What changed in Gang Beasts in 2016

269 updates · 16 main milestones · Apr 17, 2016 to Dec 30, 2016

  1. 12 events
    Lowered volume of RingDing SFXaudio

    Modified amplitude to lower volume by approx. half

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    Fixed missing collider on subwaybug fix
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    Fixed missing collider on subwaybug fix
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    Fixed character physics to work independently of frame ratebug fixMilestone
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    Modified master server to manage higher concurrent usersperformanceMilestone
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    Lowered volume of warp SFX sampleaudio

    Modified amplitude to lower volume by approx. half

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    Lowered volume of warp SFX sample by approx. halfaudio
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    Lowered volume of RingDing SFX by approx. halfaudio
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    Modified master server to populate server list fasterperformance
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    Modified master server to manage higher concurrent usersperformanceMilestone
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    Modified master server for faster server list populationperformance
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    Fixed character physics to work independently of frame ratebug fixMilestone
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  2. 28 events
    Fixed Input Mapping Failures Onlinebug fix

    Resolved an issue that could make input mappings fail during online gameplay.

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    PTT VoIP Support Addednew content

    Added Push-to-talk Voice over Internet Protocol support for online play.

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    PTT VoIP support addednew content

    Push-to-talk Voice over Internet Protocol support has been added.

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    Improved score screenui ux

    The score screen shown at the end of each round has been modified to prioritize score information.

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    Temporary halt on public player hosted serversnetwork

    Player hosted servers are temporarily stopped from registering as public servers due to performance issues.

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    Fixed Round Start Input Issuesbug fix

    Fixed an issue where servers ignored held inputs at round start.

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    Overhauled master server schemeperformance

    The master server scheme has been overhauled to improve stability and support polyinstancing.

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    Menu and Character Costume Settings Save Supportquality of life

    Added support for saving menu and character costume settings.

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    Fixed Local Game Mode Disconnection Errorsbug fix

    Resolved an issue in local game modes that gave false server disconnection errors with more than 4 players.

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    Modified character movement and targetinggameplay

    Character movement, force parameters, and targeting hierarchies have been modified to improve gameplay.

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    Modified online menu UI for new lobby systemui ux

    The online menu UI has been modified to work with the new lobby system.

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    Fixed Character Targeting Issuesbug fix

    Fixed targeting issues to prioritize anterior grab targets over posterior ones.

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    Modified Character Movement and Force ParametersgameplayMilestone

    Improved character movement, force parameters, and targeting hierarchies.

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    Modified Score Screen for Better Clarityui ux

    Modified the score screen to prioritize score information.

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    Fixed local game mode disconnection errorsbug fix

    An issue in local game modes giving false server disconnection errors has been fixed.

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    Added camera Y axis modification supportnew content

    Support for modifying the camera Y axis in single player has been added.

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    Introduced lobby system for inviting friendsnew content

    A lobby has been added to invite friends before connecting to a server.

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    Fixed input mapping failures onlinebug fix

    An issue that could make input mappings fail online has been fixed.

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    Overhauled Master Server SchemeperformanceMilestone

    Improved stability and implemented support for polyinstancing in the master server scheme.

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    Fixed round start input issuesbug fix

    Servers now correctly trigger held inputs at round start.

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    Optimized stage geometry and effectsvisuals

    Optimizations and modifications have been made to stage geometry and effects.

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    Added online support for new stagesnew content

    Online support has been added for the blimp, billboard, buoy, and container stages.

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    Added support for multiple local players onlinenew content

    Players can now play online with multiple local players.

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    New Lobby System for Inviting Friendsnew contentMilestone

    Introduced a lobby to invite friends before connecting to a server.

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    Added provisional support for debug spawningnew content

    Provisional support for debug spawning has been added in local mode.

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    Fixed Melee Attack Force Applicationbug fix

    Resolved an issue where melee attacks would apply forces incorrectly.

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    Support for Multiple Local Players Onlinenew contentMilestone

    Added support for playing with multiple local players online.

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    Temporary Suspension of Public Player Hosted Serversnetwork

    Player hosted servers are temporarily stopped from registering as public servers due to performance issues.

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  3. 19 events
    VR Support for Oculus Riftnew content

    Initial support for Oculus Rift has been published, with plans for VIVE and PSVR support in the future.

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    Instructions for Switching Between Stable and Unstable Branchessystem

    Guidelines provided for downloading the unstable branch and switching back to the stable branch.

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    Improvements to Online Multiplayer StabilitynetworkMilestone

    Enhancements made to make online multiplayer more stable and accessible.

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    Stability Fixes for Character Costume Partsbug fix

    Working with partners to fix stability issues with character costume parts and combinations.

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    Stability Fixes for Character Costume Partsbug fix

    Working with partners to fix stability issues with character costume parts and combinations.

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    Online Multiplayer Support in 0.5.0 BuildgameplayMilestone

    Online gameplay will be added to the default Steam builds when the 0.5.0 build is released.

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    Improvements to Online Multiplayer StabilitynetworkMilestone

    Enhancements made to make online multiplayer more stable and accessible, including server automation and support for concurrent sessions.

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    Audio System Optimizationperformance

    Optimizations made to the audio system, including fixing missing SFX and music.

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    AI Costume Parts for Unlockable Modesgameplay

    Some costume parts have been made specifically for enemy AI gangs and will be unlockable in AI game modes.

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    Dedicated Server Tool for Windowssystem

    The Dedicated Server Tool will initially support only Windows operating systems.

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    Standardization of Game Menusui ux

    Work has been done to standardize game menus and in-game messaging.

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    Standardization of Game Menusui ux

    Work done to standardize game menus and in-game messaging.

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    Introduction of 179 Costume Partsnew content

    The character costume system has been populated with 179 costume parts, with 109 examples shown.

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    Oculus Support for Gang Beastsnew content

    Setup a Steam sub-forum for Oculus key requests; Oculus support is currently available.

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    Online Gameplay Support in Unstable Buildsgameplay

    Online gameplay is currently supported only in the unstable alpha builds on Steam Early Access.

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    Audio System Optimizationperformance

    Significant updates have been made to optimize the audio system, fixing missing SFX and music.

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    Steam Achievements and Localizations Testingnew content

    Testing of Steam achievements and localizations is ongoing.

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    Introduction of 179 Costume Partsnew content

    The character costume system has been populated with 179 costume parts, with 109 examples shown.

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    Instructions for Switching Between Stable and Unstable Branchesquality of life

    Guidance provided on how to switch between stable and unstable branches of the game.

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  4. 12 events
    Fixed Quick Join Connection Issuebug fix

    Fixed an issue with the quick join setting that could potentially make multiple connections to a server.

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    Infrastructure for VOIP Addednew content

    Added infrastructure for VOIP to be enabled in a coming build after testing.

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    Server Modifications for Cross Playnew content

    Added server modifications to support cross play between Steam Early Access and Oculus Early Access builds.

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    Quick Join Setting Modifiedbalance change

    Modified the quick join setting to address an issue where scenes could load with missing geometry.

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    Server Modifications for Cross Playnew content

    Added server modifications to support cross play between Steam Early Access and Oculus Early Access builds.

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    Framework for Additional Multiplayer Modesnew content

    Added the framework for supporting additional multiplayer game modes.

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    Framework for Additional Multiplayer Game Modesnew content

    Added the framework for supporting additional multiplayer game modes, pending further work.

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    Root Menu Messagingui ux

    Added messaging to the root menu for contexts when no connection to the central server can be established.

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    Infrastructure for VOIPnew content

    Added infrastructure for VOIP to be enabled in a coming build.

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    Messaging for Server Connection Issuesui ux

    Added messaging to the root menu for when no connection to the central server can be established.

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    Modified Quick Join Settingbalance change

    Modified the quick join setting to address an issue where scenes could load with missing geometry.

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    Quick Join Connection Issue Fixedbug fix

    Fixed an issue with the quick join setting that could potentially make multiple connections to a server.

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  5. 12 events
    Fixed Gaze Targeting Issuebug fix

    Resolved a gaze targeting issue on the character select screen.

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    Modified Steam ID Displayui ux

    Steam IDs now only show when triggered with the input mapped to show them.

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    Modified Default Game Logicgameplay

    Changed default game logic to a single win per stage to reduce spectating.

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    Modified Scrolling in Server Browserui ux

    Updated the scrolling implementation in the server browser screen.

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    Modified Steam ID Displayui ux

    Steam IDs now only show when triggered, based on input mapping.

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    Baked Lighting in Elevators Stagevisuals

    Implemented baked lighting in the ‘elevators’ stage.

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    Baked Lighting in Elevators Stagevisuals

    Implemented baked lighting in the ‘elevators’ stage.

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    Modified Default Game Logicgameplay

    Changed default game logic to a single win per stage to reduce spectating.

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    Added Round Timeoutgameplay

    Temporarily added a round timeout to end rounds at 5 minutes.

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    Fixed Gaze Targeting Issuebug fix

    Resolved a gaze targeting issue on the character select screen.

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    Modified Scrolling in Server Browserui ux

    Updated the scrolling implementation in the server browser screen.

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    Added Round Timeoutgameplay

    Temporarily added a round timeout to end rounds at 5 minutes.

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  6. 32 events
    Restored 'Containers' and 'Chute' Stagesnew content

    The 'containers' and 'chute' stages for the current default local game mode have been restored.

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    Restored Menu Setting for Xinput Supportui ux

    Menu setting to enable/disable Xinput support has been restored.

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    Removed Background Plane and Steam Avatars from Steam ID Labelschanges
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    Countdown Timer Added to Local Multiplayer Character Selectnew content

    A countdown timer has been added to the local multiplayer character select screen to support canceling the session.

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    Default Online Game Mode Modificationchanges

    The default online game mode has been modified to not despawn characters of players that leave the server.

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    Geography Filters for New Serversnew content

    Geography filters have been added for new servers in Frankfurt, São Paulo, Tokyo, Singapore, Seoul, and Mumbai.

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    Added Countdown Timer to Local Multiplayer Character Selectnew content

    A countdown timer has been added to the local multiplayer character select screen to support canceling the session.

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    Geography Filters for New Serversnew content

    Geography filters for new servers in Frankfurt, São Paulo, Tokyo, Singapore, Seoul, and Mumbai have been added.

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    Modified Default Online Game Modechanges

    The default online game mode now does not despawn characters of players that leave the server.

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    Restored 8 Player Support for Local Gameschanges

    8 player support has been restored for the current default local games mode.

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    Modified Train Tracks on Subway Stagechanges

    Train tracks on the subway stage now render in front of the Steam ID labels.

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    Restored Containers and Chute Stagesnew content

    The containers and chute stages have been restored for the current default local game mode.

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    Removed 'Draw' Messaging for Single Playerchanges

    The 'Draw' messaging on stage end for single player local games has been removed.

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    Modified Geometry for 'Gondola' Stagechanges

    Geometry for the 'gondola' stage has been modified.

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    Removed Draw Messaging for Single Player Local Gameschanges
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    Modified Game Camerachanges

    The game camera now frames the last player on stage end.

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    Train Tracks Render Modificationchanges

    Train tracks on the 'subway' stage now render in front of the Steam ID labels.

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    Revised Input Reference Screensui ux

    Input reference screens have been updated with revised information.

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    Debug Input for Stage Loading Removedchanges

    Debug input for immediately loading the next stage has been removed.

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    Temporarily Disabled Input Mapping Screen Invocationbug fix

    Invoking the input mapping screen from the in-game menu has been temporarily disabled.

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    Modified Geometry for Gondola Stagechanges
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    Removed Debug Input for Loading Next Stagechanges

    Debug input for immediately loading the next stage in the current sequence has been removed.

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    Input Mapping Screen Updatedui ux

    The input mapping screen now supports the mapping of single inputs.

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    Restored Menu Setting for Xinput Supportchanges

    The menu setting to enable/disable Xinput support has been restored.

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    Modified Steam ID Labelschanges

    Steam ID labels now use the selected character colour.

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    Modified Input Mapping Screenchanges

    The input mapping screen now supports the mapping of single inputs.

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    Game Camera Modificationchanges

    The game camera now frames the last player on stage end.

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    Modified Steam ID Labelschanges

    Steam ID labels now use the selected character colour.

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    Removed Background Plane and Steam Avatarschanges

    Background plane and Steam Avatars from Steam ID labels have been removed.

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    Temporarily Disabled Input Mapping Screen from In-Game Menuchanges
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    Restored 8 Player Support for Local Gamesnew content

    8 player support for the current default local games mode has been restored.

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    Revised Input Reference Screenschanges

    Input reference screens have been updated with revised information.

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  7. 16 events
    Fixed character spawning issuebug fix

    Fixed an issue with characters not spawning randomly.

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    Modified spectating systemgameplay

    Modified the spectating system to allow players to spectate until the current stage ends.

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    Modified default game mode to 3 round winsgameplay

    Modified the default game mode to require 3 round wins to win the stage.

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    Improved game architecture for stabilityperformance

    Modified the game architecture to improve stability.

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    Fixed Yogscast Charity DLC costumesbug fix
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    Modified default game mode to 3 round winsgameplay

    Modified the default game mode to require 3 round wins to win the stage.

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    Updated loading screen to show keyboard input referenceui ux

    Modified the placeholder loading screen to show the keyboard input reference if mouse inputs are used to start the game.

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    Fixed loading screen issue for spectatorsbug fix

    Fixed an issue with the placeholder loading screen not dismissing when joining a game as a spectator.

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    Prepared master server for additional server geographiesnetwork

    Modified the master server to prepare support for additional server geographies in Asia Pacific, Europe, India, and South America.

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    Fixed Yogscast Charity DLC costumesbug fix
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    Fixed loading screen dismissal issuebug fix

    Fixed an issue with the placeholder loading screen not dismissing when joining a game as a spectator.

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    Modified spectating systemgameplay

    Modified the spectating system to allow players to spectate until the current stage ends.

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    Updated loading screen for keyboard input referenceui ux

    Modified the placeholder loading screen to show the keyboard input reference if mouse inputs are used to start the game.

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    Improved game stabilityperformanceMilestone

    Modified the game architecture to improve stability.

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    Prepared master server for additional geographiesnetwork

    Modified the master server to prepare support for additional server geographies in Asia Pacific, Europe, India, and South America.

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    Fixed character spawning issuebug fix

    Fixed an issue with characters not spawning randomly.

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  8. 21 events
    Support for Private Servers Plannednetwork

    Support for hosting private servers will be released after testing the 0.4.0 build in August.

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    Upcoming Couch Mode Supportnew content

    Support for playing online with 1-4 local players will be added for testing in a future build.

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    12 Local Stages Addednew content

    The 0.4.0 'unstable' alpha build features 12 local stages including billboards, blimp, elevators, and more.

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    Xinput Support Settingssystem

    There is currently no setting to enable or disable Xinput support in the 0.4.0 build; this will be restored in a patch.

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    Removal of Debug Spawning Commands and Waves Game Modebalance change

    Debug spawning commands and the 'waves' game mode are temporarily disabled in the 0.4.0 build.

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    Introduction of 4 Online Stagesnew content

    The 0.4.0 'unstable' alpha build includes 4 online stages: grind, ring, trucks, and subway.

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    Xinput Support Settings Restoration Plannedbug fix

    The ability to enable or disable Xinput support will be restored in a future patch.

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    Linux Version Planned for Augustsystem

    A Linux version of the 0.4.0 'unstable' alpha build is planned for release in August.

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    Modified Win Logic for Default Game Modegameplay

    The default game mode now requires 3 wins to test stage cycling, allowing players to play in all rounds.

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    Removal of Debug Spawning Commands and Waves Game Modebalance change

    Debug spawning commands and the 'waves' game mode are temporarily disabled in the 0.4.0 build.

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    End of Online Betanetwork

    The online beta ended on August 5, 2016, as online support is now included in the 0.4.0 build.

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    End of Online Betanetwork

    The online beta ended on August 5, 2016, as online support is now included in the 0.4.0 build.

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    Geographic Server Supportnetwork

    The 0.4.0 'unstable' alpha supports servers in multiple geographies, with plans to add more in August.

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    Geographical Server Support in 0.4.0 Alphanetwork

    The 0.4.0 'unstable' alpha supports servers in various regions including US East, US West, EU, and Asia Pacific.

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    Introduction of 4 Online Stages in 0.4.0 Alphanew content

    The 0.4.0 'unstable' alpha build includes 4 online stages: grind, ring, trucks, and subway.

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    Support for Private Servers Plannednetwork

    Support for hosting private servers will be released after testing the 0.4.0 build in August.

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    Modified Win Logic in Default Game Modegameplay

    The default game mode win logic has been changed to require 3 wins for stage cycling, allowing players to play in all rounds.

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    Planned Server Additions for Augustnetwork

    Additional server locations in Frankfurt, São Paulo, Tokyo, Singapore, and Seoul are planned for August.

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    Upcoming Couch Mode Supportnew content

    Support for online play with 1-4 local players is planned for a future build.

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    12 Local Stages Added in 0.4.0 Alphanew content

    The 0.4.0 'unstable' alpha build features 12 local stages including billboards, blimp, elevators, and more.

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    Linux Version Planned for Augustsystem

    A Linux version of the 0.4.0 'unstable' alpha build is planned to be available in August.

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  9. 14 events
    Private Server Support Plannednetwork

    Support for hosting private servers is planned but not currently supported in the online beta.

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    Stage Optimisation for Full Versionperformance

    Collaboration with a technical artist to build and optimise stages for the full version of the game is ongoing.

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    Stage Optimisation for Full Gameperformance

    Collaboration with a technical artist to build and optimise stages for the full version.

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    Extended Online Beta Key Signupquality of life

    Postponed the removal of the online beta signup page to give players more time to request keys.

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    Online Beta TestingnetworkMilestone

    Online beta has been tested by ~60,000 players, with network refactor committed to the master branch.

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    Game Modes Systemnew content

    Development of game modes system is close to completion but requires character customisation testing.

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    Character Customisation and Colour Systemsnew content

    Work on character customisation and colour systems is nearing completion.

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    Game Modes System Developmentgameplay

    Work on the game modes system is nearing completion but cannot be fully implemented until character customisation is tested.

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    Private Server Support Plannedother

    Support for hosting private servers is planned but not currently supported in the online beta.

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    End of Online Multiplayer Betanetwork

    The online multiplayer beta has been in testing for approximately two months and will be merged with the 0.4.0 'unstable' build.

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    Entitlement Issue Patchbug fix

    Patched the 'Failed. Entitlement' issue in the 0.0.8 online beta build.

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    Character Customisation and Colour Systemsnew content

    Character customisation and character colour systems are close to completion but will not be included in the 0.4.0 build.

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    Entitlement Issue Patchedbug fix

    The 'Failed. Entitlement' issue has been patched in the 0.0.8 online beta build released last week.

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    Integration of Online Multiplayer Supportnew contentMilestone

    Merging online support from the beta with the 0.4.0 'unstable' build.

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  10. 22 events
    Modified stamina reduction ratebalance change

    Stamina now reduces at a slower rate when characters are moving.

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    Modified climbing system difficultybalance change

    Climbing made less difficult

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    Modified colour palette on 'trucks' stagebalance change
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    Fixed AI not identifying navMesh agentbug fix
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    Modified stamina reduction ratebalance change

    Stamina reduces at a slower rate when characters are moving

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    Fixed front and rear sliding states triggering issuebug fix
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    Modified dropkick and diving states targetingbalance change

    Used minimal assistive targeting for less erratic targeting

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    Fixed characters remaining in 'headbutt' statebug fix
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    Fixed water system rendering issuebug fix

    Water rendered with zero polygons on specific systems

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    Modified enemy/object targeting hierarchiesbalance change

    Prioritised objects in front of targeted characters

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    Fixed water system rendering issuebug fix

    Resolved issue that rendered water with zero polygons on specific systems.

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    Fixed spawned AI entering kill volumesbug fix
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    Fixed AI not identifying navMesh agentbug fix
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    Modified climbing system difficultybalance change

    Climbing is now less difficult.

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    Fixed characters staying in 'headbutt' statebug fix
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    Modified enemy/object targeting hierarchiesbalance change

    Prioritised objects in front of targeted characters.

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    Modified colour palette on 'trucks' stagebalance change
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    Fixed spawned AI entering kill volumesbug fix
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    Fixed missing/corrupt navMeshesbug fix
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    Fixed missing/corrupt navMeshesbug fix
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    Fixed front and rear sliding states triggering issuebug fix
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    Modified dropkick and diving states targetingbalance change

    Now uses minimal assistive targeting to reduce erratic behavior.

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  11. 81 events
    Added collision triggers and SFX for metal structures and railings on ‘subway’ stageaudio
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    Added additional VO to current voice setsaudio
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    Modified ambience on ‘billboard’ stagebalance change
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    Added collision triggers and SFX for girders on ‘girders’ stageaudio
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    Fixed menu item selection issue on volume settings screenbug fix
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    Modified local multiplayer camera settings on ‘wheel’ stagegameplay

    Improved tracking of player characters.

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    Added wooden foot fall and wood break SFX on ‘girders’ stageaudio
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    Fixed significant memory leak from buoyancy simulationbug fixMilestone

    Affects characters and buoy/ice fragments on the ‘buoy’ stage.

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    Added script to nullify collision triggers on ropes on ‘ring’ stagegameplay
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    Added four AI character voice setsnew content
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    Added additional VO to current voice setsaudio
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    Added subway train SFX on ‘subway’ stageaudio
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    Added four character voice setsnew content
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    Modified fan blade SFX on ‘fans’ stageaudio
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    Fixed music playback issue on ‘buoy’ stagebug fix
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    Fixed significant memory leak from buoyancy simulationbug fixMilestone
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    Modified kill volumes and fog height in ‘chutes’ stagechanges
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    Restored timestep modified keysother

    Keys for incrementing and decrementing timestep restored.

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    Modified fan particle effects on ‘fans’ stagevisuals
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    Added additional wooden foot fall SFX on ‘wheel’ stageaudio
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    Added various SFX for fans and mechanismsaudio

    Includes grind mechanism SFX volume modifier, large fan mechanism SFX, and small fan mechanism SFX.

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    Modified join screen UI complexityui ux

    Made the UI less complex.

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    Modified lighting / bloom parameters in ‘ring’ stagevisuals
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    Modified and optimised geometry, textures, water, and buoyancy simulations in the ‘buoy’ stagechanges
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    Added rope SFX on ‘ring’ stageaudio
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    Added soft foot fall and metal foot fall SFX on ‘blimp’ stageaudio
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    Modified character concussion sound levelsbalance change
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    Added collision triggers and SFX for shutters, stairs, ducts, and railings on ‘incinerator’ stageaudio
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    Replaced wood foot fall SFX with metal foot fall SFX on ‘elevators’ stageaudio
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    Modified and optimised geometry, textures, and scripts in the ‘trucks’ stagechanges
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    Restored timestep modified keysother

    Keys ‘-‘ and ‘=’ for timestep adjustments.

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    Modified warp sound levelsbalance change
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    Fixed character system error spamming with missing navmeshbug fix
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    Modified debug spawning to include larger character bodyother

    Includes other functions.

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    Modified foot fall SFX on ‘ring’ stagebalance change
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    Added collision triggers and SFX for various stagesaudio

    Includes doors, railings, pipes, girders, and metal structures across multiple stages.

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    Added B side music on ‘billboard’ stageaudio
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    Modified local multiplayer camera settings on ‘wheel’ stageui ux

    Improved tracking of player characters.

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    Added large fan mechanism SFX on ‘fans’ stageaudio
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    Added grind mechanism SFX volume modifier on ‘grind’ stageaudio

    Triggers when characters are in close proximity to grind wheels.

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    Modified floor board SFX levels on ‘wheel’ stagebalance change
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    Added small fan mechanism and evacuation SFX on ‘fans’ stageaudio
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    Modified spatial distance of cooling tower SFX on ‘towers’ stageaudio
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    Modified wood SFX levels on ‘gondola’ stagebalance change
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    Modified triggering sequence for water splash SFX on ‘wheel’ stageaudio
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    Fixed volume settings not modifying menu screen volumebug fix
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    Added collision triggers and SFX for metal structures on ‘billboard’ stageaudio
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    Modified SFX levels for various stagesbalance change

    Includes adjustments to floor board, foot fall, grinder wheel, warp, and wood SFX levels.

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    Added XInput enable/disable setting in Input menuquality of life

    Requires game restart to take effect.

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    Modified current ‘join’ screen UI complexityui ux

    Made the UI less complex.

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    Added ambience to ‘towers’ stageaudio
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    Modified character concussion sound levelsbalance change
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    Added conveyor SFX on ‘incinerator’ stageaudio
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    Added wooden foot fall SFX on ‘wheel’ stageaudio
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    Replaced character feet scraping SFX on ‘trucks’ stageaudio
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    Added four character voice setsnew content
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    Added collision triggers and SFX for railings and stairs on ‘towers’ stageaudio
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    Added box burning SFX on ‘incinerator’ stageaudio
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    Modified enemy AI to jump obstacles in some contextsai
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    Added XInput toggle in Input menuquality of life

    Setting to enable/disable XInput on Windows systems, requires game restart.

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    Modified and optimised geometry, textures, and scripts in multiple stageschanges

    Includes ‘trucks’, ‘subway’, and ‘buoy’ stages.

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    Added ambience to ‘towers’ stageaudio
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    Added collision triggers and SFX for metal structures on ‘gondola’ stageaudio
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    Added collision triggers and SFX for doors, railings, and pipes on ‘chutes’ stageaudio
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    Fixed music playback issue on the ‘buoy’ stagebug fix
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    Fixed volume settings not modifying menu screen volumebug fix
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    Modified collision SFX levels on ‘gondola’ stagebalance change

    Increased cable collision SFX levels.

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    Modified cable collision SFX levels on ‘gondola’ stagebalance change
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    Added four AI character voice setsnew content
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    Added box burning SFX on ‘incinerator’ stageaudio
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    Modified and optimised geometry, textures, and scripts in the ‘subway’ stagechanges
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    Fixed character system error spamming if navmesh not foundbug fix
    Steam
    Added B side music on ‘billboard’ stageaudio
    Steam
    Fixed menu item selection issue on volume settings screenbug fix
    Steam
    Added conveyor SFX on ‘incinerator’ stageaudio
    Steam
    Added collision triggers and SFX for metal structures on ‘wheel’ stageaudio
    Steam
    Modified individual grinder wheel SFX levelsbalance change
    Steam
    Added wheel mechanism SFX on ‘wheel’ stageaudio
    Steam
    Modified enemy AI to jump obstaclesai

    Improved AI behavior in certain contexts.

    Steam
    Added collision triggers and SFX for railings and doors on ‘grind’ stageaudio
    Steam
    Added collision triggers and SFX for stairs, floors, and railings on ‘fans’ stageaudio
    Steam