What changed in Insurgency in 2013
956 updates · 73 main milestones · Mar 1, 2013 to Dec 20, 2013
- 8 eventsUpdated shell materialsvisualsSteamUpdated extraction point iconui uxSteamUpdated extraction point iconui uxSteamFixed spawn issue in Peak Pushbug fixMilestone
Players on the defending team would spawn inside a restricted area.
SteamFixed crash related to changing gear in kit selection menubug fixReduced and hopefully completely fixed crash issues when changing gear.
SteamFixed spawn issue in Peak Pushbug fixPlayers on the defending team would spawn inside a restricted area.
SteamFixed crash when changing gear in kit selectionbug fixMilestoneReduced (and hopefully completely fixed) crash related to changing gear in the kit selection menu.
SteamUpdated shell materialsvisualsSteam - 31 eventsFixed Weapon Cache Collision Modelsbug fix
Prevented walking or throwing objects through caches.
SteamFixed Crash on Weapon Cache Buy Zonesbug fixMilestoneResolved crash issue on certain maps like District Skirmish.
SteamSpatial Impact on VOIP VolumegameplayVolume now depends on whether the talker and listener are facing each other
SteamFixed Third Person Flashlight Renderingbug fixCorrected rendering issues with flashlight in third person
SteamAdded Radio Cues for Objectivesnew contentReplaced musical cues for 'Objective Captured' and 'Objective Lost'.
SteamFixed Third Person Flashlight Renderingbug fixCorrected rendering issues when aiming down sights.
SteamReduced Enemy 3D VOIP DistancegameplayPlayers can communicate without giving away their position.
SteamUpdated Misc. Particle FXperformanceSteamNew Weapon: AT-4new contentSteamReduced Enemy 3D VOIP DistancegameplayAllows players to communicate without giving away their position
SteamFixed Crash on Weapon Cache Buy Zonesbug fixMilestoneResolved crash issue on certain maps like District Skirmish
SteamSpatial Impact on 3D VOIP VolumegameplayVolume affected by whether the talker and listener are facing each other.
SteamNew Focus Featurenew contentAllows players to focus by aiming down sights while still and holding shift.
SteamRe-implemented Shell Ejectionnew contentSteamRe-implemented Shell Ejectionnew contentSteamNew Weapon: AT-4new contentSteamAdded Radio Cues for Objectivesnew contentReplaced musical cues for 'Objective Captured' and 'Objective Lost'
Steam - 16 eventsRolled back Push to previous statebug fixSteamFixed player clip issue on Heightsbug fix
Fixed a player clip issue on Heights allowing players to get outside the map.
SteamFixed enemy spawn issue in Heights Checkpointbug fixIssue fixed in Heights Checkpoint (coop) where enemies would spawn behind you.
SteamFixed bot behavior in Ministry Checkpointbug fixIssue fixed in Ministry Checkpoint (coop) where bots would try running through doors.
SteamUpdated Market CheckpointworldSteamFixed Security's weapon cache in Marketbug fixWeapon cache is no longer sticking in the ground, preventing it from being destroyed.
SteamUpdated AKM and MP5 recoilbalance changeSteamFixed weapon cache issue in Marketbug fixSecurity's weapon cache in Market is no longer sticking in the ground, preventing it from being destroyed.
SteamRemoved duplicate AKS74U AP/HP entriesbug fixRemoved duplicate AKS74U AP/HP entries in the scripts.
Steam - 21 eventsIntroduction of AKS-74U Weaponnew content
The very popular and requested weapon has finally arrived.
SteamStrike Mode ChangesgameplayAttackers gain reinforcements for destroyed caches; defenders lose reinforcements.
SteamSupply Points AdjustmentgameplayPlayers are awarded supply points based on performance at the end of the round.
SteamCo-op AI Behavior ImprovementsgameplayAI behavior and maps have been vastly improved, including destructible cache objectives.
SteamRecoil Overhaulbalance changeImplemented a system that makes weapons feel weighty and react to gravity.
SteamSquad and Class Weapon LimitationsgameplayWeapon limitations based on chosen class within a squad introduced.
SteamSquads & Classes Weapon LimitationsgameplayWeapon limitations based on chosen class within a squad.
SteamAlpha Squad Player Limit IncreasedgameplayAlpha squad size increased to 8 players; Bravo and Charlie remain at 4.
SteamAlpha Squad Size IncreasegameplayAlpha squad size increased to 8 players; Bravo and Charlie remain at 4.
SteamIntroduction of AKS-74U Weaponnew contentThe very popular and requested weapon has finally arrived.
SteamCo-op AI Behavior and Map ImprovementsgameplayAI behavior and maps have been vastly improved, with destructible cache objectives.
SteamSearch & Destroy Mode Layout ChangegameplayIdentical objective layout to Strike, with no additional waves.
SteamSkirmish Mode ChangesgameplayWeapons cache objectives added, with extra reinforcement waves for secured objectives.
SteamFirefight Mode UpdatesgameplayWeapons cache objectives added; teams respawn only upon completing objectives.
SteamSkirmish Mode UpdatesgameplayAdded weapons cache objectives and reinforcement waves based on objectives secured.
SteamRecoil Overhaul ImplementedgameplayA new system makes weapons feel heavier and react to gravity.
SteamSearch & Destroy Mode UpdategameplayIdentical objective layout to Strike; no additional waves for respawning.
SteamStrike Mode ChangesgameplayAttackers gain reinforcements for destroyed caches; defenders lose reinforcements.
SteamSupply Points System UpdatedgameplayPlayers are awarded supply points based on performance at the end of the round.
SteamFirefight Mode UpdatesgameplayWeapons cache objectives added; teams respawn only upon completing objectives.
Steam - 44 eventsFixed Linux Dedicated Serverbug fixSteamTweaked position of game timer when no objectives are shownui uxSteamImproved and optimized Nextbot pathfindingaiSteamCaches now disappear if inactive in Strike and S&DgameplaySteamUpdated Buhriz Outpost with further away AI placementgameplay
Allows players to defend the whole village now.
SteamFixed suppression bugbug fixSuppression would randomly happen when the bullet was nowhere near the player.
SteamFixed nextlevel voting functionalitybug fixNow properly changes to the map/mode combination voted for.
SteamImproved performance issues related to lighting/sprites in the garage in MinistryperformanceSteamTweaked reinforcement times in Skirmish, Push and Strikebalance changeChanges made to better promote teamwork.
SteamFixed bots not finding players on Siege OutpostaiSteamFixed bots not shooting on Heights OutpostaiSteamFixed suppression bugbug fixSuppression would randomly happen when the bullet was nowhere near the player.
SteamUpdated District with new Insurgent spawn areanew contentSteamDefenders no longer get automatic defense kill bonusesbalance changeChanges applied in Outpost, VIP and S&D.
SteamUpdated Ministry CoopgameplaySteamUpdated Buhriz Outpost with further away AI placementgameplayAllows for better defense of the whole village.
SteamTweaked reinforcement times in Skirmish, Push and Strikebalance changeBetter promotes teamwork.
SteamCaches now disappear if inactive in Strike and S&DgameplaySteamTweaked size of destructible glass panes in breakable windowsgameplaySteamFixed bots not finding players on Siege OutpostaiSteamObjectives in Checkpoint now show appropriate labelsui uxDestroy/capture labels displayed underneath the icon.
SteamC4 cannot be detonated in restricted areasgameplaySteamC4 detonation restriction in restricted areasgameplayYou can no longer detonate your C4 in a restricted area.
SteamObjectives in Checkpoint now show appropriate labelsui uxDestroy/capture labels underneath the icon.
SteamImproved performance issues related to lighting/sprites in the garage in MinistryperformanceSteamDownsized reticule scale for Eotech and Kobra sightsui uxSteamRe-introduced sub-sonic bullet cracksaudioSteamDefenders no longer get automatic defense kill bonusesbalance changeAffects Outpost, VIP and S&D.
SteamFixed nextlevel voting functionalitybug fixProperly changes to the map/mode combination voted for.
SteamUpdated District with new Insurgent spawn areanew contentSteamTweaked position of game timer when no objectives are shownui uxSteamUpdated Heights with some art improvementsvisualsSteamDownsized reticule scale for Eotech and Kobra sightsui uxSteamUpdated Ministry CoopchangesSteamRe-introduced sub-sonic bullet cracksaudioSteamFixed bots not shooting on Heights OutpostaiSteamFixed Linux Dedicated Serverbug fixSteamUpdated Heights with some art improvementsvisualsSteamImproved and optimized Nextbot pathfindingaiSteam - 22 eventsTemporary Removal of Auto Team Switchgameplay
Temporarily removed auto team switch after each round in Strike and Push modes.
SteamReverted new blood particle systembug fixTemporarily removed the new blood particle system due to lag and crash issues when knifing.
SteamFloating Objective Icons Size and Behavior Changeui uxFloating objective icons are now slightly smaller and their display behavior is reversed for better visibility.
SteamTeam roles displayed on scoreboardui uxAttacking/defending team roles are now shown under the team name on the scoreboard.
SteamFixed infinite loop server crashbug fixResolved an issue related to the new chain reaction explosions.
SteamFixed VIP on Contactbug fixSteamNeutral Team Label Colors on Scoreboardui uxMade team label colors on the scoreboard neutral, distinguishing between 'hostile' and 'enemy' players or objectives.
SteamTeam roles displayed on scoreboardui uxAttacking/defending team roles are now shown under team name on the scoreboard.
SteamC4 and Frag Grenades Detonation UpdategameplayC4 and frag grenades can now be detonated by bullets or explosions.
SteamC4 and Frag Grenades Detonation UpdategameplayC4 and frag grenades can now be detonated by bullets or explosions.
SteamPotential Fix for Camera Tilt Bugbug fixMay have fixed the bug that spawns players with their camera tilted after spectating a leaning player.
SteamFloating Objective Icons Size and Behavior Adjustmentui uxFloating objective icons are now slightly smaller and their display behavior is reversed for better visibility.
SteamPotential Fix for Camera Tilt Bugbug fixMay have fixed the bug that spawns players with their camera tilted if they were spectating a leaning player before spawning.
SteamCentralized Timer and Active Objective Displayui uxMoved timer and active objective display to the bottom of the screen for centralized viewing.
SteamNeutral Team Label Colors on Scoreboardui uxMade team label colors on the scoreboard neutral, indicating 'hostile' vs. 'enemy' instead of red and blue.
SteamTemporary Removal of Auto Team SwitchgameplayTemporarily removed auto team switch after each round in Strike and Push until a better solution is found.
SteamFixed infinite loop server crashbug fixResolved an issue related to the new chain reaction explosions.
SteamReverted new blood particle systembug fixTemporarily removed the new blood particle system due to lag and crash issues when knifing.
SteamCentralized Timer and Active Objective Displayui uxMoved timer and active objective display to the bottom of the screen for centralized viewing.
Steam - 48 eventsAdded 'Search and Destroy' Game Modenew contentMilestone
A single life mode where the attacking team must destroy a weapon cache to win.
SteamNew HUD Elements Implementedui uxIncludes relative team colors, objective icons, and scoreboard.
SteamEscort Team Loses if Time Runs Out in VIPgameplaySteamImproved Outpost Mode Bot BehavioraiBots find players better and wave times are more appropriate in Outpost mode.
SteamDestructible Weapon Caches as ObjectivesgameplayDestructible weapon caches can now be used as objectives in Checkpoint and/or Push.
SteamC4 Added Back to the Gamenew contentC4 costs 4 supply and is the best way to destroy a weapons cache, available by default for the Specialist role.
SteamImproved Volume Levels of FootstepsaudioSteamImproved Animation Movement BlendingperformancePlayers will now fully extend themselves when moving instead of appearing rigid.
SteamSupply Token for Winning in VIP and S&DgameplayYour team receives a supply token if you win in VIP and S&D.
SteamFixed Team Switch Functionalitybug fixSwitch teams functionality no longer crashes the server with many players.
SteamNew 'Search and Destroy' Game Modenew contentMilestoneA single life mode where the attacking team must destroy one of the weapon caches to win.
SteamFixed Team Switching Functionalitybug fixSwitch teams functionality no longer crashes the server with many players.
SteamNew Particle FX for Explosions and MorevisualsNew particle effects for explosions, muzzle flashes, car fires, smoke, impacts, and more.
SteamAutomatic Kit Selection on First Spawnquality of lifeKit selection now automatically comes up and must be accepted before spawning for the first time.
SteamSupply Token for Winning in VIP and S&DgameplayYour team receives a supply token if you win in VIP and S&D.
SteamDescriptive Spectator Reinforcement Informationui uxSpectator reinforcement information is now more descriptive based on the game mode.
SteamFixed Major Damage Bug with Spawn Protectionbug fixMilestonePlayers were spawn protected for 30 seconds after spawning, now it goes away as soon as they exit the spawn zone.
SteamImproved Outpost Mode Bot BehavioraiBots find players better and wave times are more appropriate.
SteamImproved Animation Movement BlendingperformancePlayers will now fully extend themselves when moving instead of appearing rigid.
SteamDescriptive Spectator Reinforcement Informationui uxSpectator reinforcement information is now more descriptive based on the game mode.
SteamVIP Escort Team Loses if Time Runs OutgameplayThe escorting team now loses if time runs out in VIP.
SteamC4 Added Back to the Gamenew contentC4 costs 4 supply and is the best way to destroy a weapons cache. The Specialist role now has C4 by default.
SteamTweaked Shotgun DamagegameplaySteamNew Particle FX for Explosions and MorevisualsNew particle effects for explosions, muzzle flashes, car fires, smoke, impacts, and more.
SteamAutomatic Kit Selection on Spawnui uxKit selection now automatically comes up and must be accepted before spawning for the first time.
SteamAdded 'Strike' Game Modenew contentMilestoneA reinforcement based cache hunt mode where one team defends weapon caches against the other team.
SteamImproved Coop Bot Count ScalingaiCoop bot count now scales better based on the number of players.
SteamToggle Walk as Defaultquality of lifeAdded the ability to toggle Walk as the default walk in the game.
SteamFixed Major Damage Bug with Spawn Protectionbug fixMilestonePlayers were spawn protected for 30 seconds even after leaving the spawn zone.
SteamShotgun Damage Tweakedbalance changeSteamFixed Fall Damagebug fixSteamMinimum Bots Console Variable AddedsystemAdded mp_coop_min_bots to specify the minimum amount of bots on a server with 1 human player in Coop.
SteamAdded Toggle Walk as Defaultquality of lifePlayers can now toggle walk instead of holding the key down.
SteamDestructible Weapon Caches as ObjectivesgameplayDestructible weapon caches can now be used as objectives in Checkpoint and/or Push.
SteamWeapon Buying Changesquality of lifeBuying weapons, upgrades, or gear will now give items when closing the menu instead of immediately.
SteamFixed Fall Damagebug fixSteamNew 'Strike' Game Modenew contentMilestoneA reinforcement based cache hunt mode where one team defends weapon caches against the other team.
SteamAdded Console Variable for Minimum Coop Botssystemmp_coop_min_bots allows servers to specify minimum bots with 1 human player.
SteamBuying Items Now DelayednetworkItems are given when the menu is closed instead of immediately, saving bandwidth.
SteamImproved Coop Bot Count ScalingaiCoop bot count scaling has been improved based on player count.
SteamNew HUD Elements Implementedui uxIncludes relative team colors, objective icons, and scoreboard.
Steam - 48 eventsFixed Potential Crashbug fixMilestone
Fixed potential crash where we were going over the limit of player class templates.
SteamIncreased Friendly Fire Damagebalance changePlayers do slightly more damage to teammates when mp_friendlyfire is enabled (default mp_friendlyfire_damage changed from 0.35 to 0.50).
SteamNew smoke grenade particle effectvisualsSteamNew Security VIP character addednew contentSteamMap and Game Mode ImprovementsgameplayUpdated Ministry (VIP), Market (Coop) and Heights (Coop). VIP and Push now switch teams halfway through playing a map.
SteamCheckpoint Bot Count ScalinggameplayCheckpoint bot count now scales appropriately based on how many people are playing.
SteamMap and Game Mode ImprovementsgameplayUpdated Ministry (VIP), Market (Coop) and Heights (Coop). VIP and Push now switch teams halfway through playing a map.
SteamFriendly VIP Location HUD Displayui uxFriendly VIP location is now displayed on the HUD at all times.
SteamFixed exploit with silent leaning while walkingbug fixMilestonePlayers could lean while walking to be completely silent.
SteamVIP mode supported on Siege and ContactgameplayFixed map script issues for VIP mode on Siege and Contact.
SteamPlayer Speed in Restricted AreasgameplayPlayer speed is no longer reduced when in a restricted area. Player still may not shoot or sprint.
SteamFixed spawn protection calculation behaviorbug fixAddressed strange behavior in spawn protection calculation.
SteamPush Mode ModificationsgameplayPush has been modified to consist of 5 minute start time with 5 waves for attackers and 15 waves for defenders. Each additional capture adds 5 waves for attacking team and 5 minutes to the timer.
SteamIncreased Friendly Fire Damagebalance changePlayers do slightly more damage to teammates when mp_friendlyfire is enabled (default mp_friendlyfire_damage changed from 0.35 to 0.50).
SteamFriendly VIP Location Displayui uxFriendly VIP location is now displayed on the HUD at all times.
SteamPlayer Speed in Restricted AreasgameplayPlayer speed is no longer reduced when in a restricted area. Player still may not shoot or sprint.
SteamNew smoke grenade particle effectvisualsSteamFixed exploit for silent leaning while walkingbug fixMilestoneSteamFixed spawn protection calculation behaviorbug fixAddressed strange behavior in spawn protection calculations.
SteamCheckpoint Bot Count ScalinggameplayCheckpoint bot count now scales appropriately based on how many people are playing.
SteamNew Security VIP characternew contentSteamHunt mode bot spawn adjustmentaiHunt now determines how many bots to spawn based on human players.
SteamFixed Potential Crashbug fixMilestoneFixed potential crash where we were going over the limit of player class templates.
SteamPush Mode ModificationsgameplayPush has been modified to consist of 5 minute start time with 5 waves for attackers and 15 waves for defenders. Each additional capture adds 5 waves for attacking team and 5 minutes to the timer.
Steam - 56 eventsPlayers can now properly throw grenades when leaninggameplaySteamAdjusted friendly fire damagebalance change
Players deal a fraction of damage to teammates and even less in spawn areas.
SteamVIP Escort enabled on District, Market, Ministry and HeightsgameplaySteamPlayer is now informed when they are the last man standinggameplaySteamFreecam spectators can now move during pre-round countdowngameplaySteamUpdated level overviewsui uxSteamUpdated maps: District, Ministry, Heights and MarketworldSteamFlashbangs now stun AI and smoke grenades block visibilityaiSteamReduced silent weapons' alert volumeaiSteamImproved investigation functionality to prevent herdingaiSteamUpdated maps: District, Ministry, Heights and MarketworldSteamSkirmish now enabled on Ministry, Siege, Uprising and ContactgameplaySteamFiremode, flashlight and laser sight can be toggled while sprintinggameplayNo interruption to sprinting.
SteamFiremode, flashlight and laser sight can be toggled while sprintinggameplayNo interruption to sprinting.
SteamAdded grace period for wave deductionsgameplayWaves won't be deducted if triggered within the first minute of play.
SteamPlayers can no longer sprint sidewaysgameplaySteamAdded a firing delay to coming out of a sprint/crawlgameplaySteamRemoved unnecessary code that might kill spectator on round resetbug fixSteamNew capture blocking system for defendersbalance changeTeams must now completely clear an area in order to secure it.
SteamNew blockzone system introducedgameplayRestricted area that players may enter but not engage within.
SteamImproved attack delay based on distance and FOVaiSteamReduced instances of AI shooting through wallsaiSteamSkirmish now enabled on Ministry, Siege, Uprising and ContactgameplaySteamFixed micro-stutter for smoke grenade throwbug fixSteamImproved AI awareness while movingaiSteamImproved AI visibility while movingaiSteamNew VIP character and updated Security character skinsnew contentMilestoneSteamOutpost enabled on District, Heights, Siege and BuhrizgameplaySteamAdded grace period for wave deductionsgameplayWaves won't get deducted if triggered within the first minute of play.
SteamPlayers can no longer sprint sidewaysgameplaySteamRemoved unnecessary code that might have killed spectator on round resetbug fixSteamAdded firing delay when coming out of sprint/crawlgameplaySteamReduced instances of AI shooting through wallsaiSteamAdded new game modes: VIP Escort and Outpostnew contentMilestoneSteamFreecam spectators can now move during pre-round countdownquality of lifeSteamPlayers can now properly throw grenades when leaninggameplaySteamReduced alert volume of silent weapons for AIaiSteamAdded new game modes: VIP Escort and Outpostnew contentMilestoneSteamFlashbangs now stun AI and smoke grenades block their visibilityaiSteamVIP Escort enabled on District, Market, Ministry and HeightsgameplaySteamGrenades and RPGs no longer detonate in enemy spawnzonebalance changeImproved spawn protection.
SteamPlayers informed when they are the last man standinggameplaySteamNew capture blocking system implementedbalance changeMilestoneTeams must completely clear an area to secure it, even if defenders are outnumbered.
SteamOutpost enabled on District, Heights, Siege and BuhrizgameplaySteamFriendly fire damage adjustmentsbalance changePlayers deal a fraction of damage to teammates and even smaller in spawn areas.
SteamNew blockzone system implementedgameplayRestricted area that players may enter but not engage within.
SteamFixed micro-stutter when throwing smoke grenadesbug fixSteamGrenades and RPGs no longer detonate in enemy spawnzonebalance changeMilestoneImproved spawn protection.
SteamUpdated level overviewsui uxSteamNew VIP character and updated Security character skinsnew contentMilestoneSteamImproved AI attack delay based on distance and FOVaiSteam - 65 eventsBots Response Rules System Implementedai
Bots are now hooked up to our new response rules system, occasionally saying things based on what is going on.
SteamFlipsights Attachment Removalbug fixRemoved the flipsights attachment. M16/4 will just get a flipsight when no optic is attached.
SteamBot Investigation Behavior ChangesaiBots now attack when investigating and their investigation behavior is less predictable.
SteamFlipsights Attachment Removedbug fixRemoved the flipsights attachment. M16/4 will just get a flipsight when no optic is attached.
SteamImproved Bot Hearing FunctionalityaiImproved bot footstep hearing functionality, allowing sneaking up on bots.
SteamNew Battle GamerulesgameplayAdded new Battle gamerules where your team gets to move up if you own the middle point.
SteamImproved Bot Attack BehavioraiBots now attack and suppress in a more random, less repetitive frequency.
SteamCustom Theater Override for Serversnew contentAdded cvar mp_theater_override which allows you to override the theater that is loaded by the game.
SteamFlashbang Effects in Spectate Modebug fixFlashbang effects should show in first person spectate now.
SteamCustom Theater Override CVarnew contentAdded cvar mp_theater_override which allows you to override the theater that is loaded by the game.
SteamOS X Display Properties Addedbug fixAdded zpos properties to both controls on the weapon image control for OS X display.
SteamBot Navigation ImprovementsaiBots now check if a nav area has another bot or a static prop in it before proceeding.
SteamLaser and Flashlight Conflict Fixbug fixLasers and flashlights can no longer be on the same weapon.
SteamBots Investigation Behavior EnhancedaiBots now attack when investigating and their investigation behavior is a little less predictable.
Steam3D Scope Optimization SettingsperformanceAdded mat_scope_viewport_scale and mat_scope_render_quality to optimize 3d scopes.
SteamImproved Bot Capture FunctionalityaiImproved capture functionality so bots don't stop and start staring at the ground so much.
SteamGrenade Holstering BehaviorgameplayIf you still have remaining grenades, the grenade weapon will not be holstered as soon as you throw.
SteamGrenade Weapon Holster BehaviorgameplayIf you still have remaining grenades, the grenade weapon will not be holstered as soon as you throw.
SteamBots in PVP Modes Behavior ImprovedaiBots now attack and have some idea of where to go in PVP modes.
SteamBipod Mechanics UpdatedgameplayMoving now unlocks you from bipod. You can now toggle the bipod while reloading, also cancels the reload.
SteamFlashlight Behavior Fixbug fixFlashlights no longer turn off during iron sight transition or reloading.
SteamSprint/Crawl Animation Fixbug fixFixed sprint/crawl animations interrupting the pullback animation.
SteamAutomatic Weapons Dry Fire Issue Fixedbug fixFully automatic weapons no longer constantly dry fire.
SteamCapture Speed Increase with TeammatesgameplayCapturing with teammates increases the capture speed - the more teammates capturing the faster the capture.
SteamLaser and Flashlight Conflict Fixedbug fixLasers and flashlights can no longer be on the same weapon.
SteamSprint/Crawl Animation Fixbug fixFixed sprint/crawl animations interrupting the pullback animation.
SteamFlashlight Transition Fixbug fixFlashlights no longer turn off during iron sight transition or reloading.
SteamImproved Bot Capture FunctionalityaiImproved capture functionality so bots don't stop and start staring at the ground.
SteamOS X Display Fixbug fixAdded zpos properties to both controls on the weapon image control for OS X display.
SteamNew Battle GamerulesgameplayAdded new Battle gamerules where your team gets to move up if you own the middle point.
SteamChangelevel Gamemode Issue Fixedbug fixFixed issue with changelevel sometimes reverting to the default gamemode for a map.
SteamFlashbang Effects Visibility Fixbug fixFlashbang effects should show in first person spectate now.
SteamBipod Mechanics ChangesgameplayMoving now unlocks you from bipod. You can now toggle the bipod while reloading, also cancels the reload.
SteamLast Bots in Hunt Mode Behavior AdjustedaiThe last two bots alive in Hunt will now find the closest human player and investigate.
SteamImproved Collision ModelsgameplayTightened/improved the crashed UH-70 collision models, especially notable in Market and Uprising.
SteamImproved Bot Attack BehavioraiBots now attack and suppress in a more random, less repetitive frequency.
Steam3D Scope Optimization Settings AddedperformanceAdded mat_scope_viewport_scale and mat_scope_render_quality to allow optimization of 3D scopes.
SteamUpdated Maps and Modesnew contentUpdated Market, District, Ministry, Heights and Buhriz. Added Contact_Coop, updated Market_Coop and District_Coop.
SteamUpdated Maps and Modesnew contentUpdated Market, District, Ministry, Heights and Buhriz. Added Contact_Coop, updated Market_Coop and District_Coop.
SteamNew Map Bind for Tactical Mapnew contentAdded +tacticalmap bind which is a hold bind for just the map on its own.
SteamLast Two Bots Behavior in HuntaiThe last two bots alive in Hunt will now find the closest human player and investigate.
SteamBot Navigation ImprovementsaiBots now check if a nav area has another bot or a static prop in it before proceeding.
SteamChangelevel Gamemode Reversion Fixbug fixFixed issue with changelevel sometimes reverting to the default gamemode for a map.
SteamBots Response Rules SystemaiBots are now hooked up to our new response rules system, occasionally saying things based on what is going on.
SteamTeam Capture Speed IncreasegameplayCapturing with teammates increases the capture speed - the more teammates capturing the faster the capture.
SteamNew Tactical Map Bindnew contentAdded +tacticalmap bind which is a hold bind for just the map on its own.
Steam - 55 eventsImproved bot behavior when attackingai
Bots no longer sit and stare when they should be attacking.
SteamImproved first person deployed animationsvisualsAnimations are no longer really low on the screen.
SteamIncreased effectiveness of AP roundsbalance changeSteamTweaked glass material transparencyvisualsLess transparent to avoid confusion about glass presence.
SteamFriendlies visible in coop mode regardless of squadquality of lifeYou can now see friendlies no matter where they are in the map.
SteamVisibility of friendlies in coop modeaiYou can now see friendlies no matter where they are on the map.
SteamEscape key can now close various in-game menusquality of lifeSteamImproved bot behavior during point capture in checkpointaiBots no longer sprint aimlessly at you.
SteamImproved bot investigation behavioraiSteamReduced OSX inventory bug for weapon selectionbug fixSteamFixed wave count display pre-gamebug fixSteamFixed hunt mode bot spawningaiSteamNew and improved main menusnew contentSteamReduced OSX inventory bug for weapon selectionbug fixMilestoneSteamExplosive sounds now use speed of sound ruleaudioSteamAdded Xbox 360 controller supportnew contentSteamBots now hear players sneaking up on themaiSteamFixed M4A1 silencer floating issuebug fixSteamFixed server CFGs for game cvars modificationbug fixSteamFixed M4A1 silencer floating issuebug fixSteamPressing escape can now close various in-game menusquality of lifeSteamAdded '# Insurgents Remaining' counter to hunt modeaiSteamAdded Xbox 360 controller supportsystemSteamUpdated Market, District, Ministry and Buhriz_Coop mapsnew contentSteamFixed hunt mode bot spawningaiMilestoneSteamUpdated sniper rifle soundsaudioSteamNew and improved main menusnew contentSteamUpdated Market, District, Ministry and Buhriz_Coop mapsnew contentSteamExplosive sounds now use speed of sound ruleaudioSteamImproved bot behavior during point capture in checkpoint modeaiBots no longer sprint aimlessly at players.
SteamImproved bot behavior when sneaking up on themaiBots now hear you if you try to sneak up without quietly walking.
SteamNew player animations for deployed bipodvisualsPlayer no longer looks like standing normally when crouch deployed.
SteamAdded '# Insurgents Remaining' counter to hunt modeaiSteamFixed wave count not being displayed pre-gamebug fixSteamUpdated map overviews with gridsnew contentSteamNew player animations for deployed bipodvisualsPlayer no longer looks like he's standing normally when crouch deployed.
SteamBots investigate more intelligentlyaiSteamIncreased effectiveness of AP roundsbalance changeSteamUpdated map overviews with gridsnew contentSteamUpdated sniper rifle soundsaudioSteamFixed server CFGs for game cvars modificationbug fixMilestoneSteam - 30 eventsCoop Bot Spawning Fixbug fixMilestone
Coop now properly spawns all bots instead of a maximum of 16, enhancing gameplay challenge.
SteamInsurgent Weapons Usable by Security in Coopnew contentPlayers can now use Insurgent weapons while playing as Security in cooperative mode.
SteamFixed multiple client crashesbug fixMilestoneSteamFixed bug with flashbang disappearingbug fixSteamFixed viewport panels issue causing tiny UI panelsui uxSteamFixed issue with player always getting 2 RPGsbug fixSteamFixed explosion_deafen_radius_factor loading issuebug fixSteamFixed explosion_deafen_radius_factor loading issuebug fixMilestoneSteamClass template console warnings for upgrades improvedquality of lifeSteamTweaked bullet penetration valuesbalance changeSteamFixed viewport panels issue causing tiny UI panelsui uxSteamClass template console warnings for upgrades improvedotherSteamFixed issue with player always getting 2 RPGsbug fixMilestoneSteamTweaked M249 recoilbalance changeSteamFixed multiple client crashesbug fixMilestoneSteamEnabled extended minidump comments for debuggingperformanceSteamCoop Bot Spawn Fixbug fixCoop now properly spawns all bots, increasing the maximum from 16 to the intended number.
SteamFixed cl_fullupdate Crashesbug fixMilestoneResolved crashes related to alt+tabbing, demo recording, and other instances calling cl_fullupdate.
SteamFixed cl_fullupdate Crashesbug fixMilestoneResolved crashes related to alt+tabbing, demo recording, and other instances of cl_fullupdate.
SteamTweaked M249 recoilbalance changeSteamFixed coop server crash related to nextbotbug fixMilestoneSteamIncreased attachments limit from 64 to 256quality of lifeSteamFixed coop server crash related to nextbotbug fixMilestoneSteamInsurgent Weapons for Security in Coopnew contentAdded ability to use Insurgent weapons as Security in cooperative mode.
SteamEnabled extended minidump comments for debuggingperformanceSteamIncreased attachments limit from 64 to 256quality of lifeSteamTweaked bullet penetration valuesbalance changeSteamFixed flashbang disappearing issuebug fixMilestoneSteamDamage Tweaks for Improved Realismbalance changeAdjusted damage values to enhance realism in gameplay.
Steam - 46 eventsTweaks to recoil on various weaponsbalance change
Recoil adjustments made to M249, M4A1, UMP45, MP5, and MP40.
SteamFixed inventory UI overlay issuebug fixUPGRADES label was slightly overlaying the add upgrade button.
SteamDry fire sound resembles weapon firemodeaudioSteamFixed font issues with kit selection screenbug fixSteamWalking is now silentgameplaySteamReduced sway in Bipod modegameplaySteamNew re-supply option in kit selection screennew contentPlayers can now stock up on ammo, especially useful in coop.
SteamFixed map overview resizing in spectator modebug fixSteamTweaks to recoil on multiple weaponsbalance changeAdjusted recoil for M249, M4A1, UMP45, MP5, and MP40.
SteamUpdated wave triggered message formatchangesAdded newline at the end and made it developer client-side instead of networked.
SteamCoop HUD updategameplayAll players on your team will be shown on your HUD at all times in coop.
SteamSpectator UI update for wave waitingui uxUI now indicates when waiting for a wave instead of showing 0 seconds until respawn.
SteamFixed map overview resizing in spectator modebug fixSteamFixed overlay issue in inventory UIbug fixUPGRADES label was slightly overlaying the add upgrade button.
SteamShotguns equipped with laser sights and flash lightsnew contentSteamNew re-supply option in kit selection screennew contentAllows players to stock up on ammo, especially useful in coop.
SteamFixed font issues with kit selection screenbug fixSteamRemoved unsafe download checks for .theater filesbug fixSteamRPG supply cost adjustmentbalance changeRPG now costs 4 supply; future plans include one-time use and further cost reduction.
SteamCoop HUD update for team visibilitygameplayAll players on your team will be shown on your HUD at all times.
SteamSquad mates displayed as green on overhead mapui uxSteamSquad mates displayed as green on overhead mapui uxSteamNew weapon sensitivity scaling with FOVgameplayUse cl_zoom_sensitivity (ADS) and cl_zoom_sensitivity_scope (4x/snipers) to adjust.
SteamDisabled free aim while sprintinggameplaySteamFixed squad VOIP communicationbug fixSquad VOIP now works even if squad members are not in proximity.
SteamFixed squad VOIP communicationbug fixSquad VOIP now works even if squad members are not in proximity.
SteamAdjusted movement speeds for reloading and iron sightgameplaySteamShotguns now equipped with laser sights and flash lightsnew contentSteamSpectator UI update for wave waitingui uxSpectator UI now indicates when waiting for a wave instead of showing 0 seconds until respawn.
SteamRPG supply cost adjustmentbalance changeRPG now costs 4 supply, with plans for one-time use in the future.
SteamNew weapon sensitivity scalinggameplayWeapon sensitivities now scale down with FOV using cl_zoom_sensitivity and cl_zoom_sensitivity_scope.
SteamIncreased recoil while movingbalance changeSteamUpdated wave triggered message formatchangesAdded newline at the end and made the message developer client-side.
SteamIncreased recoil while movingbalance changeSteamDry fire sound resembles weapon firemodeaudioSteamWalking is now silentgameplaySteamRemoved unsafe download checks for .theater filesbug fixSteamDisabled inventory menu code on first spawnbug fixCode causing issues with high ping has been disabled.
SteamReduced sway in Bipod modegameplaySteamAdjusted movement speeds for reloading and iron sightgameplaySteamDisabled free aim while sprintinggameplaySteam - 12 eventsFixed Ministry_Coopbug fixSteamFixed Ministry_Coopbug fixSteamFixed 'Slugs' localization string in kit selectionlocalizationSteamFixed inventory menu and stability issues on OSXbug fixSteamLMG tweaksbalance change
Increased RPK base recoil, reduced deployed bipod recoil slightly, FOV improvements.
SteamFixed inventory menu and stability issues on OSXbug fixSteamFixed stretching on RPG inventory materialbug fixSteamFixed 'Slugs' localization string in kit selectionlocalizationSteamLMG tweaksbalance changeIncreased RPK base recoil, reduced deployed bipod recoil slightly, FOV improvements.
SteamFixed broken/corrupted UI materialsbug fixResolved issues in overhead maps, player icons and kit selection.
SteamFixed broken/corrupted UI materialsbug fixResolved issues with overhead maps, player icons, and kit selection.
SteamFixed stretching on RPG inventory materialbug fixSteam - 20 eventsNew Systems for Squads and Player Classesui uxMilestone
Includes equipment customization and corresponding user interface.
SteamNew Systems for Squads and Player Classesui uxMilestoneIncludes equipment customization and corresponding user interface.
SteamRPK Ammo Capacity Fixedbalance changeFixed RPK only having 6 shots - now has the full 75 ammo capacity.
SteamSingle Shot Weapons Bug Fixedbug fixFixed a bug with single shot weapons (sniper rifles and shotguns) where going between stand and crouch would exit the bolt/pump sequence immediately.
SteamUpdated Level Designs for All MapsgameplaySteamKit Selection Access in Spawn AreahotbarKit Selection can now be accessed in your spawn area by pressing +use (F) like it was in the Alpha.
SteamGame Sale and Price UpdatestoreGame is now on sale for 50% off to $9.99; regular price increased to $19.99.
SteamUpdated Level Designs for All MapsgameplaySteamSingle Shot Weapons Bug Fixedbug fixFixed a bug with single shot weapons (sniper rifles and shotguns) where going between stand and crouch would exit the bolt/pump sequence immediately.
SteamRPK Ammo Capacity Fixedbalance changeFixed RPK only having 6 shots - now has the full 75 ammo capacity.
SteamKit Selection Access in Spawn AreahotbarKit Selection can now be accessed in your spawn area by pressing +use (F) like it was in the Alpha.
SteamGame Sale AnnouncementstoreGame is now on sale for 50% off to $9.99; regular price increased to $19.99.
Steam - 46 eventsKill cam removed by defaultbalance changeSteamShorter Reinforcement Time in Push Modebalance change
Reinforcement time reduced to 20 seconds for attackers and 30 seconds for defenders.
SteamNew M590 and MP5k sounds addednew contentSteamDefense kill bonus for defenders in PushgameplayDefenders receive supply tokens for kills, providing a steadier rate of supply.
SteamFixed Burst Fire Weapon Holstering Bugbug fixHolstering a burst fire weapon mid-burst would fire shots when deployed again.
SteamDefense Kill Bonus for Defenders in Push ModegameplayDefenders receive supply tokens for kills, providing a steady rate of supply.
SteamFixed Smoke Grenade Particle Effect Bugbug fixParticle effect would disappear if not looked at directly or using a 4x scope.
SteamSingle mapcycle.txt File IntroducedgameplayRotates through all maps and enforces the ideal game mode for each map.
SteamStance transitions slower and more methodicalgameplaySteamFriendly Fire Enabled in Realismbalance changeSteamVote kick options modifiedbalance changeDefault vote kick is 'Idle/AFK', with varying bans for trolling, excessive team killing, and cheating.
SteamCannot Fire Weapon During Prone TransitiongameplaySteamUpdated Buhriz and Uprising Mapsnew contentSteamShorter reinforcement times in Push modebalance changeReinforcement time reduced to 20 seconds for attackers and 30 seconds for defenders.
SteamFixed smoke grenade particle effect bugbug fixParticle effect would disappear if not looked at directly or when using a 4x scope.
SteamRealism and normal scripts consolidatedgameplayWeapon, player behavior, and damage are now consistent across scripts.
SteamFriendly fire enabled in realism modebalance changeFriendly fire is now enabled by default in realism mode.
SteamFixed mp_switchteams Bugbug fixChanged team but allowed keeping the weapon from the previous team.
SteamWeapon firing disabled during prone transitionsgameplayPlayers can no longer fire weapons while transitioning to or from prone.
SteamPush mode capture progress mechanics updatedgameplayCapture progress never deteriorates; defenders must enter the defense point to reduce progress.
SteamModified Vote Kick Optionsbalance changeDefault vote kick for Idle/AFK, with bans for trolling, excessive team killing, and cheating.
SteamSlower Stance TransitionsgameplayStance transitions are now slightly slower and more methodical.
SteamCapture Progress in Push ModegameplayCapture progress never deteriorates; defenders must enter the defense point to reduce progress.
SteamReduced blood particle material sizeperformanceImproved optimization for blood particle effects.
SteamM16 Now Burst by Defaultbalance changeSteamMap scripts control moving spawnsgameplayTrigger relays no longer need to be set by the mapper for Push and Checkpoint.
SteamKill Cam Removed by Defaultbalance changeSteamSingle mapcycle.txt file introducedquality of lifeRotates through all maps and forces the ideal game mode for each map.
SteamConsolidated Realism and Normal ScriptsgameplayWeapon, player behavior, and damage are now consistent.
SteamNeutral state re-implemented for objectivesgameplayObjectives are only neutral when contested, allowing teams to prevent the other from winning.
SteamAdded mp_joinwaittime ConvargameplaySets the wait time for additional players after the minimum threshold is reached, defaulting to 20 seconds.
SteamFixed burst fire weapon holstering bugbug fixHolstering a burst fire weapon mid-burst would fire shots upon redeployment.
SteamM16 now burst fire by defaultbalance changeSteamRe-implemented Neutral State for ObjectivesgameplayObjectives are only neutral when contested, allowing players to prevent the other team from winning.
SteamNew M590 and MP5k SoundsaudioSteamMap Scripts Control Moving SpawnsgameplayTrigger relays no longer need to be set by the mapper for Push and Checkpoint.
Steam - 14 eventsNew sounds for TOZaudioSteamConsistent objectives across game modesgameplay
Made the amount of objectives and their locations consistent from map to map instead of from game mode to game mode.
SteamConsistent objectives across game modesgameplayMade the amount of objectives and their locations consistent from map to map instead of from game mode to game mode.
SteamImproved player visibility functionalitybug fixImproved player ShouldDraw() functionality to hopefully reduce or remove instances of invisible players.
SteamAdded debug console variable for invisible playersbug fixAdded ins_debug_visibility convar for debugging invisible players if they still exist.
SteamSupport for spatialized voice chat in MumbleaudioAdded support for spatialized voice chat in Mumble using sv_mumble_positionalaudio convar.
SteamSupport for spatialized voice chat in MumbleaudioAdded support for spatialized voice chat in Mumble using sv_mumble_positionalaudio convar.
SteamNew sounds for TOZaudioSteamAdded debug visibility convarbug fixAdded ins_debug_visibility convar for debugging invisible players if they still exist.
SteamChanges to Heights mapgameplayReduced the water exploit and opened up more areas of play on the Heights map.
SteamImproved player visibility functionalitybug fixImproved player ShouldDraw() functionality to hopefully reduce or remove instances of invisible players.
SteamChanges to Heights map layoutworldReduced the water exploit and opened up more areas of play to reduce bottlenecking for Insurgents.
Steam - 22 eventsImproved player visibility functionbug fix
Improved the player ShouldDraw function to address the invisible player bug.
SteamDefenders can block capture with one playergameplayIn Push, the defending team can now block a capture with a single person in the capture zone.
SteamGrenade supply refund bug fixedbug fixFixed issue where teams swapping would incorrectly refund grenades without removing them.
SteamUpdated animation code for slide reliabilitybug fixChanged animation code to allow player abilities to override main activity, improving slide animation reliability.
SteamFixed grenade supply refund issue on team swapbug fixFixed a bug where players received a supply refund for grenades without losing the grenade when teams were swapped.
SteamSkirmish round timer increasedgameplaySkirmish now has a 15 minute round timer instead of 10 minutes.
SteamAdded new official map: Buhriznew contentSteamRefined observer code for weapon viewmodelbug fixPotential fix for bug where players' first person weapons were replaced with the wrong viewmodel.
SteamAnimation code changes for player abilitiesbug fixAnimation code adjusted to allow player abilities to override main activity, improving reliability of slide animations.
SteamRefined observer code for weapon viewmodelbug fixRefined observer code to potentially fix the bug where players' first person weapons were replaced with the wrong viewmodel.
SteamPush rounds timer and wave adjustmentsgameplayPush rounds now start with 8 minutes, 10 waves for attackers and 20 waves for defenders. Capturing a point extends the timer by 4 minutes and adds 5 waves for attackers.
SteamPush rounds timer and waves adjustmentgameplayPush rounds now start with 8 minutes, 10 waves for attackers and 20 waves for defenders. Capturing a point extends the timer by 4 minutes and adds 5 waves for attackers.
SteamAdded new official map: Buhriznew contentSteamSupply refund on team switch adjustmentbug fixEnsured supply refund clears items from both teams' item banks when teams are shuffled.
SteamFixed scoreboard map name refresh issuebug fixResolved bug where the scoreboard would display the wrong map name.
SteamSkirmish round timer increasedgameplaySkirmish now has a 15 minute round timer instead of 10 minutes.
SteamDefending team can block capture with one playergameplayIn Push, a single person in the capture zone can block a capture.
SteamReintroduced pre-owned capture points in FirefightgameplayCapture points A and C have been added back into Firefight to prevent unintended gameplay behavior.
SteamFixed map name refresh issue on scoreboardbug fixFixed a bug where the map name would not refresh properly on the scoreboard.
SteamEnsured supply refund clears item from both teamsbug fixMade sure supply refund on team switch clears the item out of both team's item banks.
SteamReintroduced pre-owned capture points in FirefightgameplayCapture points A and C are back in Firefight to reduce unintended gameplay strategies.
Steam - 32 eventsToggle Option for Floating HUD Elementsui ux
Option to toggle on/off floating HUD elements with default key bind as '\'.
SteamNew Multiplayer Game Mode: Skirmishnew contentMilestoneSteamInformation for Dead Players in FirefightgameplayDead players will be informed that their team needs to capture a point to respawn.
SteamAsymmetrical Leaning MechanicsgameplayLeaning is now asymmetrical, matching third person character movement more realistically.
SteamEnvironment and Objective Layout UpdatesworldUpdates to Siege, Contact, District, Ministry, Uprising, Heights and Market.
SteamModified Realism Damagesbalance changeRealism damages modified for better separation in armor penetration mechanics.
SteamInformation for Dead Players in FirefightgameplayDead players will be informed that their team needs to capture a point to respawn.
SteamEnvironment and Objective Layout UpdatesworldUpdates to the layout of Siege, Contact, District, Ministry, Uprising, Heights, and Market.
SteamLimited Reinforcements System for Skirmish and PushgameplayNew limited reinforcements system implemented.
SteamInformation for Dead Players in CheckpointgameplayDead players will be told how many objectives the team needs to respawn.
SteamIntroduction of New Nextbotsnew contentAdded new Nextbots to replace existing bots, with plans for future improvements.
SteamAsymmetrical Leaning MechanicsgameplayLeaning is now asymmetrical, leaning further right than left.
SteamSupply Points Reimbursement on Team SwitchgameplaySwitching teams or being auto-switched will reimburse your supply points.
SteamNew Multiplayer Game Mode: Skirmishnew contentMilestoneSteamFixed Major POV Issuesbug fixMilestoneResolved issues where player's view mis-aligned from the player's body in third person.
SteamModified Realism Damagesbalance changeRealism damages modified for better separation in armor penetration mechanics.
SteamSupply Points Reimbursement on Team SwitchgameplaySwitching teams or being auto-switched will reimburse your supply points.
SteamFixed POV Issues in Third Personbug fixMilestoneResolved major POV issues where player's view mis-aligned from the player's body.
SteamToggle Option for Floating HUD Elementsquality of lifeOption to toggle on/off floating HUD elements with default key bind "\".
SteamInformation for Dead Players in CheckpointgameplayDead players will be told how many objectives the team needs to respawn.
SteamLimited Reinforcements System for Skirmish and PushgameplayNew system implemented for managing reinforcements.
SteamBots Supported in All PVP Game ModesgameplayBots are now supported in all player versus player game modes.
SteamFirefight Modificationsbalance changePoints no longer start captured, and objectives no longer have a neutral state.
SteamHUD Element for Voice Chat Usersui uxAdded HUD element to show names of players using voice chat.
SteamHUD Element for Voice Chat Usersui uxAdded HUD element to show names of players using voice chat.
SteamFirefight Modificationsbalance changePoints no longer start captured, and objectives no longer have a neutral state.
SteamIntroduction of New Nextbotsnew contentNew Nextbots added to replace existing bots, with plans for future improvements.
Steam - 14 eventsFixed Grenade Crashbug fix
Fixed grenade crash and cleaned up grenade management code in the process.
SteamFixed Grenade Crashbug fixFixed grenade crash and cleaned up grenade management code in the process.
SteamGameplay Balance Adjustmentsbalance changeConverged a bunch of realism gameplay balance into normal mode.
SteamNew Player Survey Addednew contentAdded a new survey. Please help us out by spending some time and taking it!
SteamM-16A3 Name ChangechangesChanged 'M-16A3' to 'M-16' since A3 (auto) variant is used in Normal while A4 (burst) variant is used in Realism.
SteamM-16A3 Name ChangechangesChanged 'M-16A3' to 'M-16' since A3 (auto) variant is used in Normal while A4 (burst) variant is used in Realism.
SteamGameplay Balance Convergencebalance changeMilestoneConverged a bunch of realism gameplay balance into normal mode.
SteamFixed Firefight Round Ending Bugbug fixFixed bug in Firefight where the round would sometimes end before winning conditions are met.
SteamFixed Firefight Round End Bugbug fixFixed bug in Firefight where the round would sometimes end before winning conditions are met.
SteamFixed Ragdoll Reset Bugbug fixFixed bug where ragdolls would not reset at the start of a new round.
SteamFixed Ragdoll Reset Bugbug fixFixed bug where ragdolls would not reset at the start of a new round.
SteamNew Player Survey Addednew contentAdded a new survey. Please help us out by spending some time and taking it!
Steam - 16 eventsFixed Leaning and Spectator Issuesbug fix
Fixed leaning, muzzle flashes and laser pointers in first person spectator.
SteamFixed Localization Scriptsbug fixFixed some localization scripts where weapon names were inconsistent between selection and death messages.
SteamLocalization Script FixeslocalizationFixed inconsistencies in weapon names between weapon selection and death messages.
SteamNew Convar for Spectator Modenew contentAdded new convar mp_spectator_allow_chase to determine if third person spectating is allowed, now disabled by default on coop and realism.
SteamNew Convar for Vote Kick Minimum Playersnew contentAdded new convar sv_vote_kick_min_players to dictate the number of players required to start a kick vote.
SteamNew Convar for Kick Votenew contentAdded new convar sv_vote_kick_min_players to dictate the minimum number of players required to start a kick vote.
SteamFirefight Mode AdjustmentsgameplayBrought Firefight back to the way it was on Friday, with faster capture times, B as the only unassigned point, more rounds, and an elimination winning condition.
SteamFixed Leaning and Spectator Issuesbug fixFixed leaning, muzzle flashes, and laser pointers in first person spectator.
SteamCapture Messages UpdategameplayCapture messages now only display individual captors when it is your team capturing; enemy captors are not displayed.
SteamPotential Fix for UFO Ragdollsbug fixImplemented another potential fix for UFO ragdolls; feedback requested on their occurrence.
SteamCapture Messages Updateui uxCapture messages now only display individual captors when your team is capturing; enemy captors are not identified.
SteamFirefight Mode AdjustmentsgameplayBrought Firefight back to the way it was on Friday, with faster capture times, B as the only unassigned point, more rounds, and an elimination winning condition.
SteamPotential Fix for UFO Ragdollsbug fixImplemented another potential fix for UFO ragdolls; feedback requested on whether the issue persists.
SteamNew Convar for Spectator Modenew contentAdded new convar mp_spectator_allow_chase to determine if third person spectating is allowed, now disabled by default on coop and realism.
Steam - 16 eventsFixed invisible player bugbug fixSteamFixed first person ragdoll deathsbug fixSteamCleaned up new ragdoll managerbug fix
Addressed issues related to disconnects and ragdoll problems.
SteamCleaned up game settings terminologyquality of lifeReferred to each hold/toggle setting as just that.
SteamModified Firefight game rules based on feedbackgameplaySteamIronsight and scope sensitivities can be set lowerquality of lifeCan be set to as low as 0.5 in the options.
SteamDecreased step size for sensitivity settingsbalance changeNow down to 0.25 for more precise adjustments.
SteamAdded option to control 4x scope sensitivityquality of lifeSets assaultscopesensitivity convar.
SteamCleaned up game settings terminologyquality of lifeReferred to each hold/toggle setting as just that.
SteamIronsight and scope sensitivities can be set lowerquality of lifeCan be set to as low as 0.5 in the options.
SteamFixed invisible player bugbug fixSteamDecreased step size for sensitivity settingsbalance changeNow down to 0.25 for more precise adjustments.
SteamAdded option to control 4x scope sensitivityquality of lifeSets assaultscopesensitivity convar in mouse options.
SteamModified Firefight game rules based on feedbackbalance changeSteamFixed first person ragdoll deathsbug fixSteam - 56 eventsIncreased Flashbang Fuse Timebalance changeSteamIncreased Flashbang Fuse Timebalance changeSteamNew Vote Kick Quorum Ratio Convargameplay
Changed the vote requirement for kicking/banning players from 60% to 80% to reduce unfair bans.
SteamEnvironment Art EvolutionvisualsStarting to evolve environment art, with examples like the barber shop.
SteamNew Textures for Mini-14 and Mosin NagantvisualsSteamUpdated Realism Mode ScriptsgameplaySteamHammer Tool Fixesbug fixFixed several issues in hammer related to 3D viewport and texture blends.
SteamFixed ClientLeafSystem Crashbug fixResolved a crash issue in ClientLeafSystem related to AddRenderablesToRenderLists.
SteamSiege Bug Fixes and New Artbug fixSteamCharacter Animation ImprovementsvisualsPlayers no longer run in place and have smoother transitions.
SteamFixed Capture Block Bug in Push and Battlebug fixResolved an issue where the defending team could not block enemy capture.
SteamPush Game Mode Support for Market and Districtnew contentMarket and District maps now support the Push game mode.
SteamPotential Fix for Ragdoll UFO Abduction Bugbug fixLatency related issue potentially fixed, requires more testing.
SteamNew Bot Health and Damage ConvarsgameplayAdded convars to allow server admins to modify bot health and damage.
SteamNew Coop Game Mode: Checkpointnew contentMilestoneAdded an objective-based coop mode with 4 objectives that must be secured one by one.
SteamSiege Bug Fixes and New Artbug fixSteamPotential Fix for Ragdoll UFO Abduction Bugbug fixLatency related issue potentially fixed, requires more testing.
SteamNew Reinforcement Mechanic in FirefightgameplayReinforcements are triggered only when a point is captured, enhancing objective-based gameplay.
SteamNew Coop Game Mode: Checkpointnew contentMilestoneAdded a new objective-based coop mode with 4 objectives that must be secured one by one.
SteamBots Can No Longer See Through SmokeaiSteamFirst Person Spectator Default for Coopui uxFirst person spectator is now the default mode for Coop.
SteamMoving Spawn Points in Battle ModegameplaySpawn point moves up when the middle point is captured, reducing stalemates.
SteamPoint Captures Displayed in UIui uxPoint captures are now shown in the upper left along with death notices.
SteamIncreased Rate of Fire for M16A3 and MP5Kbalance changeSteamRemoved Spark Particle from Muzzle FlashesvisualsSteamCharacter Animation ImprovementsvisualsPlayers no longer run in place, with smoothed idle to run transitions and new idle animations.
SteamDefault First Person Spectator for Coopui uxFirst person spectator is now the default mode for Coop.
SteamRemoved Spark Particle from Muzzle FlashesvisualsSteamBots No Longer See Through SmokeaiSteamNew Bot Health and Damage ConvarsgameplayAdded convars for server admins to modify bot health and damage.
SteamProne Movement ChangesgameplayMoving while prone in iron sights will now allow movement instead of restricting it.
SteamHammer Tool Fixesbug fixFixed various problems in hammer related to 3D viewport and texture blends.
SteamPush Game Mode Support for Market and Districtnew contentMarket and District maps now support the Push game mode.
SteamNew Ragdoll Manager ImplementationperformanceLimits ragdolls for the client based on FPS for better performance.
SteamReduced RPG and C4 Costbalance changeCost of RPG and C4 reduced to 1 supply due to slower supply rate.
SteamNew Vote Kick Quorum Ratio ConvargameplayChanged default vote kick requirement from 60% to 80% to reduce unfair kick-banning.
SteamNew Textures for Mini-14 and Mosin NagantvisualsSteamFixed Capture Blocking Bug in Push and Battlebug fixResolved an issue where the defending team could not block enemy capture.
SteamIncreased Rate of Fire for M16A3 and MP5Kbalance changeSteamEnvironment Art EvolutionvisualsStarted evolving environment art, with examples like the barber shop in Siege/Contact.
SteamNew Reinforcement Mechanic in FirefightgameplayReinforcements are triggered only when a point is captured, enhancing objective-based gameplay.
SteamPoint Captures Displayed in UIui uxPoint captures are now shown in the upper left along with death notices.
SteamMoving Spawn Points in Battle ModegameplaySpawn points move up when the middle point is captured, reducing stalemates.
SteamUpdated Realism Mode ScriptsgameplaySteam - 26 eventsHeights supports new game modesnew content
Heights now supports Battle, Firefight and Occupy game modes.
SteamFixed helmet precaching issuebug fixResolved an issue with helmets not being precached properly.
SteamFixed issues with Linux Dedicated Serverbug fixAddressed some issues affecting Linux Dedicated Server.
SteamAdjusted reinforcement timesbalance changeReinforcement times adjusted based on community feedback.
SteamFixed server browser display issuebug fixFixed a bug in the server browser causing the Battle game mode not to display under Modes.
SteamFixed helmet precaching issuebug fixResolved an issue with helmets not being precached properly.
SteamImproved player animation syncingperformanceEnhanced syncing between player animation and movement speeds.
SteamFixed issues with Linux Dedicated Serverbug fixAddressed some issues affecting Linux Dedicated Server.
SteamAdjusted reinforcement timesbalance changeReinforcement times adjusted based on community feedback.
SteamHeights supports new game modesnew contentHeights now supports Battle, Firefight, and Occupy game modes.
SteamDistrict and Market support Firefight modenew contentDistrict and Market now support the Firefight game mode.
SteamResolved crash during changelevelbug fixFixed a crash occurring during changelevel that many servers were experiencing.
SteamAdjusted supply ratebalance changeModified supply rate to be closer to values before the 5/4 update.
SteamDistrict and Market support Firefight modenew contentDistrict and Market now support Firefight game mode.
SteamResolved crash during changelevelbug fixFixed a crash occurring during changelevel that many servers have been experiencing.
SteamFixed server browser display issuebug fixResolved a bug in the server browser causing the Battle game mode not to display under Modes.
SteamImproved player animation syncingperformanceImproved syncing between player animation and movement speeds.
Steam - 38 eventsImproved 1st and 3rd person muzzle flash renderingvisualsSteamFirst person immersion improvementsgameplay
Player speeds, footsteps and weapon bobbing are now in sync.
SteamTranslation localization is forced to EnglishlocalizationUntil we are able to handle other languages.
SteamHeights map with new Push game mode and Coop supportnew contentMilestoneSteamFixed issue with muzzle flashes coming from feetbug fixSteamModified behavior and cost of shotgun slugsbalance changeSteamFixed issue with muzzle flashes coming from feetbug fixSteamTemporarily removed first and third person shell ejections for new system developmentperformanceSteamResolved chat bug preventing the player from closing and interacting with chat usually after alt-tabbingbug fixSteamAdded a 10 seconds time limit between changing namesquality of lifeSteamFlashbangs now have a shorter fuse time and a larger impactbalance changeSteamNew TOZ texturevisualsSteamSmoke grenades now have a longer fuse timebalance changeSteamCoop - Smoothed out AI difficulties and testing new supply rate requiring two kills per supply instead of oneaiSteamVote kick will display the steamid of the vote kick playerui uxSteamUpdated Insurgent heavy and Security medium character modelsvisualsSteamFixed a bug with blockzones not resetting to its initial state after every roundbug fixSteamFixed a bug with blockzones not resetting after every roundbug fixSteamAdded a 10 seconds time limit between changing namesquality of lifeSteamVote kick will display the steamid of the vote kick playerui uxSteamModified behavior and cost of shotgun slugsbalance changeSteamCan no longer change names while a vote kick option is in sessionui uxSteamHeights map with new Push game mode and Coop supportnew contentMilestoneSteamSmoke grenades now have a longer fuse timebalance changeSteamCan no longer change names while a vote kick option is in sessionquality of lifeSteamUpdated Insurgent heavy and Security medium character modelsvisualsSteamTemporarily removed first and third person shell ejectionsvisualsWorking on a new system that will look better than the old shell ejections.
SteamSmoothed out AI difficulties in CoopaiTesting new supply rate requiring two kills per supply instead of one.
SteamVarious weapon, player behavior and supply rate balance tweaksbalance changeSteamFirst person immersion improvements - player speeds, footsteps and weapon bobbing are now in syncgameplaySteamVarious weapon, player behavior and supply rate balance tweaksbalance changeSteamFixed a bug with the scramble team win logicbug fixCausing teams to scramble every round after the scramble event was called.
SteamFlashbangs now have a shorter fuse time and a larger impactbalance changeSteamNew TOZ texturevisualsSteamResolved chat bug preventing player interaction after alt-tabbingbug fixPreventing the player from closing and interacting with chat usually after alt-tabbing.
SteamFixed a bug with the scramble team win logic causing teams to scramble every round after the scramble event was calledbug fixSteamTranslation localization is forced to English until we are able to handle other languageslocalizationSteamImproved 1st and 3rd person muzzle flash renderingvisualsSteam - 17 eventsGameplay and Supply Rate Balancebalance change
Adjustments made to gameplay mechanics and supply rates.
SteamUpdate to Votekick MechanicgameplayImprovements to the votekick system to enhance player experience.
SteamRefinement of Class System and CharactersgameplayThe class system and character mechanics will be refined.
SteamTweaked AI Placement in Coop MapsaiAI placement in cooperative maps will be adjusted for better gameplay.
SteamGameplay and Supply Rate Balance Adjustmentsbalance changeAdjustments to gameplay mechanics and supply rates are planned.
SteamIntroduction of New Weaponsnew contentNew weapons including LMGs and Grenade Launchers will be added.
SteamImplementation of New Coop ModesgameplayNew cooperative modes are being planned for future updates.
SteamNew Weapons Introductionnew contentAddition of new weapons including LMGs and Grenade Launchers.
SteamNew Map Content Introductionnew contentNew maps for Battle and the new Push game mode are being developed.
Steam - 18 eventsInsurgency Early Access Releasenew contentMilestone
Insurgency goes live on Steam with various features including multiplayer modes and player classes.
SteamUnique Multiplayer Mapsnew contentMilestoneMaps include Siege, Heights, Contact, Uprising, District, and Market with various game modes.
SteamCo-op Maps Includednew contentCo-op maps include Siege, Contact, Uprising, Market, and District.
SteamThree Unique Player Classesnew contentMilestoneClasses that affect movement and gameplay on the battlefield.
SteamCo-op Mapsnew contentMilestoneCo-op maps include Siege, Contact, Uprising, Market, and District.
SteamInsurgency SDK for Custom Contentnew contentPlayers can create custom maps and content using the Insurgency SDK.
SteamUnique Multiplayer Mapsnew contentMilestoneMaps include Siege, Heights, Contact, Uprising, District, and Market with various game modes.
SteamCross-Compatibility for PC and Macnew contentPlayable on both PC and Mac OSX with multiplayer cross-compatibility.
SteamInsurgency SDK for Custom Contentnew contentMilestoneCreate custom maps and content using the Insurgency SDK.
SteamMultiplayer Game Types and Modesnew contentMilestoneSeveral multiplayer game types including 'Insurgent Hunt' and 'Realism' mode.
SteamMultiplayer Game Modesnew contentMilestoneSeveral multiplayer game types including Insurgent Hunt and Realism mode.
SteamLaunch of Insurgency on Steamnew contentMilestoneInsurgency goes live on Steam with various features and multiplayer modes.
Steam3D VOIP Audionew contentMilestoneHighly immersive audio to coordinate with and track other players.
Steam3D VOIP for Immersive Audionew contentHighly immersive audio with 3D VOIP for player coordination.
SteamCross-Compatibilitynew contentMilestonePlayable on both PC and Mac OSX with multiplayer cross-compatibility.
Steam - 4 eventsEarly Support Rewards for Pre-Purchasedlc releaseMilestone
Players who purchased the game before the Steam release will receive in-game credits, a specialized badge, and an extra Early Access key.
SteamEarly Support Rewardsdlc releasePlayers who purchased the game before the Steam release will receive credits in the game, a specialized badge, and an extra Early Access key.
SteamPrice Drop for Early AccessstoreThe price point of Insurgency has been lowered to $14.99 for its upcoming early access on Steam.
SteamPrice Drop for Early AccessstoreThe price point of Insurgency has been lowered to $14.99 for the upcoming early access on Steam.
Steam - 6 eventsSuspension of Official Play Sessionsquality of life
Temporarily suspended Official Play Sessions and Play with the Devs events due to server issues.
SteamSuspension of Official Play Sessionsquality of lifeTemporarily suspended Official Play Sessions and Play with the Devs events due to server issues.
SteamServer Crash Issue Identifiedbug fixIsolated the server crash issue occurring on dedicated servers running Windows Server 2008.
SteamUpcoming New Content and Updatesnew contentMilestoneWorking on new content including updates to Push, map optimization, lighting fixes, gameplay balance, and coop improvements.
SteamUpcoming New Content and Updatesnew contentMilestoneWorking on new content including updates to Push, map optimization, lighting fixes, gameplay balance, and coop improvements.
SteamServer Crash Issue Identifiedbug fixIsolated the server crash issue occurring on dedicated servers running Windows Server 2008.
Steam - 32 eventsOnfired Capture Event Fixgameplay
Onfired capture event now only fires if the captured point new team is a playteam
SteamFixed One-Time Use Weaponsbug fixFixed one-time use weapons (RPG and C4) so that if you don't use them, you don't lose them
SteamFixed RPG Retention Bug After Player Deathbug fixFixed a bug allowing the player to keep the RPG on his next life if he fires the RPG then kills himself right after.
SteamNew Map: Uprising Added to Official Mapcyclenew contentSteamControl Points and Spawn Zones Can Be Disabled AgaingameplaySteamFixed Control Points Lookup Bug in Push and Firefight Modesbug fixSteamSpawn Zones Control Points FixgameplaySpawn zones can control spawn points when enable or disabled if the spawn point was flagged as such
SteamControl Points and Spawn Zones Functionality RestoredgameplayControl points, block zones, and spawn zones can once again be disabled
SteamFixed RPG Retention Bugbug fixFixed a bug allowing the player to keep the RPG on his next life if he fires the RPG then kills himself right after.
SteamPush Mode Control Point State FixgameplayPush mode no longer sets the control point state to neutral when a player captures the point
SteamNew Coop Map: Contact AddedgameplaySteamFixed Class Tables Mismatch for Mac Usersbug fixSteamFixed Weapon Scripts Hitbox Bugbug fixFixed a bug in the weapon scripts using the wrong hitbox keyvalues
SteamFlashbangs Now Stun AI Enemies in Coopbug fixSteamSpawn Zones Control Points Behavior UpdatedgameplaySpawn zones can control spawn points when enabled or disabled if the spawn point was flagged as such
SteamPush Mode Control Point State FixgameplayPush mode no longer sets the control point state to neutral when a player captures the point
SteamInsurgency SDK ReleasedmoddingMilestoneAdded Insurgency SDK with sample maps and forums for mod/map developers to discuss content creation
SteamFixed Weapon Scripts Hitbox Keyvalues Bugbug fixSteamFixed Scoreboard Crashbug fixFixed a potential crash in the scoreboard caused by accessing an out of bounds index in an array
SteamInsurgency SDK Releasednew contentMilestoneAdded Insurgency SDK with sample maps and forums for mod/map developers to discuss content creation
SteamFixed Control Points Bugbug fixFixed a bug where push and firefight were looking up the wrong control points
SteamFixed Potential Scoreboard Crashbug fixFixed a potential crash in the scoreboard caused by accessing an out of bounds index in an array
SteamFixed Class Tables for Mac Usersbug fixFixed mismatching class tables for Mac users trying to connect to servers
SteamUpdates to Siege and Contact Mapsbalance changeSteamOnfired Capture Event Behavior AdjustedgameplayNow only fires if the captured point's new team is a playteam
Steam - 20 eventsUpdated maps: siege, siege_coopworldSteamUpdated weapon tracersvisuals
Insurgent weapons emit a yellow to green color, security weapons emit a blue to white color.
SteamTweaked voting gamemode optionsui uxVoting options now only display gamemodes associated with the current map.
SteamTweaked voting gamemode optionsui uxVoting options now only display gamemodes associated with the current map.
SteamWeapon and player balance tweaksbalance changeSteamInitial implementation of push game modegameplayPush game mode implemented without moving spawns, full support coming soon.
SteamResolved file system issues for Linux dedicated serversbug fixSteamNew map: Contactnew contentSteamDisabled muzzle flash dynamic lights with silencervisualsSteamWeapon and player balance tweaksbalance changeSteamUpdated maps: siege, siege_coopworldSteamResolved file system issues for Linux dedicated serversbug fixSteamInitial implementation of push game modegameplayPush game mode implemented without moving spawns, full support coming soon.
SteamResolved fire impact and collision bugs on Linux dedicated serversbug fixSteamNew map: Contactnew contentSteamDisabled muzzle flash dynamic lights with silencervisualsSteamResolved fire impact and collision bugs on Linux dedicated serversbug fixSteamUpdated weapon tracersvisualsInsurgent weapons emit a yellow to green color; security weapons emit a blue to white color.
Steam - 10 eventsDecreased Flash Grenade Fuse Timebalance changeSteamFixed Imbalance Between SKS and Mini14balance changeSteamFixed Imbalance Between SKS and Mini14balance changeSteamUpdated Heights_Large Mapnew contentSteamIncreased Smoke Grenade Fuse Timebalance changeSteamUpdated Heights_Large Mapnew contentSteamDecreased Flash Grenade Fuse Timebalance changeSteamIncreased Smoke Grenade Fuse Timebalance changeSteam
- 24 eventsMp5 and Mp40 recoil balancebalance changeSteamIncreased M9 magazine size; Decreased Makarov magazine sizebalance changeSteamAdjusted footstep sound frequencyaudioSteamDecreased RPG7 launch delaybalance changeSteamAdjusted sprint aborting codegameplay
When the player is in the air, the sprint aborting code is now more forgiving.
SteamIncreased M9 magazine size; Decreased Makarov magazine sizebalance changeSteamAdded team score progress to inventory screen and scoreboardui uxSteamDecreased RPG7 launch delaybalance changeSteamAdjusted footstep sound frequencyaudioSteamTweaked Insurgent devil eyesvisualsSteamAdjusted equipment costbalance changeSteamAdded team score progress to inventory screen and scoreboardui uxSteamEquipment is now one-time usegameplayYou will have the equipment item even after death until you have used it.
SteamAdjusted equipment costbalance changeSteamAdjusted sprint aborting codegameplayWhen the player is in the air, sprint aborting is now more forgiving.
SteamSprint key behavior when prone or crouchedgameplayPressing the sprint key while prone or crouched will force the player to stand then sprint.
SteamSprint key behavior when prone or crouchedgameplayPressing the sprint key while prone or crouched will force the player to stand then sprint.
SteamIncreased weapon recoil and sway when suppressedbalance changeSteamEquipment is now one time usegameplayYou will have the equipment item even after death until you have used it.
SteamMp5 and Mp40 recoil balancebalance changeSteamAdded Linux dedicated servernew contentSteamAdded Linux dedicated servernew contentSteamIncreased weapon recoil and sway when suppressedbalance changeSteamTweaked Insurgent devil eyesvisualsSteam - 12 eventsThree Unique Classes Availablenew content
Players can choose from three unique classes that affect movement on the battlefield.
SteamEarly Access Launch of Insurgencynew contentMilestoneInsurgency is now available for Early Access, allowing players to participate in the game's development.
SteamInsurgency Early Access Launchdlc releaseMilestoneThe game will be available for purchase as a digital download for PC and Mac OS X starting March 1, 2013.
SteamImmersive Audio with 3D VOIPnew contentThe game features highly immersive audio with 3D VOIP for player coordination.
Steam3D VOIP Audio for Team Coordinationnew contentThe game includes highly immersive audio with 3D VOIP to help players coordinate and track others.
SteamIntroduction of Tactical First-Person Shooter Gameplaynew contentMilestoneInsurgency offers a tactical FPS experience with a focus on teamwork and strategy.
SteamCustomizable Arsenalnew contentPlayers can customize the game's arsenal to fit their preferred play style.
SteamSupport for 32-plus Playersnew contentMilestoneInsurgency supports intense online action with up to 32-plus players.
SteamInsurgency Features Overviewnew contentKey features include intense 32-plus player online action, customizable arsenals, and three unique classes.
SteamInsurgency Early Access Launchdlc releaseMilestoneThe game will be available for purchase as a digital download for PC and Mac OS X starting March 1, 2013.
SteamEarly Access Launch of Insurgencynew contentMilestoneInsurgency is now available for Early Access, allowing players to participate in the development process.
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