflicts with spawning objects/characters.
SteamModified sun direction to remove shadow acnevisualsAdjusted sun direction on some levels to eliminate shadow acne.
SteamRestored mouse cursor debug spawningnew contentRestored mouse cursor debug spawning with new objects and spawnable forces including push volume, pull volume, small ball, ball, box, dumpster, boneloaf, enemy AI, and large enemy AI.
SteamModified in-game UI to ignore raycastsui uxUpdated in-game UI to ignore raycasts to avoid conflicts with spawning objects/characters.
SteamMoved trains closer to platformgameplayTrains are now positioned closer to the platform to ensure collision with players near train tracks.
SteamBuilt navmeshes for multiple stagesaiMilestoneCreated navmeshes for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages.
SteamFixed camera smoothing issuebug fixResolved camera smoothing issue when camera starts/stops tracking specific characters or objects.
SteamModified fourth wall in multiple stagesgameplayAdjusted fourth wall in 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages to ignore raycasts.
SteamMoved environment debug mode keyquality of lifeChanged the environment debug mode key from 'F12' to 'backspace' to avoid conflicts with the Steam screenshot key.
SteamModified fourth wall in stagesgameplayFourth wall in specific stages modified to ignore raycasts to prevent conflicts with spawning objects/characters.
SteamMoved environment debug mode keyquality of lifeChanged the environment debug mode key from 'F12' to 'backspace' to avoid conflicts with the Steam screenshot key.
SteamAdded Early Access build warning to menuui uxIncluded Early Access/'unstable' build warning and build number in the game menu.
SteamAdded Early Access warning to game menuui uxIncluded Early Access/'unstable' build warning and build number to the game menu.
SteamBuilt navmeshes for various stagesaiNavmeshes created for 'containers', 'gondola', 'grind', 'incinerator', 'ring', and 'subway' stages.
Steam - 16 eventsModified menu focus behavior on exiting 'prototype' modeui ux
Returns focus to the 'start' menu item of the 'prototype' menu screen.
SteamAdded grab targets in 'waves' mode prototypenew contentTo support climbing on the roof access structure.
SteamAdded height fog in 'grind' stagevisualsSteamRenamed game settings label from 'options' to 'settings'ui uxSteamFixed mouse input mapping issuebug fixSteamPostponed smoothing function until after opening frame of stagesperformanceTracks randomness of character spawning positions without irregular camera transitions.
SteamModified menu focus behavior in 'prototype' modeui uxMenu now returns focus to 'start' menu item when exiting from 'prototype' game mode.
SteamAdded transparent layer behind custom input mapping modalui uxTo clarify that the 'back' button is temporarily disabled during input mapping.
SteamAdded transparent layer behind custom input mapping modalui uxTo clarify that the 'back' button is temporarily disabled during input mapping.
SteamFixed mouse input mapping issuebug fixSteamAdded grab targets in 'waves' mode prototypenew contentSupports climbing on the structure and returning to the roof surface from a hanging posture.
SteamRenamed game settings label from 'options' to 'settings'ui uxSteamPostponed smoothing function until after opening frame of stagesperformanceTo track randomness of character spawning positions without irregular camera transitions.
SteamAdded height fog in 'grind' stagevisualsSteam - 20 eventsFixed Player 1 targeting AI issuebug fix
Fixed an issue that could stop Player 1 from targeting AI enemies
SteamFixed menu key remapping issuebug fixFixed an issue that reloads the menu when remapping the menu key
SteamFixed AI targeting issuebug fixFixed an issue that made enemy AI fight with other AI to force them to exclusively target players
SteamMoved player collider debug mode keyquality of lifeMoved the player collider debug mode from the TAB key to the F11 function key to avoid conflicts with custom player inputs
SteamModified AI punch frequency in 'waves' modeaiModified the AI enemies random punch function on the ‘waves’ mode to make punches less frequent
SteamMoved day/night cycle demo mode keyquality of lifeMoved the day/night cycle demo mode key from the ‘O’ key to the F10 function key to avoid conflicts with custom player inputs
SteamModified starting camera positionsgameplayModified starting camera positions to make camera movement less erratic when stages start
SteamFixed menu key remapping issuebug fixFixed an issue that reloads the menu when remapping the menu key
SteamMoved player collider debug mode keyquality of lifeMoved the player collider debug mode from the TAB key to the F11 function key (to avoid conflicts with custom player inputs)
SteamModified AI punch frequency in waves modeaiModified the AI enemies random punch function on the ‘waves’ mode (to make punches less frequent)
SteamFixed custom input maps loading issuebug fixFixed an input issue that stops custom input maps from loading in game stages
SteamMoved day/night cycle demo mode keyquality of lifeMoved the day/night cycle demo mode key from the ‘O’ key to the F10 function key (to avoid conflicts with custom player inputs)
SteamModified starting camera positionsgameplayModified starting camera positions to make camera movement less erratic when stages start
SteamTesting conveyor roller variation in incinerator stagegameplayTesting a variation on the conveyor roller implementation in the ‘incinerator’ stage (restores hazard functionality but need to play test with slower rates of rotation)
SteamRebaked lightmaps for gondola stagevisualsSteamFixed custom input maps loading issuebug fixFixed an input issue that stops custom input maps from loading in game stages
SteamRebaked lightmaps for 'gondola' stagevisualsSteamFixed AI enemy targeting issuebug fixFixed an issue that made enemy AI fight with other AI (to force them to exclusively target players)
SteamFixed Player 1 targeting AI issuebug fixFixed an issue that could stop Player 1 from targeting AI enemies
SteamTesting variation on conveyor roller in 'incinerator' stagegameplayTesting a variation on the conveyor roller implementation in the ‘incinerator’ stage to restore hazard functionality
Steam - 35 eventsBreak Mode Prototype Issuesbug fix
Win scenario not currently implemented; weights and joints need modifying.
SteamRace Mode Prototype Issuesbug fixWeights for apparatus need modifying to be heavier; session fails to end when competitor falls.
SteamRelease of 0.2.0 Early Access Alpha Buildnew contentMilestoneFirst playable build of the Unity 5 version of Gang Beasts published to Steam.
SteamInputs for SLUMP/CRAWL Not Workingbug fixInputs mapped to SLUMP/CRAWL do not currently work for de-incrementing menu item selection.
SteamInput Mapping Issuesbug fixInputs mapped to SLUMP/CRAWL do not currently work for de-incrementing menu item selection.
SteamSession End Issue in Race Mode Prototypebug fixSession fails to end when competitor falls from apparatus in Race mode prototype.
SteamScene Cameras Script Modifications Neededbug fixScene cameras script needs modifying to adapt to aspect ratios.
SteamScene Cameras Script Needs Modifyingbug fixScene cameras script needs modifying to adapt to aspect ratios.
SteamWaves Mode Prototype Issuesbug fixStairs enclosure needs grab targets and enemy spawn behaviour.
SteamFade Transition Sequence Missingbug fixFade to/from black transition sequence for stage transitions is missing.
SteamConfigurable Joints Modifications Neededbug fixConfigurable joints on railings and cables need modifying to make breakable.
SteamNumerous Issues Identified in 0.2.0 Buildbug fixA series of bugs and gameplay modifications are needed for the new build.
SteamUV Modifications Needed for Meshesbug fixMeshes need UVs modifying to remove light baking artefacts in various scenes.
SteamContextual Win Condition Information Missingbug fixContextual win condition information not shown in text overlay in various prototypes.
SteamRace Prototype Issuesbug fixMeshes need UVs modifying; contextual win condition information not shown.
SteamCircular Gravity Simulation Compatibility Issuesbug fixCircular gravity simulation is not currently compatible with Unity 5.
SteamConfigurable Joints Modifications Neededbug fixConfigurable joints on railings and cables need modifying to make breakable.
SteamMesh UV Modifications Neededbug fixMeshes need UVs modifying to remove light baking artefacts for various scenes.
SteamCircular Gravity Simulation Incompatibilitybug fixCircular gravity simulation is not currently compatible with Unity 5.
SteamRelease of 0.2.0 Early Access Alpha Buildnew contentMilestoneFirst playable build of the Unity 5 version of Gang Beasts published to Steam.
SteamMissing Fade Transition Sequencebug fixFade to/from black transition sequence for stage transitions is missing.
Steam - 26 eventsPrototype Competitive Obstacle Race Stagenew contentSteamImproved enemy AIai
AI characters can differentiate between enemies and non-enemies; AI enemies are less aggressive.
SteamPrototype Single and Co-op Enemy Waves Game Modenew contentSteamPrototype single and co-op enemy waves game modenew contentSteamNew Procedural Game Audio Playback Systemnew contentIncludes 6 reworked music tracks from Doseone and Robert Larder.
SteamRebuilt character animation systemvisualsFeatures significantly optimised performance and stability.
SteamPrototype competitive obstacle race stagenew contentSteamExposed debugging modeotherFor identifying issues with game environments, objects, and characters.
SteamNew procedural game audio playback systemnew contentIncludes 6 reworked music tracks from Doseone and Robert Larder.
SteamReplaced game input framework with RewiredsystemImproved support for keyboard and game controllers.
SteamRebuilt GUI using Unity's new UI systemui uxSteamRebuilt Character Animation SystemvisualsMilestoneSignificantly optimized performance and stability.
SteamExposed Debugging Modequality of lifeFor identifying issues with game environments, objects, and characters.
SteamPrototype Day to Night cyclenew contentSteamRebuilt GUI Using Unity's New UI Systemui uxSteamImproved Enemy AIaiAI characters can differentiate between enemies and non-enemies; AI enemies are less aggressive.
SteamPrototype Day to Night Cyclenew contentSteam