What changed in Half-Life Deathmatch: Source in 2025
17 updates · 2 main milestones · Feb 18, 2025 to Feb 18, 2025
- 17 eventsDefault Server Name Includes Player's Namegameplay
The default server name for listen servers now includes the player's name.
SteamFixed Prediction of Viewmodel Swaybug fixSteamClient-side Entities Trigger Local Prediction Errorsbug fixCertain client-side entities will only trigger local prediction errors.
SteamAdded Support for Steam NetworkingnetworkMilestoneSteamFixed Prediction Error for Weapon Idle Animationsbug fixSteamAdded Borderless Window Optionui uxA borderless window option has been added to video settings.
SteamFixed Variable Position Updatesbug fixFixed an issue where certain variables like position would not be updated correctly to match the server.
SteamAdded UI Scaling for High-Resolution Screensui uxSteamFixed Player's Base Velocity Sync Issuesbug fixFixed the player's base velocity getting subtly out of sync from client/server.
SteamImproved Prediction for Walking on Propsbug fixImproved prediction for walking on props and other entities.
SteamAdded Bicubic LightmapsvisualsBicubic lightmaps from Half-Life 2: 20th Anniversary Update have been added.
SteamFixed Breakable Props Not Gibbing Correctlybug fixSteamFixed Prediction Bug for Player Movementbug fixFixed a prediction bug where player input-based movement was not taken into account in non-player actions.
SteamGame Launches in Native Resolution by DefaultgameplayThe game now launches in native resolution by default instead of 640x480.
SteamAdded 64-bit SupportsystemMilestone64-bit binaries will automatically be launched on systems with a 64-bit OS.
Steam