What changed in Half-Life Deathmatch: Source in 2021
17 updates · Jul 2, 2021 to Jul 2, 2021
- 17 eventsFixed Variable Position Updatesbug fix
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations.
SteamAdded UI Scaling for High-Resolution Screensui uxSteamFixed Prediction of Viewmodel Swaybug fixSteamClient-side Entities Trigger Local Prediction Errorsbug fixMade certain client-side entities only trigger local prediction errors.
SteamImproved Prediction for Walking on Propsbug fixImproved prediction for walking on props and other entities.
SteamFixed Prediction Error Regarding Weapon Idle Animationsbug fixSteamClient-side Prediction Fixesbug fixClient-side prediction fixes to address 'jank'/rollback in certain situations.
SteamAdded Bicubic LightmapsvisualsAdded bicubic lightmaps from Half-Life 2: 20th Anniversary Update.
SteamFixed Prediction Bug for Player Movementbug fixFixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions.
SteamAdded 64-bit Supportnew content64-bit binaries will automatically be launched on systems with a 64-bit OS.
SteamAdded Support for Steam NetworkingnetworkSteamFixed Breakable Props Not Gibbing Correctlybug fixSteamFixed Player's Base Velocity Sync Issuesbug fixFixed the player's base velocity getting subtly out of sync from client/server.
SteamGame Launches in Native Resolution by Defaultquality of lifeMade the game launch in native resolution by default instead of 640x480.
SteamDefault Server Name Includes Player's Namequality of lifeMade the default server name for listen servers include the player's name.
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